Sunday, July 01, 2007

Hey, remember patents?

What the heck, patenting “add the following Daemon.”

Idle me

I’m going to be pretty busy over the next few weeks. Please idle me for the moment.

Proposal: Iblis (Daemon Research)

Timed out and passed, 5-1.  Brendan

Adminned at 02 Jul 2007 16:22:10 UTC

Add the following Daemon:

Iblis
Summoning Cost: 6 Souls

At any time and as often as they wish, a Corporation employing Iblis may pay 1 Soul to add $3M to another Corporation’s Credit Limit, so long as they do not take it above $0M.  The acting Corporation must state which Corporation they are affecting in a GNDT comment at payment time.  This effect expires 24 hours after the Soul is paid, as per GNDT timestamping (even if the Corporation no longer employs Iblis at that time).

Proposal: Ziz Mk. III (Daemon Research)

Passed, six-love. Josh

Adminned at 02 Jul 2007 08:14:35 UTC

Add the following Daemon:

Ziz
Summoning Cost: 3 Souls

A Corporation employing Ziz may produce Cash up to 6 times the square root of their Production allocated to Cash, instead of the normal 5-times-square-root limit.

Ziz Mk. II (Daemon Research)

Add the following Daemon:

Ziz
Summoning Cost: 3 Souls

A Corporation employing Ziz may produce Cash up to 6 times the square root of their Production allocated to Cash, instead of the normal 5-times-square-root limit.

Friday, June 29, 2007

Proposal: VictoryTokens take 2

Fails 1-3 after time is up

Adminned at 01 Jul 2007 16:21:52 UTC

Add a new subrule to Rule 2.3.  Call it “VictoryTokens” and give it the following text:

A VictoryToken is 1% of a victory; any Corporation with at least 100 VictoryTokens has achieved victory. 

The production rights for VictoryTokens initially belong to the Government alone.  Any Corporation may purchase the production rights for VictoryTokens from the Government for $30M.  The Production Rights for VictoryTokens may not be shared under Rule 2.9 by anyone except the Government.

Proposal: Ziz (Daemon Research)

Self-killed.  Brendan

Adminned at 30 Jun 2007 15:28:31 UTC

Add the following Daemon:

Ziz
Summoning Cost: 3 Souls

A Corporation employing Ziz may produce Cash up to 6 times the square root of their Production allocated to Cash.

Debt Consolidation

By my calculations, Bucky didn’t do the multiply-by-1.1 thing for those players with negative Cash just after advancing time.  To be fair, the Ruleset doesn’t state that it’s his responsibility.  I’ve made the changes myself, but feel free to comment or CfJ if you disagree.

Update:  Never mind, I’m just sleep-deprived.  Bucky explained his calculations and Chronos reverted my mistake.

Thursday, June 28, 2007

Proposal: The Morgroth Awards

Timed out and passed 3-1.  Brendan

Adminned at 30 Jun 2007 15:26:52 UTC

Add a line for Morgroth to the Naming Rights section of the Inventory page.  Award the Naming Rights for Morgroth to Chivalrybean.

In the comments to this Proposal, Corporations may Bid just as they would for a Daemon Research Proposal.  If it passes, the two Corporations with the highest standing bids gain Naming Rights for Morgroth, and each lose Cash equal to their latest bids; Chivalrybean gains Cash equal to their combined bids.  If it passes with fewer than two bids, Chivalrybean gains no Cash and bidders (if any) lose none, and Naming Rights to Morgroth become Public Knowledge.

Proposal: Commodities, part II

Passes 3-2, but does nothing.

Clucky

Adminned at 30 Jun 2007 12:34:56 UTC

If the Proposal titled “Commodities, part I” failed, this Proposal does nothing.

Add a rule named Commodity Research, with this text:

Corporations are constantly struggling to give the market new, cutting edge, products.  Due to the damned Government’s antitrust laws, though, other Corporations may obtain Production Rights to these discoveries.

A Corporation may create Proposals with a title that includes the text “(Commodity Research)”.  These follow all the same rules as normal Proposals, but their text must comprise only a new subrule (and thus a name) for the rule called “Production”. The first paragraph of such sub-rule must read “Type: Commodity”.

On such Proposals, in addition to voting, Corporations may post comments with the text “Bid: $xm”, where x is an amount of Cash.  A Corporation may bid more than once, and their later bids are always considered to override their earlier ones.  No Corporation may bid more than their total amount of Cash, plus the absolute value of their Credit Limit, at the time of the bid.  No Corporation may bid exactly the same amount of Cash as any other Corporation’s latest bid.

If a Commodity Research Proposal passes, its Production Rights are awarded to its creator, along with the two Corporations with the highest standing bids in the comments; their names should be listed in the Production Rights line for that Commodity in the [[Inventory]].  The winning bidders lose the amount of Cash they bid, and the proposing Corporation gains the combined total of these two bids.

If a Commodity Research Proposal passes with fewer than two bids from different Corporations, then the Proposal’s creator gains no cash, its bidders (if any) do not lose their bids, and the Production Rights are put in the Public Domain.

Proposal: Commodities, part I

Timed OUt and Fails, 1-2

—Clucky

Adminned at 30 Jun 2007 12:34:45 UTC

Another try, ditching the Land idea

Rename rule Money to Credit

Delete the first, third and fourth paragraphs of rule Credit.

In rule Production, change:

A Product is a numerical status column in the GNDT. There is a Product for every subrule of this Rule, named after that subrule and tracked in the GNDT.

to

There are three types of Products, as stated in their respective sub-rules:

*Means of Production
*Cash
*Commodities

There is a Product for every subrule of this Rule, named after that subrule and tracked elsewhere. Means of Production or Cash quantities are numerical status columns in the GNDT. Commodities quantities are numerical values tracked in the [[Inventory]] Page.

In the same rule, change

Each Corporation begins with one Office, one Factory and ten Souls

to

Each Corporation begins with one Office, one Factory, ten Souls, $50M in cash and no Commodities.

Rewrite sub-rule Souls so it reads:

The other Means of Production require Souls. Souls take time but not money. The production rights for Souls are in the public domain. No Corporation may have fewer Souls than they have other Means of Production combined. When Time is Advanced, if a Corporation has fewer Souls than other Means of Production combined, their Production is 0 and they produces nothing.

Add “*Type: Means of Production” before the first paragraph of sub-rules Offices, Factories and Souls. Add “*Type: Cash” before the first paragraph of sub-rule Cash.

Add to sub-rule Cash:

A Corporation may give another Corporation any positive amount of Cash less than the amount they have minus its credit limit.

Immediately after Time is Advanced, by the Government or anyone else, any Corporation with a negative amount of Cash has their Cash multiplied by 1.1 and rounded to the nearest $1M.

Proposal: For the People, By the People

Passed 6-1.  Brendan

Adminned at 29 Jun 2007 12:52:34 UTC

Add the following after the paragraph beginning “The Government may Advance Time” in the rule called “Production:”

If over 48 hours have passed since Time was Advanced, any Corporation may make a post to the blog entitled “Corporate Time Advancement,” stating that they are Advancing Time in the Government’s stead.  They must then immediately Advance Time, just as the Government would do.  This counts as the Government Advancing Time for the purpose of all Rules in the Ruleset (Daemon Maintenance Cost, multiplication of negative Cash, etc.).  The advancing Corporation does not gain any of the other privileges reserved for the Government, except that they may adjust overallocated Production values to make them comply with actual Production (see previous paragraph).  The Government may not Advance Time again that day, or within the next six hours.

Thursday, June 28, 2007

Naming rights to Baal

Sharing it with Alethiophile.

Escrow: Alethiophile to Chronos Phaenon

$10M, upon the addition of Alethiophile to the Naming Rights list of Baal.

Proposal: Ifrit (Daemon Research) 2nd attempt to bring from the hellish regions.

Timed out and passed, 5-1.  Brendan

Adminned at 29 Jun 2007 12:44:16 UTC

Place the following text as a sub-rule in Daemons.

Ifrit

Summoning Cost: 3

  As a Daily Action, the employer of Ifrit may pay up to 4 pairs of souls to Ifrit. Then, in the GNDT roll, 1DICEX, where X is the number of souls paid(total souls, not pairs), plus one(1). They may then target any corporation who has more souls then they do (after souls have been paid to Ifrit) and remove souls from targeted corporation equal to the result of the dice roll.

More clear wording, and use of Daily Action instead of Daily.

Proposal: Ifrit (Daemon Research)

Self-killed.  Brendan

Adminned at 29 Jun 2007 05:27:43 UTC

Add the following text to the Daemons rule.

Ifrit

Summoning Cost: 3

Daily, the employer of Ifrit may pay any number of pairs of to souls up to 4(pairs) and in the GNDT roll 1DICEX where X is the number of souls paid(total souls, not pairs) plus one(1). They may then target any corporation who has more souls then them (after souls have been paid to Ifrit) and then remove souls from targeted corporation equal to the result of the dice roll.

