Sunday, May 01, 2011

NOW HERE

Friday, April 29, 2011

Proposal: Well, I goofed.

s/k’ed.—Yoda

Adminned at 01 May 2011 13:18:20 UTC

Decrease the Worth of Goldberg Technology, Bananasoft, Mortis Maximis and X Express to a fifth of their current value.

I just realized that the Worth of those Corporations would become 11000. Too much, I guess. I was sure I wrote 20… :-/

Proposal: Worthy companies.

Timed out 5-5.—Yoda

Adminned at 01 May 2011 12:57:27 UTC

Increase the Worth of every Corporation by 200 times.
Set the Worth for every Corporation created via Venture post to 500.
Add to the and of every Business Plan, for every Corporation:

*100

Change rule “startups” to:

As a weekly action, an Investor may attempt to start up a new Corporation by making a post with the title “Startup: NAME (XXX)”, where NAME is the name of the new Corporation, XXX is its Ticker Symbol and neither may be identical to those of an existing Corporation or pending Venture. They are encouraged to describe the new Corporation in the body of the post. This post is a Venture, and starts out as pending. All Investors may Join this Venture by making a comment with a FOR icon and a single number (their Limit) which must be equal to or less than their Currency. If an Investor Joins a single Venture more than once, only the last is taken into account.

When 48 hours have passed since the post was made, the Venture ceases to be pending. As long as a Venture is still pending, the Investor who posted it may resolve it as follows: they must decrease their Currency by any multiple of 15, but at least 300, and may optionally decrease the Currency of one or more Investors by any multiple of 15, but no more than each Investor’s Limit. If the total Currency hereby decreased is exactly 1500 the Venture is successful and ceases to be pending, and the Corporation is created with the Name and Ticker Symbol specified in the Venture’s title. This new Corporation shall start with a Worth of 500 and a Business Plan of “Add (2-DICE8)*100”, and each Investor who lost Currency to this Venture will gain shares equal to the amount of Credits lost divided by 15. Tthis overrides the usual division of Shares for new Corporations.

Change rule “Bankrupt” to:

If a Corporation’s Worth has been lower than 0 for 96 hours (4 days) uninterruptedly, its assets are frozen and its stocks cannot change ownership except by proposal, CfJ or as explicitly allowed by this rule’s subrules. Such a Corporation can be referred as a Bankrupt Corporation.

This is to create a more balanced rapport between Credits and Worth, making investing appealing.
See Sinatra.

Proposal: Frank Sinatra

Timed out 9-0.—Yoda

Adminned at 01 May 2011 12:56:41 UTC

If there is a rule entitled “Shareholder Meetings”, add the following subrules:
“Chairman of the Board”

When this Shareholder Meeting is approved, the Investor who is specified in this Shareholder Meeting as standing for election as Chairman of the Board of this Corporation is elected, and becomes, the Chairman of the Board of this Corporation, to hold that office until he idles or is replaced by a subsequently elected Chairman of the Board.  Notwithstanding anything to the contrary in the Ruleset, if the Chairman of the Board makes a comment with an AGAINST icon to any Shareholder Meeting of this Corporation (other than a Shareholder Meeting to elect a Chairman of the Board of this Corporation), that Shareholder Meeting cannot be approved.

“Declaration of a Dividend”

When this Shareholder Meeting is approved, take the following steps in the following order:
  - Let “D” be the positive integer amount specified in this Shareholder Meeting as the dividend amount (provided that D may not exceed this Corporation’s Worth as of the time immediately prior to the approval of this Shareholder Meeting”
  - Reduce this Corporation’s Worth by D
  - Increase the number of Credits of Currency held by each Investor who holds Shares of this Corporation per the Record Date Information by an amount equal to (D * (A/100)), rounded down to the nearest integer, where A is the number of Shares of this Corporation held by that Investor per the Record Date Information.

“Liquidation”

When this Shareholder Meeting is approved, take the following steps in the following order:
  - Increase the number of Credits of Currency held by each Investor who holds Shares of this Corporation per the Record Date information by an amount equal to (W * (A/100)), rounded down to the nearest integer, where W is the Worth of this Corporation and A is the number of Shares of this Corporation held by that Investor per the Record Date Information.
  - Reduce the number of Shares of this Corporation held by all Investors to zero
  - Remove all references to this Corporation from the BN Index in light of the fact that this Corporation has ceased to exist.

Startup: Rules & Co. (RUL)

Mr. Rules is concerned about the stagnation of the Economy (and Ruleset) in BlogNomia. He thus decided to start a Company working on Rules production. He proposed a Business Plan of “Number of Proposals and CfJ’s enacted since the last Quarterly Report + DICE5 - 3”, but that may be changed, since Rules won’t be the main Power in this Company.
In fact, he will only own the 0,01% of the company, since he wants to give place to the prominent young Investors in BlogNomia: he’s very old, and rumors say that he might choose the most skilful of them as the heir to his fortune.

agape

(alpha)rotateright(alpha)(pi)nu

Laughter

Whoever makes me laugh the most, wins.

portal guns

Everybody has guns that create portals. If a person puts in the key of another person, that person may portal to the location of the other person. My portal key is 010101010000.

