Saturday, June 01, 2013

Proposal: Bureaucracy

Times out and fails 1-4 -Larrytheturtle

Adminned at 03 Jun 2013 08:32:23 UTC

Enact a new subrule of “Buildings” entitled “Court”:

The Court is a type of Building that can be built by spending 2 Parcels, one of which must be Occupied, and 3 Wealth. It is Improper for a Noble to reduce the number of Knights of a Noble with a greater Court Influence than them per the rule “Acts of War”.

The Judge can help you sort out that Feud of yours.

It’s Time

Advancing honourably.

Didn’t Get The Word Out

Clucky, Earl of Northumberland, Earl of Oxford made no Story Post to announce his Tournament, so I am reverting the Wealth spent and removing it from the Tournaments page.

Wednesday, May 29, 2013

Proposal: No boxing out

Reaches Quorum and Passes 6-0 -RaichuKFM

Adminned at 31 May 2013 09:20:59 UTC

In the rule “Tournaments” replace “Once per time advancement, any noble may start a tournament if one is not already in progress” with “At any time, a noble may start a tournament”

In the rule “Monarchy” after “The Crown for at least three consecutive Advancements of Time” add ” (and all of the time in-between those Advancements of Time)”

There is currently this issue where nobles with the crown *must* host tournaments, but someone else could host a tournament before they get to and suddenly they’ve performed an outrageous action. this makes it a lot harder to keep the crown.

The second half is plugging a loophole. It certainly wouldn’t be the easiest to exploit, but I’d rather clean it up than risk it getting exploited.

Proposal: Pillaging Pillagers who Pillage

Times out and passes 5-1 -Larrytheturtle

Adminned at 31 May 2013 08:28:30 UTC

Add the following to the rule “Knights”

At any time, a Noble may spend two knights to destroy an Abeyant Barony, removing it from the Peerage page.

Wednesday, May 29, 2013

Proposal: Let’s be friends

Self Killed -Larrytheturtle

Adminned at 30 May 2013 19:53:46 UTC

Enact a new rule entitled “Trade”:

Any Noble may Trade resources with another Noble if they are in agreement on the terms of the Trade. Tradeable resources are Wealth, Knights, Unoccupied Parcels, and Artisans.

I’d like to bribe Kikar to stop attacking me.

So it goes (advancing time)

My turn to try this

Story Post: There is always something to feud about.

For the sheer audacity to have more wealth than I have, I denounce you Skju, Earl of Kent.

Monday, May 27, 2013

Proposal: Family Actions

Times out and passes 1-0-1 -Larrytheturtle

Adminned at 29 May 2013 08:54:31 UTC

Append to the rule “Family Matters”:

The GNDT row “York” has a Family value of “York”, and the GNDT row “Lancaster” has a Family value of “Lancaster”.

Enact a new subrule of “Family Matters” entitled “Family Actions”:

Any Noble with a Family may submit a Family Action, for their Family to perform a Dynastic action as an individual Noble would, by posting an entry in the “Family Action” category (as long as they doesn’t have a pending Family Action, or their Family doesn’t have 3 pending Family Actions). A Family Action’s title’s Subject must begin with either “YORK:” or “LANCASTER:”, corresponding to the Family of the Noble who posted it; the EVCs on a Family Action are only those from Nobles in its corresponding Family. The oldest pending Family Action passes if it has been pending for at least 24 hours and it has at least 2N/3 votes FOR, where N is the number of Nobles in its corresponding Family. The oldest pending Family Action fails if it has been pending for at least 36 hours and cannot be enacted, or if it has been pending for at least 24 hours and it has at least 2N/3 votes AGAINST, where N is the number of Nobles in its corresponding Family.

How’s that for intrafamily cooperation?

Sunday, May 26, 2013

Proposal: No Silent Idles

Reaches quorum and passes 5-0 -Larrytheturtle

Adminned at 26 May 2013 20:35:47 UTC

In the rule “Idle Nobles” after “Admins may render themselves Idle at any time” add “, provided they’ve made a post or comment declaring their intent to do so in the past four days”

Idling rules have always been kinda mungy and gone through lots of iterations. Instead of trying to fix them here, just make the admin idling rules consistent with the rules for other idling. (except an admin can say “I’m idling”. They don’t have to request to be idled because that would be silly)

advancing time

hopefully I won’t make any mistakes this time =)

Friday, May 24, 2013

Story Post: Corruption in the House of Lancaster

Due to the mass corruption in the House of Lancaster, I have managed to successfully infiltrate it and have become the Duke of Lancaster. Just to clarify my math (and to double check it) my total wealth spent was 47 (Barony = 4 + 5 = 9, Earldom = 8 + 2*2 = 12, Dukedom = 12 + 4 + 8 (to Skju, Earl of Kent) + 2 (to Rationality, Baron Bywell).  = 26, total + 9+ 12 + 26 = 47)

Proposal: Putting the Roses back in the Wars of the Roses

Times out and fails 1-5-1 -Larrytheturtle

Adminned at 26 May 2013 14:36:59 UTC

Add the following to the end of “Family Matters”:

Each family’s Dignity is equal to the average of its members’ dignity (rounding down to the nearest integer). If a Noble’s dignity is more than 5 greater than their family’s then their dignity is Tarnished by Association and is reduced by 1 when time advances (consequently, their family’s dignity may also be reduced).

