Thursday, March 31, 2016

Proposal: POW

Fails 1-1. — Quirck

Adminned at 03 Apr 2016 17:07:41 UTC

Add a new subrule to “Items” called “Anvil of Greatness” as follows:

Affect: If an Orc holds an Anvil of Greatness, and would cause a Creature other than Training Dummy to lose Health, instead, they may cease holding Anvil of Greatness. If they do so, they may double either the Dexterity, or the Strength, or the Constitution of every Orc.

If the proposal “Craft Work” has passed, add the following to the subrule as well:

Crafting Cost: 1 AP and 1 Item.

Proposal: Unlucky Charms

Adminned at 01 Apr 2016 20:48:37 UTC

Create a new rule “That Greedy Leprechaun” as a subrule of “Creatures”:

That Greedy Leprechaun’s stats are: Strength-1 Dexterity-20 Constitution-3. Its loot is two Bags of Gold. Its Health is 20.

When an Orc who has more than zero Resources is dealt damage by That Greedy Leprechaun, the Orc loses all of their Resources and the Leprechaun gains one Bag of Gold for its Loot.

Create a new rule “Bag of Gold” as a subrule of “Items”:

Affect: An Orc who holds a Bag of Gold may cease holding it to gain DICE10 Resources.

Passes 4-0. Enacted by Brendan.

Proposal: Craft Work

Passes 4-0. Enacted by Brendan.

Adminned at 01 Apr 2016 20:46:48 UTC

Repeal “Crafting” and all of its subrules.

To “Items”, add:-

If an Item has a Crafting Cost, an Orc may spend that Cost to add one instance of that Item to the Items held by that Orc.

Add “Crafting Cost: 1 AP and 5 Resources.” to the rule “Swamp Sword”.

Add “Crafting Cost: 1 AP and 10 Resources.” to the rule “Great Hammer”.

Seems awkward to have to create two rules for every new craftable item.

Monday, March 28, 2016

Proposal: The dead tell no tales

Can’t be enacted with less than quorum not voting against: 1-4. — Quirck

Adminned at 30 Mar 2016 00:04:51 UTC

Change step 3 of the rule Attacking to the following:

Decrease the Attacker’s Health by the Creatures strength, unless the Creature is dead.

Proposal: Potion of Spilled Milk

Quorums 5-0. — Quirck

Adminned at 30 Mar 2016 00:04:11 UTC

In “Attacking”, replace “(Any Loot which cannot be distributed in this way is returned to the Creature.)” with:-

(Any Loot which cannot be distributed in this way is returned to the Creature, with the exception of Potions, which are lost.)

Per comments on Dead Simple - making it so that Potions don’t stick around if they aren’t immediately taken from a Creature.

Proposal: A Stunning Plan

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 29 Mar 2016 11:43:05 UTC

To “Creatures”, add:-

Creatures may have one or more Statuses, tracked in their rules as a sentence of the form “(Name) is (Status)”, where “(Name)” is the Creature’s Name and “(Status)” is a single-word Status. If a Creature “becomes” something, it gains that something as a Status (unless it already has that Status). Some Statuses have specific effects, as follows:

  • Stunned. If a Creature is Stunned, its Dexterity is considered to be halved (rounding up) for all rules outside of its own.

Add a new bullet point after the first in “Attacking”:-

  • If the Creature is Stunned, it ceases to be Stunned.

If a subrule of “Items” exists called “Great Hammer”, replace its Affect with:

If a Creature is damaged by an Orc holding this item, that Creature becomes Stunned. This item is a Weapon.

Monday, March 28, 2016

Proposal: Do you really know what time it is?

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 29 Mar 2016 11:41:44 UTC

Add a new sub-rule to the rule “Items” called “Great Hammer” and give it the text

Affect: While a Orc is holding this item, when they deal damage to a Creature but do not kill it, the Creature gains the status Stunned. The next time any Orc attacks that creature, the Creature’s Dexterity is treated as half its actual value (rounded up) for the purposes of step 1, at which point the Creature then loses the Stunned status (it could then immediately gain the Stunned status back after step 2 if Orc doing the attack was also wielding a Great Hammer). This item is a Weapon

Add a new sub-rule to the rule “Crafting” called “Great Hammer” and give it the text

Crafting cost: 1 AP and 10 Resources

This time it’s a proposal!

Do you know what time it is?

Add a new sub-rule to the rule “Items” called “Great Hammer” and give it the text

Affect: While a Orc is holding this item, when they deal damage to a Creature but do not kill it, the Creature gains the status Stunned. The next time any Orc attacks that creature, the Creature’s Dexterity is treated as half its actual value (rounded up) for the purposes of step 1, at which point the Creature then loses the Stunned status (it could then immediately gain the Stunned status back after step 2 if Orc doing the attack was also wielding a Great Hammer). This item is a Weapon

Add a new sub-rule to the rule “Crafting” called “Great Hammer” and give it the text

Crafting cost: 1 AP and 10 Resources

Letting orcs team up and take down big monsters—one orc could up their dexterity enough to hit it with a hammer, and then another raises their strength and does big damage.

