Wednesday, November 06, 2024

Proposal: Codoff

Remove “Some Codons may be assigned to one or more Rooms, Organisms, and/or Genetic Engineers. There is a publicly tracked table that lists all such assignments.” from the rule “Codons”.

Remove ” and assign that Organism a (not necessarily unique) random Codon” from the table entry for ACT.

Remove “If an Organism’s Stage is at least 3, a dynastic action may not increase that Organism’s Stage unless that Organism’s Codon can be found in the Genome at the time the dynastic action is performed.” from the rule “Evolution”.

Putting the Codon assignations up for a repeal vote, we’re still not using them and it doesn’t seem like we need to.

Proposal: Cats Are Liquid

Add the Codon “CAT” to the table in the rule Codons, with “Desertfrog” as Discoverer and an Effect of:

If there is at least one Organism in the Wet Lab, randomly choose one of them and move it to the Materials Airlock. Additionally, if there is at least one Organism in the Hallway, randomly choose one of them and move it to the Materials Airlock.

Proposal: The Sims - Genetic Engineer Expansion

Add a new rule named “Needs” with the following text:

Each Genetic Engineer has a publicly-tracked number named “Needs” which defaults to 0.

In the rule “Synthesis”, in the Synthesize atomic action insert the following steps just before the step “For each Genetic Engineer with a Status of Injured who is in the Medlab, set their Status to Healthy”:

* For each Genetic Engineer who has a Needs greater than 5, set their Status to Injured.
* For each Genetic Engineer, if they are in the Kitchen or Restrooms, set their Needs to 0, otherwise add 1 to their Needs.

We have a perfectly good Kitchen and Restrooms that don’t currently have a purpose. We also could use more incentives to not camp out in the Computer Room forever.

Proposal: Updating the Lab Handbook

In the rule “Mutations”, replace the text “Must be in the Computer Lab” with “Must be in the Computer Room”.

There is no room named “Computer Lab”, and everywhere else in the ruleset, the room is named “Computer Room”, so fixing this one spot which would technically have prevented any legal Nucleotide insertions.

I’m not aware of any attempted Nucleotide insertions, but if Lukas is aware of any, we should have a separate Proposal or CFJ to uphold those due to this issue.

Synthesis #5

One new Organism synthesized. Two non-conflicting Mutations were processed, one of which overrode an existing ACT Codon. One ACT Codon was processed.

Genome Comparison:
GTACTTCTCCACT
GTACTTCTTCTCT

Monday, November 04, 2024

Proposal: Legwork

Reached quorum 4 votes to 0. Enacted by Kevan.

Adminned at 06 Nov 2024 09:15:43 UTC

To the table in “Mutations”, add a Mutation of:-

Remove the Nucleotide at a specific position

With a Cost of 2, and a Requirement of “Must be in the Autoclave”.

Then add a Mutation of:-

The Genome is Refrigerated for the duration of this Synthesis

With a Cost of 0, and a Requirement of “Must be in the Freezer”.

Then in Synthesis, replace “Add a random Nucleotide to the beginning of the Genome” with:-

If the Genome is not Refrigerated, add a random Nucleotide to the beginning of the Genome

Some reasons to move around the facility.

Proposal: Missing Links

Reached quorum 4 votes to 0. Enacted by Kevan.

Adminned at 06 Nov 2024 09:14:12 UTC

In the rule “Codons”, in the Effect for the ACT Codon, after the text “Add a new Organism to a random Containment Cell” add the following text:

and assign that Organism a (not necessarily unique) random Codon

Assign a (not necessarily unique) random Codon to each existing Organism.

Somehow, we missed assigning random Codons to recently created Organisms, assuming we want the idea of assigned Codons to still be a thing.

If this is no longer wanted, we should do the opposite and get rid of all assigned Codons.

Proposal: Survival of the Fittest

Timed out 2 votes to 2. Failed by Kevan.

Adminned at 06 Nov 2024 09:05:04 UTC

In the rule “Organisms”, add a subrule named “Overpopulation” with the following text:

When 5 or more Organisms are in the same Room, that Room is considered Overpopulated.

Survival is an atomic action with the following steps that apply only to the Organisms in a specific Room:
* Select all the Organisms with the lowest Stage in that Room and consider that group of Organisms the Prey.
* Randomly select an Organism from the Prey and remove it from the gamestate.
* Select all the Organisms with the highest Stage in that Room and consider that group of Organisms the Predators.
* Randomly select an Organism from the Predators and increase its Stage by 1 if it is legal to do so.

In the rule “Synthesis”, add the following as the last step in the Synthesize atomic action:

* For each Room that is Overpopulated, perform the Survival atomic action for that Room, repeating the action until that Room is no longer Overpopulated.

This is different from the CGA and AGG Codons in that the Overpopulation leading to Stage increase is a “natural” evolutionary phenomenon, whereas increases in Stages from Codons created by Genetic Engineers is genetically-engineered evolution.