Families are currently useless. This rule would add a sense of collective responsibility to families. Then we can add mechanics that allow families to work together to achieve the Crown.

Proposal: Names and such

Times out and passes 3-0 -Larrytheturtle

Adminned at 26 May 2013 14:28:20 UTC

Change the Noble Tavros Nitram’s name to Tavros.

If the player controlling the Noble Tavros has had a second account which they are currently unable to access, it is affirmed that they do not have control over this second account.

Afaict, Tavros Nitram hasn’t been active in five years, so this should be sufficient.

Friday, May 24, 2013

Proposal: it was the best of times…

Times out and passes 4-3 -Larrytheturtle

Adminned at 26 May 2013 13:18:49 UTC

Append the following to the sub-rule “Cities”

When calculating the cost of obtaining a title per the rule “obtainment” the noble may reduce the cost by up to C/4 rounded down, where C is their City Influence. You may only reduce the cost to a minimum 4, 8, and 12 for Baronies, Earldoms, and Dukedoms respectively.

I think the cities should get to do a bit more

Idle Nobles are the Devil’s court

I wish to cease to be idle,

—

Proposal: we’re not your parents

Reaches Quorum and Passes 5-0. -RaichuKFM

Adminned at 24 May 2013 21:46:23 UTC

In the rule “Titles” after “Additionally, a list of each of Noble containing the number of titles they hold, and any Noble who is their Lord (and the number of times that Noble fulfills the Nobles requirement) is kept on this page.” add “It is Improper to update any Titles and not also correctly update this list to match within ten minutes”

In the rule “Settling” after “A Noble has a Settler score tracked in the GNDT equal to Floor( (K - O) * U/P ), where K is the number of knights, O is the number Occupied parcels, U is the number of Unoccupied parcels, and P is the total number of parcels that the Noble has.” add “It is Improper to make any changes that effect a Noble’s Settler Score and not correctly update their Settler Score within ten minutes of performing the original changes.”

Part of the issue with these things that are supposed to help in time advancing is that the guy advancing time still needs to check all the work is right. At least this way if people screw something up they can get properly punished for it. Note that you still don’t technically have a choice. The list according to the rules must match. This just means if you do take the lazy way out you also have to pay something.

advancing time

might as well try my hand at this…

Proposal: Social Band-Aid, Mk. II

Reaches Quorum and Passes 5-1. -RaichuKFM

Adminned at 24 May 2013 21:42:42 UTC

Add to the end of the list of actions in the rule “Taxes”:

Each noble gains T/3 Dignity (rounding down), where T is the number of titles that noble has.

Append to the end of the rule “Taxes”:

It is improper to perform any Dynastic action while Time is being Advanced, except for the Advancement.

Also want to prevent people from buying titles once they get the money but before the dignity calculation.

Thursday, May 23, 2013

Two Families Both Alike In Dignity

Henri idles out after 11 days of inactivity. Quorum holds steady at 5.

Proposal: Time heals all wounds (even social ones)

Self-killed and failed by Ienpw III

Adminned at 23 May 2013 08:55:22 UTC

To the end of the list of actions in “Taxes” add the following:

  • Each noble gains 2+T/3 Dignity (rounding down), where T is the number of titles that noble has.

Also considering that dignity is now essentially a victory condition and there’re currently few ways to increase it.

Wednesday, May 22, 2013

Proposal: Running out of spaaaaaaaaaaaaace

Reaches Quorum and Passes 5-0. -RaichuKFM

Adminned at 22 May 2013 09:55:46 UTC

In the rule “Land” Replace

No Noble may take any action that, in part or in entirety, would cause that sum to exceed 110.

with

No Noble may take any action that, in part or in entirety, would cause that sum to exceed 110 except for the following exceptions: If acquiring a Title would cause the sum to exceed 110, the Noble acquiring the Title instead gains as many parcels as possible without the sum exceeding 110. Nobles may unidle and cause the sum to exceed 110 but then the Noble who unidled immediately loses parcels (starting with their unoccupied parcels) until the sum no longer exceeds 110.

Banning someone from unidling is very bad. Locking up the title game also seems like a negative side effect of this. Should let people get the titles but just no parcels.

