Sunday, September 30, 2012

Proposal: Incentives

Can’t enact with five votes against. Failed 1-5 by Kevan.

Adminned at 02 Oct 2012 03:32:27 UTC

Add the following to the end of the rule entitled Teacher Training:

If ever more than 60% of the conditions listed in this rule are struck through, any Student may undertake all of the following actions in order: add the following text to the ruleset as a new Dynastic rule, entitled “Retraining”:

The Student named [Name] may not achieve victory in the current dynasty.

(Where [Name] is the name of the Professor at the time at which these actions are undertaken), and repeal all Dynastic rules except for the newly created rule and this rule. Once these actions have been completed, the current Dynasty is renamed “The Seventh Metadynasty” and the Professor ceases to be the Professor, becoming instead a Student. This rule must then be repealed.

Saturday, September 29, 2012

Proposal: Clarification

Self-killed. Failed by Kevan.

Adminned at 01 Oct 2012 09:37:07 UTC

In the Rule “[COR] Corrections”, replace

It contains an explanation of one or more errors in the Original.

with

It contains an explanation of all the errors corrected from the Original.

The paragraph “Students should not vote FOR a Correction unless it proposes substantially the same changes as the Original and it fixes the errors described.” potentially makes errors corrected but not described to be regarded as “inappropriate” changes, so having it explicit should make it less confusing.

Clarification

In the Rule “[COR] Corrections”, replace

It contains an explanation of one or more errors in the Original.

with

It contains an explanation of all the errors corrected from the Original.

The paragraph “Students should not vote FOR a Correction unless it proposes substantially the same changes as the Original and it fixes the errors described.” potentially makes errors corrected but not described to be regarded as “inappropriate” changes, so having it explicit should make it less confusing.

New Ink Test

White.
Green.
Red.

Proposal: Ink Refill

Quorums 5-0. — Quirck

Adminned at 30 Sep 2012 23:46:09 UTC

In the Sub Rule “Penmanship”, under the Rule “Pens”, replace

they may use the HTML markup “<font color="PEN">XXX</font>” around one or more words when publishing a blog post

with

they may use the HTML markup “<span style="color:PEN">XXX</span>” around one or more words when publishing a blog post

According to Kevan, this should fix the breaking lines.

Friday, September 28, 2012

Ink test.

White

.

Red

.

Green

.

Yellow

.

Silver

.

Orange

.

Magenta

.

Turquoise

.

Purple

.

hello

I would like to be unidled, please!

Proposal: The key feature of the middle is that at some point it becomes the end

Self-killed. — Quirck

Adminned at 30 Sep 2012 08:02:34 UTC

Add the following to the bulleted list in the rule titled Teacher Training:

On or after 10 October 2012, the ruleset contains no achievable mechanism by which a Student may potentially achieve victory.

Proposal: The Stationery Cupboard

Passes 4-0. — Quirck

Adminned at 30 Sep 2012 08:01:57 UTC

To the rule “Pens”, add a paragraph:-

As a daily action, the Professor may change his Pen colour to any value which would result in a title.

Proposal: Board of Governors

Self-killed. Failed by Kevan.

Adminned at 29 Sep 2012 04:02:22 UTC

To the bulleted list in “Teacher Training”, add:-

During the preceding 168 hours, the Professor has not replaced the Whiteboard image with a different image.

Spice goes idle

Quorum stays 5.

Thursday, September 27, 2012

scshunt goes idle

Quorum becomes 5.

Thursday, September 27, 2012

Proposal: [Lecture]  Proposal Rewards

Times out 4 votes to 0. Enacted by Kevan.

Adminned at 29 Sep 2012 04:00:09 UTC

Add a new Dynastic rule to the ruleset.  Call it “[PPH] Proposal Homework” and give it the following text:

If a Student makes a Story Post that invokes this rule by name and has Citations to four different Proposals, each authored by that Student and enacted on or after September 29th, 2012, that Student Scores.

The fundamental constant across all Dynasties is the Proposal, and for good reason.  The power to change the rules is the ‘hook’ that draws players into playing nomic.  Voting is the main means of interacting with other players.  And the rules they create determine the dynasty’s fate.  Dynasties succeed or fail based on the constant stream of proposals from the body of Students.

Therefore, dynasties that put an incentive on proposals tend to remain interesting for longer than those that don’t.  Proposal rewards are such a good idea that they were standard for pre-Switch dynasties. They seem to have fallen out of favor recently, which may be partly to blame for dynastic stagnation.

Proposal: Another Shot at This Class Thing

Self-killed. Failed by Kevan.

Adminned at 29 Sep 2012 03:59:32 UTC

This Proposal is a Correction. Citation here.

This Proposal contains

White

Ink.

Enact a new rule called “Classes” with the following text:

A Class is a named list of Tasks possibly having Punishments or Rewards attached. Existing Classes are listed as a Sub Rule of this Rule, each Class occupying its own section bearing the Name of the Class.

A Student Performing a Class is referred to as the “Learner” in the Class’ text.

A Class shall have a Name that is different from all other Class’ names and doesn’t contain non-alphanumeric characters,

for the purpose of this paragraph, spaces are considered alphanumeric.

A Class may only be created by an enacted Proposal.

A Class shall specify requirements for its Storing, Clearing, Performing and Failure Conditions, as well as the Punishments that may trigger if the Class is failed, and/or the Rewards that may trigger if the class is Performed.

A Class may have up to 3 Tasks. Each Task specifies actions that shall be taken upon Performing the Task. When all tasks in a Class are performed, that Class is said to have been Performed.

A Class can be Cleared - unless otherwise specified by the Class’ text - by it’s Leaner when it’s Failed or Performed. Clearing a Class this way doesn’t effect it’s Punishments or Rewards.

This should fix the problems of the other Proposal.
For example, making Classes sub rules definitely makes them Gamestate; and, now, classes can only be created by Proposals.
I tried to “use white ink” in the text to give my changes some emphasis, but it messed it up, so I had to edit it for legibility reasons.

Proposal: OFSTED Inspection

Quorums 6-0. — Quirck

Adminned at 27 Sep 2012 01:28:57 UTC

Enact a new rule, “Teacher Training”:-

The following is a list of conditions describing behaviours which the Professor should avoid. If any of the listed conditions are true, and if that condition has not yet been struck out, then any Student may edit this rule to add <strike> tags around that condition, and follow it with a link to the blog post (if such a blog post exists) where the condition was demonstrated.

  • On a proposal less than 72 hours old, the Professor cast a vote of “veto” and at least three Students posted a comment containing the word “unreasonable”.
  • On a proposal less than 72 hours old, and which was open for voting for at least 48 hours, the Professor failed to cast a vote.
  • During the preceding 72 hours, none of the pending Proposals (if any were pending) were written by the Professor.

Proposals made prior to the proposal which created this rule are not counted for the first two conditions in the above list. If this rule has been in the ruleset for more than 72 hours, any Student may remove this paragraph from the ruleset.

Given that “The purpose of this [dynasty] is to teach you how to avoid a stagnant midgame such as the ones from the past few dynasties.”, this should be as much about the behaviour of the Emperor figure as the behaviour of the Players.

Wednesday, September 26, 2012

Idle Me

Sorry, but work started up, and became crazy.  Please Idle me.

Proposal: Incorrection

Quorums 6-0. — Quirck

Adminned at 27 Sep 2012 01:26:18 UTC

In the rule “[COR] Corrections”, replace “When a Correction is Enacted, if the Original Failed, then the author of the Correction Scores.” with:-

When a Correction is Enacted, the author of the Correction Scores.

Was going to propose a one-line fix to “Schedule, The Final Classdown”, but the Corrections rule teaches me that it’s better to rewrite it wholesale and try to kill the earlier proposal. Slowing things down and encouraging discord doesn’t seem healthy for a game of Nomic.

Proposal: Accessorise!

Vetoed. — Quirck

Adminned at 27 Sep 2012 01:24:56 UTC

If Proposal: Schedule, The Final Classdown or Proposal: Chaos goggles failed, this proposal does nothing.

