Declaration of intentions
I am not declaring victory at this time.
I am not declaring victory at this time.
Notion 1: I’m undoing my (rather cool) purchase of Motley—if you followed what I had done, I went Ashore via an open Adventure, having misread the following in an attempt to save myself from drowning:
While The Inquisitor is at port, Swashbucklers may move Ashore. Those that are Ashore are then able to:-
as
While The Inquisitor is at port, Swashbucklers may move Ashore. Those that are Ashore are
then
able to:-
The last sentence would clearly permit me to get what I needed. However, the use of the conjunction ‘then’ with ‘while’ (somewhat clearly) entails that we must be at Port. Ach. I recant my illegal deeds. ;)
Notion 2: The IRC applet appears to work. For the novice, interesting commands may be found by typing /msg nickserv help. I recommend (if we keep it up) that you register your nickname by typing /msg nickserv REGISTER NICKNAME PASSWORD EMAIL, where the last three uppercase words are what you think they should be.
I also wrote a really ugly, hackish (and probably easily broken, I’ll make it more robust later) script to update the sidebar each minute to reflect how many people are in the channel. I’ve had enough of this and am going to bed. ;)
In case anyone tries this, Bars can only be sold for 12 dubloons when we are at port. Don’t even try it.
Seeing as it’s no longer yesterday, I’m going Buckaneering again.
Looks like another Merchant Ship.
I get 16, everyone else on the ship gets 6.
Going back to Krew Quarterz.
I’m heading Ashore.
As The Nerd pointed out, the rules say that purchaces can be made while Ashore. It says nothing about needing to do this at Port. It also says Hooch cannot be bought while at port. Therefore…
So Angry Grashopper could not have made any purchaces recently, including an Inner Tube and a Snorkel. E also failed to post about eir purchace.
-removing motley
-returning $$
Would any of you be interested in a Blognomic IRC channel? I’m not sure that there is enough interest to support such a thing, but I know that I would find it amusing to have one. Topics wouldn’t necessarily have to be Nomic related, although it might be kind of fun for scheming.
I be goin’ Ashore to fight Ninja! Actually, we took tea and biscuits, real nice chaps they are. ‘course, I got no ‘real ultimate power’, so my pirtate-fu was nothing compared to whatever chop-sockey they used on me. I’m back in the Crew’s Quarters.
I don’t think we particularly need, or want, yet another CfJ, but just to remind the Captain, we have two outstanding adventured which need to be cleared up:
Can we have these resolved some time soon? :)
Spotted Merchant Ship. Attacked Merchant Ship. Took 100 Booty, Everyone on the ship got 7 dubloons. I got 2.
8-0, timed out, enacted by Excalabur. This doesn’t do anything, since it refers to rules that don’t exist.
Adminned at 03 Mar 2006 10:22:35 UTC
Add “Zombie” to the list in rule 2.8.2 “Nor for Purchase”. For completeness more than anything else.
Add the following to rule 2.11 “Port”:
If an Adventure is started while the Inquisitor is at Port, it is automatically ended when the Inquisitor sets sail.
In rule 2.13 “Buckaneering” replace the text “Not more than once per day” with “Often”. How did that get missed?
These are the only ones I can think of for now, I need some sleep.
We currently have 2 active adventures ashore. The Captain probably ought to resolve them at some point. Otherwise, anyone may head Ashore. In fact, I think I’ll go there now.
Back to the Maindeck to perform me duties
Moved to the Quarterdeck where Bucky was giving me the stick-eye. So I carved him up a little while balancing a small child on each hip. Now that’s maternal pirating, yarr.
What is the gamestate? This is never explicitly defined in the ruleset, and the way the two terms are used seems to indicate that the ruleset and gamestate are complementary. I have assumed that the gamestate included every part of the game, including the ruleset. Having a single word cover the entirety of the game seems easier, but maybe it is useful to have two distinct ‘halves’ of the game. Which do you think is better?
I’ll propose an explicit definition once I have an idea of which definition is better.
In order to speed things along, I gave Elias IX a little gift.
I’ll be waiting for em on the quarterdeck.
Oh, Captain, my, Captain, Do you… um….
well, frankly, I…
er…
Well, since neither of us admits to having a gender, I may as well be blunt.
Elias IX, Do you want to become partners with Captain?
Drunk after being so wounded, physically and emotionally, I stupidly picked a fight with the nearest swashbuckler: Personman. Even drunk I almost beat em but in the end I was defeated. I return to the Crew’s Quarters to drink some more to regain my GPS, a broken man.
Vetoed by Elias IX, who had the power at the time. —Excalabur
Adminned at 03 Mar 2006 10:21:19 UTC
Should this proposal pass, it does nothing.
I am trying to see how quickly votes accumulate when we know which way to vote. Please vote on this as soon as you see it. It doesn’t matter which way. Admins: Please don’t pass or fail this until it reaches the head of the queue and times out or I request or self-fail it.
I heard lars outside calling to me, so I went out to the Maindeck to see what was the matter. You all know what e wanted. Trouble is, e couldn’t thake no for an answer until I shoved it down eir throat.
Afterwards, I went back to bed.
I think I be in love with ye, Captain.
Or Bucky?
A rose by any other name, aye…
3-6. Timed out, failed—Excalabur
also self-killed.
Adminned at 03 Mar 2006 10:20:19 UTC
Change Captain’s name to Bucky.
Remove the last sentence of the first paragraph of rule 2.18
So what if I’m a rottin’ corpse back on shore? I’m initiating another mutiny! C’mon mateys!
Vetoed. -Elias IX
Adminned at 27 Feb 2006 19:31:13 UTC
Give every Swashbuckler admin privileges.
If more than three of the comments containing counted votes also contain the same Swashbuckler’s name, do not give that Swashbuckler admin privileges.
Nought-Eleven. —Excalabur
Adminned at 28 Feb 2006 03:32:30 UTC
Idle Captain/Bucky. He may not request to be unidled.
Vetoed. -Elias IX
Adminned at 27 Feb 2006 19:31:40 UTC
At the end of the dynasty, add the following as a glossary entry:
Any terms or list of terms inside a pair of double quotes refers specifically to a name or more than one name. For example, “Hix, Angry Grasshopper and Rodney” voted on a certain proposal.
However, if more than half the votes on this contain the word “Now,” add the glossary entery immediately and the Admin who processes this must place “s around every name in the ruleset.
I’ve turned off the sticky bit on the ninja adventure. I don’t know if that adventure really happened or not, since it was from the tick duel era.
Self-killed, adminned by Kevan.
Adminned at 01 Mar 2006 08:13:32 UTC
This is an important fix to an issue Captain saw in ‘I’ll stop complaining and try’
Add to the end of the first paragraph in Rule 1.6 Calls for Judgment:-
A Call for Judgment may change any part of the gamestate upon enactment.
Reached Quorum. (And I might even get this thing right eventually :)—Shadowclaw
Adminned at 01 Mar 2006 07:07:05 UTC
The vast majority of the scams listed so far centre around players changing their names. Thus:
Change the following in Rule 1.2:
A Swashbuckler may change eir name or eir sidebar link by editing eir blognomic.com profile. A Swashbuckler’s name may only ever act as a signifier identifying a certain player. A name change may never create a meaning in the Ruleset that was not present before it.
Since Hix seems so hostile toward me, I’m trying to win him over with my prized fishing hooks.
Self killed. Failed by Angry Grasshopper.
Adminned at 28 Feb 2006 17:17:18 UTC
Add this to the Glossary:-
Gamestate text outside of the ruleset cannot reference any other part of the gamestate, except as defined by the ruleset. (eg. a Swashbuckler with a name which happens to match a keyword does not have any connection to that keyword).
If it is ever unclear which part of the gamestate is being referred to, actions based on that reference are undefined and may not be taken.
Passed 4-1, enacted by Kevan.
Adminned at 01 Mar 2006 15:04:35 UTC
I beleive that the CfJs titled “The “The”” and “Final solution” were illegal.
In the former case, there was neither an active disagreement about an interpretation of the rules nor an urgent need for attention. There had been some shouting over my ability to declare victory after three days, but because at the time the CfJ was filed, I had neither declared victory after 72 hours nor stated any intention to, there was no active disagreement at that time.
Furthermore, the requirements for a CfJ state that “The post shall go on to describe the issue, and measures that shall be taken to resolve it.” Yet it makes no mention of an issue, only a list of actions.
As to the other CfJ, it neither mentions any disagreement nor describes any issue, either.
As a suggested action, create a new proposal entitled “The The” which contains the following:
Make the following changes to the Gamestate, in the order they are enumerated:
1) If anything in the Ruleset reads “If the Captain was not Captain at the time of the posting of the Adventure, e may not veto it.â€, change it to “If the Captain was not the Captain at the time of the posting of the Adventure, e may not veto it.â€
2) If anything in the Ruleset reads “If a Swashbuckler other than Elias IX has been Captain for 3 full days, then e may declare victory at any time.â€, change it to “If a Swashbuckler other than Elias IX has been the Captain for 3 full days, then e may declare victory at any time.â€
3) If anything in the Ruleset reads “If the Supporting side wins, the mutiny is carried out: the Swashbuckler who initiated the Mutiny becomes Captain and the previous Captain loses that position.â€, change it to “If the Supporting side wins, the mutiny is carried out: the Swashbuckler who initiated the Mutiny becomes the Captain and the previous Captain loses that position.â€
To adress timing concerns, Captain may not declare victory do to the sentence in the ruleset that reads, “If a Swashbuckler other than Elias IX has been Captain for 3 full days, then e may declare victory at any time,” until at least 84 hours after e changed eir name.
Finally, fail the CfJ “Final Solution” if it is still pending.
Passed 13-0, enacted by Angry Grasshopper. Shadowclaw becomes an admin. Don’t break anything. ;)
Adminned at 28 Feb 2006 13:03:01 UTC
Make Shadowclaw an admin.
0-10. Would’ve been 0-11 if I wasn’t Idle. Fails like a sack of bricks sinks. Also, to whomever made this CfJ: an investigation into why the title is offensive might be a good idea on your part. Just FYI.
—Excalabur
(Doesn’t usually use the admin box to make value judgments. Will today.)
Adminned at 27 Feb 2006 05:51:34 UTC
Idle Captain/Bucky. E may not request to be unidled.
Timed out and failed, 8-1. Josh
Adminned at 28 Feb 2006 12:45:56 UTC
Add a new motley combination to the list in rule 2.8.1
Captaincy: Swashbuckler with this motley is known as “Captain” or “the Captain.” This definition supercedes all definitions of these terms outside of laws 1.8 and 1.9 and all references to “Captain” or “the Captain” in the ruleset besides those in laws 1.8 and 1.9 refer to this motley. There may be only one Captaincy in existance at any time. If any action results in the existance of more than one Captaincy, that action is invalid. Captaincy may not be thrown overboard by the Captain or removed by any means other than specifically mentioned in rule 2.8 or the rule entitled “Mutiny”.
Change the second to last paragraph of the rule entitled “Mutiny” to read as follows:
If the Supporting side wins, the mutiny is carried out: the Captain loses his Captaincy andthe Swashbuckler who initiated the Mutiny receives a Captaincy.
If this proposal passes, destroy all existing Captaincies and give one Captaincy to Elias IX.
Once we allow conflicts in identifying game objects the game will break. Identifiers have to be taken in context and can’t be regulated by the ruleset. Imagine where this can go:
- In response to Kevan’s Proposal, I’ll get a weevil called “the role of captain’ - hold him for 3 days and I win.
- I’ll get some Motley called ‘The Captain’ - if he confiscates it, he throws himself overboard!
- I’ll rename myself to ‘At least half of all Swashbucklers’ - I can make a DoV and vote for it and win instantly!
- Oh yeah? I’ll rename myself ‘The Gamestate.’
Let us take the self-styled ‘Captain’ and make ‘im walk the plank! If ‘e changes ‘is name again to get out of this, then we can CfJ ‘im.
Passed 10-0. Reached Quorum. Enacted by smith.
