Thursday, February 28, 2019

Proposal: More Monsters

Times out, 2-3. Failed by pokes.

Adminned at 04 Mar 2019 12:03:51 UTC

Add a new Monster to the Bestiary’s List of Monster Types with the following attributes:
Name: Bunny
Hit Points: 4
Frequency: 8
Ecology: Overgrown Forest, Labyrinthine Canyon
Spoils: Meat (3), Rabbit’s Foot (8)
Description: Mostly harmless, but also very tasty.

Add another Monster to the same list with the following attributes:
Name: Troll
Hit Points: 8
Frequency: 5
Ecology: Dank Cave, Eldritch Ruin
Spoils: Monster Guts (4), Spit (5), Club (6)
Description: There are some things you can’t share without ending up liking each other, and knocking out a twelve-foot troll is one of them.

Format these Monster entries according to the current standards, ignoring Description if necessary.

Add the following to the Marketplace’s List of Items:

=== Rabbit’s Foot ===
Good luck, unless you’re trying to avoid weird looks.
*During each Hunt, an Adventurer with this item may re-roll one die once, either for attacking or scavenging.

=== Spit ===
Gooey monster saliva, with a slightly corrosive property.

=== Club ===
A crude, heavy, wooden weapon
*Attack Power: 2
*Can only be used by an Adventurer with might 2 or higher

=== SpikeStick ===
A local favorite in weaponry, made by fashioning poisonous spikes to a wooden club.
*Attack Power: 5
*Can only be used by an Adventurer with might 2 or higher

=== Acidic Paste ===
A contraband corrosive concoction commonly cultivated for claiming creatures’ items.
*Scavenging Power: 8
*Destroy after use
*An Adventurer with this item in their Inventory may not travel to the Town
*May not be given to other Adventurers

Add the following to the Marketplace’s List of Trades:

*1 Spit → 10 coins
*1 Spit + 1 Purple Ichor → 1 Acidic Paste
*1 Club + 1 Poisonous Stinger + 10 coins → 1 SpikeStick
*1 Rabbit’s Foot → 15 coins

If the Proposal “Level Up!” has not passed, remove the might requirements from the Club and SpikeStick Item descriptions.

Back to a couple Dragonwood creatures. SpikeStick is a strong weapon, but difficult to make.

Proposal: Level Up!

Became popular 4 to 0. Enacted by Derrick.

Adminned at 02 Mar 2019 22:03:16 UTC

Add a new section to the Dynastic rules titled “Levels” with the following text:

Each Adventurer has a Level tracked in the GNDT, which is an integer defaulting to 1. Each Adventurer also has Experience, Magic, and Might, each numbers tracked in the GNDT defaulting to 0.
An Adventurer’s Exp Goal is ten times their level. At any time, if an Adventurer’s Experience is equal to or greater than their Exp Goal, they may subtract their Exp Goal from their Experience to increase their Level by 1.
Whenever an Adventurer increases their Level, they may increase either their Magic or Might by 1.


In the Hunting section, add the following underneath “Remove the Target from the list of monsters in the Wilds it is in.”:

***Increase the Hunting Adventurer’s Experience by the target’s hit points.
***Increase the Experience of any Adventurer who contributed Support to this Hunt by half the target’s hit points, rounding down.


Also in the Hunting section, add the following after “Increase the Strength by the Hunting Adventurer’s support.”:

*Increase the Strength by the Hunting Adventurer’s might.


Add a new item to the list of Items in the Marketplace:

=== Summoning Pebble===
A small magic rock that, with the right incantation, can bring items out of defeated monsters.
*Scavenging Power: 2
*Can only be used by an Adventurer with Magic 1 or higher.


Add the following to the Marketplace’s List of Trades:

30 coins → 1 Summoning Pebble

Adding some reward for beating Monsters aside from items, making a small incentive to Support others, and opening the door to Magic items or possibly spells.

Proposal: Spawn of Shelob

Popular 4 to 0. Enacted by Derrick.

Adminned at 02 Mar 2019 21:37:06 UTC

Add to the Bestiary a monster with the name “Giant Spider”, a hit point value of 3, a freqency of 8, an ecology of “overgrown forest, dank cave, Labyrinthine Canyon”, and a spoils of spider silk (4), spider silk (4)

Add an item to the market place with the name “Spider silk”, a description of “sticky strands secreted by a monsterously large arachnid”, and zero modifiers

Add an item to the market place with the name “Spider Netting”, a description of “a stick net for trapping prey”, and the modifiers:

* Scavenging Power: 3
* Destroy after use

Add a trade to the marketplace with a cost of 1 spider silk, 5 coins and a good of “Spider Netting”

Add a trade to the marketplace with a cost of 1 spider silk and a good of 3 coins

Player Shuffling

At the same time that Oracular Rufio unidles, 9spaceking idles after 7 days of inactivity. Quorum remains 4.

Thursday, February 28, 2019

I would like to be unidled

Hey all!  Glad to see Cuddlebeam isn’t here.  I would like to play again.

Proposal: Monsters deserve descriptions too

Not popular after 48 hours. Failed by Derrick.

Adminned at 01 Mar 2019 21:14:20 UTC

In “Monsters”, amend the paragraph beginning “In the Bestiary” to read:

In the Bestiary, there is a list of monster types. Each monster type has a name, a description, a hit point value which is a positive integer, a frequency, which is an integer between 1 and 10, an ecology, which is a list of Wilds, and a list of spoils, which is a list of items paired with a drop rate, which is an integer between 1 and 10. Names are tracked as headings, descriptions are tracked as italics after the name, and the rest of the attributes are tracked as bullet points.

The Bestiary also contains a list of monsters in each wilds.

Amend the “List of Monster Types” section so that each monster’s section is formatted as such, using ASCII quotes instead of curly quotes:

===Bat===

‘’‘One of the most common creatures in the wilds. Since they are nocturnal, they prefer to sleep through the days, making them easy targets.’‘’

* Hit Points: 2
* Frequency: 9
* Ecology: All
* Spoils: Bat Wing (4), Bat Wing (4)

Give the following monsters the following descriptions:

  • Goblin:
    While they are not the most impressive prey, goblins are short and stupid, making them fairly easy to kill. If you can harvest their guts, you’re sure to get paid handsomely.
  • Wild Boar:
    While some doubt the wisdom of calling this thing a “monster”, it will charge at you and that, to a hunter, is enough reason to fight.
  • Shrieking Cockroach:
    For such a small creature, these annoying insects can really screech. This is both annoying for any living thing around it and useful if one is able to harvest it and attack others with it.
  • Man-Eating Worm:
    Some of the toughest monsters in the wild. Defeating one of these will most definitely earn an adventurer fame. Just be careful about the poision.
  • Squid Thingy:
    Just what… is this thing? Before it was encountered, no one knew these existed. And by all accounts, it shouldn’t. Caution is advised in dealing with these monsters.

If the Electric Mouse is in the list, set its description to:

The size of a housecat, these rodents are extremely excitable. They pulse with electricity every time they find something new. That includes Adventurers, in many cases. If you capture one, it becomes incredibly loyal.

Inspired by Regulating the Market, this proposal gives the opportunity for sweet flavor text and also makes the two documents of this game more uniform.

Proposal: Take Action Again!

Became popular 7 to 0. enacted by derrick.

Adminned at 01 Mar 2019 13:24:25 UTC

Create a new rule called “Action Points” that reads:

Each Adventurer has a non-negative number of Action Points (AP), tracked in the GNDT as “AP”, defaulting to 4.

Remove the second paragraph of “Locations” and replace “1 TP” in that rule with “2 AP”.

Amend “Hunting” by removing the text “they have not done so since the most recent Respawn, and” and by adding the following bullet point

*Decrease the Hunting Adventurer’s AP by 2

at the end of the list.

Change the bullet point that reads “*Set each Adventurer’s TP to 1.” to:

*Set each Adventurer’s AP to 4.

Change the following attribute of the Flying Boots:

An Adventurer in possession of these boots has their TP set to 2 on a Respawn.

to:

An Adventurer in possession of these boots can travel for 1 AP.

For each adventurer, if they have hunted since the most recent respawn, decrease their AP by 2. For each adventurer, for each time they have traveled since the most recent respawn, decrease their AP by 2.

It’s about time I reproposed this.

Wednesday, February 27, 2019

Story Post: Respawn #4

A worm and a bat appear in the caves.

A boar appears in the canyon.

A cockroach appears in the ruins.

The monsters ambush the party, some lose 3 health.

Sorry for the lack of flavor text; I’m in a time crunch.

Proposal: Sure, Why Not?

Became Popular 6 to 0. Enacted by Derrick. 4 EVC riders requested “Nerf that mouse!”

Adminned at 28 Feb 2019 12:04:41 UTC

Add a new Monster to the Bestiary’s List of Monster Types with the following attributes:
Name: Electric Mouse
Hit Points: 7
Frequency: 4
Ecology: Overgrown Forest, Eldritch Ruin, Shadow Mountain
Spoils: Pikachu (6), Lightning (5), Detective Hat (9)
Add the following to the Marketplace’s List of Items:

=== Pikachu ===
When several of these monsters gather, their electricity could build and cause lightning storms.
*An Adventurer in possession of this item has their Support set to 2 during Respawning.
*If an Adventurer loses possession of this item, decrease their Support by 2, if possible.
=== Lightning ===
An electric bolt, literally in a bottle. 
*Attack Power: 4
*Destroy after use
=== Detective Hat ===
A relic of a past dynasty, or a forced reference? That’s one case in need of solving.


Add the following to the Marketplace’s List of Trades:

*1 Lightning Bolt → 30 coins
*1 Detective Hat → 42 coins


If a quorum of EVC’s contain the phrase “Nerf that mouse!”, change both instance of “2” to “1” in the description of the Pikachu item.

You know you want to vote yes.

Proposal: Horror of the Outer Gods

Unpopular 2 to 4. Failed by Derrick

Adminned at 28 Feb 2019 12:01:25 UTC

Add a new rule titled “Eldritch Victory,” which states:

If an Adventurer has a number of Cryptic Clues in their inventory equal to Quorum, that Adventurer wins the game.

If quorum of Adventurers have a Squid Thingy Larva in their inventory, everybody loses the game.

We should start thinking about victory conditions. Unfortunately, this one is entirely dependent upon only one type of Monster.

Proposal: Regulating the Market

Popular 6 to 0. Enacted by Derrick

Adminned at 28 Feb 2019 11:56:57 UTC

In the marketplace change:
==Cryptic Clue== to ===Cryptic Clue===
And
==Squid Thingy Larva== to ===Squid Thingy Larva===

In the rule “Items” change:

Each item has the attributes described in the Marketplace.

To:

Each item has a Name, a Description, and zero or more modifiers. Names are tracked as headings, descriptions in italics after the name, and modifiers as a list of bullet points after the description. A modifier may add an attribute to it’s item by listing an attribute name and then a number, which is the value of that attribute. Rules that do not add an attribute are considered rules text that apply only to that item.

Add after “Each player has an inventory, tracked in the GNDT, which is list of items”:

A trade has a cost, which is a list of items, and a good, which is a list of items. A trade is normally written as its cost first and then its good, separated by an arrow symbol.

We have a really weird rules state in the market place right now. It was nice to start with a wild state, but I think some formality will aid in making clean proposals. And I just made a formatting mistake that’s kind of awkward.

Proposal: Suppertime

became popular 5 to 0. Enacted by Derrick

Adminned at 28 Feb 2019 11:52:58 UTC

Add the following to the List of Trades on the Marketplace page:

*1 Monster Guts + 1 Meat → Hearty Meal
*40 coins → Hearty Meal

Also on the Marketplace page, add the following to the List of Items:

=== Hearty Meal ===
Grub, chow, eats, vittles, food.
*An Adventurer may destroy this item to increase their TP by 2.

If at any time a Proposal eliminates Travel Points (TP) and establishes Action Points (AP), change the description of Hearty Meal to increase AP by 4 (instead of increasing TP by 2).

I’d like to add ways to eventually get multiple Hunts in, but not too easily.

Sunday, February 24, 2019

Proposal: Improved Exctraction

Became popular 4 to 0. Enacted by Derrick.

Adminned at 26 Feb 2019 11:20:28 UTC

In the “Hunting” section of the rules, add the following under “Remove the Target from the list of monsters in the Wilds it is in.”:

***Optionally choose up to one Tool in the Hunting Adventurer’s inventory to use.

Replace “For each item in the Target’s spoils list, generate a random number between 1 and 10. If this number is higher than that element’s drop rate, add the item to the Hunting Adventurer’s inventory.” with:

For each item in the Target’s spoils list, generate a random number between 1 and 10 and add the chosen tool’s scavenging power, if applicable. If the result is higher than that element’s drop rate, add the item to the Hunting Adventurer’s inventory.

Add the following to the end of the “Items” section:

Items with a “Scavenging Power” are considered tools.

In the Marketplace page, add the following to the description of Carving Knife:

*Scavenging Power: 1

We have ways to make defeating Monsters easier, but I would like to add a way to make collecting items easier—no one has successfully gotten Monster Bones yet, for instance.

Sunday, February 24, 2019

Proposal: Tooth and Tentacle

Popular 4-0. Enacted by Derrick.

Adminned at 26 Feb 2019 11:16:12 UTC

Add to the bestiary a monster with the name “Squid Thingy”, a hit point value of 9, a frequency of 2, an ecology of Eldrich ruins, and a spoils of “Cryptic Clue (7), Monster Guts (5), Monster Guts (5), Squid Thingy Larva (5)”

add the following items to the market place:

==Cryptic Clue==
Strange glowing runes giving fragmentary prophecies

==Squid Thingy Larva==
The juvinile stage of a squid thingy, newly lodged in its human host
*A Squid Thingy Larva” may not be given to another adventurer

Proposal: Take Action!

Self Killed. Failed by Derrick.

Adminned at 24 Feb 2019 12:25:01 UTC

Create a new rule called “Action Points” that reads:

Each Adventurer has a non-negative number of Action Points (TP), tracked in the GNDT as “AP”, defaulting to 4.

Remove the second paragraph of “Locations” and replace “1 TP” in that rule with “2 AP”.

Amend “Hunting” by removing the text “they have not done so since the most recent Respawn, and” and by adding the following bullet point

*Decrease the Hunting Adventurer’s AP by 2

at the end of the list.

Change the bullet point that reads “*Set each Adventurer’s TP to 1.” to:

*Set each Adventurer’s AP to 3.

Change the following attribute of the Flying Boots:

An Adventurer in possession of these boots has their TP set to 2 on a Respawn.

to:

An Adventurer in possession of these boots can travel for 1 AP.

For each adventurer, if they have hunted since the most recent respawn, decrease their AP by 2. For each adventurer, for each time they have traveled since the most recent respawn, decrease their AP by 2.

Rolling the two systems into one. This is similar to the way it worked before, but you can choose what you want to do with each day. Also, it is far more extensible.

Story Post: Respawn #3

The party is now well split-up. It seems each member has chosen their own path. Two adventurers sleep in town, Allo being tired from a successful hunt. Goblins and Boars lay dead in the wilds, where the rest of the party sleeps alone.

As the adventurers sleep, tiny but loud cockroaches, hitherto unseen in the wilds, surface in the cave and in the shadow of the mountain. A wild boar gets lost and wanders into the cave, and a goblin arrives from inside the ruin.

When the party wakes up, they once again feel renewed.

Friday, February 22, 2019

Proposal: Feral Creatures, the Lot of ‘Em!

became popular 6-0. 4 votes contained “I like uniformity”, constituting a quorum.Enacted by Derrick.

Adminned at 24 Feb 2019 12:17:09 UTC

Add a new Monster to the List of Monster Types with the following statistics:

Name: Man-eating Worm
Hit Points: 10
Frequency: 3
Spoils: Purple Ichor (8), Poisonous Stinger (5)
Ecology: Dank Cave, Shadow Mountain

If the Proposal “And Where to Find Them” does not pass, do not add the “Ecology” statistic.

Add the following items to the Marketplace:

===Purple Ichor===
Extremely useful for potion making, the blood of the purple Man-eating Worm is extremely valuable.

===Poisonous Stinger===
The Man-eating Worm’s main weapon; it is extremely dangerous. Handy for assassins.
*Attack Power: 2
*If they have not Hunted since the last Respawn, an Adventurer may destroy their Poisonous Stinger to remove a Monster from the same Wilds as the Adventurer.

Add the following to the List of Trades in the Marketplace:

*1 Purple Ichor -> 35 coins

If a quorum of EVC’s contain the phrase: “I like uniformity,” change all text in the Marketplace that is in quotations to italics (i.e. “What a wonderful day” -> What a wonderful day)

The last part just bothered me.

Proposal: Danger and Death

Became popular 6 to 0. Enacted by Derrick

Adminned at 24 Feb 2019 00:28:31 UTC

Create a rule named “Health”:

Each Adventurer has a Health, tracked in the GNDT, defaulting to 10.

an Adventurer whose Health is zero looses all items in their inventory and may not Hunt.

Add to the list of actions performed with Respawning:

*set the health of each adventurer in town to default.
*decrease the health of each adventurer in the wild by the number of monsters in that wild

 

Proposal: And Where to Find Them

Became popular 5-0. Enacted by Derrick

Adminned at 24 Feb 2019 00:22:28 UTC

change

Each monster type has a name, a hit point value which is a positive integer, a frequency, which is an integer between 1 and 10, and

to:

Each monster type has a name, a hit point value which is a positive integer, a frequency, which is an integer between 1 and 10, an ecology, which is a list of Wilds, and

Add to the rule “Monsters”

An ecology consisting of a list of every wild may be written as the string “All”.

in the rule “Spawning” change:

Create a monster of that type and add it to the list of monsters in a randomly chosen wilds

to

Create a monster of that type and add it to the list of monsters in wilds randomly chosen from that monster’s ecology.

In the Bestiary:
add a column to the list of monster types with the header “Ecology”
Set the ecology of Goblins and Bats to “All”
set the ecology of Wild Boars to “Overgrown Forest, Labyrinthine Canyon, Shadow Mountain”
set the ecology of Shrieking Cockroachs to “Dank Cave, Labyrinthine Canyon, Eldritch Ruin”

Lets make monsters show up in locations!

Thursday, February 21, 2019

Proposal: Economic opportunity zone

Reaches quorum, 5-0. Enacted by pokes.

Adminned at 22 Feb 2019 00:51:46 UTC

On the Marketplace page, create a new top level section called “List of Trades”, and move all bullet points that are underneath a bullet labelled “Trades:” to a list in that section, removing duplicates.

Should make proposals cleaner and (IMO) be easier to read.

Proposal: Flying around

Reaches quorum, 5-0. Enacted by pokes.

Adminned at 22 Feb 2019 00:49:14 UTC

Add to the Marketplace:

===Flying Boots===
“A pair of magical winged boots.”

* An Adventurer in possession of these boots has their TP set to 2 on a Respawn.
* Trades:
** 2 bat wing + 50 coins → 1 Flying Boots

Under the “Coins” and “Monster Bones” items’ list of trades, add the following:

2 bat wing + 50 coins → 1 Flying Boots

 

Proposal: A way to strategize combat

Fewer than quorum not voting against, 1-4 (+ 1 unresolved def.) Failed by pokes.

Adminned at 22 Feb 2019 00:46:46 UTC

I propose the following rule be added to “Hunting”:

Each hunter has health tracked in GNDT, defaulting to 7 health. A hunter may choose to challenge the monster instead of the normal hunting method. When challenging a monster, the hunter and the monster take turns attacking each other (but only actually execute their attack when their speed says so). The hunter chooses from the following attacks: Strike (speed 2, attack 5 damage), Push (speed 5, attack 2 damage), and Guard (speed 1, attack 4 damage, protect from 1 damage from each attack until you retaliate). The monster has a random speed value from 1 to 6, and attack from 1 to 3 (this value is boosted by 1 if speed is 1) damaging the hunter’s life). If their speeds are equal, the hunter attacks first. If their speeds differ by more than 3, the faster character attacks again (this cannot occur more than twice). If a hunter loses during a challenge, they respawn and cannot hunt for at least 4 hours.

The advantages of challenging a monster is greater reaps. Instead of rolling a die from 0 to 10, a hunter rolls 5 to 10, should they successfully kill the monster.

Tuesday, February 19, 2019

Proposal: La Cucaracha

Reaches quorum, 5-0. Enacted by pokes.

Adminned at 21 Feb 2019 02:50:57 UTC

Add a new Monster to the List of Monster Types with the following stats:
Name—Shrieking Cockroach
Hit Points—3
Frequency—9
Spoils—Shriek (4), Shriek (4), Shriek (4)

Add to the marketplace:

===Shriek===
“An enchanted shriek that can be captured in a jar. It grows louder and more chilling with each surface it echoes off.”

* Attack Power: 3
* Destroy after use
* Can only be used by an Adventurer in Dank Cave or Labyrinthine Canyon

 

I am interested to see how Location-specific or one-time-use items play out.

Monday, February 18, 2019

Ready for the Hunt

I would like to be unidled.

Proposal: Punching monsters 2

Reaches quorum, 5-0. Enacted by pokes.

Adminned at 21 Feb 2019 02:47:56 UTC

Amend “Items” by adding the following paragraph:

Items with an “Attack Power” attribute are considered weapons.

Amend “Hunting” by replacing the list describing the Hunt action with:

* Choose one Monster or other Adventurer in the same Wilds as them; this is the Target.
* Optionally choose a weapon in the Hunting Adventurer’s inventory to use.
* Generate a random number between 1 and 10 in the GNDT, specifying the Target and the weapon, if applicable, in the associated GNDT comment. This is the Strength.
* Increase the Strength by the weapon’s attack power, if applicable.
* Increase the Strength by the Hunting Adventurer’s support.
* If the Target is a Monster:
** If the Strength is greater than or equal to the Target’s hit points:
*** Remove the Target from the list of monsters in the Wilds it is in.
*** For each item in the Target’s type’s spoils list, generate a random number between 1 and 10. If this number is higher than that element’s drop rate, add the item to the Hunting Adventurer’s inventory.
** Set the Hunting Adventurer’s Support to 0.
* If the Target is another Adventurer:
** Add the Strength to that Adventurer’s Support.

Add to the marketplace:

=== Bone Club ===

‘‘A weapon-smith can carve a club out of bone. Because they’re incredibly heavy, they really pack a punch.’‘

* Attack Power: 3
* Trades:
** 1 Monster Bone + 15 coins → 1 Bone Club

Under the “Coins” and “Monster Bones” items’ list of trades, add the following:

1 Monster Bone + 15 coins → 1 Bone Club

Change the content under the carving knife’s heading to:

‘‘A handy tool for butchers and hunters alike.’‘

* Attack Power: 1
* Trades:
**1 Small Tusk + 10 coins → 1 Carving Knife

Replace all instances of “1 Small Tusk + 15 coins → 1 Carving Knife” in the marketplace with “1 Small Tusk + 10 coins → 1 Carving Knife”

Redoing my previous proposal. I want there to be uses for items beyond “getting coins because money woo”

Story Post: Respawn #2

When Adventurer pokes jumps out of a bush to attack a goblin, the entire camp flees. Some to the caves, some to the canyon, some to the mountain, and some to the ruins. In the frenzy, Adventurer Zaphod swings wildly, knocking a bat out of the sky. Most of the party goes back to town, but some run in pursuit of the goblins. The party later hears rumors that Adventurer Allo had some success with a bat.

As the party sleeps, a boar finds itself in the forest and one of the goblins from the camp found a friend in the shade of the mountain.

When the party wakes up, they feel revitalized.

Sunday, February 17, 2019

Proposal: Gifts That Keep On Giving

Reaches quorum, 4-0. Enacted by pokes.

Adminned at 19 Feb 2019 00:53:48 UTC

Add the following under the “Items” section of the Ruleset:

At any time, an Adventurer may Give any number of items by deleting them from their inventory and adding those same items to another Adventurer’s inventory.

 

This time, it’s for real.

Proposal: Free the means of travel

Reaches quorum, 4-1, with the “Mobility Now!” rider not included. Enacted by pokes.

Adminned at 18 Feb 2019 11:29:11 UTC

If a quorum of EVC’s on this Proposal contain the text “Mobility Now!”, consider [DTP] in this Proposal to mean 2. Otherwise, consider it to mean 1.

Replace the text of “Locations” after the first paragraph with:

Each Adventurer has a non-negative number of Travel Points (TP), tracked in the GNDT as “TP”, defaulting to [DTP].

At any time, an Adventurer may spend 1 TP to change their Location to any other.

Add to the list of actions for Respawning:

* Set each Adventurer’s TP to [DTP].

Set each Adventurer’s TP to [DTP].

This is less confusing to me than Travel Plans.

Sunday, February 17, 2019

A Little Something For Your Troubles

Add the following under the “Items” section of the Ruleset:

At any time, an Adventurer may Give any number of items by deleting them from their inventory and adding those same items to another Adventurer’s inventory.

This allows for trades, whether to exchange items or incentivize Support.

Proposal: Wild Boars

Reaches quorum, 4-0. Enacted by pokes.

Adminned at 18 Feb 2019 11:23:38 UTC

Add a new monster to the List of Monster Types with the following stats:
Name—Wild Boar
Hit Points—4
Frequency—6
Spoils—Small Tusk (6), Small Tusk (6), Meat (5)

Add to the marketplace:

===Carving Knife===
“A handy tool for butchers and hunters alike. Once per Hunt, if an Adventurer has a Carving Knife in their inventory, they may add 1 to the value of a valid spoil roll. They must specify which spoil roll they wish to increase before rolling.”

* Trades:
**1 Small Tusk + 15 coins → 1 Carving Knife

===Small Tusk===
“A pointy tooth, not particularly impressive, but a useful material to some tool makers.”

*Trades:
**1 Small Tusk → 2 coins
**1 Small Tusk + 15 coins → 1 Carving Knife

===Meat===
“A tasty source of protein from a monster of the less sentient variety.”

*Trades:
**1 Meat → 5 coins

Add the following three entries to the bulleted list of trades under “Coins”:

1 Meat → 5 coins
1 Small Tusk → 2 coins
1 Small Tusk + 15 coins → 1 Carving Knife

 

Another creature from Dragonwood.

Saturday, February 16, 2019

Proposal: As fun as punching monsters is…

Times out, 2-2. Failed by pokes.

Adminned at 18 Feb 2019 11:19:06 UTC

Amend “Items” by adding the following paragraph:

Items with an “Attack Power” attribute are considered weapons.

Amend “Hunting” by

  1. creating a new bullet point after the one beginning “Choosing one Monster” with the following:
    Optionally choose a weapon to use.
  2. appending to the bullet point beginning “Generate a random number” the following sentence:
    Establish this as the strength.
  3. creating a new bullet point after that one with the following:
    Increase the strength by the weapon’s Attack Power, if specified.
  4. replacing the text “If the generated number” with:
    If the strength

Add to the marketplace:

=== Bone Club ===

‘‘A weapon-smith can carve a club out of bone. Even though they’re incredibly heavy, they really pack a punch.’‘

* Trades:
** 1 Monster Bone + 5 coins → 1 Bone Club

Under the “Coins” and “Monster Bones” items’ list of trades, add the following:

1 Monster Bone + 5 coins → 1 Bone Club

I had to worm around the current two proposals’ effects to get this one to work as I intended, but oh well.

Proposal: The Wild Wild Wildernesses

Reaches quorum, 4-0. Enacted by pokes.

I and Zaphod were at “The Wilds”; as this is now invalid, I moved us to the default (Town), but it’s not obvious to me this is correct.

Adminned at 17 Feb 2019 13:12:37 UTC

In the ruleset change:

Each Adventurer has a location tracked in the GNDT, which is either “Town” (the default) or “The Wilds”.

To:

Each Adventurer has a location tracked in the GNDT, which is one of: “Town” (the default), “Overgrown Forest”, “Dank Cave”, “Labyrinthine Canyon”, “Shadow Mountain” or “Eldritch Ruin”. Each location other than Town is considered tobe a “Wilds”.

The Bestiary also contains a list of monsters in the wilds.

to

The Bestiary also contains a list of monsters in each wilds.

Create a monster of that type and add it to the list of monsters in the wilds.

to

Create a monster of that type and add it to the list of monsters in a randomly chosen wilds.

and they are located in the Wilds

to

and they are located in a Wilds

Choosing one Monster in the Wilds

to

Choosing one Monster in the same Wilds as them

Choosing one Monster or other Adventurer in the Wilds

to

Choosing one Monster or other Adventurer in the same Wilds as them

Remove the Target from the list of monsters in the Wilds.

to

Remove the Target from the list of monsters in the Wilds it is in.

For each monster in list of monsters in the wilds when this proposal passes, add it in the list of monsters for a randomly chosen wilds.

Proposal: Adventurers, assemble!

Reaches quorum/times out, 4-0. Enacted by pokes.

Adminned at 17 Feb 2019 13:02:41 UTC

Add to the beginning of “Hunting”:

Each Adventurer has a numerical Support, tracked in the GNDT under the heading “Sup”, defaulting to 0.

Replace the bulleted list defining a Hunt with:

* Choosing one Monster or other Adventurer in the Wilds; this is the Target.
* Generate a random number between 1 and 10 in the GNDT, specifying the Target in the associated GNDT comment.
* If the Target is a Monster:
** If the generated number, plus the Hunting Adventurer’s Support, is greater than or equal to the Target’s hit points:
*** Remove the Target from the list of monsters in the wilds.
*** For each item in the Target’s type’s spoils list, generate a random number between 1 and 10. If this number is higher than that element’s drop rate, add the item to the Hunting Adventurer’s inventory.
** Set the Hunting Adventurer’s Support to 0.
* If the Target is another Adventurer:
** Add the generated number to that Adventurer’s Support.

Add to the bulleted list defining Respawning:

* Set every Adventurer’s Support to 0.

Friday, February 15, 2019

Proposal: Back and Forth

Reaches quorum/times out, 4-0. Enacted by pokes.

Adminned at 17 Feb 2019 13:00:37 UTC

If The Trading Post has not been enacted, this proposal has no effect.

Replace the text of “Locations” with the following:

Each Adventurer has a location tracked in the GNDT, which is either “Town” (the default) or “The Wilds”.

Adventurers can post a Travel Plan (TP) at any point by creating a blog comment on the most recent Respawn post describing a valid Location they wish to travel to.

An Adventurer can act on a TP that they have posted by changing their Location to the Location specified in that TP. They can only do so if:

* it is their most recent TP before the most recent Respawn, and
* they have not acted on a TP since the most recent Respawn.

Dynastic actions contingent on Location cannot be taken by an Adventurer if they can act on a TP.

Per pokes’ comment on “The Trading Post”, this would add usage to Locations. This also requires destinations to be announced in advance, which I think adds a bit of interest. Now, you would have to watch how much time you spend in Town in case a rare monster shows up in the Wilds.

Story Post: The First Respawn

Just over the hill, a goblin camp is spotted. Five goblins huddle around a fire, and four bats are roost in the trees surrounding the fire.

Proposal: The Trading Post

Reaches quorum, 4-0. Enacted by pokes.

Adminned at 15 Feb 2019 11:46:23 UTC

Create a new rule called “Locations” with the text:

Each Adventurer has a location tracked in the GNDT, which is either “Town” (the default) or “The Wilds”. Adventurers can change their location at any time.

Create a new rule called “Items” with the text:

The [[Marketplace]] page is ordained for Item Tracking.

In the Marketplace, there is a list of item types. Each item has the attributes described in the Marketplace.

Each player has an inventory, tracked in the GNDT, which is list of items. If trades of items are specified in the Marketplace, players can destroy the set of items on the first side of the trade to gain the set of items on the other side if and only if they are located in the Town.

Replace the final bullet point in the list in “Hunting” with the following:

*If the generated number is greater than or equal to the Target’s hit points:
**Remove the Target from the list of monsters in the wilds.
**For each item in the Target’s type’s spoils list, generate a random number between 1 and 10. If this number is higher than that element’s drop rate, add the item to your inventory.

In “Monsters”, replace:

a frequency, which is an integer between 1 and 10

with

a frequency, which is an integer between 1 and 10, and a list of spoils, which is a list of items paired with a drop rate, which is an integer between 1 and 10.

Create a new page on the wiki called “Marketplace” with the following text:

== List of Items ==

=== Coins ===

‘‘Fashioned out of pure copper, these are the official currency of the entire civilized world.’‘

*Trades:
**1 bat wing → 3 coins
** 1 bone → 15 coins
** 1 monster guts → 20 coins

=== Bat Wing ===

‘‘Thin and delicate, these wings are rather easy to salvage. They’re not extremely useful, but they fetch a decent price.’‘

*Trades:
**1 bat wing → 3 coins

=== Monster Bones ===

‘‘Famously dense, monster bones are great for making weapons and for fertilization.’‘

* Trades:
** 1 bone → 15 coins

=== Monster Guts ===

‘‘They look and smell disgusting, but if you can stand the scent long enough to get them to a trading post, they’ll fetch a high price, as many see them as a delicacy.’‘

* Trades:
** 1 monster guts → 20 coins

Add a column to the table in the Bestiary with the heading “Spoils”. Set the bat’s spoils to “Bat Wing (4), Bat Wing (4)” and set the goblin’s spoils to “Monster Bones (7), Monster Guts (5)”

I’m still getting used to the BlogNomic ruleset writing style, so please tell me how I did with that. Again, this is intentionally barebones. The flavor text of the items contain minor spoilers for later plans.

Proposal: One hunt per customer

Reached quorum 4 votes to 0. Enacted by Kevan.

Adminned at 15 Feb 2019 09:11:19 UTC

Replace the text of the rule “Hunting” with:

If they have not done so since the most recent Respawn, and they are located in the Wilds, Adventurers can Hunt by performing the following atomic action:

* Choosing one Monster in the Wilds; this is the Target.
* Generate a random number between 1 and 10 in the GNDT, specifying the Target in the associated GNDT comment.
* If the generated number is greater than or equal to the Target’s hit points, remove the Target from the list of monsters in the wilds.

Someone might try to “Hunt for a Bat” and “Hunt for a Goblin” as two separate actions that don’t conflict under “if they have not done so…”, or roll first and then specify the biggest target that they are able to take down.

let me join back in! :)

This dynasty seems to have an interesting idea with adventurer and monsters, I’m hoping to introduce some cool non-RNG battle mechanics which could be cool

Proposal: Non-Player Characters [Appendix]

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 15 Feb 2019 09:10:12 UTC

To the rule “Spelling”, add:-

* The terms “Adventurer” and “Player” are synonyms.

Replace “player” with “Adventurer” throughout the dynastic ruleset.

There are two instances of this mistake being made in the last week (last dynasty’s being a clause which arguably meant that the new-player accusation count didn’t apply). Maybe it’s worth putting it in the appendix.

Lost in the Woods

Luther&Locke idles out after a week’s inactivity. Quorum remains 4.

Thursday, February 14, 2019

Proposal: The Grand Hunt

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 14 Feb 2019 20:43:24 UTC

Create a new rule called “Monsters” with the text:

The [[Bestiary]] page is ordained for monster tracking.

In the Bestiary, there is a list of monster types. Each monster type has a name, a hit point value which is a positive integer, a frequency, which is an integer between 1 and 10. The Bestiary also contains a list of monsters in the wilds.

Create a new rule called “Spawning” with the text:

The following atomic action is called Spawning:

* Randomly choose a monster type from the list with the probability for each being that type’s frequency over the sum of all types’ frequencies.
* Create a monster of that type and add it to the list of monsters in the wilds.
* The Dungeon Master can only perform this action as described elsewhere in the ruleset.

If they have not done so in 70 hours, the Dungeon Master should perform the following action, called Respawning:

* Establish the ideal monster population (IMP) as the number of active players plus two.
* If there are a number of monsters in the wilds is equal to or greater than the IMP, create a blog post to this effect and skip the rest of the steps.
* Otherwise, spawn monsters until the number of monsters in the wilds is equal to the IMP and create a blog post describing all monsters created in this step.

Create a new rule called “Hunting” with the text:

If they have not done so since the most recent Respawn, and they are located in the Wilds, Adventurers can Hunt for a Target by performing the following atomic action:

* Generate a random number between 1 and 10.
* If the generated number is greater than or equal to the Target’s hit points, remove the Target from the list of monsters in the wilds.

Create a new page on the wiki called “Bestiary” with the text:

== Monsters in the Wilds ==

*

== List of Monster Types ==

{| class="wikitable"
! Name !! Hit Points !! Frequency
|-
| Bat || 2 || 9
|-
| Goblin || 5 || 5
|}

This is loosely based on a game called “Dragonwood”. If it seems a bit barren, that’s intentional. I do have a vision for where I would like this dynasty to go, but I want to see how it naturally evolves.

Ascension Address: The Untamed Wilds

A party of adventurers arrives in a town at the edge of civilization. What lies beyond is an endless wilderness. Very little is known about it other than that it is very large and very dangerous. Many claim it’s full of ferocious monsters.

Most people would stay as far away from such a place as possible. But not our intrepid friends. Each member of the party has their own motivation for braving the Wilds. But who will return to tell of their exploits is yet to be decided.

Repeal all Dynastic Rules. Replace “Detective” with “Adventurer” and “Chief” with “Dungeon Master”.

Murder They Wrote

Now that victory has been locked down, here’s a thread for post-game discussion.

Tuesday, February 12, 2019

Declaration of Victory: Joshua Chamberlain’s Confession

Reached quorum 4 votes to 0 after 12 hours. Enacted by Kevan.

Adminned at 13 Feb 2019 08:50:49 UTC

Joshua knew it would be a fool’s errand to attempt an escape from a Chamberlain house crawling with cops and detectives, so instead he just stood there as he waited to be handcuffed and hauled away, relatives gawking in disbelief.

Joshua would later confess to the crime:

“Yes, I killed him. Can you blame me? He only married his first wife for love. The rest he married for money, or in my mother’s case, political influence. My mother was decades younger than him, but after Anne and I were born, he divorced my mother. I was six years old. I hardly remember her, and poor Anne only knows what I told her.

“I had to do it. Not because of something he did to me—in fact, I had a nice, luxurious life in Chamberlain house—but because of what he did to all of his wives and his children, and because of what he would do if he was still alive.

“It was easy to slip the poison into his glass of red wine as I visited. The old fool likes his wine red and old, so I didn’t have to worry about him seeing or smelling it. It took an hour or two, but he eventually died in the Billiard Room.

“Anyway, it had to be done. Lock me up if you want. I stand by my decision.”

Meanwhile, the guests congratulated the detective Trigon on his discovery. Each time someone did so, he would politely thank them, but deflect the blame. “Half the work was done by my sidekick, pokes. I was just double-checking.”

J’accuse…!

This is an accusation.

Joshua was the killer. He did it with poison in the Billiard Room for the purpose of revenge.

Search #11

The butler, Cartlesham, serves the house’s guests with strong coffee as the investigations continue into the night.

Update: Seven clues were found. It becomes Public Knowledge over coffee that Isabel is not the murderer.

Sunday, February 10, 2019

Proposal: Speedy discovery

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 12 Feb 2019 12:21:43 UTC

If the Chief has not voted for or deferential on this proposal, the rest of it has no effect.

In “If the Chief has not done so in the past 46 hours”, replace 46 with 22.

In “A Sluggish detective may only change their Location once in any 54-hour period”, replace 54 with 36.

Seems like the dynasty has hit a rhythm here.

Search #10

Unattended candles begin to gutter and smoke in the dining room.

Update: Five clues are found. It becomes Public Knowledge that Fire was not the method of the murder.

Friday, February 08, 2019

Proposal: Bedtime of a Chamberlain

Times out at 1-3. Failed by pokes.

Adminned at 10 Feb 2019 15:02:58 UTC

As a bullet point under “Move all Restless Detectives to random Locations.” add:

If this Search is the eleventh through the fourteenth Search, move all Detectives whose Location is one of the Murderer Possibilities to a random Location that is not one of the Murderer Possibilities.

It’s 1 AM already? Maybe we should let the Chamberlains rest a while.

Proposal: A few more traits

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 09 Feb 2019 08:22:16 UTC

Add to the list of traits:

* Sluggish (Negative) A Sluggish detective may only change their Location once in any 54-hour period.

and:

* Intimidating (Positive) Affects Discovery.

Add to the list of bullet points under “Establish the Target’s gullibility as:”

* 0 if the target is an Intimidating Detective whose Location is any of the Possibilities of the Murder’s Murderer.

Search #9

The grandfather clock gives a single, echoing chime.

Update: Eight clues are found. Public Knowledge is that Robert is not the Murderer.

Wednesday, February 06, 2019

Proposal: Echo Tango Charlie

Reached quorum 6 votes to 0. Enacted by Kevan

Adminned at 07 Feb 2019 08:59:01 UTC

In “Accusations”, replace “which is a blog post that names one Possibility for each of the four Qualities of the Murder” with:-

which is a blog post that names one Possibility for each of the four Qualities of the Murder, and which does not name the same four Possibilities as an earlier Accusation

Unless I’m missing something, there’s nothing stopping a Detective from repeating someone else’s Accusation, and (if it’s correct) also winning.

Search #8

An owl hoots.

Update: Five clues are found. It becomes Public Knowledge that Politics is not the motive of the murder.

