Wednesday, November 13, 2019

Proposal: Dial 666 for emergencies

unpopular 2-3 with 1 def
card

Adminned at 14 Nov 2019 02:35:08 UTC

Create a new rule called “Summoning”:

Dynastic rules are Banished or not (and only Dynastic rules can be Banished), and default to not being Banished. All Banished rules have a Summoning Power (rules that are not Banished do not), defaulting to 0 and tracked in its name as its last characters in the format “[X]”, where X is its Summoning Power (for example: “Ruling Rule [4]”). An Adventurer can Summon a Banished rule as a Weekly Action to increase its Summoning Power by 1. When a Banished rule’s Summoning Power is equal or greater to Quorum, it ceases to be Banished. The contents of a Banished rule shall be interpreted solely as “This rule does nothing”, anything else notwithstanding.

But make sure you’re doing so like a boss.

Comments

The Duke of Waltham: he/him

13-11-2019 17:17:33 UTC

So this allows us to pass a rule that will take effect not immediately, but essentially when a handful of Adventurers Summon it within a week or two. I confess I don’t understand the point of this rule, other than as an elaborate sunrise clause.

Madrid:

13-11-2019 17:20:44 UTC

Yeah it’s meant to be precisely that.

Kevan: he/him

13-11-2019 17:45:54 UTC

Seems risky to not explicitly restrict this to dynastic rules, in case we somehow manage to accidentally banish something from core.

The Summon buildup also doesn’t seem like much of an impediment: right now it just means that a Banished rule would be summoned on the next Monday, assuming its proposer had a single accomplice. (If they don’t, then the Summon is unlikely to happen during the typical month’s duration of the dynasty.)

What kind of proposals would fail to reach quorum as “enact this rule immediately” but would reach it at “enact this rule on Monday or never”?

Madrid:

13-11-2019 17:55:50 UTC

OK, I made it explicit

About the last thing, I actually don’t know. But I figured it could be interesting to give people a tool that they could potentially do something with.

The Duke of Waltham: he/him

13-11-2019 18:01:15 UTC

My reading of the proposal is that the only way to change a rule to Banished is to pass a proposal to that effect; otherwise, a new rule will have to be enacted as Banished. Still, it doesn’t hurt to be careful.

I remain unconvinced that we need this mechanism, but that in itself is not a problem.  imperial

Kevan: he/him

13-11-2019 18:14:10 UTC

against Per my earlier question, which I can’t think of a good answer to either. The idea of Banishing existing rules probably just until the next Monday also seems a bit weak, and not a great timing fit for the current game structure. (Knocking out rules for the remainder of the current Battle, maybe.)

TyGuy6:

13-11-2019 19:52:23 UTC

against Eh, I’m not enthusiastic enough for this complex a do-nothing-in-itself mechanism.

card:

14-11-2019 02:22:08 UTC

against
this seems like that time I tried to make “frozen” rules in the most recent mountains of madness dynasty. that one essentially made rules an object that could be interacted with via gameplay mechanisms outside of core rules.
while an interesting idea, both of them needed to have some more effects that aren’t repealing rules from the ruleset without using proposals. i don’t know if you’ve ever played magic but there’s an imperfect analogy that can be drawn where repealing people’s rules in nomic can be like countering spells in magic.
additionally this rule’s summoning power would be equal to 0 when it’s added to the ruleset which could cause problems.