Dealing in daemons should have a chance where you lose much for little gain, yes?

Proposal: Abaddon (Daemon Research)

Vetoed.  Brendan

Adminned at 29 Jun 2007 05:27:30 UTC

Add a new Daemon to the ruleset:-

Abaddon
Summoning Cost: 5 Souls

A Corporation that employs Abaddon may, as a Daily Action, destroy a single item of Product belonging to any Corporation.

Proposal: Cerberus (Daemon Research)

Self-killed.  Brendan

Adminned at 28 Jun 2007 14:22:35 UTC

Add a new Daemon to the ruleset:-

Cerberus
Summoning Cost: 3 Souls

While a Corporation employs Cerberus, no other Corporation (except the Government) may take an action which would decrease the value any of the employing Corporation’s numerical GNDT stats.

Proposal: Land

Self-killed.  Brendan

Adminned at 28 Jun 2007 14:21:43 UTC

We already have Kapital and Labor… This should maintain factory numbers in the low end, instead of the ludicrous exponential amounts the currentsystem allows. Sorry for the long Prop, but it may be worth reading.

Rename rule Money to Credit

Delete the first, third and fourth paragraphs of rule Credit.

In rule Production, change:

A Product is a numerical status column in the GNDT. There is a Product for every subrule of this Rule, named after that subrule and tracked in the GNDT.

to

There are three types of Products, as stated in their respective sub-rules:

*Means of Production
*Cash
*Commodities

There is a Product for every subrule of this Rule, named after that subrule and tracked elsewhere. A Mean of Production or Cash quantity is a numerical status column in the GNDT. A Commodity quantity is a numerical value tracked in the [[Inventory]] Page.

In the same rule, change

Each Corporation begins with one Office, one Factory and ten Souls

to

Each Corporation begins with one Office, one Factory, ten Souls, $50M in cash, one Land and no Commodities.

Rewrite sub-rule Souls so it reads:

The other Means of Production require Souls. Souls take time but not money. The production rights for Souls are in the public domain. No Corporation may have fewer Souls than they have other Means of Production combined. When Time is Advanced, if a Corporation has fewer Souls than other Means of Production combined, their Production is 0 and they produces nothing.

Add “*Type: Mean of Production” before the first paragraph of sub-rules Offices, Factories and Souls. Add “*Type: Cash” before the first paragraph of sub-rule Cash.

Add to sub-rule Cash:

A Corporation may give another Corporation any positive amount of Cash less than the amount they have minus its credit limit.

Immediately after Time is Advanced, by the Government or anyone else, any Corporation with a negative amount of Cash has their Cash multiplied by 1.1 and rounded to the nearest $1M.

Add a sub-rule Land, to Production:

Type: Mean of Production

The other Means of Production require Land to subsist on. Land cannot be produced, but has to be bought with money. The rights to buy Land are in the public domain. Each piece of Land may sustain simultaneously 2 Offices, 3 Factories and 5 Souls. Unused Land capacity for one Mean of Production is wasted and cannot be used to sustain other Means of Production. When Time is Advanced, if a Corporation has fewer Land than the necessary to sustain their other Means of Production, their Production is 0 and they produces nothing.

A Corporation may buy Land at any time, by spending the cost of that Land in M$ and adjusting the GNDT columns accordingly. Pieces of Land must be bought one at a time. A piece of Land’s cost in M$ is equal the square of the quantity of Land already owned by the Corporation buying it.

Give each Corporation Land just enough to sustain the Means of Productions they currently have. (Their Offices/2, Their Factories/3 or their Souls/5, all rounded up, whichever is larger).

Proposal: The Parent of My Parent is My Parent

Passed 6-0.  Brendan

Adminned at 28 Jun 2007 14:20:03 UTC

Add the following after the first paragraph of the rule called “Buyout:”

When one Corporation becomes a Subsidiary of another, all the former Corporation’s Subsidiaries cease to be its Subsidiaries, and become the Subsidiaries of the latter Corporation instead.  This must be recorded on the Inventories of all Corporations involved.

Add the following to the end of the same rule:

If a Corporation becomes a Subsidiary of its own Subsidiary Corporation, the latter Corporation is no longer a Subsidiary.  For example:  if Corporation A were a Subsidiary of Corporation B, Corporation B went Bankrupt, and Corporation A gave Corporation B enough Cash so that they had at least $5M; then Corporation B would be Corporation A’s Subsidiary, and the reverse would no longer be true.

Physician, forget thyself

Idling The Doctor, quorum still 6, etc.

Wednesday, June 27, 2007

Proposal: Fear the wrath of Fluffy (Daemon Research)

Failed 3-7.  Brendan

Adminned at 28 Jun 2007 14:18:39 UTC

Add a new subrule to the rule entitled “Daemons”.  Call it “Fluffy”.  When created, it shall contain the following text:

Summoning Cost:5 Souls
Fluffy is the most feared of the corporate lawyer daemons.  At any time, the Corporation that employs Fluffy may feed it a Soul (losing the Soul in the process) to transfer $4M from any other Corporation’s Cash to eir own.  If any Corporation that employs Fluffy has 0 Souls, Fluffy departs and takes $20M in cash with it.

Presenting

You’re in, guy. I’m mailing you your GNDT password.

Adminned at 27 Jun 2007 02:33:51 UTC

My name is Denis Brandao. I’m Brazilian, 27 yo. Chronos showed me the blognomic and i liked the style (I never played any nomic before). If you can accept an newbie, here I am.

Thanks

Proposal: Daemon Research: Morgroth

Timed out and passed 5-1.  Awarding Naming Rights to no one, as this wasn’t technically a Daemon Research Proposal, but I’ll add a new prop to open up bidding post facto.  Brendan

Adminned at 28 Jun 2007 14:14:05 UTC

Add the following daemon:

Morgroth

Summoning cost: 4 souls

While a corporation employs Morgroth, they may add 4 to their production value, after production value from factories has been calculated.

Proposal: New Product: Advertising

Self-killed.  Brendan

Adminned at 28 Jun 2007 10:10:36 UTC

Create an additional sub rule for the Production rule called Advertising, with the following text:

Advertising costs resources to put into place. Whenever a unit of Advertising is produced, its new owner loses $3M in cash. When time is advanced, Advertising adds 1 to the owning corporations Cash production. The corporation that owns the most units of Advertizing gains $2M in addition to their normal cash production when time is advanced. If no corporation has the most units (a tie) then no one gains this bonus.

The production rights for Advertising are in the Public Domain.

Proposal: Yet More Daemons

Timed out and passed, 4-1-0.
Adminned by Alethiophile.

Adminned at 28 Jun 2007 09:44:53 UTC

Rewrite rule Daemons, so it reads:

A Corporation may, in the interest of serving their stockholders, summon Daemons to help them compete in our increasingly global economy. A Corporation’s Daemons are tracked by means of a list in the GNDT, which should contain either “(none)” or a list with the names of the Daemons they currently employ. Each name of Daemon is named and described in a subrule to this rule.

Often, a Corporation may summon one and only one Daemon. Unless otherwise stated, a Corporation may not summon a Daemon they already employ.

To summon a Daemon, the Corporation simply changes their Daemon option to include a given name, then pays that Daemon’s Summoning Cost in Souls. The Daemon is then summoned, and becomes employed by the Corporation until removed or replaced. If they already employ any Daemons at that time, the cost for the new Daemon is doubled once for each Daemon that Corporation already employs.

As with Products and Production Rights, Daemons are covered by Naming Rights; a Corporation may only summon a Daemon whose Naming Rights they own, or whose Naming Rights are Public Knowledge.

Unless otherwise stated, whenever Time is Advanced by the Government, each Corporation that employs a Daemon loses one Soul for the first Daemon they employ, 2 for the second, 4 for the third, and so on, doubling the cost for each additional Daemon they employ. If the Corporation has insufficient Souls to meet this demand (known as the Maintenance Cost), their Daemon is set to “(none)” and their Cash is set to $1M less than their Credit Limit, rendering them Bankrupt.

At any time, a Corporation may release a Daemon they employ, by paying the summoning cost of the Daemon being released, double once for each Daemon they currently control, including the one being released, and deleting said Daemon from their list in the GNDT.

Adjust the GNDT accordingly.

If Proposal: The Daily Grind has passed, change “Often, a Corporation may summon one and only one Daemon.” to “Summoning a Daemon is a Daily Action.”

Rewrite the Mephistopheles sub-rule, so it reads:

Summoning Cost: 4 Souls
Naming Rights: Public Knowledge

Mephistopheles shall not be considered when computing Maintenance Costs, i.e., a Corporation pay no souls to maintain Mephistopheles as they employee, nor does Mephistopheles double the Maintenance Cost of any other Daemon. Additionally, a Corporation controlling Mephistopheles gains one extra Soul per Daemon they employ each time Time is Advanced by the Government, in addition to any Production spent on Souls.

