Withdrawn. Failed by JonathanDark.
Adminned at 26 Sep 2024 21:37:04 UTC
In “Collecting Cells” replace
If that cell is a Trap cell and its contents are Lemon, Orange, Kiwi, Grape, Cherry or Star, decrease the Puzzler’s corresponding stat for the content of that cell by 3 (to a minimum of 0)
with
If that cell is a Trap cell, decrease the Puzzler’s Matches by 1 (to a minimum of 0), their Multi Match Bonus by 5 (to a minimum of 0) and if its contents are Lemon, Orange, Kiwi, Grape, Cherry or Star, decrease the Puzzler’s corresponding stat for the content of that cell by 1 (to a minimum of 0)
For each Cell of The Game Board with the Content of Lightning Bolt, roll {Star, Bomb, Snowflake} and set the Content of that Cell to the result.
Remove every instance of the text “Lightning Bolt” and “Lighting Bolt” from the rule “The Game Board”.
In the rule “Collecting Cells”, remove the step “* If its contents are Lightning Bolt, set the Cell Target to be a Trap Cell” from the action “Collecting a group of Cells”.
In the rule “Turn Actions”, replace “Bomb, Snowflake or Lightning Bolt” with “Bomb or Snowflake”.
In the rule “Turn Actions”, remove “Seed” and its bullet points from the list of Turn Actions.
Add a subrule to the rule “Turns” called “Start of Turn” and place it just before the subrule “Turn Actions”, then give it the following text:
Seed is an atomic action with the following steps:
* Randomly select a Cell by rolling a DICE10 DICE10 and using the first value for the row and second value for the column. If the Cell is a Plain Cell, it becomes a Bonus Cell.
** When performing this steps, the Puzzler performing it may spend one or more Stars to repeat the above step an additional three times per Star spent
* Randomly select a Cell by rolling a DICE10 DICE10 and using the first value for the row and second value for the column. If the Cell is a Plain Cell, it becomes a Trap Cell.
During a Puzzler’s Turn, they must perform Seed before performing any other dynastic actions, except for the actions of removing their name from the Turn Order or adding their name to the Turn Completed.
I like Clucky’s idea of Trap Cells occurring more often, but it needs to be implemented in a way that happens as part of taking a Turn and not by choice, as it’s unlikely that anyone will willingly choose to create random Trap Cells. As such, there’s probably not a reason to have them be created on purpose by activating a Lightning Bolt, which means we don’t need Lightning Bolt as a possible Cell content.
My thought is that the only way to bypass this requirement is to skip your Turn entirely.