Adminned at 28 Feb 2006 11:50:17 UTC
Add the following to the list of special motley:
Zombie, Tricorn Hat, Curse: Must be refered to as ‘LeChuck’ in all posts. GPS +4. The Curse motley has no effect on LeChuck(s).
Arr, I think it be time to perform me duties, mateys, or me name be not Purple-Bluebeard!
Passed 9-0. Timed out. Enacted by smith.
Adminned at 28 Feb 2006 11:46:00 UTC
Replace “If a Swashbuckler other than Elias IX has been Captain for 3 full days” with “If a Swashbuckler other than Elias IX has held the role of ‘Captain’ for 3 full days” in Rule 2.18, if it’s still there.
Yarr, some of th’ Inquisitor’s crew, includin’ yer ‘onorable first mate, ‘ave fallen into the deep. So, it’s up to yers to go swim and rescue them.
Danger: 10
Reward: 8 Booty for each participating swashbuckler. Also, should any Swashbuckler succeed, all Swashbuckler’s in Davy Jones’ Locker are placed on the Maindeck.
Location: Overboard
Passed 8-5. Timed out. Adminned by smith.
Adminned at 01 Mar 2006 14:52:58 UTC
If this CfJ passes, make the following changes to the Gamestate, in the order they are enumerated:
1) If anything in the Ruleset reads “If the Captain was not Captain at the time of the posting of the Adventure, e may not veto it.”, change it to “If the Captain was not the Captain at the time of the posting of the Adventure, e may not veto it.”
2) If anything in the Ruleset reads “If a Swashbuckler other than Elias IX has been Captain for 3 full days, then e may declare victory at any time.”, change it to “If a Swashbuckler other than Elias IX has been the Captain for 3 full days, then e may declare victory at any time.”
3) If anything in the Ruleset reads “If the Supporting side wins, the mutiny is carried out: the Swashbuckler who initiated the Mutiny becomes Captain and the previous Captain loses that position.”, change it to “If the Supporting side wins, the mutiny is carried out: the Swashbuckler who initiated the Mutiny becomes the Captain and the previous Captain loses that position.”
4) If Hix has an active Declaration of Victory, fail it.
5) If there is a Hiatus, end it if there is not an active Declaration of Victory.
Vetoed. -Elias IX.
Adminned at 26 Feb 2006 11:36:15 UTC
In the rule entitled “Victory”,
Replace all instances of “Captain” not immediately preceded by the word “the” with the following text:
the Captain
Vetoed… sorry. -Elias IX
Adminned at 27 Feb 2006 19:43:45 UTC
Add a new Law to the Ruleset:
No Swashbuckler shall make a post to the front page with the ‘sticky’ attribute set unless the content of the post pertains directly to game state information or administrative requests. Any Admin may remove the ‘sticky’ attribute from a post if it fails to meet either of these criteria.
Nothing prevents an admin from removing the sticky bit from any offending post (in eir discretion) as it is, as that data is not part of the game state, but I feel it better to codify these things than make ad hoc decisions. I think that sticky posts should be used sparingly, since each member of Blognomic must read past them, and certainly not used for intra-Nomic politics. ;)
I’m unidle.
I challenged Personman in a blatant attempt to take advantage of a fellow new recruit; we managed to knock each other out and when we came to we both had awful headaches, so I had to walk away to the Crew’s Quarters and steady my nerves a bit.
Could someone change all references to “Captain” in the Ruleset to “the Captain” before three days have passed?
Because the Swashbuckler formerly known as Bucky will win in 72 hours.
If a Swashbuckler is the only Swashbuckler to be neither in Davy Jones’ Locker, nor a Zombie, e may declare victory. If a Swashbuckler other than Elias IX has been Captain for 3 full days, then e may declare victory at any time.
Could anyone also maybe change the Special Motley
Only Swashbuckler with Monkey, Curse, Apple: Must be referred to in all BlogNomic posts as “Barbossa”; has all deferential votes counted as eir vote if Captain has not voted.
using the phrase “the Captain” as well?
..to the Crew’s Quarters
I’m changing my name to “Captain.” Keep in mind that I’m still not “The Captain.”
9-2, timed out. 6 of the 11 votes contain “Love is all you need”, so it is amended thusly. -Elias IX
Adminned at 27 Feb 2006 19:37:33 UTC
Add a new rule, “Love”:
Swashbucklers, although somewhat hardened against it, can fall in love. Any Swashbuckler may propose to be partners with another Swashbuckler by requesting in a post on the Blognomic home page. If the requested Swashbuckler answers with a FOR vote in the comments of this post within the next 48 hours, a DICE2 is rolled. If the result of the DICE2 roll is 1, then the two Swashbucklers are said to be partnered with each other.
Partners have several effects to eir GPS and Motley. When first partnered, both Swashbucklers obtain a Ring (wooden). After being partnered for four days, both Swashbucklers have eir Ring (wooden) replaced with a Ring (silver). After being partnered for 10 days, both Swashbucklers have eir Ring (silver) replaced with a Ring (golden). Rings may not be confiscated by Captain, sold, or given to other Swashbucklers.
A Swashbuckler may only have one partner at any time.
If more than half of all comments containing counted votes also contain the text “Love is all you need”, then replace the last two sentences of the first paragraph of “Love” with
If the requested Swashbuckler answers with a FOR vote in the comments of this post within the next 48 hours, then the two Swashbucklers are said to be partnered with each other.
Add the following to the Not for Purchase List:
*Ring (wooden)
*Ring (silver)
*Ring (golden)
Add the following to the Special Motley List:
‘’‘Ring (wooden)’‘’: If partners are in the same Location, they gain a +2 bonus to eir GPS when duelling. If partners are in different locations, they suffer a -1 penalty to eir GPS when duelling.
‘’‘Ring (silver)’‘’: If partners are in the same Location, they gain a +4 bonus to eir GPS when duelling. If partners are in different locations, they suffer a -2 penalty to eir GPS when duelling.
‘’‘Ring (golden)’‘’: If partners are in the same Location, they gain a +6 bonus to eir GPS when duelling. If partners are in different locations, they suffer a -4 penalty to eir GPS when duelling.
Seeing as Lars was awful quick to have me keelhauled, I challenged em to a duel. I disarmed em quickly enough, but right as I rushed in for the KO, someone tripped me from behind. Lars took the chance to whack me one and get away. Whoever it was that tripped me will pay… eventually.
To the maindeck.
We be plying the high seas!
Looks like I get the honor of being the first Swashbuckler keelhauled.
GPS drops to 3
Kiwi lost.
David Mega and TigerMoth are both left ashore, cos’ neither ‘as participated in th’ voting o’ proposals for a week.
Mutineers (LoneAmigo 26, Shadowclaw 5, smith 9) got a total of 121, Defenders (Elias IX 19+38, Purplebeard 12, Kevan 6, Hix 14) got a total of 210. Mutineers sent to DavyJonesLocker!
Arrrr. I had to correct multiple mistakes in the GNDT. I think I’ve had too much rum. I’ll leave off the adminning until I sober up.
A stowaway is found huddling in a corner of the Hold, and e joins the crew. (If I may be permitted such an origin story.)
First, I lost my cutlass bonus along the line, so I’m adding that.
Next, I drink my hooch, ‘cos that’s what pirates do, dammit.
Now, both armed an liquored up, I go off in search of random violence. Sadly, everyone is either too strong for me, or so weak it make my pirate heart soft. So instead, I go ashore, sell my Whale Oil and buy another bottle of Hooch.
Reading Bucky’s post Shoping List take 2, I wondered about the legality of his action.
Basically, there are two points;
a) Can you buy a piece of motley that has not yet been added to the rules?
b) If the motley’s effect is later specified, will the previously bought motley have this effect.
Precedent says yes in both cases as exemplified by the tricorn hat and many other motleys, which were not specified at the time, and later gained a certain game effect.
This, of course, leads to a possible hoarding of motley which may gain a benificial effect if a certain proposal passes.
In this case, Bucky buys two weevils, which will gain a certain effect if the What’s a Weevil proposal passes. But since the proposal has not yet passed, there’s no rule against buying weevils at this point (of course, once the rule goes into effect, Bucky will have to get rid of one of the weevils, since he can only have one).
So, first, congratulations to Bucky for being a sneaky fella and second, should we do something about this?
Edit: I see the weevils have been confiscated by the Captain, but good show, Bucky.
Bucky.booty -= 8;
Bucky.Motley.add(“Biscuit”);
I should have been keelhauled this morning. Can I do the keelhauling myself, or does an admin have to do it?
Vetoed by Elias IX. Count was 5-4. —Excalabur
Adminned at 27 Feb 2006 06:15:35 UTC
Add a subrule to rule zombies named Brains…:
Whenever a zombie injures another swashbuckler in a duel, and the injured swashbuckler receives a piece of motley from that injury, the injuring zombie must roll a DICE5. On a result of 3 or greater, the injured swashbuckler adds ‘zombie’ to eir motley if e doesn’t have it already, and becomes a zombie thusly.
Also, add another subrule to rule zombies named Must feed…:
If at least 24 hours have passed since the result of the last devouring, a zombie may initiate a devouring by moving to the location of a non-zombie swashbuckler and making a post stating eir intent of feasting on the tasty innards of that swashbuckler.
Each other swashbuckler may participate in this fight to the death (or undeath) by responding to the post. Zombies may use FOR flags to declare eir participation whereas non-zombies may use AGAINST flags. When initiating, participating in or being the target of a devouring swashbucklers may not move from eir location until 24 hours have passed since the initiating zombie made the post.When 24 hours have passed since the initiating zombie made the post, the devouring is resolved like a duel between a swashbuckler with the combined GPS of all participating zombies and a swashbuckler with the combined GPS of all participating non-zombies. The bonus the captain receives when dueling applies only to eir contribution of GPS.
If the zombies win the devouring, the targeted swashbuckler adds ‘zombie’ to eir motley and becomes a zombie. If the non-zombies win, the initiating zombie is sent to Davey Jones’ Locker.
Setting up a ‘last pirate standing’ win condition.
for adventure
FIRST, I’m moving ashore.
THEN, I’m buying the following objects:
2 weevils
2 cutlasses
2 fishing hooks
2 black market bags
total cost: 64 dubloons
I was in the Crow’s Nest, not Ashore, when I bought my lice, cutlasses, bar, cherries and curse and sold a bar. The purchace was therefore invalid, and I am undoing it.
Yarr, I got wind of a rumour that there be a cave near port t’at’s filled with aztec gold, and guarded by th’ dead Montezuma’s guards, so buckle yer swash, we’re off t’ fight zombies. ‘twil be a dangerous mission, but th’ reward be great.
Danger Level: 20
Reward: 12 Booty + Aztec Curse
Location: Ashore
Yarrr, I moved Ashore and sold me bar and me barrel o’ whale oil, and bought meself a second Cutlass.
Then moved back t’ th’ Crow’s Nest.
7-2, timed out. Josh and Captain(?!) both receive 1 of Smith’s Booty. Elias IX receives one for processing the bet. -Elias IX
Adminned at 26 Feb 2006 15:51:37 UTC
Create a rule entitled “Shanty” with the following text:
Every pirate crew should ‘ave its own signature sea shanty. Performing duties to a good tune helps pass the time.
Often, any Swashbuckler may add one italicized word to the end of this rule, and optionally any punctuation that would be immediately adjacent to this word (such as a comma or new line of text). Each line of text may not contain more than ten syllables. Any addition must be grammatical, and if it does not complete a stanza, must allow for a grammatical conclusion to the stanza. Between every four lines of text (hereinafter referred to as a stanza) there must be a double space (i.e. two new lines). In every stanza, the last words of the second and the fourth line shall rhyme. Periods may only be used at the end of each stanza. The added words should tell a pirating story, but are not required to.Paragraphing, and similar formatting, may be altered by the Captain at any time. The Captain may also delete italicized words from the end of the rule at any time.
All the credit goes to Excalabur.
Back to work, yarr. It be the sailors life for me matey and no mistake!
PS I be the Nanny now!
To spend some of me ill-earned booty
Suicide by Josh. -Elias IX
Adminned at 26 Feb 2006 10:56:01 UTC
If the Proposal titled “What’s a Weevil” failed, this Proposal does nothing.