Proposal: The Daily Grind

Enacted, 6 votes to 2.—Kevan

Adminned at 27 Jun 2007 07:41:08 UTC

[ Taking a stab at replacing the whole often/occasionally thing with Daily and Weekly Actions. ]

In section 3.2 of the Glossary, remove the definitions of “often” and “occasionally”, and replace them with:-

  • If a game action is a Daily Action, each Corporation able to perform it may take that action once per day, but not more than once every six hours.
  • If a game action is a Weekly Action, each Corporation able to perform it may take that action once per week, but not more than once every twenty-four hours.

In Rule 2.3.1, replace “Often, the Government may Advance Time.” with:-

The Government may Advance Time, as a Daily Action.

In Rule 2.4, replace “Often, any Corporation may patent a phrase of four or more words,” with:-

Any Corporation may patent a phrase of four or more words, as a Daily Action,

If No time Monopoly passed, replace “Often, if the Government has not advanced time [...] That’s called “Mandatory breach of monopoly”.” with:-

If the Government has not advanced time in the last 48 hours, a Corporation may apply to the Gamestate’s parts which refer to themselves the changes that would be made had the Government advanced time once. This is called “Mandatory breach of monopoly”, and is a Daily Action.

If More Daemons passed, replace “No Corporation may summon Daemons more than often.” with:-

Summoning a Daemon is a Daily Action.

If Growth from Sales passed, replace “A Corporation may often raise its PR value by 1 point by spending $5M.” with:-

As a Daily Action, a Corporation may spend $5M to raise its PR value by 1 point.

Proposal: Baal (Daemon Research)

Reached quorum, 6-0.

Adminned at 27 Jun 2007 07:31:28 UTC

Add the following Daemon:

Baal
Summoning Cost: 3 Souls

While a Corporation employs Baal, they may count themselves as having double their actual number of Souls, only for the purposes of determining how many Factories and Offices they may build or own without penalty (as per the Production subrule called Souls).

Proposal: Tipp-Ex of the Damned

Passed 6-0.  Brendan

Adminned at 27 Jun 2007 01:25:02 UTC

[ Just fixing a few untidy wordings in the Daemonic rules. ]

In Rule 2.7.2, replace “a Corporation controlling one” with “a Corporation employing him”.

In Rule 2.7.4, replace “no longer controls Kasadya” with “no longer employs Kasadya”.

After “then pays the Daemon’s Summoning Cost in Souls.”, add:-

The Daemon is then summoned, and becomes employed by the Corporation until removed or replaced.

Proposal: Growth from sales

Failed 1-6.  Brendan

Adminned at 27 Jun 2007 01:23:01 UTC

Add a new rule, entitled Public Relations:

Each Corporation has a PR value, which must be a positive whole number that is tracked in the GNDT, and which reflects how well their products are received in the marketplace. This value may never be more or less that the arithmetic mean of all Corporation’s PR value, rounded up - a figure known as the ‘Industry Standard” - plus or minus 3. Should a Corporation ever be in a position where its PR value would exceed this limit, then all Corporations gain 1 point to their PR value, and the instigating Corporation has its PR set to the highest value that is possible under this rule. Should a Corporation ever be in a position where it would be required to dip below this limit, all Corporations must lower their PR value by 1 point, and the instigation Corporation shall set their PR to the lowest value permitted under this rule.

A Corporation may often raise its PR value by 1 point by spending $5M.

A Corporation shall reduce its PR value by 1 point every time it summons a Daemon.

New Corporations start with a PR of 5, or the Industry Standard if 5 is not a legal value.

Add the following as a sub-rule to rule 2.1: Money, entitled Growth:

Whenever time is advanced, any Corporation with a positive amount of money may increase that value by a percentage equal to their PR value. Corporations with a negative amount of money may add the value of their PR to their money total, but must reduce their PR value by 1 immediately after doing so. All values derived from this rule are rounded to the nearest whole number.

Create a new column in the GNDT, entitled PR, and set the value for all Corporations to 5.

Proposal: The Economy of Ideas Mk. II

Passed 7-1.  Brendan

Adminned at 27 Jun 2007 01:16:40 UTC

Add a rule, “Sale of Rights:”

Each Product and each Daemon in the Ruleset shall have its Production Rights or Naming Rights, respectively, tracked on the Inventory page.

If a Corporation owns Production Rights to a Product or Naming Rights to a Daemon, they may share such rights with any other Corporation at any time.  To do so, the sharing Corporation must make a blog post stating with whom they are sharing the rights, and edit the relevant Production Rights or Naming Rights line of the Inventory page accordingly.

A Corporation may give up the Production Rights to a Product or the Naming Rights to a Daemon if it wishes—again, by posting as much, and editing the relevant Rights line.

Along the same lines, a Corporation may put Production Rights it owns into the Public Domain, or make Naming Rights it owns Public Knowledge.

Remove the Naming Rights line from each existing Daemon in the Ruleset and transfer that information to the Inventory page.  Add lines for each existing Product to the Inventory page, indicating their Public Domain status.

Tuesday, June 26, 2007

Patent violation?

I recently got sued by Chivalrybean for violating his patent.  However, I feel I did not use the phrase he patented;  Although I did have four contiguous words that matched the four of his patent, the first two were patently in a different phrase from the last two.  Since the amount in question is so small, I would prefer to sort this out without a CfJ.

Proposal: Credit for Patents

Passed 6-1.  Brendan

Adminned at 27 Jun 2007 01:13:55 UTC

Change the second paragraph of the Patents rule to say:

If, after the blog post patenting the phrase has been made, any other Corporation uses a patented phrase in a blog entry, blog comment or GNDT comment, the patent holder may (within 24 hours of the phrase being used) deduct M$1 from the infringer and add it to their own cash, to a maximum of M$1 per instance of the phrase. If the infringer has a negative balance and has used 80% or more of their credit, no cash is gained or lost.

This allows patents to benefit from the money rules involving credit without allowing someone to talk themselves directly into bankruptcy inadvertently.

Sunday, June 24, 2007

Proposal: The problem with debt

6-2. Reached Quorum.—Chronos

Adminned at 26 Jun 2007 09:36:08 UTC

Add this text to the end of the Rule entitled “Money”:

Immediately after anyone, including but not limited to the Government, Advances Time, any Corporation with a negative amount of Cash has eir Cash multiplied by 1.1 and rounded to the nearest $1M.

Proposal: More Daemons

S-K.—CHronos

Adminned at 26 Jun 2007 09:34:38 UTC

Rewrite rule Daemons, so it reads:

A Corporation may, in the interest of serving their stockholders, summon Daemons to help them compete in our increasingly global economy. A Corporation’s Daemons are tracked by means of a list in the GNDT, which should contain either “(none)” or a list with the names of the Daemons they currently employ. Each name of Daemon is named and described in a subrule to this rule.

To summon a Daemon, the Corporation simply changes their Daemon option to include a given name, then pays that Daemon’s Summoning Cost in Souls. If they already employ any Daemons at that time, the cost for the new Daemon is doubled once for each Daemon that Corporation already employs. No Corporation may summon Daemons more than often.

As with Products and Production Rights, Daemons are covered by Naming Rights; a Corporation may only summon a Daemon whose Naming Rights they own, or whose Naming Rights are Public Knowledge.

Unless otherwise stated, each time the Government Advances Time, each Corporation that employs a Daemon loses one Soul for the first Daemon they employ, 2 for the second, 4 for the third, and so on, doubling the cost for each additional Daemon they employ. If the Corporation has insufficient Souls to meet this demand (known as the Maintenance Cost), their Daemon is set to “(none)” and their Cash is set to $1M less than their Credit Limit, rendering them Bankrupt.

At any time, a Corporation may release a Daemon they employ, by paying the cost in Souls they would pay to Summon that Daemon and deleting said Daemon from their list in the GNDT.

Adjust the GNDT accordingly.

Proposal: No time Monopoly

S-K.—Chronos

Adminned at 26 Jun 2007 09:34:25 UTC

In rule Production, after the paragraph starting with “Often, the Government may “, add this text:

Often, if the Government has not advanced time in the last 48 hours, a Corporation may apply to the Gamestate’s parts which refer to themselves the changes that would be made had the Government advanced time once. That’s called “Mandatory breach of monopoly”. Anytime the Government advances time, they must not alter the Gamestate’s parts which refer to any Corporation who has made a Mandatory breach of monopoly in the last 24 hours.

 

 

Proposal: The Economy of Ideas

Vetoed and, er, subsequently self-killed.  Brendan

Adminned at 26 Jun 2007 05:49:54 UTC

Add the following rule, “Sale of Rights:”

If a Corporation owns Production Rights to a Product or Naming Rights to a Daemon, they may share such rights with any other Corporation at any time.  To do so, the sharing Corporation must make a blog post stating with whom they are sharing the rights, and edit the relevant Production Rights or Naming Rights line of the Ruleset accordingly.

