Thursday, October 31, 2024

Proposal: Actually JonathanDark was the Name of the Scientist

Exceeded quorum, 4-0. Enacted by JonathanDark.

Adminned at 02 Nov 2024 03:40:31 UTC

In “Codons”, after “along with their corresponding effect when the Synthesize action is performed” add:-

and optionally the name of a Genetic Engineer (or idle Genetic Engineer) who Discovered them

Add a column called “Discoverer” to the table in “Codons”. Mark ACC as discovered by Desertfrog, CGA as discovered by JonathanDark and ATC as discovered by Kevan.

To the end of the bullet list in “Synthesis”, add:-

* For each Genetic Engineer who Discovered a Codon which is currently present in the Genome, give that Genetic Engineer 1 Research.

In the ACT Codon effect, replace “1 Research Point” with “3 Research Points” and “2 Research Points” with “6 Research Points”.

In “Hypotheses”, replace “may pay 1 Research Point” with “may pay 3 Research Points”.

Multiply every Genetic Engineer’s Research score, and the Cost of every Mutation, by 3.

Was expecting this dynasty to have more in-character Codon proposals. Having Codons credited to their discoverer (i.e. probably the proposer), and awarding some research benefit for the ones that get manifested, may encourage that. Tripling the existing Research values so that we can use a smaller denomination reward value for this.

Wednesday, October 30, 2024

Second Synthesis

Second Synthesize action complete. All four Mutations went through, but there were no Codons with effects in the Genome.

For comparison, this was the genome before and after the Mutations (but before the new Nucleotide was added):

ATAGTCGCCC
CTTGTCGACA

Tuesday, October 29, 2024

Proposal: How to Play the Synthesizer

Withdrawn. Failed by Kevan.

Adminned at 31 Oct 2024 16:09:58 UTC

Replace the first three paragraphs of “Synthesis” with:-

Each Genetic Engineer has a Planned Mutation, privately tracked by the Head Researcher: this is either a Mutation from the Mutations subrule along with any specified information that it requires, or is blank.

A Genetic Engineer may, as a Virtual Action, pay the cost of a Mutation to change their Planned Mutation to it, so long as they meet any Requirements that Mutation has. If the Mutation requires anything to be specified, they should specify it when taking the action. A Genetic Engineer may also set their Planned Mutation to blank, as a Virtual Action.

Submissions is the number of Genetic Engineers whose Planned Mutation is not blank, out of the total of Healthy Genetic Engineers, and is publicly tracked by the Head Researcher.

If every Healthy Genetic Engineer has a non-blank Planned Mutation, then the Head Researcher can and should perform the Synthesize action, an atomic action consisting of the following steps:

Add a rule called “The Filing Cabinet”:-

The Head Researcher may, at any time, set a Genetic Engineer’s Planned Mutation to match that Genetic Engineer’s most recent Mutation request under the ruleset prior to the enactment of “How to Play the Synthesizer”.

The Head Researcher may repeal this rule at any time.

Making “privately submit to the Head Researcher a single Mutation” into a virtual action so that it inherits all the boilerplate for that. Right now it has a hardcoded change-your-request option, but no option to just cancel a request, nor the ability for the Emperor to say if and why an action failed.

(I started spitballing a subtype of virtual action for “only process when every player has submitted an order”, but “set a decision as virtual, process when all are set” seems to do the job.)

Proposal: Players Please [Building Blocks]

Timed out 2 votes to 0 at reduced quorum, with 2 unresolved player DEFs. Enacted by Kevan.

Adminned at 31 Oct 2024 16:09:15 UTC

Remove “Low-Player Mode” from the Building Blocks section of the ruleset.

Putting it to a vote, but personally if someone does drop out at this point, I’d rather get more players on board (and/or to wait for Clucky to return) to get the dynasty started properly, than doggedly try to play the game out as a three or even two player Nomic.

Tuesday, October 29, 2024

Proposal: Preferential Treatment

Fewer than a reduced quorum not voting AGAINST (1 FOR, 2 AGA, 1 DEF, IMP DEF). Failed by Kevan.

