Extra-Early Friday Morning Special Edition Gazette & Mail, September 1, 1966
It should be mentioned that due to IRL happenings Tick 15 will be delayed around 24 more hours, until 72 hours past Tick 14.
It should be mentioned that due to IRL happenings Tick 15 will be delayed around 24 more hours, until 72 hours past Tick 14.
I was thinking about two things, and not everyone has a Slack account, so:
1. What should we do about Cuddlebeam, if anything? He seems to have the same problem as the new-player problem, but Cuddlebeam worked to get the 44, so should we do anything?
2. What should we do for the endgame?
Reached popularity 5 to 0. Enacted by derrick
Adminned at 01 Sep 2017 17:25:43 UTC
In “Blocs”, replace “A CIC may defect to another Bloc at any time. Whenever a CIC defects to another Bloc, that CIC loses 2 IE.” with:-
A CIC with at least 2 IE may defect to another Bloc at any time by making a blog post to this effect, and losing 2 IE.
Making defection loud so that we all notice it happening, and making it clear what happens if you try it with fewer than 2 IE.
Reached popularity 5 to 0. Enacted by derrick
Adminned at 01 Sep 2017 17:23:39 UTC
If the CfJ “A Calm Night” failed, replace “the CIC with the most squabbling politicians in each bloc receives two IE.” in Ticks with:-
every Progressive CIC receives two IE. (A CIC is Progressive if there is no other CIC in their Bloc with a higher number of squabbling Politicians.)
Otherwise, replace “the CIC with the most squabbling politicians in each bloc receives two IE.” in Ticks with:-
every Progressive CIC receives two IE. (A CIC is Progressive if they have more squabbling Politicians than every other CIC in their Bloc.)
Putting the result of the previous CfJ into unambiguous ruletext.
Failed by Derrick. 4 against, 2 for.
Adminned at 30 Aug 2017 17:02:08 UTC
One may initially be taken aback by five CICs earning IE in a Tick with more smoothing than agitating politicians, but all Western bloc CICs had zero (effective) squabbling politicians, as you could tell by even zero-Charisma me getting 2 IE.
the CIC with the most squabbling politicians in each bloc receives two IE
is ambiguous, as all four of us had the most in the bloc, but “The CIC” implies one of us.
As such, remove the 2 IE from each Western bloc CIC gained from Tick 14.
Most of a tick occurs. Woozy from recovery, very few politicians actually take effect this tick, but there are not more agitating than smoothing.
No news from any CICs since Sunday.
Times out, 35-58 / 2-3. Failed by pokes.
Adminned at 30 Aug 2017 10:13:10 UTC
Decrease card’s IE by 10.
We cannot allow card’s unprovoked nuclear aggression to go unpunished! If peace is to be maintained, there must be consequences for such reckless actions!
Reaches quorum 4-1. Enacted by pokes.
Adminned at 30 Aug 2017 10:11:54 UTC
In “Blocs,” replace
If the difference in the number of CICs between Blocs is ever greater than 1, any CIC in the Bloc with the most CICs may defect, assigning themselves to the other Bloc.
with:
A CIC may defect to another Bloc at any time. Whenever a CIC defects to another Bloc, that CIC loses 2 IE.
I’m hoping to give blocs some more mechanical meaning, but first it seems like we should allow people to defect at will (though not without cost). This should also make politics more interesting.
From card:
WAR DECLARED!
IN ORDER TO CLEANSE THIS EARTH OF TRAITORS, HEATHENS AND ALL THAT GOES AGAINST THE ONE TRUE RELIGION THAT IS RANDOM CHANCE, THIS THEOCRATIC DICTATORSHIP DECLARES WAR ON THE WORLD!!!
No other CICs submitted news.
Reaches quorum 5-1. Enacted by pokes.
Adminned at 30 Aug 2017 10:10:48 UTC
In section “IE”, add to the end:
A new player shall default to an IE of the average of the IE of all non-UNSG CIC’s, rounded up.
Tick 13 mostly occurs. The unluckily-numbered tick is unlucky indeed, as four pairs of CICs all exchange missiles mostly thanks to card’s war footing. Card gets nuked 3 times, losing 9 IE. Thunder gets nuked twice, losing 2 IE on each. Kevan and Derrick each get nuked once, and both have an ongoing revolution and an unlucky random rounding; Kevan loses 6 IE and derrick, 9 IE. Sesquipedalian is also nuked once and loses 3 IE on a bad rounding.
Spy missions occur shortly.
Update: Spy missions are done, and I didn’t actually say by whom everyone got nuked: card was nuked by Thunder, Kevan, and derrick; Thunder was nuked by card and Sesquipedalian. Kevan was nuked by card, derrick was nuked by card, Sesquipedalian was nuked by Thunder.
Reaches a unanimous quorum, 7-0. Enacted by pokes.
Adminned at 27 Aug 2017 23:20:38 UTC
Repeal “Weekly Newspaper”.
In the sub-list “Making a public post containing, at least:” of “Ticks”, add a new bullet point:-
- The text of any Articles submitted by CICs since the previous Tick, and the names of the CICs who submitted them. (An Article is a piece of text with a headline and body of text privately communicated to the UNSG, and which is identified by the poster as being an Article. The UNSG can overwrite any Article content with “[Redacted]” at any time.)
Having the news published during each Tick, rather than every 3.5-ish Ticks.
Times out, 2-3. Failed by pokes.
Adminned at 27 Aug 2017 22:25:23 UTC
In “Command Actions”, replace
As a Command action, a CIC may target another CIC that they are not currently targeting as long as the new number of targeted CICs does not exceed the amount of Missile resources.
with
As a Command action, a CIC may target another CIC that they are not currently targeting. If a CIC is targeting more CICs than they have Missile resources, they are not considered to be targeting any other CICs for the purposes of a tick.
unpopular 20 support 81 opposition failed by card
Adminned at 27 Aug 2017 07:23:14 UTC
In “Ticks,” under “If more politicians are agitating than smoothing,” add:
Each CIC in the Western bloc who is not targeting any other CIC in the Western bloc gains 1 IE.
If the stick doesn’t work, I guess I’ll try the carrot.
Reaches quorum 5-1. Enacted by pokes.