Saturday, March 26, 2016

Proposal: Dead Simple

Quorums 5-0. — Quirck

Adminned at 27 Mar 2016 23:14:00 UTC

Replace the text of the rule “Bring Out Your Dead!” with:-

An Orc who is holding no Items may Plunder the Corpse of a Dead Creature, by moving an Item from that Creature’s Loot to their own possession.

Replace the last paragraph of “Training Dummy” with:-

If Training Dummy is Dead and has no Loot, any Orc may set the Dummy’s Health to 1 and its Loot to a Potion of Dexterity.

Remove any sentence beginning “A Creature is Spoiled if”.

Dead-bringing-out still needs work (step 2 currently involves waiting for “the last Orc that damaged that creature” to do something, even if the bringing action is being performed by someone else) - perhaps we’re overthinking it and a one-liner action would be enough.

Friday, March 25, 2016

Let’s do it again

I’m requesting to examine the dead.

#1:
That Pesky Dragon has 100 health. It is not Dead.
That Angry Scorpion’s has 20 health. It is not Dead.
Training Dummy has -8 health. It is Dead.

#2:
Cannot be done with the current Ruleset.

#3:
Training Dummy is reset.

End of examination.

Not in the rules…

Brendan’s action of distributing the loot of the Dummy was ilegal under the current ruleset. I updated the wiki and the GNDT to reflect that.

Proposal: Documented loot

Passes 5-0. — Quirck

Adminned at 27 Mar 2016 23:11:43 UTC

Rename the rule “Defining Damage” to “Definitions”

Add the following to “Definitions”

A Creature is Spoiled if it is Properly Examined and either has no Loot or has been labeled Properly Examined for at least seven days

In the rule “Bring Out Your Dead!”

In Step 1 replace “The health of all creatures is checked” with “The health of all creatures which are not labeled Properly Examined is checked”
In Step 1 after “proceed to step 2.” and ” Otherwise, if any Creature is Spoiled proceed to step 3.”
In Step 2 replace “For each creature that has less than 0 health” with “For each creature which is not labeled Properly Examined and has less than 0 health”
In Step 3 replace “Remove any Properly Examined creatures” with “Remove any Spoiled creatures”

Currently, the game can get into a weird state where the Orc who dealt the killing blow can collect the loot, but then the creature is removed and we’ve lost track of the loot to collect.

So instead, keep the creatures around until they’ve been looted (or time out)

Friday, March 25, 2016

Rip Van Clucky

I’ve been asleep for the last few years. But time for me to wake up and smash stuff like a good Orc.

Wednesday, March 23, 2016

Is the dead, dead yet?

I’m requesting to examine the dead.

#1:
That Pesky Dragon has 100 health. It is not Dead.
That Angry Scorpion’s has 20 health. It is not Dead.
Training Dummy has -7 health. It is Dead.

#2:
Cannot be done with the current Ruleset.

#3:
Training Dummy is reset.

End of examination.

Proposal: No Country for Kobold Men

Times out and passes 4-0 -Larrytheturtle

Adminned at 25 Mar 2016 16:45:22 UTC

Create a new rule “That Grimy Kobold” as a subrule of “Creatures”:

That Grimy Kobold’s stats are: Strength-1 Dexterity-15 Constitution-12. Its loot is a Wooden Shield, a Potion of Toughness and a Potion of Strength. Its Health is 20.

When an Orc deals damage to That Grimy Kobold, that damage is reduced by 1 (to a minimum of 1).

(If a rule exists called “Swamp Sword”, replace “Potion of Toughness” with “Swamp Sword” in the Kobold’s Loot.)

Create a new rule “Wooden Shield” as a subrule of “Items”:

Affect: When a Creature deals damage to an Orc who holds a Wooden Shield, that damage is reduced by 1 (to a minimum of 1).

Proposal: Armed Orcs

Times out and passes 7-0 -Larrytheturtle

Adminned at 25 Mar 2016 16:39:41 UTC

If the Proposal titled “Orctefacts” failed, this Proposal does nothing.

Create a new sub rule “Swamp Sword” under the rule “Crafting” with the following text:

Crafting Cost: 1 AP and 5 Resources.

Create a new sub rule “Swamp Sword” under the rule “Items” with the following text:

Affect: while an Orc is holding this Item, when they are required to use their strength value, this value is considered to be their current strength plus 2.
This Item is a Weapon.

Create a new rule “Equipment” with the following text:

Orcs can only hold one Weapon at any given time. If an action would make an orc hold more than one weapon, that orc may choose one to keep and discard the rest.