Adminned at 30 Oct 2024 12:13:34 UTC

In the rule “Codons”, replace “Some Codons may be assigned to one or more Rooms, Organisms, and/or Genetic Engineers. There is a publicly tracked table that lists all such assignments.” with the following text:

Codons have either zero Preferences, or one or more publicly-tracked Preferences, each of which may be a Room, an Organism, or a Genetic Engineer. Any Codon that does not have one or more publicly-tracked Preferences is considered to have zero Preferences. The effect of a Preference when applied to that Codon is either defined in other rules, or if not defined, that Preference has no effect.

Rename “Assigned to” to “Preference” in the gamestate.

This has the same mechanical effect as Lukas’ previous Proposal, but I think it’s a more thematically-appropriate way of stating it. Simply put, a Codon’s Preference allows it to be more impactful when the Preference applies, i.e. a Codon that’s particularly adapted to a certain Room or certain Organism, or even a certain Genetic Engineer.

Sunday, October 27, 2024

Proposal: Sick Day

Timed out / quorumed 4 votes to 0. Enacted by Kevan.

Adminned at 29 Oct 2024 15:00:42 UTC

In “Synthesis”, replace “perform the Synthesize action once every Genetic Researcher has made a new submission” with:-

perform the Synthesize action once every Healthy Genetic Researcher has made a new submission

Injured Researchers cannot make submissions, so we’d be waiting forever.

Proposal: The Perfect Organism

Timed out / quorumed 4 votes to 0. Enacted by Kevan.

Adminned at 29 Oct 2024 14:59:58 UTC

Add a new Codon to the table in “Codons”, with a Codon of “ATC” and an Effect of:-

For each Room where the total Stages of all Organisms in that Room exceeds the number of Genetic Engineers in that Room, set the Status of all Genetic Engineers in that Room to Injured.

Remove all but the first paragraph from “Injuries”, and move “Injuries” to be a standalone rule rather than a subrule of “Organisms”.

Moving the Organisms’ attack ability into the genome, also simplifying the process and integrating Stages into it.

Saturday, October 26, 2024

Proposal: Dominant Traits

Timed out / quorumed 3 votes to 1. Enacted by Kevan.

Adminned at 28 Oct 2024 09:39:58 UTC

In the rule “Mutations”, add the following text:

When performing a Mutation, the Cost of that Mutation is increased by 1 for that performance if the changes caused by that performance would result in a Codon that has an Effect becoming a Codon with no Effect.

Once a Codon exists in the Genome that has an Effect, it becomes tied to survival and resists being neutralized. Changing one Codon with an Effect to another with an Effect wouldn’t have this increased Cost.

Friday, October 25, 2024

Proposal: The Evolution Will Be Televised

Reached quorum 4 votes to 0. Enacted by Kevan.

Adminned at 27 Oct 2024 12:39:27 UTC

In the rule “Organisms”, add a subrule named “Evolution” with the following text:

Each Organism has a publicly tracked number named “Stage” which defaults to 1.

In the rule “Codons”, add the Codon CGA to the table with the Effect of “Randomly select an Organism, then add 1 to its Stage if it is legal to do so”.

If the proposal “For ease of reference” was enacted, add the following text to the subrule “Evolution”:

If an Organism’s Stage is at least 3, a dynastic action may not increase that Organism’s Stage unless that Organism’s Codon can be found in the Genome at the time the dynastic action is performed.

The beginnings of how to evolve Organisms. What that means is left up to future Proposals.

I also tried to integrate this with “For ease of reference” if it passes.

Cooperative research

The “No Cooperation” Building Block is not in effect, so in the spirit of having a more interesting environment of active Codons, I’m seeking out like-minded Genetic Engineers to come to an agreement on editing the Genome. This would be just one time to see how it goes at first. My thinking is that with 4 active Genetic Engineers, if 3 of us divided the Genome up and each worked on a section, the most damage the 4th could do is ruin one of our plans, but not all 3.