Adminned at 26 Aug 2017 13:55:13 UTC
change “Any CIC with less than 15 Military”
to “Any CIC with less than 3 Missiles”
someone could currently use techs to get past the other to perks, but can’t use them to breach shock and awe
Most of a tick occurs (not quite a full tick yet, since spy missions occur after this post). Perhaps after seeing the horrors of war during Tick 11, cooler heads prevail: more politicians are now smoothing than agitating. Derrick and Maldor are the squabblingest CICs on their blocs and get rewarded accordingly.
Update: the tick has now fully occurred.
popular with 86 support enacted by card
Adminned at 25 Aug 2017 17:35:14 UTC
In “Perks,” add:
[20 Military, 40 Science]: Missile Defense System: If you are Nuked, you lose 1/16th IE for each IE you had at the beginning of the Tick, rather than 1/8th. The loss is still rounded randomly to the nearest whole IE.
This used to be something totally different, but I edited it after Pokes pointed out that a space race had already happened.
Self-killed. Failed by pokes.
Adminned at 24 Aug 2017 22:16:50 UTC
If “Multiple Missiles” has been enacted, remove:
If A is targeting B, but B is not targeting A, A gains one IE and B loses one IE.
If B is targeting A, but A is not targeting B, B gains one IE and A loses one IE.
For all pairs of CICs in which A was targeting B at the enaction of “Multiple Missiles”, consider A to be targeting B with one missile.
Multiple Missiles would leave these intact but it looks like it was meant to remove them.
Edit: and adding the explicit conversion of ‘targeting’ -> ‘targeting with one missile’.
unpopular 2-4 failed by card
Adminned at 24 Aug 2017 20:57:46 UTC
Amend in section “Missiles”:
Each CIC, except for the UNSG, is either targeting missiles at, or not targeting missiles at, each other CIC. The CICs at which a CIC is targeting missiles may be referred to as that CIC’s “targets”, defaulting to none, and is tracked privately by the UNSG.
As a Command action, a CIC may target another CIC that they are not currently targeting as long as the new number of targeted CICs does not exceed the amount of Missile resources.
As a Command action, a CIC may cease targeting a CIC that they are currently targeting.
to:
Each CIC, except for the UNSG, is targeting a number of missiles at each other CIC. The CICs at which a CIC is targeting missiles may be referred to as that CIC’s “targets”, defaulting to none, and is tracked privately by the UNSG.
The number of missiles targeted at a target is referred to as the missiles “dedicated” to that CIC.
As a Command action, a CIC may change the amount of missiles dedicated to a CIC as long as the new total sum of dedicated missiles does not exceed the amount of Missile resources.
Amend in section “Ticks”:
If A and B are both targeting each other, rolling DICE20. If it is 1 through 10, A and B are each Nuked by the other. When a CIC is Nuked, they lose 1/8 IE for each IE that CIC has at the beginning of the Tick, rounded randomly to a whole IE. For each IE a CIC loses this way, they gain 5 Recovery. A whole number W with a fractional part N/D is “rounded randomly” to W+1 if DICE(D) is less than or equal to N, or to W if it is greater than N.
to
If A is targeting B, but B is not targeting A, A gains the amount of IE that equals the missiles from A dedicated to B and B loses the same amount of IE that A gains.
If B is targeting A, but A is not targeting B, B gains the amount of IE that equals the missiles from B dedicated to A and A loses the same amount of IE that B gains.
If A and B are both targeting each other, the CIC with the most dedicated missiles towards the other CIC gains the difference between the missiles dedicated from them to the other CIC, and the amount of missiles the other CIC is dedicating to them. The other CIC loses the same amount. Then the UNSG shall roll a XDICE20, where X is the lesser amount of missiles one in the pair has dedicated towards the other. The amount of numbers between 1 through 10 is the amount of times that A and B Nuke each other. When a CIC is Nuked, they lose 1/8 IE for each IE that CIC has at the beginning of the Tick, rounded randomly to a whole IE. For each IE a CIC loses this way, they gain 3 Recovery. A whole number W with a fractional part N/D is “rounded randomly” to W+1 if DICE(D) is less than or equal to N, or to W if it is greater than N.
Reducing Recovery due to nuclear holocaust this can cause.
unpopular 90 opposition vs 20 support failed by card
Adminned at 24 Aug 2017 20:56:46 UTC
In “Ticks,” amend:
If A and B are both targeting each other, rolling DICE20. If it is 1 through 10, A and B are each Nuked by the other. When a CIC is Nuked, they lose 1/8 IE for each IE that CIC has at the beginning of the Tick, rounded randomly to a whole IE. For each IE a CIC loses this way, they gain 5 Recovery. A whole number W with a fractional part N/D is “rounded randomly” to W+1 if DICE(D) is less than or equal to N, or to W if it is greater than N.
to:
If A and B are both targeting each other, rolling DICE20. If it is 1 through 10, A and B are each Nuked by the other. When a CIC is Nuked, they lose 1/8 IE for each IE that CIC has at the beginning of the Tick, rounded randomly to a whole IE. For each IE a CIC loses this way, they gain 5 Recovery. If A and B are both in the Western bloc, they each lose 2 additional IE. A whole number W with a fractional part N/D is “rounded randomly” to W+1 if DICE(D) is less than or equal to N, or to W if it is greater than N.
Nations of the West! We cannot allow ourselves to become weak fighting each other while a great threat looms in the East! We must pledge to turn our missiles away from one another and upon the communists!
A tick occurs. Although the push for peace continues, smoothing politicians are unable to outweigh the agitating ones.
Nuclear threats have turned real for Thunder and card, whose crisis has ended in a hot war - card lost 3 IE in getting nuked, and Thunder, undergoing a revolution, lost 6 IE.
popular 5-1 enacted by card
Adminned at 24 Aug 2017 20:53:58 UTC
In “Command Actions,” add:
As a Command action a CIC may assign or unassign (but not both) any number of spies to or from spying on another CIC. All spies from one specific CIC spying on another specific CIC constitute an espionage mission.
In “Ticks,” add:
Roll 1DICE20 for each espionage mission. For each roll, if the result is less than or equal to twice the number of spies in the espionage mission, the CIC whose espionage mission it is learns by PM from the UNSG the politician assignments of the CIC being spied on.
Let’s give all those spies something to do.
unpopular 1-5 failed by card
Adminned at 24 Aug 2017 20:51:13 UTC
Amend:
toIf they have not done so since the most recent Tick, a CIC may reduce their stats by a total sum of up to 20.