So, were you really going to slay a dragon with your bare hands, huh?

Proposal: Orctefacts

Times out and passes 5-1 -Larrytheturtle

Adminned at 25 Mar 2016 16:34:38 UTC

If the proposal “Means of Production” passes, this proposal does nothing.

Create a new rule “Crafting”, below “Items”, with the following text:

An Orc may spend AP and Resources to Craft an Item. To do so, that Orc chooses an Craftable Item which is tracked as a sub rule to this rule and spends the amount of resources and AP specified by that Craftable Item’s sub rule. Upon doing so, one instance of that Craftable Item is added to the Items held by that Orc.

Create a new rule “Supplies”, below “Crafting”, with the following text:

Orcs have a numerical amount of Resources which is tracked in the GNDT and defaults to 0. An orc may spend 1 AP to gain an amount of Resources equal to DICEX, where X is that Orc’s Strenght plus one.

I like Kevan’s proposal, but I don’t like the idea that every Item “costs” the same.

Proposal: Means of Production

Times out and fails 2-2 -Larrytheturtle

Adminned at 25 Mar 2016 16:31:29 UTC

To “Items”, add a new paragraph:-

An Orc with Strength of 3 or more may spend 4AP to manufacture an Item whose rule below does not have the word “The” in its title. Upon doing so, one instance of that Item is added to the Items held by that Orc.

Monday, March 21, 2016

Proposal: Fixing my mistakes

Times out and fails 2-2 -Larrytheturtle

No: it timed out 3-2 (GenericPerson, Kevan, Quick in favour, Brendan and IceFromHell against). Enacted by Kevan.

Adminned at 26 Mar 2016 15:31:14 UTC

Alter the rule Bring Out Your Dead! to read as follows:

“As a daily action, an Orc may make a request to examine the dead by making an Entry announcing that they wish to examine the dead. A request to examine the dead consists of the following.
Step 1: The health of all creatures is checked. Creatures are checked in the order they appear in the Ruleset. If at least one creature has less than 0 health, proceed to step 2. Otherwise, nothing happens, and the request to examine the dead is complete.
Step 2: For each creature that has less than 0 health, if that Creature has Loot, the last Orc that damaged that creature is allowed to distribute the loot of that creature as if they were the attacker in step 4 of the rule Attacking. If no Orc can be said to have damaged that creature, then that loot is removed from that creature. Either way, that creature is to be labeled Properly Examined. Each creature with less than 0 health is examined from top to bottom order, based on their position in the Ruleset. After all creatures with less than 0 health have been labeled Properly Examined, proceed to step 3.
Step 3: Remove any Properly Examined creatures with less than 0 health from the Creatures rule. The request to examine the dead is now complete.”

In addition, Person gains a Potion of Toughness, Kevan gains a Potion of Strength, and Quirck gains a Potion of Dexterity.

I’ve also updated it to use the damage rule. I’ve also made it a daily action, because that’s probably a better way to go about the timing restriction.

Proposal: It’s the Dexterity, Stupid

Reached quorum 4 votes to 0. Enacted by Kevan. Typo fixed.

Adminned at 22 Mar 2016 23:33:21 UTC

Add a new subrule called “Training Dummy” to “Creatures” as follows:

Training Dummy’s stats are: Strength-1 Dexterity-5 Constitution-1. Its loot is a Potion of Dexterity. Its Health is 1.

This is the list of Orcs who have beaten Training Dummy:

If an Orc reduces Training Dummy’s Health from above 0 to 0 or below, they must add their own name to the list of Orcs who have beaten Training Dummy above. If an Orc’s name appears in the list of Orcs who have beaten Training Dummy, that Orc may not Attack Training Dummy.

If Training Dummy would be removed from the list of Creatures under the auspices of the rule “Bring Out Your Dead” it is not removed from the list of Creatures. Instead, its Health is set to 1 and its loot is set to a Potion of Dexterity.

Sunday, March 20, 2016

Proposal: Coupe de gras

Self-Killed -Larrytheturtle

Adminned at 20 Mar 2016 18:56:45 UTC

Modify step 3 of the rule Attacking to the following:

Decrease the Attacker’s Health by the Creatures strength, unless that Creature is Dead.

Its a bit silly for Dead creatures to be able to fight back isn’t it?

Request to examine the dead

On account of the fact that we’ve got a dead skeleton lying around, I’d like for us to examine the dead.

That Pesky Dragon has 100 health. It is not Dead.
That Thirsty Skeleton has -8 health. It is Dead.
That Angry Scorpion’s has 20 health. It is not Dead.

That Thirsty Skeleton has less than 0 health. Who reduced its health last? GenericPerson. As such GenericPerson is treated as the attacker of that creature as per Attacking sub rule 4. This means that they get to distribute that creature’s loot.

