Saturday, September 01, 2007

Proposal: Department of Kaiju Research

self-killed
Failed by Hix

Adminned at 02 Sep 2007 15:54:08 UTC

Create a rule called “Department of Kaiju Research”. It will contain the follwing text

The Department of Kaiju Research, or DKR, was created to study all known Kaiju in order to find a way to stop them from destorying Tokyo. To date, the DKR currently has files on *fill with number of Kaiju currently fully made* known Kaiju. The number of files grows as more of the monsters appear for the first time. Copies of these files have been leaked out of the department and can be found in this folder.

The word “folder” will link to a page on the wiki or another page of Tokyo’s choosing to hold all Kaiju pictures and BIO infomation.

First proposal. Not so much a rule as more a nice way to house monster info. Hope it works. Comments welcomed.

Proposal: Can we build it faster than Rome?

Timed out (8-0)
Enacted by Hix

Adminned at 02 Sep 2007 15:24:08 UTC

Create a rule called “The City and Neighborhoods”. It will contain the following text.

There will be a document called The City in the Wiki that tracks the current status of the Cities Buildings and Populations. When the document is created, it shall have a number of sections called Neighborhoods that is equal the number of Active Kaiju Gods. The name of each section shall be the name of Kaiju God whose name has not already been used to name a Neighhborhood.

When a new Kaiju God enters play, or becomes unidle, if there are less Neighborhoods in The City than Kaiju Gods, a new Neighborhood section named after them shall be created.

When a Kaiju God goes idle, no changed will need to be made in The City document to reflect this.

Once, a Kaiju God may change the title of a Neghborhood entry that matches their name to anything they like. There is no restriction on what it can be named, but a ‘town-like’ name will be best. Example: Monsterkibbleville, or Happy Town.

After renaming a Neighborhood entry, they shall add the text “Buildings:” and the text “Population:” to the section they renamed. They shall then then roll in the GNDT DICE10 and multiply the result by 10 and append it to the end of the “Buildings:” entry. They then shall roll in the GNDT DICE10 and multiply the result by the number in the Buildings entry. This number shall be appended to the “Population:” entry.


If the values recorded in the Buildings: and Population: values are both ever changed to 0(zero) in a way according to the ruleset, the text “(Destroyed)” shall be appended to the title of the Neighborhood.

I think this will allow it to pass, and they Kaiju can update it when they can. Does everything else seem to work?

Proposal: Monster Attributes

Self-killed, failed by Kevan.

Adminned at 02 Sep 2007 09:21:37 UTC

A new section shall be entered into the ruleset, titled ‘Monster Attributes’:

After a monster’s initial creation is completed, the initial creator of the monster shall make a post announcing its birth, with the word ‘Birth:’ and the monster’s name in the title. In this post, e will bestow an attribute to the monster. This attribute shall be listed in the wiki page for the monster, under a section labeled ‘Attributes’.

The next two attributes listed in comments to that post shall be likewise assigned to the monster, assuming each attribute is suggested by a different Kaiju God. These attributes shall also be listed on the monster’s wiki page. If either or both Kaiju Gods assigning attributes are different than the original creators, then their name(s) shall be listed on the wiki page after those of the original creators, after the phrase ‘assisted by’.

Each attribute assigned to a monster shall be a phrase describing that attribute, such as ‘Terrible Gnashing Eye Teeth’ or ‘Wobbly Wonder Warts’.

Proposal: Off the Radar

Reached quorum, 8-0. Enacted by Kevan.

Adminned at 02 Sep 2007 09:19:33 UTC

[ Hmm, maybe we don’t need the GNDT at all, for this Dynasty. If monsters start developing stats and powers, we can list them on the wiki page, rather than splitting their information between a wiki page and the GNDT. In fact, it might be fun if all the monster stats and powers could somehow be derived from their picture…]

In the Rule “Monster Mash”, remove the paragraph “Kaiju Gods are not listed in the GNDT.”, as well as the sentence “The Monster is added under its own name to the GNDT.”

Monster: Teuthos

Somewhere deep in Tokyo Bay, endless tentacles begin to unfurl, and a yellow eye blinks in the darkness.

Proposal: Sky Reaching Candy Bars

Failed - self-kill by author.

Adminned at 01 Sep 2007 09:31:32 UTC

Create a document in the Wiki called The City. The City shall have sections equal to the number of Kaiju Gods. When the document is created, it shall be blank. Each Kaiju God shall then create a section with a name of their choosing and two enteries in their created section with the text “Buildings:” and “Population:”. They shall then then roll in the GNDT DICE10 and multiply the result by 10 and append it to the end of the “Buildings:” entry. They then shall roll in the GNDT DICE10 and multiply the result by the number in the Buildings entry. This number shall be appended to the “Population:” entry. The Naming of a new Neighborhood is not restricted, but should have a town-like name.

Create a rule called “The City and Neighborhoods”. It will contain the following text.

There will be a document called The City in the Wiki that tracks the current status of the Cities Buildings and Populations. It shall have a number of sections called Neighborhoods that is equal to at least the number of Active Kaiju Gods.

When a new Kaiju God enters play or becomes unidle, if there are less Neighborhoods in The City than Kaiju Gods, they shall create a new section with a name of their choosing and an entry called “Buildings:” and an entry called “Population.” They shall then then roll in the GNDT DICE10 and multiply the result by 10 and append it to the end of the “Buildings:” entry. They then shall roll in the GNDT DICE10 and multiply the result by the number in the Buildings entry. This number shall be appended to the “Population:” entry.

When a Kaiju God goes idle, no changed will need to be made in The City document to reflect this.

The Naming of a new Neighborhood is not restricted, but should have a town-like name.

If the values recorded in the Buildings: and Population: values are both ever changed to 0(zero) in a way according to the ruleset, the text “(Destroyed)” shall be appended to the title of the Neighborhood.

I think this will allow for everyone to create a Neighborhood when this passes, and allow for all provisions for new and unidle Kaiju Gods. There’s also a clause in case monsters start rampaging or something.

Proposal: 750 Storeys High

Reached quorum, 8 votes to 0. Enacted by Kevan.

Adminned at 01 Sep 2007 09:30:10 UTC

In the “Monster Mash” rule, replace the paragraph beginning “The Kaiju God who initiated the creation” with:-

Monsters are composed of three Sections, each being a 500x250 pixel image.

The Kaiju God who initiated the creation of the monster must first draw the top Section of the monster that they wish to create. The Kaiju God must then cut out and send the bottom 500x20 pixels of their Section to one of the Kaiju Gods who responded to the post. This Kaiju God should create a new 500x250 pixel Section that would fit directly below this 500x20 sliver, before passing the bottom 500x20 pixels of their newly-drawn Section to the final Kaiju God, who must then draw the bottom Section of the Monster.

Thursday, August 30, 2007

Proposal: Make me a Kaiju Admin, then

Reached quorum, 8 votes to 0, and enacted. Aaron is now an admin.

Adminned at 01 Sep 2007 09:29:29 UTC

From 1.9 Victory and Ascension: Upon doing so, the game immediately goes into Hiatus, if it hasn’t already. During this time, the only game actions that may be taken are those covered by Rules “Kaiju Gods”, “Calls for Judgment”, “Gamestate Tracking” and “Victory and Ascension”. From 1.2 Kaiju Gods: Kaiju Gods who wish to become Admins shall sign up with a username for the Ruleset Wiki, and submit a Proposal to make themselves Admins.

But whatever. I’m patient :) Looks like things have switched over anyway, so here’s the proposal again:

Make aaronwinborn an admin.

Colours

I had a look but it’s not something that I’m going to be able to do. Would someone mind changing the colour scheme for me? I’d like blue text on a white or grey background, please.

Thanks!

Everyone who wanted unidling is unidle

Quorum be 7.

Proposal: Exquisite monsters

Enacted, having reached quorum.—Kevan

Adminned at 31 Aug 2007 08:10:45 UTC

Add a new rule, entitled “Monster Mash”:

Kaiju Gods are not listed in the GNDT.

Three Kaiju Gods may combine forces to create a monster with which to ravage Tokyo. Any Kaiju God who wishes to initiate this process my do so by posting a notice whose title contains the text “Monster:” and the name of the monster they wish to create. The first two other Kaiju Gods who respond to this post shall work with the initiator to create a Monster.

The Kaiju God who initiated the creation of the monster must first draw the top third of the monster he wishes to create. He must then send, by whatever means deemed necessary, the guiding lines from the bottom of his picture to one of the Kaiju Gods who responded to him. This Kaiju God must repeat the process for the central third, before passing the guiding lines from the bottom of his picture to the final Kaiju God, who must complete the picture with the bottom third of the Monster.

The completed Monster should then be compiled and should have a page created for it in the Blognomic Wiki; this page should contain the completed picture and the names of its creators. Monsters thus created are listed on a special Monster Roster page in the wiki. The Monster is added under its own name to the GNDT.

Kaiju Gods may not be involved in the completion of more than two Monsters; should they complete a second Monster while being involved in the creation of a third, then they shall find another Kaiju God to take over their involvement, if necessary re-drawing their contribution, within 24 hours of the completion of the second Monster. Should they fail to do so, that Monster becomes invalid. If a Monster is initiated by a Kaiju God who is legally allowed to complete it, but there are not enough other Kaiju Gods, to assist him in doing so, then Tokyo may fill in as many parts as are needed.

Ascension Address: Meanwhile, in Tokyo

Ladies and gentlemen, the ship will be arriving in Tokyo port in roughly twenty minutes. We apologise again for the protracted delay while we stopped at the mysterious ancient island, and thank you once more for ignoring the roaring, thrashing, and banging that has been audible throughout the ship. We would like to assure you that we have not captured a small stable of gigantic monstrosities from the elder world, and if we did, I am quite certain that they would not slip free and lay waste to most of Japan’s capital. Thank you for travelling on the Cooper Cruise Line; we do hope that you will travel with us again.

—-

Repeal all Dynastic rules. “Monkey” becomes “Kaiju God” throughout the ruleset; “Top Banana” becomes “Tokyo”.

Props to Brendan for the idea.

Unidle Zephyr

Unidle me please. Thanks in advance.

Proposal: Make me a monkey’s… admin?

Illegal proposal, was posted during Hiatus.—Kevan

Adminned at 30 Aug 2007 09:24:27 UTC

Ok, so I guess it won’t be “monkey’s” admin for very long since this one’s in hiatus for now. I know I’m relatively new, but I believe I will be a responsible admin. Might help things along if things slow down in the future—I work at a computer, so am able to check in nearly every day.

Make aaronwinborn an admin.

Wednesday, August 29, 2007

That was quick.

I go away for a week and the dynasty ends.  Go figure.  Can I be unidled for the next one?

Unidle me!

Now that I have reliable access to computers, I can join again. Unidle me!

Wednesday, August 29, 2007

It’s been a long time…

so, I think I’d like to get back in the swing of things. I’d like to be de-idled.

Declaration of Victory: Declaration of Victory

Passed with eight out of eight votes in favour, including the Top Banana’s, after 22 hours.

Adminned at 29 Aug 2007 07:46:09 UTC

Under the terms of the proposal entitled “Lemma: As life approaches college; time apporaches zero”, I declare victory.

Results of the Top Banana Election

Amnistar
Brendan
Josh
Kevan

The roll was a three. I swear I didn’t fix it!

In the Nick of Time

I unidle.

Me too.

Quorum is 5.

Back

If you’re not in, you can’t win, right? After all fooling, Quorum is 4.

Monday, August 27, 2007

Idle

Rufio, Hix and Elias all have idled out by my count. Quorum is now an awesome 3!

Sunday, August 26, 2007

Proposal: Lemma: As life approaches college; time apporaches zero

Reached Quorum and passed. Josh

Adminned at 28 Aug 2007 10:06:20 UTC

I am really sorry guys, but I have found that I just don’t have enough time to continue running this dynasty. I’d love to just be able to freeze it at this stage and continue it at a later point. I realize that that probably isn’t possible, but who knows what the future will hold. Regardless, I’m gonna need to pass the mantel here before inactivity kills everyone.

Roll a DICEN where N is the number of unique active monkeys who include the phrase “Make me the Banana” as a comment. Sort these players alphabetically and pick the Xth person in the list where X is the result of the dice roll. Make a post to the blog with these results. The named monkey may then either choose to declare victory or continue this dynasty with eimself as the Top Banana. If e does not do either within 48 hours, repeat the whole dice rolling process until a willing successor has been found.

Banana Fountain? Ook!

I just realized that my monkey is sitting on the banana fountain. What a wasted opportunity! Ah, well, here’s today’s monkey. By the way, I assume you’re supposed to make a blog entry when using an item? Or do you just update the GNDT and leave a note there?

Saturday, August 25, 2007

Proposal: Bare-Headedness (Nudity II Part I)

Passed! Josh.

Adminned at 28 Aug 2007 09:37:02 UTC

Change the first sentence of “Hats” from;

Each monkey has a Hat tracked in the GNDT.

to;

Most monkeys have a Hat each tracked in the GNDT.