Also there are currently 108 parcels, only two more can be gained! Hurry hurry hurry!

Proposal: Improving the Real Estate Market

Reaches Quorum and Passes 5-0. -RaichuKFM

Adminned at 22 May 2013 09:49:33 UTC

In the rule “Titles” replace

For every Title, the Noble who holds that Title (if there is one) receives 2 Wealth

with

For every Title, the Noble who holds that Title (if there is one) receives 3 Wealth

in the rule “City” replace

A Title within which a City has been built gives 3 Wealth (instead of 2) when Time Advances.

with

A Title within which a City has been built gives 4 Wealth (instead of 3) when Time Advances.

The “acquiring titles” portion of the game has all but dried up, I think in part to the fact that if you claim any of the open titles you wind up giving away all your income from it to your Lords. This will hopefully make getting titles a little more attractive for everyone.

I advance time

ssia

Sunday, May 19, 2013

A Tournament for the Ages

I figure we might as well make use of this mechanic so I am going to host the first tournament. I am spending 42 wealth so N is 3.

Sunday, May 19, 2013

Proposal: Not all Nobles were created equal

Timed out and failed by Ienpw III (2-3)

Adminned at 20 May 2013 23:31:20 UTC

Append to the rule “Monarchy”:

The current holder of The Crown is tracked at the top of the Peerage wiki page. A Noble claiming The Crown must announce the claim in a blog post. It is Outrageous for a Noble to claim The Crown more than once per Advancement of Time.

Enact a new subrule of “Monarchy” entitled “Royalty”:

Every Noble has a numerical statistic called “Royalty” and tracked in the GNDT. Royalty is equal to (Knights+TitlesHeld)*(OccupiedParcels+GreatWorks)*(Dignity+Wealth)/(1+TotalParcels), where those factors are pertaining to the individual Noble in question. Any Noble may update each and every Noble’s Royalty at any time, except when Time is being Advanced. The Noble with the highest Royalty value may claim The Crown at any time and is exempt from the rule “Seizing the Crown”, if it exists.

A more hollistic and straightforward approach. Also less gutsy; real King material plays it safe. Is it too late to encourage intrafamilial support?

To Waste Time is a Crime

I’m advancing time.

Wish me luck.

Friday, May 17, 2013

Proposal: Fun with Buildings

Times out and Fails 1-3 -Larrytheturtle

Adminned at 19 May 2013 00:15:19 UTC

In the rule “Buildings”:
Amend the line that reads:

A Noble’s Influence for a type of Building is B+2E+3D, where B, E, and D are the number of Buildings of that type that they have built within Baronies, Earldoms, and Dukedoms, respectively.

to read:

A Noble’s Influence for a type of Building is B+2E+3D+S, where B, E, and D are the number of Buildings of that type that they have built within Baronies, Earldoms, and Dukedoms, respectively. S is outside factors that increase a buildings influence, including hosting a tournament. A noble may, at any time, spend 5 Dignity to increase the influence of on of their buildings by 1 (thus increasing S for that building).

In the subrules to “Buildings”:
Append to Cities:

A Noble with a City Influence of at least 4 also gains (CI - 3) to their total progress each time time advances, where CI is the noble’s City Influence.

Append to Church:

The Noble (P) with the highest church influence, may, once per two time advancements, make any single legal game action a Mandated actions, allowing all nobles, including (P) one time advancement to attempt to complete this Mandated action or suffer the dignity cost of 5 dignity. The (P) is responsible for deducting the appropriate dignity from all offending nobles. If (P) loses their status of having highest Church Influence, any current Mandated action becomes no longer mandated. If no Nobles take a Mandated action (not including P), all of P’s churches are destroyed and P loses 10 dignity.

(a) I wanted to allow other methods for gaining influence. (b) I wanted to give cities and churches and influence perk. (c) because mandated actions seem like a fun (and maybe annoying) idea. Note that mandates can include voting for a proposal, requiring nobles to write proposals, to take the crown, to declare feud, etc. I actually find this ability really amusing. It’s not overpowered, because of the relatively low cost of 5 dignity for not taking a mandated action and the high cost of making an unpopular mandate, but it allows for interesting dynamics, which could be fun.

Proposal: Conquest

Times out and passes 4-1 -Larrytheturtle

Adminned at 19 May 2013 00:09:40 UTC

Enact a subrule to “Monarchy” entitled “Seizing the Crown”:

If the crown is currently unoccupied, any noble may take the crown by force by expending 30 of their knights. This number is reduced by 1 per point of influence they have in Training Grounds.
If the crown is occupied, any noble may reduce or increase the total number of knights of the noble who has taken the crown per the rules in “Acts of War”.
It is outrageous for a noble holding the crown to not host a tournament at least once per time advancement. (This only requires proposing a tournament, but does not depend on people actually participating in the tournament).
If any of the following are true the noble who has the crown loses the crown. This check occurs before any other (including victory):

  • the Noble holding the crown has no knights
  • the Noble holding the crown has less than 50 dignity

Holding of the crown is tracked at the top of the peerage wiki.
It is improper for a noble to harm the noble holding the crown if they are members of the same family.