Add a new class to the Class List page on the wiki, with the following details:

Name: Glassblowing
Tasks: The Learner blanks their own Pen field in the GNDT, then adds the colour of their former Pen to the Glasses of another Student of their choice.

Proposal: Chaos goggles

Vetoed. — Quirck

Adminned at 27 Sep 2012 01:23:22 UTC

Add a new rule to the ruleset, entitled Specs:

Each Student has a pair of glasses, the colour(s) of which are tracked in the GNDT.

A Student cannot read text written in ink of the colour that matches any of the the colours of their glasses. In the case of rules that contain coloured ink, the text that is written in coloured ink does not affect any student with glasses that match the ink’s colour. In the case of posts or proposals that contain coloured ink, Students must disregard ink that they cannot see when voting or commenting.

Tuesday, September 25, 2012

Proposal: Schedule, The Final Classdown

Fails 0-5. — Quirck

Adminned at 27 Sep 2012 01:22:12 UTC

Enact a new rule called “Classes” with the following text:

A Class is a named list of Tasks possibly having Punishments attached. Existing Classes are listed at wiki page [[Class List]], each Class occupying its own section bearing the Name of the Class.

A Class shall have a Name that is different from all other Class’ names and doesn’t contain non-alphanumeric characters.

A Class may specify requirements for its storing, clearing, or Performing.

A Class may have up to 3 Tasks. Each Task specifies actions that are to be taken upon Performing the Task.

A Task may have a Punishment attached to it describing actions that occur in case of the Task not being Performed.

Tasks and Punishments may not directly:
* modify the amount of Students’ Projects;
* allow Students to achieve victory.

A Class can be Performed. When a Student Performs a Class, they should Perform every Task in the Class by carrying out the actions specified in the Task.  A Student Performing a Class is referred to as the Learner in the Class’ text.

Create a Wiki page “Class List” unless it already exists, and blank it.

Ok.  This is it.  The finished product.  No Self-killing.  Coming to you in 3 easy steps.  Step 1: Classes.
(To see/help the work in progress, go here:  https://docs.google.com/document/d/1CqfNp1Ea5Ypu-NijufMERa249pkMGDeoTlelp-Qpj40/edit )

Sunday, September 23, 2012

Proposal: External Negotiations

Quorums 6-0. — Quirck

Adminned at 25 Sep 2012 00:51:31 UTC

In the rule “Trading”, change the text

A Student may blank any Favour field that contains their own name, at any time.

to

If two Students owe each other Favors, any Student may blank both their Favor fields.  A Student with a blank Favor field may set their Favor field to another Student at any time.  A Student may blank any Favour field that contains their own name, at any time.

These extra options let Students trade Favor for actual favors.

more idling

Ely and Ragnar go idle thus making the quorum 6.

Friday, September 21, 2012

Unidling

I am unidling

I want to see what this flavor text does.

Proposal: SCH Give me something to do!

Self-killed. — Quirck

Adminned at 23 Sep 2012 02:32:07 UTC

Enact a new rule called “SCH Schedule” with the following text:

Schedule:
Each Student has a Schedule, tracked in the GNDT in a column called SCH.  A Schedule is made up of 5 Slots, separated by commas.  The default Slot is a space, and therefore, the default Schedule is ” , , , , ” . Each Slot may either have a space or a Class name in it.  Storing a Class means replacing a Slot’s contents with the name of the Class.  Clearing a Class means replacing the Slot with the Class’ name with a space in the GNDT.  A Class’ name may not have a comma in it.  A Schedule can contain multiple Slots with the same Class’ name.

Registration:
A Schedule can only be modified during Open Registration or Super-Secret Registration.  A Schedule cannot be modified at any other time.

Every Student gains access to Open Registration every week on Sunday and Saturday, and at no other time.
Students gain access to Super-Secret Registration on an individual basis.  A Student, upon becoming a Student, gains access to Super-Secret Registration.  It lasts for exactly 2 days (or 86400 seconds), starting the moment he becomes a student.  Super-Secret Registration may occur at other times, but only as dictated by other rules.

If a student has access to either Registration, that Student may change his Schedule by choosing 1 Class written in Class List, and storing it in his Schedule in the GNDT in the Slot of his choosing.  He may choose to clear a Class by replacing its name with a space in his Schedule in the GNDT.  A Student may both clear a Class and store a different Class in the same spot.  A Student may clear/store a Class as many times as he desires, as long as he still has access to either Registration.

Classes:
A Class has a name, and contains at most 3 Tasks.  It can also contain Punishment(s) attached to one or multiple Tasks. It can also contain requirements for how it is to be stored, cleared, or performed.  A Class cannot have the same name as any other Class.

A Class can be created, deleted, stored, cleared, or performed.

To create a Class, it is added the Wiki page “Class List” by writing its name in quotation marks, followed by an open brace.  It is followed by the requirements for storing, clearing, and performing, if they exist.  It then describes each of the Tasks with the phrase “Task #: TASK” replacing # with the Task number (1, 2, or 3), and replacing TASK with the Task to be performed when the Class is performed.  Each Task with a Punishment is immediately followed with the phrase “Punishment for Task #: PUNISH” replacing # with the Task number (1, 2 or 3), and PUNISH with the Punishment to be performed when the Task is not.  Finally, it is followed by a close brace.  Class’ Tasks and Punishments are generally written in 2nd person form, with “You”, “Your”, “Yours” referring to the Student who has the Class stored.

To delete a Class, it is removed from the Wiki page “Class List”, including its name, the brackets immediately below it, and anything inside of the brackets.

Performing a Class refers to performing the Tasks of the Class.  The Class in the first Slot of Schedule, if it exists, shall be performed by the owner of the Schedule on Monday, and no other day. The Class in the second Slot of Schedule, if it exists, shall be performed by the owner of the Schedule on Tuesday, and no other day. The Class in the third Slot of Schedule, if it exists, shall be performed by the owner of the Schedule on Wednesday, and no other day. The Class in the fourth Slot of Schedule, if it exists, shall be performed by the owner of the Schedule on Thursday, and no other day. The Class in the fifth Slot of Schedule, if it exists, shall be performed by the owner of the Schedule on Friday, and no other day.

If the Class’ Task is not performed on the day the Class is to be performed AND the Task has a punishment attached, the punishment may be performed once by any one Student the day after the Class was supposed to be performed.  This is the only way a punishment may be performed.  A Class may only be stored in a Schedule if the requirements of storing are fulfilled, and if it is written in the Wiki page “Class List”. A Class may only be performed if the requirements of performing are fulfilled.  A Class may only be removed out of a Schedule if the requirements of removing are fulfilled. A Class, Task, or Punishment cannot directly modify Projects or Scored, declare Victory, or declare any Victory conditions.

Modification of the self-killed Proposal:
http://blognomic.com/archive/sch_what_should_i_do_with_my_time/

Added Class Lists to be stored to the Wiki.
Added requirements for the creation of Classes.  Allowed empty classes (still must be named).
Clarified terms, and changed it so the same terms are used universally.  Made it look better, and easier to read.
These classes have the potential to be stored by people other than the owner of the schedule. 
I couldn’t figure out a good, bulletproof set of Classes to create new Classes, so for now, it will remain by proposal.

Third time’s the charm.

Thursday, September 20, 2012

Proposal: Minor cleaning

Quorums 7-0. — Quirck

Adminned at 23 Sep 2012 02:31:31 UTC

In the rule 3.2.1 “Random Generators”, remove colons after “FRUIT”, “COLOUR”, “COLOR”, and “VEGGIE”, and replace

The DICE: command can be used to generate a random number.

with

The DICEN command can be used to generate a random number between 1 and N.

Actually the DICE command doesn’t generate random numbers.

Idling Wave Continues to Continue

Please do idle me.  Life got crazy this week and will be for the near future, and this dynasty is too far ahead for me to catch up.  I’ll try to jump back on when things are more manageable.

Proposal: Maybe Zynga will buy us too!

