Proposal: Do What Thou Wilt
Timed out 3 votes to 3. Failed by Kevan.
Adminned at 03 Oct 2020 07:51:42 UTC
If there is a rule called “Round 4” then apply this Proposal to it; if there is not, then apply this Proposal to the rule “Turns”; in either case, reword the section of the Ruleset that begins with “Once in each Round, each Island may take a Turn…” and ends with “…a post to the blog summarising their Turn” as follows:
Once in each Round, each Island may take a Turn, by carrying out the following atomic action:
- Select one Island, which may include themself, to be their Chosen Island this turn.
- Carry out this entire list of Underground Actions in any order:-
- Roll: Select one of the Chosen Island’s Terrain Dice and one of their Pool Dice, randomly select one effect from each, then apply that effect
- Flood: If it is Round 6, set the values of all tracked gamestate information (except Topology) for all Islands to their new-player default values, then Erode all Islands, then remove this bullet point from the ruleset.
- Shift: Either increment the Chosen Island’s Pressure by 1, or set the Chosen Island’s Pressure to zero.
- Consume: Check the difference between the Chosen Island’s Animal Biomass and Foliage scores. If the former is greater than the latter, reduce the Chosen Island’s Foliage by the difference between the two, to a minimum of zero, with any excess reduction being taken from that Island’s Animal Biomass score instead
- Contain: Roll DICE100. If the result is lower than 3 times the Chosen Island’s pressure, make the Chosen Island explode
- Selectively carry out some, all or none of this list of Overground Actions, no more than once each per turn, in any order:-
- Deposit: Add a new level with 0 land to the bottom (end) of the Chosen Island’s topology
- Adjust: Apply a Dice Face Action, as per the rule Adjustments, to the Chosen Island
- Germinate: change the Chosen Island’s Pool Dice.
- Set the Chosen Island’s Turn Tracker to - and make a post to the blog summarising the Turn
Some players have decided that it is boringly optimal to go last; “New Tock” makes it POSSIBLE for turns to move much faster, but also incentivizes an endless standoff in pursuit of said optimality. “Smoother Seas” is an attempt to address this via carrot. I hate filibusters, and in place of the carrot I prefer the stick.
This isn’t a scam proposal with tricky additions that I’m hoping you’ll overlook. All it does is add the step of choosing a target Island, replace “their” or “the Island” with “the Chosen Island” within “Turns,” and remove some leftover stuff about Schwingrasen that is currently fossilized in “Round 4.”