I think it would be fun to also have a culture victory option, but this should hopefully be a good starting point for a military victory.

Friday, May 17, 2013

Proposal: Sing a Song for Idle Nobles

Times out and passes 2-0-1 -Larrytheturtle

Adminned at 19 May 2013 00:03:07 UTC

Add the following to the end of rule “Titles”

If a Noble becomes Idle, he automatically relinquishes all Titles he holds as outlined in the rule Relinquishment.

Remove all Titles held by Idle Nobles.

Currently the Barony of Cainhoe is held by QuinnR. But it is also Abeyant as QuinnR is not a noble. So someone else can now buy it. If QuinnR were to rejoin the game, he’d still have the title though as he would suddenly be a noble again and that would create confusion.

Better to just force the sell on idling. If you don’t want to lose everything, don’t idle.

Increasing the wealth of Idle nobles is weird, so if someone comes back we can make a special rule to refund them for the title they lost while they were idle or something.

Call for Judgment: Improper obtainment

Timed out passes 5-1—Clucky

Adminned at 20 May 2013 17:42:31 UTC

The only way new Baronies can be created is through the rule which states “If no Abeyant Baronies exist, any Noble may create one with a name of “Baron” or “Baron of”, followed by a unique name from either of the lists on this page (from the column titled “Name of barony”).”

ever since May the 3rd, the Baronies of Little Dunmow, Little Easton and Bolingbroke and been Abeyant yet the so called “Rationality, Earl of Derby” (if that really is his title) created the Barony of Hooton Pagnell (http://blognomic.com/wiki/index.php?title=Peerage&diff=15974&oldid=15970) on May 4th. He has been pretending to live in this imaginary Barony ever sense! Now, everyone has missed this mistake for two weeks. Trying to figure out just how much Wealth and other things he earned from this would be rather complicated. So for fairness purposes:

* All gamestate should exist as if the action taken by Rationality to create the Earldom of Derby and the Barony of Hooton Pagnell was legally performed.
* Remove the Title of Earl of Derby and every Title below it. Give Rationality 5 Wealth.

So basically, we pretend everything went as it actually did for the last two weeks. But force Rationality to sell his earldom he never should’ve been able to obtain and remove the bad titles.

Proposal: Alternate History

Times out and fails 1-3 -Larrytheturtle

Adminned at 19 May 2013 00:00:51 UTC

Amend the second sentence of “Family Matters” to read as follows:

The valid values for Family are “York”, “Lancaster”, and “Warwick”.

Assign all Nobles with a Family value of “-” a Family value of “Warwick”.

As about a third of us are without a House. Long live Lambert Simnel, son of King Edward IV!

Hear ye! hear ye!

The Noble QuinnR, having not been present at Court for a week, is hereby declared to be Idle! Quorum falls to 9!

The Hours In An Off Hand Way

Time advances

Subsided Spite

It has been four Advancements of Time since the last actions of Feuding between kikar, Duke of York, Earl of Dorset, Baron Weobly, Baron Veralum, Baron of Monmouth and Purplebeard, Duke of Lancaster, Earl of Norfolk, Earl of Northumberland, Baron Beanley, Baron Finch; More than enough time has passed to show that the hostility is gone. As such, I declare the Feud annulled. May the ire of the past stay as such.

Thursday, May 16, 2013

Proposal: The Crown

Times Out and Passes 6-0. -RaichuKFM

Adminned at 18 May 2013 06:33:11 UTC

Append to the rule “Monarchy”:

The first Noble to hold The Crown for at least three consecutive Advancements of Time obtains the title of King.

As long as we’re on the subject, I think it shouldn’t be an instant thing.

Proposal: King For A Day

Self-killed -Larrytheturtle

Adminned at 16 May 2013 19:31:29 UTC

Make the following a new paragraph in the rule monarchy

If at any time all of the following are true of a single noble, then the noble may obtain the title of king by making a post to that effect.
1. The noble has a dignity rating that is equal to or greater than the average dignity of all nobles and the noble is not a scoundrel.
2. The noble’s income is greater than the average net change in Wealth pursuant to the Rule Taxes the last time that the time was advanced.
3. All members of the house that the noble does not belong to are defenseless.
4. The noble is either The Duke of York or The Duke of Lancaster.

Append the following as a new point at the end of the rule Taxes.

Set each nobles Income to their net change in wealth during this advancement of time.