All CIC’s making an EVC in the affirmative containing the string “sdalflakhgds” shall have their Charisma, Science, Intel, and Military stats reset to 0.This seems more realistic to a budget in a country that may be going through drastic political change.
unpopular with 116 opposition. failed by card
Adminned at 24 Aug 2017 20:50:28 UTC
If “Action Stations” has been enacted, decrease card’s Recovery by 20.
card appears to have increased their Recovery specifically to get Panic, which becomes much less appealing with Action Stations. Seems fair to pitch in with a little international help to clean up the theocratic mess going on over there.
Greetings to all. I, Sesquipedalian, hereby formally announce my intention to join BlogNomic. I also have a couple of questions regarding the rules.
1) Through what channel should I communicate Command actions to the UNSG?
2) The rules seem to allow any CIC to increase all their stats as high as they want whenever they want. Is that correct, and if not, how does one increase one’s stats?
Thanks in advance
unpopular. 59 support to 90 opposition failed by card
Adminned at 24 Aug 2017 20:48:53 UTC
In “Ticks”, replace “If it is 1 through 10, A and B are each Nuked by the other.” with:-
If it is 1 through 5, A and B are each Nuked by the other.
Let’s test drive the Resolution mechanic.
Reached quorum 5 votes to 1. Enacted by Kevan.
Adminned at 23 Aug 2017 16:19:28 UTC
In “Actions”, replace “As a daily action, a CIC may take a Command action by communicating privately to the UNSG which Command action they take.” with:-
If they have not done so since the most recent Tick, a CIC may take up to six Command actions by communicating privately to the UNSG which Command actions they take.
Reword the effect of the “Panic” Perk from “As a daily action you may take a Command Action if you have already taken a Command Action today.” to:-
When taking Command actions, you may take any number of them.
The current “take one tiny game action every 24 hours” mechanic for command actions feels a bit on the sluggish side.
I haven’t had enough time recently to play effectively and it looks like that might still be the case in the future. Sorry to my bloc-mates.
Fewer than a quorum not voting against, failed 1-4 by Kevan.
Adminned at 23 Aug 2017 15:42:48 UTC
Under the stats rule, after the general paragraph but before the perks. Add the following:
Certain stats will change the effectiveness of certain perks, the effectual increase of the perk is defined in the perk itself. By default, having the twice the amount of stats required increases the numerical power by 1
Fielding this to see how this could change certain dynamics that are in the game.
Failed 1 vote to 4 with fewer than a quorum not voting against. Failed by Kevan.
Adminned at 23 Aug 2017 08:25:36 UTC
Under the perks rule add the following:
[25 Intel, 25 Science, 25 Military]: Advanced Radar Tracking: As a command action per tick you may use the tracking system to determine who targeted you during the most recent tick by messaging the UNSG this intention. The UNSG will then execute two rolls: 1DICE20 to determine if the tracking system is functioning (15 or greater and it works), and if it is, 1DICE6 to determine accuracy of the system (5 or 6 will give correct target, otherwise incorrect target is given). The UNSG will then relate this information back to the CiC who requested this information.
If the proposal “Effective Increase” passes add the following onto the end of the perk
Having 10 more science than required increases the chance of the detection roll succeeding (ie 13 or greater and it will function). Having 10 or more Intel than required increases the chance of a correct detection (ie 4, 5, or 6 will give correct target). The default rule for increasing effectiveness is ignored.
A collaboration between the science and military divisions annouced today that a potential system for identifying other countries that shot you is in the works. Maybe we will see more retaliation strikes occur with the introduction of this system.
Plus I’m getting tired of someone shooting me and I not know who.
A tick occurs. Although the tides are shifting back to World Peace, weapons are still aimed and some IE flows around. Luckily, still no nuclear catastrophe occurs.
Times out 2-2. Failed by pokes.
Adminned at 22 Aug 2017 21:01:02 UTC
In the rule “ticks” change
If A and B are both targeting each other, rolling DICE20. If it is 1 through 10, A and B are each Nuked by the other. When a CIC is Nuked, they lose 1/8 IE for each IE that CIC has at the beginning of the Tick, rounded randomly to a whole IE. For each IE a CIC loses this way, they gain 5 Recovery. A whole number W with a fractional part N/D is “rounded randomly” to W+1 if DICE(D) is less than or equal to N, or to W if it is greater than N.
to
If A and B are both targeting each other, rolling DICE20. If it is 1 through 10, A and B are each Nuked by the other. When a CIC is Nuked, they lose 1/8 IE for each IE that CIC has at the beginning of the Tick, rounded randomly to a whole IE. For each IE a CIC loses this way, they gain 5 Recovery. A whole number W with a fractional part N/D is “rounded randomly” to W+1 if DICE(D) is less than or equal to N, or to W if it is greater than N. If IE was lost, A and B are now no longer targeting each other.
Timed out 3 votes to 0. Enacted by Kevan.
Adminned at 22 Aug 2017 17:52:07 UTC
Add to the list of Perks:
[20 Intel, 20 Science]: Satellite Imagery: If you have not done so since the last tick, as a command action, you may make an Imaging request to the UNSG that names another CIC. The UNSG should reply to an Imaging request with whether or not that named CIC is targeting you.
Let’s give those techs something to do now that the space race is over.
No CICs have chosen to publish news this week other than myself:
Student protesters calmed by possibility of war
[Redacted]The margins of the newspaper contain the following: KVBQB GBAOS QVXGW ZOGFT VFAOL BHTQP DKLJF
A tick occurs. Agitating politicians again call for war. One pair with mutually-targeted missiles avoids a catastrophe this round.
A near-defenseless Dewaldo is particularly hard-hit, as revolutions currently underway take up most of the focus of the country’s leadership. Behind the scenes, the country is forced to concede many resources to avoid the threats of more well-armed CICs.
Reaches quorum, 5-0. Enacted by pokes.
Adminned at 18 Aug 2017 22:56:02 UTC
If “Targets of Opportunity” was enacted, this proposal has no effect.
In “Ticks”, change
If A and B are both targeting each other, rolling DICE20. If it is 1 through 10, missiles are exchanged, and both CICs lose two IE and gain 10 Recovery. If missiles are exchanged, this (including which two CICs were involved) should be announced publicly at the end of a Tick.
to:
If A and B are both targeting each other, rolling DICE20. If it is 1 through 10, A and B are each Nuked by the other. When a CIC is Nuked, they lose 1/8 IE for each IE that CIC has at the beginning of the Tick, rounded randomly to a whole IE. For each IE a CIC loses this way, they gain 5 Recovery. A whole number W with a fractional part N/D is “rounded randomly” to W+1 if DICE(D) is less than or equal to N, or to W if it is greater than N.