Could there be sabotage among the 3 who agreed? Of course. The consequences are low right now, but I would suggest that successful cooperation now could lead to further cooperation opportunities in the future.

I await your thoughts on the matter.

- JonathanDark

Proposal: For ease of reference

Reached quorum 4 votes to 1. Enacted by Kevan.

Adminned at 27 Oct 2024 11:57:30 UTC

Append the following text to the rule “Codons”:

Some Codons may be assigned to one or more Rooms, Organisms, and/or Genetic Engineers. There is a publicly tracked table that lists all such assignments.

Assign a (not necessarily unique) random Codon to each existing Room, Organism, and Genetic Engineer.

Proposing an extension of Desertfrog’s idea from the comments of the proposal “Secure, Contain, Protect”.

First synthesis

First Synthesize action complete. The 5th position was changed from an A to a G; all other submissions either conflicted or did not request a Mutation. None of the Codons had an effect.

Thursday, October 24, 2024

Proposal: Checking the Seals

Reached quorum 3 votes to 1. Enacted by Kevan.

Adminned at 25 Oct 2024 17:26:55 UTC

In “Codons”, replace “Move each Organism to a random Room connected to its current Position.” with:-

Move each Organism to a random Room connected to its current Position (excluding all Rooms with the word “Airlock” or “Freezer” in their names).

Proposal: Rat Run

Reached quorum 3 votes to 0. Enacted by Kevan.

Adminned at 25 Oct 2024 14:19:59 UTC

Remove “As a Daily Action, each Genetic Engineer may change their Position to a Room that is Connected to their current Position.” from the rule “The Laboratory”.

Then add to the end of that rule:-

If they have not done so since the last time that the Synthesize action was performed, a Genetic Engineer may change their Position to any Room that they can trace a path of Connected Rooms to from their current Position, so long as:-

  • That path does not involve using both doors of the Personnel Airlock
  • That path does not involve using the door that connects the Materials Airlock to the Wet Lab (the hatch is too small)

Proposal: Hostile Lifeforms

Reached quorum 3 votes to 0. Enacted by Kevan.

Adminned at 25 Oct 2024 10:13:49 UTC

In the rule “The Laboratory”, in “The map of the Laboratory”, add a Room called Medlab positioned south of the Personnel Airlock and Connected via a Door to the Hallway.

In the rule “Organisms” add a subrule named “Injuries” with the following text:

Each Genetic Engineer has a publicly tracked Status which defaults to Healthy and may be one of the following: Healthy, Injured. When a Genetic Engineer’s Status is Injured, they may not take any dynastic actions other than changing their Position to another Room.

Whenever a Genetic Engineer or the Head Researcher performs a dynastic action that moves a Genetic Engineer or an Organism to a Room, and after that dynastic action is performed, that Room now contains at least 1 Genetic Engineer and at least 1 Organism, they must perform the Attack action, which is an atomic action with the following steps:
* Calculate the Threat, which is an integer which may be negative and which is the number of Organisms in that Room minus the number of Genetic Engineers in that Room.
* If the Threat is 0 or negative, skip the remaining steps and consider this action completed.
* Roll DICE5. If the result is less than or equal to the Threat, set the Status of all Genetic Engineers in that Room to Injured.

In the rule “Synthesis”, add the following as the last step in the atomic action Synthesize:

* For each Genetic Engineer with a Status of Injured who is in the Medlab, set their Status to Healthy.

It’s a dangerous job dealing with alien lifeforms.

Wednesday, October 23, 2024

Proposal: Clocking In

Reached quorum 4 votes to 0. Enacted by Kevan.

Adminned at 24 Oct 2024 14:12:35 UTC

In the rule “Synthesis”, before the text “The Head Researcher can and should perform the Synthesize action”, add the following text:

Submissions is the number of Genetic Engineers who have submitted Mutations since the last time the Synthesize action was performed (or since the beginning of the dynasty if the Synthesize action has never been performed) out of the total of active Genetic Engineers and is publicly tracked by the Head Researcher.