Passes 5-0. — Quirck

Adminned at 23 Sep 2012 02:29:19 UTC

Add a new dynastic rule called “The Whiteboard” and give it the following text

There exists a Wiki page called “The Whiteboard” which is part of gamestate. It originally contains a 500 pixel tall by 1000 pixel wide white image. As a daily action, a student may replace the current image which one containing equal dimensions, which has had one or more pixels changed to RGB value of that Student’s Pen color and no other changes made.

The RGB values for each pen color (listed in the order (red, green, blue)) are as follows:

White: (255, 255, 255)
Red: (255, 0, 0)
Green: (0, 255, 0)
Silver: (192, 192, 192)
Yellow: (255, 255, 0)
Turquoise:  (64, 224, 208)
Magenta:  (255, 0, 255)
Orange:  (255, 165, 0)
Purple: (128, 0, 128)
Black: (0, 0, 0)

We should probably impose some limit to prevent you from just replacing the white board with a giant rectangle of your color. But counting pixels would be a pain, so maybe some sort of “citation for vandalism” report.

Idea would be you just download the current image, load it up in paint, add your marks, upload the new image to imgur and replace it on the wiki.

idling wave continues

southpointingchariot becomes idle. Quorum remains 8.

GreyWithAnE, Ragnar, Spice, beware! You may be idled tomorrow unless you comment or post something :)

idling wave starts?

Cpt_Koen goes idle. Quorum drops to 8.

Thursday, September 20, 2012

Proposal: CLS Who signed me up for this class?

Created when Tee already had 2 pending proposals. — Quirck

Adminned at 20 Sep 2012 01:42:37 UTC

If the Proposal titled “SCH What should I do with my time” failed, this Proposal does nothing.
Add a subrule to SCH Schedule called “CLS Classes” with the following text:

If it doesn’t already exist, create the following Class named “Messy”:
• Task 1: Roll a number between 1-3.  If it is 3, reroll your Pen Color.

If it doesn’t already exist, create the following Class named “Hungry”:
• Task 1: Roll a number between 1-3.  If it is a 3, reroll your Fruit.  If it is the same Fruit as before your roll, reroll your Vegetable.

If it doesn’t already exist, create the following Class named “Administration”:
• This class must be stored in the first slot of Schedule.
• Task 1:If you are a Prefect, and no other Prefect has created a class today, create and post a new class.
• Task 2:If you are a Prefect, and a Prefect has created a class today, you may modify the class.

If it doesn’t already exist, create the following Class named “Erasing”
• This class must be stored in the first slot of Schedule.
• Task 1: If you are an Eraser, you may remove a Class from a Student’s Schedule.
• Task 2: Remove one of your Classes from your Schedule
• Punishment for Task 2: Your Pen color is Black.  You cannot roll your Pen color today.

If it doesn’t already exist, create a rule called “Cryptography”:
• This class must be stored in the second slot of Schedule.
• Task 1: If you are a Cryptographer, you may fill a Student’s Favor field with a different, non-idle Student’s name.

If it doesn’t already exist, create a rule called “More is not less”:
• Task 1: If you are an Oddity, you are allowed an extra pending proposal today.

If it doesn’t already exist, create a rule called “Less is not more”:
• Task 1: You are allowed one less pending proposal today.
• Punishment for Task 1: Remove the first Class from your Schedule.

If it doesn’t already exist, create a rule called “Assigned Seating”:
• This class must be stored in the 4th slot of Schedule.
• If you are a Marker, store a Class in any spot of a Student’s Schedule.

Yes, I know this is dependent on Penmanship 101 and Swapsies passing.  But I’m guessing they will, and there isn’t a whole lot of available actions today.
And I don’t really expect this one to pass. There’s too many suggestions in one proposal. But it will tell me which ones are bad, and which are good.

Proposal: Selective Reading

Timed out. Fails with 1-5—Clucky

Adminned at 21 Sep 2012 12:43:29 UTC

If there exists a subrule called Penmanship, add the following to the end of it:

A Highlighter may change any number of words in a post to the colour of the Pen of the Student who wrote it.

Proposal: Penmanship 101

Quorums 9-0. 8 EVCs, 3 arrows, IFI not triggered. — Quirck

Adminned at 21 Sep 2012 05:33:30 UTC

In the rule entitled Pens, replace the following:

Any Student with Red as their Pen Colour is a Marker.
Any Student with Blue as their Pen Colour is a Prefect.
Any Student with Ultraviolet as their Pen Colour is a Cryptographer.

with:

Any Student with a White pen is known as an Eraser.
Any Student with a Red pen is known as a Marker.
Any Student with a Green pen is known as a Mathematician.
Any Student with a Silver pen is known as a Decorator.
Any Student with a Yellow or Orange pen is known as a Highlighter.
Any Student with a Turquoise pen is known as an Oddity.
Any Student with a Magenta or Purple pen is known as a Prefect.

Add the following to the end of the first paragraph of the same rule:

Every Student is considered to possess a black pen; this does not need to be tracked in the GNDT. If a Student’s COLOR roll results in Black, they may roll again.

Proposal: SCH What should I do with my time?

Self-killed. Failed by Kevan.

Adminned at 21 Sep 2012 02:14:56 UTC

Enact a new rule called “SCH Schedule” with the following text:

Each Student has a Schedule, tracked in the GNDT in a column called SCH.  A Schedule has a default of ” , , , , “. The Classes are stored in the GNDT via the Schedule.  Each classes’ name is written in order in Schedule, separated by a comma.  A blank designates that there is no Class in that spot.  Removing a class means replacing the class with a space in the GNDT. A Class’ name may not have a comma in it.  A Schedule can only contain classes.

A Schedule can only be modified during Open Registration or Super-Secret Registration.  A Schedule cannot be modified at any other time.

Open Registration occurs every week on Sunday, and at no other time.
Super-Secret Registration occurs on an individual basis.  A Student, upon becoming a Student, gains access to Super-Secret Registration.  It lasts for exactly 1 day (or 86400 seconds), starting the moment he becomes a student.  Super-Secret Registration may occur at other times, but only as dictated by other rules.

During both Registrations, a Student may change his Schedule by accessing the GNDT, using the storage method listed above.  For each day he may choose 1 Class out of the Class List, storing it on the day of his choosing.  He may choose to remove a Class by replacing the name with a space in the GNDT.  A Student may both remove a Class and store a different Class in the same spot.  A Student may remove/store a class during the allotted time as many times as he desires.

A Class is a list of at least 1 Task, and at most 3 Tasks.  It may also contain Punishment(s) attached to one or multiple Tasks. A class can be created, deleted, stored, removed, or performed.  Creating and deleting refer to the Class in the Class List, while storing and removing refer to the Class in the Schedule.  Performing a class refers to performing the Tasks of the Class.

The first Class, if it exists, shall be performed on Monday, and no other day. The second Class, if it exists, shall be performed on Tuesday, and no other day. The third Class, if it exists, shall be performed on Wednesday, and no other day. The fourth, if it exists, Class shall be performed on Thursday, and no other day. The fifth Class, if it exists, shall be performed on Friday, and no other day. 

If the Class’ Task is not performed on the day the Class is to be performed AND the Task has a punishment attached, the punishment is performed.

The Class List is a list of Classes that all players can store as described above, except for Classes that explicitly define who can store them.  If a Class is created, it is simultaneously added to the Class List.  If a Class is deleted, it is simultaneously removed from the Class List.

Modification of the Selfkilled Proposed SCH Schedule
http://blognomic.com/blognomic/archive/sch_where_is_my_schedule/
I’m writing up rules to dictate ways to create Classes.

Proposal: Swapsies

Quorums 9-0. Only one arrow. — Quirck

Adminned at 20 Sep 2012 02:05:01 UTC

Add a new rule, “Trading”:-

Each Student has a GNDT field “Favour”, which may name one other Student or idle Student. If a Student has a non-blank Favour field, they are considered to “owe a Favour” to the Student or idle Student named in it. A Student may blank any Favour field that contains their own name, at any time.

If a Student (the “Trader”) wants to borrow a Pen that belongs to another Student (the “Tradee”), and if both the Trader and Tradee have a Pen Colour, and if the Trader does not owe a Favour, then the Trader may swap the Pen Colour values of the Trader and the Tradee, and update the Trader’s Favour field to the name of the Tradee.

