Boss Battle: Final Hurdle (28 comments) Here’s the last leg

Here’s the last leg

Saturday, December 28, 2019

Proposal: Microcosm

Timed out 2 votes to 0. Enacted by Kevan.

Adminned at 31 Dec 2019 10:24:01 UTC

Remove the Factor “Blegnemic Pleyer” from all People who have it. Have each such Person gain 1 Happiness.

Repeal the rule “Blegnemic”.

Saturday, December 28, 2019

Proposal: new players welcome

Timed out / quorumed 4 votes to 0. Enacted by Kevan.

Adminned at 31 Dec 2019 10:23:15 UTC

Replace “A Person may change their own Type at any time before the start of December 17, UTC.” with

A Person who has recently unidled or joined may change their own Type from its default value to any of its other valid values within 48 hours of officially joining Blognomic or unidling.

Change the Type of the Person named card to 6.

I took the test that gave my top 3 types as 5, 6 and 7. Might as well diversify the available types that are used.

Proposal: [Core] [Appendix] Terms of capitulation

Self-killed. Failed by Kevan.

Adminned at 28 Dec 2019 14:24:42 UTC

1. In rule 1.1 (“Ruleset and Gamestate”), in the first paragraph—

This is the Ruleset for BlogNomic; all People shall obey it. Section One consists of the “core rules” of BlogNomic, covering basic proposal mechanics; Section Two contains the rules of the current Dynasty; Section Three contains rules which apply in special cases; and Section Four contains the appendix, which complements and clarifies the Ruleset.

for “Section” substitute “Chapter”; for “consists of” substitute “contains”.

2. Amend rule 4.1 (“Keywords”) as follows.

Insert in its appropriate alphabetical position in the glossary a new definition—

Chapter
The top-level individually numbered section of the Ruleset.

For the paragraph “Rules”—

Each individually numbered section of the Ruleset is a rule, including sections that are subrules of other rules.

substitute—

Each individually numbered section of the Ruleset is a Rule, including subsections of Rules (i.e. Subrules) but not including Chapters.

“Section” is a term already used to define rules… I don’t see it used anywhere else in the Ruleset, and though I have no knowledge of how ingrained it is in BlogNomic parlance, I believe it can be beneficially replaced by “Chapter”. This should allow us more options for tightening the Ruleset, and I already have a couple in mind.

Also, the current definition for Rules is a bit iffy, both in counting the four Sections/Chapters as Rules and in its interaction with the definition for Subrules; I think the new wording draws the line more clearly.

Tuesday, December 24, 2019

Seasonal Downtime 2019

Just a reminder that BlogNomic has shut down for a few days over the holidays, and until the 27th “no game actions may be taken except those described in the rules entitled “Votable Matters,” “Gamestate Tracking” and “Call for Judgement”.”

Happy Seasonal Downtime, one and all.

Monday, December 23, 2019

Proposal: [Appendix] The end of the queue?

Timed out 0 votes to 2. Failed by Kevan.

Adminned at 27 Dec 2019 18:51:36 UTC

Amend rule 4.3.2 (“Rules and Proposals”) as follows.

Repeal the subparagraph—

Unless otherwise specified, a new Dynastic rule shall be placed at the end of the Dynastic Rules.

For the subparagraph—

If a new rule is created by a Proposal and its location is not noted in that Proposal, that new rule is to be placed in the Dynastic Rules.

substitute—

If a new rule is created by a Proposal and its location is not noted in that Proposal, that new rule is to be placed at the end of the Dynastic Rules.

Finally getting to cut a few words…

No change of substance here, as far as I can tell.

Proposal: [Appendix] Detail is key

Timed out / quorumed 4 votes to 0. Enacted by Kevan.

Adminned at 27 Dec 2019 18:50:57 UTC

Amend rule 4.1 (“Keywords”) as follows.

In the paragraph “Effective Vote Comment (EVC)”—

A Person’s Effective Vote Comment with respect to a given Votable Matter means that Person’s Comment to that Votable Matter, if any, that contains that Person’s Vote on that Votable Matter.

for “means” substitute “is”.

In the paragraph “Slack Channel”—

A Slack Channel is any channel on the BlogNomic Slack. To reference a Slack Channel, use a hash (#) followed by the name of that channel. (For example, #random.)

for the words “channel” to the end, substitute “channel (e.g. #random).”

I hate to see BlogNomic deserted like this… And I have so many proposals on stand-by! One that is simple, self-contained and (I think) uncontroversial should be ideal for this slow period.

Friday, December 20, 2019

Story Post: Seasonal Salutations!

Hello Blognomic! It’s been a little while, glad to see you’re all still enjoying the game. I’m afraid I’m still very busy with work so I’m not going to un-idle yet, I’m just dropping by to wish you all a Merry Christmas :D hope you all have a good one!

Farsight

Consultation: streamlining Hiatus

The following is a proposal draft (see notes):

[Core] [Special Case] [Appendix] Mind the gap

1. In rule 4.1 (“Keywords”), insert in its appropriate alphabetical position in the glossary a new definition—

Hiatus
When BlogNomic is in Hiatus, Dynastic Actions may not be taken, and new Proposals may not be submitted. Unless otherwise stated, Proposals may not be Resolved during Hiatus.

2. Amend rule 1.7 (“Victory and Ascension”) as follows.

For the third paragraph (beginning “If there is a pending DoV…”) substitute—

While there is a pending DoV, BlogNomic is in Hiatus.

and join this paragraph with the one preceding it.

Three paragraphs down, omit “When a DoV is failed and there are no pending DoVs, Hiatus ends.”

In the next paragraph, for—

If that Person does not wish to retain their new status, they may pass the role of Bookman to another Person by making a post to that effect, provided they haven’t yet made an Ascension Address for the new Dynasty.

substitute—

That Person may pass the role of Bookman to another Person by making a post to that effect, provided they haven’t yet made an Ascension Address for the new Dynasty.

For the next paragraph—

A DoV may not be started in the period between an enacted DoV and that DoV’s Ascension Address.

substitute—

Between the enactment of the DoV and the posting of the Ascension Address, no new DoV may be made and BlogNomic is in Hiatus.

and join this paragraph with the one preceding it.

In the next paragraph, omit “Hiatus continues until the”.

3. Replace rule 3.3 (“Seasonal Downtime”) as follows—

Every year from 24 December to 26 December (inclusive), BlogNomic is in Hiatus, and no game actions may be taken that are described in the rules “People” and “Victory and Ascension” (with the exception of Voting in DoVs).

4. Replace rule 3.4 (“Dormancy”) as follows—

If there are fewer than five People, then BlogNomic is in Hiatus. During this time, Proposals may be Resolved unless another rule applies that states otherwise.