Add the following to the rule entitled ‘Weevils’:
Weevils may be fed items of Motley to boost their GPS. Feeding an item of Motley usually gives a +1 bonus to the Weevil’s GPS, but the Motley is permanently lost. Exceptions to this are listed below. Physical motley, such as that gained through injury, may not be fed to Weevils.
- Albatross - Sets Weevil’s GPS to exactly 4
- Any Citrus Fruit - Kills Weevil instantly
- Bar - +3 GPS
- Hooch - The Weevil becomes drunk, and drunk Weevils love to fight. It gains 10 GPS for 24 hours. At the end of that 24 hours, the Weevil’s GPS must revert to its previous value. During that 24 hours, it must fight every duel it possibly can (at least 5 duels). If the Weevil misses an opportunity to fight, or ends up fighting less than 5 duels, it dies
- Lice - Weevil gains no GPS, but does get a taste for lice. Once per day, any Lice belonging to any Swashbuckler in the same location as the Weevil may be removed
- Biscuit - Weevil goes into hibernation for 24 hours during which no game actions involving it may be undertaken, and at the end of which it gains 2 GPS
- Cheese - Weevil gains +1 GPS and the owner gains the Motley Emmenthal
Add the following to the list of Special Motley:
Emmenthal, Lice, Eyepatch - Must be referred to in all BlogNomic posts as ‘The Hobo’. May train more than one Weevil.
I had a bit much o’ the rum and started ranting about a mutiny back before the tick infestation. The captain, Bucky and Hix pitched me overboard, but I’ve shambled back from Davy Jones’ Locker, smellin’ powerfully of dead fish.
9-3, reaches quorum. -Elias IX
Adminned at 25 Feb 2006 19:21:08 UTC
Add the following rule, entitled Weevils:
Swashbucklers can raise their weevils as pets. A well-reared weevil can be quite formidable assistance in times of need.
Weevils have their own GPS, tracked next to them in the Motley section of the GNDT in brackets (e.g. Weevil Bob (8)). A new Weevil has a GPS of zero.
If the Weevil has a GPS that is lower than that of the swashbucker who owns it, it may perform the following actions:
- Duel any other Weevil belonging to a Swashbuckler in the same location (no more than once a day)
- Be eaten by the Swashbuckler possessing it by posting to the BlogNomic weblog; its GPS is immediately added to that of the Swashbuckler who eats it.If the Weevil has a GPS that is higher than that of the Swashbuckler who owns it, then it may perform the following actions in addition to those listed above:
- Perform any duties assigned to its owner
- Move independantly of its owner, unless the owner is Ashore, in British Gaol or Davy Jones’ Locker
- Duel any other Swashbuckler
- Take part in an AdventureIn addition, if the Weevil has the higher GPS, any duel with the Swashbuckler who possesses it must actually be fought against the Weevil. All Duels with Weevils follow the rules set out in rule 2.4, except that Weevils may never be injured or gain motley of any kind; should a Weevil ever lose so badly that they would be expected to be injured, the Weevil is killed instead and is removed from its owner’s GNDT field.
A Swashbuckler may only ever possess one Weevil.
Add the following to the list of Special Motley:
Biscuit: Biscuits may be eaten by the possessing Swashbuckler at any time. When e does so, e may roll DICEx, where x is the number of days elapsed since he bougth it. If the result is 4 or greater, e gains a Weevil.
Weevil: See the rule entitled ‘Weevil’. Upon gaining a Weevil, the possessing Swashbuckler may give it the name of their choice, before entering it into the GNDT as ‘Weevil [Name]’. A Weevil may never be confiscated by the Captain.
Add the following to the list of Motley not purchasable at port:
- Weevil
1 Curse
11 Lice
2 Cutlasses
1 Mystery Bag
Price: 120 dubloons
I call for Bucky to be keelhauled! Arr!
10-0, reaches quorum. Hehe, an unidled admin is actually adminning this. -Elias IX
Adminned at 25 Feb 2006 18:24:52 UTC
Italicize any instances of the following from the Ruleset:
The other scourge of the sea, lice can be found lurking on islands and in the holds of ships.
All CfJ’s done, haituses resolved and DoV’s dealt with?
Yes, I think so. My, that was fun, wasn’t it? No, seriously.
Seein’ Cap’n Elias’s disasterful handlin’ of the lice war, it be becomin’ quite obvious t’at he ain’t th’ Cap’n fer this ship. I calls fer a Mutiny!
Illegal due to haitus. josh
Adminned at 24 Feb 2006 03:14:03 UTC
Remove any instances of the following from the Ruleset:
The other scourge of the sea, lice can be found lurking on islands and in the holds of ships.
Arrr, the title say’tall. Lance be dead t’me.
I believe that my actions using lice were legal, but that continued lice use would be undesirable. Therefore, I suggest that we take the following steps whenever a Swashbuckler abuses lice by finding them and giving them away or selling them.
1)give all the lice back or pitch them overboard
and
2)Make em walk the plank.
If everybody agrees to those precautions, and the “reversal effect” CfJ passes, then we should have no further problems with lice.
Although this isn’t a proposal, please indicate your support of the deterrents in this resolution by posting
Passed 11-0. All DoV’s are invalid and no duels may take place until 25/02/06, 11:12GMT. Josh
Adminned at 24 Feb 2006 03:13:03 UTC
All this ruckus has brought the attention of the Port Authorities. They’ve come aboard to maintain order and make arrests. (We need a minor reset).
All formal duels are wiped from the record - no declaration of victory may be made based on any of them. No formal duel may be initiated until 24 hours have passed from the enactment of this Call for Judgment, or the Bloody Inquistor next leaves Port, whichever comes sooner.
What with ‘is lice…
I call for Bucky to be keel’auled!
1-10, so Bucky’s GPS remains 9. Arrr, that be sneaky, trying to put a desirable choice and an undesirable choice for each vote. -Elias IX
On a side note, it’s much easier to admin failed proposals, C’s fJ, D’s oV and such.
Adminned at 23 Feb 2006 17:45:07 UTC
How do GPS modifiers from special motley work? The only place such a modifier is explicitly mentioned is: “If a Swashbuckler’s Motley is changed to remove Motley which gives a plus or minus to GPS, then that GPS modifier is immediately reversed.” In the special motley, they are referred to as “GPS +3” or “GPS -1 per louse”
The issue in question is what happens if the modifier is removed when GPS is 0. Either a Swashbuckler has a base GPS unaffected by motley and a modifier, which is added to the base GPS to produce a modified GPS, or there is one number, GPS, which is affected by modifiers once when each special motley is added or removed.
In my(Bucky’s) case, my GPS was 9 before I picked up 32 lice, which lowered my GPS to 0. Two lice were then removed. Was my modified GPS 0 (=0+2) or 0 (=9-30 adjusted up to 0) Furthermore, after I lost the lice was my GPS 31(2 -1 from lost duel + 30) or 9 (9+0)?
vote if you beleive that GPS modifications take place only when you acquire or a special motley and Bucky’s GPS should be 31.
vote if you beleive that GPS modifiers do not change a Swashbuckler’s base GPS and Bucky’s GPS should be 9.
Beat up the captain. put out his other eye.
gave him a louse.
Failed due to CfJ. Josh
Adminned at 24 Feb 2006 03:19:46 UTC
Seeing as it’s been 24 hours since my formal duel with the captain, I declare victory.
This is valid only if my duel with the captain never happened because my GPS was 0.
Since the CfJ isn’t in effect yet, I’m
1)heading to the hold
2)finding 19 more lice
3)giving 18 lice to the captain
4)moving to the crow’s nest
5)starting a formal duel
*itch* *itch* *itch* *itch**itch**itch**itch**itch**itch**itch**itch**itch**itch**itch**itch**itch**itch**itch**itch*
moved ashore, then to the crew’s quarters
The computer I was working from allowed changes to the GNDT but I couldn’t post, so this is a bit late
Started out with 36 Booty and sold a bar for 12 to 48 booty.
Sawbones visit gave me my hand back(8)
2 Cutlasses (+3 GPS) a tricorn hat and 2 Mystery bags used up the other 40
A mystery bag gave hooch which I consumed moving my GPS from 10 to 16 (with cutlasses’ bonus)
2-3, timed out, failed.
Not sure who adminned this—Excalabur. Please, please include your name.
Adminned at 24 Feb 2006 23:57:59 UTC
Add the following to Rule 2.9
When an adventure is announced all duties are suspended until the adventure is declared over. If a swashbuckler joins the adventure e may not initiate any duels until the adventure is declared over.
And change the text which reads:
Any Swashbuckler may join this Adventure by moving to its Location and rolling an X sided die, where X is the Danger level of this Adventure. If the roll is less than or equal to the total of the Swashbuckler’s GPS and their number of items of Motley, then they are successful on the Adventure - if not, then they are injured, lost or otherwise useless, and lose 1 GPS (and also sustain an Injury, if their roll was more than twice their initial GPS). The result of this should be posted as a comment to the Adventure entry.
to (changes not highlighted)
Any Swashbuckler may join this Adventure by moving to its Location and rolling an X sided die, where X is the Danger level of this Adventure. If the roll is less than or equal to the total of the Swashbuckler’s GPS and their number of items of Motley, then they are successful on the Adventure - if not, then they are impaired - a type of motley (see below) - (and also sustain an Injury, if their roll was more than twice their initial GPS). All swashbucklers who take part in the adventure are rewarded with 1 GPS point. All swashbucklers who did not participate in the adventure receive a black mark or lose one GPS at the captain’s discretion (For failing to follow orders) .The result of this should be posted as a comment to the Adventure entry.
And add to 2.8.1.
Impaired - Swashbuckler may not initiate any duels. Impaired status is removed if the swashbuckler moves to the crews quarters.
Sorry to derail especially in the midst of so much GNDT confusion but I have two questions I can’t find the answer to in the FAQ, etc:
* How does one access the GNDT to begin with? (I can’t set my GPS, location, etc.; I was pretty sure I knew my password but maybe I don’t and that’s the problem)
* What’s the official way to roll DICEx?
Seeing as bars are no longer good for compound inerest, I’m selling my bar collection at a profit.
I’ve decided to use this small window of opportunity to get you to slaughter some ninja! On behalf of our beloved captain and pirates everywhere I have declared war against the ninja who dwell in this port-city! You can abstain from this glorious battle at no risk; after all, the ruleset says no ninja may board the Inquisitor. Yo-ho-ho, a pirate’s life for me!
Danger: DICE10+10 (rolled seperately for each swashbuckler)
Reward: Each successfully participating swashbuckler gets a ninja skull. I encourage Elias IX to make it special motley to reward the slayers of ninja.
Location: Ashore
I go ashore to do a little shopping (buy cutlass and hooch), then I’m going to the Crew’s Quarters to rest while all this chaos blows over.
It seems Bucky accidentally edited me instead of himself, resulting in me being moved to the Holds, loosing my hook, whale oil and lemon and gaining 25 lice. Since this was an illegal edit, I’m resetting my location, motley and GPS.
Passed 11-2. Reached Quorum. The statement ‘Lice may not be acquired by Swashbucklers in any manner except purchasing them at port for 8 dubloons a piece, as per 2.11’ is in force, even if not in the ruleset. Any swashbuckler may attempt to correct the sequence of events based on this. I’m not going to try to do it. Enacted by smith.
Adminned at 22 Feb 2006 10:02:02 UTC
Okay, it looks like there is indeed an argument (or so i interpret your semicryptic statement, Bucky - I didn’t actually know what you were going to say, but you seemed to expect a CFJ, so here ya go), so I Call for Judgment on the following statement:
Lice may not be acquired by Swashbucklers in any manner except purchasing them at port for 8 dubloons a piece, as per 2.11. Rule 2.8.1 states
lice can be found lurking on islands and in the holds of ships
but makes no provision for their acquisition. There are currently no rules defining the verb ‘find’ or the adjective ‘lurking’ in terms of Motley, so this text would appear to have no real effect on the gamestate (and thus arguable should be italicized.) However, under a very strict interpretation of the rules, it is also possible that this text makes legal a post saying “I find lice lurking in the hold of the Inquisitor” and other such true but otherwise pointless statements.