Since 2.1 mentions an unwritten “Trading” rule, let’s have one.

Tuesday, September 18, 2012

Proposal: Living the Highlight

Quorums 8-0. 7 EVCs, 3 arrows, IFI not triggered. — Quirck

Adminned at 20 Sep 2012 02:01:24 UTC

Add a subrule to “Pens” called “Penmanship”:-

All blog posts are considered to include one or more Inks. By default, all blog posts contain only Black Ink.

If a Student has a Pen Colour set, they may use the HTML markup “<font color=“PEN”>XXX</font>” around one or more words when publishing a blog post, where PEN is the name of their Pen Colour and XXX is the word or words they wish to write in that colour. While the font HTML remains in place, that blog post is considered to contain Ink of that colour.

If a rule exists called “[COR] Corrections”, replace “It explicitly indicates that it is a Correction of the Original.” with:-

It contains Ink of a colour other than Black.

Proposal: SCH Where is my schedule?!?

Self-killed. — Quirck

Adminned at 20 Sep 2012 01:51:26 UTC

Enact a new rule called “SCH Schedule” with the following text:

Each Student has a Schedule, tracked in the GNDT in a column called SCH.  A Schedule consists of 5 Classes.  The first Class shall be performed on Monday, the second Class shall be performed on Tuesday, the third Class shall be performed on Wednesday, the fourth Class shall be performed on Thursday, and the fifth Class shall be performed on Friday.  The Schedule shall be stored in the GNDT as a list of the 5 classes, with commas in between.  If there is no Class during a day, there shall still be a space and comma to designate that there is no class during that day.  A Class’ name may not have a comma in it.  A Schedule can only have classes.
A Schedule can only be created, deleted, or modified during Open Registration or Super-Secret Registration.  A Schedule cannot be created at any other time.
Open Registration occurs every 4 weeks starting at 12:00 AM on the Monday immediately following the enactment of this proposal.  It lasts for exactly 1 week, ending on the immediately following Sunday, at 11:59 PM.  Open Registration occurs at no other time.
Super-Secret Registration occurs on a individual basis.  A Student, upon becoming a Student, gains access to Super-Secret Registration.  It lasts for exactly 1 week (or 604800 seconds), starting the moment he becomes a student.  Super-Secret Registration may occur at other times, but only as dictated by other rules.
During both Registrations, a Student may create, delete, or change his Schedule by accessing the GNDT, using the storage method listed above.  For each day he may choose 1 Class out of the Class List, storing it on the day of his choosing.
The Class List is a list of Classes that are available to all players, except for Classes that have explicitly dictated that they are not available to all players.  When a Class is created, it is simultaneously added to the Class List.  When a Class is deleted, it is simultaneously removed from the Class List.
Each Class may only be Created, as additional rules dictate.  A Class can have at most 3 Tasks, and at least 1 Task.  Each Task may also have a Punishment.
A Student can only perform his Class during the day listed in the GNDT.  If a Student does not perform his Task during the day his Class is performed, the Punishment, if it exists, occurs.

This provides a framework for many rules.  I will be writing up another rule that will dictate the way (at least one of them) for the creation/deletion of Classes.  (Thinking there could be a student with a specific color of pen that can do this)
I was also thinking that Classes could be a way to dictate how/when Proposals.
Would the Class List need to be stored in the GNDT?  If so, how do I make it universal.
I’m hoping that this is watertight, but considering this is my first rule, Its a pretty weak hope.  Comments appreciated.

Monday, September 17, 2012

Proposal: Peer Review mark (3)

Passes 4-2. — Quirck

Adminned at 20 Sep 2012 01:50:33 UTC

Enact a new rule entitled “[COR] Corrections” with the following text:

A Proposal is a Correction if it satisfies the following (possibly in the flavour text):

  • It contains a Citation to another Proposal (the Original).
  • The Original was authored by a different Student.
  • The Original was Pending when the Correction was submitted.
  • It explicitly indicates that it is a Correction of the Original.
  • It contains an explanation of one or more errors in the Original.

Students should not vote FOR a Correction unless it proposes substantially the same changes as the Original and it fixes the errors described.

When a Correction is Enacted, if the Original Failed, then the author of the Correction Scores.

Apparently the last one wasn’t a proposal.

Proposal: Rewards for Stolen Ideas

Fails 2-6. — Quirck

Adminned at 20 Sep 2012 01:44:30 UTC

Enact a new rule entitled “[COR] Corrections” with the following text:

A Proposal is a Correction if it satisfies the following (possibly in the flavour text):

  • It contains a Citation to another Proposal (the Original).
  • The Original was authored by a different Student.
  • The Original was Pending when the Correction was submitted.
  • It explicitly indicates that it is a Correction of the Original.
  • It contains an explanation of one or more errors in the Original.

Students should not vote FOR a Correction unless it proposes substantially the same changes as the Original and it fixes the errors described.

A Student may make a Story Post containing Citations to an enacted Correction they wrote and that Correction’s failed Original, and claiming to Score by COR.  If a Student does so, they Score.

As an example:

Citation: http://blognomic.com/archive/peer_review/
This is a correction to the cited proposal

Correcting the earlier version by removing the ability to correct your own self-killed proposal and also making the correction’s author responsible for scoring for consistency with VPP.

New Player

Requesting to become a new player.

Proposal: BFFs Forever and Ever And Ever

Fails 1-8. — Quirck

Adminned at 19 Sep 2012 13:15:47 UTC

Add a new dynastic rule called “[BFF] BFFs” and give it the following text

Each Student has a BFF, tracked in the GNDT in a column called BFF. A Student’s BFF must the name of a (possibly idle) Student other than themselves or the empty string, and is the empty string by default.

As a weekly action, a Student may change their BFF to the name of any other Active Student.

If a Student has another Student as their BFF, and the later student also has the former student as their BFF, those two Students are considered to be Best Friends.

Anytime a Student Scores by a rule other than this one, if they are Best Friends with another Student and that Student, their BFF Scores.

Proposal: What is a rule?

Passes 7-0. — Quirck

Adminned at 19 Sep 2012 13:14:09 UTC

In the rule “Grading” replace

has not caused that Student to Score earlier in the current dynasty.

with

has a code for which no rule having that code has caused that Student to Score earlier in the current dynasty.

If I change part of a rule, is it the same rule? What would qualify it to be a different rule, the name changing? I think its better to play it safe and specify exactly what whole “same rule” part means to avoid future problems.

Proposal: Slots

Passes 4-2. — Quirck

Adminned at 19 Sep 2012 10:49:02 UTC

Add a new subrule to the rule in the Appendix entitled Gamestate Tracking, called Random Generators:

The GNDT can be used to generate random results.

* The DICE: command can be used to generate a random number.
* The FRUIT: command will return a random result from the following options: Lemon, Orange, Kiwi, Grape, Cherry, Tangelo.
* The COLOUR: (or COLOR:) command will return a random result from the following: White, Red, Green, Silver, Yellow, Turquoise, Magenta, Orange, Purple, Black.
* The VEGGIE: command will return a random result from the following: Potato, Carrot, Triffid, Pumpkin.

Any changes to the potential outcomes of the GNDT’s random result commands must be made by proposal; and any proposal that seeks to nominate a change to this rule must first identify an active Student with server-level access to the BlogNomic site who is able to perform the changes, and must also update this rule to reflect the new potential outcomes.

There’s no ability to log changes made to GNDT commands, nor is it possible to democratise the process further, so we’re going to have to trust the honour of the nominated few with server access on this one. Having said that, if Kevan or 75th Trombone want to use server access to cheat then they have much better ways of doing so than mere GNDT command manipulation.

Peer Review mark (2)

Enact a new rule entitled “[COR] Corrections” with the following text:

A Proposal is a Correction if it satisfies the following (possibly in the flavour text):

  • It contains a Citation to another Proposal (the Original).
  • The Original was authored by a different Student.
  • The Original was Pending when the Correction was submitted.
  • It explicitly indicates that it is a Correction of the Original.
  • It contains an explanation of one or more errors in the Original.

