Friday, May 30, 2014

Proposal: The Invisible Gauntlet

Times out and passes at 4-0 with one unresolved DEF. -Purplebeard

Adminned at 03 Jun 2014 00:10:06 UTC

To the bulleted list in “Merchants”, add a bullet item:-

  • Choose a non-Unique Item to haggle over. If no Knights are Wielding or Possess that Item, then the Knight may reduce its Cost by DICE6 (to a minimum of 1); otherwise the Knight may increase its Cost by DICE6.

Proposal: Armour Repair

Times out 4-0 and passes. -Larrytheturtle

Adminned at 01 Jun 2014 15:35:01 UTC

In the rule “Approaching Beasts”, replace “Otherwise, a randomly-selected Attacking Knight loses a random Weapon that they are Wielding (if they are Wielding any).” with:-

Otherwise, each Attacking Knight loses 5 Gold (or all of their Gold if they have less than 5 Gold) and the effects of the Beast’s Behaviour are applied once.

And a little more of a reaction from the attacked beast.

Assault: Zippogriff

The Gryphon flew over the castle with its eagle eye on the Great Crossbow, but backed off when it realised there was no way to steal it without being shot down.

Wednesday, May 28, 2014

Proposal: Hashtag Flail

Reaches quorum 6 votes to 0. Enacted by Kevan.

Adminned at 30 May 2014 10:00:23 UTC

Add a new subrule to “Equipment” called “Cursed Flail (Unique)”:-

The Cursed Flail is a one-handed, Swift, Heavy, Blunt Weapon. A Knight who is Wielding the Cursed Flail may not take an action that would move it to their Inventory.

Assign the Cursed Flail to the Minotaur.

Proposal: Setting the Standard

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 30 May 2014 09:43:47 UTC

To the rule “Standard (Unique)”, add a paragraph:-

If the Knight who Wields the Standard has cast a vote (the “Standard Vote”) on a Proposal which the Baron has not cast a vote, then the Baron’s vote on that Proposal is considered to be the same as that of the Proposal’s Standard Vote.

And remove the text “Honour dictates that the Standard may never be held in a Knight’s Inventory, but must be proudly Wielded by a Knight who holds possession of it (if a Knight gains possession of the Standard but is unable to Wield it, a random Item is moved from their list of Wielded Items to their Inventory to make room for the Standard).” from the rule.

Changing the Standard from a cursed-Wield into a Baron-replacement, since he is indisposed but still taking up quorum and DEF votes.

Tuesday, May 27, 2014

Approaching Questing Beast

Not only did this terrible beast wreak fury and destitution upon my ancestors unto the seventh generation, but I had to pay to get my armour fixed when it turned up again yesterday and bit me. And I hear it has amassed plenty of loot over the decades.  The Questing Beast must die.

Assault: Gryphon Visit

The Gryphon came by again and circled the castle a couple of times. I was posted on the battlements at the time and kept my crossbow trained on it, ready to fire if it decided to come too close. Evidently, my presence there was sufficient to convince the eagle-lion to leave us alone for the night.

Monday, May 26, 2014

Insult to Injury

We set out to patrol the highway, like so many other days. After our recent string of victories, we were confident that we could take on anything that crossed our path. Unfortunately, what crossed our path was an pack of big, angry orcs. Our standard weapons, or “poo-ny sticks” as our adversaries called them, were insufficient to harm them and we were soundly defeated.

On our way back, we were assaulted by a mysterious beast of unknown species and origin. The creature immediately set its sights on Kevan, who in turn charged it screaming bloody murder. We managed to fight it off together, although Kevan somehow lost some Gold in the encounter. It’s obvious to all that there is some sort of history between our comrade and the beast, but Kevan has so far refused to discuss the subject.

Friday, May 23, 2014

Proposal: Knight’s Quadrilemma

Fails 1-4. Adminned by Rodney.

Adminned at 25 May 2014 09:30:21 UTC

Rewrite the rule named “Approaching Beasts” to the following:

If there is no active Approach post for a particular Beast, and that Beast has not already been Slain, a Knight may Approach that Beast by posting a blog entry with the title “Approaching [beast]”, where “[beast]” is the name of the Beast. The blog entry may contain any content. Such a blog entry is known as an Approach post, and starts as active.