Add a new bullet point to the end of the list of steps describing a Tick:
*Making a public post containing, at least:
* Whether more politicians were agitating than smoothing.
* Which CICs were Nuked, by whom, and how many IE they lost because of it.
Targets of Opportunity with less randomness and a little less hurt, should one prefer that. A “random rounding” has the minimal amount of randomness necessary to (expect to) lose a certain fraction of your IE without getting ‘shelves’ where 31 IE would lose you 3, but 32 IE would lose you 4.
Reaches quorum, 5-0. Enacted by pokes.
Adminned at 18 Aug 2017 20:54:03 UTC
To “Missiles”, add:-
When a CIC unidles, if any CICs were targetting it immediately prior to its most recent idling, those CICs resume targetting it.
As I read it, unidling players have “their personal gamestate” restored, but arguably not their appearances in other players’ gamestates - in this case, if you’re targetting someone and they go idle, the targetting “falls off” because you can only target non-idle players, and it isn’t reattached when they unidle. (I’m not sure that this can be neatly genericised into the Core.)
Reaches quorum 4-0. Enacted by pokes.
Adminned at 18 Aug 2017 20:52:55 UTC
Add a Perk to the list in the rule “Perks”:-
- [10 Military]: War Footing. Whenever a die roll would be made to see whether you exchange missiles with another CIC, the result of that roll is instead taken to be 1.
Allowing CICs to opt out of the random missile roll if they really want to nuke someone.
Self-killed. Failed by pokes.
Adminned at 18 Aug 2017 20:51:38 UTC
If this is enacted before Tick 9, it has no effect.
In “Ticks”, change
If A and B are both targeting each other, rolling DICE20. If it is 1 through 10, missiles are exchanged, and both CICs lose two IE and gain 10 Recovery. If missiles are exchanged, this (including which two CICs were involved) should be announced publicly at the end of a Tick.
to:
If A and B are both targeting each other, rolling DICE20. If it is 1 through 10, A and B are each Nuked by the other. When a CICs is Nuked, a DICE6 is rolled (optionally, these rolls may be private) for each IE that CIC has at the beginning of the Tick. For each of these that is equal to 1, that CIC loses one IE and gains 5 Recovery.
Add a new bullet point to the end of the list of steps describing a Tick:
*Making a public post containing, at least:
* Whether more politicians were agitating than smoothing.
* Which CICs were Nuked, by whom, and how many IE they lost because of it.
Makes missile exchanges hurt more when you have more IE (and a bit more overall)
Reaches quorum, 5-0. Enacted by pokes.
Adminned at 17 Aug 2017 21:09:29 UTC
Change
[50 Military]: Shock and Awe: CICs with less than 15 Military cannot begin Targeting you with Missiles, and cease targeting you with Missiles if they are already doing so.
[50 Charisma]: First Among Equals: CICs with fewer than 3 Politicians cannot begin Targeting you with Missiles, and cease targeting you with Missiles if they are already doing so.
[50 Intel]: Stealth Tech: CICs with fewer than 3 Spies cannot begin Targeting you with Missiles, and cease targeting you with Missiles if they are already doing so.
to:
[50 Military]: Shock and Awe: Any CIC with less than 15 Military is not considered to be Targeting you with Missiles during a tick.
[50 Charisma]: First Among Equals: Any CIC with fewer than 3 Politicians is not considered to be Targeting you with Missiles during a tick.
[50 Intel]: Stealth Tech: Any CIC with fewer than 3 Spies is not considered to be Targeting you with Missiles during a tick.
The original wording requires tracing the entire gamestate to resolve a tick, just in case a perk became momentarily active.
A tick occurs. Smoothing politicians give way to calls for war. While it’s avoided this time around, some CICs have to give concessions to those who would have done blown them up.
Meanwhile, derrick’s brave astronauts Land on the Moon, ending the Space Race and putting many techs out of a job.
IRL is a bummer, please idle me for now
Reaches quorum against, 0-5. Failed by pokes.
Adminned at 17 Aug 2017 21:08:25 UTC
Create a rule titled “Endgames”, within it, add:
“- World War: If the sum of the Military stat of all non-UNSG CICs is equal or higher to Quorum times 40, any CIC may start a World War by making a Story Post to this effect. During a World War, all IE loses are quintupled (if not already quintupled by this effect) and CICs that reach zero IEs or lower are Defeated. All CICs lose 1 IE per Tick and new CICs join with 0 IEs. Defeated non-UNSG CICs cannot take any dynastic actions. If there is only one non-Defeated CIC at any moment, they have achieved victory.
The bullet above has no effect.”
Intentionally a stub so that we can add a Charisma and Intel-themed (maybe even Science (Space Race?) and Rec too) stat-triggered endgame.
Reaches quorum 4-1. Enacted by pokes.
Adminned at 17 Aug 2017 21:07:50 UTC
If a rule called “UN” exists, repeal it.
Create a rule “UN Resolutions”:-
If a Proposal has the tag [UN Resolution], then it is a UN Resolution.
The Support of a UN Resolution is equal to the total IE of all CICs who are voting FOR it; the Opposition of a UN Resolution is equal to the total IE of all CICs who are voting AGAINST it. UN Quorum is equal to the total IE of all CICs, divided by two.
A UN Resolution is only Popular if it has a Support that equals or exceeds UN Quorum, and is only Unpopular if it has an Opposition that equals or exceeds UN Quorum, or if it has been open for voting for at least 48 hours and is not Popular.
Trying a different take on Thunder’s UN victory concept - generating proposals which just have different popularity criteria.
Fewer than a quorum not voting against, 0 votes to 5. Failed by Kevan.
Adminned at 16 Aug 2017 15:00:49 UTC
There has been confusion whether one command action can assign already-assigned politicians. Is the reassignment just an assignment (OK) or an unassignment followed by an assignment (not OK)? To make this OK, change the second paragraph of the Politicians rule to the following
As a Command action a CIC may assign any number of their politicians to one of agitating, smoothing, or squabbling.
Reaches quorum, 5-0. Enacted by pokes.
Adminned at 17 Aug 2017 21:05:13 UTC
At the end of
If it is 1 through 10, missiles are exchanged, and both CICs lose two IE and gain 10 Recovery.
add
If missiles are exchanged, this (including which two CICs were involved) should be announced publicly at the end of a Tick.