I got so caught up in my little mutiny, i forgot to post my movement: ashore, buy a cutlass (for whatever good it will do me) and back to the crew’s quarters to stir up more trouble.
Whatever happened to the special motley for three bars? I’m pretty sure it used to be there and wasn’t removed by another proposal…
Passed 11-2. Reached Quorum. I hope I get the purchased lice right. Enacted by smith.
Adminned at 22 Feb 2006 11:14:40 UTC
Remove all lice except those purchaced at port from circulation.
Restore the following players’ GPS and Motley to their state before the attack of the killer lice:
TheLoneAmigo:
GPS 16(26), Motley: Tricorn Hat, Eyepatch (Right), Hook (Left), Facial Scar, Bar, Barrel of Whale Oil, Cutlass, Blue Beard, Wooden Leg (Right), Parrot
Elias IX:
GPS 16 (19), 2 Cutlasses
Bucky:
GPS 6(6) Motley: Hooch
Personman:
GPS 1 Motley: none
Whether TheLoneAmigo’s formal duel is still alive is a subject for another CfJ written by him if he wants to argue the point.
*itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch*
1-10. Quorum of votes has been reached. Sorry to all for being such a bad admin. -Elias IX
Adminned at 23 Feb 2006 17:41:00 UTC
Seeing as this whole lice issue has basically mucked everything up, I call for my formal duel to be restored to active status and the effects of Elias’s last duel with me to be undone.
10-0, reached quorum and timed out. —Excalabur
Adminned at 24 Feb 2006 01:56:25 UTC
Change the text of Rule 2.18 which reads
If a Swashbuckler is the only Swashbuckler not in Davy Jones’ Locker, e may declare victory.
with the following:
If a Swashbuckler is the only Swashbuckler to be neither in Davy Jones’ Locker, nor a Zombie, e may declare victory.
I’m selling all 30 of my remaining lice before the captain decides to confiscate them and buying some black market stuff.
*itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch*
Imaginative title, yes.
Movement to Crow’s Nest.
Fighting The Lone Amigo in that crowded Crow’s Nest be a bit of a struggle, but I won… tho’ it looks like e can no longer see anything, as I gouged eir last eye.
Purplebeard be me new First Mate.
We seem to have had a problem with 2 people editing the GNDT at the same time.
EDIT- *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch*
Yarrr! I be boardin’ th’Inquisitor while it be in port.
Arrr, I’m not even going into how I think these shenanigans be illegal and an offense by th’ pirate code, but ‘ere’s my fighting back!
1) Give my lice away.
2) Confiscate some of Bucky’s lice.
3) Duel with Bucky, give em a chest scar.
Now, I’m heading to the holds a final time to pick up 32 more lice.
*itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch*
*itch* Well, The Captain and I squared off, but all of a sudden, he dropped his cutlasses and started itching himself uncontrollably. *scratch*. Being an honorable pirate, I whacked him one right then and there, accidentally putting out his eye in the process.
Oh, and I gave him my last louse, too.
stand by for results.
*itch*
I’m heading back to the holds for more lice. I’m picking up 19 of them and giving 18 to the *itch* Captain.
*scratch* *itch* *scratch* *itch* *scratch* *itch* *scratch* *itch* *scratch* *itch* *scratch* *itch* *scratch* *itch* *scratch* *itch* *scratch* *itch*
Then, I’m heading Ashore.
my bad. I scarred his face, not cut off his leg.
I’m also using my hooch since noone’s interested in it.
So I headed up to the Crow’s Nest to take on He Who Embarrased Our Captain (i.e. our first mate Long John Bluebeard) and beat him into the wood. Cutting off the leg was purely accidental.
I hereby *itch* *itch* *itch* *itch* *itch* donate my *itch* *itch* *itch* *itch* *itch* lice collection *itch* *itch* *itch* *itch* *itch* to *itch* *itch* *itch* *itch* *itch* Long John Bluebeard TheLoneAmigo.
EDIT- *itch* *itch* *itch* *itch* *itch*
I’m heading down to the Holds to find some lurking lice. 25 should do the trick. I’ll keep them in a bottle so that they don’t get too attached to me.
*itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *scratch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch* *itch*
I unidle myself, as per request, do some administrative stuff, and idle myself again.
Also, welcome Personman to Blognomic! Quorum is still nine.
Yarr! I call for First Mate Long John Bluebeard TheLoneAmigo to be Keelhauled!
Moved Ashore and did the following:
-Sold Bar
-Transferred 8 Booty to JelloGoesWiggle and Bucky
-Bought a second Cutlass
-Bought 4 rounds of grog
Went ashore to shop. Came back to the Forecastle Deck.
`God save thee, ancient Mariner !
From the fiends, that plague thee thus !—
Why look’st thou so ?’—With my cross-bow
I shot the ALBATROSS.
This mutiny failed 18 to 102. Smith was easily tossed into Davy Jones Locker. Processed by smith.
Adminned at 24 Feb 2006 07:54:51 UTC
Maybe I’ve had too much rum. But why not? The Captain’s already been successfully challenged by the First Mate, who’ll declare victory as soon as he isn’t First Mate anymore. Let chaos rule! Besides, if I become captain any one of you could defeat me in a duel.
Arr, I got me some motley, and let’s just say my pirating skills have improved. Call me Long John Blue-Purplebeard.
After practicing my dueling skills on Igthorn, I’m stupidly taking on our captain. After e cuts off my hand, I give em my trusty cutlass so that e can make better use of it. I urge you all to sacrifice yourself as well. That bloody first mate may take our ship, but we’ll make em go through hell first, right mateys?
I be movin’ to th’ fo’c's’e to assume me duties.
I’ll wait for me crew to assemble on th’ deck below.
I moves to the Maindeck, where I spies the Captain countin’ treasure and eatin’ whale blubber. I asks him ‘ow ‘e thinks ‘es running this ship, mutinying against ‘imself and all, and then I challenged ‘im to a formal duel for th’ captaincy of th’ Inquisitor.
It was downright close, but… guess who yer new captain’s gonna be?
Yarr, start the countdown!
Moved Ashore and bought:
Cutlass, Blue Beard, Wooden Leg (Right), Parrot
You may now refer to me as First Mate Long John Bluebeard TheLoneAmigo, with a total effective GPS of 21. Yarr.
Moved Ashore and bought:
Cutlass, Blue Beard, Wooden Leg (Right), Parrot
You may now refer to me as First Mate Long John Bluebeard TheLoneAmigo, with a total effective GPS of 21. Yarr.
I have here a hooch good for +3GPS. I also have no booty. Therefore, I am auctioning off my hooch to the highest bidder.
Bidding starts at 4 dubloons (which is what I would get for selling it at port)
To make a bid, post a comment to this notice containing the phrase “My Bid:C dubloons” where C is the amount of the bid.
If there have been no valid bids for the last 48 hours, I may close the auction. I may also close the auction over 48 hours after I post a comment containing the phrase “Going Twice.”
To close the auction, I must do one of the following:
a)transfer the specified amount from the last bidder’s account to my own, and transfer my hooch to eir motley
b)Only if the most recent bid is invalid at the time I decide to close the auction, transfer a processing fee of up to 4 dubloons from the account of the most recent bidder and repeat the process of closing the auction according to processes a and b but disregarding all bids by Swashbucklers whom I have charged processing fees this auction.
Once I take the actions described above, the auction is said to be closed and no more bids will be accepted. If I have taken neither action, the auction is said to be open and I will accept further bids.
Fine print:
For convenience, the Swashbuckler making the bid is referred to as “you.” The Swashbuckler known as “Bucky” is referred to as “I” or “me.” “Winning the Auction” means being the person who receives the hooch from me.
By posting any comment to this thread, you agree to be bound by the conditions contained in this post. You affirm that I do not make any guarentee regarding the utility of the hooch beyond its presence in your motley before you use it or otherwise dispose of it. In particular, should future proposals change the utility of hooch, I am not responsible. You agree to take the same side that I do in any Calls for Justice regarding the legality of this auction. You agree to oppose any keelhauling or plank-walking attempt towards me which occur in the 48 hours following this post and/or name this auction as a reason for the keelhauling or plank-walking. You agree to allow me to transfer booty out of your account as if you hade made the transfer, up to the amount I am entitled to by processes a and b above. To be valid, each bid must be higher than the most recent valid bid by at least 1 dubloon and less than or equal to the amount of booty you have at the time I close the auction. Bids lower than or equal to the minimum bid are invalid. Non-integer bids are invalid. Should a Call for Justice declare any part of this agreement to be invalid, the remainder of this agreement remains in effect, with the following exception: should the payment process be declared invalid, the hooch delivery will also be invalid under this agreement, and vice versa. You also agree that any breaking of this agreement by you will entitle me to the return of the hooch (if you won the auction) as well as reasonable compensation in Booty or motley. Should I take payment from you other than a processing fee and not deliver the hooch, you are entitled to a full refund. Should all bids be invalid, I keep the hooch. After the auction has been closed and payments have been made, I agree to give up any authority I might gain from this agreement.
Summary: You all know what an auction is, so conduct yourselves accordingly. The fine print is mainly to keep you guys from scamming me.
—Edit: moved phrase “In particular” in fine print
Personman hereby announces eir arrival, as per Law something or other, and will become a Swashbuckler once an admin recognizes em as such. Avast!
Arrr, we be once again at port, and the idea o’ retiring from me Captaincy is swimming through me ‘ead.
I don’t know what t’ do about it, but I’ll leave it as is for now.
Arrrr, every other Swashbuckler in th’ GNDT has duties. Shiver me timbers!
Boarding. Adventuring. Crew’s $.25’s. Rum. Holds.
(Hey! When did the cents key disappear from my keyboard?)
2-7 or so. —Excalabur.
Adminned at 24 Feb 2006 01:44:47 UTC
Add the following to Rule 2.9
When an adventure is announced all duties are suspended until the adventure is declared over. If a swashbuckler joins the adventure e may not initiate any duels until the adventure is declared over.
And change the text which reads:
Any Swashbuckler may join this Adventure by moving to its Location and rolling an X sided die, where X is the Danger level of this Adventure. If the roll is less than or equal to the total of the Swashbuckler’s GPS and their number of items of Motley, then they are successful on the Adventure - if not, then they are injured, lost or otherwise useless, and lose 1 GPS (and also sustain an Injury, if their roll was more than twice their initial GPS). The result of this should be posted as a comment to the Adventure entry.
to (changes highlighted)
Any Swashbuckler may join this Adventure by moving to its Location and rolling an X sided die, where X is the Danger level of this Adventure. If the roll is less than or equal to the total of the Swashbuckler’s GPS and their number of items of Motley, then they are successful on the Adventure - if not, then they are injured (and also sustain an Injury, if their roll was more than twice their initial GPS). All swashbucklers who take part in the adventure are rewarded with 1 GPS point. All swashbucklers who did not participate in the adventure receive a black mark or lose one GPS at the captain’s discretion (For failing to follow orders) .The result of this should be posted as a comment to the Adventure entry.
And add to 2.8.1.
Injured - Swashbuckler may not initiate any duels. Injured status is removed if the swashbuckler moves to the crews quarters.
Is there a mechanism through which players can make a post that is only evident after a thread gets adminned?
again. This be DEFINITELY annoying.
3-7. Timed out, failed by Excalabur. What, no one that’s playing can be bothered?
Adminned at 24 Feb 2006 00:56:45 UTC
Add the following to the end of the first paragraph of rule 2.17 “Duty”:
However, a Swashbucker who remains in the Crew’s Quarters for three consecutive days is also considered to be Shirking, regardless of whether or not eir Duty is null.
Yarr, off the Whaler and back to the Crows’ Nest, and while I was on me way back, I happened to catch Banja and ShadowClaw shrikin’. Shame on yers.