Saturday, March 19, 2016

Unidling

Hey guys!
Can I be unidled, please?

Friday, March 18, 2016

Orcing the Orc

Moonroof idles out after a week of inactivity. Quorum remains 4.

Proposal: Definition of damage

Times out and passes 4-0 -Larrytheturtle

Adminned at 20 Mar 2016 18:54:26 UTC

Create a new rule below Health.

Defining Damage:

A creature or Orc is said to take damage when that creature or Orc’s health is reduced.

A creature or Orc is said to deal damage when that creature or Orc reduces the health of a creature or Orc.

I find that saying “causes that creature’s health to reduce” (or similar phrases) on every single occasion that such things are required is a bit wordy, and feel these definitions could be convenient in the future. Orcs can’t attack each other at the moment, but that sort of thing is probably inevitable in some form.

I could probably reword a couple rules as part of this proposal, but it is likely that there will be more to follow before this passes (assuming it does), so I refrain from doing so.

Thursday, March 17, 2016

Proposal: Where Is Thy Sting?

Times out and passes 4-0 -Larrytheturtle

Adminned at 20 Mar 2016 05:18:19 UTC

Create a new rule “That Angry Scorpion” as a subrule of “Creatures”:

That Angry Scorpion’s stats are: Strength-1 Dexterity-15 Constitution-10. Its loot is a Poison Barb and a Potion of Strength. Its Health is 20.

When an Orc’s Health is decreased as a result of that Orc Attacking That Angry Scorpion, that Orc loses 1 Strength (to a minimum of zero).

Create a new rule “Poison Barb” as a subrule of “Items”:

Affect: When an Orc who holds a Poison Barb causes a Creature to lose Health, they may cease holding the Poison Barb to decrease that Creature’s Health by a further 10.

Proposal: Proposal: Bring out your dead!

Times out and passes 3-0 -Larrytheturtle

Adminned at 20 Mar 2016 05:11:53 UTC

Create a new rule beneath Dead Shot.

Bring out your dead!

An Orc may make a request to examine the dead by making an Entry announcing that they wish to examine the dead. A request to examine the dead consists of the following.

Step 1: The health of all creatures is checked. Creatures are checked in the order they appear in the Ruleset. If any creature has less than 0 health, proceed to step 2. Otherwise, nothing happens, and the request to examine the dead is complete. An Orc may only make a request to examine the dead once every 24 hours.
Step 2: For each creature that has less than 0 health, if that Creature has Loot, the last Orc that caused that creature’s health to decrease is allowed to distribute the loot of that creature as if they were the attacker in Attacking sub rule 4. If no Orc can be said to have caused that creature’s health to decrease, then that loot is removed from that creature. Either way, that creature is to be labeled Properly Examined. Each creature with less than 0 health is examined from top to bottom order, based on their position in the Ruleset. After all creatures with less than 0 health have been labeled Properly Examined, proceed to step 3.
Step 3: Remove any Properly Examined creatures with less than 0 health from the Creatures rule. The request to examine the dead is now complete.

This should fix our skeleton problem. I doubt the clause about no Orc reducing that creature’s health will ever be used, but I see no harm in preparing for these things. Who knows, maybe someone will make a bomb like creature that self destructs or something. Maybe someone will find a way to reduce the health of creatures without attack, or even without being technically responsible. Anyway to put things simply: no damage, no loot.

I had a bit of trouble getting the wording just right for the possibility that there be multiple thirsty skeletons waiting to be examined, or something like that. However, I think I’ve got it down. Step 3 is just cleanup really. No need to keep corpses lying around, eh? As for the title, I couldn’t resist.

Arrival

I’ve been watching this on and off for a little while, and have finally checked the site at a time when a new dynasty is starting. My sense of timing is awful sometimes. I suppose I could have joined while things were in progress, but I much like to start at the beginning. So anyway, this is my declaration that I would like to play in this particular game on Nomic.

Wednesday, March 16, 2016

Proposal: Memento Mori

Times out/passes 4-0. Enacted by Brendan.

Adminned at 19 Mar 2016 06:13:47 UTC

To “Creatures”, add a paragraph:-

If (and only if) a Creature has a Health of zero or below, then that creature is Dead.

In “Attacking”, replace “An Orc (The Attacker) may Attack a Creature” with:-

An Orc (The Attacker) may Attack a non-Dead Creature

“Dead” is a concept that’s used by the “Attacking” rule, but which is undefined. Also, it probably doesn’t make any sense to attack Dead Creatures.

Idling

PigheadedGnu goes idle after a week of inactivity

Tuesday, March 15, 2016

Ending with the Grin

Cheshire idles out after nine days of inactivity. Quorum drops to 4.