A Corporation may give up the Production Rights to a Product or the Naming Rights to a Daemon if it wishes—again, by posting as much, and editing the relevant Rights line.

Along the same lines, a Corporation may put Production Rights it owns in the Public Domain, or make Naming Rights it owns Public Knowledge.

“Escrow” should take care of the rest.

Proposal: Kasadya (Daemon Research)

Passed 6-0.  Brendan

Adminned at 26 Jun 2007 05:46:41 UTC

Add to the list of Daemons in the Ruleset:

Kasadya
Summoning Cost: 5 Souls

At any time and as often as they wish, a Corporation employing Kasadya may pay 1 Soul to add -$5m to their Credit Limit.  This additional credit expires 24 hours after the Soul is paid, as per GNDT timestamping (even if the Corporation no longer controls Kasadya at that time).

Sunday, June 24, 2007

It at first your fiendesh plot fails,  Try try again.

After a failed attempt at world domination, I change my patented phrase to:

The * Advances Time.

Proposal: Daemon Research: Rumstilotheise

Self-killed.  Brendan

Adminned at 25 Jun 2007 13:12:48 UTC

Create a sub rule in Daemons called Rumstilotheise with this text to follow it:

Summoning cost: 2 souls

When a corporation controls Rumstilotheise, any excess production (see definition below) from each area of production (Factories, offices, souls, etc) is added together, excluding Cash. The sum of this calculation is rounded down to the nearest integer and the sum is converted into cash production for the corporation.

Excess production is the remaining non-integer value of the allocated production’s square root rounded to the fourth decimal place. For example: A corporation has 3 factories. This gives the corporation 9 production. If the corporation allocates 3 production to Factories and 1 to Souls and 2 to Offices and 3 to Cash, their excess production will be from Factories will be .7321, from the Souls 0, from the Offices .4142. These are totaled to 1.1463 and then rounded down to 1.

Any time in which time advances and there is no excess production at all or there is no excess production that is not converted into cash, the Corporation in control of this Daemon loses 1 Soul in addition to any other costs for controlling a Daemon as stated in the rules.

Proposal: A winning condition

Passed 8-0.  Brendan

Adminned at 25 Jun 2007 13:09:23 UTC

Add to rule 2.5, “Buyout”:

If any Corporation has all other Corporations as Subsidiaries, that Corporation has won the game.

It seems reasonable to say that if a Corporation controls the entire market, they’ve won.

Proposal: Ack!

Reached 48 hours and failed, 3-4.  Brendan

Adminned at 25 Jun 2007 13:08:44 UTC

Add this bullet point to the first section of the Glossary:

*If, in the Ruleset, a mathematical operation is carried out for any reason, the result is rounded to the nearest whole number. Provisions in the text of the Ruleset supersede this entry.

When the Government Advances Time, a square root is used. What if someone has two production points allocated to a certain thing? Though this seems self-evident, it should be spelled out unambiguously in the Glossary.

Saturday, June 23, 2007

A second attempt at Waste Alchemy Daemons

Create a sub rule in Daemons called Waste Alchemy Daemon with this text to follow it:

  Summoning cost: 2 souls

  When a corporation controls a Waste Alchemy Daemon any excess resources from each area of production (Factories, offices, souls, etc) is added together, excluding Cash. The sum of this calculation is rounded down to the nearest integer and the sum is converted into cash production for the corporation. Example: Excess factory production is .6 and excess Office production is .5. The sum is 1.1 and the corporation gains $1M.

  Any time in which time advances and there is no excess production at all or there is no excess production that is not converted into cash, the Corporation in control of this daemon loses 1 Soul in addition to any other costs for controlling a Daemon as stated in the rules.

Re-unidle

somebody please unidle me?

Fame, yo!

This is a draft, yo!

Add a rule called “Quarterly Reporting”

The gamestate is always in a certain quarter. The current quarter is tracked on the main page below the item. A quarter is made up of a season (Winter, Spring, Summer or Fall) and a four digit year.

Whenever time is advanced, the quarter advances as well. If the quarter is “Winter”, “Spring”, or “Summer”, no matter what the year, it is changed to “Spring”, “Summer”, or “Fall” respectively. If the quarter is currently “Fall”, no matter what the year, it is changed to “Winter” and the year is advanced by one.

Initialize the quarter to is Winter 2007.

Add a rule called Fame

There is a value tracked in the GNDT called “Fame”. Fame recognizes a companies success in the world. 

Whenever the quarter becomes Winter, the company with the most cash gains one Fame. The company with the most souls also gains one Fame. The same company may obtain fame twice from this rule.

Lemme know what you think.

 

A fiendish plot!!

Using the newfound unspeakable powers of darkness, I change my patented phrase to

Posted by * at


I think I lost some sanity points.

Patent Tending

TurboCorp GmbH’s legal underlings have patented the phrase “Add the following text”.

Proposal: Research & Daevelopment

Reached quorum.
Adminned by Alethiophile.

Adminned at 23 Jun 2007 13:04:52 UTC

Change the second paragraph of the rule “Daemons” to read as follows:

To summon a Daemon, the Corporation simply changes their Daemon option to a given name, then pays the Daemon’s Summoning Cost in Souls.  If they already employ a Daemon at that time, they must first pay the outgoing Daemon’s Summoning Cost again.  No Corporation may summon a Daemon more than once every six hours.  As with Products and Production Rights, Daemons are covered by Naming Rights; a Corporation may only summon a Daemon whose Naming Rights they own, or whose Naming Rights are Public Knowledge.

Add the line “Naming Rights: Public Knowledge” under the “Summoning Cost” line for each extant subrule of “Daemons.”

Create a new rule called “Daemon Research,” as follows:

Today’s high-tech Corporations are constantly working to discover new and interesting denizens of the Nine Hells.  Due to the Government’s antitrust laws, of course, the public must be given a chance to obtain Naming Rights to these discoveries.

A Corporation may create Proposals with a title that includes the text “(Daemon Research)”.  These follow all the same rules as normal Proposals, but their text must comprise only a new subrule (and thus a name) for the rule called “Daemons.”

On such Proposals, in addition to voting, Corporations may post comments with the text “Bid: $xm”, where x is an amount of Cash.  A Corporation may bid more than once, and their later bids are always considered to override their earlier ones.  No Corporation may bid more than their total amount of Cash, plus the absolute value of their Credit Limit, at the time of the bid.  No Corporation may bid exactly the same amount of Cash as any other Corporation’s latest bid.

If a Daemon Research Proposal passes, its Naming Rights are awarded to its creator, along with the two Corporations with the highest standing bids in the comments; their names should be listed in the Naming Rights line of the new subrule.  The winning bidders lose the amount of Cash they bid, and the proposing Corporation gains the combined total of these two bids.  The new Daemon’s name should be added to the Daemon dropdown in the GNDT as part of the Proposal’s passage.

If a Daemon Research Proposal passes with fewer than two bids from different Corporations, then the Proposal’s creator gains no cash, its bidders (if any) do not lose their bids, and the Naming Rights are made Public Knowledge.

If the proposal “Spivak Attack” has failed, convert the pronouns and possessive adjectives to Spivak equivalents where necessary, in the rule additions above.

Proposal: Deamon of Waste Alchemy

Self-killed.  Brendan

Adminned at 23 Jun 2007 04:20:37 UTC

Create a sub rule in Daemons called Waste Alchemy Daemon with this text to follow it:

Summoning cost: 2 souls

When a corporation controls a Waste Alchemy Daemon any excess resources from each area of production (Factories, offices, souls, etc) is added together. The sum of this calculation is rounded down to the nearest integer and the sum is converted into cash production for the corporation. Example: Excess factory production is .6 and excess Office production is .5. The sum is 1.1 and the corporation gains $1M.

Any time in which time advances and there is no excess at all or there is no excess production that is not converted into cash the daemon maintenance cost is two souls instead of one.

 

Patenting the phrase

“Timed out and failed”.

Thursday, June 21, 2007

Proposal: Curriculum Diabolus

Reached quorum of six votes.

Adminned at 23 Jun 2007 03:16:39 UTC

Throughout the ruleset and gamestate…

  • Replace “IT Daemon” with “Dimurgos”.
  • Replace “Daemon Resources” with “Mephistopheles”.
  • Replace “Courtroom Daemon” with “Astaroth”.

Also replace “breed” with “name”, and “controls” with “employs”, throughout the “Daemons” rule.

Proposal: Spivak Attack

Timed out and passed, 4 votes to 3.

Adminned at 23 Jun 2007 03:11:00 UTC

[ It’s no more legally useful than third-person plural (we can lapse into “he or she” in rare cases where “they” would be genuinely and irreparably ambiguous), and - at least for me - it’s ugly to read, and breaks up the flow of ruletext, particularly in the more casually-worded Dynasties. ]

Replace all Spivak pronouns (“e”, “eir”, etc.) with appropriate third-person plural terms (“they”, “their”, etc.), throughout the ruleset.