Students should not vote FOR a Correction unless it proposes substantially the same changes as the Original and it fixes the errors described.

When a Correction is Enacted, if the Original Failed, then the author of the Correction Scores.

(Oh, the irony)

An important part of nomic is the ability to critique others’ work and improve on it. This should encourage all pupils to stay vigilant for mistakes made by others and improve on them, and thus this will lead to a higher-quality learning experience for all students.

Proposal: Re-enable VPP

Passes 5-0. — Quirck

Adminned at 19 Sep 2012 10:43:27 UTC

Rename the rule “Victory Practice Project” to “[VPP] Victory Practice Project”.

By Murphy’s authority, fixing my oversight

Proposal: Peer Review

Self-killed. — Quirck

Adminned at 19 Sep 2012 07:21:55 UTC

Enact a new rule entitled “[COR] Corrections” with the following text:

A Proposal is a Correction if it satisfies the following (possibly in the flavour text):

  • It contains a Citation to another Proposal (the Original) that was Pending when the first Correction was submitted.
  • It explicitly indicates that it is a Correction of that proposal.
  • It contains an explanation of one or more errors in the Original.
      Students should not vote FOR a Correction unless it proposes substantially the same changes as the Original and it fixes the errors described. When a Correction is Enacted, if the Original Failed, then the author of the Correction Scores.

      An important part of nomic is the ability to critique others’ work and improve on it. This should encourage all pupils to stay vigilant for mistakes made by others and improve on them, and thus this will lead to a higher-quality learning experience for all students.

Proposal: Re-enable VPPs

Created when Murphy already had 2 pending proposals. And self-killed on top of that :) — Quirck

Adminned at 17 Sep 2012 08:08:55 UTC

Change the title of Rule 2.5 from “Victory Practice Project” to “[VPP] Victory Practice Project”.

Proposal: Something to do, please, anything

Passes 7-1. 7 EVCs, 2 arrows, IFI not triggered. — Quirck

Adminned at 19 Sep 2012 07:18:43 UTC

Add a new rule to the ruleset, entitled Pens:

A Student may, once in this dynasty, make a comment of COLOR: to the GNDT. They must then set the result as their Pen Colour, which is tracked in the GNDT.

Students can also be referred to by titles that depend upon their pen colour. These titles are listed in this rule.

Any Student with Red as their Pen Colour is a Marker.
Any Student with Blue as their Pen Colour is a Prefect.
Any Student with Ultraviolet as their Pen Colour is a Cryptographer.

Not sure what the other potential results of the COLOR dice roll are, so the rest will have to be added later.

Sunday, September 16, 2012

Proposal: Shouldn’t we really start studying?

Timed out 2 votes to 5. Failed by Kevan.

Adminned at 18 Sep 2012 08:51:34 UTC

Add a new rule, “The Classes”:

The Students will be taking classes according to the weekday, as described in this rule:
Monday, “Proposal” classes. All students can have up to 3 pending Proposals, if at least two of them were made during this class. The Professor’s maximun pending Proposals remains 2, so that he can take a time to evaluate the Students work. This class cannot be missed.
Tuesday, “Weighting” classes. All Students should take a time to analyze the Pending Votable Matters. This class cannot be missed.
Wednesday, “The Ruleset” classes. The professor should make a posts to discuss the current Ruleset. He and the students should compare it to other Dynasties Rulesets. This is an optional class, which means a Student can’t be said to have missed it.
Thursday, “Studying the Past” classes. The professor should make a post about past Dynasties, emphasizing the pros and cons of them. This is an optional class, which means a Student can’t be said to have missed it.
Friday, “The Relax and Enjoy the Game” classes. No student ever misses this class.
Saturday, “The new classes” classes. The professor can make one free Proposal for a new class, which means that this Proposal does not count for the maximum Pending Proposals of the Professor and also does not count for the maximum of 3 Proposals in a day of the Professor. The new class can be added to an already existing class of a weekday or can replace one or more of the already existing classes of that day. This class cannot be missed.
Sunday, “The Relax and Enjoy the Game” classes. No student ever misses this class.

A class does not exist if it’s not described in this rule.

If a Student fails to follow the class’s instructions, it means that the Student missed the class. Missing a class increases the “Classes Missed” value in the GNDT of a Student by one. Missing 3 classes changes a Student’s status to Expelled.

Add a column in the GNDT named “Status” and make every player status “Attending the classes”.
Add a column in the GNDT named “Classes Missed” and set every value of that column to 0.

Add a new rule, “Victory Conditions”:

If all but one Student’s status is “Expelled”, that student is said to have won the game.

I made it simpler, and switched all “shall” for “should”, which, according to the Appendix’s keywords (Should: “is recommended that”) means that there is no obligation on doing it. It’s more like a suggestion.
Also, I didn’t defined classes that can actually be missed for now. The idea is to have this approved first, so that other players can also propose classes and changes to this rule, since I’m already in my Proposal cap for the next day or so.

There is not a single way to miss a class for now, so the Victory Condition should not be something to worry about. Again, just suggesting a mechanism to the game.

Saturday, September 15, 2012

Proposal: Theme upgrade

Quorums 8-0 and is enacted. -scshunt

Adminned at 17 Sep 2012 08:13:24 UTC

Throughout the Dynastic Rules, replace “Achievement” with “Project” wherever it appears.

Proposal: Name-Limited Achievements

Self-killed. -scshunt

Adminned at 17 Sep 2012 08:03:45 UTC

If the Proposal titled “Named Achievements” failed, this Proposal does nothing.

In the rule “Grading”, replace “if and only if that Rule has not caused that Student to score earlier in the current dynasty” with “if and only if the Rules have not caused that Student to score the same-named Achievement earlier in the current dynasty”.

Retains the spirit of “each player can earn each achievement at most once”, while allowing more flexibility:

* A rule can define multiple achievements
* An achievement can be defined by multiple rules, each with a different path to it
* A rule defining an achievement can be amended (no arguing “it’s a different rule now so I can re-earn the achievement”)
* The definition of an achievement can be moved from one rule to another (no arguing “it’s a different rule” etc.)

Proposal: Shouldn’t we start studying?

Self-killed. -scshunt

Adminned at 17 Sep 2012 08:03:29 UTC

Add a new rule, “The Classes”:

The Students will be taking classes according to the weekday, as described in this rule:
Monday, “Proposal” classes. All Proposals made during this class that have a “For” vote from the Professor needs Quorum minus one vote to pass. Analogously, all Proposals made during this class that have an “Against” vote from the Professor needs Quorum minus one vote to fail. All students can have up to 3 pending Proposals, if at least two of them were made during this class.The Professor shall take a break from his own Proposals to evaluate the Students work, and won’t be making any Proposals this day.
Tuesday, “Weighting” classes. All Students shall take a time to analyze the Pending Votable Matters (PVM), which means they must have an EVC on every PVM that have been pending for at least an hour before making other actions, which includes making a new PVM.
Wednesday, “The Ruleset” classes. The professor shall make a posts to discuss the current Ruleset. He and the students should compare it to other Dynasties Rulesets. This is an optional class, which means a Student can’t be said to have missed it.
Thursday, “Studying the Past” classes. The professor shall make a post about past Dynasties, emphasizing the pros and cons of them. This is an optional class, which mean a Student can’t be said to have missed it.
Friday, “The Relax and Enjoy the Game” classes. No student ever misses this class.
Saturday, “The new classes” classes. The professor shall make a Proposal for a new class. This Proposal does not count for the maximum Pending Proposals of the Professor, and also does not count for the maximum of 3 Proposals in a day of the Professor. The new class can be added to an already existing class of a weekday or can replace one or more of the already existing classes of that day. If this new class Proposal is pending for at least one hour, a Student can’t make an action if they didn’t already voted on it.
Sunday, “The Relax and Enjoy the Game” classes. No student ever misses this class.

A class does not exist if it’s not described in this rule.