Tactics that can be used against Beasts are ATTACK, SCOUT, TAME and HIDE. All Knights initially have HIDE as their Tactic for a new Approach post. While an Approach post is active, Knights may indicate a single Tactic for that Approach post in a Private Message to the Baron; they are then considered to be taken that Tactic against the Beast and can be referred to by a corresponding adjective such as “Attacking Knight” or “Taming Knight” in the context of that Approach post. If a single Knight sends multiple such messages to the Baron for a single Approach post, only the last one is counted.

If an Approach post has been active for at least 48 hours, the Baron may announce the Tactics used for the Approach and resolve it
as follows:

* If exactly one Knight on the Approach is a Taming Knight, and the number of Taming and Scouting Knights exceeds the number of Attacking Knights, and the Beast has not already been Tamed, then the Beast is Tamed by the Taming Knight: it has the text “Tamed by the Knight called [name].” added to its rule, where “[name]” is the name of the Taming Knight.
* Otherwise, if a majority of Knights who have taken a Tactic on the Approach are Attacking Knights, then the Beast is attacked: the Baron rolls DICE6 for each Weapon wielded by an Attacking Knight, then adds DICE4 for each Scouting Knight. If the total exceeds the Beast’s Fortitude, the Beast is Slain. If this happens, “Slain by” is added to the Beast’s Rule, followed by a list of the names of the Knights who took a Tactic on this Approach, and their corresponding Tactics, and each Attacking Knight and each Scouting Knight gains Gold equal to the Beast’s Fortitude. Each Unique Item held by the Beast is then moved to the Inventory of a random Attacking Knight (determined separately for each Item). Otherwise, a randomly-selected Attacking Knight loses a random Weapon that they are Wielding (if they are Wielding any).
* Otherwise, nothing happens.

When an Approach has been resolved, it ceases to be active.

If the most recent proposal titled “It Followed Me Home” did not pass, add the following to the rule named “Beasts”:

If a Beast has been Tamed by a Knight and is not Slain, then that Knight may apply the effects of its Behaviour as a daily action.

Introducing a secret choice mechanic, and implementing Kevan’s Taming option.

Assault: Gryphon Flypast

The Gryphon passed over the castle without showing any interest.

Proposal: It Followed Me Home

Times out and fails 1-2-1. Adminned by Rodney.

Adminned at 25 May 2014 09:30:38 UTC

To the bulleted list in “Approaching Beasts”, add a second point:-

If exactly one Knight on the Approach is a Taming Knight, and the number of Taming and Scouting Knights exceeds the number of Attacking Knights, and the Beast has not already been Tamed, then the Beast is Tamed by the Taming Knight: it has the text “Tamed by the Knight called [name].” added to its rule, where “[name]” is the name of the Taming Knight.

To the rule “Beasts”, add:-

If a Beast has been Tamed by a Knight and is not Slain, then that Knight may apply the effects of its Behaviour as a daily action.

Brave Sir Robin

Pizzashark idles out after a week of inactivity. Quorum drops to 4.

Approaching Lady of the Lake

Strange women lying in ponds distributing swords is no basis for a system of government.

Thursday, May 22, 2014

Proposal: No Coconut Gags, Please

Times out and passes 6-0. Adminned by Rodney.

Adminned at 25 May 2014 09:26:40 UTC

Add the following subrules to “Equipment”:

Steed (10)

A Knight who has a Steed in their Inventory is Mounted.

Lance (10)

The Lance is one-handed. If a Knight who Wields a Lance is Mounted, that Lance is a Heavy Weapon and is counted as two Weapons for the purposes of Approach posts.

Proposal: Questing Quest

Times out and passes 4-0. -Rodney

Adminned at 28 May 2014 08:51:42 UTC

Add a new subrule to “Beasts” called “Questing Beast”:-

The Questing Beast’s Motive is for there to be no Knight whose name is [Hunter].

The Questing Beast’s Behaviour is to reduce the Gold of any Knight whose name is [Hunter] by 3.