Add a new Subrule to “Hats” “Bare Head” as follows;

Some monkeys don’t have a Hat. Such monkeys are said to be Bare-headed (or Bare). If a monkey is bare the word “Bare” appears as their entry under Hat in the GNDT. If an action tells a monkey to become Bare (or if an action tells a monkey to lose their hat), they lose their hat and are then bare. If a monkey becomes bare, Decrease the number of bananas that monkey has by 1 (to a minimum of 0).

Add to the end of subrule 2.4.13 “Hat”;

If that monkey is bare, change the hat of that monkey to Blue. Increase the number of bananas that monkey has by 2.

Add to the end of rule 2.2 “Doing the Dance”;

Name: Anti-hat swing; Complexity 3; a random monkey becomes bare (the monkey in position n_X, where X is DICE(Y) and Y is the number of monkeys in the monkey line, becomes bare.).

2 random mokeys become bare. Increase the number of bananas each of those monkeys have by 1.

Thursday, August 23, 2007

Active monkey

lol I don’t know if an admin was on the other day but in case it was missed I’d like to be made active

Wednesday, August 22, 2007

Proposal: I’ll be a Monkey’s Uncle!

Failed. Josh

Adminned at 28 Aug 2007 09:35:10 UTC

Append the following sentence to the end of the paragraph of the ‘Awesomeness’ section of the rules:

If, at the end of the forty-eight period because of insufficient votes in favor, the proposed stat increase is not awarded, then the monkey making the original blog post for the monkey shall be titled “The Monkey’s Uncle”.

Add a new section to the rules, titled “The Monkey’s Uncle”:

Up to one monkey shall be known as “The Monkey’s Uncle”. If a monkey is the uncle, then the monkey’s place in the gamestate documents shall be updated to reflect this, by appending (The Monkey’s Uncle) to their name, including the parentheses. If another monkey is to be named “The Monkey’s Uncle”, or the title is to be otherwise removed, then the current uncle shall first have the title removed. If the Monkey’s Uncle is declared inactive for going idle, then the title shall first be removed.

Add the following subsection to the Monkey’s Uncle section, titled “Tag, You’re It!”:

At any time e is in the Dance Line, the monkey with the title of “The Monkey’s Uncle” may tag another monkey in the line, assuming that monkey is not immune to being tagged. E makes a blog post to this effect. At that time, both the Monkey’s Uncle and the tagged monkey are removed from the Dance Line and placed into the Barrel. The tagged monkey then becomes the new Monkey’s Uncle.

Assuming a monkey has a positive Awesomeness stat score, that monkey is immune to being tagged if e has the highest Awesomeness score, or is tied with one or more monkeys with the highest Awesomeness score.

Proposal: Tag, You’re It!

Self-killed. Josh

Adminned at 28 Aug 2007 09:34:04 UTC

If the proposal “Well, I’ll be a monkey’s uncle!” passes, reword its last sentence to read as follows:

If another monkey is to be named “The Monkey’s Uncle”, or the title is to be otherwise removed, then the previous uncle shall first have the title removed.

If the proposal “Well, I’ll be a monkey’s uncle!” passes, add the following subsection to the Monkey’s Uncle section, titled “Game of Tag”:

At any time e is in the Dance Line, the monkey with the title of “The Monkey’s Uncle” may tag another monkey in the line, assuming that monkey is not immune to being tagged. At that time, both the Monkey’s Uncle and the tagged monkey are removed from the Dance Line and placed into the Barrel. The tagged monkey then becomes the new Monkey’s Uncle, after first removing the title from the other.

Assuming a monkey has a positive Awesomeness stat score, that monkey is immune to being tagged if e has the highest Awesomeness score, or is tied with one or more monkeys with the highest Awesomeness score.

 

All set

After a day of bug smashing, I can now happly ask to become an active monkey.

Wednesday, August 22, 2007

Proposal: Well, I’ll be a monkey’s uncle!

Self-killed. Josh

Adminned at 28 Aug 2007 09:33:07 UTC

Append the following sentence to the end of the paragraph of the ‘Awesomeness’ section of the rules:

If, at the end of the forty-eight period, the proposed stat increase is not awarded, then the monkey making the original blog post for the monkey shall be titled “The Monkey’s Uncle”.

Add a new section to the rules, titled “The Monkey’s Uncle”:

Up to one monkey shall be known as “The Monkey’s Uncle”. If a monkey is the uncle, then the monkey’s place in the gamestate documents shall be updated to reflect this, by appending (The Monkey’s Uncle) to their name, including the parentheses. If another monkey is to be named “The Monkey’s Uncle”, or the title is to be otherwise removed, then the previous uncle shall first have the title removed, losing any effects otherwise bestowed (if any).

New but not ready to play yet

As my title says I’m a new player but I wish to be put as idle for now. I have a few bugs to deal with on my comp that have caused web pages to get stuck on log in pages. But I will go active as soon as I fix this little issue lol.

Mass Idling

Bob, Icarus, Night and Zephyr all go idle. Weeeeee!

Bye for now

Going away now,
Will someone please idle me
thank you for your help.

Monday, August 20, 2007

Mailing list

I’m not going to unidle, since this game is very far along and I’d rather get in at the beginning of a Dynasty, but I check the page every once in a while and this keeps happening.  Is there a newsletter or something I can get on that will tell me when a new dynasty starts?

Sunday, August 19, 2007

What is up…

I am now not only a monkey but a college student. I have some sort of house meeting in a couple of minutes. When that is done, i’ll get back on, clear the queue, and then run the monkey dance. Hopefully I won’t find that every single monkey has idled out in my absence.

Friday, August 17, 2007

Proposal: Nudity Part II

Self-killed, failed. Josh

Adminned at 28 Aug 2007 09:31:34 UTC

If the Proposal “Nudity” fails, this proposal does nothing. Otherwise;

2 random mokeys become naked. Increase the number of bananas each of those monkeys have by 1 (To counter the one lost for becomming naked).

Thursday, August 16, 2007

Proposal: Nudity

Timed out and failed. Josh

Adminned at 28 Aug 2007 09:29:15 UTC

Change the first sentence of “Hats” from;

Each monkey has a Hat tracked in the GNDT.

to;

Most monkeys have a Hat each tracked in the GNDT.

Add a new Subrule to “Hats” “Naked” as follows;

Some monkeys don’t have a Hat. Such monkeys are said to be naked. If a monkey is naked the word “naked” appears as their entry under Hat in the GNDT. If an action tells a monkey to become naked, they lose their hat and are then naked. If a monkey becomes naked Decrease the number of bananas that monkey has by 1 (to a minimum of 0).

Add to the end of subrule 2.4.13 “Hat”;

If that monkey is naked, change the hat of that monkey to Blue. Increase the number of bananas that monkey has by 2.

Add to the end of rule 2.2 “Doing the Dance”;

Name: Random Nudity; Complexity 3; a random monkey becomes naked (the monkey in position n_X, where X is DICE(Y) and Y is the number of monkeys in the monkey line, becomes naked.).

 

Wednesday, August 15, 2007

Proposal: Follow up

Timed out. Passed—Clucky

Adminned at 20 Aug 2007 10:53:15 UTC

If the proposal “Items Again” does not pass, this proposal does nothing.

After the first paragraph of the rule “Items” add

If a monkey in the monkey barrel has any items, e and all of eir items should be listed in a section of the monkey dynasty gamestate documents called ‘the barrel’

Add the following after the third paragraph

Each item has a status, which is normally either “Activated” or “Deactivated”. When first added to the gamestate, items start as activated.

Replace

The description of the item dictates how often the item can be used and what happens when a monkey uses it. Unless stated other wise, each item may be used as a weekly action.

With

The description of the item dictates how often the item can be used and what happens when a monkey uses it. Only the monkey holding the item may use it. Once an item is used, it becomes deactivated and may not be used again until it is activated.

At the start of each week, 00:00 Sunday Morning, all deactivated items become activated.

Replace the description of the item “Banana Fountain” with

When the Banana Fountain is used, the monkey using it gains one banana. Instead of just having status “Active” and “Unactive” the fountain has possible status “Active - 3 left” “Active - 2 left” “Active - 1 left” and “Unactive”. While it may only be used once per day, the banana fountain may be used as long as its status is not “Unactive”. When it is used, is status drops one (So Active - 3 left becomes active - 2 left; active - 2 left becomes active - 1 left; and active - 1 left becomes unactive). When all of the items reset Sunday morning, the status of the banana fountain is always set to Active - 3 left regardless of its status beforehand.

See No Evil

I’m going idle. Quorum remains at seven.

Proposal: Stealing, now without governmental backing

Timed Out. Passes. Enacted by Clucky

Adminned at 19 Aug 2007 20:09:13 UTC

Add a subrule to rule 2.6 NPCs called “Robin Hood” with the text:

Whenever the dance is performed, than after it has finished, if the monkey in position X-1 (where X is the position of Robin Hood) has more bananas than Robin Hood, Robin Hood takes a banana from that monkey.  If the monkey in position X-1 had fewer bananas than Robin Hood when the dance finished, then Robin Hood gives them one banana.

Set Robin Hood’s bananas equal to A/B where A is the total number of bananas of all the active monkeys in the game, and B is the total number of active monkeys.

Unless three active monkeys have posted “Ook!” as a comment to this post, give Banana two bananas.

Robin Hood is a monkey - just a very highly evolved one.

Tuesday, August 14, 2007

Acknowledge the Awesomeness of Aaronwinborn

During today’s dance, I shot aaronwinborn in the face with my shot-gun hammer. I was in the second position, and thus climbed to first with this move.

But Aaron fought back. And instead of getting revenge like a civilized person, bopped me with their emo hammer. I was forced to turn and shot myself in the face with my own shot-gun hammer, and move to the back of the line.

I applaud thee Aaron. Sure it wasn’t intended to work that way (or maybe it was), but circumstances made it happen that way and so I think your awesomeness should be acknowledged.

That was fast

I have preformed the dance with the following order of moves:

  1. Zephyr
  2. Aronwinborn
  3. Hix
  4. Oracular Rufio
  5. Kevan
  6. Night
  7. BobTHY
  8. Banana
  9. Elias IX
  10. Chivalrybean
  11. Clucky
  12. Aministar
  13. Icarus

The dance results can be seen here:
http://blognomic.com/wiki/index.php?title=Monkey_Dynasty_Dance_3

King Kong managed at the last minute to sneak his way to the top of the line. (Via a method Amnistar and I look to plug soon). This means that A) I need to write more lines to my script and B) You’ll be hard pressed to get back to first in line.

Proposal: Items Again

Passes like, 4-2—- Clucky

Adminned at 19 Aug 2007 20:05:02 UTC

Remove the rule called ‘The Monkey Ball’

Add a rule to the ruleset. Call it “Items” and give it the following text.

  Items are objects tracked in the monkey line which belong to the monkeys. Each of the items belonging to a monkey is listed after that monkey’s name in the monkey line. If an item does not belong to a monkey, it must be located in an empty position in the monkey line and that position must be marked in the monkey line section of the wiki.

  Items may be gained in three different ways. When an item is added to the ruleset, unless otherwise stated, that item is given to the monkey in the first position of the monkey line. If an item is located in an empty position, the first monkey to move to that position picks up the item. Lastly, an item may potentially change hands from one monkey to another in accordance with the rules.

  Each item has a size, a name, and a description. The size of an item is either massive, large, small or pocket-size. If an item is massive or large and the monkey holding that item moves to a different location in the monkey line, then the item remains in the old location. Large items may be transferred from monkey to monkey via other processes—massive items may not. If item is small then the item moves to whatever location the monkey holding it moved to, however, if e is moved to the barrel then that item remains in the monkeys old location. If an item is pocket-size, it remains with the monkey even if e is removed to the barrel.

  The description of the item dictates how often the item can be used and what happens when a monkey uses it. Unless stated other wise, each item may be used as a weekly action.

  The name of the item is what is listed in the monkey line.

Add the following to a subrule of this rule called “List of Items”

  Name: The Monkey Ball
  Size: Small
  Description: Whenever The Monkey Ball is used, the monkey holding it gains three bananas.

  Name: Flaming Frisbee
  Size: Small
  Description: Whenever Flaming Frisbee is used, another position in the monkey line must be named. The Flaming Frisbee is transferred from the monkey holding it to the target position. If there is a monkey in that position, that monkey gains the flaming Frisbee but loses one banana(provided e has one). If there is no monkey in that position, the flaming Frisbee simply waits for another monkey to pick it up.

  Name: Big Rock
  Size: Large
  Description: The big rock may only be used on a monkey adjacent in line to the monkey using the big rock. The monkey in the targeted position is sent to the monkey barrel and the big rock is moved to the targeted position.

  Name: Good Luck Charm
  Size: Pocket-sized
  Description: When the good luck charm is used, the monkey holding it is placed at the end of the monkey line, even if e was in the monkey barrel at the time of its use.