I considered a more complicated approach where an Organism consuming another Organism would gain Resources and after X number of Resources would then increase its Stage, similar to the game Spore. I’m not opposed to this idea if anyone thinks the above Proposal will cause Stage increase too quickly.

Sunday, November 03, 2024

Synthesis #4

Two more Organisms created! There was only one non-conflicting Mutation this time around. Two ACT Codons were processed.

Genome comparison:
TACTTCTGCACT
TACTTCTCCACT

Saturday, November 02, 2024

Proposal: The Blob

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 03 Nov 2024 19:34:50 UTC

Add a new entry to the table in Codons with a Codon of “AGG”, a Discoverer of “Kevan” and an Effect of:-

For each Room which has multiple Organisms in it, remove all but one of those Organisms at random and add the combined Stages of the removed Organisms to the Stage of the Organism left in that Room.

Proposal: Look Busy

Reached reduced quorum 3 votes to 0. Enacted by Kevan.

Adminned at 03 Nov 2024 19:33:57 UTC

Remove “, or the fact that they do not want to perform any Mutations” from the rule “Synthesis”.

Saturday, November 02, 2024

Proposal: Never Cross the Streams

Fewer than a reduced quorum not voting AGAINST. Failed by Kevan 1 vote to 2 with an IMP DEF.

Adminned at 03 Nov 2024 15:54:18 UTC

In the rule “Synthesis” after this text “if two or more Mutations specify the same position, those Mutations are instead not performed” add the following text:

and the Nucleotide at that position must be changed to a randomly-selected Nucleotide (repeat this step for each position that was specified in more than one Mutation)

It’s a bit boring if we’re just constantly blocking each other with no other effect. I’d rather make “collisions” more interesting.

Proposal: Curiosity Seekers

Exceeded quorum, 4-0. Enacted by JonathanDark.

Adminned at 03 Nov 2024 06:12:34 UTC

In the rule “Codons”, add the Codon TGG with JonathanDark as the Discoverer and the Effect as follows:

For each Organism with a Stage of at least 2, randomly select a Room connected to their current Room containing at least 1 Genetic Engineer (excluding all Rooms with the word “Airlock” or “Freezer” in their names), and if there is such a Room, move that Organism to that Room.

 

Synthesis #3:

On our third synthesis attempt, we have finally created two viable lifeforms! Please treat them well.

Two ACT Codons were processed. Genome before and after the Mutations:

GCTTGTGCACA
ACTTCTGCACT

Call for Judgment: Lanyard Dash

Reached quorum 3 votes to 0. Enacted by Kevan.

Adminned at 01 Nov 2024 18:29:38 UTC

In the rule “Synthesis”, replace “Genetic Researcher” with “Genetic Engineer”.

Uphold the two Synthesis actions attempted by the Head Researcher at 14:21 on 25 October 2024 and 14:50 on 30 October 2024.

The Synthesis rule has been using the wrong term for players, in a way that would have prevented the Synthesis actions from being performed.

Proposal: Paging Doctor Beat

Exceeded quorum, 4-0. Enacted by JonathanDark.

Adminned at 02 Nov 2024 03:44:52 UTC

To the second paragraph of Synthesis, add:-

If there are one fewer Submissions than the number of Healthy Genetic Engineers, then the Head Researcher is encouraged to publicly remind the remaining Engineer (on Discord or the blog) that they need to submit a Mutation.

Thursday, October 31, 2024

Proposal: Actually JonathanDark was the Name of the Scientist

Exceeded quorum, 4-0. Enacted by JonathanDark.

Adminned at 02 Nov 2024 03:40:31 UTC

In “Codons”, after “along with their corresponding effect when the Synthesize action is performed” add:-

and optionally the name of a Genetic Engineer (or idle Genetic Engineer) who Discovered them

Add a column called “Discoverer” to the table in “Codons”. Mark ACC as discovered by Desertfrog, CGA as discovered by JonathanDark and ATC as discovered by Kevan.

To the end of the bullet list in “Synthesis”, add:-

* For each Genetic Engineer who Discovered a Codon which is currently present in the Genome, give that Genetic Engineer 1 Research.

In the ACT Codon effect, replace “1 Research Point” with “3 Research Points” and “2 Research Points” with “6 Research Points”.

In “Hypotheses”, replace “may pay 1 Research Point” with “may pay 3 Research Points”.

Multiply every Genetic Engineer’s Research score, and the Cost of every Mutation, by 3.

Was expecting this dynasty to have more in-character Codon proposals. Having Codons credited to their discoverer (i.e. probably the proposer), and awarding some research benefit for the ones that get manifested, may encourage that. Tripling the existing Research values so that we can use a smaller denomination reward value for this.

Wednesday, October 30, 2024

Second Synthesis

Second Synthesize action complete. All four Mutations went through, but there were no Codons with effects in the Genome.

For comparison, this was the genome before and after the Mutations (but before the new Nucleotide was added):

ATAGTCGCCC
CTTGTCGACA