The Questing Beast’s Fortitude is 15. If an Approach to the Questing Beast does not include an ATTACK Tactic from a Knight whose name is [Hunter], and there is a Knight whose name is [Hunter], then the Questing Beast’s cannot be Slain during that Approach.

When this rule enacts, replace “[Hunter]” with the name of a randomly chosen Knight.

Assault: Dragon vs Gryphon

Its attention caught by the trailing standard, the Dragon pursued the Gryphon back to its nest and raided its treasure, reducing the Beast’s Fortitude to 15 and claiming 25 Gold.

Wednesday, May 21, 2014

Assault: Standard Deviation

With a sweep of wings and a roaring cry, the Gryphon flies low over the castle and departs with the Baron’s Standard in its talons.

Tuesday, May 20, 2014

Proposal: Appendix housekeeping

Times out and passes 7-0. Adminned by Rodney.

Adminned at 22 May 2014 16:55:22 UTC

Change, from the glossary

Weekly Communal Action
If a game action is a Weekly Communal Action, it can be performed by any Knight, but only if it has not been performed (by any Knight) already in the same week.

to

Weekly Communal Action
A Weekly Communal action is a Weekly Action that can only be performed by one Knight per week.

This ties the definition of the communal action to that of the non-communal one, eliminating the potential for end-of-week shenanigans.

As a question from a returning player: why do Core Proposal and Dynastic Proposal have glossary entries?  Also, what rule now enables a new Baron to delete the Dynastic rules on Ascension?

Excalabur?  I’m back!

I unidle.  Knights 8 -> Quorum 5.

We’ll see how long I stick around—-I’ve just moved internationally and have some time before I start work. 

I forget how to add myself to the GNDT, though.  I have been idle for years, which I’ll take as an excuse.  Can someone add me?

Proposal: Job’s Done

Times out 3 votes to 1. Enacted by Kevan.

Adminned at 22 May 2014 06:07:42 UTC

Add a new rule, “Vanquishing Evil”:-

If every Beast is Slain and a single Knight has more Gold than every other Knight, then that Knight retires to found his or her own fiefdom and has achieved victory. (Once a Knight has retired to found his or her own fiefdom, no other Knight may do so.)

Testing the theory that the end of week two is the average dynastic midpoint, and the best time to introduce a victory condition.

Sir Not Appearing in This Film

Bayushi and Josh both idle out after a week of inactivity each. Quorum drops to 4.

Bull-Headed

The Minotaur sent another group of skeletons at us, with predictable results.

Those without a mace get 2 Gold. Kevan and I receive (30/11)*2 Gold, which rounds down to 5. I’m not sure if the previous result of 4 Gold was a miscalculation or if RaichuKFM interpreted the rule differently. One could, for example, make the case that, since Kevan and I are each ‘counted as two’, our two shares of Gold are distributed as if they were handed out to two different Knights (in which case they would each be rounded down to 2 and add up to 4). I’ve added the extra Gold from this and the previous skeleton fight to our totals for now, but a CfJ might be warranted here.

Monday, May 19, 2014

Proposal: Nothing up my Sleeve

Timed out with 4 FOR, 0 AGAINST, and 1 unresolved DEFERENTIAL because the Baron didn’t vote. Enacted by Kevan.

Adminned at 21 May 2014 13:14:22 UTC

Add a subrule to “Equipment” called “Dagger (10)”:-

The Dagger is a one-handed Swift, Ranged Weapon. At the end of any Skirmish whose result would have been different if Daggers were not Ranged, all Wielded Daggers are removed from play. At the end of any Attack whose result would have been different if Daggers were not Ranged, all Daggers Wielded by Attacking Knights in that Attack are removed from play.

Proposal: Fabulous Prizes

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 20 May 2014 03:42:13 UTC

Add the following subrules to “Equipment”:

Dragonsteel Plate (Unique)

A Knight who holds the Dragonsteel Plate in their Inventory is treated as if they were Wielding a Shield.

Great Crossbow (Unique)

The Great Crossbow is a two-handed Heavy Ranged Weapon.

The Minotaur holds the Dragonsteel Plate and the Lady of the Lake holds the Great Crossbow; update their rules to reflect this.