  Name: Banana Fountain
  Size: Massive
  Description: When the Banana Fountain is used, the monkey using it gains one banana. Instead of being a weekly action(and thus once a week), a monkey may use the banana fountain up to three times a week but no more than once per day.

Give the Monkey Ball to the Top Banana

For the Frisbee, rock and good luck charm, roll a DICEN where N is the number of active monkeys. Then place the item in position N.

Put the Banana Fountain in position five.

Add the following move to ‘doing the dance’

  Name: Pickpocket n_A to n_B: Complexity 5. Roll a two DICE5s. If A – B (where A is the result of the first roll and B the result of the second roll) is greater than positive difference (n_A – n_B) and the monkey in position n_B has any non-massive items, then the smallest item whose name appears earliest alphabetically is given from the monkey in position n_B to the monkey in position n_A. If B-A is greater than the positive difference (n_A – n_B) then the reverse happens, the monkey in position n_B takes an item from the monkey in position n_A in the same manner as described above. (As an example: n_a = 3, n_B = 5. The dice result is 5 1. As 5-1 > 3, A steals from B. B has Massive item A, Large item B, and Small Items C and D. The smallest item is picked, and because C appears before D lexicographically, item C is transferred to A.)

Change the text of the subrule “Magnet” of the rule “Hammer” to read

If a Magnet-type hammer is used on another monkey, and that monkey has any non-massive items, then the smallest item whose name appears earliest alphabetically is given from the targeted monkey to the monkey using the hammer. If targeted monkey does not have any non-massive items, then the magnet backfires and the monkey using the hammer loses one banana, if he has one.

Monday, August 13, 2007

Dancing is just a distraction!

create a new dynastic rule “Monkey Ladder” with the text:

Each Monkey has a number Position tracked in the GDNT which is between 1 and X where X is the number of active monkeys.  The default position for each monkey is X, except for the Top Banana, whose position is 1.

After a monkey has performed the dance, any active monkey with the status “In the Line”, who was in the line during the most recent dance, may respond to the post with the comment “Climbing the ladder” and change their status to “In the barrel” and decrease their position by 1 (to a minimum of 1)

Just an idea I’m throwing out, you guys can give me a bit of feedback?

Proposal: Stealing

Self Killed—Clucky

Adminned at 19 Aug 2007 20:04:16 UTC

Add new rule “Stealing” as follows:

No more than once every week any monkey with less than X bananas may steal (where X is the total number of bananas held by all monkeys, divided by the total number of monkeys, rounded up). To steal the monkey either takes one banana from any monkey with more than X bananas or, the monkey takes two bananas from the single monkey with the greatest amount of bananas (If 2 or more monkeys have the same amount of bananas, and no other monkey(s) has more bananas, no single monkey has the greatest amount of bananas).

May need tweaking but just wanted it to it the idea out there.

Proposal: No Monkey is an Island

Timed out alot. Passes. Clucky

Adminned at 19 Aug 2007 20:03:43 UTC

Reword the sentence of Rule 2.2 “Doing the Dance”:

Name: Soul Selling in Isle n_A; Complexity: 5; Description: Increase the number of bananas for the monkey in position n_A by five. Then change that monkeys status to in the barrel.

to read:

Name: Soul Selling in Aisle n_A; Complexity: 5; Description: Increase the number of bananas for the monkey in position n_A by five. Then change that monkeys status to in the barrel.

Change all instances of the phrase “Soul Selling in Isle” on the Monkey Dynasty Gamestate Documents wiki page to read “Soul Selling in Aisle” instead.

I’m sorry.  It was sort of subtly aggravating.

Proposal: My hats off to ya

self killed—- clucky

Adminned at 19 Aug 2007 20:02:49 UTC

Replace the sub-rule “hat” of the rule “hammers” with

If a hat hammer is used on another monkey, that monkey tips eir hat to the monkey who used the hammer.

Add the following paragraph below the first paragraph of the rule ‘hat’

Each hat as an associated action. Whenever a monkey with hat color A tips er hat to a monkey with hat color B. If both hats are the same color, the action of that hat color takes place. Regardless, the monkey who tipped their hat then changes hats. The hat color of the monkey whom the hat was tipped to remains the same.

Replace the subrule “The hat list with:

The following is the list of hats known as the Hat List:

1) Red: The two monkeys swap hammers
2) Orange: The two monkeys each lose one banana, if they have one
3) Yellow: The two monkeys gain one dance move
4) Green: The two monkeys swap positions
5) Blue: The two monkeys each gain two bananas
6) Purple:  The two monkeys each use their hammers on each other, regardless of range. The monkey who tipped their hat uses their hammer first. If either monkey has a hat hammer, that monkey does their hammer.
7) Black: The two monkeys move to the barrel

Add the following dance move to the list of dance moves

Name: Hat Tip from n_A to n_B; Complexity 2; The monkey in position n_A tips their hat to the monkey in position n_B.

Oops, no items :(

I forgot to vote on the Items proposal! I’d meant to go back and reread it. So sad, I liked the idea. Feel free to propose it again, Clucky—it’ll have at least one vote in favor this time…

Also, I think the system might have dropped a couple of comments on it—I vaguely remember asking a question about it in a comment, but maybe I just dreamed that.

Proposal: Hat Trick Reword

Passed 5-2—- Clucky

Adminned at 19 Aug 2007 20:00:56 UTC

Change the name of the Dance Move ‘Hat Change n_A’ to ‘Hat Trick n_A’.

If two or more active monkeys include the word ‘Ook!’ in a reply to this proposal, reward the monkeys Banana and Amnistar with a banana each.

Proposal: Even even more hammers

Timed out (1-3)
Failed by Hix

Adminned at 15 Aug 2007 16:03:37 UTC

If proposal NPCs! passes Add the following hammer:
Doppelganger

If a Doppelganger-type hammer is used on another monkey, a monkey called Doppelganger of X, n (Where X is the name of the monkey that the hammer is used on and n is equal to the number of doppelgangers that have ever existed in the game) occupies the same position as that monkey.  Doppelgangers are NPCs and there can be a maximum of 3 doppelgangers in the game. If a new one is created, the one with the smallest number of the four(ie the oldest) will be destroyed.

Sunday, August 12, 2007

Proposal: Have you been awesome yet today?

Timed out (5-1)
Enacted by Hix.

Adminned at 14 Aug 2007 10:57:25 UTC

Add a new rule called ‘Awesomeness’

There is a stat tracked in the GNDT called ‘Awesomeness’. Each monkey starts with 0 awesomeness. If a monkey does not already have an ‘Awesomeness Post’ pending, e may spend three bananas and make a post to the blog called ‘Acknowledge the Awesomeness of XXX’ where XXX is the name of another monkey. This post is called an ‘Awesomeness Post’ and the context of the post should outline an action which that monkey preformed which should be marked for its awesomeness. For the next forty eight hours, monkeys may vote either for or against this post. If, at the end of the forty eight hour period, more than a quorum of the active monkeys voted FOR the proposal then the monkey named in the proposal gains one awesomeness.


I know what you are going to say. Why would anyone spend 3 bananas to help another monkey? And then why would anyone vote for something that helps another monkey? But Awesomness doesn’t currently do anything (though if this passes, it probably will later) and this has been a friendly dynasty so far.

Examples of awesomeness could be a really cleaver set of dance moves, a cool proposal, dislodging King Kong for his mighty throne or any number of equally awesome actions.

Lets Dance!

I ran the dance with the randomized order:

Banana
Clucky
Aministar
Kevan
Night
Aaronwinborn
Oracular Rufio
BobtHJ
Icarus
Chivalrybean
Elias IX
Zephyr
Hix

Please note that I used a php script to do everything. So if there is a bug in my script(which I dont think there is, but who knows) there might be a bug in the results. Maybe someone should check that. I would, but I am too lazy to do it by hand (hence the script). The results are here: http://blognomic.com/wiki/index.php?title=Monkey_Dynasty_Dance_2

Sunday, August 12, 2007

Proposal: Even more hammers

Self-killed—- Clucky

Adminned at 14 Aug 2007 04:53:45 UTC

Add the following hammer if proposal NPCs! passes:
Doppelganger

If an Doppelganger-type hammer is used on another monkey, that monkey and everyone after em is pushed down one position. That position is now occupied by a monkey called Doppelganger n where n is equal to the number of doppelgangers in the game. Doppelgangers are counted as NPCs. There can be a maximum of 3 doppelgangers in the game, if a new one is created, the one with the smallest number of the four will be destroyed.

Add the following hammer:
Greater Good

If a greater good-type hammer is used on another monkey, the victim gains 2 bananas and the monkey who used the hammer loses one banana.

 

Proposal: Hunger

Timed out. Fails 1-4

Adminned at 13 Aug 2007 13:54:15 UTC

Add a new sub-rule to “Bananas” “Eating” as follows:

When an action makes a monkey eat, that monkey’s bananas are reduced by 1 to a minimum of 0. A monkey may at anytime eat.

Add to the end of “Doing the Dance”:

Name: Eat n_A; Complexity 2; The monkey in position n_A eats.

Re-word Rule 2.4.2 “Banana” to:

If a banana-type hammer is used on another monkey, that monkey eats.

 

Proposal: Dancin’ foo’

Passes 6-0—Enacted by Clucky

Adminned at 13 Aug 2007 13:52:33 UTC

Add a dynastic rule called All Danced Out. It will contain the following text

After a dance, any monkies with a dance moves of zero(0) or less shall have their status changed to In The Barrel. If they ended the dance in the barrel, their status does not change, but the following still applies. They then must stay in the barrel until the date changes, but no less than twelve(12) hours. Once they have stayed in the barrel for at least the amount of time stated in the previous sentence, their dance moves shall be set to three(3). Normal rules for exiting the barrel apply.

and as a minor note:
Change the text in the rule Status:

If more than once monkey is to be added back in line, the monkeys are added in alphabetical order.

to read

If more than one monkey is to be added back in line, the monkeys are added in alphabetical order.

Friday, August 10, 2007

Proposal: Colour Changing Monkeys II (The one with the hats)

Timed out and Passes—Clucky

Adminned at 13 Aug 2007 06:18:59 UTC

Add a new rule “Hat” as follows:

Each monkey has a Hat tracked in the GNDT. The default hat for a new monkey is Blue. The list of hats a monkey can be is known as the hat list. When an action makes a monkey change hat (and does not specify which hat to change to) they change to the hat 1 lower on the list than their current hat (If their hat is at the bottom of the list they change to the first hat).

Add a sub-rule of “Hat” “Hat List” as follows:

The following is the list of hats known as the Hat List:

1. Blue
2. Green
3. Yellow
4. Red

Add a new sub-rule to “Hammers” “Hat” as follows:

If a Hat hammer is used on another monkey, one of the following happens:
If that monkey has a Blue hat, that monkey changes hat.
If that monkey has a Green hat and has less than 10 bananas, increase the number of bananas that monkey has by 3.
If that monkey has a Green hat and has more than 9 bananas, change the hat of that monkey to Red.
If that monkey has a Yellow hat, that monkey moves to the back of the line.
If that monkey has a Red hat and has more than 2 bananas, decrease the number of bananas that monkey has by 3.
If that monkey has a Red hat and has less than 3 bananas, change the hat of that monkey to Green.

Add to the end of “Doing the Dance” :

Name: Hat Change n_A; Complexity 1; The monkey in position n_A changes hat.

Finally, randomly set the hat of all monkeys.

i wanna join the game

please and thank you, i’m reading the rules right now, but by the time you’ve added me i’ll have read them all

Proposal: Colour Changing Monkeys

Self-killed—Clucky

Adminned at 13 Aug 2007 06:16:15 UTC

Add a new rule “Colour” as follows:

Each monkey has a Colour tracked in the GNDT. The default colour for a new monkey is Brown. The list of colours a monkey can be is known as the colour list. When an action makes a monkey to change colour they change to the colour 1 lower on the list than their current colour (If their colour is at the bottom of the list they change to the first colour).

Add a sub-rule of “Colour” “Colour List” as follows:

The following is the list of colours known as the Colour List:

1. Brown
2. Purple
3. Yellow
4. Red

Add a new sub-rule to “Hammers” “Colour” as follows:

If a Colour hammer is used on another monkey, one of the following happens:
If that monkey is Brown, that monkey changes colour,
If that monkey is Purple, Increase the number of bananas that monkey has by 3.
If that monkey is Yellow, that monkey moves to the back of the line.
If that monkey is Red, If possible decrease the number of bananas that monkey has by 3.

Add to the end of “Doing the Dance” :

Name: Colour Change n_A; Complexity 1; The monkey in position n_A changes colour.

Finally, randomly set the colour of all monkeys.

Proposal: NPCs!