Reaches quorum against, 0-6. Failed by pokes.
Adminned at 17 Aug 2017 21:04:10 UTC
Be the Warlord(s) the CIC(s) who are targeting the most CICs (or tied for it), each CIC which isn’t a Warlord loses 1 IE per CIC they are Targetting, and each Warlord gains 2 IE.
I’ve never tried a one-off mechanic like this. Giving it a shot.
Reaches quorum against, 1-4. Failed by pokes.
Adminned at 17 Aug 2017 21:03:36 UTC
Under “Dynastic Rules” add section “UN”, with the text:
The United Nations and all CIC’s votes on United Nations matters are tracked on the “United Nations” wikipage. The default Leader of each Bloc is the CIC in the Bloc with the most esteem. This can be changed by a CIC’s blog post in the category “Story Post—Votable Matter” stating a new Leader in the same Bloc as the postin CIC which gets a majority of votes from CIC’s in the same Bloc as the poster. A UN matter is enacted if it has gotten a majority of votes. The amount of votes a CIC can use is the IE of the CIC plus the number of Politicians a CIC has. UN Matters include:
- An achievement of victory by a player, when they set up a World Government under their control.
Other UN Matters and what a Leader does is deliberately left ambiguous.
Reached quorum 5 votes to 0. Enacted by Kevan.
Adminned at 16 Aug 2017 13:01:19 UTC
In “Ticks”, replace “If no CIC has taken a Command action to target another CIC in the previous 8 hours, and if no Ticks have been performed in the previous 48 hours” with:
If no Ticks have been performed in the previous 48 hours
In “Stats”, replace “Once a tick” with “If they have not done so since the most recent Tick”.
Removing the Command-delay entirely, as there’s nothing visible to react to. Also clarifying what “once a Tick” means.
A tick occurs.
Reached quorum 5 votes to 0. Enacted by Kevan.
Adminned at 16 Aug 2017 12:59:31 UTC
Add a rule that titled “UNSG” and while you’re at it, make its contents “The UNSG’s stats are always zero.”
Imo its weird if soccer referees could take the ball too for example.
Timed out 2 votes to 2. Failed by Kevan.
Adminned at 16 Aug 2017 10:49:34 UTC
Add two Perks to the list in the rule “Perks”:-
- [40 Military]: Government Bunker: If you would gain Recovery, you instead gain half that amount (rounding down). This effect doesn’t apply to gains already affected by this Perk.
- [40 Intel]: Listening Post: You may always target any CIC with missiles, even if another Perk would prevent you from doing so.
Some more Perks for the stats which only have one each.
Timed out 1 vote to 4. Failed by Kevan.
Adminned at 15 Aug 2017 17:14:07 UTC
Create a rule titled “Victory” with
Whoever has 30 IEs and more IEs than any other CIC after has achieved victory
Set the IE of all CIC to 20.
Change
A CIC who has gained 11 or more net IE during the game due to the previous item has Landed on the Moon.
To
A CIC who has gained 6 or more current IE points due to the previous item has Landed on the Moon.
I think the game is mature, but we’re either going to set too high of a goal so we don’t just declare cuddles the winner, or we need to reset the scores.
The space race is scaled down to match the shortened goal, and current points resets that count as well.
Self-killed. Failed by pokes.
Adminned at 14 Aug 2017 22:27:24 UTC
Under “Dynastic Rules” add section “UN”, with the text:
The United Nations and all CIC’s votes on United Nations matters are tracked on the “United Nations” wikipage. Each bloc may elect a Leader (who is shown on the wikipage) who has the ability to veto any UN matter. A UN matter is enacted if it has not been vetoed, and has gotten a majority of votes. The amount of votes a CIC gets is the IE of the CIC plus the amount of Politicians a CIC has. UN Matters include:
An achievement of victory by a player, when they set up a World Government under their control.
Making body and more interesting victory condition.
Reaches quorum against, 2-5. Failed by pokes.
Adminned at 14 Aug 2017 21:03:35 UTC
In sections “Ticks” amend:
For each unique pair of CICs (A and B), excluding the UNSG
to
For each unique pair of CICs (A and B) from different blocs, excluding the UNSG
Just changes to the nuking thing.
Less than quorum not voting against, 1-4. Failed by pokes.
Adminned at 13 Aug 2017 20:03:26 UTC
Create a rule titled “Victory” with “Whoever has 40 IEs and more IEs than any other CIC has achieved victory”
Things have been stale, so a simple wincon.
From card:
WIDESPREAD PANIC!
Following a complete lack of activity for many days, the Theocracy led by card kickstarts into rapid acticity instigated by the approved media outlets. The general public is in a uproar as rationing, planned blackouts and other restrictions are implemented; they pray to Chance and her randomly selected representative, card, for guidance in the meantime.
No news from any other CIC.
Another tick occurs.
Reaches quorum 7-0. Enacted by pokes.
Adminned at 11 Aug 2017 10:26:38 UTC
In section “Stats” amend:
Once a tick, a CIC may reduce one of their stats by up to 20
to
Once a tick, a CIC may reduce their stats by a total sum of up to 20
Reaches quorum, 5-2, 2 Hasselhoffs. Enacted by pokes.
Adminned at 11 Aug 2017 10:25:33 UTC
Remove the “Iron Curtain” Perk from the Ruleset.
For each CIC who included the word “Hasselhoff” in a comment on this proposal, reduce that CIC’s Intel by 40 (to a minimum of zero).
A tick occurs.
Reaches quorum 5-1. Enacted by pokes.
Adminned at 11 Aug 2017 10:19:02 UTC
In “Ticks”, italicize the final bullet point (“A CIC with more techs in the space race than any other tech earns one IE for each CIC in the race (including the CIC with the most techs). Any CIC with techs in the space race and tied for the most techs in the space race earns one IE. Any CIC with techs in the space race and fewer techs than another CIC looses one IE.”)
Add a bullet point below that, with the following text, italicized:
A CIC who has gained 11 or more net IE during the game due to the previous item has Landed on the Moon. If any CIC has Landed on the Moon, publicly reveal which CICs have done so, and repeal all italicized text in this rule.