5. In rule 3.8 (“The Traitor”), in the second paragraph—

If there is no Traitor for the current Dynasty, the Bookman may secretly randomly select a Person (other than the Bookman) and privately inform them that they are the Traitor for the current Dynasty.

after “current Dynasty,” insert “and BlogNomic is not in Hiatus,”.

It’s a big proposal and I don’t want to mess it up (being a newbie and all); I’ve discussed some aspects of it in Slack, but it would be difficult to get into all the details there.

So I’m putting it here, in the hopes that any observations and ideas will ease its passage in an actual proposal once the circumstances allow it.

(The “bill” was written with the assumption that “Abdication paperwork” passes; if it doesn’t, adjustments will have to be made.)

The last part, about the Traitor, is an addition I’m not entirely sure is needed: appointing a Traitor during a DoV Hiatus would probably be pointless. A Dormancy or Downtime Hiatus might be different, however, so I’d like to hear opinions on this. We could, of course, add the prohibition to the Hiatus definition in the glossary, but I’m reluctant to give it such prominence.

Thursday, December 19, 2019

Proposal: [Core] Abdication paperwork

Timed out 2 votes to 0. Enacted by Kevan.

Adminned at 21 Dec 2019 16:26:09 UTC

Amend rule 1.7 (“Victory and Ascension”) as follows.

Move the second paragraph (beginning “If there is a pending DoV…”) to after the third paragraph.

In the fourth paragraph, in the sentence “A Pending DoV may be Enacted by any Admin if any of the following is true:”, for “is true” substitute “are true”.

Divide the seventh paragraph into two new paragraphs, the first ending “…if they wish.” and the second beginning “The Hiatus continues…”. Between these paragraphs, place the penultimate paragraph (beginning “A DoV may not be started…”).

For the aforementioned first new paragraph—

When a DoV is enacted, all other pending DoVs are failed, and a new Dynasty begins with the Person who made the DoV as its Bookman. That Person may pass this role to another Person at this point by making a post to that effect, if they wish.

substitute—

When a DoV is enacted, all other pending DoVs are failed, and a new Dynasty begins in which the Person who made the DoV becomes the Bookman. If that Person does not wish to retain their new status, they may pass the role of Bookman to another Person by making a post to that effect, provided they haven’t yet made an Ascension Address for the new Dynasty.

In the aforementioned second new paragraph: for “category - this should” substitute “category. This should”; before “may optionally” insert “it”; after “and/or” insert “list”; for “Upon posting such an Ascension Address” substitute “When such an Ascension Address is posted”.

I’ve been planning some textual improvements to this rule, so I might as well propose them now: some have a role facilitating my next proposal, though all stand on their own. (For example, the current third paragraph begins “Every Person may cast Votes on that DoV”, referring directly to the first, so I’d rather have them be adjacent no matter what.)

More important is the rewording of the part on passing along the Imperial crown before the Ascension Address, where the intention of “at this point” seems clear but the wording is not actually very specific.

(The current rule seems to allow only the DoV winner to pass the mantle to someone else, and not that someone else to do the same; I’ve been careful to retain the same apparent restriction in my proposed rewording, but I’d like to know whether it was intentional.)

Proposal: [Core] [Special Case] Pregnant pause

Self-killed. Failed by Kevan.

Adminned at 20 Dec 2019 11:21:53 UTC

In rule 1.7 (“Victory and Ascension”), in the second paragraph, for the sentence—

During this time, the only game actions that may be taken are those covered by Rules “People”, “Votable Matters”, “Calls for Judgement”, “Gamestate Tracking” and “Victory and Ascension”.

substitute—

During this time, Dynastic Actions may not be taken, and Proposals may not be submitted or resolved.

In rule 3.4 (“Dormancy”), for the sentence—

While BlogNomic is Dormant, actions defined by dynastic rules may not be taken, and proposals may not be submitted.

substitute—

While BlogNomic is Dormant, Dynastic Actions may not be taken, and Proposals may not be submitted or resolved.

A tightening of the Hiatus-related rules is being hatched in Slack (channel #general), and I thought we should get one substantial aspect of it out of the way before proceeding with the necessary rearrangements: how Hiatus is defined.

As far as I can tell, when the Hiatus between a successful DoV and the resulting Ascension Address first appeared in the early days of BlogNomic, it was a total ban on other actions; before long, various exceptions started accruing, resulting in the rule we have now. It’s still not perfect: although voting on proposals is allowed, this excludes vetoing and possibly self-killing because these are described in the rule “Proposals”, and Imperial Deferentials are likewise not exempted. It turns out that the essence of what we need here is that dynastic play and proposal processing are halted, so that should be what the rule says.

It also turns out that the rule in “Dormancy” is pretty similar to the above, the only difference being that it allows proposals to be resolved while BlogNomic is Dormant. It is proposed here to change this and align the two rules entirely: it will help in tidying up the ruleset, but also… Is there really any compelling reason why proposals should be enacted or failed during such dry spells, when the dynastic ruleset can’t even be used? If anything urgent or important crops up, CfJs are still available to take care of them.

Proposal: Peace in

Reached quorum 4 votes to 0. Enacted by Kevan.

Adminned at 20 Dec 2019 08:57:03 UTC

Set the type of the person named pokes to 9.

If the person named card has posted exactly one comment on this proposal of the form “I wanna be the X” where X is a whole number from 1 to 9, set their type to X.

Tuesday, December 17, 2019

Proposal: Joys Forgotten

Fewer than a quorum not voting AGAINST. Failed 1 vote to 3 by Kevan.

Adminned at 18 Dec 2019 18:15:40 UTC

Append to “Activities” the following text, unless it was not present in the body of an enacted proposal named “class system”:

Each Type has an activity that can only be taken if the Person has that Type, called defining actions.
The list of defining actions paired with their Type is as follows:
*Reformer: Organize [0]: Gain 2 Happiness.
*Helper: Heal [0]: Gain 3 Happiness. Choose another Person, other than the Bookman, you have not chosen last time you used this ability, they gain 2 Happiness.
*Achiever: Delegate [3]: Gain happiness equal to half your Acumen.
*Individualist: Meditate [0]: Gain happiness equal to your stamina.
*Investigator: Scour [0]: Gain happiness equal to your criminality.
*Loyalist: Campaign [0]: Gain happiness equal to your influence.
*Enthusiast: Excite [0]: Gain happiness equal to your happiness. Set all of your non-happiness Factors to 0.
*Challenger: Confront [0]: Set a Person’s happiness to one less than your own. Can only be used if you have 7 stamina.
Peacemaker: Make Peace [0]: Gain happiness equal to your wisdom.

