Proposal: Influencers
Timed out 4 votes to 1 with 1 unresolved DEF. Enacted by Kevan.
Adminned at 02 Dec 2023 16:38:35 UTC
If “Challenging Times” is enacted, this Proposal has no effect.
Add a new rule named “Influence” with the following text:
Every Heir has Resources, which is a list of zero or more of the following named Resources, defaulting to all Resources named in the table below. Each Resource may be represented in gamestate tracking by the first letter of that Resource’s name. Each Resource has an associated Beneficial Aspect and a Hindering Flaw which is also listed in the table below.
{| class="wikitable"
|-
! Resource !! Beneficial Aspect !! Hindering Flaw
|-
| Wealth || Fortuitous || Impoverished
|-
| Alliances || Ambitious || Naive
|-
| Popularity || Charismatic || Rank
|-
| Religion || Pious || Knavish
|-
| Military || Courageous || Reckless
}At any time, an Heir may execute the Exert Influence action, which is an atomic action with the following steps:
* Select a Resource that Heir has in their Resources.
* Select a Claim.
* Set an number named Influence to 5.
* If the selected Resource has a Beneficial Aspect that matches one of the Features of that Heir, increase the Influence by 5.
* If the selected Resource has a Hindering Flaw that matches one of the Features of that Heir, decrease the Influence by 5.
* If that Heir has the selected Claim, increase the Influence by 5.
* Remove the selected Resource from that Heir’s Resources.
* Choose to either add to or subtract from the selected Claim’s Strength by the Influence, and then perform the addition or subtraction, modifying the ruleset directly to do so.
A alternative to “Challenging Times”. I’m curious if this one will be more acceptable.