Proposal: Trapped
Timed out, 1-4. Failed by JonathanDark.
Adminned at 26 Sep 2024 21:36:11 UTC
In “Collecting Cells” replace
If that cell is a Trap cell and its contents are Lemon, Orange, Kiwi, Grape, Cherry or Star, decrease the Puzzler’s corresponding stat for the content of that cell by 3 (to a minimum of 0)
with
If that cell is a Trap cell, decrease the Puzzler’s Matches by 1 (to a minimum of 0), their Multi Match Bonus by 5 (to a minimum of 0) and if its contents are Lemon, Orange, Kiwi, Grape, Cherry or Star, decrease the Puzzler’s corresponding stat for the content of that cell by 1 (to a minimum of 0)
In “Turn Actions” replace
Randomly select a cell by rolling a DICE10 DICE10 and using the first value for the row and second value for the column. If the cell is not already a bonus cell, it becomes a bonus cell.
with
Randomly select a cell by rolling a DICE10 DICE10 and using the first value for the row and second value for the column. If the cell is an empty cell, it becomes a bonus cell.
Then randomly select another cell by rolling a DICE10 DICE10 and using the first value for the row and second value for the column. If the cell is an empty cell, it becomes a trap cell.
JonathanDark: he/him
If we’re making Trap Cells randomly, should we just remove them from the Tangelo roll? I get the feeling you believe that no one is intentionally spending a Coin to Activate a Lightning Bolt, which is probably true. I did it once to use up an unused Coin, before Bets were a thing, but I’m probably unlikely to do it again.