Bringing this back, exactly as written and accepted.

But now that we’re locked into types, do we still want this system?

Proposal: Stamina Flow

Timed out 2 votes to 0 with 1 unresolved DEF. Enacted by Kevan.

Adminned at 18 Dec 2019 18:14:30 UTC

In “Life”, replace “Any Person may, as a Weekly Communal Action, set every Person’s Stamina to 7.” with:-

If every Person’s Stamina is below 3, or if 168 hours have elapsed since the most recent Dawning, then any Person may cause a Dawning by setting every Person’s Stamina to 7. (A Dawning is considered to have occurred at 15:27 UTC on the 16th of December 2019.)

No point waiting a full week if we’re all done. Resetting at “below 3” rather than “zero” rewards being bold and committing to a decision.

Proposal: Brushing the sleeping beauty’s hair

Reached quorum 4 votes to 0. Enacted by Kevan.

Adminned at 18 Dec 2019 11:16:17 UTC

In rule 2.1 (“The Enneagram”), in the third paragraph, after “Enneagram wiki page” insert “ (also known as E-page)”.

In rule 2.2 (“Life”), for “Enneagram wiki page (also known as E-page)” substitute “E-page”, and for “Persons” substitute “People”.

Amend rule 2.2.1 (“Activities”) as follows:

– For “Business-skill” substitute “Acumen”.
– For “Paying its Cost in Money” substitute “Paying Money equal to that Cost”.
– For “Having more Influence than its Cost” substitute “Having more Influence than that Cost”.
– For “Having more Criminality than its Cost” substitute “Having more Criminality than that Cost”.

In rule 2.4 (“Blegnemic”), for “Persons” substitute “People”.

My way of studying the dynastic ruleset…

I’ll try to take that Enneagram test today, so that I don’t choose my type at random.

Proposal: Waking the sleeping beauty

Timed out 1 vote to 2. Failed by Kevan.

Adminned at 18 Dec 2019 09:39:24 UTC

For each Person who isn’t the Person named Kevan, increase their Stamina by 7.

If a quorum of Persons who have an EVC on this proposal has “Speedy Speedy” as a string on that EVC, add the following Rule:

The Person named Kevan has achieved victory

I get that this dynasty has bad momentum, but I’d like to give the snoozing people a chance if they actually intend to give the dynasty a shot. A 7 Stamina lead feels like a significant one.

Or, if you guys just don’t want to really play this, we don’t have to pretend to be playing and we can just give the win to the person who is actually paying attention to the game and skip to a new dynasty.

Sunday, December 15, 2019

Proposal: Ell-meghty and Beetefel

Reached quorum 4 votes to 0. Enacted by Kevan.

Adminned at 16 Dec 2019 09:15:18 UTC

Amend all instances of “Blegnemic Winner” to “Blegnemic Everlerd”

I honestly don’t believe it’s a scam, because Blegnemic is clearly a deliberate parody of Blognomic. Each is a distinct, different thing (unless I can now change any words that are similar to others in the Ruleset to my whim and really get the party started).

But, you know, just in case someone believes it works.

Saturday, December 14, 2019

Proposal: [Core] Coronation pardon

Self-killed. Failed by Kevan.

Adminned at 16 Dec 2019 09:13:15 UTC

In the rule 1.7 (“Victory and Ascension”), in the sentence “If a DoV is failed and it had at least one AGAINST vote, the Adventurer who posted it cannot make another DoV until after 120 hours (5 days) have passed since the time their DoV was failed”, after “cannot make another DoV” insert “in the current Dynasty”.

As I’ve previously noted, the prohibition on Declaring Victory within five days extends into the next dynasty. It doesn’t seem to be intentional, considering how unlikely it would be for anyone to claim victory in such an early stage of a dynasty. However, if this situation were to occur, the impediment in question would apply only to those whose DoV in the previous dynasty was contested and failed; this seems unfair, and the patch I suggest here would seem to be a simple enough fix.

(And yes, I don’t have any ideas for dynastic proposals just yet. Waiting for the dust to settle…)

Thursday, December 12, 2019

Proposal: Friends & Family - now with free complimentary girlfriend

Self-killed. Failed by Kevan.

Adminned at 15 Dec 2019 13:40:43 UTC

Create a new rule called “Love”:

People can have Feelings. Feelings have a Type and a Target. Feelings are tracked on the E-page. Feeling Targets can be any Person. Feelings Types are: Storge, Philia and Eros; which represent love for family, friends, and lovers. Persons can gain a Feeling with a Type and Target of their choice by paying 1 Stamina. A Person can lose a Feeling they have by paying 2 Stamina.

The following are Social Statuses, which a Person gains when they fulfill its requisite in “[]” brackets. These are tracked on the E-page and not having one is tracked by its absence.
- Family Support [Someone has a Storge Feeling for you]: Your Happiness becomes 5 if it is or become lower than 5.
- Group Fun [You and another Person have Philia Feelings for each other]: Whenever you gain 5 or more Happiness from an Activity, gain 2 Happiness.
- Lovebirds [You and another Person have Eros Feelings for each other]: You can perform the following as an Activity: Date [5]: Gain 8 Happiness.

If someone has Philia Feelings towards you, you can perform the following as an Activity towards them:
- Bad Advice [0]: Set that Person’s Money to 0 and your Criminality increases by 1.

If someone has Storge Feelings towards you, you can perform the following as an Activity towards them:
- Sabotage [5]: Set that Person’s Happiness to 0 and your Criminality increases by 3.

If someone has Eros Feelings towards you, you can perform the following as an Activity towards them:
- Cutie Pie [10]: Set that Person’s Health to 0 and your Criminality increases by 5.

Enriched with authentic True Human Love (c) (tm)

Proposal: Prepesel: ne scems

Self-killed. Failed by Kevan.

Adminned at 15 Dec 2019 13:38:15 UTC

If the rule “Blegnemic” exists, make the text in the rule of the same as the text proposed in the proposal “Blegnemic”. Then add to the start of that rule “This rule is not considered to contain any typographical or spelling errors.”

Proposal: Happiness is Inside-Out

Timed out 2 votes to 1. Enacted by Kevan.

Adminned at 15 Dec 2019 13:35:59 UTC

Unless “class system” has been enacted, remove “Happiness” from the list of Factors all Persons have.