Remove “Spivak pronouns, as defined in the Glossary, shall be used whenever a Corporation is referred to.” from Rule 1.1 (“Ruleset and Gamestate”).

Repeal Glossary section 3.5 (“Spivak”).

Proposal: Savvy

Passed 8-0.  Brendan

Adminned at 22 Jun 2007 09:00:47 UTC

Remove the rule “Facilities.”

Add the following to the beginning of the rule called “Production:”

A Corporation has a certain number of Production points, which it may allocate to Products.  Unless otherwise stated in the Ruleset, a Corporation’s maximum Production is equal to the square of its number of Factories (defined below).  For example, a Corporation with one Factory may allocate one point of Production; a Corporation with two Factories may allocate up to four points of Production; a Corporation with ten Factories may allocate one hundred points of Production; and so on.

Add the following to the end of the rule called “Production” (before its subrules):

Each Corporation begins with one Office, one Factory and ten Souls.

Wednesday, June 20, 2007

Proposal: A Beginner’s Guide to Daemonology

Passed 6-0.  Brendan

Adminned at 22 Jun 2007 08:57:40 UTC

Add each of the following as a subrule (and thus a breed) to “Daemons:”

IT Daemon
Summoning Cost: 3 Souls

While a Corporation controls an IT Daemon, e may count Production from a number of Factories equal to six times eir Offices, instead of three.

Daemon Resources
Summoning Cost: 4 Souls

A Daemon Resources has no Maintenance Cost.  Instead, a Corporation controlling one gains a Soul each time the Government Advances Time, in addition to any Production spent on Souls.

Courtroom Daemon
Summoning Cost:  2 Souls

A Corporation that controls a Courtroom Daemon may include an * as either the second or third word in its Patented Phrase.  For the purposes of matching uses of the Patented Phrase in blog entries, blog comments or GNDT comments, this * is considered to retroactively match any word the Patent-owning Corporation chooses.

Proposal: For the not too math savvy (like myself)

Self-killed.  Brendan

Adminned at 22 Jun 2007 08:56:38 UTC

Change the entry in Facilities from

Each Corporation also has a Production value, calculated from other parts of the gamestate. A Corporation may, at any time, set its Production value to the square of the number of Factories it controls.

to read

Each Corporation also has a Production value, calculated from other parts of the gamestate. A Corporation may, at any time, set its Production value to the square of the number of Factories it controls(i.e the number of factories multiplied by the number of factories equals the production).

Alethiophobia

Idling alethiophile.  Quorum:  still 6.

Wednesday, June 20, 2007

Someone’s being irrational

Chronos Phaenon, could you please explain why you falsified your and almost everyone else’s Production?

Proposal: Production Penalties (trivial)

Timed out and passed, 5-2.  Brendan

Adminned at 22 Jun 2007 02:35:31 UTC

Add to the end of the paragraph that begins with “Often, the Government may Advance Time. “:

When the Government is about to Advance Time, if the total amount of Production allocated by a Corporation exceeds that Corporation’s current Production, the Government may adjust that Corporation’s allocated Production to make it comply eith that Corporation’s current Production.

 

Proposal: A sliver of victory

Timed out and failed, 2-4.  Brendan

Adminned at 22 Jun 2007 02:29:04 UTC

Add a new Subrule to Rule 2.4.  Call it “VictoryTokens” and give it the following text:

A VictoryToken is 1% of a victory.  Whenever a Corporation has 100 VictoryTokens, e has achieved victory.

The Production Rights for VictoryTokens initially belong to the Government, who may sell copies of the Production Rights as e sees fit.

Big Medical Company

The doctor is back - unidle me please.

Tuesday, June 19, 2007

Time Advances

A bunch of new Factories go up, $59M disappears from the economy and Chronos Phaenon no longer has enough Offices to support all his Factories.

Proposal: Daemons

Timed out and passed, 4-0.  Brendan

Adminned at 20 Jun 2007 14:05:15 UTC

Add the following rule, called “Daemons:”

A Corporation may, in the interest of serving its stockholders, summon a Daemon to help it compete in our increasingly global economy.  A Corporation’s Daemon is tracked by means of a dropdown in the GNDT, which should say either “(none)” or the breed of the Daemon e currently controls.  Each breed of Daemon is named and described in a subrule to this rule.

To summon a Daemon, the Corporation simply changes its Daemon option from “(none)” to a given breed, then pays the breed’s Summoning Cost in Souls.  Once it controls a Daemon, a Corporation may not dismiss or summon another breed of Daemon unless otherwise described in the Ruleset.

Unless otherwise stated, each time the Government Advances Time, each Corporation that controls a Daemon loses one Soul.  If the Corporation has insufficient Souls to meet this demand (known as the Maintenance Cost), eir Daemon is set to “(none)” and eir Cash is set to $1M less than eir Credit Limit, rendering it Bankrupt.

No subrules yet, but I have some ideas—I want to get a general opinion of the concept first.

Sunday, June 17, 2007

Proposal: another patch (Trivial)

Timed out and passed, 5-0.  Brendan

Adminned at 20 Jun 2007 01:20:46 UTC

Add the following text to the end of the Rule entitled “Production”:

Any partial units produced are wasted.

Friday, June 15, 2007

Proposal: Payments

Timed out and passed, 4-0.  Brendan

Adminned at 18 Jun 2007 13:53:06 UTC

Add the following text to the end of Rule 2.1

A Corporation may give another Corporation any positive amount of Cash less than the amount it has minus its credit limit.

Friday, June 15, 2007

yo

hi

Farewell Gazanga

Idling Gazanga and looking hungrily around for one more.  Quorum remains at 6.

Proposal: Write It Off

Timed out and passed, 5-0.  Brendan

Adminned at 18 Jun 2007 07:55:03 UTC

Add the following text to the rule “Production:”

A Corporation may destroy eir own non-Cash Products at any time simply by lowering eir corresponding score in the GNDT.

Create a new rule called “Escrow:”

A Corporation may place Products e owns in Escrow by making a blog post entitled “Escrow: [Name 1] to [Name 2],” where [Name 1] is the posting Corporation and [Name 2] is the name of another Corporation who will be the recipient of said Products if certain conditions come to pass.  These conditions, along with the Products at stake, are specified within the body of the post.  Upon placing Products in Escrow, the Corporation must immediately remove them from eir own row in the GNDT.

No Corporation may place in Escrow more Products than e has, with the exception of Cash.  No Corporation may place more Cash in Escrow than eir Cash total at the time of posting, plus the absolute value of its Credit Limit.

If the conditions come to pass as specified in the post, the recipient gains the Products so placed, and may immediately add them in the GNDT.  Until that point, the original posting Corporation may take back the Products by posting again with the title “Escrow Cancelled: [Name 1] to [Name 2]”, placing a link to the original Escrow post in the body of the post, and restoring eir own Products in the GNDT.

No Escrow condition may be triggered more than once.

For example, Brendan could make a post entitled “Escrow: Brendan to Bucky” with the body “2 Factories, upon the removal of all spivak pronouns from the Ruleset.”  This assumes that Brendan owns at least 2 Factories.  In this case, Brendan would then lose 2 Factories immediately, and Bucky would gain them if and when said pronouns were removed.

Wednesday, June 13, 2007

Proposal: Technopoly II

Fails to Pass 1-5

Clucky

Adminned at 16 Jun 2007 13:16:56 UTC

Modify the rule “Facilities” to read:

All Corporations begin with one Office and one Factory.

Modify the rule “Production” to read as follows:

Each Product shall be listed on the ‘Products’ wiki page. Each product has a Production Right, which is a list of one or more Corporations, or the phrase ‘Public Domain’. Each product has a Developer, which is the name of a Corporation or ‘none’. Each product may also have zero or more attributes.

Each Corporation’s Inventory section should specify a list of the Products that corporation owns (with the exception of Cash which is tracked in the GDNT), grouped by product type and task. A Corporation may at any time re-order or re-task the Products listed in their Inventory Section.

Often, the Government may Advance Time. To do so, e examines each Corporation’s Inventory list in turn and carries out the effects of any Products whose Attributes would cause them to have an effect. Products listed first on the Inventory have their effects before products listed later in the Inventory. Whenever a product would be activated, products listed first on the Inventory are activated before products listed later on the Inventory. No product may be activated more than once each time the Government Advances Time.

Remove all current sub-rules of Production

Transfer all GNDT values except Cash to the Inventory page

Add the following products to the ‘Products’ wiki-page:

Cash
Production Right: Public Domain
Developer: None
Attributes: Plentiful x4

Factory
Production Right: Public Domain
Developer: None
Attributes: Costly x2, Producing, Limited (Office)

Office
Production Right: Public Domain
Developer: None
Attributes: Costly

Research Lab
Production Right: Public Domain
Developer: None
Attributes: Costly x2, Maintenance

Soul
Production Right: Public Domain
Developer: None
Attributes: Enabling (Factory), Automatic

Add a sub-rule to production entitled “Attributes” with this text:

There exists a wiki-page called ‘Attributes’. Each Attribute is listed on the wiki-page.