Thursday, April 28, 2011

Proposal: Power To The People (With Power)

Timed out 11-0.—Yoda

Adminned at 01 May 2011 12:51:42 UTC

Add a new rule, “Shareholder Meetings”

At any time, an Investor who has at least 5 Shares in a Corporation may make a Shareholder Meeting post for that Corporation with the title “CORP - Shareholder Meeting: X”. Here, CORP is the name of the Corporation and X must correspond to the title of a subrule to this rule. The body of the post must specify which Investors (including the Market) have Shares in the Corporation and how many (this is the “Record Date Information”), and must fulfill any other requirements specified in the corresponding rule.

A Shareholder Meeting starts out as pending, and ceases to be pending if it is approved or if 48 hours have passed since it was posted. Each Investor with at least one Share in the Corporation may support a Shareholder Meeting by making a comment to it with a FOR icon accompanied with the number of Shares they have of the Corporation according to the Record Date Information. They may stop supporting it at any time by making a comment with an AGAINST icon to the Shareholder Meeting post. If the number of Shares held by the Investors (and/or the Market) who support a pending Shareholder Meeting exceeds 50 (again, according to the Record Date Information), the Investor who made the post may approve it by making a comment to it to that extent and by carrying out its effect as specified in the corresponding subrule.

Add the following as subrules to that rule:

“Take Off Market”

This Shareholder Meeting may only be called if the Market owns no more than 10 Shares of this Corporation. When this Shareholder Meeting is approved, all shares for this Corporation shall be marked as Frozen in the BN Index. While this is in effect, no Shares of this Corporation may be bought or sold.

“Go Public”

When this Shareholder Meeting is approved, all shares for this Corporation cease to be frozen, and shall no longer be marked as such in the BN Index.

An alternative to spikebrennan’s suggestion, with a few examples to start us out with.

Thursday, April 28, 2011

Notification of active status

I just wanted you all to be aware that I am still active, but I am extremely busy this week, so I’ll be back next week. This is not an idle.

Proposal: A decentralized market

Enacted 14-0—Yoda

Adminned at 01 May 2011 12:42:59 UTC

Add the following text to the end of the rule “Market Orders”

The Market may have any number of Orders at a time, tracked in the GNDT and separated by slashes.  When one of the Market’s Orders is Executed, the actions involved in executing that order do not affect the Market’s other Orders.

Proposal: Anti-persistent idlers

Self-killed. -Purplebeard

Adminned at 29 Apr 2011 03:28:56 UTC

If the sentence
All Corporations have 100 Shares, which may belong to the Market, to Investors or to Idle Investors.
is in the ruleset, replace it with the following text:
All Corporations have 100 Shares, which may belong to the Market or to Investors.  If an Investor who holds Shares becomes Idle, those Shares shall be transferred to the Market, effective simultaneously with that Investor becoming Idle.

Proposal: It’s good to be the king

Self-killed. -Purplebeard

Adminned at 29 Apr 2011 03:28:32 UTC

Add a dynastic post entitled “Corporate governance”, with text as follows

If an Investor has Control over a Corporation, then the Investor may make any one or more of the following changes in Gamestate with respect to that Corporation by posting a blog post that describes how the Investor has Control over the Corporation as of the time that the blog post is made, and details the Gamestate changes so made:
- designate any Investor as the Chairman of that Corporation, to serve until that Chairman’s successor is designated
- approve a Merger Agreement between that Corporation and another Corporation
- declare a Dividend by that Corporation
- Liquidate that Corporation

Control, Dividend, Merger and Liquidation are all undefined hooks, to be addressed in a subsequent proposal by somebody.
“Boo hoo, Spikebrennan’s proposals are too complicated,” they cried.  So here’s what you get- piecemeal mechanics.

Idle Wild Card

This dynasty doesn’t really interest me (sorry), so Idle me for now please.

Proposal: Bankruptcy passed…

Self-killed. -Purplebeard

Adminned at 29 Apr 2011 03:28:11 UTC

sed s/-100/-25/ getDynasticRule(“Bankruptcy”);

Proposal: I’m Out

Times out and passes at 11-0. -Purplebeard

Adminned at 29 Apr 2011 03:26:24 UTC

Add a subrule to “Corporations”, “Startups”:

As a weekly action, an Investor may attempt to start up a new Corporation by making a post with the title “Startup: NAME (XXX)”, where NAME is the name of the new Corporation, XXX is its Ticker Symbol and neither may be identical to those of an existing Corporation or pending Venture. They are encouraged to describe the new Corporation in the body of the post. This post is a Venture, and starts out as pending. All Investors may Join this Venture by making a comment with a FOR icon and a single number (their Limit) which must be equal to or less than their Currency. If an Investor Joins a single Venture more than once, only the last is taken into account.

When 48 hours have passed since the post was made, the Venture ceases to be pending. As long as a Venture is still pending, the Investor who posted it may resolve it as follows: they must decrease their Currency by any multiple of 15, but at least 300, and may optionally decrease the Currency of one or more Investors by any multiple of 15, but no more than each Investor’s Limit. If the total Currency hereby decreased is exactly 1500 the Venture is successful and ceases to be pending, and the Corporation is created with the Name and Ticker Symbol specified in the Venture’s title. This new Corporation shall start with a Worth of 0 and a Business Plan of “Add (2-DICE8)”, and each Investor who lost Currency to this Venture will gain shares equal to the amount of Credits lost divided by 15. Tthis overrides the usual division of Shares for new Corporations.