Change “A Person can perform an Activity by paying 1 Stamina and fulfilling its Cost. A Cost can be fulfilled by:”
To

A Person can perform an Activity by paying 1 Stamina, (Stamina can’t become negative,) adding its MHB (if any) to their own MHB, and fulfilling its Cost. A Cost can be fulfilled by:

Here’s where we integrate the MHB into Activities. Change all text from “Activities are the following” to the end of the rule it was found in, to read:

Activities are the following (with its Cost in “[]” brackets):

*Jog [0]: Gain 1 Health. MHB of 0,0,1.
*Study [1]: Gain 1 Acumen or Wisdom. MHB of 1,0,0.
*Test Subject Work [0]: Gain 5 Money. MHB of -1,-1,-1.
*Entrepreneur Work [0]: Gain Money equal to your Business-Skill. MHB of 1,1,0.
*Theme Park Visit [2]: MHB of -1,1,1

Factors started off kind of crazy, and some real balance issues are still doubtless present. The asymmetry seems interesting at the moment, but could be unworkable to balance in practice. Let’s get on that.

Proposal: Id [Special Case]

Timed out 3 votes to 1. Enacted by Kevan.

Adminned at 15 Dec 2019 13:32:51 UTC

Set the rule “The Traitor” to Active.

This was switched off at the start of the dynasty, but I think it’s worth keeping around.

Proposal: Blegnemic

Timed out / quorumed 4 votes to 1. Enacted by Kevan.

Adminned at 15 Dec 2019 13:31:22 UTC

Create a new rule called “Blegnemic”:

Blegnemic is a popular game among Persons, said to make you a better person, objectively cooler, and overall more attractive.

The Blegnemic Ruleset is an entity with:
- A Dynesty value, publicly tracked on the E-page.
- A Cenven value, publicly tracked on the E-page.
- A Peeling value, privately tracked by the Bookman. The total amount of public increases or decreases to the Peeling value is publicly tracked on the E-page.
- A Scem value, privately tracked by the Bookman. The total amount of public increases or decreases to the Scem value is publicly tracked on the E-page.

Each Person has a Beg Plen value, which is either the string “none”, “Peeling” or “Scem”, defaulting to “none”, and is privately tracked by the Bookman.
Each Person has a Theng Factor, defaulting to 0.

A Person can perform the following Nemictivities by paying 1 Stamina:
- Segn Ep: Upon performing this action, you gain the Factor “Blegnemic Pleyer” for a value of 1. Without this Factor, you cannot perform other Nemictivities.
- Prepese: Add 1 to the Dynesty value. Add any amount to the Cenven, Peeling and/or Scem value of Blegnemic, as long as all of those values are positive integers and add up to a maximum of 10. Adding to the Scem and/or Peeling value in this way is not public and is made by privately informing the Bookman of the value.
- Cell of Jedgement: Lower Scem or Peel by 10.
- Grend: Gain 1 Theng.
- Beg Pley: Set your Beg Plen to a valid value of your choice by privately informing the Bookman of your choice.

When the Dynesty value is 20 or higher, no Person can perform Nemictivities, and the Bookman should in a timely fashion Pess Jedgement which is the following Atomic Action:
- If the highest among Cenven, Peeling and Scem is Scem, then choose the Person who added the most Scem to Blegnemic among those whose Beg Plen is Scem. That Person becomes the Blegnemic Winner and then skip all of the remaining steps.
- If the highest among Cenven, Peeling and Scem is Peeling, then randomly choose a Person with a Beg Pley value of Peeling. If any exist, that Person becomes the Blegnemic Winner and then skip all of the remaining steps.
- The Person with the most Thengs becomes the Blegnemic Winner.

The Blegnemic Winner is tracked on the E-page. Not being the Blegnemic Winner is tracked by its absence.

I’ve always wanted a Nomic expansion for the Sims.

Proposal: class system

Timed out / quorum 4 votes to 0. Enacted by Kevan.

Adminned at 15 Dec 2019 13:28:43 UTC

In the rule “Life” move all of the text after and including “A Person can perform an Activity” into a sub rule titled Activities

Append to “Activities” the following text

Each Type has an activity that can only be taken if the Person has that Type, called defining actions.
The list of defining actions paired with their Type is as follows:
*Reformer: Organize [0]: Gain 2 Happiness.
*Helper: Heal [0]: Gain 3 Happiness. Choose another Person, other than the Bookman, you have not chosen last time you used this ability, they gain 2 Happiness.
*Achiever: Delegate [3]: Gain happiness equal to half your Acumen.
*Individualist: Meditate [0]: Gain happiness equal to your stamina.
*Investigator: Scour [0]: Gain happiness equal to your criminality.
*Loyalist: Campaign [0]: Gain happiness equal to your influence.
*Enthusiast: Excite [0]: Gain happiness equal to your happiness. Set all of your non-happiness Factors to 0.
*Challenger: Confront [0]: Set a Person’s happiness to one less than your own. Can only be used if you have 7 stamina.
Peacemaker: Make Peace [0]: Gain happiness equal to your wisdom.

Proposal: Finding Your Center

Timed out 3 votes to 1. Enacted by Kevan.

Adminned at 15 Dec 2019 13:25:34 UTC

Create a rule, “As We Grow, We Change”:

An MHB is an set of three numbers related to the Mind, Heart, and Body Centers. Each Person has an MHB, tracked in the E-Page, that holds their Mind, Heart, and Body Scores, in that order, and which defaults to 1,1,1.

Any Person may, as a Weekly Communal Action, double each of the MHB Scores for each Person. This is called Maturing the People. Until the People have been Matured in the current week, no Person may take other actions that would change MHB Scores.

A Person’s Maturity is defined as the sum of their three MHB Scores, and their Psychosis is defined as the absolute difference between their highest and their lowest Scores.

People instead gain twice the amount when they have an amount of increase (other than while being Matured) to the Score for their Center. (Applies only once per instance.)

Change “Types 8, 9 and 1 are in the Body Center, Types 2, 3 and 4 are in the Heart Center, and types 5, 6 and 7 are in the Mind Center.”
To

The three Centers are Mind, Heart, and Body. Types 8, 9 and 1 are in the Body Center, Types 2, 3 and 4 are in the Heart Center, and types 5, 6 and 7 are in the Mind Center. People with a Type in a Center are said to have that Center.

Another key dynamic, Center Scores are an investment in your own maturity, but have to be kept in balance. I’m planning to rework Activities to affect these Scores, and remove the Happiness Factor.

No-One Gets Out Alive

NoOneImportant idles out after a week of inactivity. Quorum remains 4.

Proposal: Health and Wealth

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 13 Dec 2019 17:58:59 UTC

Rename “Crime-skill” to “Criminality”.
Rename “Technical-skill” to “Wisdom”.
Rename “Business-skill” to “Acumen”.

Add “Health” to the list of Factors, before “Happiness”.

In the Action “Jog”, change “Gain 1 Happiness” to “Gain 1 Health”.

