Proposal: Combat, v1.2
Fewer than a quorum not voting against. Failed 1-5 by Kevan.
Adminned at 19 Aug 2016 14:17:47 UTC
Create a new rule, “Cannons”.
Each Hunter has a value called Firepower, tracked in the GNDT. A Hunter’s Firepower defaults to 15. The Pirate’s Firepower defaults to 45. A Hunter may add Firepower by Purchasing Cannons. Each cannon costs 5 Peices, and adds 10 Firepower to that Hunter’s GNDT column. (Once.) The number of Cannons a Hunter has is tracked in the GNDT.
Add a new rule, “Combat”
Add a GNDT Column, HP. Each Hunter, as a daily action, may Engage another Hunter in a Fight. The fight consists of the attacking Hunter rolling a DICE(F/5), where F is the Attacking Hunter’s firepower, then adding the result to their Firepower. The Hunter must then roll a DICE(D/5), where D is the Defending Hunter’s firepower, then adding the result to the Defending Hunter’s firepower. If the Attacking Hunter’s result in the above section is greater, they Win the fight. If the Defending Hunter’s result is equal or greater, the Attacking Hunter Loses. If an Attacking Hunter wins, they may transfer (C/3) Peices to themself from the Defending Hunter , where C is the amount of Peices the Defending Hunter has. If the Attacking Hunter Loses, they must transfer (H/3)+2 Peices to the Defending Hunter, where H is the amount of Peices the Attacking Hunter has. Either of these may allow Pieces to become negative.
Unless the majority of EVCs on this post contain the phrase “NO, NOT THE WOMBAT!!”, Replace the title of the above rule “Combat” with “Wombat”.
I thought I’d give it a go.
RaichuKFM: she/her
Firstly, direct Hunter-to-Hunter combat to steal Pieces is not really thematic,
A rule should specify that there is a GNDT column named HP, not state “Add a GNDT column”,
HP doesn’t actually seem to do anything,
Firepower is wonky, and entirely redundant with a Ship’s Cannon value, which might interact weirdly with Purchasing Cannons,
And can dice commands actually work with fractional values?