Monday, March 14, 2016

Proposal: Enraged Training

Passes 5-0. — Quirck

Adminned at 16 Mar 2016 16:10:30 UTC

Add a new subrule to “Stat” called “Training”:-

An Orc may Train a Stat by spending 1 AP and increasing that Stat by 1, unless after doing so the Stat would have more than twice the value of any other of that Orc’s Stats.

In all rules whose name contains the word “Potion”, replace “may cease holding it to gain 1” with:

may cease holding it to gain 3

Reproposing Brendan’s training with a bit of a cap, and boosting Potions to match.

Proposal: Free Beer

Passes 4-0. — Quirck

Adminned at 16 Mar 2016 16:08:12 UTC

Every Orc whose vote on this proposal was FOR gains a Potion of Toughness.

Saturday, March 12, 2016

Proposal: Aged Meat

Timed out 1 vote to 3. Failed by Kevan.

Adminned at 15 Mar 2016 09:26:15 UTC

Reword the rule “Action Points” as follows:

Orcs have a numerical amount of Action Points or AP which is tracked in the GNDT and defaults to 3. As a Daily Communal Action, an Orc may increase each Fatigued Orc’s AP by 1. An Orc is Fatigued if their AP is less than the total of their Strength and Dexterity.

The number of AP held by the Orc with the most AP at any given time is called the Readiness Number. If more than one Orc is tied for the highest number of AP, the Readiness Number is equal to the number at which they are tied. If an Orc has never had their AP set before, it is set by default to the Readiness Number.

Create a new rule called “Training” as follows:

An Orc may Train a Stat by spending 1 AP and increasing that Stat by 1.

When an Orc makes a GNDT dice roll to which one of their Stats will be added, and they have Trained that Stat before, they may add +X to the total as well, where X is the number of Orcs who have the same value for that Stat.

Repackaged my last two proposals with concerns addressed.

Friday, March 11, 2016

Proposal: Blood 2.0

Timed out 3 votes to 0. Enacted by Kevan.

Adminned at 13 Mar 2016 20:42:42 UTC

In “Attacking”, replace “If the Creature is Dead, the attacker gains the Loot of that Creature” with:-

If the Creature is Dead, then the attacker may remove all Loot from the Creature’s sub-rule and distribute it as he or she wishes amongst the Orcs who have Wounded that Creature, distributing no more than one Item per Orc in this way, and distributing as much of the Loot as is possible. (Any Loot which cannot be distributed in this way is returned to the Creature.)

The “First Blood” proposal failed to say what this text was replacing, so the clause had no effect.

Proposal: Welding Torc

Self-killed. Failed by Kevan.

Adminned at 12 Mar 2016 15:55:50 UTC

To “Items”, add a new paragraph:-

Some Items are Cursed. Cursed Items have a Trait that they are drawn to: if an Orc meets the criteria of a Cursed Item’s Trait, and is not already holding that Item, then any Orc may add that Item to that Orc’s Items. An Orc may spend 2AP to visit the Shaman and discard a Cursed Item.

Create a new rule “Torc of Sleep” as a subrule of “Items”:

This Item is Cursed.

Trait: Failing to have cast a vote on the most recently resolved proposal, if it was resolved after being open for voting for at least 48 hours.

Affect: If an Orc with a Torc of Sleep has not cast a vote on a proposal, any admin may consider that Orc’s vote on that proposal to be DEFERENTIAL.

Thursday, March 10, 2016

Proposal: Fresh Meat

Timed out/self-killed. Failed by Brendan.

Adminned at 12 Mar 2016 15:17:47 UTC

Reword the rule “Action Points” as follows:

Orcs have a numerical amount of Action Points or AP which is tracked in the GNDT and defaults to 3. As a Daily Communal Action, an Orc may increase each Fatigued Orc’s AP by 1. An Orc is Fatigued if their AP is less than the total of their Strength and Dexterity.

The number of AP held by the active Orc with the highest AP, or by the Orcs who are tied for the highest AP, is called the Sloth Number. If an Orc has never had their AP set before, it is set by default to the Sloth Number.

Trying to reduce the disadvantage of joining the game late.

Proposal: It’s Off To Orc We Go

Self-killed. Failed by Brendan.

Adminned at 11 Mar 2016 16:55:15 UTC

Create a new rule called “Focus” as follows:

Each Orc has a Focus, which is tracked in the GNDT and may be any one of the Stats, or (by default) nothing.

An Orc may Train a Stat by spending X-1 AP (where X is the Orc’s current value for that Stat), increasing that Stat by 1, and setting their Focus to that Stat.

When an Orc makes a GNDT dice roll to which one of their Stats will be added, and the Stat in question is their Focus, they may add +X to the total as well, where X is the number of Orcs who have that Focus.

Wednesday, March 09, 2016

Proposal: First Blood

Timed out 4 votes to 0. Enacted by Kevan.