Tuesday, April 26, 2011

Proposal: Let’s get things going. II - when things get actually going.

Times out and Fails 1-8. ~lilomar

Adminned at 28 Apr 2011 13:39:51 UTC

Add a new Dynastic Rule, “In the beginning”:

Twice per Dynasty, each player may Initialize.
To Initialize they shall comment in the GNTD about their intention and roll DICE10.
Depending on the result, they may then execute one of these orders in the way described in Rule “Sell Orders”, with the Market as the Seller and theirselves as the Buyer:
* on 1 or 2, order is SELL 5 XEX @ $10;
* on 3, order is SELL 10 XEX @ $15;
* on 4, order is SELL 15 BNS @ $25;
* on 5, order is SELL 5 BNS @ $20;
* on 6, 7, 8 or 9, order is SELL 5 GBT @ $5;
* on 10, order is SELL 24 MMX @ $30

If the order they may execute does not satisfy the restrictions stated in rule 2.4.1.2, they may not execute it, and they may roll again.

Proposal: Keeping us greedy

Self-killed. -Purplebeard

Adminned at 28 Apr 2011 07:22:51 UTC

If the Proposal titled “Order Up II: Order Harder” failed, this Proposal does nothing.

Add to the rule “Restrictions” that is a subrule of “Sell Orders”:

* No other Sell Order has a lesser Y value

Add to the rule “Restrictions” that is a subrule of “Buy Orders”:

* No other Buy Order has a greater Y value

Forcing sales to happen at the best price first.  Requires Order Harder to prevent deadlocks from large-volume orders.

Proposal: Persistent Idlers

Times out and passes at 10-2. -Purplebeard

Adminned at 28 Apr 2011 07:21:40 UTC

In the Rule entitled “Corporations”, change the text

All Corporations have 100 Shares, which may belong to the Market or to Investors.

to

All Corporations have 100 Shares, which may belong to the Market, to Investors or to Idle Investors.

This way, an Investor who goes idle doesn’t require extra bookkeeping or cause the number of shares in existence to temporarily be less than 100.

Proposal: Let’s get things going.

s/k. Fails. ~lilomar

Adminned at 27 Apr 2011 20:49:11 UTC

Execute all the orders in block quotes in this proposal in the way described in Rule “Sell Orders” with the Market as the Seller and every time a new randomly chosen Investor as the Buyer. When enacting this Proposal, the Admin enacting it may perform the actions described in rule 2.4.1.3 regarding these orders.

SELL 5 XEX @ 10$
SELL 5 XEX @ 10$
SELL 5 XEX @ 10$
SELL 10 XEX @ 10$

SELL 5 BNS @ 20$
SELL 10 BNS @ 20$
SELL 15 BNS @ 20$

Execute the following order 9 times. If more than half of the EvC’s to this Proposal including the Market’s contain the words FREE MARKET, execute it 11 times instead.

SELL 5 GBT @ 5$

If after these actions there are X Investors owning no Shares, execute the following order X times, with every Investor without shares as the Buyer exactly once:

SELL 5 MMX @ 20$

Admins will hate me.

Story Post: Let’s Try Out This System We Have Here

A prominent Investor, an eccentric Yugoslavian woman, wishes to sell her 20 shares in Bananasoft and her 15 shares in X Express.

The Market will check the gndt this Thursday (afternoon-ish) to see who offers the most. If an Order Up-type proposal has passed by then, I’ll keep selling to the highest bidder until I’ve sold enough. If not, I’ll disregard Investors who wish to buy more than the above amounts.

We should probably have some kind of mechanic that ‘forces’ me to sell shares in sets of 10 or so, as it’s hard to be impartial otherwise.

Proposal: Order Up II: Order Harder

Reaches Quorum 13-2. Enacted. ~lilomar

Adminned at 27 Apr 2011 20:45:12 UTC

In both rules named “Definitions”, add between the third and fourth bullet points:

* Z is a positive integer of the Executing Investor’s choice, which may not be greater than X.

In both rules named “Restrictions” as well as both rules named “Execution”, change all instances of ‘X’ to ‘Z’.

In the first rule named Execution, change:

Set the Seller’s Order to blank, with the GNDT comment ‘Executing Sell Order’

to

Replace X in the Seller’s Order by X-Z. If X-Z is zero, set it to blank instead.

In the second, change

Set the Seller’s Order to blank, with the GNDT comment ‘Executing Sell Order’

to

Replace X in the Buyers’s Order by X-Z. If X-Z is zero, set it to blank instead.

 

Monday, April 25, 2011

Proposal: Board meeting, take 2

Times out and Fails 2-9. ~lilomar

Adminned at 27 Apr 2011 08:38:26 UTC

Add a new dynastic rule entitled “Shareholders”, as follows:

An Investor who holds shares of any given Corporation may be referred to as a Shareholder of that Corporation.  The GNDT tracks how many Shares of each Corporation are held by each Shareholder.

The term “Record Date Information” means, with respect to a given Corporation that has a pending Board Meeting Post, the number of outstanding Shares of that Corporation held by the Market and by each of its Shareholders as of the time that the Board Meeting Post in question was posted, as stated in that Board Meeting Post.