It’s useful to know how many Genetic Engineers we’re waiting on until the next Synthesis.

Proposal: Head Research

Reached quorum 4 votes to 0. Enacted by Kevan.

Adminned at 24 Oct 2024 14:14:34 UTC

In “Hypotheses”, replace “Each Genetic Engineer has a privately tracked Hypothesis” with:-

Each Genetic Engineer has a Hypothesis which is privately tracked by the Head Researcher

I did wonder if it was worth making this default-by-Emperor in the appendix, when no tracker is specified, but given that it’s happening privately I’m not sure we should allow the ruletext ambiguity.

Tuesday, October 22, 2024

Proposal: Secure, Contain, Protect

Reached quorum 4 votes to 0. Enacted by Kevan.

Adminned at 24 Oct 2024 14:09:48 UTC

In the rule “Organisms”, replace the text “There is a list of Organisms” with “There is a publicly tracked list of Organisms”, and add the following text at the end of the first paragraph:

When adding an Organism to the publicly tracked list, the name of the Organism should be the text “SGL-” following by a number generated from rolling DICE10000, repeating this roll until the resulting name does not match any in the existing Organisms list.

 

Fixing the list of Organisms to be publicly tracked and adding a way to uniquely name them with a designation from Sublogical Genomics Laboratory.

Proposal: Waving Hands

Timed out 2 votes to 1 with the Head Researcher abstaining. Enacted by Kevan.

Adminned at 24 Oct 2024 14:08:50 UTC

In “Synthesis”, replace “Processing from left to right, take the first 3 Nucleotides in the Genome not yet processed in this step and follow the corresponding instructions in the rule “Codons”. Repeat as long as there are at least 3 Nucleotides left to be processed.” with:-

Processing them from left to right: for each set of three consecutive Nucleotides in the Genome, follow the corresponding instructions in the rule “Codons”.

Running the entire genome, so that “TAGTACC” would cause TAG, AGT, GTA, TAC and ACC to all be triggered in sequence, rather than just TAG and TAC before stopping.

Not sure if it’s intentional that the current synthesis process will cause an otherwise stable Genome to rotate between doing three very different things each time that it’s synthesised.

Proposal: Fixing some defects

Reached quorum 3 votes to 0. Enacted by Kevan.

Adminned at 23 Oct 2024 09:55:35 UTC

In the rule “Synthesis”, immediately after

If they have not done so since the last time the Synthesize action was performed

add the text

(or if the Synthesize action has not yet been performed)

If the proposal “Advanced Genetics” did not pass, ignore the remainder of this proposal.

In the Synthesize atomic action, replace

if two or more Mutations specify the same position, the Nucleotide at that position remains unchanged.

with

if two or more Mutations specify the same position, those Mutations are instead not performed; for this purpose, insertion Mutations are not considered to specify the same position as any non-insertion Mutation. Perform insertions after all other Mutations, with insertions specifying later positions to be performed before insertions specifying earlier positions.

In the Mutations subrule, replace

Choose any valid Nucleotide and a specified position in the Genome to insert the chosen Nucleotide

with

Insert any valid Nucleotide directly before a specified position in the Genome

The rules technically don’t urge people to submit Mutations until after a Synthesize action has already been performed, so I’m making it clearer in case this was holding anybody back (and not-so-subtly encouraging more people to submit their Mutations).

I also address potential ambiguities with the new Mutations in JonathanDark’s proposal.

Edited to remove randomness from insertions at the same position.

Proposal: Hypothetical Genes

Reached quorum 4 votes to 0. Enacted by Kevan.

Adminned at 23 Oct 2024 08:11:41 UTC

Add the following new rule titled “Hypotheses”:

Each Genetic Engineer has a privately tracked Hypothesis, which is either empty or a sequence of 4 or more Nucleotids and defaults to empty. As a virtual action, a Genetic Engineer may pay 1 Research Point to set their Hypothesis to any valid Hypothesis that is not a subsequence of the Genome.