Timed out. Passes 6-0—- Clucky

Adminned at 13 Aug 2007 06:01:28 UTC

Replace the ‘NPCs’ section with the following text:

Some of the monkeys are not controlled by anyone, but are instead NPCs (Non-player characters). They do not count as monkeys when totaling quorum nor can they vote on proposals. However, they do appear in the GNDT and in the monkey line. Unless otherwise noted, NPCs do not have a section of moves on the wiki page, and may make no in-game actions other than as called for during the Dance. Also unless otherwise noted, when an NPC is added to the gamestate, they are otherwise subject to the rules of any other monkey, such as being put at the end of the monkey line, beginning with a Fairy hammer, and initially possessing 5 bananas. All active NPCs are displayed below:

Then create subsections for each of the following new NPCs:

Curious George:

Curious George begins the game with a ‘Magnet’ type hammer. If eir hammer is ever changed during a Dance, e will revert to a ‘Magnet’ type hammer again at the end of the Dance.

King Kong:

King Kong begins the game with a ‘Shot-Gun’ type hammer. If eir hammer is changed during the course of the Dance, King Kong will revert to a ‘Shot-Gun’ type hammer after the Dance. However, if King Kong ends a Dance at the first position in the Line, e will change eir hammer to a ‘Sledge’ hammer at the end of that Dance. In addition, once in the first position of the Line, so long as in possession of a ‘Sledge’ hammer, e may not be dislodged from that space, except by the use of a ‘Sledge’ or ‘Emo’ hammer by another monkey during a Dance. Any move otherwise attempting to dislodge King Kong at that time will fail.

Miss Bubbles:

If Miss Bubbles is one of the monkeys swapped with the Dance Move ‘Swing n_A to n_B’, the Dance Move ‘Swing n_A to n_B’ will be immediately executed (at no further complexity) with n_A being the new position of Miss Bubbles, and n_B being the next position in the direction e moved, assuming the new Dance Move would otherwise be allowed. For instance, if ‘Swing 4 to 9’ is performed with Miss Bubbles at position 9, then the move ‘Swing 4 to 3’ shall afterwards be immediately performed; whereas if she had been at position 4, then after swapping her to 9, the move ‘Swing 9 to 10’ shall be performed. This extra move will not trigger further Swing Dance Moves.

 

Spam on the Wiki

The Wiki was recently hit with a very minor spam attack by the wiki user Chongchong123.

Correct me if I am wrong, but it is my understanding that 75th Trombone is the one who actually hosts this site, right?

Anyone know how to contact him so we can go about setting up some security features on the wiki to prevent future, larger scale spammings?

Proposal: Items

Per the rules, a proposal should be failed if ‘It has been open for voting for at least 48 hours and has fewer than 2 valid votes.’. Despite having no against votes, without any for votes other than my own, this fails.—Clucky

Adminned at 12 Aug 2007 09:03:28 UTC

Remove the rule called ‘The Monkey Ball’
Add a rule called ‘Items’ which contains the following text:

Items are objects tracked in the monkey line which belong to the monkeys. Each of the items belonging to a monkey is listed after that monkey’s name in the monkey line. If an item does not belong to a monkey, it must be located in an empty position in the monkey line and that position must be marked in the monkey line section of the wiki.
Items may be gained in three different ways. When an item is added to the ruleset, unless otherwise stated, that item is given to the monkey in the first position of the monkey line. If an item is located in an empty position, the first monkey to move to that position picks up the item. Lastly, an item may potentially change hands from one monkey to another in accordance with the rules.
Each item has a size, a name, and a description. The size of an item is either massive, large, small or pocket-size. If an item is massive or large and the monkey holding that item moves to a different location in the monkey line, then the item remains in the old location. Large items may be transferred from monkey to monkey via other processes—massive items may not. If item is small then the item moves to whatever location the monkey holding it moved to, however, if e is moved to the barrel then that item remains in the monkeys old location. If an item is pocket-size, it remains with the monkey even if e is removed to the barrel.
The description of the item dictates how often the item can be used and what happens when a monkey uses it. Unless stated other wise, each item may be used as a weekly action.
The name of the item is what is listed in the monkey line.
Name: The Monkey Ball
Size: Small
Description: Whenever The Monkey Ball is used, the monkey holding it gains three bananas.
Name: Flaming Frisbee
Size: Small
Description: Whenever Flaming Frisbee is used, another position in the monkey line must be named. The Flaming Frisbee is transferred from the monkey holding it to the target position. If there is a monkey in that position, that monkey gains the flaming Frisbee but loses one banana(provided e has one). If there is no monkey in that position, the flaming Frisbee simply waits for another monkey to pick it up.
Name: Big Rock
Size: Large
Description: The big rock may only be used on a monkey adjacent in line to the monkey using the big rock. The monkey in the targeted position is sent to the monkey barrel and the big rock is moved to the targeted position.
Name: Good Luck Charm
Size: Pocket-sized
Description: When the good luck charm is used, the monkey holding it is placed at the end of the monkey line, even if e was in the monkey barrel at the item of its use.
Name: Banana Fountain
Size: Massive
Description: When the Banana Fountain is used, the monkey using it gains one banana. Instead of being a weekly action(and thus once a week), a monkey may use the banana fountain up to three times a week but no more than once per day.


Give the Monkey Ball to the Top Banana

For the Frisbee, rock and good luck charm, roll a DICEN where N is the number of active monkeys. Then place the item in position N.

Put the Banana Fountain in position five.

Add the following move to ‘doing the dance’

Name: Pickpocket n_A to n_B: Complexity 5. Roll a two DICE5s. If A – B (where A is the result of the first roll and B the result of the second roll) is greater than positive difference (n_A – n_B) and the monkey in position n_B has any non-massive items, then the smallest item whose name appears earliest alphabetically is given from the monkey in position n_B to the monkey in position n_A. If B-A is greater than the positive difference (n_A – n_B)  then the reference happens. (As an example: n_a = 3, n_B = 5. The dice result is 5 1. As 5-1 > 3, A steals from B. B has Massive item A, Large item B, and Small Items C and D. The smallest item is picked, and because C appears before D lexicographically, item C is transferred to A.)

Dropping like dead monkeys out of a tree

For Rodney and Lars atomica, the idle bell doth toll its sad, sorry notes.

With 13 active monkeys, quorum is down to seven.

The Dance

I haven’t run the dance recently because the ruleset would not currently allow me to change the dance moves of everyone who is over—giving some people an unfair advantage. After the proposal that fixes that problem passes, then i’ll be able to run the dance =)

Thursday, August 09, 2007

Items

A very very rough draft. Posted here to get feedback/keep my work

Items are objects tracked in the monkey line which belong to the monkeys. Each of the items belonging to a monkey is listed after that monkeys name. If an item does not belong to a monkey, it must be located in an empty position in the monkey line and that position must be marked in the monkey line section of the wiki.

Items may be gained in three different ways. When an item is added to the ruleset, unless otherwise stated, that item is given to the monkey in the first position of the monkey line. If an item is located in an empty position, the first monkey to move to that position picks up the item. Lastly, an item may potentially change hands from one monkey to another in accordance with the rules.

Each item has a size, a name, and a description. The size of an item is either massive, large, small or pocket-size. If an item is massive or large and the monkey holding that item moves to a different location in the monkey line, then the item remains in the old location. Large items may be transferred from monkey to monkey via other processes—massive items may not. If item is small then the item moves to whatever location the monkey holding it moved to, however, if e is moved to the barrel then that item remains in the monkeys old location. If an item is pocket-size, it remains with the monkey even if e is removed to the barrel.

The description of the item dictates how often the item can be used and what happens when a monkey uses it. Unless stated other wise, each item may be used as a weekly action.

The name of the item is what is listed in the monkey line.

Name: The Monkey Ball
Size: Small
Description: Whenever The Monkey Ball is used, the monkey holding it gains three bananas. There is no effect on the target.

Name: Flaming Frisbee
Size: Small
Description: Whenever Flaming Frisbee is used, another position in the monkey line must be named. The Flaming Frisbee is transferred from the monkey holding it to the target position. If there is a monkey in that position, that monkey gains the flaming Frisbee but loses one banana(provided e has one). If there is no monkey in that position, the flaming Frisbee simply waits for another monkey to pick it up.

Name: Big Rock
Size: Large
Description: The big rock may only be used on a monkey adjacent in line to the monkey using the big rock. The monkey in the targeted position is sent to the monkey barrel and the big rock is moved to the targeted position.

Name: Good Luck Charm
Size: Pocket-sized
Description: When the good luck charm is used, the monkey holding it is placed at the end of the monkey line, even if e was in the monkey barrel at the item of its use.

Proposal: Not all the monkies, just that one

Passes 6-0 after timing out—Clucky

Adminned at 12 Aug 2007 07:47:38 UTC

Add the following text to the the first paragraph of Doing the Dance:

If a monkey has moves added to their section that have a total complexity higher than the monkey’s dance moves, any monkey may remove the excess moves one at a time, starting with the latest, until the total complexity does not exceed the dance moves of the monky whose moves are being reduced.

In Doing the Dance, change the text

If the monkey has more moves in eir section of the dance than dance moves, only the first N moves are followed where N is that monkey’s number of dance moves.

with

If the monkey has a move that, if executed, would make the total complexity of that monkies executed moves higher than the monkey’s Dance Moves, no more moves may be executed for that monkey.

Better?

 

Proposal: That’s not a monkey, that’s a gorilla!

Passes after timing out 5-0—Clucky

Adminned at 12 Aug 2007 07:45:42 UTC

Add the following text to before the last sentance of the first paragraph of the rule Doing the Dance:

If a move references a position where there is no monkey and attempts to access or change one or more of that Monkey’s variables in the GNDT, then the move is ignored and nothing happens. If a move references an empty position but does not change any GNDT values, then the move still is executed.
If a move references a position that is not a valid location (such as Position 0, Position Ice, or Position 9 3/4) then that move is skipped, even if it does not access or change and GNDT values.


Give Clucky 2 bananas unless 3 active monkies post comments containing the word “Orp!”

Ripped right from Clucky’s post. Seemed to work just as it was.

Wednesday, August 08, 2007

Proposal: These are not the monkies you are looking for.

Self-killed—Clucky

Adminned at 12 Aug 2007 07:39:40 UTC

Add the following text to before the last sentance of the first paragraph of the rule Doing the Dance:

If a number in a move references a position where there is no monkey; if the move would change the value of bananas, the hammer type, or number of dance moves, instead, nothing happens. If the move was to swap two monkies, but one position referenced has no monkey, instead, move the monkey that can be moved, leaving a empty spot. The line may become unbalanced and will need correcxted as according to the rules.

I believe this will cover any moves we already have.

Give Amnistar 2 bananas unless 3 active monkies post a comment with the word “Ock!” included in the text.

Proposal: I’m sorry Diddy, I can not do that.

Self Killed—Clucky

Adminned at 12 Aug 2007 07:36:18 UTC

Add the following text to the the first paragraph of Doing the Dance:

If a monkey has moves added to their section that have a total complexity higher than the monkey’s dance moves, any monkey may remove the excess moves one at a time, starting with the latest, until the total complexity does not exceed the dance moves of the monky whose moves are being reduced.

In Doing the Dance, change the text

If the monkey has more moves in eir section of the dance than dance moves, only the first N moves are followed where N is that monkey’s number of dance moves.

with

If the monkey has a move that, if executed, would make the total complexity of executed moves higher than the monkey’s Dance Moves, no more moves may be executed for that monkey.

How does this sound?

Proposal: Ignored Moves (revision)

Timed Out. Fails 1-2—Clucky

Adminned at 10 Aug 2007 08:15:01 UTC

A subsection shall be added to ‘Doing the Dance’, titled ‘Ignored Moves’:

If a Dance Move is skipped or ignored for any reason given in the rules, unless otherwise specified, then the move shall be counted as Complexity: 1 (ignoring its original complexity level) against that monkey’s current Dance Moves, as the monkey stands around scratching eir head, trying to figure out what e was supposed to be doing.

Proposal: Ignored Moves

Timed Out and Self Killed—Clucky

Adminned at 10 Aug 2007 06:46:32 UTC

A subsection shall be added to ‘Doing the Dance’, titled ‘Ignored Moves’:

If a Dance Move is skipped or ignored for any reason given in the rules, unless otherwise specified, then the move shall be counted as Complexity: 1 against that monkey’s current Dance Moves, as the monkey stands around scratching eir head, trying to figure out what e was supposed to be doing.

Proposal: More Hammers 2.0

Quorum Reached at 8-0

Adminned at 09 Aug 2007 12:08:46 UTC

Add the following Hammers to rule 2.4 Hamemrs

Hammer

If a hammer-type hammer is used on another monkey, that monkey drops eir current hammer and picks up a copy of the hammer that appears directly below eir original one in the ruleset. If the hammer that monkey is holding is last on the list, the hammer that appears on the top of the hammer list is used.

Big Squeaky

If a Big Squeaky hammer is used on another monkey, that monkey uses eir hammer on the other monkey that is next to it(not the one that used their hammer). If a Big Squeaky Hammer is used on a monkey with a revenge hammer, nothing happens.

Emo

If an Emo-type hammer is used on another monkey, then that monkey uses eir hammer on eimself. If that monkey has a revenge hammer, big squeaky hammer, or emo hammer, all the monkeys laugh as e bangs eimself on the head multiple times, but nothing happens.