Add a dynastic rule entitled “Board Meetings”, with text as follows:

At any time when any Shares of a given Corporation are held by one or more Investors other than the Market, and so long as no Board Meeting Post is then pending for that Corporation, a Shareholder of that Corporation may make a blog post (a “Board Meeting Post”).  A Board Meeting Post must have a title that begins: “X -  Board Meeting” (or reasonably similar syntax) where X is the name of the Corporation in question.  A Board Meeting Post must also accurately state the Record Date Information of that Corporation as of the time that the Board Meeting Post is made.  A Board Meeting Post is a suggestion to make changes in the gamestate respecting the Corporation in question, so long as the gamestate changes are an Eligible Board Matter.  A Board Meeting Post should be stickied for so long as it is pending.  A Board Meeting Post becomes pending when it is made, and ceases to be pending when it is enacted or failed.

For purposes of determining eligibility to vote on a Board Meeting Post or for tabulating votes on a Board Meeting Post, the Record Date Information as set forth in the Board Meeting Post is deemed conclusive (notwithstanding changes in ownership of Shares that may occur after the Board Meeting Post is made). 

Subject to this rule, an Investor who is eligible to vote on a Board Meeting Post votes by commenting on the Board Meeting Post as if the Board Meeting Post were a Proposal.

Only Shareholders of the Corporation in question (including the Market, if the Market holds Shares of that Corporation) may cast votes on a Board Meeting Post.  A Board Meeting Post may be enacted by any Investor if it has FOR Votes cast by eligible Shareholders (or the Market) who collectively hold a majority of the outstanding Shares of that Corporation.  To enact a Board Meeting Post that is eligible to be enacted, an Investor shall make the gamestate changes specified in the Board Meeting Post, post a comment explaining the vote and the enactment (e.g., enacted with 55% of outstanding Shares voted in favor) and unsticky it.  A Board Meeting Post may be failed by any Investor if it has AGAINST Votes cast by eligible Shareholders (or the Market) who collectively hold a majority of the outstanding Shares of that Corporation, or if it has been pending for at least 48 hours without having garnered enough votes to enact or fail it, or if either the Market or the Chairman of that Corporation has voted to VETO it.  To fail a Board Meeting Post that is eligible to be failed, an Investor shall unsticky it and post a comment explaining that it has been failed.

Eligible Board Matters include:
- Electing an Investor as the Chairman of that Corporation (or replacing or removing the incumbent Chairman)
- Approving a particular Merger Agreement to which that Corporation is to be a party
- Approving the declaration and payment of a Dividend
- Changing the Corporation’s Business Plan
- Approving a Liquidation of that Corporation

 

 

Proposal: Karma

Illegal proposal, player already has two pending.

Adminned at 25 Apr 2011 05:35:27 UTC

Those who live by the sword, die by the sword.

Proposal: Fractals

Third proposal. -Purplebeard

Adminned at 25 Apr 2011 01:55:35 UTC

At any time, any Investor may square the amount of Shares they have, and add one to that number.

Proposal: Order Up

Self-killed. -Purplebeard

Adminned at 27 Apr 2011 02:00:03 UTC

In both rules named “Definitions”, add between the third and fourth bullet points:

* Z is an integer of the Executing Investor’s choice, which may not be greater than X.

In both rules named “Restrictions” as well as both rules named “Execution”, change all instances of ‘X’ to ‘Z’.

In the first rule named Execution, change:

Set the Seller’s Order to blank, with the GNDT comment ‘Executing Sell Order’

to

Replace X in the Seller’s Order by X-Z. If X-Z is zero, set it to blank instead.

In the second, change

Set the Seller’s Order to blank, with the GNDT comment ‘Executing Sell Order’

to

Replace X in the Buyers’s Order by X-Z. If X-Z is zero, set it to blank instead.

 

Allowing Investors to process Orders in parts, rather than in their entirety. It’s a bit confusingly worded, but I think it works.

Changed my password

There, now my account SHOULD no longer be compromised.

Monday, April 25, 2011

Proposal: Bankruptcy

Times out and passes at 10-3. -Purplebeard

Adminned at 27 Apr 2011 01:59:41 UTC

define[dynasticRule Bankruptcy[if a Corporation’s worth is less than -100, its assets are frozen and its stocks cannot change ownership except by proposal, CfJ or as explicitly allowed by this rule’s subrules

GNDT Config

I’ve moved the color scheme up to the top of the config box so it’s easier to access. It’s short enough that it shouldn’t matter, but if anyone objects, feel free to move it back.

It seems not to have broken anything, but if it does I’ll put it back and will go be ashamed in a corner.

Proposal: stock/share alignment

Passes at 13-0, but does nothing, since the text it refers to doesn’t exist.

Adminned at 25 Apr 2011 23:56:27 UTC

Replace the section of Rule 2.3 “Corporations” that reads

All Corporations have 100 Stocks, which may belong to the Market or to Investors. All stocks of new Corporations belong to the Market.

with the text

All new Corporations begin with 100 Shares, which may belong to the Market or to Investors. All Shares of new Corporations belong to the Market.

My first go!
so my reasoning:
1)Shares seems to be the correct term and is used in the Markets rule.
2)Corporations start with 100 shares, this allows for dilution etc. if that becomes possible later.

Couldn’t take the stress.

Quazie and Saakara idle out after seven days of inactivity.
Quorum is 13.