Proposal: The Treasure Chest

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 20 May 2014 03:39:29 UTC

Add to the rule named “Approaching Beasts”, directly after “and each Scouting Knight gains Gold equal to the Beast’s Fortitude.”:

Each Unique Item held by the Beast is then moved to the Inventory of a random Attacking Knight (determined separately for each Item).

If the proposal titled “Follow the Money” passed, change “that Beast is instead Slain and “Slain by Dragon” is added to its rule.” to:

that Beast is instead Slain, any Unique Items it holds are moved to the Dragon and ‘Slain by Dragon’ is added to that Beast’s Rule.

Proposal: Follow the Money

Reached quorum 4 votes to 1. Enacted by Kevan.

Adminned at 20 May 2014 03:38:49 UTC

In the rule “Dragon”, replace:-

The Dragon’s Behaviour is to select a Knight at random from those which are not Wielding a Weapon or Shield (if any such Knights exist), and to remove half of that Knight’s Gold (rounding down). The removed Gold is then added to the Dragon’s Hoard.

With:-

The Dragon’s Behaviour is to select a non-Slain Beast at random (excluding itself) and to reduce that Beast’s Fortitude by DICE6. If this would reduce the Beast’s Fortitude to zero or lower, that Beast is instead Slain and “Slain by Dragon” is added to its rule. Otherwise the Dragon’s Hoard is increased by the result of the die roll multiplied by quorum. If there are no non-Slain Beasts other than the Dragon, this Behaviour has no effect.

Pest Control

Reports reached the court of a nearby village granary being overrun by Giant Spiders, and the Knights were sent to clear out the chittering, web-choked nest. Those who had a weapon free to cut their way through fared best, and 50 gold was divided with 8 to each of three dual-wielders and 4 to every other Knight.

Sunday, May 18, 2014

Assault Result

The Minotaur chased some Skeletons out of their caves and sent them towards the castle, but Kevan and Purplebeard’s shiny new maces were useful in fending them off. As a reward for their foresight they recieved four Gold while the other Knights all recieved two, and the remainder has been placed into the Castle Treasury for future usage.

Saturday, May 17, 2014

What’s This? Game Actions!?

We set out to fight some monsters and encountered a pack of harpies, who immediately took to the skies. Since no one had bothered to bring a bow, we could do nothing to fight them. After some awkward glances were exchanged, we went back to the castle and agreed to never speak of this incident.

The Lady of the Lake took pity on us and gave Rodney a shiny new sword. I suppose he’s expected to throw it at the next harpies we see.

Thursday, May 15, 2014

Proposal: The Spider was Full of Gold

Reaches quorum and passes at 5-0. -Purplebeard

Adminned at 17 May 2014 01:06:57 UTC

In the rule “Approaching Beasts”, replace “If this happens, “Slain by” is added to the Beast’s Rule, followed by a list of the names of the approaching Knights and their corresponding tactics.” with:-

If this happens, “Slain by” is added to the Beast’s Rule, followed by a list of the names of the Knights who took a Tactic on this Approach, and their corresponding Tactics, and each Attacking Knight and each Scouting Knight gains Gold equal to the Beast’s Fortitude.

Fixing an accidental mechanic removal in Rodney’s proposal, and changing the less-than-defined “approaching Knights” to “Knights who took a Tactic on this Approach”.

Proposal: No Basis for a System of Government

Reaches quorum and passes at 5-0. -Purplebeard

Adminned at 20 May 2014 05:38:51 UTC

Add a subrule to “Beasts” named “Lady of the Lake”

The Lady of the Lake’s Motive is to obtain a Unique Item named Excalibur.

The Lady of the Lake’s Behaviour is to place a Shortsword in the Inventory of a random Knight.

The Lady of the Lake’s Fortitude is 10.

For veteran players: I ALMOST misspelled it as Excalabur.

They’d have to be very veteran players at this point.  I might unidle just to confuse things.—- Excalabur

Proposal: The Round Table

Reaches quorum and passes at 5-0. -Purplebeard

Adminned at 17 May 2014 01:03:09 UTC

In the rule named “Beasts”, change:

As a daily action, the Baron may select a Beast at random: if its Motive is not currently met, the Baron must apply the effects of its Behaviour, once.

to:

If no Assault has taken place in the last 24 hours, any Knight may resolve an Assault by selecting a Beast at random and, if its Motive is not currently met, applying the effects of its Behaviour, once.