Wednesday, December 11, 2019

Proposal: Love What You Do

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 12 Dec 2019 14:35:53 UTC

If the proposal “The Sims” failed, this proposal has no further effect.

Add to “Life”:-

If an Activity is Enjoyed by a Type, a Person of that Type may gain 1 Happiness when performing it. If an Activity is Hated by a Type, a Person of that Type cannot perform it unless they have at least 1 Happiness, and must lose 1 Happiness when performing it.

Reword the “Jog” action to:-

Gain 1 Happiness. Enjoyed by Achievers and Challengers.

Replace “Gain 1 Happiness if you’re Type 7.” with:-

Enjoyed by Enthusiasts.

To “Study”, add “Hated by Challengers.”

To “Test Subject Work”, add “Hated by Achievers and Enthusiasts.”

Making bonuses more readable, locking them into being all about Happiness, and adding their opposites. We should probably try to keep these balanced, so that each Type always Enjoys as many Activities as it Hates.

Proposal: Friends & Family

Fewer than quorum not voting AGAINST. Failed 1 vote to 3 by Kevan.

Adminned at 12 Dec 2019 14:34:25 UTC

Create a new rule called “Social Relationships”:

A Person can Socialize by paying 2 Stamina and choosing a Target for that Socializing (which can be any Person other than yourself). The following are the ways to Socialize:
- Bond: Gain the Factor “Storge: X” for a value of 1 (or increase it by 1 if you already have it), where X is the name of the Target.
- Share Hobby: If you and the Target are the two People with the highest and/or second highest value for a certain Factor, gain the Factor “Philia: X” for a value of 1 (or increase it by 1 if you already have it), where X is the name of the Target.

The Factors listed below are Social Bonus Factors. A Person can gain a Social Bonus Factor if they fulfill its condition, which is noted in “[]” brackets. Those Factors also can have effects, also listed below:
- Family Support [You and another Person have at least a value of 2 of the “Storge: X” Factor (where X is the other’s name) for each other.]: Whenever your Happiness is or becomes a value below 5, it then becomes 5.
- Group Fun [You and another Person have at least a value of 2 of the “Philia: X” Factor (where X is the other’s name) for each other.]: Whenever you perform an Activity that causes you to gain 5 or more Happiness, then gain 3 Happiness.
- Social Butterfly [You have the “Philia: X” Factor (where X is the name of a Person) for 3 different People]: Whenever a Social Bonus Factor other than Social Butterfly makes you gain Happiness, you gain 1 Happiness.

 

Proposal: Stamina Maxima

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 12 Dec 2019 10:43:50 UTC

If the proposal “The Sims” passed, then remove all Factors from all People and replace “As a Weekly Action, a Person can gain 7 Stamina.” with:-

Any Person may, as a Weekly Communal Action, set every Person’s Stamina to 7.

Discouraging the stockpiling of Stamina from week to week, and making it clear who still has actions available to them (as it stands, a Person with 0 Stamina has either already refreshed and spent 7 Stamina this week, or is still waiting to refresh).

Proposal: The Sims

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 12 Dec 2019 10:41:52 UTC

Create a new rule called “Life”:

Each Person can have Factors, and Factors have an integer value. Factors default to 0 and are tracked on the Enneagram wiki page (also known as E-page). A Factor with a value of 0 is tracked by its absence.

Happiness, Money, Stamina, Influence, Crime-skill, Technical-skill and Business-skill are Factors all Persons have.

As a Weekly Action, a Person can gain 7 Stamina.

A Person can perform an Activity by paying 1 Stamina and fulfilling its Cost. A Cost can be fulfilled by:
- Paying its Cost in Money
- Having more Influence than its Cost
- Having more Crime-skill than its Cost

Activities are the following (with its Cost in “[]” brackets):
- Jog [0]: Gain 1 Happiness, or 2 if you’re Type 3 or 8.
- Study [1]: Gain 1 Technical-skill or Business-skill
- Test Subject Work [0]: Lose 5 Happiness and gain 5 Money.
- Entrepreneur Work [0]: Gain Money equal to your Business-Skill. Gain 1 Happiness if you’re Type 7.
- Theme Park Visit [5]: Gain 5 Happiness.

Proposal: Strengths and Weaknesses

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 11 Dec 2019 20:26:53 UTC

Create a Subrule of The Enneagram, named “Descriptions”:

The Nine Types have the following names and descriptions:

1 THE REFORMER
The Rational, Idealistic Type: Principled, Purposeful, Self-Controlled, and Perfectionistic

2 THE HELPER
The Caring, Interpersonal Type: Demonstrative, Generous, People-Pleasing, and Possessive

3 THE ACHIEVER
The Success-Oriented, Pragmatic Type: Adaptive, Excelling, Driven, and Image-Conscious

4 THE INDIVIDUALIST
The Sensitive, Withdrawn Type: Expressive, Dramatic, Self-Absorbed, and Temperamental

5 THE INVESTIGATOR
The Intense, Cerebral Type: Perceptive, Innovative, Secretive, and Isolated

6 THE LOYALIST
The Committed, Security-Oriented Type: Engaging, Responsible, Anxious, and Suspicious

7 THE ENTHUSIAST
The Busy, Fun-Loving Type: Spontaneous, Versatile, Distractible, and Scattered

8 THE CHALLENGER
The Powerful, Dominating Type: Self-Confident, Decisive, Willful, and Confrontational

9 THE PEACEMAKER
The Easygoing, Self-Effacing Type: Receptive, Reassuring, Agreeable, and Complacent

Derp

Please ignore lol

herp

Proposal: Regular Nonagram

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 11 Dec 2019 19:50:33 UTC

Create a Rule, “The Enneagram”:

The Enneagram (pronounced EH-nee-uh-GRAM) is a nine pointed figure in the shape of a regular nonagon, with the nine points numbered clockwise, 1-9, with 9 at the top. Each number/point represents a Personality Type (or just “Type”).

Types 8, 9 and 1 are in the Body Center, Types 2, 3 and 4 are in the Heart Center, and types 5, 6 and 7 are in the Mind Center.

Each Person has a Type, which can be 1-9 or 0 (unset), tracked on the Enneagram wiki page.

A Person may change their own Type at any time before the start of December 17, UTC.

Brief descriptions to follow. You are welcome to guess at your own type, take the 180 question quiz at http://www.enneagram-monthly.com/resources.html, or to just pick one without basis in reality!

Ascension Address: Our Inner Journey

What are we, as human beings? We each have a mind for thinking and decision, a heart to feel and to love, and a body to move, to act, and to react.

From our first moments to the many years of a life, we practice and grow in all of these aspects. Our journey is toward becoming our fulfilled and truest self, but the harsh climate around us creates obstacles that we try desperately to overcome. These obstacles thwart us, and our aspects present short term solutions: fear, anger, distraction, deceit. Imbalances can occur if we depart from integrity.