Call for Judgment: Time-Out

Times out and Fails 2-9. ~lilomar

Adminned at 28 Apr 2011 13:41:02 UTC

udqbpn has been posting random spam proposals. I strongly suspect that eir account password has been compromised. This seems like a good temporary measure until we find out if it is actually udqbpn using the account. The password should be changed regardless, I just don’t want to accidentally make it gamestate.

If the password to the account of udqbpn is gamestate, change it.

Fail all pending Proposals by udqbpn.

Idle udqbpn.

Proposal: Sam Bell

Not a prop. 2 pending. ~lilomar

Adminned at 24 Apr 2011 11:44:19 UTC

If the Bobby Tables proposal passes, rename Bobby Tables “Sam Bell.If the Proposal titled “” failed, this Proposal does nothing.”

Proposal: Bobby Tables

Not a prop. 2 already pending. ~lilomar

Adminned at 24 Apr 2011 11:44:37 UTC

Create Bobby Tables

Proposal: Pain

Vetoed; Fails. ~lilomar

Adminned at 25 Apr 2011 06:23:44 UTC

define[pain[being eaten by a Sarlacc

Sunday, April 24, 2011

Proposal: two

Vetoed. Fails. ~lilomar

Adminned at 25 Apr 2011 06:23:24 UTC

define[O,run[quantum_coin_flip]]

Proposal: Business Plans, Take II

Reaches Quorum 13-0 and is Enacted. ~lilomar

Adminned at 25 Apr 2011 06:16:55 UTC

To the end of the rule entitled “Corporations” add:

All Corporations have Worth, which is a real number value which may be negative. If a Corporation’s Worth is not defined, it’s Worth is 0. Worth is tracked on the [[BN Index]].

Create a sub-rule to the rule entitled “Corporations”; with the title “Business Plans”:-

Each Corporation has a Business Plan which is tracked on the [[BN Index]]. A Business Plan is a method of altering the Worth of the Corporation to which it belongs.

If no Investor has made a Quarterly Report within the past 24 hours, any Investor may do so. To make a Quarterly Report, An Investor must first Make a Comment in the GNDT stating that they are doing so, then they must compute the new Worth of each Corporation, according to it’s Business Plan, and update the [[BN Index]] to reflect this.

If a Business Plan would be changed by any means other than by Proposal, the new Business Plan is placed in parenthesis below the current Business plan, and has no effect on Quarterly Reports until The Market Signs Off on it by removing the parenthesis and removing the old Business Plan from the [[BN Index]]. The Market may also veto a plan that is in parenthesis by removing it from the [[BN Index]] and keeping the current Business Plan, but should explain their reason for doing so in a blog post or comment.

If there is a rule entitled “Board of Directors”, then add “Change the Corporation’s Business Plan (subject to Market approval)” to the list of Eligible Board Matters.

Set the Worth of each Corporation to 5. Set the Business plan of each Corporation to “Add ((1DICE5) - 2)”

If more than half of the EvC’s to this Proposal contain the word “INT” change the phrase “a real number value” to “an integer value” in the rule entitled “Corporations”, then set the Worth of each Corporation to 50, and set the Business plan of each Corporation to “Add ((1DICE10) - 4)”

I hope spikebrennan doesn’t mind me re-proposing his idea while he is out of slots. I have simplified the wording and tightened up the logic in some places.

Major changes are:
A) Making Worth (instead of using one mechanic for two things, I changed Corporations Currency to Worth) a real value instead of integer, and slapping the initial value down to 5 instead of 5000 (because I dislike superfluous zeros, and I like real numbers). If you prefer Integers, activate the INT clause.
B) Implemented an actual mechanic for vetoing of a Business Plan.

Where’s the entrance?

I unidle. I hope I can stay around longer this time, and actually play. :-) Quorum remains 14.

Proposal: Site banner

Reaches Quorum 1-13 and Fails. ~lilomar

Adminned at 24 Apr 2011 17:38:08 UTC

If this proposal passes, change the current website banner to the one before it.

Saturday, April 23, 2011

Proposal: Markets

Times out and is Enacted 12-1. ~lilomar

Adminned at 24 Apr 2011 17:21:01 UTC

If the rule “Corporations” does not exist, this proposal does nothing.

Replace the word “stocks” with the word “shares” throughout the Dynastic ruleset.

Add a new definition to the glossary:

  * Two rules are “siblings” of each other if they are both direct subrules of the same rule.

Add to the rule “Corporations”:

Each Corporation has a unique Ticker Symbol, which is a string of upper-case letters, which is listed on the BN Index on the wiki.

Add a Ticker Symbol to the BN Index wiki page for each Corporation listed there such that all letters in the Ticker Symbol are present in the Corporation’s name in the same order that they are in the Ticker Symbol.

Add a new dynastic rule entitled “Market Orders”:

For the purpose of this rule and its subrules, the Market is considered to be an Investor.  Each Investor has an Order, tracked in the GNDT.  Its starting value is blank.  Each Investor may set their own Order to any string of text at any time.