Make the following a new paragraph in the rule Wealth

Each noble has a numerical status entitled income which is tracked in the GNDT, and defaulting to 0

 

I think it about time we start to consider this.

Wednesday, May 15, 2013

Proposal: Charity

Enacted 4-1-1 by Ienpw III

Adminned at 16 May 2013 19:25:32 UTC

Enact a new subrule of “Buildings” entitled “Church”:

The Church is a type of Building that can be built by spending 2 Parcels, one of which must be Occupied, and 2 Wealth. A Noble with a Church may, once per Advancement of Time, give 1 Wealth to the holder of each Title below that of the Church to gain C*T/2 Dignity (rounded up), where C is their Church Influence and T is the number of Titles below that of the Church.

Dignity!

You Fritter and Waste

Time Advances.

Tuesday, May 14, 2013

planet81 idles out.

Quorum remains unchanged thanks to the recent addition of a special someone

Proposal: So I was rereading the ruleset and this annoyed me

Enacted by Ienpw III (6-0)

Adminned at 16 May 2013 03:31:27 UTC

Swap the order of core rules 1.4 and 1.5, renumbering them appropriately and updating any references to either of those rules as necessary to have the result of gameplay being exactly as it was previously except that the order of the rules are switched.

Because right now we have:

1.4: First type of votable matter
1.5: oh, btw, this is what a votable matter is
1.6-1.7: and here are the rest of the votable matters

Proposal: Because we really don’t care for the plebs…

Times Out and Fails 1-1. -RaichuKFM

Adminned at 15 May 2013 18:52:41 UTC

Create a new Dynastic Rule entitled “Tyranny”:

Once per dynasty, a Noble may elect to Tyrannize the Peasantry by expending five knights. They then add a value determined using the formula for Settler score in rule 2.8.1 to their Wealth. This action is Outrageous.

Hail he who is in the place of enbalming, Ienpw, True of Voice, Weigher of Hearts, for he is come.

I unidle.

Proposal: Easier Tracking

Reaches quorum and passes 7-0 -Larrytheturtle

Adminned at 15 May 2013 07:51:12 UTC

Add the following to the end of the rule “Titles”

Additionally, a list of each of Noble containing the number of titles they hold, and any Noble who is their Lord (and the number of times that Noble fulfills the Nobles requirement) is kept on this page.

will make the knights munging easier as you just need to look at the list and see how many titles they have and who they might need to owe debts to.

Monday, May 13, 2013

Proposal: Fixing Tournaments

Times out and passes 5-0 -Larrytheturtle

Adminned at 15 May 2013 07:45:53 UTC

In the rule Tournament:
Amend the text that reads

The tournament automatically ends once time advances, and the noble who advances time should reflect the tournament as “Closed”. At any time, any noble may resolve a “Closed” tournament and then change the status of the tournament to be “Resolved”.

to read

The tournament automatically ends after at least 24 hours once time advances, and the noble who advances time should reflect the tournament as “Closed”. Once a Tournament is closed, no new nobles may join the tournament, but any noble who has pledged at least 1 knight may pledge more knights up to (and including) the maximum number of knights pledged by any other noble for the given tournament. 24 hours after a tournament has been closed, any noble may resolve a “Closed” tournament and then change the status of the tournament to be “Resolved”.

Amend the text that reads:

The noble hosting the tournament gains N*5 dignity and 2 knights (The top two winning knight are offered a place in the noble’s army).

to read:

The noble hosting the tournament gains N*5 dignity and 2 knights (The top two winning knight are offered a place in the noble’s army) and may increase the influence of any one of their buildings.

Append to the end of the “Sponsoring a noble” paragraph the following:

Sponsorships may only be gained before the tournament is “Closed”, and only last for the given tournament. All sponsorship must be recorded in the appropriate location in the wiki.

Fixing Tournaments

In the rule Tournament:
Amend the text that reads

The tournament automatically ends once time advances, and the noble who advances time should reflect the tournament as “Closed”. At any time, any noble may resolve a “Closed” tournament and then change the status of the tournament to be “Resolved”.

to read

The tournament automatically ends after at least 24 hours once time advances, and the noble who advances time should reflect the tournament as “Closed”. Once a Tournament is closed, no new nobles may join the tournament, but any noble who has pledged at least 1 knight may pledge more knights up to (and including) the maximum number of knights pledged by any other noble for the given tournament. 24 hours after a tournament has been closed, any noble may resolve a “Closed” tournament and then change the status of the tournament to be “Resolved”.

Amend the text that reads:

The noble hosting the tournament gains N*5 dignity and 2 knights (The top two winning knight are offered a place in the noble’s army).

to read:

The noble hosting the tournament gains N*5 dignity and 2 knights (The top two winning knight are offered a place in the noble’s army) and may increase the influence of any one of their buildings.