In the previous, substitute “non-Slain Beast” for “Beast” if the proposal titled “All glory is not fleeting.” passed.

Remove the text “by the Baron” from the rule named “Dragon”.

In the Rule named “Approaching Beasts”, change the first instance of “the Baron” to “any Knight” and the second to “the resolving Knight”.

Unrelatedly, change “Motivation” to “Motive” in the rule named “Gryphon”. In the rule named “Skirmishes”, change “divided amongst all Knights” to “divided evenly amongst all Knights”.

Allowing everyone to resolve the scheduled actions that require no decision makes them more predictable and helps make sure that the dynasty keeps moving (as soon as it starts moving).

Proposal: All glory is not fleeting.

Reaches quorum and passes at 6-0. -Purplebeard

Adminned at 17 May 2014 01:02:22 UTC

In the “Approaching Beasts” rule, change

If the total exceeds the Beast’s Fortitude, the Beast’s rule is repealed and each Attacking Knight and each Scouting Knight gains Gold equal to the Beast’s Fortitude; otherwise a randomly-selected Attacking Knight loses a random Weapon that they are Wielding (if they are Wielding any).

to

If the total exceeds the Beast’s Fortitude, the Beast is Slain. If this happens, “Slain by” is added to the Beast’s Rule, followed by a list of the names of the approaching Knights and their corresponding tactics. Otherwise, a randomly-selected Attacking Knight loses a random Weapon that they are Wielding (if they are Wielding any).

In the same rule, change:

If there is no active Approach post for a particular Beast

to

If there is no active Approach post for a particular Beast, and that Beast has already been not Slain

In the “Beasts” rule, change:

As a daily action, the Baron may select a Beast at random: if its Motive is not currently met, the Baron must apply the effects of its Behaviour, once.

to

As a daily action, the Baron may select a non-Slain Beast at random: if its Motive is not currently met, the Baron must apply the effects of its Behaviour, once.

I think we should save the Beasts’ rules for posterity, or at least so we can have beast zombies or something. Also, the glory (or inglory) of everyone involved is remembered in the slain beast’s rule, including those who hid!

Tuesday, May 13, 2014

Proposal: Theseus Defence

Reaches Quorum and passes 6-0. Adminned by Rodney.

Adminned at 15 May 2014 05:33:13 UTC

Add a new rule named “Skirmishes”:

The Knights regularly fight minor monsters to safeguard the land. Every Monster Group has a Vulnerability and a Reward.

As a Weekly Communal Action, a Knight may Initiate a Skirmish by selecting a random Monster Group and counting the number of Knights who are Equipped to Fight that Monster Group. If this number is two or greater, the Knights Win the Skirmish. Otherwise, the Knights Lose the Skirmish. A Knight is Equipped to Fight a Monster Group if that Knight’s Wielded Items satisfy the requirements set out by that Monster Group’s Vulnerability.

If the Knights Win the Skirmish, the selected Monster Group’s Reward is divided amongst all Knights who Wield at least one Weapon, with the Knights who are Equipped to Fight that Monster Group counted as two.

The Monster Groups are (listed as name - Vulnerability - Reward):
* Goblins - any Weapon - 30 Gold
* Skeletons - Blunt Weapon - 30 Gold
* Harpies - Ranged Weapon - 40 Gold
* Orcs - Heavy Weapon - 50 Gold
* Giant Spiders - two Weapons - 50 Gold

Add a subrule to “Equipment” named “Battle Axe (16)”:

The Battle Axe is a two-handed Heavy Weapon.

Add a subrule to “Beasts”, named “Minotaur”:

The Minotaur’s Motive is for the Knights to Lose ten Skirmishes. The number of Skirmishes Lost by the Knights is tracked in this sentence, and is currently 0.

The Minotaur’s Behaviour is to Initiate a Skirmish; this is treated as if a Knight had performed this action, but does not count towards the weekly limit. If the Knights Lose a Skirmish Initiated by the Minotaur, each Knight without a Shield loses up to 3 Gold.