Often, a Corporation may pay $5M and roll DICE:X in the GDNT, where X is the number of Attributes on the Attributes page. Counting down from the top of the Attributes page, the Corporation adds the Attribute that corresponds to the die-roll to their Inventory. A list of all Attributes owned by a Corporation is tracked on the Inventory page. Corporations may own multiple copies of the same Attribute, and multiple corporations may own copies of the same Attribute.

An Attribute may give a Product an ability to complete a task when that product is activated. A Product may only complete one task each time it is activated, even if that product has multiple tasks it can complete. In order for a Product to complete one of these tasks, it must be assigned to that task by its owner Corporation by indicating as such on the Inventory wiki-page. A product that is not assigned to a task has no effect when it is activated.

Add a sub-rule to Production entitled “Research & Development” with the text:

Occasionally, a Corporation may conduct R&D by making a post to the blog. To do so, they must specify a name for a new product, and may specify and remove up to X Attributes from their inventory, where X is the number of Research Labs that Corporation controls. Each other Corporation may one time during the next 24 hours post a comment to that blog post specifying and removing one Attribute from their inventory.
After 24 hours, a new Product is added to the Products page. It’s Developer and Production Rights are set to the name of the Corporation that made the blog post, and it is given each attribute specified in that blog post and its comments.

Specifying and removing an Attribute as described in this rule is known as ‘Playing’ that Attribute.

Add a sub-rule to Production entitled “Production Rights” with the text:

The Corporation listed as a Developer of a product may modify the Production Rights of that Product at any time by making a blog post. The Production Rights may be set to any list of one or more Corporations, or to the phrase “Public Domain”.

The Developer of a product may make voluntarily change the Developer of that product to any other Corporation by making a blog post. If they do, they cease to be the Developer of that product.

Add the following to the Attributes wiki-page:

Plentiful
When this Product is created, an extra copy of this product is created for the same Corporation.

Costly
When this Product is created, the Corporation it is produced for loses $5M

Maintenance
When the government Advances Time, the Corporation that owns this product loses $5M

Consuming
When this is played, specify a Product. When the government Advances Time, the owning Corporation destroys 1 of that specified Product they own, if they have a positive amount of that product.

Producing
When activated, this product may complete the task of creating any one other product for which its owner Corporation has the Production Rights (or those rights are in the Public Domain)

Limited
When this is played, specify a Product. Any Corporation that owns more of this product then 2 times the amount of the specified Product that they own destroys any of this Product in excess of that number.

Synthetic
When this is played, specify a Product. Whenever this Corporation must destroy one of the specified Products from its inventory, it may destroy one of this product instead.

Patented
Whenever a Corporation other than the Developer produces this Product, $1M is transferred from that Corporation to the Developer.

Enabling
When this is played, specify a Product. When activated, this Product may complete the task of activating one of the specified Product owned by the same Corporation.

Automatic
This Product is activated whenever the government Advances Time

Fuel-Burning
When this is played, specify a Product. Whenever this Product is Activated, one Product of the specified type controlled by this Corporation is destroyed. If a Product can not be destroyed this way, then the activation of this Product has no effect.

Add a rule titled “Free-Market” with the text:

A Corporation may at any time transfer one or more Products and/or Attributes it controls to another Corporation by making a blog post.

I selected a few attributes to get us started. My hope is that others would add more attributes, either robbing them from Technopoly, or devising new and interesting ones.

Proposal: Bankruptcy tweaks

Passed 5-0—-Clucky

Adminned at 16 Jun 2007 12:47:43 UTC

In the Rule entitled “Money”, replace the text:

If an action would reduce any Company’s Cash below its Credit Limit fails and that Corporation becomes Bankrupt.

with:

If a Corporation’s Cash is lower than eir Credit Limit, it is considered Bankrupt.  No Corporation may take any action that directly and immediately causes eir Cash to become lower than eir Credit Limit.  No Bankrupt Corporation may take an action to lower eir own Cash.

In Rule 2.6, replace the text;

to complete the transaction that made it Bankrupt and leave the Bankrupt Corporation with exactly $0M in Cash.

with:

to leave the Bankrupt Corporation with at least $5M in Cash.

Proposal: Technopoly

Vetoed.  Brendan

Adminned at 14 Jun 2007 03:15:15 UTC

Modify the rule “Facilities” to read:

Each Corporation has a Production value, calculated from other parts of the gamestate.

All Corporations begin with one Office and one Factory.

Modify the rule “Production” to read as follows:

Each Product shall be listed on the ‘Products’ wiki page. Each product has a Production Right, which is a list of one or more Corporations, or the phrase ‘Public Domain’. Each product has a Developer, which is the name of a Corporation or ‘none’. Each product may also have zero or more attributes.

Each Corporation’s Inventory section should contain a clear statement about how it is allocating its production. If it does not, that Corporation may add such a statement at any time, following any requirements for reallocating production. Each Corporation may reallocate its Production at any time, as long as it follows the following requirements:

  * Each Product must be either declared a Public Domain product or one for which e is listed in the Production Rights.
  * The amount of Production allocated to each Product must be a natural number. i.e. an integer greater than or equal to 0.
  * The total amount allocated must not exceed eir Production.

Often, the Government may Advance Time. To do so, for each Corporation and each Product that company has allocated Production to, he adds an amount to that of that Product for that Corporation equal to the Production that Company allocated to that Product. When adding Products in this fashion, the effects of that Product’s attributes are taken into account, and may supersede the amount of Product added. This is called ‘Producing’.

The current amount of each product owned by each Corporation shall be tracked in that Corporation’s section on the Inventory wiki-page, with the exception of Cash, which is tracked in the GNDT.

Remove all current sub-rules of Production

Transfer Offices and Factories to the Inventory page

Add the following products to the ‘Products’ wiki-page:

Cash
Production Right: Public Domain
Developer: None
Attributes: Plentiful x4

Factory
Production Right: Public Domain
Developer: None
Attributes: Costly x2, Producing, Limited (Office)

Office
Production Right: Public Domain
Developer: None
Attributes: Costly

Research Lab
Production Right: Public Domain
Developer: None
Attributes: Costly x2, Maintenance

Add a sub-rule to production entitled “Attributes” with this text:

There exists a wiki-page called ‘Attributes’. Each Attribute is listed on the wiki-page.

Often, a Corporation may pay $5M and roll DICE:X in the GDNT, where X is the number of Attributes on the Attributes page. Counting down from the top of the Attributes page, the Corporation adds the Attribute that corresponds to the die-roll to their Inventory. A list of all Attributes owned by a Corporation is tracked on the Inventory page. Corporations may own multiple copies of the same Attribute, and multiple corporations may own copies of the same Attribute.

Add a sub-rule to Production entitled “Research & Development” with the text:

Occasionally, a Corporation may conduct R&D by making a post to the blog. To do so, they must specify a name for a new product, and may specify and remove up to X Attributes from their inventory, where X is the number of Research Labs that Corporation controls. Each other Corporation may one time during the next 24 hours post a comment to that blog post specifying and removing one Attribute from their inventory.
After 24 hours, a new Product is added to the Products page. It’s Developer and Production Rights are set to the name of the Corporation that made the blog post, and it is given each attribute specified in that blog post and its comments.

Specifying and removing an Attribute as described in this rule is known as ‘Playing’ that Attribute.

Add a sub-rule to Production entitled “Production Rights” with the text:

The Corporation listed as a Developer of a product may modify the Production Rights of that Product at any time by making a blog post. The Production Rights may be set to any list of one or more Corporations, or to the phrase “Public Domain”.

The Developer of a product may make voluntarily change the Developer of that product to any other Corporation by making a blog post. If they do, they cease to be the Developer of that product.

Add the following to the Attributes wiki-page:

Plentiful
When this Product is Produced, an extra copy of this product is added to the same Corporation.

Costly
When this Product is Produced, the Corporation it is produced for loses $5M

Maintenance
When the government Advances Time, the Corporation that owns this product loses $5M

Consuming
When this is played, specify a Product. When the government Advances Time, the Corporation that owns this product loses 1 of that Product, if they have a positive amount of that product.

Producing
The Corporation that owns this Product has its Production value increased by 1.

Limited
When this is played, specify a Product. Any Corporation that owns more of this product then 2 times the amount of the specified Product that they own destroys any of this Product in excess of that number.

Synthetic
When this is played, specify a Product. Whenever this Corporation must remove or destroy one of the specified Products from its inventory, it may destroy one of this product instead.

Patented
Whenever a Corporation other than the Developer produces this Product, $1M is transferred from that Corporation to the Developer.

Add a rule titled “Free-Market” with the text:

A Corporation may at any time transfer one or more Products and/or Attributes it controls to another Corporation by making a blog post.

I selected a few attributes to get us started. My hope is that others would add more attributes, either robbing them from Technopoly, or devising new and interesting ones.

