Proposal: boon swap
Self-killed. Failed by Kevan.
Adminned at 19 Nov 2019 18:31:51 UTC
reword the list of boons to read
*Fencer: New Action: Thrust Storm: Reduce the Monster’s HP by 1 + Y, X times, where X is the amount of Fencer Boons you have and Y is the amount of non-Fencer boons you have (For example, it is reduced by 1, 3 times, which would be a total of 3).
*Mercenary: New Action: Dual Slash: Reduce the Monster’s HP by 6, 2 times.
*Commander: Each time the an Adventurer loses HP due to your Battle Actions , they lose X more HP, where X is the amount of Commander Boons you have.
*Gunner: New Action: Shoot: Reduce an Adventurer’s HP by 12 + X , where X is the amount of Gunner Boons you have. You can only perform this Battle Action up to X times during a Battle, where X is the amount of Gunner Boons you have.
*Medic: New Action: Heal: Increase the HP of any Adventurer by 10, plus 5 for each Medic Boon you have.
*Persistence: Whenever the Monster loses HP and you’re Unconscious, gain X HP, where X is the number of Persistence boons you have.
*Exorcist: New Action: Banish: Reduce the monster’s HP by (12 + X)% of its current HP value, where X is the amount of Exorcist Boons you have.
*Brawn: Your Max HP is higher by 20.
*Bishop: New Action: Pray: Choose any number of Adventurers and increase their HP by 1 + Y X times where Y is the number of other boons you have and X is the number of Bishop boons you have. Increase the Cathedral’s health by 10.
*
If the proposal “dead men are dead weight” (https://blognomic.com/archive/dead_men_are_dead_weight ) has not been enacted
Make a new rule titled “Reset” with subrules of each Adventurer’s name containing the text
The Adventurer whose name matches this rule may remove all of their boons if the date is before the 20th of November by repealing this rule.
feeling like these needed a change. we all have only 5 of one type, why not add some more diverse ones or even ones that reward or mitigate losses for having other boons.
TyGuy6:
A little too much going on, here, sorry.
Exorcist is too strong. Bishop is cool, if a little redundant. Fencer-Commander looks interesting as a path to dealing consistent fixed dmg, but loses the command flavor. And I don’t think Persistence actually does anything!