If a Student fails to follow the class’s instructions, it means that the Student missed the class. Missing a class increases the “Classes Missed” value in the GNDT of a Student by one. Missing 3 classes changes a Student’s status to Expelled.

Add a column in the GNDT named “Status” and make every player status “Attending the classes”.
Add a column in the GNDT named “Classes Missed” and set every value of that column to 0.

Add a new rule, “Victory Conditions”:

If all but one Student’s status is “Expelled”, that student is said to have won the game.

It’s not possible to force other players to be Expelled (at least for now), so this victory condition should not “break” the game.

Proposal: Named Achievements

Self-killed. -scshunt

Adminned at 17 Sep 2012 08:02:04 UTC

In the rule “Grading”, replace “Each Student has a non-negative integer number of Achievements, tracked in the GNDT” with “Each Student has a non-negative integer number of Achievements, tracked in the GNDT as a comma-separated list of the names of those Achievements”.

In the rule “Innovations Wanted”, replace “the Author of that Proposal Scores” with “the Author of that Proposal Scores the Achievement of Innovention”.

In the rule “Victory Practice Project” (if it exists), replace “they Score” with “they Score the Achievement of Referential Integrity”.

If any Student’s Achievements value is 0, change it to a blank string. If any Students have gained Achievements, replace the number of their current Achievements value with a comma-separated list of the current names of those Achievements.

Proposal: My take at achievemnts tracking

Passes 5-2. 6 EVCs, 2 arrows, IFI not triggered. — Quirck

Adminned at 17 Sep 2012 02:41:30 UTC

If any of the Proposals “A Sense of Achievement”, “Team Work, or Do you actually need a whole GNDT row?”, or “A Sense of Organization.” has passed, this Proposal does nothing.

In the rule “Grading”, change

Rules can cause Students to Score (by saying that the Student Scores) if and only if that Rule has not caused that Student to score earlier in the current dynasty.

to

A Rule can cause a Student to Score (by saying that the Student Scores) if and only if that Rule both:
* has title starting with its unique code in square brackets, the code being three capital english letters;
* has not caused that Student to Score earlier in the current dynasty.

and

When a Student Scores, they gain an Achievement and should brag about it in a blog post.

to

Rules that caused a Student to Score are tracked in the GNDT column named “Scored”. When a Student Scores, they gain an Achievement, and should brag about it in a blog post; and the code of the Rule that caused them to Score shall be added to the list in the “Scored” column.

Rename the rule “Innovations Wanted” to “[IFI] Innovations Wanted”.

I couldn’t come up with a name for the column, so feel free to rename it later.

Friday, September 14, 2012

Proposal: A Sense of Organization.

Self-killed. — Quirck

Adminned at 16 Sep 2012 07:33:07 UTC

Add a new Rule, “The Achievement’s Codes”:

All Rules that award an achievement should have an unique code on them, which shall be specified by adding to the end of that Rule the text “Achievement: ” followed by the achievement’s code.
Once a code is linked to an Achievement, changing the code cannot make a player lose an achievement.
A player cannot win an achievement with the same code twice.
No player may ever have an achievement that’s not specified by a rule.

If more than half of the EVC’s on this Proposal contain one of the following choices, specified by adding the text “Choice:” followed by the letter preceding the choice, the code will always have that format.The choices are:
a) A word that’s on the title of said Rule, chosen by the player that created the Achievement;
b) A letter, following the alphabetic order;
c) A positive integer, following the crescent numeric order;
d) A word that describes well the achievement, which will be chosen by the achievement’s creator and is subject to the approval of other students;
If a choice is made, the text “The code’s format is always ” followed by the text of the elected choice shall be added to the end of the rule “The Achievement’s Code”.
Otherwise, the code’s format is not specified by this Proposal.

If the Proposal “A Sense of Achievement” passes, replace “Each Student has a non-negative integer number of Achievements, tracked in the GNDT as a comma-separated list of the numbers of the dynastic rules (without the leading “2.”) which awarded those Achievements.” from the rule “Grading” with:

“Each Student’s Achievements shall be tracked in the GNDT by the achievement’s code.”

If the Proposal “A Sense of Achievement” failed, replace “Each Student has a non-negative integer number of Achievements, tracked in the GNDT.” in the rule “Grading” with:

“Each Student’s Achievements shall be tracked in the GNDT by the achievement’s code.”

This should help keeping track of the achievements, and avoiding some possible exploits of the achievement’s system.

Proposal: Team Work, or Do you actually need a whole GNDT row?

Fails 1-6. — Quirck

Adminned at 16 Sep 2012 07:32:24 UTC

Add a new rule, “Groups”:

No Student shall have their own row in the GNDT, and as such there aren’t variables linked to a single stundent but only to Groups of students. Groups of Students will take one row each in the GNDT as if they were single Students and any Student may update any Group’s data via the GNDT, whenever the Ruleset permits it. There is a Special Group of Students, called the Class, which always contains all the students in the roster. Every Group of Students has a Members column in the GNDT containing the full list of the members of the Group. The Class’ Members field may be left empty for simplicity. Students that are not part of any group except the Class may add themselves to one of the groups “La Belle Equipe”, “Underachievers”, “Group nr.3” and “The Others”, chosen randomly between those with the least members. Unidling students join the groups they were in before idling, if they still exist. If a Group has ever one or less members, it ceases to exist.

Clear the GNDT.
Assign a row to the Class.
Randomly split all the students except the Professor in 4 groups as evenly as possible. Name the 4 groups “La Belle Equipe”, “Underachievers”, “Group nr.3” and “The Others”.

If the rule “Grading” exists, replace everything within it with:

Each Group of Students has a non-negative integer number of Achievements, tracked in the GNDT in the Achievements field as a comma-separated list of the first three letters of the title of the dynastic rules which awarded the Scores that made the Group gain each Achievement. New Groups start with no Achievements. If a Group would be awarded an Achievement that would create a double entry in its Achievements field, they don’t get the Achievement.
Rules can cause Students or Groups of Students to Score (by saying that the Student or Group Scores). Students and Groups cannot Score in any other manner. When a Student Scores they may post a Story Post within 24h saying to which of the groups they are a member of they want to assign the Achievement. That Group gains an Achievement, and the Student should brag about it in the blog post. When a Group Scores, they gain an Achievement. Achievements should not be awarded in any other manner.
This Rule takes precedence over other dynastic rules for the purpose of determining when or whether a Student Scores.

Set all the Groups’ Achievements to a blank string.

I could have made it easier, but I wanted to try something radically cooperative. You are the groups you are in without individual variables. I don’t know if this is possible and I know it’s a mess.

Survey results

15 responses seems like a statistically significant number, so I’ve popped the survey responses up on the wiki. You can find them here.

If people want to discuss the outcomes I can make sure that any comments left on this post are archived with the data; alternatively you can use the Talk page on the wiki.

Proposal: I’m so tired of all this learning

Fails 4-7. — Quirck

Adminned at 16 Sep 2012 02:54:39 UTC

Add a new rule, “The Break”:

At any time on Saturday or Sunday the Professor may make a Bell Post. On Monday, if the Class is not on Detention, anybody may make a Bell Post. Anyway a Bell Post can be made only if no such post has been made in the last three days. A Bell Post is a Story Post containing “BELL” in the title, and any onomatopoeic word the Author may consider fitting to represent a ringing bell should be included in its body text. A Bell Post is considered Open if there is not a Back to Classroom Comment (acronym: BCC) on it. A BCC is a Comment to a Bell Post only containing the words “Back to classroom”. The Professor may make a BCC on any Bell Post, and on Tuesdays, Wednesdays, Thursdays and Fridays anybody can make a BCC to an Open Bell Post. Anyway, BCC’s can only be made on Bell Posts that are older than 48 hours. An Open Bell Post should be kept sticky.
If a Bell Post is Open, the Class is known to be having a Break.

I made this very messy because I wanted to avoid timing scams.
I’m going to define Class with my next Proposal, but not Detention.

Friday, September 14, 2012

Proposal: No Double Credit

Quorums 12-0. — Quirck

Adminned at 15 Sep 2012 07:49:51 UTC

If the rule “Grading” contains the text

When a Rule causes a Student to Score, that Student gains an Achievement.

remove that text.