Vetoed. -Elias IX
Adminned at 20 Feb 2006 17:45:57 UTC
Change the text or Rule 2.18 (Victory), which currently reads
If a Swashbuckler is the only Swashbuckler not in Davy Jones’ Locker, e may declare victory.
to read
If a Swashbuckler is the only Swashbuckler not in Davy Jones’ Locker or a Zombie, e may declare victory.
On me ways to boardin’ the adventure I pass a mighty sober lookin’ swashbuckler. I ask em ‘What be yer name?’ and e responds real quick like ‘Tigermoth’. I couldn’t smell any grog on eir breath so I started a little scuffle, whooped em good, and suggested e get on eir way to the quarters to have a nip.
smith reporting to rum barrel.
Methinks JelloGoesWiggle fancies ‘imself (or ‘erself, I can’t rightly tell) a NINJA: sneaking around and duelin’ without so much as a post to boast about eir victories. I say we scrape off those ninja clothes with a keelhauling!
Enacted 7-0, by Angry Grasshopper. 48 hours have passed and more than HALF of votes are for.
Adminned at 20 Feb 2006 15:46:31 UTC
Add to the end of the first paragraph in the Punishment rule:-
Only one Opposing or Supporting comment may be made by each Swashbuckler per Punishment post.
Add to the end of the first paragraph in the Mutiny rule:-
Only one Opposing or Supporting comment may be made by each Swashbuckler per Mutiny post.
Why would you ever change yer mind? That’d be admitting you were wrong!
This be getting annoyin’, yarr.
11-0, enacted by Angry Grasshopper. Reaches quorum.
Adminned at 20 Feb 2006 15:45:55 UTC
Add the following to rule 2.8.1 “Special Motley”:
Zombie: May not be bought or sold at Port. May not be removed once acquired. +2 GPS.
Plugging the “buy/sell Zombie” thing. Not that anyone would want to anyway.
Enacted 6-0 by Angry Grasshopper. 48 hours have passed and more than HALF of votes cast are for. I’ve left the Spivak stuff undone as for now, I may change the pronouns later.
Don’t count on it.
Adminned at 20 Feb 2006 15:52:11 UTC
Some minor problems in the ruleset which ought to be fixed
If the proposal “Captain can’t take both sides” failed, add the following text to the end of the first paragraph of rule entitled “Mutinyâ€:
No Swashbuckler may support both sides of a mutiny. If any Swashbuckler posts more than one comment indicating the support of a side, only the most recent comment applies.
In rule 2.13, change all occurrences of the phrase “Motley of their choice†in the Potential Reward column to “Motley of their choice which could be purchased at port.â€
Because law 1.1 requires us to use Spivak pronouns
Replace all occurrences of the word “their†in rules 2.9 through 2.11, 2.18, 2.19 and 2.22 and the first and third paragraphs of rule 2.15 with the word “eir.â€
In the rule entitled “The Shipâ€, change:
Any Swashbuckler may change their location
To:
Any Swashbuckler may change eir location
Change all occurrences of the word “they†in rules 2.3, 2.9 through 2.15 and the “Scurvy†entry in rule 2.8.1 to “e.â€
Add the following special motley to rule 2.8.1:
Lice: The other scourge of the sea, lice can be found lurking on islands and in the holds of ships. For each louse a Swashbuckler has, e must have the string “*itch*” or the string “*scratch*” once in every post e makes. GPS -1 per louse.
Successful Adventurers: Elias IX, Igthorn, Banja, Purplebeard, The Lone Amigo, Josh, Hix.
(JelloGoesWiggle did not roll eir Adventure die, unfortunately. No worries, I’ll give em some Booty for trying.)
21 Booty to each Swashbuckler except meself, who gets 24 Booty.
If ye can help me out, I’ll buy ye all some rum at Port. - Elias IX
Adminned at 19 Feb 2006 17:15:39 UTC
Arrr, I sees a whaling ship on the ‘orizon, n’ ye all need t’ practice yer ship boarding skills, so thar she blows! This will not be an easy Boarding, I tell ye.
Danger: 5
Reward: 150 Booty divided among all successful Swashbucklers, and 1 Barrel of Whale Oil per successful Swashbuckler
Location: Boarding
Failed, 10-0. Josh
Adminned at 20 Feb 2006 08:22:08 UTC
Change the title of rule 2.6 to “Demon Grog”
Change the text of rule 2.6 as follows: If a Swashbuckler is in the Crew’s Quaters then, as long as the First Mate is present , e may take a draught of grog and in so doing increase eir GPS by one; e may not consume more than one draught of grog per day, Blognomic time. The Swashbuckler with the greatest GPS may not enter the Crew’s quarters unless this Swashbuckler is First Mate. The First Mate can consume Grog in the same way as any other Swashbuckler unless he has higher GPS than the Captain in which case he may not consume grog.
sadly it seems that the admin has so far been disinclined to give me a password for the gndt. such is the life of a poor sailor boy.
Then please do, as no proposals can be adminned for another couple of days unless it reachs quorum.
Har, Bloody Har.
Banja’s been walking around with a cocky look on his face, so I creeps up on him gently like and stroke the back of his head with a belaying pin. He’s out cold and I, I took the road less travelled and that has made all the difference.
Self-killed. Josh
Adminned at 20 Feb 2006 08:18:46 UTC
This Ghost is different from Igthorn’s in a few ways. Most significantly, it becomes part of the ruleset, it only appears at certain times and it can inflict Curses.
Add the following rule, entitled, “The Mirror Ghost:”
The decks of the Inquisitor are haunted by a Ghost. Swashbucklers may engage in a duel with the Ghost by making a suitable post to the main page between midnight and 2 in the morning. For the purposes of the duel, the Ghost has the same GPS as the swashbuckler who initiated the duel. The duel is resolved as a normal duel would be. The Ghost’s GPS does not change because of winning or losing a duel.
A swashbuckler may not initiate a duel with the Ghost if that swashbuckler was the most recent swashbuckler to initiate a duel with the ghost. The Ghost may not be attacked more than once per night.
If the swashbuckler loses e may not initiate any more duels for the next 12 hours.
Swashbucklers who are zombies are not able to duel the Ghost.
No injury roll needs to be made for the Ghost. Should the Ghost inflict an injury, its victem receives a Curse, instead.
If we attack a ship at night, the Ghost should lend a hand, too. I think this is an issue for a separate proposal.
EDIT: cleaned up description in header
After makin’ me presence known aboard the ship, its time ta head to the quarters ter relax fer a bit.
Feelin’ mighty full er meself for having proven me piratin’ worth, I swagger down to the fo’c's’le rarin’ ter pick a fight. And a fights just what I found. Smith was their jus doin’ eir duties and I stepped up and gave em a good thwack right in the back a the head. I got ter prove me worth aboard the ship!
So I am wandering up to the f’c's’le deck when out of no where I’m shoved to the side by a swashbuckler tryin’ ter perform eir duties. Well, this swashbuckler shadowclaw had another thing comin’ when he started layin’ on the insults insinuatin’ I was a lousy landlubber getting in eir way while e was tryin’ ter do keep the Inquisitor shipshape. Well I quick improvised a weapon and showed em I wasn’t the land-lubber ‘round ‘ere!
Timed out and passed, 8-2. Josh
Adminned at 20 Feb 2006 08:09:13 UTC
Change the text of Buckaneering which currently reads:
No more than once per day any Swashbucker man make a roll of DICEx in the GNDT where x is the number of days elapsed since the Inquisitor was last at a Port.
to
No more than once per day any Swashbucker may make a roll of DICEx in the GNDT where x is the lowest value of either (a) the number of days elapsed since the Inquisitor was last at a Port or (b) the number of days that have elapsed since the captain declared the end of an adventure
Just swum meeself aboard after seveal days adrift (an’ in the midst of the Capt’n's very own mutiny, no less!). Anyone got a shot o’ rum and friendly advise for a weather’d sot such as meeself ‘fore the fightin’ begins…?
Vetoed. - Elias IX
Adminned at 18 Feb 2006 13:18:17 UTC
The decks of the Inquisitor are haunted by the the spectral soul of the Mirror Ghost who becomes whoever e meets. Swashbucklers may engage in a duel with the Ghost by making a suitable post to the main page. For the purposes of the duel, the ghost has the same GPS as the swashbuckler who initiated the duel. The duel is resolved as a normal duel would be.
A swashbuckler may not initiate a duel with the Mirror Ghost if that swashbuckler was the most recent swashbuckler to initiate a duel with the ghost. The Ghost may not be attacked more than Quorum times per day.
If the swashbuckler loses e may not initiate any more duels for the next 12 hours.
Swashbucklers who are zombies are not able to duel the ghost.
No motley roll needs to be made for the ghost..
My thinking - we need a mechanism to generate more GPS points for mid level players who are too strong to gain GPS from low level GPS players and are not likely to win against the top players either.
I finally came to from me last duel, so I got meself down to the crews quarters for a nip at the rum.
so, how does this whole DICE thing work anyway? I assume there is some sort of online dice generator I’m totally onaware of.
I have two players for a four player card based nomic inspired by Dvorak. If anybody is interested please contact me at .(JavaScript must be enabled to view this email address) or look at the rules at http://mysite.mweb.co.za/residents/cg23/Acronym_Egypt.htm. I tried to send mail to the active players on the game but as mentioned in a previous post I couldn’t manage. If I have committed a faux pas, I apologise.
Arr! I be looking for some opportunities to be making some booty and ‘oning me piratin skills!
9-0, timed out. DICE8:5, so the rule is named “Josh is Relatively Pineapple”. -Elias IX
Adminned at 18 Feb 2006 16:34:53 UTC
Name Rule 2.20
X is Relatively Z
but replace with X with the the name of the DICEYth Swashbuckler to vote FOR this proposal. Y is the total number of Swashbucklers who voted FOR this proposal in the comments of this proposal. For purposes of counting the order of FOR votes, the most recent FOR vote is taken in consideration.
Also, replace Z with the word immediately following the voting icon in the counted vote of the Swashbuckler after which Rule 2.20 is named. If there is no word following the voting icon, replace Z with the word “Amotivational”.
Replace “Must be referred to in all BlogNomic posts as “The Nerdâ€; GPS -20” in rule 2.8.1 with
Must be referred to in all BlogNomic posts as “The Nerdâ€; GPS -E, where E is eir GPS at the moment before e obtained this combination of motley.
I’d like to ask someone something off topic but if I click on the email icon I get a message indicating that I cannot use the email console - is it something I am doing or is it a setting of the intended recipient?
9-2, timed out. Enacted! - Elias IX
Adminned at 18 Feb 2006 16:28:03 UTC
In Special Motley, reword “Three Bars” to:-
Bar. Can be sold at port for 12 doubloons instead of the usual 4.
Reword “Curse” to:-
Curse. Swashbuckler may not initiate duels. If a cursed Swashbuckler’s GPS is above six, it is reduced to six.
Remove “Any combination of Motley: May not specifically buy ‘Bar’ when docked at port, but may buy a random FRUIT.” (it’s a weird place to say this, and is covered by the new Not For Purchase) and remove “unless rolled as a FRUIT die on the first roll” from the Not For Purchase list.
Add a Port Action:-
Black Market - 8 doubloons buys a mystery sack; the Swashbuckler should roll a FRUIT die in the GNDT to see what it contains, and add it to their Motley.
Replace “Certain Motley, or combinations of Motley, have certain effects as long as they are true:” with:-
Certain Motley, or combinations of Motley, provide special effects while carried by a Swashbuckler:
And replace “Should a special motley change from true to false, any GPS bonuses on account of that special motley reverse themselves immediately afterwards.” with:-
If a Swashbuckler’s Motley is changed to remove Motley which gives a plus or minus to GPS, then that GPS modifier is immediately reversed.
And finally, replace “Two hooks: GPS reduced by half.” (which is weird to reverse) with:-
Two hooks: Swashbuckler gets no bonuses from Cutlasses.
To the Quarterdeck. Now, Captain, could you please change your opinion on that keel-haulin’?
I walks to the holds to see if I can find my bar and I wave at Hix in a friendly manner but I calls him ‘Hooch’ and he takes a right disliking to that. We settle our disagreement the old-fahsioned way and I show him that I can call him whatever I wants to.