Add the following as the last step of the Synthesis action:

* For each Genetic Engineer whose non-empty Hypothesis is a subsequence of the Genome, increase their Understanding by N-3, where N is the length of their Hypothesis, and set their Hypothesis to empty.

To the rule “Research points”, add

Each Genetic Engineer has a publicly tracked number of Understanding, defaulting to 0.

This should create some asymmetry in players’ Mutation motives and make it less predictable

Proposal: You Are Here

Reached quorum 3 votes to 0. Enacted by Kevan.

Adminned at 23 Oct 2024 07:50:14 UTC

At the top of the rule “The Laboratory”, add:-

[[File:Laboratory map.png|thumb|400px|The map of the Laboratory]]

Replace everything including and after “The following list gives Rooms in the Laboratory and their Connections:” in the rule “The Laboratory” with:-

Each white-floored area on the map which is enclosed by a black wall and which also contains a text string is a Room, with the string as its name. The thin white rectangles with no text are Doors: if two Rooms both adjoin the same Door, then those two Rooms are Connected.

For each Genetic Engineer and Organism that was in the room called “Hallway 1” when this proposal’s enactment began, move that entity to “Hallway”.

Adding ten more rooms and making a map of them. (I’ll make the dungeonscrawl.com source file available somewhere if this enacts.)

Monday, October 21, 2024

Proposal: Advanced Genetics

Popular, 5-0. Enacted by JonathanDark.

Adminned at 22 Oct 2024 14:39:24 UTC

In the rule “The Laboratory”, add the following text at the end of the first paragraph:

A Genetic Engineer or an Organism who has a Position of a specific Room is said to be “in” that Room. Otherwise, they are not “in” that Room.

In the rule “Synthesis” replace the text “A Mutation consists of changing the Nucleotide at a specified position in the Genome to a different Nucleotide.” with the following text:

The valid choices for Mutation are listed in the Mutations subrule. Each such Mutation has a Cost, which is the amount of Research Points that must be spent to submit the Mutation request and may be 0, and the Requirements, which must be true for the Genetic Engineer who is submitting the Mutation request and may be None.

In the rule “Synthesis”, add a subrule named “Mutations” with the following text:

{| class="wikitable"
|-
! Mutation !! Cost !! Requirements
|-
| Change the Nucleotide at a specified position in the Genome to a different Nucleotide || 0 || None
|-
| Pick two distinct specified locations in the Genome and swap the two Nucleotides at those positions with each other || 1 || None
|-
| Choose any valid Nucleotide and a specified position in the Genome to insert the chosen Nucleotide || 2 || Must be in the Computer Lab
|}

Proposal: Getting Up Close and Personal

Reached quorum 4 votes to 0. Enacted by Kevan.

Adminned at 22 Oct 2024 14:01:59 UTC

In the rule “Codons”, for the “ACT” Codon’s Effect, replace the text “gain 1 Research Point each” with the following:

gain 1 Research Point each if they are in the Computer Room, 2 Research Points each if they are in any Room whose name starts with “Containment Cell” in which there is at least 1 Organism, and 0 Research Points otherwise.

Proposal: It’s alive!

Popular, 4-0. Enacted by JonathanDark.

Adminned at 21 Oct 2024 04:25:05 UTC

If the proposal “Trying the lab door again” did not pass, this proposal has no effect.

Add a new rule titled “Organisms” and give it the following text:

There is a list of Organisms, defaulting to an empty list. Each Organism has a Position that is a publicly tracked Room.

Change the effect of the ACT Codon to be

Add a new Organism to a random Containment Cell. The Genetic Engineers (if any) who most recently caused a Mutation in this Codon gain 1 Research Point each.

Add the Codon “ACC” to the table in the rule “Codons”, with an effect of

Move each Organism to a random Room connected to its current Position.

Sunday, October 20, 2024

Proposal: Trying the lab door again

Popular, 4-0. Enacted by JonathanDark.