Add a subrule to “Market Orders” entitled “Sell Orders”:

An Order that has the form ‘SELL X ABC @ $Y’ where X and Y are positive integers and ABC is the Ticker Symbol of a Corporation is a Sell Order.  At any time, any Investor may execute any Sell Order according to the following rules:

Add a subrule to “Sell Orders” entitled “Definitions”:

For the purposes of this rule’s siblings:
* ‘Seller’ means the Investor that owns the Sell Order that is being executed
* ‘Buyer’ means the Investor that is executing the Sell Order
* ‘X’ and ‘Y’ refer to the corresponding integers in the Sell Order
* ‘ABC’ refers to the Corporation that has the same Ticker Symbol as the one listed in the Sell Order

Add a subrule to “Sell Orders” entitled “Restrictions”:

A Sell Order may not be executed unless the following conditions are met:
  * The Buyer has at least X * (Y+1) Credits of Currency
  * The Seller has at least X shares of ABC
  * The Buyer and the Seller are not the same Investor
  * Neither the Buyer nor the Seller is in the process of executing any other Order

Add a subrule to “Sell Orders” entitled “Execution”:

To execute a Sell Order, the Buyer performs the following actions in this order:
  * Set the Seller’s Order to blank, with the GNDT comment ‘Executing Sell Order’
  * Decrease the Buyer’s Currency by X * (Y+1) Credits
  * Increase the Market’s Currency by X Credits
  * Increase the Seller’s Currency by X * Y Credits
  * Decrease the Seller’s shares of ABC by X
  * Increase the Buyer’s shares of ABC by X

Add a subrule to “Market Orders” entitled “Buy Orders”:

An Order that has the form ‘BUY X ABC @ $Y’ where X and Y are positive integers and ABC is the Ticker Symbol of a Corporation is a Buy Order.  At any time, any Investor may execute any Buy Order according to the following rules:

Add a subrule to “Buy Orders” entitled “Definitions”:

For the purposes of this rule’s siblings:
* ‘Buyer’ means the Investor that owns the Buy Order that is being executed
* ‘Seller’ means the Investor that is executing the Buy Order
* ‘X’ and ‘Y’ refer to the corresponding integers in the Buy Order
* ‘ABC’ refers to the Corporation that has the same Ticker Symbol as the one listed in the Buy Order

Add a subrule to “Buy Orders” entitled “Restrictions”:

A Buy Order may not be executed unless the following conditions are met:
  * The Buyer has at least X * (Y+1) Credits of Currency
  * The Seller has at least X shares of ABC
  * The Buyer and the Seller are not the same Investor
  * Neither the Buyer nor the Seller is in the process of executing any other Order

Add a subrule to “Buy Orders” entitled “Execution”:

To execute a Buy Order, the Seller performs the following actions in this order:
  * Set the Buyer’s Order to blank, with the GNDT comment ‘Executing Buy Order’
  * Decrease the Seller’s shares of ABC by X
  * Increase the Buyer’s shares of ABC by X
  * Decrease the Buyer’s Currency by X * (Y+1) Credits
  * Increase the Market’s Currency by X Credits
  * Increase the Seller’s Currency by X * Y Credits

Apologies for the length.  This sets up the basic mechanisms of a stock market: you can post orders to buy or sell shares of stock, and anyone that thinks it’s a good deal can execute the order.  This should probably be patched later to allow orders to be partially executed, and Investors to have multiple orders outstanding at the same time.  It also changes “stocks” to “shares” in case Spikebrennan’s proposal fails.

Unidle, please.

Please unidle me; this one looks interesting.

New Player

Please enroll me as a new player in Blognomic.

New player

Please enroll me as a new player in Blognomic.

Proposal: Corporate Name Protection

Times out and is Enacted 13-0. ~lilomar

Adminned at 24 Apr 2011 14:09:19 UTC

If there exists a rule “Corporations”, change its text to

There exist entities called Corporations which are listed on the BN Index on the wiki.  The contents of the BN Index are part of the gamestate.

All Corporations have 100 Stocks, which may belong to the Market or to Investors.  All stocks of new Corporations belong to the Market.

Revert the BN Index to the state it had immediately after the most recently enacted proposal that modified it became enacted.

1)Protecting the entire page rather than just stock information.
2)I hereby specify that all stocks of new Corporations belong to Bucky.

Proposal: Corporate business plans

Adminned at 24 Apr 2011 12:51:47 UTC

Part 1:
If there is a rule entitled “Currency”, add the following text at the end of it:

All Corporations also have a Currency Value which is tracked in the GNDT.  Each Corporation’s entry in the GNDT may be distinguished by stars (for example, “**Bananasoft**”) to distinguish Corporations from Investors in the GNDT.

Part 2:
Award 5,000 Currency to each Corporation that is in existence at the enactment of this Proposal.

Part 3:
Add a new dynastic rule entitled “Business Plans” as follows:

Each Corporation has a Business Plan which is set forth at that Corporation’s entry on the BN Index on the wiki.  A Business Plan is a means of generating a positive, negative or zero integer value, whether by means of the GNDT, by reference to information external to Blognomic, or otherwise.  For example, “Add ((1DICE100) - 40) Credits” could be a valid Business Plan (i.e., each time this Business Plan is Run, the Corporation’s Credits are increased (or decreased) by an amount equal to 1DICE100 minus 40.)  Another potentially valid Business Plan is “Add a number of Credits equal to the current temperature in Chicago, Illinois in degrees Fahrenheit (per weather.com), less 50”).  At any time with respect to a particular Corporation, so long as no other Investor has Run that Corporation’s Business Plan within the last 24 hours, any Investor may Run that Corporation’s Business Plan (i.e., compute the number of Credits by which that Corporation’s Credits are to be increased or decreased per its Business Plan, and adjust that Corporation’s Credits in the GNDT accordingly).  A Corporation’s Business Plan may only be changed by a Board Meeting Proposal of that Corporation, but the Market may veto any proposed Business Plan.  The Market is encouraged to explain the criteria that the Market intends to follow when evaluating a Business Plan, such as fairness, the possibility of generating positive or negative results, and lack of ambiguity.