The space race should end sometime.
timed oue 1 to 4 failed by card
Adminned at 10 Aug 2017 15:06:07 UTC
Enact a new rule, “Weapons Inspections”:-
A CIC may initiate a Weapons Inspection against any CIC (the “Rogue State”) by posting a blog entry to this effect, if no CIC has initiated an Inspection against that CIC in the past 96 hours. Any CIC may support the Inspection by posting a comment on it which contains a FOR voting icon. (A CIC is assumed to support a Weapons Inspection they have initiated.)
The Backing of a Weapons Inspection blog entry is equal to the total Science and Intel of all CICs who have supported it. If a Weapons Inspections’ Backing equals or exceeds twice the Intel of the Rogue State, and if it is no more than 96 hours old, the UNSG should privately inform the initiator of the inspection about the Rogue State’s IE at that time, along with the assignation of its Techs.
Making Iron Curtains narrowly opaque. IE is going to become too risky to make into a victory condition if we can never be sure of how high it’s gotten.
Reached quorum 5-0. Enacted by Kevan.
Adminned at 09 Aug 2017 15:47:10 UTC
In “Perks”, replace “15 Military or less” with “less than 15 Military”, replace “15 Charisma or less cannot Target you with Missiles” with “fewer than 3 Politicians cannot begin Targeting you with Missiles” and replace “15 Intel or less cannot Target you with Missiles” with “fewer than 3 Spies cannot begin Targeting you with Missiles”.
For each CIC Stat which is exactly 16, change it to 15.
Applying the “begin Targetting” wording that the CfJ missed, and changing 16 to 15 given that Resources measure multiples of five. (May as well directly use Spies/Politicians as well, although Missiles would make less sense, so am leaving that one as Military.)
Reaches quorum 5-0. Enacted by pokes.
Adminned at 08 Aug 2017 10:22:27 UTC
In “Command Actions”, we have:
As a Command actions a CIC may assign or unassign up to two techs to the space race.
Can a CIC assign or unassign other CIC’s techs to/from the space race? The argument I see in favor is the literal wording of the rule; it’s not in parallel with other Command Actions, which explicitly state that one can assign one’s own resources.
Arguments against include: (1) That assigning other peoples’ resources isn’t one of the affordances a common-sense reader of the Ruleset would expect. The words surrounding the description of “techs” imply that they’re owned by the CIC, which implicitly (to me) means they can’t be assigned by someone other than their owner. (2) The logistics of people assigning or unassigning other peoples’ resources gets difficult. For example, if someone’s techs get assigned by someone else, should I tell them?
The balance between these sides is sort of ambiguous to me but I’m leaning toward “you cannot assign other CIC’s techs”. As such, if this CfJ passes, change the above blockquote in the Ruleset to:
As a Command action a CIC may assign or unassign up to two of their techs to the space race.
Also, retroactively invalidate any Command actions that run afowl of the new text, and reset the Tick clock such that a previous Tick hypothetically “occurred” 24 hours before the enactment of the CfJ, so that the next Tick occurs at least 24 hours after enactment.
If the CfJ fails, I’ll interpret the block quote above in a way that allows assigning other CIC’s techs.
I want to unidle
Publius Scribonius Scholasticus idles out after 8 days of inactivity. Quorum falls to 4.
A tick occurs. No public IE levels change.
Reaches quorum, 7-0. Enacted by pokes.
Adminned at 07 Aug 2017 21:37:39 UTC
Reorganize “Command Actions” into the following subsections:
Titled “Actions”:
As a daily action, a CIC may take a Command action by communicating privately to the UNSG which Command action they take.
Titled “Missiles”:
Each CIC, except for the UNSG, is either targeting missiles at, or not targeting missiles at, each other CIC. The CICs at which a CIC is targeting missiles may be referred to as that CIC’s “targets”, defaulting to none, and is tracked privately by the UNSG.
As a Command action, a CIC may target another CIC that they are not currently targeting as long as the new number of targeted CICs does not exceed the amount of Missile resources.
As a Command action, a CIC may cease targeting a CIC that they are currently targeting.
Titled “Politicians”:
Each CIC has a number of politicians that are either agitating, smoothing, or squabbling. If the total of agitating, smoothing, and squabbling politicians exceeds the amount of politician resources of a CIC, the politicians from that CIC have no effect on the tick phase.
As a Command action a CIC may assign or unassign (but not both) any number of his politicians to or from one of agitating, smoothing, or squabbling.
Titled “Techs”:
As a Command action a CIC may assign or unassign (but not both) any number of his techs to or from supporting one other resource. The indicated resource is considered to equal to its base number plus the assigned techs for as long as the techs are assigned to it.
As a Command actions a CIC may assign or unassign up to two techs to the space race.
This shouldn’t change any text, just move it into sections.
Reaches quorum against, 1-5. Failed by pokes.
Adminned at 07 Aug 2017 21:35:42 UTC
Create a rule called “Victory”, and within it add:
A CIC with at least 40 IEs and more IEs than any other CIC can enter a Treaty Meeting with another CIC by making a Story Post for this effect. Then, each CIC in the Meeting shall privately communicate to the UNSG if they either “Set up an Assassination” or “Sign the Treaty” within 48 hours, or default to “Sign the Treaty” if they don’t choose any option in that time. Once both CICs have communicated their choice among those options or have defaulted, the UNSG shall post a Resolution post in a timely fashion, which states what choice for the Meeting each CIC there has chosen.
- If both CICs have Signed the Treaty, the next dynasty shall be named after both of them, and both of the CICs have achieved Victory, as they achieve a Treaty to unite and end the war. When one of those CICs has a DoV which has passed, it recognizes victory to both of them instead of only one of them. However, only one of those CICs (chosen at random by the UNSG) shall gain the imperial mantle, which they can use to post an Ascension Address, or grant it to another CIC so that they can post an Ascension Address. CICs can only post an Ascension Address via this imperial mantle.
- If one CIC has Signed the Treaty but the other has Set up an Assassination, the CIC who has Set up an Assassination has achieved victory, as their nation takes over the other to become a superpower that wins the war.
- If both CICs have Set up an Assassination, neither can post a DoV in the next 96 hours (4 days) and lose 3 IEs, as they both simply violently and fruitlessly clash against each other.
Note that Dynastic Rules supersede Core Rules.
So, the Prisoners Dilemma matrix for this contains [win+1/2mantle][win+1/2mantle] or [win+1 mantle][nothing] or [screwed][screwed]
Reaches quorum 6-0. Enacted by pokes.