The Minotaur’s Fortitude is 20.

Proposal: Rare Drops

Passes 5-0. Adminned by Rodney.

Adminned at 15 May 2014 05:25:57 UTC

Append the following to the rule named “Equipment”:

Some Items are Unique, signified by adding “(Unique)” after their name instead of a Cost. Unique Items have no Cost and may not be Purchased or Sold. Only one instance of each Unique Item may exist. Unique Items may be possessed by Beasts as well as Knights; if a Unique Item is held by a Beast, its status is tracked in the rule corresponding to that Beast.

Add a subrule to “Equipment” named “Runehammer (Unique)”:

The Runehammer is a one-handed Heavy Blunt Weapon.

Add to the rule named “Dragon”:

The Dragon currently holds the Runehammer.

Add a subrule to “Equipment”, named “Standard (Unique)”:

The Standard of Nomicshire is a symbol of the Baron’s authority over the land. The Standard is one-handed. Honour dictates that the Standard may never be held in a Knight’s Inventory, but must be proudly Wielded by a Knight who holds possession of it (if a Knight gains possession of the Standard but is unable to Wield it, a random Item is moved from their list of Wielded Items to their Inventory to make room for the Standard).

Add the Standard to the Baron’s list of Wielded Items.

Add a subrule to “Beasts” named “Gryphon”:

The Gryphon’s Motivation is to hold four or more Unique Items.

The Gryphon’s Behaviour is to select a random Knight who possesses at least one Unique Item and, if that Knight is not Wielding a Ranged Weapon and/or a Shield, moving a random Unique Item from that Knight’s possession to the Gryphon. If no Unique Items are possessed by Knights, the Gryphon’s Behaviour has no effect.

If the proposal titled “A Wild Proposal Appeared!” passed, add to “Gryphon”:

The Gryphon’s Fortitude is 20.

We’ll need to figure out a way for Knights to steal Unique Items from Beasts, perhaps based on the mechanic in Kevan’s proposal.

The fact that the Standard can easily be stolen by the Gryphon is by design, and will give us a reason to fight it (even though it doesn’t do anything yet).

Monday, May 12, 2014

Proposal: A Wild Proposal Appeared!

Times out and passes 8-0. Adminned by Rodney.

Adminned at 15 May 2014 05:20:13 UTC

Add a new rule, “Approaching Beasts”:-

If there is no active Approach post for a particular Beast, a Knight may Approach that Beast by posting a blog entry with the title “Approaching [beast]”, where “[beast]” is the name of the Beast. The blog entry may contain any content. Such a blog entry is known as an Approach post, and starts as active.

Tactics that can be used against Beasts are ATTACK, SCOUT, TAME and HIDE. If a comment on an active Approach post contains any of these words in capital letters, the Knight who made that comment is considered to be taking that Tactic against the Beast for this Approach; they can be referred to by a corresponding adjective such as “Attacking Knight” or “Taming Knight”. (If a Knight makes more than one such comment, only the most recent comment is considered.)

If a quorum of Knights have taken Tactics for an active Approach, the Baron may resolve that Approach as follows (with all adjectival references to Knights referring only to the Knights who took a Tactic on this Approach):-

  • If a majority of Knights who have taken a Tactic on the Approach are Attacking Knights, then the Beast is attacked: The Baron rolls DICE6 for each Weapon wielded by an Attacking Knight, then adds DICE4 for each Scouting Knight. If the total exceeds the Beast’s Fortitude, the Beast’s rule is repealed and each Attacking Knight and each Scouting Knight gains Gold equal to the Beast’s Fortitude; otherwise a randomly-selected Attacking Knight loses a random Weapon that they are Wielding (if they are Wielding any).
  • Otherwise, nothing happens.

When an Approach has been resolved, it ceases to be active.

In the rule “Beasts”, replace “Each Beast has a Motive and a Behaviour.” with:-

Each Beast has a Motive, a Behaviour and an amount of Fortitude.

To the rule “Dragon”, add:-

The Dragon’s Fortitude is 25.