Revenge

If a revenge-type hammer is used on another monkey, then that monkey uses eir hammer on the monkey that first used the revenge hammer. If that monkey also has a revenge hammer, nothing happens.

Sledge

If a Sledge Hammer is used on another monkey, then that monkey’s status is set to the monkey barrel.


Hot Potato

If a Hot Potato Hammer is used on another monkey, that monkey and the monkey that used it switch hammers.

After the whole dance has been completed, any monkey holding a hot potato hammer loses one banana, if he has one.

MC

If an MC-type Hammer is used on another monkey, that monkey gains one dance move but loses three bananas, if e has them. If e does not have three bananas, e loses all eir bananas and does not gain a dance move.

Magnet

If a Magnet-type hammer is used on another monkey, and that monkey has the monkey ball, then that monkey loses the monkey ball and the monkey that used the hammer gains the monkey ball.

Invisible

If an invisible hammer is used on another monkey, nothing happens. After all, that hammer is invisible.

There, that gives us a dozen different hammers. Enough to keep things very very interesting if you ask meh.

Tuesday, August 07, 2007

Proposal: Changing Moves Clarification

Quorum Reached at 8-0. 1 banana to Kevan.—Clucky

Adminned at 09 Aug 2007 12:04:52 UTC

In the rule “Doing the Dance”, replace the sentence

Each monkey may add dance moves to their section of the dance with a total complexity up to N, where in is N is their number of dance moves.

with

At any time, any Monkey may change their own section of the dance into any list of dance moves with a total complexity less than or equal to that Monkey’s number of dance moves.

.

Increase Kevan’s Bananas by 1, unless 4 active Monkeys have made comments to this post including the text “OOK!”

Proposal: Ape a Move

Self to the killed—Clucky

Adminned at 09 Aug 2007 11:14:42 UTC

The following Dance Move shall be added to the ‘Doing the Dance’ section:

Name: Ape a Move; Complexity: ?; Description: Perform the most recent move in the Dance.

Add the following subsection to that section, titled ‘Ape a Move’:

If the ‘Ape a Move’ step is called for, then the most recently performed move in the Dance will be repeated, regardless of the original monkey performing that move. If that move was ‘Ape a Move’, then the aped move shall be repeated, etc. The complexity of this move shall be the same as for the original step being repeated. If there have yet been no moves performed, or if the monkey calling for the step doesn’t have enough Dance Moves for the complexity of the repeated move, then the step shall be ignored.

Finally, another subsection shall be added to ‘Doing the Dance’, titled ‘Ignored Moves’:

If a Dance Move is skipped or ignored for any reason given in the rules, then the move shall be counted as Complexity: 1 against that monkey’s current Dance Moves, as the monkey stands around scratching eir head, trying to figure out what e was supposed to be doing.

Proposal: Monkey Business

Timed Out—Fails 1-3—Clucky

Adminned at 09 Aug 2007 11:12:42 UTC

Replace the second paragraph of ‘Doing the Dance’ with the following two paragraphs:

If a Dance has not been conducted within the last forty eight hours, and a List is not pending, and the monkey doing so has not updated their section of the dance within the last six hours, and if the Line is not Unbalanced, then a monkey may order the dance. To do so, e randomly puts all of the active monkeys into a List. (This List is different than the monkey line). The monkey publishes the List in a Wiki page, and then posts an entry to the blog with a link to that page.

The List shall remain in this order and the Dance moves to be executed shall not be altered, except as allowed by the rules, for at least twenty-four hours after posting in the blog. After twenty-four hours, any monkey may conduct the Dance, using the final published List. E takes the first monkey on that List and follows each of the dance moves for that monkeys section, in order. If the Line becomes Unbalanced, the Unbalance must be corrected before processing the next Dance move. If the monkey has more moves in eir section of the dance than dance moves, only the first N moves are followed where in is that monkey’s number of dance moves. After conducting all of the moves for the first monkey, the monkey conducting the dance proceeds to the next monkey in line, following the same steps as outlined above. E continues to do this until the dance section for every monkey has been executed. E must then make a post to the blog saying e has performed the dance, and provide a link to a Wiki page outlining the changes that were made.

Then add the following subsection to this section, titled ‘Monkey Business’:

At any time during the initial 24 hours after posting the List, any monkey may swap any two monkeys in the List, by using up a Banana (reducing eir Banana count by one), assuming e has at least one Banana. E must post this in the blog, and alter the wiki page appropriately. If two or more monkeys affect the order in this way, the List shall be determined by applying the changes in the order that the blog entries are posted.

Proposal: Change arrowinborn’s name to aaronwinborn

Self-killed/Vetoed/Not needed—Clucky

Adminned at 09 Aug 2007 06:19:38 UTC

An admin shall change the name of the monkey ‘arrowinborn’ to ‘aaronwinborn’ to match the username on the blog. Until that monkey (or some other volunteer) has a chance to change the name on the Monkey Dynasty Gamestates Documents (or other relevant places), or until 24 hours after this proposal passes, both names shall be used interchangeably.

I like the (presumably misgiven) name actually, it sort of grows on me, but seems like it would cause confusion. If you like arrowinborn better than my given name, feel free to vote against the proposal, and I’ll change my username to match the monkey name instead.

An Unspoken Rule?

Hi guys. Looking at the gamestate documents and ruleset, I can foresee that the person running the dance may soon have quite a hard time. Therefore, I think that we should all standardize the way we express our dance moves. I can see that a good format would be the one the top banana (clucky), is using. Stating all the moves this way should make it easier to carry out the dance.

Proposal: Dance Moves FTW

Timed out. Passes 5-0.—Clucky

Adminned at 09 Aug 2007 06:17:44 UTC

Add the following to the end of the rule called ‘Doing the Dance’

Name: Bananas++; Complexity: 5; Description: Increase the number of bananas held by each monkey in the line by one.
Name: Big Bonus; Complexity: 3; Description: Increase the number of bananas for the monkey that is first in line by three. Then move than monkey to the back of the line.
Name: Soul Selling in Isle N_a; Complexity: 5; Description: Increase the number of bananas for the monkey in position n_a by five. Then change that monkeys status to in the barrel.

Add the following to ‘Status’

Any time the dance is run, after it is completed any monkey that was in the barrel at the start of the dance has eir status set back to ‘In line’. Any monkey that was moved to the barrel during the dance remains in the barrel until after the next time the dance is run. If more than once monkey is to be added back in line, the monkeys are added in alphabetical order.

Updates

Denis Brandao and Brendan both go idle.

Arrowinborn is added

Monday, August 06, 2007

Proposal: More Hammers

Self Killed—Clucky

Adminned at 08 Aug 2007 06:15:27 UTC

Add the following Hammers to rule 2.4 Hamemrs

Hammer

If a hammer-type hammer is used on another monkey, that monkey drops eir current hammer and picks up a copy of the hammer that appears directly below eir original one in the ruleset. If the hammer that monkey is holding is last on the list, the hammer that appears on the top of the hammer list is used.

Big Squeaky

If a Big Squeaky hammer is used on another monkey, that monkey uses eir hammer on the other monkey that is next to it(not the one that used their hammer).

Emo

If an Emo-type hammer is used on another monkey, then that monkey uses eir hammer on eimself. If that monkey has a revenge hammer, big squeaky hammer, or emo hammer, all the monkeys laugh as e bangs eimself on the head multiple times, but nothing happens.

Revenge

If a revenge-type hammer is used on another monkey, then that monkey uses eir hammer on the monkey that first used the revenge hammer. If that monkey also has a revenge hammer, nothing happens.

Sledge

If a Sledge Hammer is used on another monkey, then that monkey’s status is set to the monkey barrel.


Hot Potato

If a Hot Potato Hammer is used on another monkey, that monkey and the monkey that used it switch hammers.

After the whole dance has been completed, any monkey holding a hot potato hammer loses one banana, if he has one.

MC

If an MC-type Hammer is used on another monkey, that monkey gains one dance move but loses three bananas, if e has them. If e does not have three bananas, e loses all eir bananas and does not gain a dance move.

Also, I’ve been thinking that it would be cool to have some NPC monkeys have their own hammers, like Thor could have Mjolnir. Anyone else think so?

And if you vote against this, please name the hammers you dislike so I can know what to fix when I repropose.

Proposal: Monkey Ball

Passes 8-0—Clucky

Adminned at 08 Aug 2007 06:15:10 UTC

Add a rule called The Monkey Ball to the ruleset.

It will contain the following text:

In the possesion of a monkey is The Monkey Ball. The owner of the monkey ball is tracked in the Monkey Dynasty Gamestate Documents. This is done by adding the text “Holding the monkey ball” in the same line as the name on the monkey that has the monkey ball. The default holder of the Monkey Ball is the Top Banana.

Proposal: Monkey Fixes

Self-killed—Clucky

Adminned at 08 Aug 2007 06:10:12 UTC

Add the following text to the end of the second paragraph in the Doing the Dance rule:

If there is no monkey in a position mentioned in a move, the move does nothing and is skipped.


Add the following lines of text to the end of the rule Doing the Dance:

Transfer 1 banana from the monkey in position n_A to the monkey in position n_A+1.

Transfer 1 banana from the monkey in position n_A to the monkey in position n_A-1.

Transfer to the monkies in positions n_A+1 and n_A-1 one banana each from the monkey in position n_A.

 

A note for the historians…

I’ve created this wiki page as a guide to writing Dynastic Histories. If you want to contribute to any of the histories, please read it first.

Fixed your Link—Clucky

Proposal: Haven’t Stopped Dancing Yet

Self-killed—- Clucky

Adminned at 08 Aug 2007 06:09:33 UTC

[ The current “may add dance moves” wording seems to be broken, in that we can repeatedly and endlessly add N dance moves. ]

In the “Doing the Dance” rule, replace “There is a stat in the GNDT called ‘Dance Moves’, which is five by default except for the Top Banana who starts with ten dance moves. Each monkey may add dance moves to their section of the dance with a total complexity up to N, where in is N is their number of dance moves.” with:-

There is a stat in the GNDT called Agility; new Monkeys start with an Agility score of five. Each Monkey may use the Monkey Dynasty Gamestate Documents to specify their personal Dance Moves, whose total Complexity may not exceed their Agility score - a Monkey may change their own Dance Moves as a Daily Action. If the Complexity total of a Monkey’s Dance Moves ever exceeds their Agility score, any Monkey may remove that Monkey’s final Dance Move.

Dances Page

I created this to keep track of the dances made so far.

http://blognomic.com/wiki/index.php?title=Monkey_Dance_Program

Proposal: There are no bananas here…

Self-killed——Clucky

Adminned at 08 Aug 2007 06:08:28 UTC

If Banana Grabbing does not pass, this does nothing.

Append the boxed text to these lines in Doing The Dance:

  Transfer 1 banana from the monkey in position n_A to the monkey in position n_A+1.

  Transfer 1 banana from the monkey in position n_A to the monkey in position n_A-1.

  Transfer to the monkies in positions n_A+1 and n_A-1 one banana each from the monkey in position n_A.

If there is no monkey in a position mentioned in this move, the move does nothing and is skipped.

Monday, August 06, 2007

Proposal: The Monkey Tree, take two

Timed out. Fails 2-4—Clucky

Adminned at 08 Aug 2007 06:06:18 UTC

Reword the rule “Status” to read:

Each Monkey has a Status tracked in the GDNT which is either In Line, In the Barrel or In the Tree.  The default status is In the Line.  As a daily action, any Monkey may change their status to any of the allowed statuses.

Add the following sentences to the end of the Rule “The Monkey Line”:

Only Monkeys whose status is set to In Line are considered to be in the Monkey Line.  If a Monkey’s status changes to something other than In Line, they are removed from the Monkey Line and may not be added back until their status changes back to In Line.


Add a rule called “The Monkey Tree” with the following text:

The Monkey Tree is an endless tree made of Nodes, each of which can be termed a Root, a Junction, or a Leaf. The Nodes may each contain zero or more Monkeys.  No Monkey may occupy more than one Node of the tree at a time.  The Monkey Tree is tracked on the wiki page called “Monkey Dynasty Gamestate Documents”.

There is one Node of the Monkey Tree which is known as the Root.  The Root is always a part of the Monkey Tree.  If the Root contains no Monkeys, the tree is Empty, and the Root contains no Branches.  If the Root contains any Monkeys, than it has two Branches; a Left Branch and a Right Branch.  Each of these Branches contains one Node.

All other Nodes in the tree are either referred to as Junctions or Leaves.  Every Junction contains two Branches; a Left Branch, and a Right Branch.  Each of these Branches contains one Node.

If a Leaf has any Monkeys in it, it becomes a Junction.  If a Junction contains no Monkeys, and neither of the Nodes in its Branches are Junctions, it becomes a Leaf, and the Nodes that were formerly in its Branches are no longer considered to be part of the tree.  If a Junction or the Root contains no Monkeys, but one or both of the Nodes in its Branches are Junctions, than any Monkey may move either the Monkey in the Node in the Junction’s Left Branch or the Monkey in the Node in the Junction’s Right Branch into the Junction.