As pointed out by Kevan, scoring causes players to gain 2 Achievements instead of one because the Achievement-gain clause is in there twice.

Proposal: Show your work

Quorums 8-0. — Quirck

Adminned at 15 Sep 2012 07:48:40 UTC

Add a new dynastic rule to the ruleset.  Call it “Citations” and give it the following text:

A Citation of a web page or blog post is a link that is explicitly labelled as a Citation and leads to that page or post .

Add a new Dynastic Rule to the ruleset.  Call it “Victory Practice Project” and give it the following text:

If a Student makes a Story Post that meets all of the following criteria, they Score:
*It brags about Scoring under this rule.
*Its author has not previously Scored due to this rule.
*It contains a Citation to a Proposal enacted during the current dynasty,
and that Student is the author of that Proposal,
and that Proposal created a Dynastic Rule.
*It contains a Citation to a blog post in which another Student truthfully claims to have Scored under a Rule that proposal created.

Question for Bucky

Was “Out of Sight, Out of Mind” the rule you meant to keep from last dynasty? It doesn’t seem to make much sense out of context.

Proposal: Concerning Subrules

Self-killed. — Quirck

Adminned at 15 Sep 2012 07:45:26 UTC

If the rule “Grading” exists, add a subrule titled “Concerning Subrules” with the following text:

A rule may not cause a Student to Score if it is a parent rule, sibling rule or subrule of a rule which has previously caused the Student to Score.

Hopefully this wording prevents scoring multiply under a single dynastic rule. I had considered allowing siblings rules, but I imagine sibling rules would be tied closely to one another, making a second score easier than it ought to be.

Proposal: A Sense of Achievement

Open for 48 hours, fails 5-6. — Quirck

Adminned at 15 Sep 2012 07:44:13 UTC

If the proposal “Theme It Up” passed, replace “Achievements” with “Gold Stars” in the remainder of this proposal.

If the rule “Grading” exists, replace “Each Student has a non-negative integer number of Achievements, tracked in the GNDT.” within it with:-

Each Student has a non-negative integer number of Achievements, tracked in the GNDT as a comma-separated list of the numbers of the dynastic rules (without the leading “2.”) which awarded those Achievements.

If any Student’s Achievements value is 0, change it to a blank string. If any Students have gained Achievements, replace the number of their current Achievements value with a comma-separated list of the numbers of the dynastic rules (without the leading “2.”) which awarded those Achievements.

Scoring is triggered “if and only if that Rule has not caused that Student to score earlier in the current dynasty”, so we should keep track of which rules have paid out for a player, and which haven’t.

Proposal: Theme It Up

Vetoed. — Quirck

Adminned at 14 Sep 2012 12:56:40 UTC

Throughout the ruleset, replace Achievement with Gold Star.

I unidle

Quorum rises to 7.

Proposal: Quality Matters Too

Quorums 12-0. — Quirck

Adminned at 14 Sep 2012 12:56:05 UTC

If the Proposal “Virtual Victories” didn’t pass, this proposal does nothing.

Add a new rule to the ruleset, called “Innovations Wanted” with the text

If a Student thinks that a Proposal suggests interesing fresh ideas that make for fun gameplay, they may include an http://blognomic.com/images/vote/arrow.gif in EVC to that Proposal. Students may not include http://blognomic.com/images/vote/arrow.gif in EVCs to their own Proposals.

When a Proposal is enacted, if more than a half of its EVCs contain an http://blognomic.com/images/vote/arrow.gif , the author of that Proposal Scores.

Encourage not only quantity of proposals, but their quality too.

My arrow will go to the author of alternative to achievments mechanic :)

Proposal: Grading on a curve

Quorums 2-8. — Quirck

Adminned at 14 Sep 2012 12:54:20 UTC

If there is a rule called Grading, add the following to it as a subrule entitled The Curve:

If one Student has a more Achievements than any other Student, and that Student’s number of Achievements is greater than 5, then their number of Achievements may be no greater than one-fifth of the total number of Achievements held by all Students. If a Student undertakes an action that would cause them to Score, and if Scoring would result in their number of Achievements breaking this rule, then the action remains valid but the Student does not Score for it.

Keep it competitive.

Proposal: Recommended Reading

Quorums 4-8 with one def. — Quirck

Adminned at 14 Sep 2012 10:39:38 UTC

Add a new rule to the ruleset, entitled Coursework:

As a weekly action, the Professor may make a post with a title that includes the words “Reading Assignment:” and with body text that details the name and number of a prior Dynasty

Provided that they have not already made a post to that specific assignment, any Student may make a post to the most recent Reading Assignment at any time. Posts to Reading Assignments must take the format of an essay, that is not less than 250 words and not more than 300 words in length, on the subject of the assigned Dynasty, addressing whether or not it was successful, which mechanics and proposals were particularly effective and how it could have been improved. Any reply to the Assignment that does not adhere to these guidelines is not considered to be a valid reply and may be ignored.

Whenever the Professor posts a new Reading Assignment, every Student who made a valid reply to the previous Reading Assignment Scores.

Thursday, September 13, 2012

Proposal: Proposals are Your Friend

Vetoed. -Bucky

Adminned at 13 Sep 2012 19:29:18 UTC

If the proposal “Virtual Victories” doesn’t pass, this proposal does nothing.

Add a new dynastic rule called “Authorship” and give it the following text

At the end of every Week, if a single Student authored more proposals which were Enacted during that week than any other student, that student Scores.

This could lead to some cases where a guy votes against a proposal just to prevent someone else from scoring, but I think in general this will encourage proposal writing and thus make for a more interesting dynasty. The last few have suffered due to not enough proposals if you ask me.

I hope it goes without saying that admins should not intentionally delay admining a proposal until a week ends just for the sake of affecting who scores.

Proposal: Virtual Victories

Reaches quorum and passes, 10-0. Josh

Adminned at 13 Sep 2012 10:11:14 UTC

Add a new Dynastic rule to the Ruleset.  Call it “Grading” and give it the following text:

Each Student has a non-negative integer number of Achievements, tracked in the GNDT.  New Students start with no Achievements.

Rules can cause Students to Score (by saying that the Student Scores) if and only if that Rule has not caused that Student to score earlier in the current dynasty.  When a Rule causes a Student to Score, that Student gains an Achievement.  Students cannot Score in any other manner. When a Student Scores, they gain an Achievement and should brag about it in a blog post. Achievements should not be awarded in any other manner.

This Rule takes precedence over other dynastic rules for the purpose of determining when or whether a Student Scores.

Set each Student’s Achievements to 0.

Ascension Address: Syllabus

Welcome to Nomic 104.  The purpose of this class is to teach you how to avoid a stagnant midgame such as the ones from the past few dynasties. 

First, on many occasions poorly chosen victory conditions have made the route to victory obvious too early in the game.  Once there is a victory condition, and some means of reaching it through solo play, players generally stop making proposals that don’t apply to the victory condition.  If the first reasonable path to victory is boring and repetitive, the remainder of the dynasty will be as well.  Therefore, over the course of the semester, students will be required to practice writing victory conditions.

Second, once a stagnant play pattern develops, some players actively avoid breaking it.  They prefer protecting a narrow, optimized strategy from proposals to open the game.  Therefore, starting with this course, the grading criteria will be selected so that the optimal strategy is not narrow.

Repeal all dynastic rules except “Out of Sight, Out of Mind”.  Replace “Baker” with “Student” and “Simon” with “Professor”.

I unidle

Quorum rises to six.

Story Post: Request for next Dynasty

Hello, I’m a new player around here who would like to give this game a try on the next Dynasty (:

Reminder: fun survey

A survey went up a little while back seeking to get an idea about what people looked for in a BN dynasty - there have only been a few responses, so here’s a flagrant plea for more.

http://www.surveymonkey.com/s/82ZMKLK

Please do fill it out, and as soon as there are a decent number of responses I’ll post the data.

I’m not saying the survey is itself fun. It may be fun, but probably isn’t. It’s actually about fun. I accept that it’s syntactically weird.