Sunday, May 11, 2014

Proposal: Funny how every shop has the exact same inventory

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 12 May 2014 14:46:24 UTC

In the rule entitled “Equipment”, after the sentence “Valid Items are listed as the names of subrules to this rule”, add the following:

, with the number in brackets after their name being that item’s Cost

Change the titles of the subrules to that rule as follows, in order:

Shortsword (8)
Mace (12)
Buckler (25)
Bow (18)
Quiver (5)

Add the following as a new rule to the ruleset, entitled Merchants:

As a daily action, each Knight may Visit the Merchant.

When they do so, they may either:

* Purchase exactly one item, by subtracting its Cost from their Gold and adding a copy of that item to their Inventory; or,
* Sell exactly one item that is in their Inventory, by removing it from their Inventory and adding half of that item’s Cost (rounded up) to their Gold.

Saturday, May 10, 2014

Proposal: Tinned Food

Timed out 4 votes to 4. Failed by Kevan.

Adminned at 12 May 2014 14:43:57 UTC

In the rule “Dragon”, replace:-

The Dragon’s Behaviour is to select a Knight at random from those which are not Wielding a Weapon or Shield (if any such Knights exist), and to remove half of that Knight’s Gold (rounding down). The removed Gold is then added to the Dragon’s Hoard by the Baron.

with:-

The Dragon’s Behaviour is to randomly select a Knight from those who are Vulnerable, and to remove half of that Knight’s Gold (rounding down). The removed Gold is added to the Dragon’s Hoard.

A Knight is Vulnerable if no other Knight has a lower Defence score than them. A Knight’s Defence score defaults to zero, and is increased by 1 if they are Wielding a Weapon, and by a further 1 if they are also Wielding a Shield.

Friday, May 09, 2014

Knighthood request (for Bayushi)

Of course I only notice the newbie guide (and its mention of having to request Knight-hood) after I vote.  I wish to become a Knight.  (I also wish to be informed whether I need to repost those votes after this happens.)

Knighthood request (for Bayushi)

Of course I only notice the newbie guide (and its mention of having to request Knight-hood) after I vote.  I wish to become a Knight.  (I also wish to be informed whether I need to repost those votes after this happens.)

Proposal: Here Be Dragons

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 10 May 2014 12:28:16 UTC

Add a new rule, “Beasts”:-

Various Beasts stalk the land, and are described in subrules of this rule. Each Beast has a Motive and a Behaviour. As a daily action, the Baron may select a Beast at random: if its Motive is not currently met, the Baron must apply the effects of its Behaviour, once.

Add a new subrule to “Beasts” called “Dragon”:-

The Dragon’s Motive is to amass a Hoard of 1000 Gold. The Dragon’s Hoard is tracked in this sentence, and is currently 500 Gold.

The Dragon’s Behaviour is to select a Knight at random from those which are not Wielding a Weapon or Shield (if any such Knights exist), and to remove half of that Knight’s Gold (rounding down). The removed Gold is then added to the Dragon’s Hoard by the Baron.

Wednesday, May 07, 2014

Proposal: Under Oath

Times out and fails 2-3-2. -RaichuKFM

Adminned at 09 May 2014 17:20:20 UTC

Add a new rule to the ruleset, entitled Orders:

Each Knight belongs to exactly one Order, which is tracked in the GNDT. Becoming a member of an Order necessarily means abdicating actual or potential membership of any other Orders.

The available Orders are as follows:

* The Knights of the Saints
* The Militia of the Dragon

All new Knights belong to the Order of the Saints.

Each Order has its own page on the Wiki, referred to as its Chapterhouse. Each Chapterhouse details that Order’s Inventory.

A Chapterhouse also contains the requirements for membership to its Order. To become a member of an Order, a Knight must meet the requirements set out in that Order’s Chapterhouse. If there are no requirements set out in a Chapterhouse, that Order cannot be joined.

If Proposal: Two Arms passed, add the following to the end of the second paragraph of the rule entitled “Equipment”. Otherwise, add it to the end of that rule.

At any time, a Knight may freely exchange items between their own Inventory and that of their Order’s Chapterhouse, provided that they are at no point carrying more than five Items.

