Proposal: Rules Are Made To Be Broken
If Less Security was enacted, this does nothing. Otherwise:
In the rule The Vault {I}, in the bullet pointed list, replace “dynastic gamestate” with “non-mutable dynastic gamestate”.
As a subrule of “The Vault {I}”, add a rule “Mutable Gamestate {I}”:
Dynastic gamestate is said to be mutable if at least one of the following is true:
* The dynastic gamestate or variable is declared in an immutable rule as being mutable
* The dynastic gamestate or variable is solely defined by a mutable rule
* It is a publicly tracked dynastic variable that ceased to have a definition or became orphaned
** In this case, that variable is publicly tracked and continues to retain the last value legally applied to it, or a default if none exists