Tuesday, January 05, 2021

Miscellaneous Thoughts and Queries

There are currently 3 DEVAs listed on the hanger page. Only one of which (unless I missed a schedule post) has emerged.
I think it would be nice for people to just know if a DEVA is a valid target or not without potentially having to search for its emergence in a post.
I’m trying to think of a way to word this into a proposal but upon looking through the Ruleset I can’t even find the rule requiring that anything be tracked on the Ansible Hangar.
(I think maybe this was stated somewhere at the start of the dynasty?)

In addition DEVA entries on the hangar only include the energy, attack, defense, and special features; but not the experience yield and scratch count.
Is this solely because the rule for creating new DEVAs only mentions those attributes?

Also “We need to know everything” passed. Why aren’t we tracking speed on the Hangar?

Comments

Josh: Observer he/they

05-01-2021 17:04:22 UTC

There are currently 3 DEVAs listed on the hanger page. Only one of which (unless I missed a schedule post) has emerged.
I think it would be nice for people to just know if a DEVA is a valid target or not without potentially having to search for its emergence in a post.

Sure thing - I want to revive the first block of Higher Level Functions at some point, making the tracking of DEVAs more of a scratch-pad for you collectively.

I’m trying to think of a way to word this into a proposal but upon looking through the Ruleset I can’t even find the rule requiring that anything be tracked on the Ansible Hangar.

So Ghosts in Shells at the very beginning of the dynasty had as its first line “The gamestate tracking page for this dynasty is the Ansible Hangar page of the wiki. Unless otherwise stated, all publicly tracked gamestate information is tracked on it.” I can’t see anything that would have removed it, so I think it might just be a mistake. I’ll have a proper comb through this evening though and see what I can find.

In addition DEVA entries on the hangar only include the energy, attack, defense, and special features; but not the experience yield and scratch count.
Is this solely because the rule for creating new DEVAs only mentions those attributes?

Yes, but that in turn is because the table for DEVA Sub-Species further down does list them, and they don’t change from Bogey to Bogey - they are consistent across all Bogeys of each species.

Also “We need to know everything” passed. Why aren’t we tracking speed on the Hangar?

We should be; thanks for flagging. (For future, though, if you spot something like this, feel free to pop it in.)

Josh: Observer he/they

05-01-2021 17:07:26 UTC

The errant gamestate tracking line was accidentally erased when another proposal was enacted. I’m adding it back in now. Thanks for spotting.

Coderblaze:

05-01-2021 22:41:23 UTC

Thanks for clearing that up.