Adminned at 20 Oct 2024 18:55:24 UTC

Create a new rule called “The Laboratory” with the following text:

The Laboratory consists of a number of named Rooms. Each Genetic Engineer has a publicly tracked Position that is a Room in the Laboratory, defaulting to the Computer Room. As a Daily Action, each Genetic Engineer may change their Position to a Room that is Connected to their current Position.

The following list gives Rooms in the Laboratory and their Connections:
* Computer Room, connected to Hallway 1
* Containment Cell 1, connected to Hallway 1
* Hallway 1, connected to Computer Room and Containment Cell 1.

Reproposing Lukas’ illegal proposal.

Wake up call

I would like to be united please

Proposal: The Laboratory

Illegal due to Lukas already having 2 pending Proposals at the time this one was posted.

Adminned at 20 Oct 2024 01:16:59 UTC

Create a new rule called “The Laboratory” with the following text:

The Laboratory consists of a number of named Rooms. Each Genetic Engineer has a publicly tracked Position that is a Room in the Laboratory, defaulting to the Computer Room. As a Daily Action, each Genetic Engineer may change their Position to a Room that is Connected to their current Position.

The following list gives Rooms in the Laboratory and their Connections:
* Computer Room, connected to Hallway 1
* Containment Cell 1, connected to Hallway 1
* Hallway 1, connected to Computer Room and Containment Cell 1.

This is the last of the initial proposals. I don’t have any specific purpose in mind for the Rooms listed here, this is just to help spark ideas.

Proposal: Research Points

Popular, 4-0. Enacted by JonathanDark.

Adminned at 20 Oct 2024 18:52:17 UTC

If the proposal “Genetics 101” does not pass, this proposal does nothing.

Create a new rule called “Research Points” with the following text:

Each Genetic Engineer has a publicly tracked number of Research Points, defaulting to 0.

Add the Codon “ACT” to the table in the rule “Codons”, with an effect of “The Genetic Engineers (if any) who most recently caused a Mutation in this Codon gain 1 Research Point each.”

This is mostly just to give people something to aim for at the start. I don’t see Research Points as being a primary goal for the dynasty.

Proposal: Genetics 101

Popular, 4-0. Enacted by JonathanDark.

Adminned at 20 Oct 2024 18:43:41 UTC

Create a new rule called “The Genome” with the following text:

The following letters are considered Nucleotides: A, C, G, T. The Genome is a publicly tracked sequence of Nucleotides.

Create a new rule called “Synthesis” with the following text:

If they have not done so since the last time the Synthesize action was performed, each Genetic Engineer should, at their earliest convenience, privately submit to the Head Researcher a single Mutation that they wish to perform, or the fact that they do not want to perform any Mutations.
A Mutation consists of changing the Nucleotide at a specified position in the Genome to a different Nucleotide. If a Genetic Engineer has made multiple such submissions, only their most recent submission is considered valid.

The Head Researcher can and should perform the Synthesize action once every Genetic Researcher has made a new submission to the Head Researcher since the last time the Synthesize action was taken (or since this rule was enacted if the Synthesize action has not been performed yet).

Synthesize is an atomic action consisting of the following steps:
* Perform every valid Mutation submitted, with the following exception: if two or more Mutations specify the same position, the Nucleotide at that position remains unchanged.
* Processing from left to right, take the first 3 Nucleotides in the Genome not yet processed in this step and follow the corresponding instructions in the rule “Codons”. Repeat as long as there are at least 3 Nucleotides left to be processed.
* Add a random Nucleotide to the beginning of the Genome.

Create a new rule called “Codons” with the following text:

The following table lists sequences of three Nucleotides (known as Codons), along with their corresponding effect when the Synthesize action is performed. If a Codon does not appear in the table, it is considered to have no effect.

Append an empty table to the end of the rule Codons.

Set the Genome to be a random sequence of 9 Nucleotides.

Ascension Address: Alien DNA

cc: Xenogenetic Team

Following reports of abnormal mutations in the fish population of a nearby bay, we have managed to recover several samples of extraterrestrial genetic material from a submerged meteorite.