If a Junction or the Root ever contains more than one Monkey, than any Monkey may move one of the Monkeys in that Junction or Root to either the Node in that Junction or Root’s Left Branch, or the Node in that Junction or Root’s Right Branch, by following the instructions in this rule’s subrule “Tree Ordering”.  If there are no instructions listed in “Tree Ordering” or none of the instructions listed apply to the Monkeys in the Junction or Root, than the Monkey doing the moving may move any one of the Monkeys in the Junction or Root to either of the Nodes in its Branches.

Only Monkeys whose status is set to In the Tree are considered to be in the Monkey Tree.  Whenever a Monkey’s status is changed to “In the Tree”, they move into the Root of the tree.  If a Monkey’s status changes to something other than In the Tree, they are removed from the Monkey Tree, and may not be added back into the tree until their status is changed to In the Tree.

Nodes in the tree can be referred to individually in the following manner:
The root Node can be referred to as “O”.
The Node on the Left Branch of any other Node can be referred to by appending “L” to the name of that Node.
The Node on the Right Branch of any other Node can be referred to by appending “R” to the name of that Node.
Thus, OR is the right child of the root, OL is the left child of the root, ORL is the left child of the right child of the root, etc.

If it ever happens that a dance move or another part of the ruleset or the gamestate refers, in this way, to a node that is not currently considered to be part of the tree, the sentence in which that node is referred to is ignored.

Add a subrule to “The Monkey Tree” called “Tree Ordering” with no text.

The reason I like this naming system is that eventually we are probably going to have dance moves that add Monkeys and NPCs to the tree, or move Monkeys around in the tree, and we thus need a way to refer to Nodes that don’t exist yet, but which may exist after some or all of the Dance has been performed.  If we name the nodes arbitrarily, there’s no real way to do that since no one will know what a new Node will be named beforehand.  This way, the node names are predictable.

Proposal: Super-de-duper hammer of death!!!!!!!

Fails 1-8—- Clucky

Adminned at 08 Aug 2007 06:06:05 UTC

Create a sub-rule of “Hammers” “Super-de-duper hammer of death” with the text:

If a monkey (X) uses a death-type hammer on another monkey (Y); The two monkeys swap positions, swap hammers, and swap the value of bananas they have. No more of monkey X’s dance moves are executed. The “dance moves” stat for monkey Y is treated as 0 for the remainder of the dance.

 

 

Sunday, August 05, 2007

What’s the name of that?

Append this line to the beginning to rule 2.2 Doing the Dance.

The Dance consists of a set of moves, contributed by the monkeys. To propose a new dance, a monkey has to make a proposal on the blog with [ {insert dance name} (new dance) ] as the title and specify the effects and/or requirements of the dance in the body. If the proposal passes, append the dance to the list of existing dances.

In addition:

Prefix the existing Dance moves with the boldface of names “Swing” (for swapping), “Leap” (for moving the monkey in the last position) and “Bow” (for increasing the leader’s dance moves), in both the ruleset and the gamestate.

 

ape your moves discussion

sorry about that… got ahead of myself :) i actually hadn’t intended to publish it until i’m a monkey, and thought that hitting ‘quick save’ would make it a draft, particularly since it didn’t show up on the front page after doing that. i’m trying to get more familiar with things, and i’ll assume that i should just save a local copy until i’m ready to propose something.

nonetheless, i’m hoping for a little more constructive criticism, if anyone is able to help. i think that ‘ape your move’ is a valid move for this genre, because a) it references (and puns) monkeys, b) it references dancing, and c) it’s recursive programming. sort of. perhaps i just have the wrong implementation for something like this?

thanks,
aaron

Proposal: Proposal: Ape Your Moves

Not a valid proposal.——Clucky

Adminned at 04 Aug 2007 16:10:13 UTC

The following dance move shall be added to section 2.2, ‘Doing the Dance’:

(Ape your moves) Rather than invoking the remainder of this monkey’s section, invoke the entirety of the previous monkey’s section.

A new section shall be added, ‘Ape your moves’:

When the dance move ‘Ape your moves’ is successfully invoked, then the entire dance section of the previous monkey shall be repeated, otherwise ignoring the number of allowed dance moves. If the previous section was also an aped section, then the section aped shall instead be repeated. And so forth.

If the dance move ‘Ape your moves’ is invoked in any other position than the first of a monkey’s section of dance moves, then that dance move shall be ignored, and the remainder of the monkey’s section shall also be ignored.

If the dance move ‘Ape your moves’ is invoked as the first step of the Dance, then an Infinite Loop shall be declared, halting processing of the entire Dance, and the invoking monkey shall be removed from the line and placed into the Barrel.

Proposal: Shot-gun hammer

Timed Out—Passed 8-1—Clucky

Adminned at 07 Aug 2007 04:59:14 UTC

If the proposal “STOP! Hammer Time” passes, create a sub-rule of “Hammers” “Shot-gun” with the text:

If a Shot-gun hammer is used on another monkey, that monkey is moved to the lowest numbered empty Position.

hope i’m doing this right

i’m still reading all the posts to catch up. meanwhile, looks like i’ll be the first monkey with any bananas. better than working for peanuts. count me in!

Proposal: Improving the Dance

Timed Out—Passed 8 to 0—Clucky

Adminned at 07 Aug 2007 04:59:08 UTC

Replace the rule “Doing the Dance’ with:

The Dance consists of a set of moves, contributed by the monkeys. Each move has a name, an integer complexity, and a description. The current dance is outlined on the ‘Monkey Dynasty Gamestate Documents’ of the wiki page. There should be one section on that wiki page for each active monkey. There is a stat in the GNDT called ‘Dance Moves’, which is five by default except for the Top Banana who starts with ten dance moves. Each monkey may add dance moves to their section of the dance with a total complexity up to N, where in is N is their number of dance moves. Only moves outlined within this rule may be added to the dance. Dance moves must be referred to by their name, not by their description. If a word in one of the outlined moves is produced by ‘n_’ it may be replaced by any positive integer number when being added to a section of the dance. When doing so, the same word should be replaced by the same value. (So ‘n_A n_B n_A’ could be replaced by ‘3 7 3’ or ‘3 3 3’ but not ‘3 3 7’) The same move may be added to the same section of the dance more than once.

If no other monkey has done so within the last forty eight hours, and the monkey doing so has not updated their section of the dance within the last six hours, and if the Line is not Unbalanced, then a monkey may conduct the dance. To do so, e randomly puts all of the active monkeys into a list. (This list is different than the monkey line). E then takes the first monkey on that list and follows each of the dance moves for that monkeys section, in order. If the Line becomes Unbalanced, the Unbalance must be corrected before processing the next Dance move. If the monkey has more moves in eir section of the dance than dance moves, only the first N moves are followed where in is that monkey’s number of dance moves. After conducting all of the moves for the first monkey, the monkey conducting the dance proceeds to the next monkey in line, following the same steps as outlined above. E continues to do this until the dance section for every monkey has been executed. E must then make a post to the blog saying e has preformed the dance, a provide a link to a Wiki page outlining the changes that were made.

The following dance moves may be included in the dance:

  * Name: ‘‘Swing n_A to n_B’‘; Complexity: 1; Description: Swap the monkey in position n_A with the monkey in position n_B.
  * Name: ‘‘Leap’‘; Complexity: 1; Description: Move the monkey in last position to the top of the list, pushing every other monkey down one.
  * Name: “Bow”; Complexity: 2; Description: If the monkey in the first position does not have the most dance moves(tied for the most is acceptable), increase that monkey’s dance moves by one.

If the proposal “naming the steps” passes, add the following to the end of this rule

  * Name: ‘‘Thump’‘; Complexity: 5; Description:  The dance moves of the Monkey one position in front of this Monkey (if there is one) are skipped, for this dance (unless they’ve already been processed).
  * Name: ‘‘Kick’‘; Complexity: 5. Description: The dance moves of the Monkey one position behind this Monkey (if there is one) are skipped, for this dance (unless they’ve already been processed).
  * Name: ‘‘Freeze’‘; Complexity: 3; Description: If this Monkey is not in position n_A, then stop processing its dance moves.

If the proposal “Banana Grabbing” Passes add the following to the end of this rule

  *Name: ‘‘Right Swap from n_A”; Complexity: 2; Description: Transfer 1 banana from the monkey in position n_A to the monkey in position n_A+1.
  *Name: ‘‘Left Swap from n_A”; Complexity: 2; Description: Transfer 1 banana from the monkey in position n_A to the monkey in position n_A-1.
  *Name: ‘‘Center Swap on n_A”; Complexity: 3; Description: Transfer to the monkey in positions n_A+1 and n_A-1 one banana each from the monkey in position n_A.

If the proposal STOP! Hammer Time passes, add the following to the end of this rule

*Name: ‘‘Left Smash from n_A”; Complexity: 2; Description: The monkey in position n_A uses their hammer on the monkey in position n_A-1
*Name: ‘‘Right Smash from n_A”; Complexity: 2; Description: The monkey in position n_A uses their hammer on the monkey in position n_A+1

Doing the Dance

Used: http://random.org/lists/

Dance Order:
  1.  5. Amnistar
  2. 7. Zephyr
  3. 8. Kevan
  4. 9. Oracular rufio
  5. 12. Night
  6. 1. Clucky
  7. 15. BobTHJ
  8. 4. lars atomica
  9. 3. Denis Brandao
  10. 2. Elias IX
  11. 13. Chivalrybean
  12. 10. Hix
  13. 14. Rodney
  14. 16. Banana
  15. 11. Icarus
  16. 6. Brendan

Summary of dance is located here:

http://blognomic.com/wiki/index.php?title=Monkey_Dynasty_Dance_1

current monkey line:

Banana(8), Kevan(11), Elias IX(6), Icarus(7), BobTHJ(8), Rodney, Denis Brandao, Chivalrybean, Hix(6), Night, Brendan, lars atomica, Amnistar, Zephyr(9), Clucky, Oracular rufio(8),

(Number in parenthesis are dance moves, if they changed)

Proposal: Every monkey is unique

Vetoed—Clucky

Adminned at 07 Aug 2007 04:55:57 UTC

Create a subrule of ‘Doing the Dance’ called ‘Custom Moves’ with the following text:

All Monkeys have one Custom Move, which they may include in their list of Dance Moves. A Custom Move may contain any one action, but no Custom Move may contain the same action as another. A Monkey may add, remove, or change their Custom Move at any time, except when the Dance is being Done.

Just another excuse for monkey megalomaniacs, isn’t it? No way, have a look at this!
Append the following text to the above subrule:

If the Top Banana believes a Custom Move to be too powerful or complex, or for any other sensible reason (e.g. the move would not work), they may remove it from its owner’s list of Dance Moves at any time. However, they may not remove a Custom Move solely for their own personal gain or the gain of any other Monkey. Any Monkey may contest the removal of a Custom Move by posting a Call for Judgement. If it succeeds, the move may be reinstated. If not, the Top Banana’s decision stands.

Saturday, August 04, 2007

Proposal: Banana Grabbing

Self Killed—Clucky

Adminned at 07 Aug 2007 04:53:39 UTC

Add the following text to the end of the rule Doing the Dance:

Transfer 1 banana from the monkey in position n_A to the monkey in position n_A+1.

Transfer 1 banana from the monkey in position n_A to the monkey in position n_A-1.

Transfer to the monkies in positions n_A+1 and n_A-1 one banana each from the monkey in position n_A.

I believe I can propose again, by looking at the time stamp.

Proposal: Stop! Banana Thief!

self-killed
failed by Hix

Adminned at 05 Aug 2007 11:55:44 UTC

Add the following text to the end of the rule Doing the Dance:

Transfer 1 banana from the monkey in position n_A to the monkey in position n_A+1 OR n_A-1.

Transfer to the monkies in positions n_A+1 and n_A-1 one banana each from the monkey in position n_A.

With a little help from Amnistar, I think it works now.

NPCs Part 2

Suggest NPCs in this topic. Y’ know, monkeys you would like to see in the NPC list. Once we get a good set, I’ll make a proposal containing them all.

Also, how do people feel about giving the top banana complete control over the NPC list. (‘The Top Banana may add or remove NPCs from this list as e sees fit’)? Would save proposals, and allow for quick and easy NPC updates to fix any problems. Not like I would abuse it and add 100000 NPCs.

Anyways, suggest your monkeys away!

—Donkey Kong
—Dan
—Super Space Monkey X

Proposal: STOP! Hammer Time

Timed out (7-0)
Enacted by Hix

Adminned at 05 Aug 2007 11:48:42 UTC

Change the text of the rule “Hammers” to read:

Each Monkey has exactly one Hammer, the type of which is tracked in the GNDT. All new Monkeys have Fairy-type Hammers.  As a weekly action a Monkey may change their type of hammer to any of the types hammers listed below.