It doesn’t seem quite fair to me that more skilled pirates get injured more often when duelling.
Failed, timed out, 5-5. -E IX
Adminned at 18 Feb 2006 09:19:23 UTC
As is, the higher GPS two dueling pirates of equal skill have the more likely they are to suffer an injury. However, once a pirate gets skilled enough, he should be able to avoid an injury some of the time.
Replace the following text in the rule called “Duelling”:
If the victor beats the loser by ten points or more, then the loser sustains one Injury, rolled by whoever initiated the Duel.
with:
If the victor beats the loser by ten points or more, then whoever initiated the duel rolls DICEx, where x is 10 + the loser’s GPS. If the result is less than 11, then the loser sustains one Injury, rolled by whoever initiated the Duel.
Passed, 8-6, timed out. The mutiny becomes a fleeting memory that never occurred. - Elias IX
Adminned at 19 Feb 2006 17:21:21 UTC
Rule 2.19 states:
Each Swashbuckler may choose to Support or Oppose this Mutiny by posting a comment that includes either a FOR or AGAINST flag respectively, and a mention of their GPS at the time of the comment.
Each player can only thus post one comment to support one side.
However, the captain, by declaring a mutiny, automatically takes the illegal action of posting a comment to support both sides. Therefore, declaring the mutiny was an illegal action.
Timed out and passed, 5-1. Josh
Adminned at 18 Feb 2006 04:21:15 UTC
Add the following to the end of rule 2.8, after 2.8.1:
===Not For Purchase===
The following items may not be purchased at port:
*Bar, unless rolled as a FRUIT die on the first roll.
*Hooch, unless rolled as a FRUIT die on the first roll.
*Eyepatches
*Wooden Legs
*Scars
*Hooks
It ne’er happened.
Arrrrrr, I call for a mutiny! No rule prevents me from doing so! Therefore, 12DICE5 + 24 is added t’ both the Supporting Side and the Opposing Side.
Choose yer side wisely, t’ balance it out. All participating receive 1 GPS, so join in th’ fun!
Har, Har. Smith’s noggins goin to need a rubbin. Then I turns to Banja who got lucky yesterday in our little diagreement. But blow me down and tickle me with an elephant’s feather if he doesn’t slap me around for the second time in two days.
Passed 11-0. Josh
Adminned at 17 Feb 2006 07:12:17 UTC
Add the following rule, entitled Zombies:
Any Swashbuckler in Davy Jones’ Locker may, once per day, roll a DICE6 in the GNDT. If the result plus the Swashbuckers’ GPS is equal to or greater than 6, then the Swashbucker may become a Zombie by adding ‘Zombie’ to their Motley. Zombies gain a permanent +2 bonus to their GPS. Zombies may move between Ashore and Davey Jones’ Locker at any time, may move from Ashore to the Inquisitor next time it is at Port, and may thereafter move as usual. This rule supercedes the clause in Rule 2.3 that states that players in Davy Jones’ Locker may not undertake any game actions.
in the Holds.
Failed 2-38 (assuming CoV were allowed). annotated by smith.
Adminned at 20 Feb 2006 09:53:49 UTC
Banja
Seein’ as he be shirkin’ his duties, and seein’ as he be a right rowdy one, I calls for Banja ter be Keelhauled!
punishment failed 12-17, annotated by smith.
Adminned at 18 Feb 2006 13:28:57 UTC
Yarr, that damn Bucky be a rowdy one, smashin’ on our newest crewmember’n'all, so I calls for ‘im to be Keelhauled!
Movin’ to th’ Crow’s Nest.
Timed out and passed, 7-5. Josh
Adminned at 17 Feb 2006 07:09:20 UTC
Add the following rule to the Ruleset under the name Ninjas:
There are to be no ninjas aboard the Inquisitor at any time.
8-1, reaches quorum. Those last two words are becoming rare. -Elias IX
Adminned at 16 Feb 2006 11:35:49 UTC
In all instances in Rule 2.9, replace “the Captain†with “the Captain or the First Mateâ€.
Add the following text to the the end of Rule 2.9:
Should the Captain disapprove of a specific Adventure, e may veto it and reverse any effects of the Adventure. If the Captain was not Captain at the time of the posting of the Adventure, e may not veto it.
That be all.
Having claimed me orange in the on-deck ceremony, I be slinking back to me bunk, pending further duties.
Everyone who went fruit picking now has eir fruit in eir Motley.
At any time, anyone with a Hooch may consume it, adding 3 to eir GPS. (see special motley)
I re-rolled Igthorn’s fruit die, so e got a Bar.
I saw the new boy sitting on deck, so I thought I’d give him our traditional welcome. I was very polite about it; I even tapped him on the shoulder before I conked him.
Afterwards, I headed back to the quarters.
I be returnin’ to duty now.
The Gods of the sea meted out some unjust punishment this day. I sneaks up on Banja, ready to conk him but I forgets about the tapping of my newly minted wooden leg on the deck. So Banja gave me a jolly good rogering I can tell you. I limp back to my post.
10-0, timed out. Enacted by Captain Elias IX.
Adminned at 16 Feb 2006 10:49:14 UTC
Herewith find the ammended full text of the slightly changed proposed rule.
Each swashbuckler is assigned a number of black marks (with an initial value of 0) tracked by the GNDT. This keeps track of the number of times the first mate or captain have caught the swashbuckler shirking. The Captain or first mate may, once per day, check if any swashbucklers are shirking and if so, may add 1 black mark to that swashbuckler’s black mark rating but may only do so if that swashbuckler’s duty has not changed in the previous 24 hours.
If a swashbuckler has five or more black marks the captain may order a lashing. A lashing reduces the GPS of the lashee by 2 and removes one item of motley not gained through injury. Due to the pain involved, the swashbuckler may not initiate any duels for the following 48 hours. The number of black marks of the swashbuckler is reduced by five.
The captain is required to maintain a ship’s log detailing all such punishments in the form of a blog entry.
Please be nice…
Ugh. That duel was a lemon if I ever saw one.
I’m heading back to the crew quarters once again.
Bucky
Kevan
AngryGrasshopper
Personman
Back from a long day of lemon picking, I wander down in the Holds to store my lemons. Of course, Bucky won’t leave me alone. He keeps snoopin’ around to see where I hide them. So, I let him have one, right in the *censored for the sake of the children*
Only one proposal has been processed in the last 36 hours. There are more proposals that have timed out but are waiting to be processed than open for voting. Three Swashbucklers (Igthorn, Kevin and myself) cannot make proposals because they have one which could have been processed but hasn’t.
Oh, and I’m heading to the holds to see if I can “scrounge” anything “useful” (like fruit, booty etc.)
That be all.
Arr, I be heading back to the Crew’s Quarters to contemplate me orange.
Yarr, while ashore pickin’ bars, I engaged Igthorn in a duel o’ wits… and cutlasses.
I, o’ course, won.
Back t’ the Maindeck!
Title says it all.
Please idle me, someone. I’ve just not been inspired the last few dynasties: i’ll stop being a deadweight. I’ll be back in a dynasty or two, when I’m ready for action again.
I don’t know why I’m still wandering about the Fruit island… I think it’s been picked clean. I’ll take it easy in the Crew’s Quarters.
So I’m wandering around on shore and I sees Smith standin’ there just looking off the rocks into the water. So I chuckle and I run up behind em with my tennis racket. When I swing it, the rat steps aside and shoves me off. I’m cuttin’ my losses and heading back to the Crew’s Quarters.
Passes 5-0, timed out. -Elias IX
Adminned at 14 Feb 2006 18:25:46 UTC
If the Victory rule does not exist, create it. Add the following text to the Victory rule:-
When a player initiates a duel with the Captain, e may declare immediately before rolling the dice that e is doing a “Formal duel.” If e does so and looses, e is sent immediately to the Bilge and the rest of this paragraph does not apply to him with regard to that particular duel. If e wins, e cannot enter the Crew’s Quarters until 24 hours have passed or e loses a duel. Should 24 hours pass before e loses a duel, e may declare victory.
if the proposal “Ninja Alert 2” passed, add the following text betweed sentences 3 and 4:
Also, e is immune to all shuriken throws for 24 hours.
So I stroll down to the Main Deck. There’s Josh lookin’ quite innocent and peaceful. Well, I don’t buy that for a second, I’m sure he’s up to something. A good beating will change his mind in a hurry. So I tie him to the mast and and we play “dodge the anchor”.
I don’t think he really understood the game.
Anyway, enough sport. I hear the Captain’s call for Adventure!
I was sittin’ in the quarters thinking about how I’m ShadowClaw’s senior by a few minutes but we have the same status. So I goes down to the Holds and beats him upside the head with a tennis racket I found lying on the floor down there. Then, I headed ashore for some fruit.
Timed out, 6-0. -Elias IX
Adminned at 14 Feb 2006 18:21:24 UTC
Remove the sentence
No Swashbuckler may Duel with another Swashbuckler in the Crew’s Quarters.
from Rule 2.6 “Demon Rum.”
Add the same sentence to the end of rule 2.4 “Duelling”.
If something’s about Duelling, it makes sense for it to be in the Duelling rule, right? I almost tripped up myself…
yarrrr mateys!...or something. hi.
While walking around on the island I spy Shadowclaw running into the jungle so I follow him. There he is digging a hole in the sand under a big ‘X’. Taking him for some heathen worshipper, I drops a perfectly good coconut on his head and then head back to the beach.
Veto’d. as it was amended. Arr, I did the same during the dynasty of insanity. - Elias IX
Adminned at 14 Feb 2006 05:02:17 UTC
Each swashbuckler is assigned a number of black marks (with an initial value of 0) tracked by the GNDT. This keeps track of the number of times the first mate or captain have caught the swashbuckler shirking. The Captain or first mate may, once per day, check if any swashbucklers are shirking and if so, may add 1 black mark to that swashbuckler’s black mark rating but may only do so if that swashbuckler’s duty has not changed in the previous 24 hours.
If a swashbuckler has five or more black marks the captain may order a lashing. A lashing reduces the GPS of the lashee by 2 and removes one item of motley not gained through injury. Due to the pain involved, the swashbuckler may not initiate any duels for the following 48 hours. The number of black marks of the swashbuckler is reduced by five.
The captain is required to maintain a ship’s log detailing all such punishments in the form of a blog entry.
Slightly ammended.
Passed, 5-0. Josh
Adminned at 14 Feb 2006 01:36:43 UTC
Change row 4 of the Buccaneering table to:-
4 / Becalmed / 0 / Every Swashbuckler gets Scurvy. / Every Swashbuckler gets Scurvy.
Being the mean sort I feel the need to get rid of some aggression so I sneak up to the maindeck and pick on Predisastered who hasn;t seen me coming and takes a right walloping. Now Josh is standing there with a smirk on his face and I swings around and gives him some of the boot and tickle. Tight pleased with myself I head back to my duty while the captain sings the praises of oranges.
I’m heading back to the crews’ quarters to get some rest…
Bucky
Josh and I had a little disagreement about how a mutiny is properly done. Just in the hypothetical, of course.
He had a few good points—literal ones, not hypothetical. Now I need some of the rum from the Crew’s Quarters to dull the pain.
Arrr, every pirate should have some citrus! We’re going t’ drop anchor at th’ nearest island so ye can all get a fruit! This island is known for falling oranges, so ye better watch yer step!
Danger: 2
Reward: One FRUIT for every successful Swashbuckler. (Make a comment in the GNDT for your fruit.)
Location: Ashore
I be coming up to the maindeck.
Timed out and passed, 5-0 with 2 unresolved differentials. Josh
Adminned at 14 Feb 2006 01:35:04 UTC
Replace the the second last sentence of the dueling rule which reads:
No Swashbuckler may initiate a Duel with another Swashbuckler in one Part of the Ship more than once per day
with
No Swashbuckler may initiate a Duel with the same Swashbuckler more than once per day.
While Ima swabbing the deck I spot the captain’s eyeglass on the deck. I puts it to my eye and, behold, I sees a speck on the horizon. It’s a ship I says to myself. Then I look at the eyeglass again and I sees a speck of dirt on the lens. No ship today.
