Proposal: Rewrite of Affiliation
Vetoed. Admined by: Amnistar
Adminned at 15 Mar 2007 18:37:39 UTC
Part 1:
Delete Rule 2.1 “Affiliation”. Any declaration of affiliation in accordance with former Rule 2.1 “Affiliation” ceases to be of any effect.
Part 2:
Upon adoption of this Proposal, the Mastermind assigns emself the Affiliation “Mastermind”, and assigns each other Agent either the Affiliation “MI6” or the Affiliation “KGB”. Upon this assignment, the Mastermind will contact each Agent via private message or other appropriate means of communication to inform each Agent of eir respective Affiliation.
The Master may also contact certain Agents who have Agency Affiliations and notify them that they are “Double Agents”. A Double Agent has an Apparent Affiliation with the Agency other than eir true Affiliation.
The Master will also contact one Agent of each Agency Affiliation and notify them that they are the Agency Heads of their respective Agencies. No Agency Head may be a Double Agent. The Mastermind will disclose to each Agency Head the identity of each Agent having the same Apparent Affiliation as that Agency Head.
Part 3:
Add a new Dynastic rule, entitled “Affiliation”, as follows:
Each Agent (other than the Mastermind) has exactly one of the following Affiliations (referred to as “Agency Affiliations” or “Agencies”):
* MI6 (also known as Her Majesty’s Secret Service)
* KGB
The Mastermind has the Affiliation “Mastermind” (which is not an Agency Affiliation). No other Agent may have that Affiliation.
Upon adoption of this Rule (in the case of Agents who are active when this Rule is adopted), or upon joining the game (in the case of new Agents), the Mastermind will privately contact the Agent and inform the Agent of eir Affiliation. The Master will attempt to ensure that the number of Agents having the Affiliations MI6 and KGB are approximately equal.
Each Agent with an Agency Affiliation has an Apparent Affiliation. If the Agent is a Double Agent, eir Apparent Affiliation is the Agency of which e is not a member; otherwise, eir Apparent Affiliation is the Agency of which e is a member. Initially, the Mastermind will contact certain Agents and inform them that they are Double Agents. If a new Agent joins the game, the Mastermind may (but is not required to) notify the new Agent that e is a Double Agent. Otherwise, Agents may become (or cease to be) Double Agents as the Rules or Gamestate documents permit.
Each Agency has exactly one Agency Head, who is an Agent. The initial Agency Heads of each Agency are selected by the Mastermind. No Double Agent may be an Agency Head. The position of Agency Head of a particular Agency may change as the Rules or Gamestate documents permit. When an Agent becomes an Agency Head, the Mastermind will contact em and reveal to em the identity of all Agents having the same Apparent Affiliation as that Agency Head. If any change in the Apparent Affiliation of an Agent occurs, the Mastermind will appropriately notify the respective Agency Heads of the change.
The GNDT will permit the Apparent Affiliation of each Agent to be tracked. Initially, the GNDT-tracked Apparent Affiliation of each Agent in the GNDT will be “-” (other than the Mastermind, who has the Actual Affiliation and Apparent Affiliation of “Mastermind”, and the respective Agency Heads, who will have their respective Apparent Affiliations shown). If the Rules or Gamestate documents require the Apparent Affiliation of an Agent to be publicly disclosed, the “Apparent Affiliation” of the applicable Agent will be appropriately changed.
Clucky: he/him