Proposal: Arrr, Me Heart!
Reached quorum - eight votes to two. Enacted by Kevan. Arr.
Adminned at 21 Jan 2006 19:00:35 UTC
Enact a new rule, “Injury”:-
Brave or careless Swashbucklers may sustain Injuries in Duels, or during Adventures, and acquire status-symbol prostheses as a result.
Upon being Injured, the Swashbuckler responsible for the injury should roll a DICE8 to see where the hit was taken, and what Motley the victim gains from it:-
- Left Eye. Victim gains an Eyepatch (Left).
- Right Eye. Gains an Eyepatch (Right).
- Left Leg. Gains a Wooden Leg (Left).
- Right Leg. Gains a Wooden Leg (Right).
- Left Hand. Gains a Hook (Left).
- Right Hand. Gains a Hook (Right).
- Face. Gains a Facial Scar.
- Body. Gains a Chest Scar.
The injured Swashbuckler is given their Motley immediately. If a rolled injury would give a Swashbuckler a specifically-located item of Motley they already possess (with the exception of Scars), then the injury instead has no effect, the victim being saved by their prosthesis.
In Rule 2.9 (“Adventures”), replace “and lose 1 GPS” with:-
and lose 1 GPS (and also sustain an Injury, if their roll was more than twice their initial GPS)
Reword Rule 2.4 (“Swashbuckling”) to “Duelling”, then add a paragraph after the first:-
If either Swashbuckler rolled more than one five, then the opposing Swashbuckler sustains one Injury, rolled by whoever initiated the Duel.
Unless A Fairer Fight passed, in which case add this paragraph instead:-
If the victor beats the loser by six points or more, then the loser sustains one Injury, rolled by whoever initiated the Duel.
The Lone Amigo: