Thursday, January 31, 2019

Proposal: Fugue Trait

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 02 Feb 2019 22:32:29 UTC

Replace “A Detective may give themselves one or more Traits at any time, so long as they always have an equal number of Positive and Negative Traits.” with

A Detective may give themselves one or more Traits at any time, so long as this results in them having an equal number of Positive and Negative Traits.

A nitpick: a Detective with unbalanced Traits (which is possible if some Traits have been Diminished) cannot legally acquire a new Positive Trait as they will not “always have an equal number of Positive and Negative Traits” during the entirety of that action.

Proposal: Team Work

Reached quorum 4 votes to 0. Enacted by Kevan.

Adminned at 02 Feb 2019 22:29:27 UTC

In “Searching”, between “Any Genius Detective who is Roaming and who has not already had an Insight this dynasty has an Insight: upon doing so, they find four Clues” and “Post a blog entry announcing that a Search has occurred, and how many Clues were found during it”, add a new bullet point:

Select a random Disproof Possibility. Establish this as the Team Clue. This does not count towards the number of clues found in the Search.

Change “Post a blog entry announcing that a Search has occurred, and how many Clues were found during it” to:

Post a blog entry announcing that a Search has occurred, how many Clues were found during it, and the Team Clue.

While each is trying to solve the case themselves, the detectives have to at least keep up the appearance of working together by sharing the occasional clue.

Proposal: Cigar Burns

Timed out / quorumed 4 votes to 0. Enacted by Kevan.

Adminned at 02 Feb 2019 22:24:25 UTC

Add a Trait:-

* Clumsy (Negative) Affects Searching.

In “Searching”, immediately after “Post a blog entry announcing that a Search has occurred, and how many Clues were found during it.” add a sentence:-

If any Clumsy Detectives were informed that Clues were Disproofs during this Search, then the Possibilities of those Clues are also listed in this entry.

Just one more Columbo reference.

Wednesday, January 30, 2019

Search #5

Detectives continue to pad around the corridors of Chamberlain House. Five clues have been found.

Idleopo

Edelopo idles out after a week’s inactivity. Quorum remains 4.

Proposal: Secret Agent

Reached quorum 4 votes to 0. Enacted by Kevan.

Adminned at 31 Jan 2019 09:57:34 UTC

Add a Trait:-

* Secretive (Positive) Affects the Scope of other Detectives.

Replace “If the Detective’s Location is another Detective” with “If the Detective’s Location is a Detective who is not Secretive” in the Scope rule.

Proposal: Eliminating the Impossible

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 31 Jan 2019 09:55:19 UTC

Remove the two “If the Detective’s Location is another Detective, their scope is all Clues that other Detective has collected prior to the current Search.” bullet points and replace them with:-

* If the Detective’s Location is another Detective, the first Detective’s Scope is the Possibilities of all Clues that the second Detective has collected prior to the current Search.

Add a bullet point to the start of the list in Discovery:-

* If no Possibilities are in the Scope of the Target, skip all remaining steps of this action.

Fixing and clarifying the double Detective-Location bullet, and adding an error case where (for whatever reason) no Possibilities are in Scope.

Tuesday, January 29, 2019

Proposal: Colonel Mustard with the Nerf Gun

Reached quorum 4 votes to 0. Enacted by Kevan.

Adminned at 30 Jan 2019 08:56:31 UTC

To “Traits”, add:-

A Trait may be Diminished, tracked by including that word before its Nature in the list above; Traits are by default not Diminished. If a Trait is Diminished, a Detective may remove that that Trait from themselves, if the Trait was not Diminished at the time they most recently gained it. If a Diminished Trait is possessed by no Detectives, or has been Diminished for the past 72 hours, any Detective may removed its Diminished state.

Set “Discerning” to Diminished.

Per Pokes’ unhappiness with You Can’t Hide Fishy, if we weaken the usefulness of a Trait we should probably give the owner the option to drop it and choose something else. This wouldn’t be automatic, it would just give us the option to say “set X to Diminished” as part of a proposal that made Trait X less desirable.

Proposal: Lucky Charm

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 30 Jan 2019 08:55:20 UTC

Replace “If the Target is Forensic, and has found a Method Clue during a Search” with:-

If the Target is Forensic, and has found a Method Clue during this Search

Closing a loophole that opened up during earlier amendments.

Tuesday, January 29, 2019

Proposal: Serial Killer

Fewer than a quorum not voting AGAINST. 2-2 means that the Chief Deferential becomes AGAINST, which makes Trigon’s vote AGAINST. Failed 2-4 by Kevan.

Adminned at 30 Jan 2019 08:54:09 UTC

If the Proposal “Maybe let’s not nest atomic actions” has passed, add the below block of text to the top of the bulleted list in the section of the rules titled “Searching”. Otherwise, add said block of text to the top of the bulleted list under “If the Chief has not done so in the past 46 hours, he should perform the following atomic action, known as a Search:-”

*If at least one of the Murderer Possibilities (other than the actual Murderer) is not set as any Detective’s Location, establish all such Murderer Possibilities as the Endangered and roll 1DICE2. If the result is 1, pick one of the Endangered at random and remove them from the list of possible Murderers.

 

You know that moment when you thought you were playing Clue/Cluedo, but it turns out you were also playing Mafia/Werewolf?

Proposal: Maybe let’s not nest atomic actions

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 30 Jan 2019 08:52:36 UTC

In the rule “Clues” do the following:

  1. Move the paragraph beginning “When a Detective finds a Clue” and the following list to a subrule entitled “Discovery”
  2. Move the paragraph beginning “A Detective’s Location” and the following list to a subrule entitled “Scope”
  3. Move the paragraph beginning “If the Chief has not done so” to a new rule entitled “Finding Clues” in a subrule called “Searching”
  4. Remove any text not in a subrule

In the new rule “Finding Clues” do the following:

  1. Add to “Searching” the following:
    * Move all Restless Detectives to random Locations.
    * For each Detective, Investigate with them as the Target.
    * Any Genius Detective who is Roaming and who has not already had an Insight this dynasty has an Insight: upon doing so, they find four Clues.
    * Post a blog entry announcing that a Search has occurred, and how many Clues were found during it.

    (Whenever the Chief resolves something at random, that decision is secretly random.)
  2. Create a new subrule “Investigating” with the text:
    The following atomic action is known as “Investigation”. The Chief can perform this action as mandated by other rules or subrules.

    * Establish the Target to be the Detective mentioned when describing the performing of this atomic action.
    * Roll a six-sided die. This is known as the Search Roll. The result of the Search Roll is known as the Search Result.
    * If the Target is Observant, increase the Search Result by 1.
    * If the Target is Alcoholic, decrease the Search Result by 1.
    * If the Search Result is 3 or above, the Target Finds a Clue, with the following conditions:
    ** If the Target is Scruffy and the Clue is about a Location other than the Kitchen, Hall or Cellar, or about whether Casey is the Murderer, they instead find no Clue.
    ** If the Target is Arrogant and the Clue is a Motive Disproof, they instead find no Clue.
    * If the Target is Dogged, has found a Disproof Clue during this Search, and this is the first Investigation of the Target during this Search, Investigate for the Target again.
    * If the Target is Forensic, and has found a Method Clue during a Search, they Find another Clue.
  3. If Snooping (With Style) has passed, add the following to the list of bullet points under “A Detective’s Location determines the Scope of Clues they might find”:
    *If the Detective’s Location is another Detective, their scope is all Clues that other Detective has collected prior to the current Search.

Place “Finding Clues” after “Clues” in the ruleset.

Yeah, yeah, this was my fault in the first place. But I just don’t really like the huge ugly list. This is purely cosmetic and does not change any functionality.

Proposal: Snooping (with Style)

Reached quorum 4 votes to 0. Enacted by Kevan.

Adminned at 29 Jan 2019 10:34:41 UTC

In the section of the rules titled “Clues”, add the following to the list of bullet points under “A Detective’s Location determines the Scope of Clues they might find”:

*If the Detective’s Location is another Detective, their scope is all Clues that other Detective has collected prior to the current Search.

In the section of the rules titled “Locations”, replace “Each Detective has a Location, which may be any of the Possibilities of the Murder’s Location or Murderer, or the Morgue, or the Archives, or Roaming.” with:

Each Detective has a Location, which may be any of the Possibilities of the Murder’s Location or Murderer, any other Detective, or the Morgue, or the Archives, or Roaming.

The cleaned-up version; this should do the trick.

Search #4

As the looming clock in the hallway chimes midnight, something of a hush falls over the mansion, and voices drop to a whisper. Three clues are found.

Proposal: Start the Tape

Reached quorum 5 votes to 1. Enacted by Kevan.

Adminned at 29 Jan 2019 09:14:01 UTC

Add a new Trait:-

* Methodical (Positive) Affects Discovery.

After “1 if the target is Discerning.”, add a bullet at the same indentation with:-

* 0 if the target is a Methodical Detective who is at the Morgue or the Archives

Location and Murderer are easily (if observably) double-checkable if you think you might have been dealt a red herring, but Method and Motive aren’t.

The Curious Incident

ShareDVI idles out after a week of inactivity. Quorum drops to 4.

Proposal: You Can’t Hide Fishy

Reached quorum 5 votes to 1. Enacted by Kevan.

Adminned at 29 Jan 2019 09:12:56 UTC

Change:

If the result of this toss is higher than the Target’s gullibility, privately inform the Target of the Possibility and its Type.

To:

If the result of this toss is higher than the Target’s gullibility or the Type of the Possibility is “Proof”, privately inform the Target of the Possibility and its Type.

This will get rid of false negatives. So if you see a disproof, its for real. If you see a proof? Well, there is a reason we have trials.

Proposal: Snooping

Self-killed. Failed by Kevan.

Adminned at 28 Jan 2019 23:36:46 UTC

In the section of the rules titled “The Murder”, replace “The Murder’s Location may be either the Dining Room, the Lounge, the Kitchen, the Study, the Hall, the Billiard Room, the Conservatory, the Ballroom, the Library or the Cellar.” with:

The Murder’s Location may be either the Dining Room, the Lounge, the Kitchen, the Study, the Hall, the Billiard Room, the Conservatory, the Ballroom, the Library, the Cellar, or any other Detective.

In the section of the rules titled “Clues”, add the following to the list of bullet points under “A Detective’s Location determines the Scope of Clues they might find”:

*If the Detective’s Location is another Detective, their scope is all Clues that other Detective has collected prior to the current Search.

This could open up possibilities for future player-to-player interaction or ways to guard clues or leave red herrings.

Saturday, January 26, 2019

Search #3

Inspections and interviews continue. Seven clues are found.

(Note that all clue-finding messages have been upgraded to start with “you believe”, for the benefit of players who are only half listening, given that any finding may now be a red herring under the current ruleset.)

Friday, January 25, 2019

Proposal: Not that observant

Timed out 4 votes to 1. Enacted by Kevan.

Adminned at 28 Jan 2019 10:08:56 UTC

If A bounty of herring has not been enacted, this proposal has no effect.

Replace “If the Search Result is 2 or above” in the bullet point list describing Investigation with “If the Search Result is 3 or above”

Proposal: I Cannot Live Without Brain-Work

Timed out / quorumed 5 votes to 0. Enacted by Kevan.

Adminned at 28 Jan 2019 10:07:57 UTC

Add two new Traits:-

* Genius (Positive) Affects Searching.
* Restless (Negative) Affects Searching.

Add a new bullet point before the “Post a blog entry” bullet, in the Search list:-

* Any Genius Detective who is Roaming and who has not already had an Insight this dynasty has an Insight: upon doing so, they find four Clues

Add a new bullet point to the top of the Search list:-

* Move all Restless Detectives to random Locations

Adding some Holmes.

Friday, January 25, 2019

Proposal: Accusations

Self-killed. Failed by pokes.

Adminned at 26 Jan 2019 13:43:58 UTC

Create a new rule, “Accusation” with the text:

The number of allowed Accusations is 1.

If a Detective has done so fewer times in this dynasty than the number of allowed Accusations, they may publish an Accusation, which is a blog post that describes a Possibility for each of the four Qualities of the Murder. Within 48 hours, the Chief shall comment on that post stating how many of the Qualities the Detective got correct. If a Detective has submitted an Accusation and all four Qualities are correct, they have achieved victory.

If no player can publish an Accusation, the Chief can amend this rule to increment the number of allowed Accusations by 1.

When a player joins or deidles, for the purposes of this rule, they are considered to have published a number of Accusations equal to the number of allowed Accusations, minus 1.

This seems like a natural way to discover the victor, but if you all want to make it something else to avoid copying the board game Clue in its entirety, that’s fine.

Joining the Game

Hello! I would like to formally announce my intentions to become a Detective. I’ve played a few Nomics before, but I’ve never seen one quite like this (most Nomics I’ve played were in forum threads), and I’m excited to play!

Search #2

Detectives creak their way around the mansion’s stairwells and corridors, searching empty rooms and interviewing the distraught family of the deceased, safe in the knowledge that everything they learn right now is true.

Six clues are found.

Proposal: A bounty of herring

Times out/reaches quorum, 5-0 (w/ 1 imperial deferential). Enacted by pokes.

Adminned at 26 Jan 2019 13:42:53 UTC

If “More tasteful red herrings” has been enacted, In the list of bullet points for an Investigation:
* Replace “Roll a ten-sided die.” with “Roll a six-sided die.”
* Replace “If the Search Result is 6 or above” with “If the Search Result is 2 or above”
* Replace “If the Target is Dogged, and has found a Disproof Clue during this Search,” with “If the Target is Dogged, has found a Disproof Clue during this Search, and this is the first Investigation of the Target during this Search,”

Re-balance finding clues if weakened by herring

Thursday, January 24, 2019

Proposal: More tasteful red herrings

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 25 Jan 2019 18:49:02 UTC

Replace the paragraph beginning “When a Detective finds a Clue” in the rule “Clues” with the following:

When a Detective finds a Clue, the Chief performs an atomic action known as Discovery, which has the following steps:

* Establish the Target to be the Detective mentioned when describing the performing of this atomic action.
* Establish the Target’s gullibility as:
** 3 if the target is Credulous.
** 1 if the target is Discerning.
** 2 otherwise.
* Select a Possibility at random from those in the Scope of the Target. If the Possibility is a Quality of the Murder, its Type is “Proof”, otherwise its Type is “Disproof”.
* Roll a twenty sided die.
** If the result of this toss is higher than the Target’s gullibility, privately inform the Target of the Possibility and its Type.
** Otherwise, privately inform the Target of the Possibility and the opposite of its Type. This is known as a red herring.

If More to Life has passed, add two new Traits to the list in the rule “Traits”:

* Discerning (Positive) Affects Discovery.
* Credulous (Negative) Affects Discovery.

Otherwise, replace the second paragraph of “Traits” with:

Each Trait has a Name and a Nature (either Positive, Neutral or Negative). Observant, Dogged, Forensic, and Discerning are Positive Traits. Scruffy, Alcoholic, Arrogant, and Credulous are Negative Traits.

Introducing: the atomic action dynasty

Okay seriously though: I like the idea of red herrings but the other proposal wasn’t doing much for me. I’m not sure this is any better, but I do want to propose it to get some opinions.

Proposal: The Hammer of God [Core]

Timed out 2 votes to 1. Enacted by Kevan.

Adminned at 25 Jan 2019 18:47:27 UTC

To “Fair Play”, add:-

* A Detective should not use a core, special case or appendix rules scam to directly or indirectly achieve victory

I’ve ruminated on this before but never proposed it: BlogNomic is a game of rounds, and it would seem fair to say that players should only have to focus on the plots and scams and mistakes of the current dynasty, without being at the mercy of bad rules or slow-burn loopholes left behind by players of a (potentially long-past) previous one.

Proposal: More to Life

Timed out 3 votes to 2. Enacted by Kevan.

Adminned at 25 Jan 2019 14:23:29 UTC

Replace the second paragraph of “Traits” with:-

Each Trait has a Name, an Effect and a Nature (either Positive, Neutral or Negative). The available traits are as follows, in the format “Name (Nature) Effect”:-

* Observant (Positive) Affects Searching.
* Dogged (Positive) Affects Searching.
* Forensic (Positive) Affects Searching.
* Scruffy (Negative) Affects Searching.
* Alcoholic (Negative) Affects Searching.
* Arrogant (Negative) Affects Searching.

Then add these new Traits into the list:-

* Charming (Positive) If a Charming Detective has a Murderer Possibility as their Location, non-Charming Detectives with that same Location are instead considered to be Roaming for the purpose of assigning Clues.
* Sidekick (Negative) A Sidekick Detective is never considered to have achieved victory.

Restoring the old bullet list and effects for Traits, so that they can affect things other than Searches.

Tuesday, January 22, 2019

Proposal: The Game Is Afoot

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 23 Jan 2019 17:39:50 UTC

In “Clues”, replace “If the Chief has not done so in the past 72 hours” with:-

If the Chief has not done so in the past 46 hours

Three days is a long time. (And making it 46 instead of 48 so that the search time doesn’t constantly drift forward.)

Search #1

Dessert being cancelled, the assembled detectives proceed to roam through the house. Two clues are found.

Proposal: Fish and Fowl and Good Red Herring

Self Killed. Failed by Derrick.

Adminned at 23 Jan 2019 13:35:53 UTC

Add before “** If the Search Result is 6 or above”:

**If the Search Result is a 1 or lower, the detective finds a Red Herring

Add to the paragraph in clues starting with “When a Detective finds a Clue”:

When a Detective finds a Red Herring, the Chief selects a Possibility at random and privately informs that Detective of that Possibility: if the Possibility is a Quality of the Murder it is described to the Detective as “Disproof”, otherwise it is described as “Proof”. The Chief does not inform the Detective whether the Detective found a Clue or whether they found a Red Herring.

 

This is intended to incentivize verifying your clues, and to enable plausible deniability: did he lie because he got a red herring, or is he trying to deceive me?

Proposal: People and Pondering

Reached quorum 4 votes to 0. Enacted by Kevan.

Adminned at 23 Jan 2019 08:58:12 UTC

If the proposal “Shoe Leather” has passed:

Change:

Each Detective has a Location, which may be any of the Possibilities of the Murder’s Location, or the Morgue, or the Archives, or Roaming

To:

Each Detective has a Location, which may be any of the Possibilities of the Murder’s Location or Murderer, or the Morgue, or the Archives, or Roaming

Add to the list of Scopes determined by Clues:

* If the Detective’s Location is any of the Possibilities of the Murder’s Murderer, their Scope is that Possibility alone.

Change:

* If the Detective is Roaming, their Scope is all Possibilities

To:

* If the Detective is Roaming, their Scope is all Disproof Posibilities

Allow suspects to be interviewed (though you only have a 50% chance of getting that right), and make Roaming slightly less advantageous.

Proposal: Shoe Leather

Reached quorum 4 votes to 0. Enacted by Kevan.

Adminned at 22 Jan 2019 22:24:50 UTC

Enact a new rule, “Locations”:-

Each Detective has a Location, which may be any of the Possibilities of the Murder’s Location, or the Morgue, or the Archives, or Roaming. A Detective’s Location is tracked in the GNDT, with Roaming optionally being trackable as “-”, and it defaults to Roaming.

A Detective may change their own Location at any time.

Replace “When a Detective finds a Clue, the Chief selects a Possibility at random and privately informs that Detective of that Possibility: if the Possibility is a Quality of the Murder it is described to the Detective as “Proof”, otherwise it is described as “Disproof”.” with:-

A Detective’s Location determines the Scope of Clues they might find:

* If the Detective’s Location is any of the Possibilities of the Murder’s Location, their Scope is that Possibility alone.
* If the Detective is at the Morgue, their Scope is all Possibilities of the Method
* If the Detective is at the Archives, their Scope is all Possibilities of the Motive
* If the Detective is Roaming, their Scope is all Possibilities

When a Detective finds a Clue, the Chief selects a Possibility at random from those in the Scope of that Detective, and privately informs that Detective of that Possibility: if the Possibility is a Quality of the Murder it is described to the Detective as “Proof”, otherwise it is described as “Disproof”.

Adding Locations as a way for players to specify what sort of clue they hope to find next.

Monday, January 21, 2019

Proposal: Just one less thing

Reached quorum 4 votes to 0. Enacted by Kevan.

Adminned at 22 Jan 2019 17:52:12 UTC

If both Lead Piping and Just One More Thing have not been Enacted, this proposal does nothing.

Replace the second paragraph and unordered list in the rule “Traits” with the following text:

Each Trait has a Name and a Nature (either Positive, Neutral or Negative). Observant, Dogged, and Forensic are Positive Traits. Scruffy, Alcoholic, and Arrogant are Negative Traits.

Amend the rule “Clues” by replacing the unordered list with the text:

* For each Detective, perform the following atomic action, known as an Investigation:-
** Establish the Target to be the player mentioned when describing the performing of this atomic action.
** Roll a ten-sided die. This is known as the Search Roll. The result of the Search Roll is known as the Search Result.
** If the Target is Observant, increase the Search Result by 1.
** If the Target is Alcoholic, decrease the Search Result by 1.
** If the Search Result is 6 or above, the Target Finds a Clue, with the following conditions:
*** If the Target is Scruffy and the Clue is about a Location other than the Kitchen, Hall or Cellar, or about whether Casey is the Murderer, they instead find no Clue.
*** If the Target is Arrogant and the Clue is a Motive Disproof, they instead find no Clue.
** If the Target is Dogged, and has found a Disproof Clue during this Search, Investigate for the Target again.
** If the Target is Forensic, and has found a Method Clue during a Search, they Find another Clue.
* Post a blog entry announcing that a Search has occurred, and how many Clues were found during it.

I didn’t want to change the semantics of the rules that much but I did want to bring the Traits into the Clues rule. This proposal is actually a bit messy so I won’t blame you if you downvote.

Proposal: Sharing the evidence

Self-killed. Failed by Kevan.

Adminned at 22 Jan 2019 12:19:17 UTC

Replace the text of the rule “Clues” with:

When a Detective finds a Clue, the Chief selects a Possibility at random. If the Possibility is a Quality of the Murder its Description is “Proof”, otherwise its Description is “Disproof”. The Chief constructs a sentence (“the Evidence”), that contains the Possibility, its Description, and an integer chosen arbitrarily by the Chief. The Chief then privately sends the Evidence to that Detective.

If the Chief has not done so in the past 72 hours, he should perform the following atomic action, known as a Search:-

* For each Detective, roll a ten-sided die: on a result of 6 or higher, that Detective finds a Clue. (This is known as the Search Roll.)
* Post a blog entry announcing that a Search has occurred, which contains a list with the MD5 hash of each Evidence from each Clue found in that Search.

(Whenever the Chief resolves something at random, that decision is secretly random.)

Taking the idea from the Activism dynasty: I tried to make this effectively be the same as the proposed “Clues”, except that Detectives can share the Evidence, and prove that it is real Evidence, without needing the Chief as an escrow.

Proposal: Whodunit/whydunit

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 22 Jan 2019 08:53:28 UTC

If “Lead Piping” has not been enacted, the rest of this Proposal does nothing.

In “The Murder”, replace

Its Murderer may be Casey, Morgan Junior, Benjamin, Elizabeth, Isabel, James, Joshua, Anne or Robert.

Its Motive may be Hatred, Jealousy, Wealth, Self-Defence, Politics, Revenge, Accident or Sociopathy.

with

Its Murderer may be Casey (4), Morgan Junior (1), Benjamin (2), Elizabeth (2), Isabel (3), James (3), Joshua (4), Anne (4) or Robert (5).

Its Motive may be Hatred (5), Jealousy (4), Wealth (4), Self-Defence (3), Politics (3), Revenge (2), Accident (2) or Sociopathy (1).

This sentence, or this sentence with ‘he has’ replaced by ‘they have’, is the generator sentence:

If he has not already done so, the Chief may set all Qualities of the Murder to secretly random values, and then delete this sentence from the ruleset.

If the generator sentence does not exist in the ruleset, add it where it formerly was and un-set all Qualities of the Murder.

Replace the generator sentence with:

If he has not already done so, the Chief may set all Qualities of the Murder to secretly random values, and replace in this rule the text “The Qualities are not set” with “The Qualities are set”. The Murderer and Motive are set secretly randomly, weighted by the parenthetical number that follows each Possibility. The Qualities are not set.

Breaks some of the symmetry to make Murderer and Motive distinct mechanically from Location and Method. Also, keeping the method of generation in, so that it remains documented.

Proposal: Cleaning up the overly eager Ascension address

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 22 Jan 2019 08:51:15 UTC

Replace ‘Chiefment’ with ‘Judgement’ in the ruleset.

Don’t want this to be a Call for Embarrassment later when an Embarrass ascends, do you?

Story Post: The returning detective

I ask to be unidled

The man in a gray hat enters, takes a pipe out of his mouth and takes a look at the rest of the present people

Proposal: Just One More Thing

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 22 Jan 2019 08:50:09 UTC

Enact a new rule, “Traits”:-

Each Detective has zero or more Traits, tracked as a list of Trait names in the GNDT. A Detective cannot have more than one of the same Trait.

Each Trait has a Name, an Effect and a Nature (either Positive, Neutral or Negative). The available traits are as follows, in the format “Name (Nature) Effect”:-

* Observant (Positive) A Search Roll made for an Observant Detective has its result increased by 1.
* Dogged (Positive) The first time that a Dogged Detective finds a Disproof Clue during a Search, a ten-sided die is rolled for them: on a result of 6 or higher, they find another Clue.
* Forensic (Positive) The first time that a Forensic Detective finds a Method Clue during a Search, they find another Clue.
* Scruffy (Negative) If a Scruffy Detective would find a Clue about a Location other than the Kitchen, Hall or Cellar, or about whether Casey is the Murderer, they instead find no Clue.
* Alcoholic (Negative) All die rolls made for an Alcoholic Detective during a Search have their result reduced by 1.
* Arrogant (Negative) If an Arrogant Detective would find a Motive Disproof, they instead find no Clue.

A Detective may give themselves one or more Traits at any time, so long as they always have an equal number of Positive and Negative Traits.

Proposal: Lead Piping

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 22 Jan 2019 08:48:56 UTC

Enact a new rule, “The Murder”:-

The Murder of Morgan Chamberlain has four Qualities: a Location, a Method, a Murderer and a Motive. These values of these Qualities are tracked privately by the Chief. Each valid value of a Quality is known as a Possibility.

The Murder’s Location may be either the Dining Room, the Lounge, the Kitchen, the Study, the Hall, the Billiard Room, the Conservatory, the Ballroom, the Library or the Cellar.

Its Method may be either Firearm, Knife, Beating, Blunt Object, Strangulation, Fire, Poison, Drowning or Explosives.

Its Murderer may be Casey, Morgan Junior, Benjamin, Elizabeth, Isabel, James, Joshua, Anne or Robert.

Its Motive may be Hatred, Jealousy, Wealth, Self-Defence, Politics, Revenge, Accident or Sociopathy.

If he has not already done so, the Chief may set all Qualities of the Murder to secretly random values, and then delete this sentence from the ruleset.

Enact a new rule, “Clues”:-

When a Detective finds a Clue, the Chief selects a Possibility at random and privately informs that Detective of that Possibility: if the Possibility is a Quality of the Murder it is described to the Detective as “Proof”, otherwise it is described as “Disproof”.

If the Chief has not done so in the past 72 hours, he should perform the following atomic action, known as a Search:-

* For each Detective, roll a ten-sided die: on a result of 6 or higher, that Detective finds a Clue. (This is known as the Search Roll.)
* Post a blog entry announcing that a Search has occurred, and how many Clues were found during it.

(Whenever the Chief resolves something at random, that decision is secretly random.)

Ascension Address: Death of a Chamberlain

Two months earlier.

The annual Mystery Writers’ Fundraising Dinner at Chamberlain House.

Silverware glints and chinks in the candlelight, and lively conversation resounds around the enormous oak-panelled dining room as local dignitaries and police officials exchange anecdotes and questions with fiction writers and amateur detectives. The empty chair at the head of the high table remains empty, the reclusive Morgan Chamberlain IV traditionally arranging and hosting the dinner without ever attending in person. The usual jokes and rumours that Morgan secretly attends each event in disguise are muted this year by the news that the ageing financier is seriously ill, confined to bed elsewhere in the mansion.

In a lull between courses, the clock having not long struck eleven, the double-doors swing open and the chief of police enters from the hallway, flanked by serious-faced uniformed officers. Three squad cars pull up outside the tall windows of Chamberlain House, their bright blue lights strobing wide across the dining room, sharp against the candlelight.

Morgan Chamberlain IV has died.

Replace “Attorney” with “Detective” and “Judge” with “Chief”.

Per comments about Columbo last round, let’s have a rival detective dynasty.

Sunday, January 20, 2019

Post-dynasty discussion thread.

As stated by Kevan on Slack:

Haven't got the time for an analysis or an ascension today, but it'd be good to have a blog post for people to have a post-dynastic discussion on, given that Slack is impermanent. (And not every player is here on Slack anyway.)

So in the interest of filling time until Kevan XXIV, let's talk!

Saturday, January 19, 2019

Declaration of Victory: Fiscal Victory

Becomes popular, 5-0, after 12 hours with the judge voting for. Enacted by pokes.

Adminned at 20 Jan 2019 03:32:54 UTC

“If an Attorney has a Valuation exceeding $100,000, more Valuation than every other Attorney, and an Integrity greater than 0, and is also the first Attorney to have met these criteria this dynasty, then that Attorney has achieved victory.”

Right now I have $118,007, which is a higher valuation than any other player. My Integrity is a respectable 6.

Thursday, January 17, 2019

Proposal: Contra Bono

Vetoed and failed by Kevan. New dynasty.

Adminned at 21 Jan 2019 10:49:32 UTC

Replace “otherwise, the Fine is 0” with “otherwise, the Fine is $2,000”.

Given that prosecution/defence is assigned at random, it seems harsh that a winning defence lawyer doesn’t even get paid.

Proposal: Slush Hour

Times out/reaches quorum, 4-0. Enacted by pokes.

Adminned at 19 Jan 2019 13:50:57 UTC

In “Banking”, replace “As a weekly action, the Judge may post a blog entry announcing the number of Attorneys who have a Slush Fund greater than zero, and the size in dollars of the largest Slush Fund.” with:-

If they have not already done so in the current week, the Judge should post a blog entry announcing the number of Attorneys who have a Slush Fund greater than zero, and the size in dollars of the largest Slush Fund.

This optional rule has yet to be invoked.

Thursday, January 17, 2019

Proposal: Digging deepest

Self-killed. Failed by pokes.

Adminned at 19 Jan 2019 13:48:09 UTC

In enacting this Proposal, consider it to have the same text as the Proposal titled “Digging deeper”.

Second time’s a charm, as they say.

Story Post: Case 38: Morgan v. Benjamin

In this Personal Injury case, Morgan claims to have been injured in a fight with Benjamin, who seems to love starting them.

Story Post: Case 37: Casey v. James

In this Unpaid Debt case, Casey wants some money from James to help cover some of the funeral expenses.

Tuesday, January 15, 2019

Proposal: Filibusterbuster

Reached quorum 4 votes to 0. Enacted by Kevan.

Adminned at 17 Jan 2019 10:21:21 UTC

In “Cases”, after “Within the comments of a Case, FOR icons represent solidly researched arguments and AGAINST icons represent underhanded tactics.” add:-

A comment on a Case is Relevant if it was made by an Attorney who represents one of the Case’s Plaintiffs, and if contains a voting icon which that Attorney has not already used in an earlier comment on that Case.

Replace “If nobody has posted a voting icon in a comment on the oldest Open Case in the previous 24 hours” with:-

If nobody has posted a Relevant comment to the oldest Open Case in the previous 24 hours

Proposal: Bad Advice

Reached quorum 4 votes to 0. Enacted by Kevan.

Adminned at 17 Jan 2019 10:17:44 UTC

Add a new bullet point before the last one in the second list in “Cases”:-

* If the Loser of the Case Mistrusts one or more of their Attorneys, then that Client ceases to be represented by those Attorneys

The Loose Floorboard

I wish to launder the sum of $52,523.

Tuesday, January 15, 2019

Proposal: No Switching Sides

Reached quorum 4 votes to 0. Enacted by Kevan.

Adminned at 15 Jan 2019 16:44:48 UTC

Add to the subrule “Gaining and Losing” the following paragraph:

If an Attorney represents a client in an open case, they cannot take up the other client in that case.

This is a scam I tried to pull off with little success due to misunderstanding the rules. While it is currently legal, it probably shouldn’t be; therefore, I am attempting to submit a fix.

Proposal: Disbarment

Reached quorum 4 votes to 0. Enacted by Kevan.

Adminned at 15 Jan 2019 16:37:51 UTC

In “Fiscal Victory”, replace:

If an Attorney has a Valuation exceeding $100,000, and more Valuation than every other Attorney,

with

If an Attorney has a Valuation exceeding $100,000, more Valuation than every other Attorney, and an Integrity greater than 0,

Proposal: Digging deeper

Reached quorum 5-0, enacted by Kevan and since Case 36 is still open “the rest of this Proposal has no effect”.

Adminned at 15 Jan 2019 16:36:57 UTC

If Case 36 has not been closed, the rest of this Proposal has no effect.

If Case 36 has been closed: In “Cases”, replace:

* For each Party in the Case whose Attorney made a comment on the Case’s blog post which included a FOR icon, decrease that Party’s Guilt for this Case by 2 (to a minimum of zero) and decrease that Attorney’s Money by $2,000 (to a minimum of zero).
* For each Party in the Case whose Attorney made a comment on the Case’s blog post which included an AGAINST icon, increase the other Party’s Guilt for this Case by 1 and decrease that Attorney’s Integrity by 1 (to a minimum of zero).

with:

* For each FOR icon within a comment on the Case’s blog post made by a Party’s Attorney, decrease that Party’s Guilt for this Case by 1 (to a minimum of zero). Decrease that Attorney’s money (to a minimum of zero) by n times $1,000 for the n-th FOR icon: $1,000 for the first FOR icon, $2,000 for the second FOR icon, and so on.
* For each AGAINST icon within a comment on the Case’s blog post made by a Party’s Attorney: if that Attorney’s integrity is above 0, increase the other Party’s Guilt for this Case by 1 and decrease that Attorney’s Integrity by 1.

Story Post: Case 36: State of Connecticut v. James

The courtroom is filled to the brim with prosecutors in this Burglary case. James Chamberlain is charged with illegal entry into the offices of Smith Group, a local real estate company, with the intent to snoop on details of their properties.

got some dirty clothes

This is a Laundering Post. I wish to launder $32,825.

Proposal: The immortal part of oneself

A quorum is not voting FOR, 2-3. Failed by pokes.

Adminned at 15 Jan 2019 12:14:20 UTC

Amend the list of Clients in “Clients” by setting the Reputation of each client to a random value.

The past few weeks have been rather proposal-dry. I’m trying to do at least something.

Silence in Court

Diabecko and Naught idle out after 9 and 8 days of inactivity respectively. Quorum drops to 3.

Saturday, January 12, 2019

Story Post: Case 35: Goldberg Technology v. Morgan

In this Malpractice case, Goldberg Technology claims that Morgan (V) did a criminally poor job in his temporary stint replacing Morgan (IV) as CFO.

Story Post: Case 34: Benjamin v. Elizabeth

In this Malpractice case, Benjamin claims that Elizabeth made an error while preparing his taxes for him five years ago and wants to recoup the money he claims he lost to the IRS.

Friday, January 11, 2019

Story Post: Case 33: Goldberg Technology v. Benjamin

In this Personal Injury case, Goldberg Technology is accusing Benjamin Chamberlain of engaging in a fist-fight with some Goldberg executives outside their offices.

Story Post: Case 32: X Express v. Joshua

In this Personal Injury case, X Express is accusing Joshua Chamberlain of running a red light, striking one of X Express’ bike messengers.

Proposal: Hanlon’s Razor

Timed out 1 vote to 2. Failed by Kevan.

Adminned at 13 Jan 2019 18:05:50 UTC

In “Cases”, remove “and decrease that Attorney’s Integrity by 2 (to a minimum of zero)”.

Throwing a case seems like enough of a drawback by itself, really.

Tuesday, January 08, 2019

Proposal: No Running in the Corridors

Timed out 3 votes to 0. Enacted by Kevan.

Adminned at 10 Jan 2019 12:48:23 UTC

In the first bullet list of “Cases”, add a new bullet point after the third:-

If either Party of the Case is represented by an Attorney who is already representing a Party in another Open Case, skip the rest of this atomic action

Limiting the Case generations so that if you’re already assigned to one open Case, you won’t also be assigned to the other. Seems better to keep as many players involved in the game as possible, on any given day.

Tuesday, January 08, 2019

Story Post: Case 31: X Express v. Mortis Maximis

In this Unpaid Debt case, X Express is attempting to recover payment from Mortis Maximis for a rush shipment of Matryoshka dolls.

Story Post: Case 30: Bananasoft v. Elizabeth

In this Defamation case, Bananasoft is accusing Elizabeth of going to the press and violating a gag order related to the Bloggsball incident litigated in cases 19 and 20.

Proposal: If Your Name’s Not Down

Timed out 2 votes to 2. Failed by Kevan.

Adminned at 10 Jan 2019 09:11:19 UTC

To “Fiscal Victory”, add:-

An Attorney is Accredited if their name is Brendan, Diabecko, edelopo, Kevan, naught, pokes, Purplebeard, StripedMaple, Trigon or Zaphod; other Attorneys are not Accredited.

Replace “If an Attorney has a Valuation exceeding $100,000” with “If an Accredited Attorney has a Valuation exceeding $100,000”.

Curious as to how this will go down (and why we haven’t seen it proposed frequently in past dynasties, really): limiting victory to current players. If someone joins to play, they can ask to be added to the list. But if someone joins to try a scam which gives them money but not accreditation, they’re out of luck.

Sunday, January 06, 2019

Story Post: Case 29: Bananasoft v. Benjamin

In this Malpractice case, Bananasoft accuses Benjamin of misrepresenting his competence while doing some freelance work for the company.

Story Post: Case 28: X Express v. Elizabeth

In this case, X Express is following up on the absurdity of Case 16 and accusing Elizabeth of Malpractice this time in breaking the coffee maker.

Saturday, January 05, 2019

Proposal: Time Is Money

Timed out / quorumed 5 votes to 0. Enacted by Kevan.

Adminned at 07 Jan 2019 10:31:43 UTC

In Cases, replace “decrease that Party’s Guilt for this Case by 2 (to a minimum of zero)” with:-

decrease that Party’s Guilt for this Case by 2 (to a minimum of zero) and decrease that Attorney’s Money by $2,000 (to a minimum of zero).

There’s no real reason not to argue FOR on every case right now, the Slush Funds aren’t really worth it any more. Adding a small cost (which will be easily recouped by a win, but lost in a loss) might make that a more interesting decision.

Proposal: Proven Guiltier

Timed out 3 votes to 0. Enacted by Kevan.

Adminned at 07 Jan 2019 10:30:36 UTC

In “Cases”, replace “Assign an amount of Guilt for this Case to each of the Case’s Parties, where the amount chosen is a secretly random number between 0 and the Party’s Villainy.” with:-

Assign an amount of Guilt for this Case to each of the Case’s Parties: the amount chosen is a secretly random number between 0 and X, where X is the Party’s Villainy multiplied by 2.

Cases still seem a bit of a no-brainer - always hit FOR, then add an AGAINST if you think you’re both at zero. A wider spread of Guilt would give more room for bluffing and/or cutting a deal.

Friday, January 04, 2019

Proposal: A man as grand as he

Self-killed. Failed by Kevan.

Adminned at 06 Jan 2019 18:30:02 UTC

Create a new rule called “Character,” which contains the following:

Each Attorney has a Character, defaulting to “Practical,” tracked in the GNDT. Each Character has a Requirement, a condition which must be met before an Attorney can have that Character. If an Attorney fails to meet the Requirement of a Character they already have, they lose that Character and gain the “Practical” Character. Each Character also has Abilities, stated under the Character. If the Abilities of any Character contradict any Dynastic rules, the Abilities apply.

As a weekly action, an Attorney can gain a Character by updating the GNDT.

A list of possible Characters, along with their respective Requirements and Abilities, is as follows:

Respectable: Requirement: Have the highest Integrity of every Attorney. -OR- Have an Integrity of 10.
Abilities: When closing a Case, if a Party in the Case is represented by an Attorney with the “Respectable” Character, and that Attorney has made a comment on that Case which includes a FOR icon, decrease that Party’s Guilt by 3.

Immoral: Requirement: Have the lowest Integrity of every Attorney. -OR- Have an Integrity of 1 or less.
Abilities: When closing a Case, if a Party in the Case is represented by an Attorney with the “Immoral” Character, and that Attorney has made a comment on that Case which includes an AGAINST icon, increase the other Party’s Guilt by 2 and decrease that Attorney’s Integrity by 1.

Shrewd: Requirement: Have a Slush Fund greater than 0.
Abilities: When the Judge resolves a Laundering Post, if the Attorney who made the Laundering Post has the “Shrewd” Character, decrease that Attorney’s Slush Fund by the specified amount and increase their Money by 140% the amount.

Sociable: Requirement: Represent more than one Client.
Abilities: As a weekly action, an Attorney with the “Sociable” Character may gain a Client if they represent fewer than four Clients.

Practical: Requirement: Be an active Attorney.
Abilities: When closing a Case, if a Party is represented by an Attorney with the “Practical” Character, and that Party is determined to be the Loser of the Case, decrease that Party’s Worth by $1,000 and increase their Attorney’s Money by $1,000. This is resolved after the sixth step of closing a Case, but before the seventh step.

Take two for the Proposal I wanted to make. Language is fixed; now it should be about whether the rule actually works in the game.

Bunching Up

Am I missing an angle, or was Trigon choosing to represent Bananasoft on the 29th illegal? This company was already being represented by Zaphod, and a newly acquired Client “must not be a non-State Client who is already represented by any other Attorney”.

Friday, January 04, 2019

Story Post: Case 27: Elizabeth v. Mortis Maximis

In this Personal Injury case, Elizabeth is blaming Mortis Maximis for her passing out from overheating while in front of bright lights during the filming of the Chamberlain documentary.

Thursday, January 03, 2019

Story Post: Case 26: State of Connecticut v. Isabel

The entire town has packed the courtroom for this blockbuster murder case: the State has found evidence for charging Isabel with nothing less than the premeditated poisoning of one of her own father’s ex-wives, 10 years ago.

Tuesday, January 01, 2019

Proposal: [Appendix] The (whole) map is not the territory

Times out/reaches quorum, 4-0 (with 2 defs). Enacted by pokes.

Adminned at 04 Jan 2019 00:44:44 UTC

In “Gamestate Tracking”, replace

The GNDT merely represents the Gamestate, and is not the same thing. In the event that the Gamestate and the GNDT are different, any Attorney may correct the GNDT to comply with the Gamestate.

If an Attorney feels that the GNDT was altered such that it no longer matches the gamestate (such as by performing an action which was against the Rules (as they were at the time of the alteration), or by any other means), they may simply undo the effects of that alteration. Instead of repeatedly reverting and re-reverting a disputed GNDT update, Attorneys are encouraged to raise a Call for Judgement instead. Attorneys shall be assigned a password for the GNDT when they join the Nomic.

with:

The GNDT and wiki merely represent the Gamestate, and are not the same thing. In the event that the Gamestate and its representations are different, any Attorney may correct the representations to comply with the Gamestate.

If an Attorney feels that a representation of the gamestate (such as the GNDT or the wiki) was altered such that it no longer matches the gamestate (such as by performing an action which was against the Rules (as they were at the time of the alteration), or by any other means), they may simply undo the effects of that alteration. Instead of repeatedly reverting and re-reverting a disputed alteration, Attorneys are encouraged to raise a Call for Judgement instead. Attorneys shall be assigned a password for the GNDT when they join the Nomic.

I think we’d likely behave as if updates to the wiki are like GNDT updates in that illegal actions can be simply rolled back, but the Ruleset isn’t currently explicit about it.