Wednesday, March 14, 2007

Proposal: Rewrite of Affiliation

Vetoed.  Admined by: Amnistar

Adminned at 15 Mar 2007 18:37:39 UTC

Part 1:

Delete Rule 2.1 “Affiliation”.  Any declaration of affiliation in accordance with former Rule 2.1 “Affiliation” ceases to be of any effect.

Part 2:

Upon adoption of this Proposal, the Mastermind assigns emself the Affiliation “Mastermind”, and assigns each other Agent either the Affiliation “MI6” or the Affiliation “KGB”.  Upon this assignment, the Mastermind will contact each Agent via private message or other appropriate means of communication to inform each Agent of eir respective Affiliation.

The Master may also contact certain Agents who have Agency Affiliations and notify them that they are “Double Agents”.  A Double Agent has an Apparent Affiliation with the Agency other than eir true Affiliation.

The Master will also contact one Agent of each Agency Affiliation and notify them that they are the Agency Heads of their respective Agencies.  No Agency Head may be a Double Agent.  The Mastermind will disclose to each Agency Head the identity of each Agent having the same Apparent Affiliation as that Agency Head.

Part 3:

Add a new Dynastic rule, entitled “Affiliation”, as follows:

Each Agent (other than the Mastermind) has exactly one of the following Affiliations (referred to as “Agency Affiliations” or “Agencies”):

* MI6 (also known as Her Majesty’s Secret Service)
* KGB


The Mastermind has the Affiliation “Mastermind” (which is not an Agency Affiliation).  No other Agent may have that Affiliation.


Upon adoption of this Rule (in the case of Agents who are active when this Rule is adopted), or upon joining the game (in the case of new Agents), the Mastermind will privately contact the Agent and inform the Agent of eir Affiliation.  The Master will attempt to ensure that the number of Agents having the Affiliations MI6 and KGB are approximately equal.


Each Agent with an Agency Affiliation has an Apparent Affiliation.  If the Agent is a Double Agent, eir Apparent Affiliation is the Agency of which e is not a member; otherwise, eir Apparent Affiliation is the Agency of which e is a member.  Initially, the Mastermind will contact certain Agents and inform them that they are Double Agents.  If a new Agent joins the game, the Mastermind may (but is not required to) notify the new Agent that e is a Double Agent.  Otherwise, Agents may become (or cease to be) Double Agents as the Rules or Gamestate documents permit.


Each Agency has exactly one Agency Head, who is an Agent.  The initial Agency Heads of each Agency are selected by the Mastermind.  No Double Agent may be an Agency Head.  The position of Agency Head of a particular Agency may change as the Rules or Gamestate documents permit.  When an Agent becomes an Agency Head, the Mastermind will contact em and reveal to em the identity of all Agents having the same Apparent Affiliation as that Agency Head.  If any change in the Apparent Affiliation of an Agent occurs, the Mastermind will appropriately notify the respective Agency Heads of the change.


The GNDT will permit the Apparent Affiliation of each Agent to be tracked.  Initially, the GNDT-tracked Apparent Affiliation of each Agent in the GNDT will be “-” (other than the Mastermind, who has the Actual Affiliation and Apparent Affiliation of “Mastermind”, and the respective Agency Heads, who will have their respective Apparent Affiliations shown).  If the Rules or Gamestate documents require the Apparent Affiliation of an Agent to be publicly disclosed, the “Apparent Affiliation” of the applicable Agent will be appropriately changed.

 

Comments

Clucky: he/him

14-03-2007 13:28:00 UTC

against Its good as is.

ChronosPhaenon:

14-03-2007 14:15:39 UTC

for Better this way.

spikebrennan:

14-03-2007 14:36:38 UTC

Two typo cleanups: the word Master in the sentence: “The Master will attempt to ensure that the number of Agents having the Affiliations MI6 and KGB are approximately equal.” in the rule is supposed to be “Mastermind”, and the phrase “in the GNDT” is missing from the end of the final sentence of the rule.  If this proposal passes, an Admin should be permitted to make these fixes.

spikebrennan:

14-03-2007 14:41:36 UTC

I like this concept because:


More balanced teams.  (If everyone picks their own team, there’s no particular reason to expect the teams to be of equal size.)


The Mastermind should be everybody’s opponent.  Given that the Mastermind has more information than anyone else, it isn’t really fair for the Mastermind to be part of a team with other Agents.


Having MI6 and KGB as the principal Agencies can potentially make the geography aspects more relevant.


The concepts of “Actual Affiliation” and “Apparent Affiliation” can possibly make for less cumbersome gamestate documents in instances where it is appropriate to refer to, say, all Agents who have a particular Affiliation (including double Agents who pretend to have that Affiliation, but excluding Agents who really have that Affiliation but pretend to have the opposite Affiliation).

Clucky: he/him

14-03-2007 14:52:16 UTC

People should be able to choose their own teams. I honestly didn’t even bother to read the rest of the rule—I just voted X because of that one line. No one likes to be forced onto a given team.

Hix:

14-03-2007 15:50:06 UTC

against “The Mastermind should be everybody’s opponent.” is not true.  See the Ascension Address.

spikebrennan:

14-03-2007 16:01:50 UTC

I did not check with Amnistar—if it turns out that e favors this, would you change your vote to IMP?

Amnistar: he/him

14-03-2007 17:19:10 UTC

veto for flavor reasons.  Mastermind should be on one side.