Blank the wiki pages linked to in this rule and set the Order of all Knights to “Knights of the Saints”,

Proposal: Two Arms

Reaches quorum and passes 6-0. -RaichuKFM

Adminned at 08 May 2014 05:58:49 UTC

If the Rule “Equipment” exists, delete it and its subrule(s).

Add a new rule, “Equipment”:

A Knight may Wield Items, tracked in the GNDT under ‘Wielding’. A Knight may Wield up to two one-handed Items, or may Wield one two-handed Item, but may not Wield both a one-handed and a two-handed Item. Items that are neither one-handed nor two-handed may not be Wielded.

Knights may possess other Items, listed in the GNDT under ‘Inventory’. Valid Items are listed as the names of subrules to this rule. At any time, a Knight may stop Wielding an Item to move it to their Inventory, or may remove an Item from their Inventory to Wield it.

New Knights start out Wielding a Shortsword and with an empty Inventory.

Add the following subrules to “Equipment”:

Shortsword:

The Shortsword is a one-handed Swift Weapon.

Mace

The Mace is a one-handed Blunt Weapon.

Buckler

The Buckler is a one-handed Shield.

Bow

The Bow is two-handed. If a Knight Wielding a Bow also has a Quiver in their Inventory, the Bow is a Ranged Weapon.

Quiver
(no text)

Give every Knight a Shortsword (stick it in the ‘Wielding’ column).

Combining some mechanics from earlier Dynasties to create a generic item system.

Unidling

Hello.

Tuesday, May 06, 2014

Proposal: To Arms

Reaches quorum and passes 5-0. -RaichuKFM

Adminned at 07 May 2014 14:07:36 UTC

Add a new rule entitled “Currency”, containing the following:

Every Knight has an amount of Gold, tracked in the GNDT and defaulting to 20.

Add a new rule entitled “Equipment”, containing the following:

Every Knight has a Weapon, tracked in the GNDT and defaulting to Shortsword. Valid Weapons are listed as the names of subrules to this rule.

Add a subrule to the rule “Equipment” entitled “Shortsword” containing no text.

Providing a few stats with room for expansion; we’ll see where this goes.

Ascension Address: Here There Be Monsters

A lone flask sits bubbling, but something pans out, leaving a wrecked lab, up through a hole in a crashed ship, past an assortment of odd creatures, now through the layers of clouds and gas swaddling a lone planet, further out, past a giant flare, zooming further out until its view is of a large milky spiral. And now it tips downward, and alights on the eyes of a stargazer staring at the field of lights. Suddenly the view is obscured by a great beast swooping down from the sky, and the viewer runs to shelter as sounds of marching boots emanate from the near castle. A barrage of arrows emerge from various points on the ground, and the creature turns and flees, projectiles trailing behind it, roaring all the time. Several figures in rusting chainmail breathe sighs of relief, and head back to inform their ailing lord of the news.

Repeal all Dynastic Rules, and replace “Atom” with “Knight” and “Overlord” with “Baron” throughout the Ruleset.

Monday, May 05, 2014

Declaration of Victory: I rolled a one

After 12 hours, enacts with over quorum for at 5-0. -RaichuKFM

Adminned at 05 May 2014 17:34:30 UTC

As per the Proposal “Sciencey Coin Flip”, I have achieved victory.

Sunday, May 04, 2014

Proposal: Sciencey Coin Flip

Reaches quorum and passes 4-0. -RaichuKFM

Adminned at 05 May 2014 05:13:34 UTC

Roll DICE2 in the GNDT. On a result of 1, the Atom named RaichuKFM achieves victory. On a result of 2, the Atom named IceFromHell achieves victory.

Since otherwise it is a game of whoever does a Dynastic action first loses, I propose this instead of forcing one of us to quit to end the game.

Saturday, May 03, 2014

Proposal: The Button

Reaches quorum and passes 4-0. -RaichuKFM

Adminned at 04 May 2014 07:13:10 UTC

Add a new Rule entitled “The Button”, containing the following:

An Atom may, at any time, change their Energy to “Nuked” if it is not already “Nuked”.

This is more just to give people something to comment on to prevent idling.