Adminned at 11 Mar 2016 16:06:59 UTC

To “Creatures”, add:-

When an Orc causes a Creature to lose Health, they may Wound it by updating that Creature’s sub-rule to include the sentence “Wounded by (name).”, where “(name)” is the Orc’s own name.

In “Attacking”, replace:-

If the Creature is Dead, then the attacker may remove all Loot from the Creature’s sub-rule and distribute it as he or she wishes amongst the Orcs who have Wounded that Creature, distributing no more than one Item per Orc in this way, and distributing as much of the Loot as is possible. (Any Loot which cannot be distributed in this way is returned to the Creature.)

In “That Thirsty Skeleton”, replace “Its loot is a Potion of Strength.” with:-

Its Loot is a Potion of Strength, a Potion of Dexterity and a Potion of Toughness.

Create a new rule “Potion of Dexterity” as a subrule of “Items”:

Affect: An Orc who holds a Potion of Dexterity may cease holding it to gain 1 Dexterity.

Create a new rule “Potion of Toughness” as a subrule of “Items”:

Affect: An Orc who holds a Potion of Toughness may cease holding it to gain 1 Constitution.

There not really any incentive to make anything but the final blow against a Creature, at the moment. An opening attack just sets it up for other players to take the kill and grab the loot.

Tuesday, March 08, 2016

Proposal: Peak Condition

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 10 Mar 2016 15:10:08 UTC

In “Action Points”, replace “As a Daily Communal Action, an Orc may increase each Orc’s AP by 1.” with

As a Daily Communal Action, an Orc may increase each Fatigued Orc’s AP by 1. An Orc is Fatigued if their AP is less than the total of their Strength and Dexterity.

Proposal: Bare Bones

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 09 Mar 2016 13:55:37 UTC

Create a new rule “That Thirsty Skeleton” as a subrule of “Creatures”:

That Thirsty Skeleton’s stats are: Strength-1 Dexterity-13 Constitution-1. Its loot is a Potion of Strength. Its Health is 20.

Create a new rule “Potion of Strength” as a subrule of “Items”:

Affect: An Orc who holds a Potion of Strength may cease holding it to gain 1 Strength.

Saturday, March 05, 2016

Proposal: Slow and Steady

Passes 5-1. Enacted by Brendan.

Adminned at 07 Mar 2016 05:34:59 UTC

Enact a new rule, “Dead Shot”:-

When an Orc is required to take the result of a DICEX roll in the GNDT, they may instead choose to take a fixed vale of X/2 (rounding down) as the result of that roll.

Proposal: The Adventure’s Life is a Dangerous One

Passes 6-0. Enacted by Brendan.

Adminned at 07 Mar 2016 05:33:28 UTC

Create a rule “Action Points” with the following text:

Orcs have a numerical amount of Action Points or AP which is tracked in the GNDT and defaults to 3. As a Daily Communal Action, an Orc may increase each Orcs AP by 1.

Create a rule “Creatures” with the following text:

There a a number of Creatures who roam these lands, challenging even the most skilled of warriors. Creatures are listed as sub-rules to this rule. Each Creature has Stats and Loot. If an Orc causes a Creature to gain or lose Health, they should update that Creature’s sub-rule to reflect the change.

Create a sub-rule to “Creatures” called “That Pesky Dragon” with the following text:

That Pesky Dragons’s stats are: Strength-50 Dexterity-50 Constitution-100. It’s loot is The Golden Crown. It’s Health is 100.

Create a rule “Items” with the following text:

Orc’s may hold any number of items. Items have an affect that may be activated by the Orc who holds it.  An Orc’s Items are tracked in the GNDT. The existent items and their affects are listed as sub-rules to this rule.

Create a sub-rule to “Items” called “The Golden Crown” with the following text:

Affect: The Orc who holds The Golden Crown has Achieve Victory.

Friday, March 04, 2016

Proposal: Stats and More

Quorums (also, times out) and passes 6-0. -RaichuKFM

Adminned at 06 Mar 2016 15:44:00 UTC

Create a new rule “Attacking” with the following text:

An Orc(The Attacker) may Attack a Creature by expending one AP and then performing the following in order:
#Determine X by the following formula, Y+Z=X where Y is the result of DICE20 being rolled in the GNDT and Z is the Attacker’s dexterity. If X is less than the Creatures dexterity no further steps are preformed.
#The Orc decreases the Creature’s Health by X+Y where X is the result of DICE10 being rolled in the GNDT and Y is the Attackers’s Strength
#Decrease the Attacker’s Health by the Creatures strength.
#If the Creature is Dead, the attacker gains the Loot of that Creature.

Create a new rule “Stat” with the following text:

Orcs and Creatures have numerical Stats with define their physical attributes. The Stats are Strength, Dexterity, and Constitution. Stats are tracked in the GNDT. Orcs stats default to 2.