You will be working with your fellow genetic engineers to synthesize brand-new lifeforms never before seen on this planet; we anticipate untold applications to medical and military technology.

We are confident that your work here will impact millions of lives around the globe.

Sincerely,
Lukas
Head of Xenogenetic Research at Sublogical Genomics

P.S. Some of you have voiced concerns regarding alleged security flaws in the containment cells. Please rest assured that our cells are technically in compliance with the relevant legal codes.

P.P.S. I have been asked to remind ALL of the team that fruit-matching games, or indeed games of any sort, are not to be played on company workstations.

Repeal all Dynastic Rules.

Set the synonym for Player to “Genetic Engineer” and the synonym for Emperor to “Head Researcher”.

Update the name of the gamestate tracking page to “Sublogical Genomics Laboratory”.

Remove all Building Blocks except for “Low-Player Mode”, and add the Building Block “Virtual Actions”.

Imperial Style: Guide, Protective, Powerhouse, Scam-Mundane, Servile, Instinctual

Friday, October 18, 2024

The Cornucopia

Post-dynastic discussion here

Friday, October 18, 2024

Declaration of Victory: Jackpot

Unanimous, 4-0. Enacted by JonathanDark.

Adminned at 18 Oct 2024 14:13:23 UTC

The Turn Order list is empty and I have 385 points, which is more than the Victory Threshold and more than any other player, so I have achieved victory.

Thursday, October 17, 2024

Proposal: Rewarding

Vetoed by Head Reseacher.

Adminned at 20 Oct 2024 01:18:31 UTC

Add “Gain 5 points” to the effects of Thaw and Disarm

In “Whiteout”  replace “Make every cell a plain cell” with “Gain 1 point for every cell that is a Frozen Cell or Trap Cell. Make every cell a plain cell.”

In “Collecting Cells” after “all Frozen cells that are not in the collection list and are adjacent to it to be Plain Cells” add “and gain 1 point for each cell that was changed to be a Plain cell by this specific instance of this step”

90% of this is just to give people something to vote on

Saturday, October 12, 2024

Proposal: Disarm And Disleg

Popular, 4-0. Enacted by JonathanDark.

Adminned at 14 Oct 2024 14:34:00 UTC

Change the cost of Disarm to be “one Lemons, Oranges, Kiwis, Grape, or Cherry” and change its effect to be “Choose a Trap Cell whose Content is the same as the resource spent for this action and make it a Plain Cell.”

Tuesday, October 08, 2024

Proposal: Ice Skating

Popular, 4-0. Enacted by JonathanDark.

Adminned at 09 Oct 2024 04:35:40 UTC

In the rule “The Game Board”, in the text

If a Turn Action would change a Frozen Cell’s Content, or if it would “move” the Cell’s Content to another Cell, the action is instead considered illegal.

replace “a Turn Action” with

a Turn Action (other than Slide)

Add a new Turn Action with the name “Slide”, a Cost of 1 Coin, and the following effect:

* Choose two Frozen Cells that are connected by an unbroken sequence of adjacent Frozen Cells, and swap the contents of the two selected Cells

Trying to balance the blocking nature of the Frozen cells and to make Whiteout less strategically problematic

Monday, October 07, 2024

Call for Judgment: Dropped Step

Popular, 4-0. Enacted by JonathanDark.

Adminned at 08 Oct 2024 17:38:03 UTC

Uphold https://blognomic.com/archive/moving_target1 as if it was enacted at 19:27 on October 6th

I enacted the rule by updating the wiki and update the gamestate tracking, but seems like the post to actually enact the proposal never went through. Without this, I think the threshold target should still be 400 as it would mean the proposal didn’t actually get enacted until just now. But I’d rather play on as if it had been enacted when I intended it to be.

Saturday, October 05, 2024

Proposal: Stake Limits

Withdrawn. Failed by JonathanDark.