Append to the end of the “Sponsoring a noble” paragraph the following:

Sponsorships may only be gained before the tournament is “Closed”, and only last for the given tournament. All sponsorship must be recorded in the appropriate location in the wiki.

As tournament passed despite a significant amount of uneasiness, I’m proposing these changes to try and address the concerns:
1) There are now two stages for adding knights, to reduce the benefit of people adding knights later on.
2) Building influence is added to the list of perks gained by the hosting noble to make this more worthwhile for them.
3) I added some clauses to the sponsorship part to make sure this wouldn’t be broken.

Sunday, May 12, 2013

Proposal: Where is your permit?

Reaches quorum and passes 6-0 -Larrytheturtle

Adminned at 13 May 2013 07:53:52 UTC

Append the following text to the end of the first paragraph of the rule “Buildings”

The noble should update the Peerage wiki page to reflect the purchase by placing the name of the building after the name of the Title the building is built within.

Buildings should be tracked somewhere

Saturday, May 11, 2013

Proposal: Tax Collection

Times out and fails 3-3 -Larrytheturtle

Adminned at 13 May 2013 07:52:01 UTC

From Rule 2.7, Remove the text:

For every Noble, 1 Wealth is transferred from that Noble to each of their Lords who has more Knights than them.

Change the text in Rule 2.7:

For every Title, the Noble who holds that Title (if there is one) receives 2 Wealth.

to

For each Barony, the noble who holds that title receives 1 Wealth. For each Earldom, the noble who holds that title receives 3 Wealth. For each Dukedom, the noble who holds that title receives 5 Wealth.

How about this, if step 3 is too difficult?

That make up a dull day

Time Advances

This is really arduous. I have no good ideas for a way too simplify the process (mostly step 3) but I would definitely support any ideas.

Friday, May 10, 2013

Proposal: Buildings

Times out and passes 6-1 -Larrytheturtle

Adminned at 11 May 2013 21:02:00 UTC

Enact a new rule entitled “Buildings”:

Any Noble can build at most one Building within each Title that they hold. A Noble’s Influence for a type of Building is B+2E+3D, where B, E, and D are the number of Buildings of that type that they have built within Baronies, Earldoms, and Dukedoms, respectively.

Enact a new subrule of “Buildings” entitled “Training Grounds”:

The Training Grounds is a type of Building that can be built by spending 1 Occupied Parcel and 1 Wealth. A Noble with a Training Ground Influence of at least 1 may, once per Advancement of Time, spend 1 Parcel to gain 1 Knight. A Noble with a Training Ground Influence of at least 4 may, once per Advancement of Time, spend 1 Knight and 1 Wealth to gain 2 Knights.

Enact a new subrule of “Buildings” entitled “City”:

The City is a type of Building that can be built by spending 1 Occupied Parcel and 3 Wealth. A Title within which a City has been built gives 3 Wealth (instead of 2) when Time Advances.

Nice system for developing land, converting stats, and a whole lot of other possibilities.

Thursday, May 09, 2013

Ticking away the moments

Time advances

Proposal: Tournament, take 2

Times out and passes 4-1 -Larrytheturtle

Adminned at 10 May 2013 17:49:06 UTC

if the “Tournament” page has not been created, create and blank it.

If the rule “Tournament” does not exist, enact the following rule entitled “Tournament”. Otherwise, Replace the text of “Tournament” with the following:

Once per time advancement, any noble may start a tournament if one is not already in progress. In order to host a tournament, a noble must make a Story Post with “Tournament” included in the title, must update the “Tournament” wiki to reflect the new tournament, and must spend N*14 wealth, where N is any non-zero, non-negative, integer. Once a tournament has begun and is not “Closed”, any noble may decide to join the tournament by posting in the comments to the tournament page their intent to join and how many knights they are sending to the tournament (K), they must deduct K from their total number of knights, and they must add themselves to the proper location in the “Tournament” wiki along with the number of knights. The tournament automatically ends once time advances, and the noble who advances time should reflect the tournament as “Closed”. At any time, any noble may resolve a “Closed” tournament and then change the status of the tournament to be “Resolved”. If time advances before any noble joins the tournament, then the noble hosting the tournament regains the spent wealth, and the tournament becomes “Resolved”.

Resolving a tournament:
The noble who resolves the tournament rolls S = 1 DICEK for every noble who joined the tournament, where K is the total amount of knights pledged. The noble who gets the highest score S is awarded N*8 wealth and 5 dignity, the noble with the second highest score is awarded N*4 wealth and 3 dignity, and the nobles with the the third highest score is awarded N*2 wealth and 2 dignity. Additionally, any noble attending the tournament gains 1 dignity. The noble hosting the tournament gains N*5 dignity and 2 knights (The top two winning knight are offered a place in the noble’s army). If there is a tie for any position, the rolls for that position are re-rolled until there is a victor. The victor then takes the position that was being rolled for, and the loser takes the next highest position. Thus if there is a tie for first and second place, a tie breaker will keep one of the of the nobles in first place and put one of them in second. The nobles who were tied for second then roll for third place, the winner getting third place and the loser getting nothing.