At the end of the rule “Doing the Dance” add the text:

*The monkey in position n_A uses their hammer on the monkey in position n_A-1
*The monkey in position n_A uses their hammer on the monkey in position n_A+1

Create a sub-rule of “Hammers” “Fairy” with the text:

If a Fairy-type hammer is used on another monkey, and that monkey has an odd number “Dance Moves” that monkey’s Dance Moves are increased by 1, if that monkey has an even number of “Dance Moves” that monkey’s dance moves are decreased by 1.

Create a sub-rule of “Hammers” “Banana” with the text:

If a Banana-type hammer is used on another monkey, that monkey’s banana’s are reduced by 1 to a minimum of 0 bananas.

Proposal: Swing yer banana round and round

self-killed
failed by Hix

Adminned at 05 Aug 2007 11:48:06 UTC

Note: I S/K’d Grinding Out Bananas to make room for this one

Add the following text to the end of the rule Doing the Dance:

Transfer 1 banana from the monkey in position n_A to the monkey in position n_B. n_A and n_B must be adjacent to each other.

Transfer to the monkies in positions n_A and n_C one banana each from the monkey in position n_B. n_A, n_B, and n_C must be in a numerical row, examples 3 4 5 or 1 2 3.

 

Proposal: May the Banana be with you.

Timed out (6-0)
Enacted by Hix

Adminned at 05 Aug 2007 11:45:53 UTC

All monkeys that have less than 5 bananas now have 5 bananas

I realise I did not actually state in my proposal to give monkeys bananas. I used this wordage for this proposal in case someone gets bananas before this passes somehow, so if they have 6+ they wont be penalized. Don’t see how, though.

Crawling back into the sea

Going idle, as this one seems to be a bit beyond me. Quorum does the dropping thing, to 9.

Thursday, August 02, 2007

Proposal: Hammer Time

S.K.
-Amnistar

Adminned at 04 Aug 2007 11:24:47 UTC

Change the text of the rule “Hammers” to read:

Each Monkey has exactly one Hammer, the type of which is tracked in the GNDT. All new Monkeys have Fairy-type Hammers.  As a weekly action a Monkey may change their hammer to any of the hammers listed below.

At the end of the rule “Doing the Dance” add the text:

*The monkey in position n_A uses their hammer on the monkey in position n_B

Create a sub-rule of “Hammers” “Fairy-type” with the text:

If a Fairy-type hammer is used on another monkey, and that monkey has an odd number “Dance Moves” that monkey’s Dance Moves are increased by 1, if that monkey has an even number of “Dance Moves” that monkey’s dance moves are decreased by 1.

Create a sub-rule of “Hammers” “Banana-Hammer” with the text:

If a Banana-Hammer is used on another monkey, that monkey’s banana’s are reduced by 1 to a minimum of 0 bananas.

Proposal: The Monkey Tree

S.K.
-Amnistar

Adminned at 04 Aug 2007 11:24:20 UTC

If Proposal: Arrays and StacksBa did not pass, then:

1. Remove the rule called “The Monkey Line”.

2. Create a new rule called “Status” with the text:

Each Monkey has a Status tracked in the GDNT which is either In the Line, or In the Tree.  The default status is In the Line.  As a daily action, any Monkey may change their status to any of the allowed statuses.

3. Set the Status of all Monkeys to In the Line.

4. Add a subrule to “Status” with the text:

The Monkey Line is an endless line of chalk squares (known as “Positions”), each of them numbered, starting from one and going up. Each monkey whose status is “In the Line” appears once and only once in The Monkey Line. The Monkey Line is tracked in a wiki page called “Monkey Dynasty Gamestate Documents”. Position one is known as the top of the list. Each Position may contain one or more Monkeys, or be empty. Whenever a Monkey joins the game or has eir status changed back to “In the Line”, they are placed in the lowest numbered empty Position. Whenever a Monkey has eir status set to something other than the Monkey Line or goes idle, they are removed from the monkey line and their position becomes empty.

If a Position is empty (and a later Position has a Monkey in it), or if a Position has more than one Monkey in it, then the Line is Unbalanced.

If a Position is empty, but the position immediately after it has a single Monkey in it, then any Monkey may move that Monkey into the empty position.

If a Position has two Monkeys in it, then any Monkey may increment the Position of every Monkey after that Position, and place the alphabetically-earliest of the two Monkeys into the newly vacated Position.

If Proposal: Arrays and StacksBa did pass then reword the first sentence of the rule “Status” to read:

Each Monkey has a Status tracked in the GDNT which is either In the Line, In the Barrel, or In the Tree.  The default status is In the Line.

and remove the last sentence of “The Monkey Line” and add the following sentence to the end of the “Status” rule:

As a daily action, any Monkey may change their status to any of the allowed statuses.

In either case, then add a subrule called “The Monkey Tree” to the rule “Status” with the text:

The Monkey Tree is an endless tree made of Nodes, each of which can be termed a Root, a Junction, or a Leaf. The Nodes may each contain zero or more Monkeys.  No Monkey may occupy more than one Node of the tree at a time.  The Monkey Tree is tracked on the wiki page called “Monkey Dynasty Gamestate Documents”.

There is one Node of the Monkey Tree which is known as the Root.  The Root is always a part of the Monkey Tree.  If the Root contains no Monkeys, the tree is Empty, and the Root contains no Branches.  If the Root contains any Monkeys, than it has two Branches; a Left Branch and a Right Branch.  Each of these Branches contains one Node.

All other Nodes in the tree are either referred to as Junctions or Leaves.  Every Junction contains two Branches; a Left Branch, and a Right Branch.  Each of these Branches contains one Node.

If a Leaf has any Monkeys in it, it becomes a Junction.  If a Junction contains no Monkeys, and neither of the Nodes in its Branches are Junctions, it becomes a Leaf, and the Nodes that were formerly in its Branches are no longer considered to be part of the tree.  If a Junction or the Root contains no Monkeys, but one or both of the Nodes in its Branches are Junctions, than any Monkey may move either the Monkey in the Node in the Junction’s Left Branch or the Monkey in the Node in the Junction’s Right Branch into the Junction.

If a Junction or the Root ever contains more than one Monkey, than any Monkey may either move the Monkey whose name occurs earlier in the alphabet to the Node in the Junction or Root’s Left Branch, or move the Monkey whose name occurs later in the alphabet to the Junction or Root’s Right Branch.

Whenever a Monkey’s status is changed to “In the Tree”, they move into the Root of the tree.  If a Monkey’s status changes to something other than In the Tree, they are removed from the Monkey Tree if they were in it previously.

Nodes in the tree can be referred to individually in the following manner:
The root Node can be referred to as “O”.
The Node on the Left Branch of any other Node can be referred to by appending “L” to the name of that Node.
The Node on the Right Branch of any other Node can be referred to by appending “R” to the name of that Node.
Thus, OR is the right child of the root, OL is the left child of the root, ORL is the left child of the right child of the root, etc.

I hope I didn’t forget anything here.  I’m working on the assumption that if Clucky’s proposal doesn’t pass, it was because of the Barrel part and not the restructuring.

Proposal: Naming the Steps

Timed Out: 2-8
-Amnistar

Adminned at 04 Aug 2007 11:23:48 UTC

Prefix the existing Dance moves with the boldface of names “Swing” (for swapping), “Leap” (for moving the monkey in the last position) and “Bow” (for increasing the leader’s dance moves), in both the ruleset and the gamestate.

Add some new Dance moves:-

  • Thump. The dance moves of the Monkey one position in front of this Monkey (if there is one) are skipped, for this dance (unless they’ve already been processed).
  • Kick. The dance moves of the Monkey one position behind this Monkey (if there is one) are skipped, for this dance (unless they’ve already been processed).
  • Freeze. If this Monkey is not in position n_A, then stop processing its dance moves.

Before “After each dance move”, add:-

For the purposes of a dance move, ‘this Monkey’ is the Monkey whose dance moves are being processed.

Going Idle

I did’nt quite get the grapple of this one… C u, people.

My attempt at trees

I already have two proposals, and I want to get some feedback, but I think I simplified trees enough to make it workable and not too complex.

The Monkey Tree is an endless tree made of Nodes. Each Node has one parent node and two children node and is referred to by its row and rank in the form row.rank. For nodes with row I, only nodes with rank 2 ^ (I – 1) exist. (So the node 2.5 does not exist).

The parent of node I.J is node I-1.J./2 (when odd, J/2 is rounded up).

The children of node I.J are the nodes I+1,2J and I+1,2J-1. (So the parent of the node 3.4 is 2.2, and the children of the node 3.4 are 4.7 and 4.8).

The node 1.1 is called the root node and does not have a parent node.

When a monkey joins the monkey tree they are added to first empty row with the lowest row, lowest rank is used to break ties. (3.3 is picked before 4.2 as 3 is less than four. 4.2 is picked before 4.4 because 4 equals 4 and 2 is less than four).

The monkey tree is unbalanced if a monkey is in a node and there is no monkey in that node’s parent. (provided that the node is not 1.1 of course), or if there is more than one monkey in the same node.

If a monkey is in a node and there is no monkey in that node’s parent, then the monkey simply moves to the parent node.

If there are two monkeys in the same node then the monkey’s whose name appears later alphabetically moves to the lower of the two children of that node. The exception to this rule is if the lower of the two children already contains a monkey and the greater of the two children does not, in this case the lower alphabetically monkey moves to the greater of the two children. (So if Monkey A and B are in node 4.5 and monkey C is in node 5.9, then monkey B would move to node 5.10. If monkey D is already in node 5.10, then monkey B would move to node 5.9 even if 5.10 has no children and 5.9 has both).

When displaying the monkey tree, only nodes containing monkeys should be displayed.

Proposal: All together now!

Timed Out 2-5
-Amnistar

Adminned at 04 Aug 2007 09:59:00 UTC

Add a dynastic rule called ‘Dance Groups’ containing the following text:

Monkeys are cooperative creatures by nature and as such like to dance in groups. Weekly, a Monkey may make a post to the blog entitled ‘X (Dance Group)’, where X is the name of the proposed Dance Group. No proposed Dance Group may have the same name as any existing group. The post shall contain the names of all the Monkeys the proposing Monkey wishes to join the Dance Group. Those Monkeys may then comment to it and say whether they wish to join or not. If all Monkeys wish to join then that group is now Formed, with the Monkey who proposed it becoming its Leader and all the other Monkeys becoming its Members. If not all Monkeys wish to join, the proposing Monkey may choose either to form a group from those who do wish to join or to abandon the group altogether. If they choose the former, the Dance Group becomes Formed as with a complete Dance Group. Any Member of a Formed Dance Group may add their group’s name and list of Members to the Monkey Dynasty Gamestate Documents page.

In addition to forming a new Dance Group, Monkeys may also join an existing group. To do so, they make a post to the blog stating the group they wish to join. The Members of the stated group may then vote on whether they want that Monkey in their group. In such votes, a vote of DEFERENTIAL is considered to be the same as the Leader’s vote and a vote of VETO by the group Leader is considered to prevent the Monkey from joining (although they may attempt again later). If more than half of the votes are FOR, the Monkey becomes a Member of the Dance Group. Monkeys may leave the Dance Group they are in at any time by removing their name from the group’s list of Members. If the Leader leaves the group, it ceases to exist. No Monkey may be a Member of more than one Dance Group at once. Membership of groups is lost when going idle, and on unidling Monkeys must redo the joining procedure if they wish to retain membership.

Add a subrule to the rule ‘Dance Rules’ called ‘Benefits’ containing the following text:

As a bonus, Members of a Dance Group receive an additional number of Dance Moves equal to the number of group Members, divided by two, rounded up. If the number of Members changes, all Members should update their Dance Moves accordingly. If a Member fails to update their Dance Moves, the Leader of their group may do it for them.

could i please be added

banana wants in the equation

Haikus: Recent Changes In The Monkey Line

Bucky is idle.
Monkeys in six through sixteen
are moving on up.

Rodney came back first.
Then, BobTHJ followed.
The end of the line.

Changes do happen.
They can mess with your dance moves.
Be wise and adapt.

A slightly apathetic reminder to admins

“Whenever an Admin marks a proposal as enacted or failed, they must also mark their name, and report the final tally of votes (or the fact that the proposal was self-killed or vetoed).”

All right, whatever.

Proposal: A healthy monkey is a happy monkey

Self Killed—Clucky

Adminned at 03 Aug 2007 20:54:07 UTC

Whoops! Sorry about the double post!

Proposal: A healthy monkey is a happy monkey

Quorumed Against 1-9
-Amnistar

Adminned at 03 Aug 2007 17:16:09 UTC

If the proposals ‘Going bananas’ and ‘Fritos, Take 2’ both fail, this proposal does nothing.

Add a new dynastic rule called ‘Health’ with the following text:

Each Monkey has a certain amount of Health, which is tracked in the GNDT as an integer in the ‘Health’ column. New Monkeys start with 10 Health.

Daily, a Monkey may eat either a Bag of Fritos or a Banana in order to increase their health. To do this, they lose one of whichever foodstuff they wish to eat and increase their health by two.