The Idle Player (a haiku)

I regret to say
Tasks at work consume my time.
Thus, please idle me.

(Done; quorum drops to 6.—Brendan)

Patent

Patenting “into the Public Domain,” although I sincerely doubt anyone’s going to make money off patents as currently employed.  They’re just too easy to get around.

Tuesday, June 12, 2007

A legal dispute over $1M

Last night, I Advanced TIme, giving alethiophile $1M.  Kevan proceeded to undo it because “[the proposal] ‘Go forth and construct’ hasn’t passed yet.” 

However, the proposal “Default values” had already put the production rights for Cash into the Public Domain, and Cash already fits the current definition of a Product (i.e. a numerical status column in the GNDT).  I would like to hear Kevan explain emself before filing a CfJ.

Patenting

I’m releasing “Release the Production Rights” into the public domain and patenting “are in the Public Domain”.

Proposal: Anti-Spam measure

Reached quorum and passed, 6-0.  Brendan

Adminned at 13 Jun 2007 09:28:10 UTC

Add “Often, “ before the first sentence of rule “Patents”.

Proposal: Reworking bankruptcy

Reached quorum and passed, 6-0.  Brendan

Adminned at 13 Jun 2007 09:25:48 UTC

Rename Rule 2.1 to “Money” and reword it as follows:

Each Corporation has a currency value “Cash” tacked in the GDNT. New Corporations start with $50M in cash. 

Each Corporation also has a Credit Limit, which is calculated from its other assets.  The Government is considered to have a Credit Limit of negative infinity.  Every other Corporation has a Credit Limit equal to -$6M times the number of Factories e has plus -$3M times the number of Offices e has.  If an action would reduce any Company’s Cash below its Credit Limit fails and that Corporation becomes Bankrupt.  If there are no Factories or Offices, this paragraph removes itself from the Ruleset.

Create a new Dynastic Rule.  Call it “Buyout” and give it the following text:

If a Corporation is Bankrupt, any other Major Corporation may give it enough cash to complete the transaction that made it Bankrupt and leave the Bankrupt Corporation with exactly $0M in Cash.  The first Corporation then ceases to become Bankrupt and becomes a Subsidiary of the other Corporation involved, and this must be recorded on the Inventory of both Corporations involved.  Corporations may use Production Rights belonging to their Subsidiaries.

If any Bankrupt Corporation has a positive amount of Cash, it is no longer Bankrupt.  Bankrupt Corporations may not Produce anything but Cash.

Proposal: Soulless again

Reached quorum and passed, 6-0.  Brendan

Adminned at 13 Jun 2007 09:17:15 UTC

If a Rule titled “Production” does not exist, extend the name of Rule 2.3.1 to “Production.”

Then add to the rule called “Production” the following subrule, with the name “Souls”:

Offices and Factories require Souls; Souls take time but not money.  The production rights for Souls are in the public domain.

Set the value of each Corporation’s Souls to 10.

Change the sentence in Rule 2.2 that says “All Corporations begin with one Office and one Factory” to say “All Corporations begin with one Office, one Factory and ten Souls.”

If the Proposal titled “Go forth and construct” passed, add the following text to the subrule “Souls”:

No Corporation may build more Factories and Offices, combined, than e has Souls.  As long as a Corporation has fewer Souls than Offices and Factories combined, eir Production is 0.

Monday, June 11, 2007

Proposal: Soulless no more

Self-killed.  Brendan

Adminned at 13 Jun 2007 02:12:39 UTC

If a Rule titled “Production” does not exist, extend the name of Rule 2.3.1 to “Production.”

Then add to the rule called “Production” the following subrule, with the name “Souls”:

Offices and Factories require Souls; Souls take time but not money.  The production rights for Souls are in the public domain.

Set the value of each Corporation’s Souls to 10.

If the Proposal titled “Go forth and construct” passed, add the following text to the subrule “Souls”:

No Corporation may build more Factories and Offices, combined, than it has Souls.  As long as a Corporation has fewer Souls than Offices and Factories combined, its Production is considered unallocated.

Proposal: Sweeping up the mess

Reached quorum and passed, 7-0.  Brendan

Adminned at 13 Jun 2007 02:11:34 UTC

This proposal is really the fixes to two small clerical errors, not too important but they bug me.

  • Change the name of the rule “Robots” to “Facilities”.
  • Make rule 2.3.1 a separate rule with the name “Production”.

Hey look. a patent!

AlethioCorp patents “you used my patent”.

Proposal: Go forth and construct

Reached quorum and passed 8-0.  Brendan

Adminned at 13 Jun 2007 02:07:00 UTC

Rename Rule 2.3.1 to “Production”.
Add a new subrule to Rule 2.3.1.  Give it the name “Cash” and the following text:

Cash is easier to produce than other goods.  Instead of the normal yield, anyone producing Cash gains $1M for every point of Production allocated to producing Cash, up to a maximum of five times the square root of the amount of Production e spent producing Cash.

The production rights for Cash are in the Public Domain.

Add a new subrule to Rule 2.3.1.  Give it the name “Factories” and give it the following text:

Factories require more costly materials to produce than other products.  Whenever a factory is produced, its new owner loses $10M in cash.

If any Corporation has more than three times as many Factories as Offices, the excess Factories do not count towards calculating Production.  The Production Rights for Factories are in the Public Domain.

Add a new subrule to Rule 2.3.1.  Give it the name “Offices” and give it the following text:

Offices require more costly materials to produce than other products.  Whenever an Office is produced, its new owner loses $5M in cash.  The Production Rights for Offices are in the Public Domain

Patent application

spikebrennan patents “add a new dynastic”.

Proposal: Veto Occasionally and Often

Self-killed. Failed by Kevan.

Adminned at 13 Jun 2007 01:55:08 UTC

[ I still can’t always remember exactly what ‘often’ means, and given that its definition is such a simple and arbitrary phrase, I don’t see why we can’t just spell it out, whenever we want to use it. (The single current usage of it in the ruleset would actually be unabusably fine as just “Once per day”.)

If we get a weird Dynasty where event timing is really important, it seems healthier to create new and custom-built jargon for it each time, than to occasionally reuse this particular old one. ]

Remove the definitions of “often” and “occasionally” from the glossary.

In the “The Commodities” rule, replace “Often, the Government may Advance Time.” with:-

Once per day, but not more than once every six hours, the Government may Advance Time.

Monday, June 11, 2007

Patent Pending

“use a patented phrase” has been patented by Bobcorp.

Patenting

My offices have told me the phrase “Release the Production Rights” is the new black… I’m patenting it.

Story Post: Patenting a Phrase

Due to my companies innovative and creative mindset, we have decided to make out patented phrase “Add a new rule”.

I hopefully will find a way to add the Patented Phrases page to the Wiki to fully complete this move.

Proposal: Plugging a Loop-hole before its too late!

Reached quorum and passed, 9-0.  Brendan

Adminned at 11 Jun 2007 16:51:59 UTC

In the rule “Patents” replace

“If any other Corporation uses a patented phrase”

with

“If, after the blog post patenting the phrase has been made, any other Corporation uses a patented phrase”

This is basically to prevent someone from patenting a phrase that was posted two hours ago, and then taking cash. E could repeat this process until e leaves everyone broke. Fixing the rule now will stop that from happening—if anyone does it before this rule passes we can just CfJ to remove the effects.

Saturday, June 09, 2007

Proposal: Default values

Timed out and passed, 6-0.  Brendan

Adminned at 11 Jun 2007 16:51:17 UTC

Add the following text to the end of Rule 2.1:

New Corporations start with $50M in cash.

If the Proposal titled “Call Out The Robots” failed, add the following text to the end of Rule 2.2:

New Corporations start with 2 Robots.

Otherwise, set all Players’ Offices and Factories to 1 unless this has already happened.

Finally, release the Production Rights for Cash into the public domain until another proposal passes dealing with Production Rights.

 

Unidle

Done.  I’m rendering myself idle.  Quorum remains 7.

Adminned at 09 Jun 2007 14:43:16 UTC

Since summer is now here, I am able to come back to BlogNomic. Someone unidle me please?

Friday, June 08, 2007

Proposal: How to produce stuff

Timed out and passed. Josh

Adminned at 10 Jun 2007 23:27:04 UTC

Add a new subrule to the rule “The Commodities”.  Give it the following text:

A Product is a numerical status column in the GNDT.  There is a Product for every subrule of this Rule, named after that subrule and tracked in the GNDT.

Each Corporation’s Inventory section should contain a clear statement about how it is allocating its production.  If it does not, that Corporation may add such a statement at any time, following any requirements for reallocating production.  Each Corporation may reallocate its Production at any time, as long as it follows the following requirements:
*Each Product must be either declared a Public Domaign product or one for which e has Production Rights to.
*The amount of Production allocated to each Product must be a natural number. i.e. an integer greater than or equal to 0.
*The total amount allocated must not exceed eir Production.