Create a new rule “Health” with the following text:

Orcs and Creatures have a numerical amount of Health which may be a negative number. An Orc may not have more health than they have Constitution. If an action would give an Orc more health than they have Constitution, it is instead set to their Constitution. An Orc is considered to be Mortally Wounded if their health is equal to or less than 0. If an Orc is Mortally Wounded they may not preform any action defined by the dynastic rules other than Rest.
An Orc may Rest by spending 1 AP and then Increasing their Health by X where X is the result of DICEZ being rolled in the GNDT where Z is 1/2 of their Constitution rounded up.

 

Proposal: That Pesky Dragon

Self-killed -Larrytheturtle

Adminned at 05 Mar 2016 07:25:44 UTC

Create a new rule “Dragon Slayer” with the following text:

An Orc who Killed That Pesky Dragon, may Achieve Victory.

Create a new rule “Action Points” with the following text:

Orcs have a numerical amount of Action Points or AP which is tracked in the GNDT and defaults to 3. As a Daily Communal Action, an Orc may increase each Orcs AP by 1.

I want to get away from daily actions and thought this might work as an alternative? This way you can store actions and you won’t miss opportunities if you aren’t on at the right time of day?

Ascension Address: Dying Wish

It was 30 long years ago today that I became your Overlord. We’ve had good times and bad since then but I fear things may be drawing to the close. My parting from this world grows near but cruel fate has left me without an heir. So, I must turn to one of you to take my place but which one? I had pondered long and thought hard before the answer came to me. The person who fulfills my life long dream for me shall be named my heir and I will be able to die happy. My dream is now and has always been to kill that pesky dragon.

Repeal all dynastic rules. Overlord and Orc remain the same.

Thursday, March 03, 2016

Declaration of Victory: Master of all

Passes with quorum for and no against vote 5-0 -Larrytheturtle

Adminned at 04 Mar 2016 08:27:30 UTC

Per “Titles” I preformed the non-tracked action of “Achieving Victory” and I have Achieved Victory.

The Unending Flow

Time Advances.

Proposal: Gold Dust

I vetoed it -Larrytheturtle

Adminned at 04 Mar 2016 09:16:36 UTC

To the rule “Trophies”, add:-

If an Orc has more than 30 Spoils, their Spoils are set to 30.

Add a new Glory to the list in the rule “Strongholds”:-

War Chest. Cost: 10 Spoils. An Orc with a War Chest ignores the clause in the “Trophies” rule about having more than 30 Spoils. If an Orc with a War Chest has more than 45 Spoils, their Spoils are set to 45.

Wednesday, March 02, 2016

Proposal: The War Room

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 03 Mar 2016 19:47:28 UTC

In “Quests”, replace “Any Orc may commit Warriors to an open Quest by paying an amount of Warriors and making a comment on the Quest’s Story Post stating clearly that they are committing that many Warriors. ” with:-

Any Orc may commit Warriors to an open Quest by paying an amount of Warriors and making a comment on the Quest’s Story Post stating clearly that they are committing that many Warriors, and optionally including a condition on which they (the Committed Orc) will Ride, which must follow one of the following bolded formats:

  • “I fear nothing.” The Committed Orc will Ride on this Quest.
  • “I will stand beside [Orc].” [Orc] must be the name of another active Orc. The Committed Orc will only Ride on this Quest if the named Orc is Riding on the Quest. (If two Orcs invoke one another in this way on the same Quest, then both Ride on it.)
  • “I will stand beside [X] generals.” [X] must be a number. The Committed Orc will only Ride on this Quest if the total number of Riders to that Quest equals or exceeds X.
  • “This will need [X] brave warriors.” [X] must be a number. The Committed Orc will only Ride on this Quest if the total number of Warriors committed by Riders to that Quest, plus the number committed by the Supporters of that Quest who have chosen this condition for it, equals or exceeds X.
  • “This is madness.” The Committed Orc will never Ride on this Quest.

Orcs may commit Warriors more than once, and all such commitments within a Quest are cumulative. If an Orc makes more than one conditional comment on a given Quest, only the condition of the first of those comments is counted.

Replace “Any Orc who has committed at least one Warrior to a given Quest is a Rider on that Quest.” with:-

Any Orc who has committed at least one Warrior to a given Quest is a Supporter of that Quest; any Supporter of a Quest whose condition for Riding on it has been met is a Rider on that Quest.

Replace “where X is the total number of Warriors committed by all Orcs to that Quest” with:-

where X is the total number of Warriors committed to that Quest by its Riders

Add a new paragraph to the rule before the final paragraph:-

When a Quest is resolved, each of its Supporters who was not a Rider on it receives a number of Warriors equal to those they committed to that Quest.

Orcs seem a little cagey about joining Quests. Borrowing the nice speak-a-phrase mechanic from Clan Bonds to allow us to commit our Warriors under certain conditions.