Only when we open our hearts, quiet our minds, and ground ourselves in our being can we actually achieve the goals that we seek, and become who we are meant to be.

Repeal all dynastic rules. Change Priest to Bookman and Adventurer to Person (or People when plural). Set Imperial Deferentials, The Traitor, and Dynastic Distance to Inactive.

It’s a “pie in the sky” kind of theme, from my study of a system of thought I rather adore.

No need for much background knowledge, as I’ll supply a fair bit, or you can make stuff up as we go. I’ll be setting up a basic personality system that we can play around with, based loosely, of course, on the Riso-Hudson Enneagram.

Tuesday, December 10, 2019

Unidling thread

I unidle. Quorum stays 4.

Monday, December 09, 2019

Pentecost

Post-dynastic discussion.

Declaration of Victory: 100 Points to Gryffindor

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 09 Dec 2019 20:34:14 UTC

Hey, this dynasty was super close! I have achieved victory via “Aftermath.”

Passing Judgement

Good morning Adventurers. This is an informal notification that I have passed judgement.

—- JUDAS—-

There was no Traitor.

What? Hold on.

Why play along the Traitor mechanic if I personally don’t believe in its effectiveness? I don’t believe in its effectiveness for myself, because Traitors or not, I still find people accountable for their own actions. The Traitor hat doesn’t change that for me.

However, if you guys believe that it works as a deterrent to Pooling, that’s all that actually matters to the game. I see it like how kids believe in Santa Claus - if that makes them behave, it can be in my interest play along them believing, even if I don’t believe in it myself.

But why pick nobody? Because I found it funnier that way lol.

—- CATECHESIS—-

These are the Cate guess results (amount Correct/amount of Cates guessed), and the Merit earned.

- Duke: 0/0 -> +0 Merit
- Card: 1/7 -> +50 Merit
- Kevan: 1/7 (Should be 2/7) -> +50 Merit
- TyGuy: 3/5 (Should be 4/5) -> +150 Merit

Here are the hash results:
1: its the Assassin Dynasty
The first verse alludes to murder and the last 3 verses are 1:20. The Assassin Dynasty is listed as Dynasty #120.

2: Its the Last Dynasty
The first verse alludes to the end and the last 3 verses are 1:44. The Last Dynasty is listed as Dynasty #144.

3: it is the first dynasty… I actually screwed up with this one. Thankfully it doesn’t change the victor result. It’s supposed to be The First Dynasty of TrumanCapote - The Family Dynasty
A lot of family stuff and #21 like before for the last three verses too.

4: Its the The First Dynasty of Myke
It’s not the very first, it’s what comes right after it. The second.

5: it is the post-apocalyptic dynasty
It’s not the last (apocalypse), it’s what comes after it.

6: it is The School of Witchcraft Dynasty
Witchcraft witchcraft witchcraft…

7: it is The Papal Dynasty
I didn’t think anyone would actually get this one but TyGuy did. The pope is the alleged successor of Simon Peter. The symbol of Peter is keys hence the emoji, and unsurprisingly it’s also the Papal symbol. The Pope “is” Peter.

Here are Card’s guesses:
1: The First Dynasty of Knightking - The Warlord Dynasty
2: The Second Dynasty of Angry Grasshopper - The Monastic Murder Mystery Dynasty
3: The Second Dynasty of Larrytheturtle - The Orc Warrior Dynasty
4: The First Metadynasty - The Hat Meta-Dynasty
5: Round One
6: The Second Dynasty of Brendan - The School of Witchcraft Dynasty
7: The Second Metadynasty - The Switch Dynasty

Here are Kevan’s guesses:
1: The Third Dynasty of Cuddlebeam - The Evolution Dynasty
2: The First Dynasty of Diabecko - The Failed Experiment Dynasty
3: The First Dynasty of TrumanCapote - The Family Dynasty
4: Round One
5: The Seventh Dynasty of Brendan - The Last Dynasty
6: The Second Dynasty of Brendan - The School of Witchcraft Dynasty
7: Round One

Here are TyGuy’s guesses:
1:
2: The Seventh Dynasty of Brendan - The Last Dynasty
3: The First Dynasty of TrumanCapote - The Family Dynasty
4:
5: The First Dynasty of Skju - The Principia Blognomica Dynasty
6: The Second Dynasty of Brendan - The School of Witchcraft Dynasty
7: The First Dynasty of Thrawn - The Papal Dynasty

—- RESULT—-

?TyGuy wins! Congrats!?

I’m amazed at how accurate you were compared to the others. It might be plain luck - the Catechesis idea was inspired by how Bible verses can be interpreted to mean so many totally different things - but yeah. Pretty remarkable, I look forwards to your post-dynasty commentary on this.

Sunday, December 08, 2019

Call for Judgment: speed it up

self-killed failed by card

Adminned at 09 Dec 2019 01:56:12 UTC

Replace ” Choose an Adventurer who is not Recovering, Weary, Unconscious, the Vanguard or the Monster. If no such Adventurer exists, choose an Adventurer who is not Unconscious, the Vanguard or the Monster. If again there is no such Adventurer, choose the Vanguard. ” with

Choose the Adventurer named card.

Make the adventurer named card Vanguard.

I see no reason to delay the end of the final battle when 2 slashes will suffice and happen (most likely) before TyGuy6 gets another move.

link to current battle

Proposal: Weary of waiting

Self-killed. Failed by Kevan.

Adminned at 08 Dec 2019 23:06:56 UTC

In the rule 2.3.2 (“Inactive Vanguards”), amend “The Vanguard last became the Vanguard no fewer than 36 hours ago” as follows:

The Vanguard last became the Vanguard no fewer than 36 hours ago or, alternatively, the Vanguard has made a comment, on the current Battle Post, beginning with “[Weary]” and stating that the Vanguard is (or remains) Weary and will not take a Battle Action in this turn

By making themselves Weary via asterisk, an Adventurer is allowed to place themselves outside the ordinary rotation of Adventurers without wasting 36 hours of gameplay. However, my reading of the rule is that they cannot expedite the process like that if they have already been chosen as Vanguard. Firstly, one cannot add the asterisk by one’s name more than once: if an Adventurer is chosen as a Weary Vanguard (in the absence of non-Recovering Adventurers), they have no other way to show their continued desire to not attack the Monster. Secondly, the “replace the Vanguard” mechanics are fused with the “find the Vanguard Weary (or Unconscious)” ones, and the 36-hour waiting period applies to all Vanguards without exception.

Saturday, December 07, 2019

Story Post: Pointing to 3Balance

it’s quite obvious that he was the traitor.