Adminned at 06 Aug 2017 13:27:14 UTC
Amend “A Perk’s Stat Requirement is listed below in brackets - if a CIC’s stats is at least that requirement, they may gain that Perk and become subject to its effect.” to
A Perk’s Stat Requirement is listed below in brackets - if a CIC’s stats is at least that requirement, they may gain that Perk and become subject to its effect. If a CIC’s stats is no longer at least a Perk’s Stat Requirement, they lose that Perk if they have it.
Added that “at least” thing
Self-killed. Failed by pokes.
Adminned at 05 Aug 2017 18:10:31 UTC
Amend “A Perk’s Stat Requirement is listed below in brackets - if a CIC’s stats is at least that requirement, they may gain that Perk and become subject to its effect.” to
A Perk’s Stat Requirement is listed below in brackets - if a CIC’s stats is at least that requirement, they may gain that Perk and become subject to its effect. If a CICs stats is no longer a Perk’s Stat Requirement, they lose that Perk if they have it.
From Maldor:
Eastern Bloc countries announce nothing.
In a completely unprecedented move, nothing has been announced by the Eastern Bloc. Observers and critics of the Eastern Bloc say that they “...did not expect this coming from them…” The world wonders what could possible go on that we hear nothing. We will report anything that comes our way.
From Cuddlebeam:
[Redacted]
[Redacted]
From pokes:
Students protest lack of local military might.
“We demand more nukes!”, say leaders of the non-violent protests. Tensions have been high within the Republic led by pokes, where many citizens believe the mere 5 Military leaves them vulnerable to foreign action.
From all remaining CICs:
No News
Not available.
A tick occurs. No public IE levels change. Any CICs with private IE levels that have changed have been notified.
I’m back, and as such would like to be unidled.
Times out 1-5. Failed by pokes.
Adminned at 05 Aug 2017 18:09:22 UTC
If the UNSG has added a comment with the string “Doable” to this proposal, add to the list of Perks the following:
[100 Intel]: Master of Secrets: As a Command action, you can request a Master Report. After a Tick is performed, the UNSG shall privately communicate to you the Master Report in a timely fashion. The Master Report contains all Command Actions that were performed in that Tick, along who did it and any numerical values associated to it (For example, “Bob assigned 1 Tech to the Space Race, Mary targeted Bob”), along all information which is explicitly privately tracked by the UNSG (such as who is Targeting who).
Really fat perk.
Times out 3-0. Enacted by pokes.
Adminned at 05 Aug 2017 18:09:04 UTC
Replace the Core section of the Ruleset with the copy at https://wiki.blognomic.com/index.php?title=User:Kevan/Sandbox&oldid=4624
Dialling back the ruleset to single-Emperor wording it had on July 4, prior to the two proposals that added extra clauses for a situation that seems unlikely to occur very often, if at all. If we feel like a multi-Emperor dynasty in the future, it’s easy to write a dynastic rule (in either the dynasty itself or the one before) to handle that, and it seems more interesting to handcraft something thematic when the time comes.
A comparison of edits is visible at https://wiki.blognomic.com/index.php?title=User:Kevan/Sandbox&diff=prev&oldid=4624 .
Reaches quorum 6-0. Enacted by pokes.
Adminned at 05 Aug 2017 18:07:28 UTC
add to the list of perks
“[30 Recovery]: Panic: As a daily action you may take a Command Action if you have already taken a Command Action today.”
I think your nation would be in a panic after being threatened 3 times.
Reached quorum 6 votes to 0. Enacted by Kevan.
Adminned at 03 Aug 2017 13:27:52 UTC
The 50 Mil/Charisma/Intel perks, e.g. “[50 Military]: Shock and Awe: CICs with 15 Military or less cannot Target you with Missiles.” are ambiguous to me. If A is already targeting B but A drops below 15 Military while B has 50 Military, or B goes above 50 while A remains below 15, does this break the targeting? It seems like it depends on whether ‘target’ is a new action or something ongoing. To me it reads like ongoing, and so, disambiguate the first three perks by changing them to read:
[50 Military]: Shock and Awe: CICs with 15 Military or less cannot begin Targeting you with Missiles, and cease targeting you with Missiles if they are already doing so.
[50 Charisma]: First Among Equals: CICs with 15 Charisma or less cannot Target you with Missiles, and cease targeting you with Missiles if they are already doing so.
[50 Intel]: Stealth Tech: CICs with 15 Intel or less cannot Target you with Missiles, and cease targeting you with Missiles if they are already doing so.
Note that I will interpret the existing perks as if ‘target’ is ongoing, and so effectively say the above.
Self-killed. Failed by pokes.
Adminned at 05 Aug 2017 18:06:30 UTC
In “Victory and Ascension”, at the end of the first paragraph, add
The UNSG cannot achieve victory.
Although I’m concerned about a scenario of this type: suppose the Western bloc achieves a joint victory. Have we actually not, since I’m in it, invalidating the entire bloc’s claim to victory? Something to watch out for writing win conditions later.
If I’m understanding the revisions tab correctly (it appears to be doing some timezone modification) this was posted Aug. 3 17:51 UTC. It’s now been open for 48 hours and times out 1-3. Failed by pokes.
Adminned at 05 Aug 2017 18:05:48 UTC
Add the following after the second paragraph of the “Command Actions” rule:
Each CIC has a number of Spies that can be assigned as “spying” or “performing counter-espionage”. If the total of assigned Spies exceeds the amount of Spy resources of a CIC after a Tick is resolved, all Spies from that CIC at set to “unassigned”.
Add the following to the end of the “Command Actions” rule:
As a Command action a CIC may assign or unassign (but not both) any number of his Spies to “spy” on a single stat of another CIC or “perform counter-espionage”. A CIC may not assign more Spies than their current Spy resources permit.
Add the following as the last resolution point of the “Tick” rule:
* For each unique pair of CICs (A and B)
* If A has assigned fewer Spies to any one of B’s stats than B has assigned to counter-espionage, nothing happens.
* If A has assigned Spies to a stat that is at 0 or is lower than A’s own corresponding stat, nothing happens.
* If A has assigned more Spies to any one of B’s stats than B has assigned to counter-espionage, B loses one point in that stat for every “spying” Spy and A gains one point in that stat for every “spying” Spy.
Use spies to steal information from more advanced countries or safeguard your secrets.
Reaches quorum 5-0. Enacted by pokes.
