Proposal: Bait and Switch
In the rule “Preparation Actions”, add a subrule named “Decoy” with the following text;
“Plant Decoy” is a virtual Preparation Action that any Guard can perform, and the following must be specified to perform it:
* The unique type and trait of an Artifact that exists in the publicly tracked list of Artifacts
* The letter of a Spot that is not an Ingress or a Station, is not Connected to an Ingress or a Station, and is not the Location of an ArtifactWhen Plant Decoy is resolved, the Location of the specified Artifact is privately tracked by the Concierge to be the Spot specified in that Plant Decoy action rather than the original Location of that Artifact, but the publicly tracked Home of that Artifact remains unchanged.
This is the counterplay for the “Back Door + Distractions” play by the Burglars. It’s prevented from being too powerful by the fact that you can only Decoy one Artifact per Guard that is able to perform a Preparation Action. The Burglers can still use “Back Door + Distractions”, but now they have to guess at which Artifact is not a Decoy.
I didn’t want to make this a “any Agent can perform” because then we get into multiple Agents planting a Decoy on the same Artifact and which one would take priority. Suggestions are welcome if we really want to enable Burglars to Plant Decoys as well.