Part 4:
If there is a rule entitled “Board of Directors”, then add “Change the Corporation’s Business Plan (subject to Market approval)” to the list of Eligible Board Matters.

Part 5:
Make"Add ((1DICE100) - 40) Credits” the Business Plan of each Corporation that is in existence at the enactment of this Proposal.

Failed 12-0—Rodlen

Proposal: History Lesson

Times out and is Enacted 7-2 with 3 unresolved Deferentials. ~lilomar

Adminned at 24 Apr 2011 11:55:43 UTC

Rename the first four corporations on this page to “Goldberg Technology”, “Bananasoft”, “Mortis Maximis” and “X Express”.

Proposal: Shareholders and Board of Directors

Times out and Fails 1-8. ~lilomar

Adminned at 24 Apr 2011 11:54:59 UTC

Part 1: Change the rule “stocks” to “shares” wherever it appears in the dynastic rules.

Part 2:
Add a new dynastic rule entitled “Shareholders”, as follows:

An Investor who holds any shares of a given Corporation may be referred to as a Shareholder of that Corporation.  The GNDT tracks how many Shares of each Corporation are held by each Shareholder.

At any time when any Shares of a given Corporation are held by one or more Investors other than the Market (so long as no Board Meeting Proposal or Shareholder Meeting Proposal for that Corporation is then pending), a Shareholder of that Corporation may make a Proposal (a “Shareholder Meeting Proposal”) with respect to an Eligible Shareholder Matter.  A Shareholder Meeting Proposal must contain, in flavor text, the number of outstanding Shares of that Corporation held by the Market and each Shareholder as of the time that the proposal is made (such information, the “Record Date Information”).  Only the Market and Investors who were Shareholders of that Corporation as of the time that the Shareholder Meeting Proposal was made, per the Record Date Information, are eligible to vote on a Shareholder Meeting Proposal.  A Shareholder Meeting Proposal passes if it has FOR Votes cast by Investors (or the Market) who collectively hold a majority of the outstanding Shares of that Corporation. 

Eligible Shareholder Matters include:
- Replacing the Board of Directors of that Corporation with a new set of Directors
- Approving a particular Merger Agreement (so long as the Board of Directors has already approved that Merger Agreement)
- Approving a liquidation of the Corporation (so long as the Board of Directors has already approved a liquidation of the Corporation

Part 3:
Add a new dynastic rule entitled “Board of Directors”, as follows:

Each Corporation has a Board of Directors consisting of one or more Directors.  Only Investors and the Market are eligible to be Directors of a Corporation (subject to any other eligibility requirements).  The Market is initially the sole Director of each Corporation.  At any time (so long as no Board Meeting Proposal or Shareholder Meeting Proposal for that Corporation is then pending), any Director of a Corporation may make a proposal (a “Board Meeting Proposal”) with respect to an Eligible Board Matter.  A Board Meeting Proposal must contain, in flavor text, the names of all Directors of that Corporation as of the time that the proposal is made (such information, the “Board Record Date Information”).  Only the Market and Investors who were Directors of that Corporation as of the time that the Board Meeting Proposal was made, per the Board Record Date Information, are eligible to vote on a Board Meeting Proposal.  A Board Meeting Proposal passes if it has FOR Votes cast by a quorum of the Directors of that Corporation (per the Board Record Date Information). 

Eligible Board Matters include:
- Declaring and paying a dividend
- Approving a particular Merger Agreement and submitting it to the Shareholders for their approval at a shareholder meeting
- Approving a liquidation of the Corporation and submitting that matter to the Shareholders for their approval at a shareholder meeting.

New investor

Hi, I just registered and I’m looking forward to playing.

Proposal: The Suits

Passes at 15-0. -Purplebeard

Adminned at 23 Apr 2011 02:34:50 UTC

Add a new rule, “Corporations”:

There exist entities called Corporations which are listed on the BN Index on the wiki.

All Corporations have 100 Stocks, which may belong to the Market or to Investors. Unless otherwise specified, all stocks of new Corporations belong to the Market.

Revert all changes to this page since this proposal was posted.

I’m just establishing the bare-bones here, and am only defining a few Corporations to start us up. I thought we might want to divide them into categories so that we can define competitors, dependencies and supply lines, but I’ll gladly defer to public opinion on this.

To do:
* Ways for Corporations to have/make money, and to affect the stock prices of other Corporations.
* Ways to buy/sell Stocks (I’d like to have the prices set by the highest bidder, rather than to a predefined amount, wherever possible).
* More fun businessy stuff.

Proposal: Essentials

Passes at 16-0. -Purplebeard

Adminned at 23 Apr 2011 02:30:53 UTC

Add a new rule, “The Invisible Hand”:

For the purposes of dynastic rules, The Market is not considered an Investor, unless explicitly stated otherwise.

Add a new rule, “Currency”

All Investors have a Currency value, measured in Credits and tracked in the GNDT. New Investors start with 1,000 Credits

Give each Investor (apart from the Market) 1,000 Credits.

