Peer Review
With unanimity reached by players on the DoV, it seems safe to start a post-dynastic discussion thread.
With unanimity reached by players on the DoV, it seems safe to start a post-dynastic discussion thread.
Unanimous and has been open for 12 hours. Enacted by JonathanDark.
Adminned at 20 Nov 2024 21:56:26 UTC
As a result of the proposal Break-Even, I have achieved victory.
Reached imperially-reduced quorum 3 votes to 1. Enacted by Kevan. Desertfrog has achieved victory.
Adminned at 19 Nov 2024 12:29:27 UTC
Give Desertfrog 4 Research Points and JonathanDark 1 Research Point.
Select a random Research Point from those held by Genetic Engineers (excluding Genetic Engineers who have included the word “pass” in a comment on this proposal). The Genetic Engineer who holds the selected Research Point achieves victory.
Remove 4 Research Points from Desertfrog and 1 from JonathanDark.
Reproposal of the Breakthrough chop with +1 to Jonathan and Desertfrog for their RP spends.
Fewer than a quorum not voting AGAINST. Failed 1 vote to 3 by Kevan.
Adminned at 19 Nov 2024 08:54:51 UTC
Add a new rule named “Success” with the following text:
Every Genetic Engineer has Success Points which is the number of Mutations submitted by that Genetic Engineer since the beginning of this dynasty that have resulted in a change in the Genome, except for the Genetic Engineer named Josh whose value of Success Points is fixed at 3. Success Points are publicly tracked by the Head Researcher, who should keep the gamestate updated with the current values for each Genetic Engineer at their earliest convenience. There is a publicly-tracked Updated, which defaults to empty and must be set to the string “Yes” when the Head Researcher has updated the gamestate with the most current values of Success Points for all Genetic Engineers.
If Updated contains “Yes”, any Genetic Engineer or the Head Researcher may perform a Breakthrough, if it has not yet been performed in this dynasty, by randomly selecting a Success Point from the Success Points held by all Genetic Engineers. The Genetic Engineer who holds the selected Success Point achieves victory.
It’s not as fast as Kevan’s proposal, but this proposal offers a more “fair” chop by giving those who’ve had more successful Mutations a larger share of the chop. Because Josh joined late and missed out on some mutation opportunities, he gets some compensation in this chop. There have been 5 syntheses, so it seems reasonable that had Josh participated at the beginning, he would have had successful Mutations a little more than half the time.
Withdrawn. Failed by Kevan.
Adminned at 18 Nov 2024 16:53:41 UTC
Give Desertfrog 3 Research Points.
Select a random Research Point from those held by Genetic Engineers (excluding Genetic Engineers who have included the word “pass” in a comment on this proposal). The Genetic Engineer who holds the selected Research Point achieves victory.
Remove 3 Research Points from Desertfrog.
Proposals tailed off a couple of weeks ago, and we’ve been waiting six days for three players to submit moves, so maybe we should just call this and move on. Here’s a proposed chop based on Research Points, with Desertfrog’s Understanding being temporarily converted back into 3 RP.
Reached quorum 4 votes to 0. Enacted by Kevan.
Adminned at 17 Nov 2024 16:13:52 UTC
Add a new Building Block to the Building Blocks page, called “Precondition Unidling”:-
Idle Genetic Engineers may submit Proposals as if they were not idle; such proposals are known as Precondition Proposals, and should suggest terms (in the form of amendments to the ruleset and/or gamestate) on which the proposer would be willing to join the current dynasty. The proposer of a Precondition Proposal is not considered to have a vote on that Proposal while they remain idle.
If a Precondition Proposal enacts, the enacting admin must unidle its proposer before applying the proposal’s effects.
Add this block to the Building Block section of the ruleset.
Might be interesting to formalise the idea of idle players being able to specifically say what rules they’d like to see amended (or what gamestate compensation they’d consider fair, if the defaults seem unappealing) before they’d want to join the current dynasty.
Reached quorum 4 votes to 0. Enacted by Kevan.
Adminned at 15 Nov 2024 15:04:48 UTC
Add a new step to the start of the list in “Synthesis”:-
* For each valid Mutation submitted, reduce the submitter’s Research by its Cost. (In cases where this is not possible, that Mutation submission becomes invalid.)
Replace “which is the amount of Research Points that must be spent to submit the Mutation request and may be 0” with:-
which is an amount of Research Points that may be 0
Having the Research cost deducted during Synthesis, rather than publicly in advance. This would allow players to change their mind without having to pay twice, and remove the incentive to always submit orders late, after seeing if any public costs have been paid by others.
Somewhat surprisingly, there were no conflicts among the 5 Mutations, resulting in 3 new Organisms. Codons processed: TGG, ACT, ACT, ACT.
Genome comparison before and after the Mutations:
TGTACTTCTTCTCT
TGGACTACTACTTA
Reached quorum 4 votes to 0 with 1 DEF. Enacted by Kevan.