Wednesday, September 12, 2012

Back Again

I wish to become unidle.

Dynastic Survey

1) Were you satisfied with the previous dynasty you played in? Why?

2) Do you have any feature requests for the upcoming dynasty?

Back

I’d like to become unidle.

Nuts & Bolts Question

Hello everyone,

I have a question about Clucky’s last comment on the DoV (which is now closed, so I couldn’t post it there):

“ah fair enough. shame the trading mechanic never got used. I blame the fact that no one voted on my bigass proposal to add lots more interesting pies so it technically failed despite having no against votes.”

Wouldn’t such a proposal have passed by a 1-0 vote, because the proposer is assumed to vote Yes?

Here am i

The new dynasty has started, so i can come back. Quorum rises to 4.

Ragnar Requests Addition to Dynasty

Please add me to the next available dynasty.

Thanks!
Ragnar

Back for the new dynasty

Quorum goes up to 3.

Declaration of Victory: Where’d everyone go?

Has been open for more than 12 votes, the Emperor has voted, and its FOR votes exceed quorum. Passes; Bucky may announce his intent for the next dynasty at his leisure. Josh

Adminned at 11 Sep 2012 13:43:47 UTC

Due to idlings, I had enough cream pies to take out the remaining two targets.  Since there’s no frequency limit on using Warp Pies, 2 batches was enough to quickly wrap up the dynasty.

Exact sequence of actions, starting with 2 Warp pies and 5 Cream pies
1) Warp to Far away
2) Launch 4 Cream Pies at GreyWithAnE (automatically eliminating em since I’m last in the circle and e’s first) 1 cream pie left
3) Make a batch of Warp Pies
4) Double warp to Creamatorium via Foyer
5) Pie Clucky (who’s on 7 Hits) for the win.
6) Idle Spice due to inactivity.

Spice goes idle

Spice hasn’t posted or commented since the 3rd.  Quorum drops to 2.

Monday, September 10, 2012

I quietly go idle

without dropping the quorum

Proposal: Trying again

Vetoed upon dynasty change. — Quirck

Adminned at 12 Sep 2012 05:29:48 UTC

Append the following to the end of the rule “Holy War”

If this causes the Target to become Out and the Attacker has one Hit, the Attacker’s hits are set to zero. If this (increasing the Target’s hits by one) causes the Target to become Out and the Attacker has two or more hits, the Attacker’s hits are reduced by two.

Is this any better? Seems pretty clear to me, but then again so did the last one.

Friday, September 07, 2012

Proposal: The Kill That Refreshes

Quorums 1-3. — Quirck

Adminned at 08 Sep 2012 11:13:13 UTC

Append the following to the end of the rule “Holy War”

If this causes the Target to become Out, and Attacker’s hits are reduced by two if possible or otherwise set to zero.

Adding a reward for getting kills. Reduces your hits by two, making sure to handle the “1 hit” case.

Proposal: No Free Backs

Self killed 0-2.  -Bucky

Adminned at 07 Sep 2012 20:57:06 UTC

In the rule “Time Out” replace “If a Baker’s position is Out” with “If a Baker’s position has been Out for all of the last 48 hours”

Currently I think people are hesitant to put someone out because they’ll just come right back. 48 hours seems like a reasonable “cool down” time in addition to imposing the weekly action

Friday, September 07, 2012

Proposal: Out, In and Out again

Quorums 3-0. — Quirck

Adminned at 07 Sep 2012 08:55:37 UTC

In Rule 2.3, change the text

unless they are unidling and previously held the position of “Out”

to

unless they are unidling and held the position of “Out” when they became idle

It probably won’t matter, but the current rule is buggy if someone becomes Out, then not Out, then idles, then unidles.

Thursday, September 06, 2012

Proposal: All Magnets Have Two Poles

Quorums 3-1. — Quirck

Adminned at 06 Sep 2012 12:14:36 UTC

Replace the final paragraph of the rule “Locations” with the following:

A Baker (the User) may spend 1 Magnetic pie to force another Baker (the Target) to perform one (and only one, per Magnetic pie spent) of the above Warp pie actions, provided the current location of the User is either the starting or ending Location of the Target.

This simplifies the language for Magnet pies, and makes them work both ways.  More fun to be had, I say!

Proposal: Applegate

Quorums 1-3. — Quirck

Adminned at 06 Sep 2012 12:13:35 UTC

In the rule “Upgrades”, change the text

Input: 2 Empty Pies. Output: 1 Portal Pie

to

Input: 1 Empty Pie and 1 Apple Pie. Output: 1 Portal Pie

and the text

Input: 1 Empty Pie, 1 Warp Pie. Output: 1 Magnetic Pie

to

Input: 1 Apple Pie, 1 Warp Pie. Output: 1 Magnetic Pie

Apple pies are currently lacking, err, flavor.  This makes them the ‘tech precursor’ pie.

Monday, September 03, 2012

Proposal: No win stealing

Quorums 4-0. — Quirck

Adminned at 04 Sep 2012 07:27:42 UTC

In the rule “Time Out”, change the text

If there is only one Baker who is in the Holy Circle

to

If there is only one Baker who is in the Holy Circle and who has neither unidled nor registered in the last 7 days

I anticipate some players trying to jump in during the dynasty’s final days to sneak a win.  This at least gives them an incentive to enter the arena early.

This particular rules quirk is probably the reason why participation is so low - it’s safer for Bakers to be idle than actively participating.

Proposal: Speed Up!  (Part 3)

Quorums 1-4. — Quirck

Adminned at 04 Sep 2012 07:25:49 UTC

In the rule “Upgrades”, change the text

a baker may pick one of the Upgrades listed below and perform it

to

a Baker may pick one or two of the Upgrades listed below and perform them.  If a Baker chooses to make two upgrades in a day, those upgrades must be different from each other (i.e., they may not make the same upgrade twice in one day).

and the text

If a Baker does not perform this action during a day, they gain one Empty Pie at the end of that day unless this is prohibited by the “Pie Quota” rule.

to

If a Baker does not perform any upgrades during a day, they gain two Empty Pies at the end of that day unless this is prohibited by the “Pie Quota” rule.

This one is a little more radical the the last couple.  But it seems like we’re all ready for this to pick up a bit.  What do you think?

Proposal: Speed Up!  (Part 2)

Self-killed. — Quirck

Adminned at 04 Sep 2012 07:25:04 UTC

In the rule “Time Out”, change the text

If a Baker’s position is Out, they may, as a weekly action, remove five of their Hits.

to

If a Baker’s position is Out, they may, as a weekly action, remove 3 of their Hits.

Piggybacking on Bucky’s idea here.  One more idea to follow…

Proposal: Speed Up!

Passes 3-1 with quorum FOR. -Bucky

Adminned at 03 Sep 2012 21:46:56 UTC

In the rule “Time Out”, change the text

If a Baker’s Hits is ever greater than or equal to 10

to

If a Baker’s Hits is ever greater than or equal to 8

and the text

If a Baker’s position is Out, they may, as a weekly action, remove five of their Hits. If as a result their Hits become less than 10

to

If a Baker’s position is Out, they may, as a weekly action, remove three of their Hits. If as a result their Hits become less than 8

With fewer players, the hits add up slower.  When there are too few players left, there aren’t enough throwers to get everyone Out if everyone loses 5 hits per week.

Saturday, September 01, 2012

Proposal: Proposal: Because Really, We Should Have Implemented This By Now (Take 4)

Fails 1-2 with one unresolved DEF. — Quirck

Adminned at 03 Sep 2012 07:33:48 UTC

Change the text of paragraph 2 of the rule “Pie Quota” to the following:

Whenever a Baker has more than 20 total pies, that Baker must immediately lose Empty pies—or, if the Baker has no Empty pies, pies of the flavor they own that comes first in alphabetical order—one at a time, until they have 20 total pies, at which point these automatic reductions stop.  To clarify: due to the rule of “Empty pies first, then alphabetical order,” Bakers have no choice in which pies will be lost in this way.

Someday we’ll make this work.