Adminned at 05 Aug 2017 11:55:17 UTC
If “Perking Up” passed, then in the rule “Perks”, add to the list of perks:
[40 Charisma] Revolution: If you were to gain IE, you gain twice that amount instead. If you were to lose IE, you lose twice that amount instead. This effect doesn’t apply to gains or losses already affected by this Perk.
Reaches quorum 5-0. Enacted by pokes.
Adminned at 05 Aug 2017 11:53:36 UTC
Add to the list of resources in the rule Stats:
Techs - Innovative teams able to boost the efforts of others. Equivalent to a CIC’s Science Stat divided by 10.
Add to the Rule “Command Actions”
As a Command action a CIC may assign or unassign (but not both) any number of his techs to or from supporting one other resource. The indicated resource is considered to equal to its base number plus the assigned techs for as long as the techs are assigned to it.
As a Command actions a CIC may assign or unassign up to two techs to the space race.
Add to the atomic action in the rule Ticks as a top-level bullet:
A CIC with more techs in the space race than any other tech earns one IE for each CIC in the race (including the CIC with the most techs). Any CIC with techs in the space race and tied for the most techs in the space race earns one IE. Any CIC with techs in the space race and fewer techs than another CIC looses one IE.
Adding teeth to technology. All that remains after this is spies….
unpopular 1-4 with 1 def. failed by card.
Adminned at 03 Aug 2017 16:59:49 UTC
In the rule perks, add to the list of perks:
[50 Science]: Cutting Edge : CICs with 15 Science or less cannot Target you with Missiles
This is a pretty standard perk, and its missing.
reached quorum 5-1. enacted by card.
Adminned at 03 Aug 2017 16:54:10 UTC
Replace “If the difference in the number of CICs between Blocs is ever greater than 1, any CIC may take a random CIC from the Bloc with the most CICs and assign them to the other Bloc until the difference in the number of CICs between Blocs is less than 2.” with:
If the difference in the number of CICs between Blocs is ever greater than 1, any CIC in the Bloc with the most CICs may defect, assigning themselves to the other Bloc.
More interesting (and thematic) if the CIC that defects to the other Bloc has to do so voluntarily.
I’m idling.
reached quorum 6-0. enacted by card.
Adminned at 03 Aug 2017 16:51:57 UTC
In “Perks”, replace “Perks are advantages that CICs have when their stats have reached a certain amount, and have a name, effect and Stat Requirement. A Perk’s Stat Requirement is listed below in brackets - when a CIC’s stats is at least that requirement, they have the Perk and are subject to its effect.” with:-
Perks are advantages that CICs may acquire when their stats have reached a certain amount, and have a name, effect and Stat Requirement. A CIC’s Perks are tracked in the GNDT field “Perks”, as a space-separated list of Perks (omitting everything except the names’ uppercase letters). A Perk’s Stat Requirement is listed below in brackets - if a CIC’s stats is at least that requirement, they may gain that Perk and become subject to its effect.
Making Perks opt-in: a CIC with Stealth Tech may not actually want an Iron Curtain, even though they meet the criteria for it.
reached quorum 7-0. enacted by card.
Adminned at 03 Aug 2017 16:49:58 UTC
In “If no CIC has taken a Command action to target another CIC in the previous 24 hours, and if no Ticks have been performed in the previous 48 hours, then the UNSG may perform a Tick.”, change 24 to 8.
Ticks can still be delayed (if that was the original intent) but only by a cabal of the appropriate size.
timed out 1-3. failed by card.
Adminned at 03 Aug 2017 16:42:56 UTC
Add to “Perks” the following as bullets to the list of Perks:
• [15 Charisma and 15 Science]: Hospitality: You may decrease a CIC’s recovery by 1 to increase your own by the same amount.
• [15 Charisma and 15 Military]: White Knight: You may privately declare to the UNSG that you will become a certain CIC’s White Knight to become that CIC’s White Knight. When that CIC sustains any IE loss, their White Knight sustains it for them instead (If there are multiple, they all sustain the would-be loss amount instead). A CIC can stop being someone’s White Knight by privately declaring this to the UNSG.
Trade your damages for a better outcome for the both of you.
Reaches quorum 5-0. Enacted by pokes.
Adminned at 02 Aug 2017 10:19:46 UTC
Add to “Perks” the following as a bullet to the list of Perks:
[40 Intel]: Iron Curtain: Your IEs are not publically tracked on the GNDT and is privately tracked by the UNSG instead. You can privately request the UNSG what your IE amount is, and you shall get a reply from them with that information in a timely fashion.
Reaches quorum 5-0. Enacted by pokes.
Adminned at 02 Aug 2017 10:17:48 UTC
Rename the rule “Missiles” to “Command Actions”
Add to the rule “Command Actions”, below the first paragraph:
Each CIC has a number of politicians that are either agitating, smoothing, or squabbling. If the total of agitating, smoothing, and squabbling politicians exceeds the amount of politician resources of a CIC, the politicians from that CIC have no effect on the tick phase.
Add to the end of the rule “Command Actions”:
As a Command action a CIC may assign or unassign (but not both) any number of his politicians to or from one of agitating, smoothing, or squabbling.
Change the rule “Ticks” to read:
A Tick is an Atomic Action performed by the UNSG that consists of resolving the following:
If there are not more politicians are agitating than smoothing, the CIC with the most squabbling politicians in each bloc receives two IE.
If more politicians are agitating than smoothing,
*For each unique pair of CICs (A and B), excluding the UNSG:
*If A and B are both not targeting each other, nothing happens.
*If A is targeting B, but B is not targeting A, A gains one IE and B loses one IE.
*If B is targeting A, but A is not targeting B, B gains one IE and A loses one IE.
*If A and B are both targeting each other, rolling DICE20. If it is 1 through 10, missiles are exchanged, and both CICs lose two IE and gain 10 Recovery.If no CIC has taken a Command action to target another CIC in the previous 24 hours, and if no Ticks have been performed in the previous 48 hours, then the UNSG may perform a Tick.
I thought I’d give politicians something to do. You can stop nuclear war, if no one pushes too hard. This also gives the blocs some effect.
Reached quorum 6-0. Enacted by card.
Adminned at 02 Aug 2017 07:04:33 UTC
After the sentence “A CIC may increase any of their Stats at any time, unless doing so would cause their Stats to exceed 100 in total.”
Add:
Once a tick, a CIC may reduce one of their stats by up to 20.
Nations CAN change. But it can be slow and cumbersome.
Another tick goes by. Some esteem flows westward as the Eastern bloc gets cowed by nuclear threats.