Sponsoring a noble:
Instead of participating in a tournament, a noble may sponsor any noble who has a title lower than theirs (N) by spending 2 wealth to increase the total roll of N by 2 (i.e. S is increased by 2). A noble may not sponsor more than one noble per tournament, but a noble may gain sponsorship from various sponsors. Additionally, a noble may not sponsor themselves. A Noble may spend one favour to request sponsorship from any noble from whom they have gained a favour. If they do so, it is outrageous for the noble to refuse. If a sponsored noble wins the tournament (by coming in first, second, or third), the noble who sponsored them the most gains 1 knight. If more than one noble sponsored N in equal amounts, none of them gain any knights from this. All nobles who sponsor another noble gain 1 dignity per 2 wealth they spent for a max of 4 dignity.

A noble may not participate in a tournament they host, nor may they sponsor any of the participating nobles.
Once a noble enters a tournament, they may not leave it.

I hope fixed all of the kinks everything. I reduced the base cost from 20 to 14. While this is still expensive, one does get dignity and 2 knights out of it. I also created a new sponsorship mechanic. (a) this allows favours to be utilized. (b) this allows for an interesting dynamic of getting sponsors. This will hopefully offset RaichuKFM’s, Duke of Sussex and Exeter, concerns about people with no wealth getting left behind. I also dealt with the issues of ties and no one joining a tournament.

Proposal: Welcoming the Arts

Timed out. Passes 3-1 with two abstains.—Clucky

Adminned at 10 May 2013 14:28:41 UTC

Add the following to the end of the rule “Knights”

A Noble without any Knights is considered defenseless.

Every noble has a non-negative integer statistic entitled “Queued Knights” which defaults to zero. A Noble may change their Queued Knights at any time. Queued Knights are not considered to be Knights.

Add a new dynastic rule called “Artisans” and give it the following text

Every noble has a non-negative integer statistic entitled “Artisans”, tracked in the GNDT and defaulting to 0. At any point, a Noble may spend 3 Wealth to gain an Artisans.

Every noble also has a non-negative integer statistics called “Great Works” and a non-negative integer statistic called “Progress”, both defaulting to 0.

Add the following to the end of list in “Acts of War”

A Noble may spend 1 Knight to reduce a Defenseless Enemy’s Artisans by 1
A Noble may spend 2 Knights to reduce a Defenseless Enemy’s Progress by up to (and including) 5.
A Noble may spend 5 Knights to reduce a Defenseless Enemy’s Great Work’s by 1

Add the following to the end of the list in “Taxes”

* Each Noble’s progress is increased by the number of Artisans they have. If their progress is greater than or equal to 5 * (G + 1) where G is their great works, their progress is reduced by 5 * (G + 1) and their great works are increased by one. This is repeated until their progress is less than 5 * (G + 1). (With G updating each time).
* Each Noble gains 2 * G Wealth where G is their number of Great Works.
* Each Noble loses 2 * Q Wealth and gains Q Knights where Q is their Queued Knights. If they have fewer than 2 * Q, they immediately buy as many knights as possible (at the price of 2 Wealth per Knight). Their Queued Knights are then set to 0.

Adding a new vector to start generating wealth. Can be very lucrative if you have enough defenses.

The Queued Knights mechanic is there to let someone pre-convert their wealth earned from time advancement into knights, so that someone can’t advance time, and then use their wealth advantage to murder all of someones Artisans before they can buy enough defenses. It is not meant to start automating actions.

Proposal: Tournament

Timed Out. Fails 4-3—Clucky

Adminned at 10 May 2013 14:26:41 UTC

Create a new wiki page entitled “Tournament”, and blank that page.

Enact a rule entitled “Tournament”:

Once per time advancement, any noble may start a tournament if one is not already in progress. In order to host a tournament, a noble must make a Story Post with “Tournament” included in the title, must update the “Tournament” wiki to reflect the new tournament, and must spend N*20 wealth, where N is any non-zero, non-negative, integer. Once a tournament has begun, any noble may decide to join the tournament by posting in the comments to the tournament page their intent to join and how many knights they are sending to the tournament (K), they must deduct K from their total number of knights, and they must add themselves to the proper location in the “Tournament” wiki along with the number of knights. The tournament automatically ends once time advances, and the noble who advances should reflect the tournament as “Closed”. At any time, any noble may resolve a tournament and then change the status of the tournament to be “Resolved”.