Adminned at 14 Nov 2024 08:21:59 UTC
After “Processing them from left to right: for each set of three consecutive Nucleotides in the Genome, follow the corresponding instructions in the rule “Codons”” in Synthesis, add:-
and award 1 Research to every Genetic Engineer who is Observing the applied instruction of that Codon
Add an “Observed by” column to the table in Codons, with the following values:-
ACT: Every Genetic Engineer in the chosen Containment Cell.
ACC: Every Genetic Engineer in those Rooms.
CGA: Every Genetic Engineer in the same Room as that Organism, if it gained a Stage.
ATC: Every Genetic Engineer in those Rooms.
TGG: Every Genetic Engineer in the selected Rooms.
AGG: Every Genetic Engineer in those Rooms.
CAT: Every Genetic Engineer in the Materials Airlock.
Stronger encouragement to go and look at the Organisms.
Reached quorum 4 votes to 0. Enacted by Kevan.
Adminned at 14 Nov 2024 08:19:45 UTC
In “Synthesis”, replace “For each Genetic Engineer who Discovered a Codon which is currently present in the Genome, give that Genetic Engineer 1 Research.” (if it exists) with:-
For each Codon in the Genome, give 1 Research to each Genetic Engineer whose Mutation affected any of the Genome’s Nucleotides that form part of that Codon, during this action.
(If the proposal “Brushcutting” enacted, add the above quoted text as a new bullet point at the end of the list in “Synthesis”, instead.)
Remove the “Discoverer” column from the table in the rule Codons, and the text “and optionally the name of a Genetic Engineer (or idle Genetic Engineer) who Discovered them” from the same rule, if they exist.
Remove “The Genetic Engineers (if any) who most recently caused a Mutation in this Codon gain 3 Research Points each if they are in the Computer Room, 6 Research Points each if they are in any Room whose name starts with “Containment Cell” in which there is at least 1 Organism, and 0 Research Points otherwise..” from the ACT Codon in “Codons”.
Removing the ongoing Discovery reward, and making the current ACT bonus apply to all Codons instead - but as a milder one-off wherever you are, rather than an ongoing payout so long as you stay in the Computer Room or a Cell.
Withdrawn. Josh
Adminned at 13 Nov 2024 11:16:36 UTC
Add a new subrule to the rule Synthesis, called Physical Actions:
Physical actions can be undertaken at any time by any Genetic Scientist who meets their requirements. Where a physical action has a requirement of “Loud”, the Genetic Scientist carrying it out must make a post to the blog announcing that they have done so. Where a physical action has a requirement of “Quiet”, the act of carrying it out is privately tracked by the actor.
Available physical actions are as follows:
{| class="wikitable"
|-
! Physical Action !! Effect !! Requirement
|-
| Credential Lockout || The Head Researcher must count as valid but disregard the next Mutation they received from a single named Genetic Researcher. || Loud; Must be in the Computer Room
| -
| Arm self || The acting Genetic Researcher becomes Armed || Quiet; Must be in Storage or the Kitchen
| -
| Attack other || The acting Genetic Researcher sets the Status of another Genetic Researcher in the same location as themselves to Injured, increases their Understanding by 1, and rolls DICE2; on a result of 2 they cease to be Armed. || Loud; Must be armed
|}
You all seem to have been playing a very peaceful game so far! What if there was more bopping about the head
Enacted 2-1, with 1 unresolved imperial DEF. Josh
Adminned at 13 Nov 2024 11:12:33 UTC
Remove “For each Genetic Engineer who Discovered a Codon which is currently present in the Genome, give that Genetic Engineer 1 Research.” from the Synthesis atomic action.
Remove the “Requirements” column from the table in the rule Mutations.
Remove the “Discoverer” column from the table in the rule Codons, and the text “and optionally the name of a Genetic Engineer (or idle Genetic Engineer) who Discovered them” from the same rule.
To the rule Research Points add the following to the end of the second paragraph:
If any Genetic Engineer has ten or more Understanding then the Genetic Engineer with the highest unique value of Understanding has achieved Victory.
Add the following to the end of the rule Dormancy Plus One:
When a Genetic Engineer joins the dynasty for the first time (i.e. becomes unidle having never been unidle previously during this dynasty) they may once gain 6 Research points.
I have unidled; quorum rises to 4
Timed out 2 votes to 0, with the Emperor and two players voting DEF. Enacted by Kevan.
Adminned at 10 Nov 2024 16:45:36 UTC
Add a new rule, “Dormancy Plus One”:-
If there are fewer than five Genetic Engineers (not including the Head Researcher), then BlogNomic is on Hiatus. This rule may be repealed at any time by any Genetic Engineer whose name is not Darknight, Desertfrog, JonathanDark or Kevan.
It’s perhaps a side-effect of the very subtle hidden orders, but I can’t tell if I’m playing a three-player Nomic or a four-player one right now. If it feels like a three-player game to three of us, maybe we should treat it as that, pause the game and try to get some more players.