Often, the Government may Advance Time.  To do so, for each Corporation and each Product that company has allocated Production to, he adds an amount to that Corporation’s corresponding GNDT stat equal to the square root of the Production that Company allocated to that Product.  Subrules of this Rule override this with respect to that Rule’s Product.

No subrules yet, but they will be used to make certain products more expensive than others.  Yes, this does let you produce Robots.

As an asidethink

The GNDT could really use an ‘set all’ button, so that everyone can be set to $50M in one go rather than twelve.

Yes, I have been playing for nearly four years; yes, I did only just think of this. Nevertheless, I shall ask the question; can this be done?

Proposal: Patent Nonsense

Passes 5-3—Clucky

Adminned at 10 Jun 2007 09:04:32 UTC

Add a new Rule, “Patents”:-

Any Corporation may patent a phrase of four or more words, by posting a blog entry to this effect, and adding it to the “Patented Phrases” page of the BlogNomic wiki. A Corporation may only have a single phrase patented at any one time, and may release its own phrases back into the public domain, at any time, again by posting to the blog and updating the wiki. (If a Corporation has too many phrases patented, any Corporation may release that Corporation’s phrases back into the public domain until it no longer exceeds its limit.)

If any other Corporation uses a patented phrase in a blog entry, blog comment or GNDT comment, the patent holder may (within 24 hours of the phrase being used) deduct M$1 from the infringer and add it to their own cash, to a maximum of M$1 per instance of the phrase. If the infringer has no money, no cash is gained or lost.

If “Call Out The Robots” passed, replace “A Corporation may only have a single phrase patented at any one time” with “A Corporation may only have as many phrases patented as it has Offices”.

Unidling

Yeah, I may as well come back in as well.

Quorum’s up to 7.

Proposal: Call Out The Robots

Passed 8-0!—Clucky

Adminned at 10 Jun 2007 08:59:14 UTC

Reword the “Robots” rule, if it exists, to:-

Each Corporation has a certain number of Offices and Factories, tracked in the GNDT.

Each Corporation also has a Production value, calculated from other parts of the gamestate. A Corporation may, at any time, set its Production value to the square of the number of Factories it controls.

All Corporations begin with one Office and one Factory.

[ Because we’ve already had a Robot product-building Dynasty. Even if, er, I’m the only player who was around back then. But it seems better never to repeat ourselves at all. ]

Start-Up

I’m unidling - it’s time I played some Nomic again. Quorum should rise to six after I’ve added myself and Brendan.

Thursday, June 07, 2007

IPO

Hello.  I’d like to be counted as registered and unidled, please.  It’s been a couple of years since I last played; how long does adminship last?

Proposal: No False Starts

Reaches quorum and passes. Josh

Adminned at 08 Jun 2007 08:59:50 UTC

Reset the cash value of every Corporation to $50M.

People shouldn’t have a head start in one Dynasty based on a performance in the last one.

Thursday, June 07, 2007

Proposal: Call in the Robots

Reaches quorum and passes. Josh

Adminned at 08 Jun 2007 08:55:00 UTC

Add a new Dynastic Rule to the Ruleset.  Call it “Robots” and give it the following text:

Each Corporation has a certain number of Robots, tracked in the GNDT.  These Robots are pieces of machinery that can be adapted to a wide variety of manufacturing tasks. 

Each Corporation also has a Square Production value, calculated from other parts of the gamestate.  This defaults to the square of that Corporation’s Robots.  However, other rules take precedence over this one for determining Square Production.

Also, add another new Rule to the Ruleset.  Call it “The Commodities” and give it the following text:

There is a page in the Wiki called Inventory.  It may only be edited as permitted by the Dynastic Rules.  Any Corporation without a subsection on the Inventory page may add one. 

Any Corporation with an account on the Wiki and a subsection on the Inventory page is a Major Corporation.

Give every Corporation 2 Robots.  Every Corporation with Cash less than $50M has eir Cash set to $50M

Ascension Address: Generic Ascension address

In the wake of Goldberg Technology’s bankruptcy filing and subsequent liquidation, some employee or other dug up an old design for a generic manufacturing device.  The intellectual property rights involved had ended up in the public domain after a New York-based company acquired a block of 100 patents in bulk in order to use 7 of them, the rest being dismissed as useless.  Since this was publicized yesterday, eight companies have expressed interest in developing the technology further, and we expect intense competition in this emerging niche.

—-
Repeal all Dynastic Rules but 2.2 (the subrules of 2.2 are also repealed).  Worker becomes Corporation.  CEO becomes Government.  Net Worth becomes Cash, which is now measured in Megabucks(M$).

Not-an-ascenscion-address

Due to what happened last time, I would like feedback .

I’m thinking of something resembling Technopoly and the Second Dynasty of Chronos Phaenon.  Promenant features will be a semi-automatic economy, wiki-based resource trading, and invention and property rights.

FTP account compromised

This morning I got an e-mail from Dreamhost:

We’re still working to determine how this occurred, but it appears that a 3rd party found a way to obtain the password information associated with approximately 3,500 separate FTP accounts and has used that information to append data to the index files of customer sites using automated scripts (primarily for search engine optimization purposes).

It doesn’t appear that they did anything to BlogNomic, but it was recommended that we change the FTP password, so I did.

I don’t know who has FTP/shell access these days, but if you have it, PM me or IM me the old password and I’ll send you the new password. (IM info in my profile.)

Tuesday, June 05, 2007

Declaration of Victory: Enough of this dynasty already!

24 hours. 7 FOR votes. Congrats, Bucky =)

Clucky

Adminned at 06 Jun 2007 09:09:44 UTC

Having achieved a Net Worth far greater than the $500 required for buyout, and having made the required Story Post, I hereby declare victory.

In order to achieve victory, I took advantage of the fact that giving away money causes the machine to run twice (once when I lose the money and once when someone else gains it).  Also, since I receive a generous $10 for each running of the machine and there is no limit to how little I can give away to make it run, I can turn a large profit from giving away a small amount.  There is also no limit to how frequently I can do this.  I did it 100 times in order to give myself a $1500 buffer against any procedural complaints.

Story Post: Story Post: The machine runs!

Late last night, I discovered a link between the machines activation system and our automated payroll database.  By making continuous transactions of 1¢, the machine could be made to operate continuously.  For one night, I ran the machine far faster than its safety limits and broke all production records.  When I cashed in my bonus check afterwards, I set the salary records as well due to the generosity of my patent licensing contract.  Sadly, our struggling company had not yet had time to capitalize on its newfound productivity, and the check put us well in debt when I cashed it.  However, I have now filed a patent for our new production accelerator.  And since I now own our main source of revenue, I feel justified in purchasing the rest of the company as well with my last bloated paycheck.

Sunday, June 03, 2007

Proposal: Every worker’s dream, take 2

Reaches quorum. 5-0.—Rodney

Adminned at 04 Jun 2007 18:22:10 UTC

Now easier to achieve.

Add a new subrule to Rule 2.2.  Call it “Buyout” and give it the following text:

If a Worker has a Net Worth of at least $500, e has accumulated enough money to make a highly leveraged buyout of the company.  If e chooses to do so, e must make a story post describing eir takeover.  E has then achieved victory.

To encourage cooperation between Workers, any Worker with a positive Net Worth may give any positive amount of eir Net Worth to another Worker.  This cannot reduce eir Net Worth below 0.

 

Report on machine building test.

The machine mostly worked as planned, but the Power Manifold proved powerful enough that when it tried to un-flip HALT, it threw the CKP clear of the Workbench.
The steps the machine went through run as follows:
1)POW triggers because the WTS below it would trigger.  It then attempts to deactivate the HALT above it.  The only way to accomplish this is to remove CKP, so that’s what it does.
2)POW triggers again, but does nothing because HALT is already off.  WTS activates, turns itself and POW “ON” (even though POW already was) and swaps places with POW.
3)POW does not trigger because there’s nothing below it.  WTS activates, turns itself and POW “Off” again, and swaps places with HALT above it.
4)HALT activates.  It swaps places with WTS and stops the machine.

WTS generates patent money because it made HALT meet its Initiator requirements by swapping places with it.
HALT generates patent money because it made WTS meet its Initiator requirements by swapping places with it (even though WTS didn’t trigger afterwards).
POW generates no patent money even though it made WTS meet its activation requirements because this wasn’t a result of POW’s activation.

(In the future, I will only update the Wiki once for the entire machine run.)

As much as I want my proposal to pass,

it triggered a scam-blocking mechanism in the Ruleset.  It should have failed because it had fewer than 2 valid votes.

Proposal: Accelerate

Times out and fails 2-2. —Rodney

Adminned at 04 Jun 2007 17:58:03 UTC

We seem to be having trouble here because very few admins are paying attention.  I suggest that we appoint an admin who pays better attention to the game.  I know a good Worker for the job; e has previous admin experience.

Also, anyone who doesn’t want to go idle should probably vote on this…

Make Bucky an Admin.  Again.