Resolving a tournament:
The noble who resolves the tournament rolls S = 1 DICEK for every noble who joined the tournament, where K is the total amount of knights pledged. The noble who gets the highest score S is awarded N*10 wealth and 5 dignity, the noble with the second highest score is awarded N*5 wealth and 3 dignity, and the player with the the third highest score is awarded N*2 wealth and 2 dignity. (The remaining wealth is used to pay the cost of the tournament) Additionally, any player attending the tournament gains 1 dignity. The player hosting the tournament gains N*5 dignity.

A noble may not participate in a tournament they host.

This idea has sort of been floating around in my head for a while. I know people don’t like dice, but I wanted a way to ensure that the people with the most wealth wouldn’t be ensured to win all the time (also b/c tournaments do have a bit of luck involved). Also, I wanted a mechanic to gain dignity back.

Tuesday, May 07, 2013

Time Carries On

Time Advances.

Story Post: Attack! (Feud)

I denounce you Purplebeard, Duke of Lancaster for the scoundrel you are! I hereby declare war upon you. (i.e., Feud!)

Still too peaceful?

Proposal: Taking the Throne

Times Out and Passes 9-0. -RaichuKFM

Adminned at 08 May 2013 17:29:21 UTC

Enact a rule entitled “Monarchy”:

A noble who obtains the title of King achieves victory.

I’m still not sure how this win condition should work, but I’m hoping that through this post, we can start this discussion.

Sunday, May 05, 2013

Proposal: The Island

Reaches Quorum and passes 6-0 -Larrytheturtle

Adminned at 06 May 2013 08:09:58 UTC

Append to the rule “Land”:

The sum of all Nobles’ Total Parcels must not exceed 110. No Noble may take any action that, in part or in entirety, would cause that sum to exceed 110.

Putting a ceiling on the amount of land in the country. Note that Obtaining an Earldom or Dukedom would be illegal if the land-grab part raised the sum above 110. I’m also setting up for mechanics that would allow mixing of Parcels and other stats, which would be even more interesting when bounded.

Idling Report

After 9 days of inactivity, Murphy idles out. Quorum remains at 6.

Saturday, May 04, 2013

Unidle

I wish to be unidled please.

Time Spiral

Time Advances.

Friday, May 03, 2013

joining

i wish to join the game

Thursday, May 02, 2013

Proposal: Time Heals All

Reaches quorum and passes 8-0 -Larrytheturtle

Adminned at 03 May 2013 15:41:23 UTC

Add to the text of the rule “Feuds” the following:

If time is advanced three times without any of the nobles involved in a feud taking an action allowed by the rule “Acts of War,” then that feud ends.

Idea about ending feuds? That’d be at least 6 days without anyone taking action.

Proposal: Infinite Parcels Aren’t Cheap

Passes by Quorum, 6-1—Clucky

Adminned at 03 May 2013 15:23:02 UTC

If there exists no Rule “Relinquishment” create it as a sub-rule of “Obtainment”.
Amend the text of the Rule “Relinquishment” to the following:

A Noble may Relinquish any Title they hold by making it an Abeyant Title, and updating the gamestate accordingly. A Noble gains 6 Wealth upon Relinquishing a Dukedom, 5 Wealth upon Relinquishing an Earldom, and 4 Wealth upon Relinquishing a Barony.

What about this? No possible abuse, though it makes higher level Titles a bit weak in gain.

Full Circle

Time Advances.

Wednesday, May 01, 2013

Proposal: Infinite parcels are bad

self killed—Clucky

Adminned at 03 May 2013 15:22:19 UTC

If there is not a subrule of “Obtainment” entitled “Relinquishment” create one. Replace the test of the subrule “Relinquishment” with:

A Noble may Relinquish any Title they hold by making it an Abeyant Title. A Noble gains 9 Wealth for Relinquishing a Dukedom, 6 Wealth for Relinquishing an Earldom, and 3 Wealth for Relinquishing a Barony. They must then transfer 1 wealth to any Noble which holds Lordship over that Title.

Need to nerf the price you can sell stuff for, otherwise someone with no Earldoms can get parcels for free. This would let them buy parcels at two instead of 3, but like whatever. Don’t want to make it too weak, right?

Proposal: Relinquishment

Can’t Enact at 1-6 and Fails. -RaichuKFM

Adminned at 02 May 2013 15:55:26 UTC

Enact a new subrule entitled of “Obtainment” entitled “Relinquishment”:

A Noble may Relinquish any Title they hold by making it an Abeyant Title. A Noble gains 12 Wealth for Relinquishing a Dukedom, 8 Wealth for Relinquishing an Earldom, and 4 Wealth for Relinquishing a Barony.

Makes Titles more Dynamic, gives quick cash with long-term price, and allows for escape if your Lords’ Knights are too strong.