Wednesday, January 15, 2020

Proposal: Life Goals

Reached quorum 4 votes to 0. Enacted by Kevan.

Adminned at 16 Jan 2020 08:58:28 UTC

Enact a new rule, “Attainment”:-

An Individual’s Attainment score is a number which measures their success in this world, and which may be negative.

If an Individual is a Researcher, then their Attainment score is five times the number of Artefacts in Secure Places, plus three times the number of Artefacts they are carrying, minus the number of Damage tokens they currently have.

If an Individual is a Collector, then their Attainment score is ten times the number of Artefacts in their Collection, plus three times the number of Artefacts they are carrying, minus the number of Damage tokens they currently have.

If an Individual is an Outsider, then their Attainment score is five minus the number of Damage tokens they currently have.

As said during the previous dynasty’s DoV, it might be useful to establish a victory measurment early on, both to give us a way to pick a fair winner if the dynasty collapses unexpectedly, and also to emphasise what players should probably be working towards.

Researchers are trying to secure Artefacts in the facility (ostensibly a collaborative process, but likely to move towards getting everyone else fired or raiding the vault and becoming a Collector), Collectors are trying to build the best personal collection, and Outsiders are just staying alive and unlikely to win. Damage penalties are there to break up ties and shake things up a bit: a well-stocked but brutalised Institute may be outclassed by a careful Collector.

Comments

Josh: Observer he/they

15-01-2020 10:07:23 UTC

for

Madrid:

15-01-2020 11:10:46 UTC

for

Brendan: he/him

15-01-2020 15:29:03 UTC

for