Adminned at 07 Oct 2024 20:16:31 UTC

In turn actions replace “which consist of a number of Coins and optionally a number of some or all of: Lemons, Oranges, Kiwis, Grapes, Cherries, Stars” with “which consist of a number of Coins and optionally a number of some or all of: Lemons, Oranges, Kiwis, Grapes, Cherries, Stars; or at declaration the turn action cannot be performed; and may be conditional”

Change the cost of “Wager” from “1 coin if this turn action has not yet been performed this turn. Otherwise you cannot perform this turn action”

Burning all your coins placing bets feels a bit derivative to me. I worry especially with the current state of the board we might see JonathanDark’s strategy of just making three bets become super common

Also want to make it clear that things like “Otherwise you cannot perform this turn action” do actually apply to a turn actions cost

Proposal: Moving Target

Quorum Reached. Passes 3-0—Clucky

Adminned at 07 Oct 2024 18:50:57 UTC

In “Score” add “There is a publicly tracked Victory Threshold which is initially 400”. In the same rule replace “also greater than 500” with “also greater than the Victory Threshold”

In “Turns” append the following to the paragraph which starts “If the Turn Order list is Empty, any Puzzler may generate a new Turn Order”

As part of the same Atomic Action, the Victory Threshold is reduce by 10

501 points feels like a ways off so both moving it down to a bit more manageable goal, and then have that goal shrink every round.

Friday, October 04, 2024

Proposal: The Thaw

Reached quorum, 3-0. Enacted by JonathanDark.

Adminned at 05 Oct 2024 18:49:52 UTC

In “Collecting cells” before the step “Set the contents of that cell to be empty” add the step “If the contents of that Cell are a Lemon, Orange, Kiwi, Grape, Cherry or Star set all Frozen cells that are not in the collection list and are adjacent to it to be Plain Cells”

Proposal: Whiteout

Popular, 4-0. Enacted by JonathanDark.

Adminned at 05 Oct 2024 18:47:55 UTC

Add a new Turn Action called “Whiteout” that costs 2 coins and has the effect “Make every cell a plain cell. You cannot perform any other turn actions this turn.”

Wednesday, October 02, 2024

Expired Fruit

Benbot has been idled due to lack of blog activity for 7 days. Quorum remains unchanged at 3.

Wednesday, October 02, 2024

Proposal: No Zig Zag

Timed out, 2-1. Enacted by JonathanDark. Has no effect because there is no thing labeled “Turn Slice”.

Adminned at 04 Oct 2024 04:01:01 UTC

In “Turn Slice” after

Two cells are diagonally adjacent if both their row numbers and their column numbers differ by 1.

with

In order to be unbroken, the cells must be in the same direction—i.e. if there are N cells in the group two cells whose row numbers and their column numbers differ by N-1 such that all the cells in the group form a diagonal line

trying to patch a hole in Diagonal Slice where you could do like a zig-zag pattern of something like {1,2}, {2,3}, {3,2}, {4,3}, {5,2} and that would technically fit “Diagonal Slice” but I don’t think match the spirit of what the rule is going for

Proposal: Do You Wanna Build A Snowman?

Timed out. Passes 2-0—Clucky

Adminned at 03 Oct 2024 22:52:56 UTC

In the rule “Collecting Cells” after the text “If the contents of that Cell are Snowflake, set the Cell Target to be a Frozen Cell, and ” add the following text:

increase the Puzzler’s Score by 1, then add all plain Cells containing Snowflake that are adjacent to it to the collection list, then

and in the same rule, after the text “set all plain cells that are not in the collection list and are adjacent to it to be Frozen Cells” add the following text:

, increasing the Puzzler’s Score by 1 for every plain cell that became a Frozen Cell when performing this instance of this step

No one is activating the Snowflakes. Here’s an incentive to do so.

Also, an adjacent Cell containing a Snowflake could become Frozen. Rather than doing that, this proposal would cause Snowflakes to activate adjacent Snowflakes (avalanche).

Is 1 Score per activated Snowflake enough or too much?