Friday, September 05, 2025

Story Post: Welcome Packet

After orientation a short, balding man with a mousy face and coke-bottle glasses opens the door and mumbles while gesturing for you to follow him. You follow him through a series of empty, white hallways that contain no decorations on the walls. You take a right, another right, left, right… you stop keeping track as your mind drifts.

You arrive at a door (which seems out of place given that you haven’t seen one in the last five minutes). The man smiles at you without breaking eye contact for an uncomfortable length of time and introduces himself as Steve C. He pauses for several seconds and looks around slowly as if he’s waiting for something to happen. He then hands you a large manila file folder, gestures at the door, and briskly turns the next corner without explanation.

Before you open the door you first decide to open the manila folder. Inside you find an ID badge, a lapel pin bearing the Lumon Industries logo, a chocolate mint, and a perforated single-use card sealed along one edge, to be torn open in moments of motivational crisis. The card contains the text “Emergency Affirmation” on one side.

Comments

Lawnomos: he/him

05-09-2025 02:31:26 UTC

Perhaps the Board could consider vetoing No Tech Plays and Imperial Exception like the Board did with Overworked and Underappreciated?

eternalservererror: Board

05-09-2025 03:37:56 UTC

I’m confused by this. I don’t see why a veto is necessary in any of these cases or what it has to do with this flavor text post I made.

Lawnomos: he/him

05-09-2025 07:49:50 UTC

Ok then

eternalservererror: Board

05-09-2025 14:21:58 UTC

I’m not being dismissive or argumentative here. I’m sorry if it comes across this way.

All of these proposals are already failing. Unless I’ve missed something in the ruleset a veto in this case isn’t necessary or have any different effect here. I vetoed Overworked and Underappreciated because I know I don’t want to be spending time messaging 15 players each time their Stress changes. I voted no on the other proposals you mentioned but didn’t feel strongly enough to veto them (mostly because they’re failing anyways already)

Brendan: he/him

05-09-2025 16:55:16 UTC

There’s been some debate in the past over whether an emperor is obligated to veto failing proposals when the queue gets too long. I believe that idea has fallen out of favor. The emperor has enough to do.

eternalservererror: Board

05-09-2025 17:58:01 UTC

Oh, are vetoed proposals also removed from the queue?

DoomedIdeas: he/him

05-09-2025 18:28:13 UTC

Yes, but as Brendan has pointed out, the Emperor is not required to Veto failing proposals simply to shorten the Queue.

Kevan: he/him

05-09-2025 18:47:28 UTC

Vetoed proposals don’t get removed from the queue immediately. They stay until its their turn to be processed as the “oldest Pending Proposal”, under the resolution rule, at which point they fail.

(The game has dabbled with “fast vetoes” in 2010 and probably earlier, removing vetoed proposals from the queue immediately, but it didn’t stick.)

The two proposals Lawnomos mentions here had already been withdrawn by their proposers, so a subsequent veto wouldn’t have changed anything.

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