So’s I sneaks up on Bucky and stares him in the eyes until hes lookin away and then I’m poppin him one on the noggin for sundrie disrespectful attitudes to his betters.
After talkin’ to the Cap’n about them “shurikens” I be hearin’ something odd down in the Holds. I be movin’ down there t’investigate.
To perform me duties as First Mate, I moves to th’ Fo’c's’ledeck.
Ve-hehe-toed. Josh
Adminned at 14 Feb 2006 01:34:02 UTC
In all instances in Rule 2.9, replace “the Captain” with “the Captain or the First Mate”.
Add the following text to the the end of Rule 2.9:
Should the Captain disapprove of a specific Adventure, e may veto it and reverse any effects of the Adventure. If the Captain was not Captain at the time of the posting of the Adventure, e may not veto it.
Avast! Here I go, a simple pirate doing my pirate business of knocking the new lads over the heads a bit. Well, bite my cannon if that ShadowClaw doesn’t slap me around something awful. If he’s not tried this before, I’ll swallow a pint of rum. (Actually, I will anyway)
Arrr, ‘till next time, you sneaky git. I’d better be getting off to the Fo’c's’le before the Captain finds out I’ve been gone.
Timed out, passed 5-1. Josh
Adminned at 14 Feb 2006 01:31:41 UTC
If Utter Piracy passed, add the following paragraph to the “Victory” rule:-
The Captain may pass their captaincy onto any other Swashbuckler, at any time.
[ Allowing “if we win, a random supporter of the mutiny will become Captain, arr, trust me on this, lads” encouragement. ]
Failed, 4 votes to 4. Josh
Adminned at 14 Feb 2006 01:29:36 UTC
Create a new rule named “Ninja!” with the following text:
Some Swashbucklers are actually Ninja disguised as Pirates. Often, a Swashbuckler may throw a shuriken by making a post to that effect. The post must include a Target Swashbuckler, preferably with the Call for Judgement author, although this is not required. The Captain shall then roll DICE5. On a five, the Target shall recive an Injury. The thrower then becomes a Ninja, if e wasn’t already.
Where be this tracked ye say? Nowhere! The true idenity of all Swashbucklers are kept to themselves.
So I moved t’ the Maindeck t’ engage in a friendly duel wi’ me First Mate.
It looks like I accidentally scarred eir face! My mistake.
Arrr, I’ve noticed me dreams lately ‘ave been filled with these mad star-shaped blade weaponry, but all I knows is that any self-respecting pirate shouldn’t ever be using one o’ those!
When I was pacing the Maindeck, I saw one o’ those on the ship, and these eyes o’ mine ‘ave never deceived me before.
So when ShadowClaw was on the Maindeck, I asked em what it was, and e told me it be something called a shuriken. Arr, matey, that be a nasty word, an’ it shivers me timbers! I know that object should never be used by anyone who lives by th’ Swashbuckler code!
Interpret as you wish. Proposals on this theme will not be vetoed by Captain Elias IX, but could be vetoed by any future Captains if they so wish.
Enacted 9-0 by Kevan.
Adminned at 14 Feb 2006 00:00:27 UTC
Add a new item to the list of activities in rule 2.11:
*Sell Motley - A non-injury related motley may be discarded in exchange for 4 dubloons
Also, add this as the last sentence of section 2.8.1:
Should a special motley change from true to false, any GPS bonuses on account of that special motley reverse themselves immediately afterwards.
Finally, add the following special motley combinations to section 2.8.1:
Two hooks: GPS reduced by half.
Exactly one Cutlass: GPS +2.
Two or more Cutlasses: GPS+3.
Inner Tube and Snorkel: Must be referred to in all BlogNomic posts as “The Nerd”; GPS -20
We’ve picked up a couple of Swashbucklers. ShadowClaw and Bucky may have been outcast from their previous ships, but we’re not picky with our crew. Quorum rises to 8.
Also I’ve moved to the Maindeck as ordered.
Timed out, 6-4. -Elias IX
Adminned at 13 Feb 2006 14:52:24 UTC
Arrr, I’ll plunder your ideas, as well as your doubloons!
If the Proposal titled “Rebellious susurrus” passed, this Proposal does nothing.
Create a rule called Mutiny:-
If it hasn’t yet been done that day, a Swashbuckler may declare in a post that e is initiating a Mutiny. Each Swashbuckler may choose to Support or Oppose this Mutiny by posting a comment that includes either a FOR or AGAINST flag respectively, and a mention of their GPS at the time of the comment. The Captain automatically opposes the Mutiny, and is considered to have posted a comment to that effect if e hasn’t actually done so. The Swashbuckler who initiated the Mutiny is considered to have posted a comment Supporting the Mutiny, even if e hasn’t actually done so.
After 24 hours, the Mutiny is resolved as if it were a Duel between a Swashbuckler with the total posted GPS of the Supporting Swashbucklers and another with the total posted GPS of the Opposing Swashbucklers (including the bonus the Captain gets from the Captain’s Orders rule). Since this isn’t a normal Duel, use the following system to determine injuries and other effects of the Dice result.
If either side wins this Duel by 20 or more points, then every Swashbuckler on the other side is given an injury as per the Injury rule. If the either side wins this Duel by 50 or more points, then every Swashbuckler on the other side is moved to Davy Jones’ Locker. In any case, all participating Swashbucklers gain 1 GPS.
If the Supporting side wins, the mutiny is carried out: the Swashbuckler who initiated the Mutiny becomes Captain and the previous Captain loses that position.
This Dynasty shall remain The First Dynasty of Elias IX, no matter which Swashbuckler is currently Captain.
If the Victory rule does not exist, create it. Add the following text to the Victory rule:-
If a Swashbuckler other than Elias IX has been Captain for 3 full days, then e may declare victory at any time.
In the rule Special Motley, remove the line:-
The Captain may add to this list at any time.
(That’s to prevent ‘i win’ special motley items)
I’m idle, planning to return in a week or two, but don’t want to count against quorum while I’m not doing anything.
Passed. Reached quorum, 10-0. Enacted by smith.
Adminned at 12 Feb 2006 10:20:02 UTC
In rule 2.13 change the result of a 9 to:
9 - Kraken - 80 - All Swashbucklers gain 5 GPS. - Captain and Initiator sent to Davy Jones’ Locker, all others thrown Overboard
Arr, I be thinkin’ it be time I became unidle.
Passed 10-1, reached Quorum. Enacted by smith.
Adminned at 12 Feb 2006 10:23:33 UTC
Add to the Duty rule:-
If a majority of Swashbucklers are Shirking, then the Captain may not dock the ship in Port, nor may e post an Adventure, and if the Bloody Inquisitor has an encounter it is automatically unsuccessful.
Also add a rule called Victory:-
If a Swashbuckler is the only Swashbuckler not in Davy Jones’ Locker, e may declare victory.
E’eryone has duties now. It’d be best t’ perform them, or ye’d be Shirking.
Note that Shirking isn’t penalised.
Do what ye wish.
Failed. Timed out 4-8. Failed by smith.
Wagering results: Kevan wins 14 Booty; Smith wins 7 Booty.
Adminned at 12 Feb 2006 09:49:33 UTC
Add a new field to the GNDT called ‘Mutiny’. Give it two values: ‘Peaceful’ and ‘Mutineering’
Add a new rule, entitled Mutiny:
At any point, any Shirking Swashbuckler may set eir Mutiny status in the GNDT to ‘Mutineering.’ If e does so, e automatically moves to the location of the Mutineering Swashbuckler with the highest GPS, unless e is in Davy Jones Locker, British Gaol or the Bilge. If e has a higher GPS than all existing Mutineering Swashbucklers, then the other Mutineers must move to em, and e may not move until the Mutiny is gathered around em.
The Mutiny is always consided to be in the location with the highest concentration of GPS amongst its Mutineering Swashbucklers. The Mutiny may only move as a discrete collective. No member of the Mutiny may ever move to a location other than that to which the whole Mutiny is moving. If a Swashbuckler moves and the Mutiny does not follow, e must be moved back after 24 hours and any actions he undertook must be reversed. If the Mutiny moves and a Swashbuckler does not follow, after 24 hours have past e ceases to be a Mutineer and must have eir GNDT status changed back to ‘Peaceful’, unless the Captain is present, in which case he can send the failed Mutineer to the Bilge. If the Mutiny is ever in the Forecastle Deck area, then anyone in the Bilge is automatically freed.
If ever the Mutiny is in the same location as the Captain, the Captain is made to Walk the Plank - e is moved to Davy Jones’ Locker and ceases to be the Captain. At that point, the first person to make to to the Captain’s Quarters may attempt to gain control, adding 5 to eir GPS. If they can stay in the Captain’s Quarters for 24 hours without loosing a Duel, they may declare victory. If not, then all Swashbucklers must leave the Captain’s Quarters; as soon as it is empty, then any Swashbuckler may again attempt to gain control in the same manner, except the last Swashbuckler to who left the Captain’s Quarters (as no pirate would ever follow someone so sluggish).
Two full days have elapsed since we left port and it’s been quiet… too quiet. But ho, there is a Merchant Ship on the horizon! Our combined GPS of 41 easily overcomes their 25 and we plunder it. 7 Booty for everyone and 9 for me! Yo-ho-ho!
did ye say there’s more rum captain?
Is Qurom really seventeen?
Yarr, I be seein’ that damn accountant beatin’ up on our Smith, so I decides t’ show ‘im ‘is place, and I goes over t’ the Maindeck and gives ‘im an earful.
Of steel.
I sees Smith standing ‘round on the Quarterdeck and I says to meself, “Isn’t it time I showed him what kind of pirate I’ve become?” And I answers, “Yes, it’s about bloody time.” So I goes to the Quarterdeck and knock that Smith over the head with me empty rumbottle.
Ha! Afterall, it was himself that taught me how things work ‘round here. Which hook is the cork in now, eh?
Tired from the smackdown, I go to the Main Deck to raise a sail or some similar piraty stuff.
(Then I notice that I fouled up the dice, so I have to go do it all over again, but I still win. Ha! That shows him.)
to the quarterdeck
Passed. Timed out, 7-0. Enacted by smith.
Adminned at 09 Feb 2006 14:50:02 UTC
Fixing a mistake in the last proposal—Swashbucklers should still have some free time.
If the Rule “Duty” does not exist, this Proposal does nothing.
In the Duty rule, change:-
Any Swashbuckler whose Location is not the same as eir Duty is Shirking.
to:-
Any Swashbuckler whose Location is not the same as eir Duty is Shirking, unless eir Duty is null.
Passed. Timed out, 11-0. Enacted by smith.
Adminned at 09 Feb 2006 14:51:58 UTC
Somehow the fine Bloody Inquisitor has sailed herself up to this point, but it’s time for a little bit o’ work ethic.
Add a rule, Duty:-
Each Swashbuckler is assigned a Duty, tracked in the GNDT, which may have any value permitted as a Location, but can also be null. Only the Captain may change Duty values, but no more than often for the same Swashbuckler. Any Swashbuckler whose Location is not the same as eir Duty is Shirking.
Chronos, Mescad, Quazie, Tagone, and Wildcard ‘aven’t voted for more ‘n a week.
Quorum is now 7.
To make sure everything is on the level this time; I’m going to the holds to secure our cargo. I’m bringin’ me rum, so it might be a while.
Apparently this ship can sail without any o’ me crew working at all.
T’ th’ Forecastle!
The Lone Amigo and meself then took part in a duel on my terms! Arr, it looks like I know how t’ sing a sea shanty, but e doesn’t! Oddly enough, e lost his left hand in the attempt.
T’ th’ Captain’s Quarters!
Timed out 3-5, by Kevan.
Adminned at 07 Feb 2006 01:49:22 UTC
In the spirit of pirate scum actually not spending all their time hiding out from thier fellow crew members.
The Captain may determine who is allowed in the crew’s quarters. He does this by announcing a value on the main page. This value may not be below 1 and its initial value (before it is changed by the captain) is 1. The Captain may change this value once per day (blog time) and may move all swashbucklers who have a gps with a higher value from the crew’s quarters to the main deck after such a change. No player with a GPS higher than this value may enter the crew’s quarters.