Wednesday, March 02, 2016

Proposal: Quick Fix

Fewer than a quorum of Orcs not voting against. Failed 3-4 by Kevan.

Adminned at 03 Mar 2016 19:45:18 UTC

In “Titles” replace “Any Orc that has at least 5 Titles may achieve victory.” with:

Any Orc that has at least 5 Titles has achieve victory.

May Achieve Victory only means that they have permission to Achieve Victory not that they have Achieved it.

Proposal: Injuries

Reaches quorum and passes 5-0 -Larrytheturtle

Adminned at 02 Mar 2016 17:50:22 UTC

Add “* Wounded” to the list at the end of the rule Minions.

Add “# Each Orc loses half of their Wounded, rounded up, and gains that many Warriors” to the list at the end of the rule Advancing Time.

To the end of the third paragraph of the rule Quests, add the following:

If the Quest fails, each Rider receives y Wounded.

The numbers should probably be tweaked, but here’s an idea for making Quests, while still risky, not necessarily devastating, considering the die roll can just turn bad.

(Possibly, successful Quests could still leave a certain amount of Warriors wounded; up to Peril, maybe?)

Proposal: Spoiler Alert

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 02 Mar 2016 14:09:29 UTC

In the rule “Trophies”, change “ten” to 20.

The Orc called Kevan gains 10 Spoils.

Reproposing to bring the starting Spoils in line with those received by existing players, for new and recent (i.e. me) players.

That was a busy two days

Time Advances

Proposal: Caps?

Fewer than a quorum of Orcs not voting against. Failed 2 votes to 5 by Kevan.

Adminned at 02 Mar 2016 14:08:56 UTC

In the rule “Trophies”, change “ten” to 20.
To this rule, append “If an Orc has more than 40 Spoils, their Spoils are set to 40.”

To the rule “Warlords”, after the first sentence add “An Orc may not gain minions if they already have at least 15 of them.”

Proposal: One for Everyone v2

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 02 Mar 2016 14:01:25 UTC

If there is a rule “Titles”, repeal it, and remove all Titles from all Orcs.

Create a rule “Titles”:-

An Orc may hold Titles which are symbols of their prowess and may have varying effects on the gamestate. Titles are tracked in the GNDT. Each Title may be held by no more than one Orc at any time. The available Titles are:
* Warlord: The Warlord may, as a Periodic Action, gain 1 Warrior if they do not currently have the highest number of Warriors among all Orcs.
* Collier: The Collier may, as a Periodic Action, gain 1 Miner if they do not currently have the highest number of Miners among all Orcs.
* Taskmaster: The Taskmaster receives 1 additional Spoil per 2 Miners whenever Time Advances.
* Browbeater: The Browbeater may, as a Periodic Action, set their Clan Bond to any other Orc and set that Orcs Clan Bond to the Browbeater.
* Workaholic: The Workaholic may, as a Periodic Action, choose any other Periodic Action they could normally preform and preform that Action as though they had not already done so that Period.
* Adventurer: For any Quest the Adventure is a Rider on, the result of the DICE roll is increased by 1 for the purposes of determining success or failure.

An Orc may Claim a Title by paying 5 Warriors if their Warriors are greater than the number of Warriors of the Orc who currently possesses the Title. When an Orc Claims a Title, it is added to their Titles and removed from any other Orc’s Titles. When an Orc becomes idle, they lose all their Titles. Any Orc that has at least 5 Titles may achieve victory.

To the list in the rule “Advancing Time”, add

# For each Title held by no Orc, assign it to the Orc with the fewest Titles, in the event of a tie the Title should be assigned randomly via a DICE roll in the GNDT.

Larrytheturtle’s proposal rewritten

Proposal: War Bonds

Reaches Quorum and passes 7-0 -Larrytheturtle

Adminned at 02 Mar 2016 00:09:39 UTC

In “Quests”, replace “where X is the total number of Warriors committed by all Orcs to that Quest” with:

where X is the total number of Warriors committed by all Orcs to that Quest, plus the number of Riders on that Quest who have a Clan Bond with another Rider on that Quest

In “Quests”, replace “Target Number” with “Peril” and set the Peril of the “Bring me the Head of Larrytheturtle” Quest to 5.

Making Clan Bonds do something, and giving an abstract concept a name.

Proposal: Claim Jumpers

Quorums 5-2. — Quirck

Adminned at 01 Mar 2016 22:19:39 UTC

In “Advancing Time”, replace “Each Orc gains 3*M Spoils where M is their number of Miners.” with:-

Each Orc gains M Spoils, where M is the number of Orcs who have fewer Miners than them.

Removing the rich-get-richer Miner growth.

Story Post: Quest: Bring me the Head of Larrytheturtle

Let us ride forth in search of the head of our esteemed rival. (No, this will not actually have any gamestate effect on Larrytheturtle.) The Peril of this Quest is 5.