If a Monkey’s Health is zero or below, they are considered Dead. Dead Monkeys may not do anything except go Idle voluntarily. If a Monkey has been Dead for more than a week, they have all their GNDT values set to default and their dance moves are erased from the Monkey Dynasty Gamestate Documents. Monkeys may not do anything that directly causes them to become Dead.

If ‘Fritos, Take 2’ passed but ‘Going bananas’ failed, replace ‘either a Bag of Fritos or a Banana’ in the above rule with ‘a Bag of Fritos’.
If vice versa, replace ‘either a Bag of Fritos or a Banana’ in the above rule with ‘a Banana’.

Add a subrule of ‘Health’ called ‘Resurrection’ with the following text:

Any non-Dead Monkey may Resurrect any Dead Monkey by giving them enough Health to leave them with a positive amount of Health. The resurrecting Monkey may then make a post to the blog entitled ‘Resurrection Payment’, containing a list of items and their quantity. The resurrected Monkey must then give the resurrecting Monkey the items listed in the entry. The payment may not include Health, and may not cause any of the paying Monkey’s GNDT values to become illegal. e.g. Negative, not an integer etc.

Add the following text to the rule called ‘Doing the Dance’, before the text ‘The following dance moves…’:

Monkeys must be fit in order to dance. If the Physical Requirements of a dance move is greater than a Monkey’s Health, that Monkey may not perform that dance move. All dance moves cost one Health to perform.

Add the following text to the beginning of all dance moves in the rule called ‘Doing the Dance’:

Physical Requirements: 2

We could add some high-energy dance moves to the rule to encourage healthy monkeys, and I was thinking about doing a Monkey Hammer as well. But this is enough for the time being.

Thursday, August 02, 2007

Possible Implementation of a Monkey Tree

I’m just putting this out there so that you guys can tell me how buggy it is before we actually attempt to add it to the ruleset.

The Monkey Tree is an endless tree made of Nodes, each of which can be termed a Root, a Junction, or a Leaf. The Nodes may each contain zero or more Monkeys.  No Monkey may occupy more than one Node of the tree at a time.

There is one Node of the Monkey Tree which is known as the Root.  The Root is always a part of the Monkey Tree.  If the Root contains no Monkeys, the tree is Empty, and the Root contains no Branches.  If the Root contains any Monkeys, than it has two Branches; a Left Branch and a Right Branch.  Each of these Branches contains one Node.

All other Nodes in the tree are either referred to as Junctions or Leaves.  Every Junction contains two Branches; a Left Branch, and a Right Branch.  Each of these Branches contains one Node.

If a Leaf has any Monkeys in it, it becomes a Junction.  If a Junction contains no Monkeys, and neither of the Nodes in its Branches are Junctions, it becomes a Leaf, and the Nodes that were formerly in its Branches are no longer considered to be part of the tree.  If a Junction or the Root contains no Monkeys, but one or both of the Nodes in its Branches are Junctions, than any Monkey may move either the Monkey in the Node in the Junction’s Left Branch or the Monkey in the Node in the Junction’s Right Branch into the Junction.

If a Junction or the Root ever contains more than one Monkey, than any Monkey may either move the Monkey whose name occurs earlier in the alphabet to the Node in the Junction or Root’s Left Branch, or move the Monkey whose name occurs later in the alphabet to the Junction or Root’s Right Branch.

Whenever a Monkey’s status is changed to “In the Tree”, they move into the Root of the tree.

This tree just sorts Monkeys by name at the moment, but it could be modified to sort them by Fritos, or bananas, or dance moves, or whatever.  I don’t know if Clucky intended this be the kind of tree than could sort things, or the kind of tree that Monkeys can climb around at will, though, so all that could be modified.  If you want to make it some kind of dynamically resizable non-binary tree, that could get pretty complicated, though… Anyway, this actually works opposite to the way programming trees do because all Monkeys are added at the root and rest of the tree just reshuffles itself.  I didn’t think it would be worth it to write complicated instructions on how to navigate to the right Leaf when we can just make a simple instruction about how to deal with each overcrowded Junction.

Also, if we wind up representing it in a tree-like structure in the wiki, I’d personally prefer it have the root at the bottom.  Unlike programmers and syntacticians, Monkeys know that trees grow UP.

Thoughts?

ETA:  Perhaps we should initialize the Branch-Nodes of newly created Leaf-to-Junctions to Leaves?  I don’t think it really matters, since Junctions with no Monkeys in them become Leaves anyway.  We’d also have to make sure multiple Monkeys can’t leave the tree before someone gets to updating it, because if the Monkeys in a Junction and its two Branch-Nodes all left at one, than parts of the tree would go permanently missing.

Son-of-a-ETA:  I don’t seem to be able to log into or make changes to the wiki.  I know my browser is saving cookies.  Help?

Proposal: Arrays and StacksBa

Failed to Acheive a najority of Votes within 48 hours.
2 - For
3 - Against
-Amnistar

Adminned at 03 Aug 2007 17:14:39 UTC

Remove the rule called ‘The Monkey Line’.

Rewrite the rule ‘Status’ to say:

Each Monkey has a Status tracked in the GDNT which is either In the Line, or In the Barrel. The default status for a monkey is In Line.

Add the following subrule to Status called ‘The Monkey Line’

The Monkey Line is an endless line of chalk squares (known as “Positions”), each of them numbered, starting from one and going up. Each monkey whose status is “In the Line” appears once and only once in The Monkey Line. The Monkey Line is tracked in a wiki page called “Monkey Dynasty Gamestate Documents”. Position one is known as the top of the list. Each Position may contain one or more Monkeys, or be empty. Whenever a Monkey joins the game or has eir status changed back to “In the Line”, they are placed in the lowest numbered empty Position. Whenever a Monkey has eir status set to something other than the Monkey Line or goes idle, they are removed from the monkey line and their position becomes empty.

If a Position is empty (and a later Position has a Monkey in it), or if a Position has more than one Monkey in it, then the Line is Unbalanced.

If a Position is empty, but the position immediately after it has a single Monkey in it, then any Monkey may move that Monkey into the empty position.

If a Position has two Monkeys in it, then any Monkey may increment the Position of every Monkey after that Position, and place the alphabetically-earliest of the two Monkeys into the newly vacated Position.

As a daily action, a monkey that is in the line may change their status from In the Line to In the Barrel.

Add the following subrule to status called ‘The Monkey Barrel’

The Monkey Barrel is an endless pile of squashed monkeys spaces (known as “Slots”), each of them numbered, starting from one and going up. Each monkey whose status is “In the Barrel” appears once and only once in The Monkey Barrel. The Monkey Barrel is tracked in a wiki page called “Monkey Dynasty Gamestate Documents”. Position one is known as the bottom of the barrel.
Each Position may contain one or more Monkeys, or be empty. Whenever a Monkey has eir status set to ‘In the Barrel’ they are placed in the slot one greater than the current largest occupied slot. Whenever a Monkey has eir status set to something other than the Monkey Barrel or goes idle, they are removed from the monkey line and their position becomes empty. If a Monkey goes idle while in the barrel, if he rejoins the dynasty instead of being placed in the monkey line, he is instead placed in whatever slot of the barrel he was in when he left. 

If a Slot is empty (and a later Slot has a Monkey in it), or if a Slot has more than one Monkey in it, then the Barrel is Unbalanced.

If a Slot is empty, but the slot immediately after it has a single Monkey in it, then any Monkey may move that Monkey into the empty slot.

If a Slot has two Monkeys in it, then any Monkey may increment the Slot of every Monkey after that Slot, and place the alphabetically-earliest of the two Monkeys into the newly vacated Slot.

As a daily action, a monkey that is in the barrel may change their status from in the barrel to in the line, but they may only do so if the barrel is not unbalanced and there is no monkey in a slot larger than theirs. (in other words, they are at the top of the barrel).

If anyone has an elegant way to handle trees, I would love to here it. I tried. I phailed.

I’m here

Please don’t eat me

Running the Dance

I am running the dance with no moves, so that everyone has forty eight hours to add their moves to the dance.

Proposal: Fritos, Take 2

Self-killed
Failed by Hix

Adminned at 03 Aug 2007 09:03:46 UTC

Create a new Dynastic Rule “Fritos” with the text:

Each Monkey has a number of Bags of Fritos (or simply Fritos), which is tracked in the GNDT as a nonnegative integer in the “Fritos” column.  New Monkeys start with 1 Bag of Fritos.

As a Weekly Action, a Monkey whose position in the Monkey line is a number that is strictly greater than Quorum, and whose current number of Bags of Fritos is strictly less than Quorum may obtain a Bag of Fritos from the vending machine by increasing his Fritos by 1.

If the proposal “Fairy Hammers” has passed change the text of Hammers to read:

Each Monkey has exactly one Hammer, the type of which is tracked in the GNDT.  All new Monkeys have Fairy-type Hammers.  A Monkey may occasionally change his hammer to any of the hammers listed below:

and add the following subrule of Hammers “Frito Hammer” with the text:

A Monkey with the Frito Hammer may occasionaly use that hammer to smash a bag of fritos held by any monkey that is either one position above or below themselves in the monkey line.

I’m sure it’s full of bugs, but it’s a start :)

Proposal: Non-player Monkeys

Reaches Quorum (10-0)
Enacted by Hix

Adminned at 03 Aug 2007 08:59:41 UTC

Add a dynastic rule called “NPCs”

Some of the monkeys are not controlled by anyone, but are instead NPCs (Non-player characters). They do not count as monkeys when totaling quorum nor can they vote on proposals. However, they do appear in the GNDT and in the monkey line. NPCs do not have a section of moves on the wiki page. When an NPC is added to the gamestate, like any other monkey, they are put at the end of the monkey line. All active NPCs are displayed below:

The number of NPCs can be debated later if this passes. But if we eventually want a monkey barrel, a monkey tree and a monkey line, we are going to need a bunch of monkeys to keep them populated. And having donkey kong in a dynasty would be awesome.

Proposal: Grinding Out Bananas

Fails 1-9—Clucky

Adminned at 03 Aug 2007 08:58:08 UTC

If the proposal Going Bananas does not pass, this proposal does nothing.

Add the following text as a subrule called Organ Grinding to Bananas in the Ruleset:

A monkey may play an Organ Grinder on a street corner up to three times a week, but not more often than daily. Any time a monkey plays an organ grinder they may add 3 bananas to their bananas value that is tracked in the GNDT. To do so, the monkey simply updates the GNDT values with a comment that includes how many times they have played the organ grinder in the current week.

Proposal: Going bananas

Reaches Quorum (10-0)
Enacted by Hix

Note that this Proposal does not instruct me to give each Monkey 5 bananas, so I won’t.

Adminned at 02 Aug 2007 15:30:12 UTC

Add a row to the GNDT called Bananas.
Add a rule named Bananas. It will contain the following text:

Each monkey as a value tracked in the GNDT called Bananas. Every monkey starts with 5 bananas.

I wanna Conga!

Unidle and monkeyify my please :)

Proposal: Fairy Hammers

Reaches Quorum (10-0)
Enacted by Hix

Adminned at 02 Aug 2007 15:21:08 UTC

Add a new Dynastic Rule ‘Hammers’ which reads:

Each Monkey has exactly one Hammer, the type of which is tracked in the GNDT.  All new Monkeys have Fairy-type Hammers.

Add the ‘Hammer’ column to the GNDT.

Give all the Monkeys Fairy Hammers.

 

Woop Woop

That’s the sound of the police!

Proposal: Washing Line

Reaches Quorum (10-0)
Enacted by Hix

Adminned at 02 Aug 2007 15:14:46 UTC

[ Tidying the Monkey Line rule, and removing the mysterious magical “must”. ]

Reword “The Monkey Line” to:-

The Monkey Line is an endless line of chalk squares (known as “Positions”), each of them numbered, starting from one and going up.  The Monkey Line is tracked in a wiki page called “Monkey Dynasty Gamestate Documents”. Position one is known as the top of the list.

Each Position may contain one or more Monkeys, or be empty. Whenever a Monkey joins the game, they are placed in the lowest numbered empty Position.

If a Position is empty (and a later Position has a Monkey in it), or if a Position has more than one Monkey in it, then the Line is Unbalanced.

If a Position is empty, but the position immediately after it has a single Monkey in it, then any Monkey may move that Monkey into the empty position.

If a Position has two Monkeys in it, then any Monkey may increment the Position of every Monkey after that Position, and place the alphabetically-earliest of the two Monkeys into the newly vacated Position.

In the “Doing the Dance” rule, replace “After each dance move, e makes sure there are no unbalances in the monkey line.” with:-

If the Line becomes Unbalanced, the Unbalance must be corrected before processing the next Dance move.

Also replace “If no other monkey has done so within the last forty eight hours, and the monkey doing so has not updated their section of the dance within the last six hours,” with:-

If no other monkey has done so within the last forty eight hours, and the monkey doing so has not updated their section of the dance within the last six hours, and if the Line is not Unbalanced