Proposal: Spaceships With Ship Space Ship Spaceships Through Space
Reaches Quorum at 13-0. -RaichuKFM (Missed a vote)
Adminned at 28 Feb 2013 19:26:39 UTC
Rewrite the rule entitled “Spaceships” to the following (or if it doesn’t exist, create it with this text):
Each Captain has a Ship Class, tracked in the GNDT under the column “Class†and defaulting to “-â€. The valid values of Ship Classes are “Scoutâ€, “Fighterâ€, “Freighter†and “-â€. If a Captain has a Ship Class of “-†they may, as a weekly action, change it to any other valid value.
Create a subrule to “Spaceships”, entitled “Specifications”:
Each Captain has a number of Specifications (Specs) that describe the capabilities of their Ship. The Specs are tracked separately in the GNDT. When a Captain’s Ship Class changes, their Specifications are set to the default values for their new Ship Class. If a Captain ever has an undefined Spec, it is set to the default value for that Captain’s Ship Class.
The Specs and their default values are:
* Speed: Scout 3, Fighter 2, Freighter 1
* Firepower: Scout 3, Fighter 8, Freighter 5
* Hold: Scout 5, Fighter 10, Freighter 30The Ship Class of “-” has a default value of 0 for all Specs.
The enacting admin may turn the list of default Specs into a table (without changing its meaning).
If the proposal entitled “The Final Frontier” passed, change
As a daily action, a Captain may Travel to another sector by changing their Position to the name of a Sector in the Galaxy Map that is joined by a Starlane to the Sector named by their current Position. A Captain whose Ship Class is “-†cannot Travel.
to:
To Jump is to alter one’s Position to another Sector that is joined to one’s current Position by a Starlane. As a Daily Action, A Captain may Jump a number of times no greater than their Speed and may not perform any other actions before completing this action.
Set each Captain’s Ship Class to “-”.
Putting together some ideas from earlier proposals with more flavourful Classes.
Kevan: he/him