:) My first proposal :)
Self-killed.
Adminned at 07 Feb 2006 01:48:06 UTC
Add the following rule named “Stormy Seas”.
If the Inquisitor is at sea, there is a chance that a storm will batter the Inquisitor and wash away its crew. Each day the Inquisitor is out of port, one Swashbuckler only may make a DICEX roll where X is equal to the number of days the Inquisitor has been at sea. If the result is 5 or higher, there is a Storm.
In a Storm, all Swashbucklers on Ship and not in the Holds, Forecastle, Crew’s Quarters or Captain’s Quarters have a chance to be washed overboard. Roll one DICE8 for each Swashbuckler and consult the following list of results:
1-4: The Swashbuckler manages to stay on-deck.
5: The Swashbuckler loses one non-injury based item of Motley, washed away in the storm.
6: The Swashbuckler loses one point of GPS.
7: The Swashbuckler is washed overboard, but manages to stay afloat. They loose all non-injury Motley and their Location is set to Overboard.
8: The Swashbukcler is washed overboard and sent to Davy Jones’ Locker.
Enacted 9-0 by Kevan.
Adminned at 07 Feb 2006 01:39:06 UTC
Add an item to the list of activities in Rule 2.11, “Port”:
*Buy Rum - 5 doubloons allows the Captain to buy three bottles of rum, and dilute it with water to make enough grog for the entire crew of the Inquisitor. Every Swashbuckler then gains 1 GPS.
More than half o’ ye be no more of a pirate then when ye firs’ came onboard the ship, ye scurvy dogs! I need t’ make pirates o’ ye before ye can mutiny succesfully!
Timed out 9-0, enacted by Kevan.
Adminned at 07 Feb 2006 00:44:54 UTC
If the proposal First Mate fails, this proposal does nothing.
Add a rule, “Loyalty”:
The First Mate may not make a Declaration of Victory.
Arr, without the element of surprise on my side, banja proved emself a worthy pirate and swabbed the Quarterdeck with my hide. I think I’ll stay in the Crew’s Quarters for the rest of this voyage.
Movement: Quarterdeck, Duel then back to Crew’s Quarters.
I wandered up to the quaterdeck and saw Banja going about his piratical business. I went after em with a bit o’ anchor chain, but e gave me what for. It’s back to the gcrew’s quarters for me to slep off this crushing defeat. At least me limbs are intact, matey.
Blimey!
Well, I guess that’s what it’s like being the new kid. I’ll be off to me quarters, learning how to drink like a proper pirate.
I decided to test the mettle of the new fellow, so I crept up to the main deck, snuck up behind him and beat him over the head with a belaying pin—all fair and square pirate duelling. Then I runs back to the Crew’s Quarters. He sure learned a valuable lesson about working on this ship, har har.
Timed out and passed, 10-0. Josh
Adminned at 05 Feb 2006 07:21:40 UTC
Add the following to rule 2.11
If the Inquisitor has been at dock for more than 48 hours, the Captain may move all Swashbucklers currently ashore to the main deck and have the Inquisitor immediately set sail by announcing this to the weblog.
‘Cos I need to learn how to do this, and I think this rule is needed.
Umm… Aarrr!?
Timed out and failed, 7-2. Josh
Adminned at 05 Feb 2006 07:20:40 UTC
Add a new Rule, “Mutiny on the Inquisitor”:-
If the Captain is ever languishing in Davy Jones’ Locker or the British Gaol, then any Swashbuckler may take over the captaincy of the Inquisitor and declare victory, provided that their Infamy Rating (GPS + number of items of Motley) is greater than the Infamy Rating of every other Swashbuckler currently aboard the ship.
Timed out and passed, 6-4. Josh
EDIT: I can’t figure out what this: “If “The South Seas” passed, add “to be sent to the Bilge” to the list in the first paragraph of the new rule” wants me to do. If anyone else knows that it means, please feel free to enact it yourself.
I meant “the list of punishments”, which was maybe a bit obscure. I’ve edited the ruleset to reflect it.
Adminned at 05 Feb 2006 19:42:11 UTC
[ Arr, we seem to be forgetting points 3 and 4 of our mission statement. ]
Add a new rule, “Punishment”:-
Any Swashbuckler may call for any other Swashbuckler to be Keelhauled, or to Walk The Plank, by posting a blog entry to this effect. Each Swashbuckler may choose to Support or Oppose this punishment by posting a comment that includes either a FOR or AGAINST flag respectively, and a mention of their GPS at the time of the comment.
After 24 hours, the total GPS of the Supporting Swashbucklers is compared to the total GPS of the Opposing Swashbucklers - if the Support total is greater, the punishment is carried out. (If the Swashbucklers’ GPS has changed since they cast their vote, the value at the time of voting is used.)
When a Swashbuckler is Keelhauled, their GPS is halved (rounding up) and a random item of their Motley (excluding those gained through injury) is lost.
When a Swashbuckler is made to Walk the Plank, they are moved to Davy Jones’ Locker.
If “The South Seas” passed, add “to be sent to the Bilge” to the list in the first paragraph of the new rule, and the following as a penultimate paragraph:-
When a Swashbuckler is sent to the Bilge, they are moved to that location, unless it is already occupied.
A reward for having several deckhands.
I couldn’t help but notice your fine ship. Might you be in the market for a deckshand or such? I’ve always wanted adventure. To escape the dull life of a certified accountant that my father has planned for me.
Teach me the laws of the sea.
Teach me how to be… a Pirate!
Timed out and passed, 3 votes to 2. Voter apathy sucks. Josh
Adminned at 05 Feb 2006 07:12:02 UTC
Arr, this has been bugging me since last dynasty. If the Captain hasn’t voted, all Deferential votes become explicit votes of abstention, which still count as votes, so some wording needs to be fixed in Law 5 or in some cases the proposal cannot be enacted or failed since there is no majority of FOR or AGAINST votes. This change will also handle other voting types such as PARROT, or what have you.
Change:
If the oldest pending Proposal has enough AGAINST votes that it could not be Enacted without one of those votes being changed, or if all Swashbucklers have voted on it and it still cannot be Enacted, or if the Swashbuckler who proposed it has voted AGAINST it, or if it is more than 48 hours old and at least half of its votes are AGAINST, then any Admin Staff may mark that Proposal as Failed.
To:
If the oldest pending Proposal has enough AGAINST votes that it could not be Enacted without one of those votes being changed, or if all Swashbucklers have voted on it and it still cannot be Enacted, or if the Swashbuckler who proposed it has voted AGAINST it, or if it is more than 48 hours old and half or fewer of its votes are FOR, then any Admin Staff may mark that Proposal as Failed.
Moved to Crew’s Quarters
Timed out and passed, 9 votes to 1. Josh
Adminned at 05 Feb 2006 07:07:29 UTC
Amend the following in Rule 2.4:
If a Swashbuckler wins a Duel, and the defeated Swashbuckler’s GPS is no lower than 3 less than the winners, e shall increase eir GPS by one point, and decrease eir opponent’s GPS by one point. If a Swashbuckler loses a Duel, e shall decrease eir GPS by one point, and increase eir opponent’s GPS by one point.Only one of these actions may take place per duel.
At the moment, it’s possible for one Swashbuckler to initiate a duel, loose, adjust his and his opponents’s GPS, then have his opponent do so again. This does, however, add an interesting element of risk for the initiating Swashbuckler; therefore, if more than half of all comments containing counted votes also contain the text “keep the threat”, then the second insertion in this proposal is ignored.
I carefully, very carefully, go back to the crews quarters.
Which I won. Shock, horror.
I turns my back for 10 minutes and I’m a standin’ on the quarterdeck minus some limbs. Yarg!
Yarrr, I engaged Hix in a game o’ chess, and as he proceeded to cheat (jumpin’ knights?), I took insult t’ this and took out ‘is eye with th’ so-called “jumpin’ knight”.
Ridiculous.
In an attempt t’ motivate Excalabur t’ perform ‘is piratical duties, I cut off ‘is right leg.
Off t’ Fo’c's’ledeck.
Findin’ meself with an extra doubloon from me fellow swashbuckler Smith, I got me ashore to the sawbones. Spendin’ me booty, I got me right legback in order and came back aboaboard to the crew’s quarters. Aye, it be time fer some shuteye and rum. I’ll be mindin’ me legs now. A big Yo Ho Ho to Smith.
With a small boy in tow. Yo ho ho
Yarr, I be headed ashore to spend me Booty.
Ahoy! I didn’t mean I fought wi’ a three letter acronym ‘ere, but after a good fight, I showed that Lone Amigo who’s better around here, har har har!
Getting ready for the big duel with Tha Lone Amigo, arrrr.
I won, e got a right hook. And that’s that.
7-2, timed out. Enacted by Elias IX!
Adminned at 04 Feb 2006 18:09:02 UTC
Add a new rule, entitled Buckaneering:
No more than once per day, any Swashbucker man make a roll of DICEx in the GNDT, where x is the number of days elapsed since the Inquisitor was last at a Port. The result defines what type of ship is encountered on that day. Each ship has an Attack Strength; if that Attack Strength is exceeded by the total GPS of all Swashbucklers, then the encountern is won by the Inquisitor and the ship gains the listed reward. If the Attack strength is not exceeded by the total GPS, then the encounter is unsuccessful, and the specified penalty must be applied.
Dice roll—Type of Ship encountered—Attack strength of encountered ship—Potential reward—Potential penalty
1—Trade cog—10—50 Booty, divided equally between all Swashbucklers in an on-ship location (except the Bilge) with any excess going to the initiating Swashbuckler—All Swashbucklers have their GPS reduced to zero
2—Merchant ship—25—100 Booty divided equally between all Swashbucklers in an on-ship location (except the Bilge) with any excess going to the initiating Swashbuckler—All Swashbucklers have their GPS reduced by one, and the initiating Swashbuckler is moved to the Bilge
3—No ship—0—None—None
4—No ship—0—None—None
5—Sloop-of-War—50—10 Booty and ‘Cutlass’ Motley for initiating Swashbucker; 2 Booty to all other Swashbucklers—Injury to initiating Swashbucker (as per Rule 2.10), all Swashbucklers loose 1 Booty
6—Frigate—70—All Swashbuckers in an on-ship location (except the Bilge) gain the Motley of their choice; all Swashbucklers gain 2GPS—Initiating Swashbuckler moved to British Gaol, all Swashbucklers on-ship loose all non-injury based Motley
7—Pirate ship—60—200 Booty divided between all Swashbucklers, with the excess going to the initiating Swashbuckler; all Swashbuckers gain one item of Motley; all Swashbuckers gain 2 GPS—Initiating Swashbucker moved to Davy Jones’ Locker, all Swashbuckers on-ship loose all their Booty
8—No ship—0—None—None
9—No ship—0—None—None
10—Ship of the Line—100—All Swashbucklers gain 5 GPS, 20 Booty and the item of Motley of their choice—Initiator is sent to Davy Jones’ Locker, Captain is sent to British Gaol, all existing Booty is lostThereafter, the result is one ship of the line per number of tens rolled plus whatever ship specified by the number of units remaining.
The enacting admin may re-format this rule to make it look neater however they wish.
Add the following to the bottom of Rule 2.3:
There are also several other locations which cannot be voluntarily moved to or from:
-The Bilge
-Davy Jones’ Locker
-Britsh GaolThe bilge may only ever contain one Swashbuckler. The Captain may release a Swashbuckler from the bilge to the Forecastle deck, or, as long as it is empty, put any Swashbuckler in the Bilge at any time.
Any Swashbucker in British Gaol or Davy Jones’ Locker may only leave that location as a result of an Adventure. Swashbucklers in Davy Jones’ Locker may not take any other game action except those defined within the Core Rules.
Timed out - enacted 6 votes to 4. Josh
Adminned at 05 Feb 2006 07:02:37 UTC
Add the following rule under the name “First Mate”
At any time, the Swashbuckler with the highest GPS (apart from the Captain) is considered the First Mate.