Pointing to TyGuy6

With a trembling, snapped stick of chalk I gesture to the monster in front of us. Somehow this final transformation feels different to the others. Can we really be sure that they’ll return to human form?

Pointing to card

Can’t be sure, but the evidence is just enough to want to speculate.

Proposal: A Final Circle

Reached quorum 4 votes to 0. Enacted by Kevan.

Adminned at 08 Dec 2019 18:16:18 UTC

To “The Monster”, add a paragraph:-

Trapped within an ornately curlicued circle of chalk and ash, the Adventurer named TyGuy6 may not use the effects of Hidden Monstrosities, nor perform Monster Battle Actions other than Claw, Fling, Wreck and Befoul, nor may they have more than four Monstrosities. This takes precedence over all other dynastic rules.

If the Duke is concerned about improving the wording of rules to prevent Monstrosity scams in the final battle, it may be simpler just to block off likely scam vectors.

Friday, December 06, 2019

Proposal: Transformation undergoing Transformation

Timed out 1 vote to 2, with 1 unresolved DEF. Failed by Kevan.

Adminned at 08 Dec 2019 18:15:25 UTC

In the rule 2.5 (“Transformation”), create a new subrule entitled “Monstrosities”. Move into this subrule the entirety of “Transformation” except for the first, second and last paragraph thereof.

In the last paragraph of “Transformation”, replace “Upon doing so, the Monster ceases to be a Monster” with “Upon doing so, the Monster ceases to be a Monster and is not considered to be Harrowed afterwards”.

In “Monstrosities”, move the paragraph “Only a Monster … all of their Monstrosities” to the beginning of the subrule.

Convert the sentence “A Monstrosity that is not Visible is Hidden, and Monstrosities are by default Hidden.” into its own paragraph and move it to a place between the aforementioned first paragraph and the paragraph beginning “In order to confirm possession…”.

Convert the sentence “If a Monstrosity has its effect […] as a Monster Battle Action” into its own paragraph and move it to after the list of Monstrosities.

Divide the list of Monstrosities into two, for Visible and Hidden Monstrosities. In the first part, amend the introduction to “Visible Monstrosities are the following:” and remove from each Monstrosity the sentence “This is Visible.” In the second part add the introduction “Hidden Monstrosities are the following:”

Rewriting the rule at this late stage is a bit of an academic exercise, but it doesn’t hurt seeing the rule fixed, if possible, and perhaps avoiding any final surprises from this quarter.

Mind you, this is not that rewrite, but rather the groundwork for putting it forward in my next proposal. It would certainly be easier for me to simply paste the new rule in a proposal and let you peruse it at your leisure. However, it’s a lot of work studying all the changes, and that is often reason enough to vote against, so I thought I’d do some of the heavy lifting in an edit with practically no changes of substance. That way, the second phase of my proposed change (if this proposal is approved, of course) will be less chaotic to compare to the existing text, since there will be much less in the way of rearrangements.

One thing that is plainly obvious, of course, is that I mean to untangle the mechanics of Transformation (a necessity for every Monster) from those of Monstrosities (which are optional, if only in theory). The new subrule deals with the latter, while “Transformation” keeps only the remainder (plus the reference to gaining Monstrosities, which the next proposal is meant to move to the subrule). Not much actually changes there; I’ve merely added that an Inspired Monster is not Harrowed afterwards – which I think is a sensible clarification. There wouldn’t be a point to Harrowed status with no stat updates to be done, anyway.

If this proposal is enacted but the next one ends up failing, the I guess we could simply make a proposal to revert this one. That said, this proposal doesn’t break the rule in any way even if it stands on its own, as far as I can tell.

Thursday, December 05, 2019

Curriculum

Catechesis 7

Matthew 16:18 - And I say also unto thee, That thou art Peter, and upon this rock I will build my church; and the gates of hell shall not prevail against it.

?

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Catechesis 6

Galatians 5:20 -  Idolatry, witchcraft, hatred, variance, emulations, wrath, strife, seditions, heresies,
Nahum 3:4 -  Because of the multitude of the whoredoms of the wellfavoured harlot, the mistress of witchcrafts, that selleth nations through her whoredoms, and families through her witchcrafts.
Micah 5:12 - And I will cut off witchcrafts out of thine hand; and thou shalt have no more soothsayers:
2 Chronicles 33:6 - And he caused his children to pass through the fire in the valley of the son of Hinnom: also he observed times, and used enchantments, and used witchcraft, and dealt with a familiar spirit, and with wizards: he wrought much evil in the sight of the LORD, to provoke him to anger.
2 Kings 9:22 - And it came to pass, when Joram saw Jehu, that he said, Is it peace, Jehu? And he answered, What peace, so long as the whoredoms of thy mother Jezebel and her witchcrafts are so many?
1 Samuel 15:23 -  For rebellion is as the sin of witchcraft, and stubbornness is as iniquity and idolatry. Because thou hast rejected the word of the LORD, he hath also rejected thee from being king.

237b8de62da7d283e631e5e378b4954471582fc0d9c48f74ed6aefe537b97a3b

Thursday, December 05, 2019

Back in action

I’m back after ... 9+ years?

Unidle me please?

Is this a record for longest idle?

Proposal: A Bigger Circle

Fewer than a quorum not voting against. Failed 1 vote to 4 by Kevan.

Adminned at 05 Dec 2019 09:37:38 UTC

To “Transformation”, add a paragraph:-

Trapped within a scuffed but intact chalk circle, the Adventurer named TyGuy6 may not use the effects of Hidden Monstrosities.

Undo any Battle Actions of the Adventurer named TyGuy6 that used the New Actions of Hidden Monstrosities, and all Battle Actions (if any) subsequent to the New Action of a Hidden Monstrosity, within that Battle.

As requested.

Proposal: A Long Chalk

Self-killed. Failed by Kevan.

Adminned at 04 Dec 2019 18:17:44 UTC

To “Transformation”, add a paragraph:-

Trapped within a rough chalk circle, the Adventurer named TyGuy6 may not use the effects of Hidden Monstrosities.

Undo the Battle Action of the Adventurer named TyGuy6 (completed at 20:25:21 UTC on 3 December 2019), and all subsequent Battle Actions (if any exist) within that Battle.

Since we have a potential four days of timeout before the next Monster action and the CfJs are perhaps going to focus on rule interpretation rather than urgent changes or fairness against past battles, I’ll just trundle this forward as a straight thematic rule amendment, no judgment on past action legality required.

Tuesday, December 03, 2019

Call for Judgment: Nothing is hidden that will not be made manifest

Reached quorum 3 votes to 0. Enacted by Kevan.