Tuesday, February 05, 2019

Proposal: Accusations 3

Reaches quorum, 5-0 (with imperial def. becoming for, then regular def. becoming for). Enacted by pokes.

Adminned at 06 Feb 2019 12:47:55 UTC

Create a new rule, “Accusations”:

The number of allowed Accusations is 1.

If a Detective has done so fewer times in this dynasty than the number of allowed Accusations, they may publish an Accusation, which is a blog post that names one Possibility for each of the four Qualities of the Murder. Within 48 hours, the Chief shall comment on the Accusation stating whether all four Qualities in the Accusation are correct. If a Detective has submitted an Accusation and all four Qualities have been confirmed to be correct:
* If they do not have the Sidekick trait, they have achieved victory.
* If they do have the Sidekick trait, they may then specify in a comment on the Accusation that another Detective should achieve victory; the first Detective named in this way has then achieved victory.

If no player can publish an Accusation, the Chief can amend this rule to increment the number of allowed Accusations by 1.

When a player joins or deidles, for the purposes of this rule, they are considered to have published a number of Accusations equal to the number of allowed Accusations.

With more changes wished for in Accusations 2.

Tuesday, February 05, 2019

New Player Joining

Hello! I just got here. I’m excited to join the game!

Proposal: Accusations 2

Self-killed. Failed by pokes.

Adminned at 05 Feb 2019 23:09:18 UTC

Create a new rule, “Accusations”:

The number of allowed Accusations is 1.

If a Detective has done so fewer times in this dynasty than the number of allowed Accusations, they may publish an Accusation, which is a blog post that names one Possibility for each of the four Qualities of the Murder. Within 48 hours, the Chief shall comment on the Accusation stating whether all four Qualities in the Accusation are correct. If a Detective has submitted an Accusation and all four Qualities have been confirmed to be correct, they have achieved victory (unless they have the Sidekick trait, in which case they may specify in a comment on the Accusation that another Detective should achieve victory; the first Detective named in this way has then achieved victory.)

If no player can publish an Accusation, the Chief can amend this rule to increment the number of allowed Accusations by 1.

When a player joins or deidles, for the purposes of this rule, they are considered to have published a number of Accusations equal to the number of allowed Accusations, minus 1.

Fixing some of the issues we had with Trigon’s Accusations, and also the Dynasty itself is more mature now. A difference that might be hard to notice at first reading: the Chief should comment only on whether all qualities are correct, instead of giving the number that are correct.

Proposal: Warp Zone

Reaches quorum, 4-1 (with 1 imperial deferential becoming a for). Enacted by pokes.

Adminned at 05 Feb 2019 23:08:07 UTC

Replace the subrule “Revolving Door” with:

Each Detective may optionally have their own Warp Phrase, encouraged to be added to this Rule by Proposal. If the most recent change of Location for a Detective (“the Warper”) was made with a GNDT comment that included their Warp Phrase (with matching capitalization and punctuation), then any Detective (or the Chief) may move the Warper back to their previous Location.

Warp Phrases are:
* Allo: “......”
* derrick: “Yes, yes, its relevant.”
* pokes: “I don’t remember every single clue the next day.”
* Trigon: “What’s that? Of course I was searching for clues in there!”
* Zaphod: “Sure I’m a high school detective, so what?”

Why just Trigon? Let’s get weird with this.

Proposal: Lounge Wizard

Reaches quorum, 4-0 (1 def.) Enacted by pokes.

Adminned at 05 Feb 2019 02:12:00 UTC

Add a subrule to “Locations” called “Revolving Door”:-

If the most recent change of Location for the Detective named Trigon was made with a GNDT comment that included the phrase “What’s that? Of course I was searching for clues in there!”, then any Detective (or the Chief) may move the Detective named Trigon back to the previous Location of the Detective named Trigon.

The Detective named Trigon may repeal this rule at any time.

Per conversation on Slack, Trigon is somehow hitting a GNDT bug that causes an old move-to-Lounge order to be resubmitted occasionally.

Sunday, February 03, 2019

Search #7

The hallway grandfather clock whirrs and chimes the half hour, and the searches continue…

Update: Four clues were found. It becomes Public Knowledge that Jealousy was not the Motive of Morgan Chamberlain’s murder.

Saturday, February 02, 2019

Proposal: Whisky in the Filing Cabinet

Reaches quorum, 4-0. Enacted by pokes.

Adminned at 03 Feb 2019 11:57:09 UTC

Change the bulleted list in “Searching” to:-

* Post a blog entry announcing that a Search is in progress.
* Move all Restless Detectives to random Locations.
* For each Detective, Investigate with them as the Target.
* Any Genius Detective who is Roaming and who has not already had an Insight this dynasty has an Insight: upon doing so, they find four Clues.
* Select a random Disproof Possibility. Establish this as the Public Knowledge.
* If any Clumsy Detectives were informed that Clues were Disproofs during this Search, then the Possibilities of those Clues are established as the Accidental Noises for this Search.
* Edit the first blog entry to announce that a Search has occurred, how many Clues were found during it, the Accidental Noises for this Search (if any) and the Public Knowledge.

Restoring the Clumsy and Team Work effects erased by the previous proposal, and tidying up the wording a bit. (“Public” is maybe less loaded a term than “Team”.)

Friday, February 01, 2019

Proposal: Thread of the lock… I mean Plot

Reached quorum 4 votes to 0. Enacted by Kevan.

Adminned at 02 Feb 2019 22:34:02 UTC

Change the bulleted list in “Searching” to read:

*Post a blog entry announcing that a Search is in progress.
*Move all Restless Detectives to random Locations.
*For each Detective, Investigate with them as the Target.
*Any Genius Detective who is Roaming and who has not already had an Insight this dynasty has an Insight: upon doing so, they find four Clues.
*Edit the first blog entry to announce that a Search has occurred, and how many Clues were found during it.

 

Provides visibility on the time when detectives should not change their location or make deals based on location changes.

Search #6

Night deepens and a thick fog begins to fill the lawns and gardens of the mansion. Five clues are found.