Adminned at 04 Dec 2019 16:42:19 UTC

Replace “In order to use Hidden Monstrosities, the Monster must claim them by privately informing the Priest what Hidden Monstrosities they have chosen; such notification should be by Private Message. If the Priest has received no such notification by the time the Monster has performed its first Battle Action following its Transformation, the Monster shall be considered never to have had any Hidden Monstrosities.” with:

In order to confirm possession of the Hidden Monstrosities they have, if any, the Monster must privately inform the Priest what these Hidden Monstrosities are; such notification should be by Private Message. If the Priest has received no such notification by the time the Monster has performed its first Battle Action following its Transformation, or the notification lists more Hidden Monstrosities than the number of Monstrosities the Monster is entitled to have (according to the previous paragraph) minus the number of Visible Monstrosities listed in the blog post by which they Finished Transforming, the Monster shall be considered never to have had any Hidden Monstrosities.

Undo the last Battle Action of the Adventurer named TyGuy6 (completed at 20:25:21 UTC on 3 December 2019).

I’m clarifying the text and making the rule’s intention more explicit, including any conflicts between Visible and Hidden Monstrosities (where it would ordinarily be up to the Priest to reject a notification claiming more Monstrosities than the Monster would be allowed to have). Also for clarity’s sake, I’m stipulating the reversion of the last Battle Action, even though the rest of the CfJ can be read as confirming that this ought to happen anyway.

Call for Judgment: Simplification

Fewer than a quorum not voting against. Failed 1 vote to 3 by Kevan.

Adminned at 04 Dec 2019 16:40:54 UTC

Replace “In order to use Hidden Monstrosities, the Monster must claim them by privately informing the Priest what Hidden Monstrosities they have chosen; such notification should be by Private Message. If the Priest has received no such notification by the time the Monster has performed its first Battle Action following its Transformation, the Monster shall be considered never to have had any Hidden Monstrosities. Any Battle Actions which the Monster has performed and which they couldn’t have performed without Hidden Monstrosities shall be as if they had never happened, with the exception that the Monster shall remain unable to claim Hidden Monstrosities.”

With

In order to use Hidden Monstrosities, the Monster must first claim them by informing the Priest, by Private Message, and before that Monster has performed its first Battle Action as the Monster, what Hidden Monstrosities they have chosen.

Confirm as legal TyGuy6’s “Terrifying Visage” Monster Battle Action posted at 12-03-2019 20:25:21 UTC.

This was how I was reading this paragraph.

Call for Judgment: allow non hidden actions

Fewer than a quorum not voting against. Failed 0 votes to 3 by Kevan.

Adminned at 04 Dec 2019 09:02:27 UTC

Replace “Any Battle Actions which the Monster has performed and which they couldn’t have performed without Hidden Monstrosities shall be as if they had never happened, with the exception that the Monster shall remain unable to claim Hidden Monstrosities. ” with

Any Monster Battle Actions which are defined by a hidden monstrosity that the Monster has performed and which they couldn’t have performed without having Hidden Monstrosities shall be as if they had never happened, with the exception that the Monster shall remain unable to claim Hidden Monstrosities.

Under one interpretation this rule means that any battle action performed by the monster that isn’t performbable using a hidden monstrosity never happened

Call for Judgment: Book of Revelation

Reached quorum 3 votes to 0. Enacted by Kevan.

Adminned at 03 Dec 2019 17:06:14 UTC

In “Battles”, replace “a blog post with a title that begins “Battle:”” with:-

a blog post with a title that includes the string “Battle:”

Consider the post Boss Battle: Final Hurdle to retroactively have been made under this new wording of the rule, and for all actions attempted as part of its Battle to retroactively have been attempted under the new wording.

Whatever we think we’re doing right now, it’s not a Battle because the title is wrong.

Catechesis 5

Revelation 22:21 - The grace of our Lord Jesus Christ be with you all. Amen.
Revelation 22:22 - So, the Bible actually ends with Revelations 22:21 over there
Revelation 22:23-  But uh
Revelation 22:24 - yeah
Revelation 22:25 - this is cool
Revelation 22:26 - lol

4370062a5e6dc36b36ec62879d0b0bc2c73bcf2dae41749bc105842b03dc856e

Monday, December 02, 2019

Proposal: devil’s workshop

Reached quorum 3 votes to 0. Enacted by Kevan.

Adminned at 04 Dec 2019 16:47:09 UTC

Replace “An Adventurer can Point Their Finger at an Adventurer other than themselves” with
An Adventurer can Point Their Finger at an Adventurer, including idle Adventurers, other than themselves

just in case this rule still exists

Call for Judgment: Confessions of treachery

Fewer than a quorum not voting against. Failed 0 votes to 3 by Kevan.

Adminned at 03 Dec 2019 16:46:13 UTC

The Priest is hereby compelled to make a comment in the proposal “Gethsemane” stating whether a Traitor exists in this dynasty; if the proposal in question has been resolved, the Priest is compelled to make a new blog post to the same effect.

Reduce the Cathedral’s HP by 1.

I’d like a legal analysis on whether this CfJ could be thrown out without the token damage of shutting the confessional’s door too loudly. Knowledge of the Traitor’s identity probably doesn’t count as Gamestate…

Proposal: Gethsemane

Fewer than a quorum not voting against. Failed 1 vote to 3 by Kevan.

Adminned at 04 Dec 2019 16:43:08 UTC

Repeal the rule “Judas”.

Remove “grant 100 Merit to non-Traitor Adventurers who Pointed Their Finger Correctly, and 50*Quorum Merit to the Traitor if none Pointed Their Finger Correctly; they shall also” from the rule “Aftermath”.

Increase Duke of Waltham’s Merit by 50 as a refund for their pointing.

From where I’m sitting this mechanic is currently a four-way toss-up between the Duke of Waltham being up by either +50 Merit (if they are correct about Card being the traitor) or +100 Merit (if their Point is a bluff and they are the traitor themselves), TyGuy earning +150 Merit while the Duke spends -50 (if TyGuy is the Traitor), or the Duke being down -50 if there is no traitor.

I’m not confident enough to make a positive call about the Traitor, so may as well see if there’s any support for a repeal of the reward.

Sunday, December 01, 2019

Duplicate post

(Sorry.)

Proposal: [Core] How much higher?

Reached quorum 3 votes to 0. Enacted by Kevan.

Adminned at 03 Dec 2019 09:59:46 UTC

In the rule 1.1 (“Ruleset and Gamestate”), in the first paragraph, amend the part from “and Section Four” until the end of that sentence as follows:

and Section Four contains the appendix, which complements and clarifies the Ruleset.

As I wrote here, I think there ought to be some description.