 

Ascension Address: Buy Low, Sell High

People, people, calm down. The doors won’t open till nine, you’ll have all the time in the world to push each other and shout to your heart’s content then. I know you’re all excited to be part of this new initiative, Blognomia’s first stock market, and I’m sure that everyone involved will make a lot of money here, and that our actions will in no way lead any careers, companies or lives into ruin. Probably.

All dynastic rules are declared obsolete. Sheep becomes Investor. Chairsheep becomes Market.

Wednesday, April 20, 2011

Call for Judgment: This may seem odd, but…

Fails at 3-13. -Purplebeard

Adminned at 22 Apr 2011 08:09:11 UTC

If the DoV “Mortgage Loan” is pending, fail it.

If Purplebeard has not yet won the Fifth Dynasty of ais523, and that dynasty is the current dynasty, award him a win, as if a DoV made by him had been enacted..

I don’t think, according tg the rules, that Purplebeard’s action succeeds or fails; I think it’s a situation that simply isn’t covered by the rules. Thus, I don’t feel comfortable just passing a DoV.

However, I think the scam’s easily ingenious enough to be worth a win, and it would be in many other nomics (including the original Suber ruleset).

Call for Judgment: Alternative solution from Purplebeard’s idea.

Fails after two days during hiatus with votes at 3-6. ~lilomar

Adminned at 22 Apr 2011 06:08:54 UTC

In Glossary rule “Numbers and Variables”
Change:

Unless otherwise specified, when “X” is a number, to spend X of a numeric value “V” means to subtract X from V (i.e. replace V with V-X); to gain X of a numeric value “V” means to add X to V; and to transfer X of a numeric value “V” from A to B means to subtract X from A’s V and add the amount A’s V was reduced by to B’s V. Unless otherwise specified, a rule that allows Sheep to transfer a numeric value only allows them to transfer that value from themselves to another Sheep (of their choice unless otherwise stated).

to:

Unless otherwise specified, when “X” is a number, to spend X of a numeric value “V” means to subtract X from V (i.e. replace V with V-X); to gain X of a numeric value “V” means to add X to V; and to transfer X of a numeric value “V” from A to B means to subtract X from A’s V and add the amount A’s V was reduced by to B’s V.
These actions may not be performed if their direct result (the result of the mathematical operation itself, before any other rule modifying it) would not be legal.
Unless otherwise specified, a rule that allows Sheep to transfer a numeric value only allows them to transfer that value from themselves to another Sheep (of their choice unless otherwise stated).

 

I hope I considered everything. The cons would be that this fixes the problem when we use “Spend”, But not in ant other contest.

Call for Judgment: Turf war

Reaches quorum at 15-0, enacted. ~lilomar

Adminned at 22 Apr 2011 06:05:57 UTC

Straight up: I think that PB’s win is legit, but I’m not sure how the glossary got into this state in the first place. I think this needs urgent attention so here we go.

Change the first bullet of rule 3.2.1, Numbers and Variables, to read as follows:

Unless otherwise specified, game variables defined to hold numeric values can hold only non-negative integers, and any action that would set those values below zero is an illegal action unless explicitly otherwise stated in the ruleset. Any situation which would require a roll of DiceX when X is zero or lower always yields a value of 0 unless stated otherwise.

Declaration of Victory: Mortgage Loan

After 48 hours, the voting is 12-5. Since Quorum Sheep have voted, and more than half of those votes are FOR. This DoV is Enacted. ~lilomar

Adminned at 22 Apr 2011 06:14:52 UTC

With 9 Baabucks, I spent 69 to buy every other Sheep’s Land at once. I now clearly own more than everyone else combined and therefore claim victory.

How I could spend more than I had:

First, rule 2.8 says I can spend any amount I like:

As a weekly action, a Sheep can spend any number of Baabucks to make that many simultaneous Land Transfers.

What is ‘spending’? From the fourth bullet point of Rule 3.2.1 in the glossary:

“{...} to spend X of a numeric value “V” means to subtract X from V (i.e. replace V with V-X)”

But what if X > V? Well, according to the fifth bullet point, a voluntary action cannot be performed if “the action would change one or more [game variables] to an illegal value.” In other words, if this action would leave me with negative Baabucks, it would be illegal.

However, the first bullet point of the same rule says that:

any action that would set [game variables] below zero instead sets them to zero.

The ‘instead’ here is critical, and is what prevented my action from ever causing my Baabucks to become negative. At no point during or after my action did any gamestate variable hold an illegal value, therefore I see no reason to disallow it.

Tuesday, April 19, 2011

We need a Generic Sheep Land Tracker

Add to the first sentence in rule “land”:

and tracked in a column of the GNDT.

Proposal: Shearer fix

Vetoed. -Purplebeard

Adminned at 22 Apr 2011 08:38:56 UTC

Amend the Power of the Shearer to read as follows:

Powers: At any time, the Shearer may change the Fleece value of any Full Sheep (other than themselves) to Shorn. This process is known as “Shearing”. If a Sheep was shorn on the basis of a request (as per the Duties of this role), then upon using this Power, the Shearer sells the wool at market and gains 1 Baabuck.

 

Making the Shearer slightly less of a cash cow. Or cash sheep, if you will.

Monday, April 18, 2011

I dle

Quorum drops to 12.

Proposal: Lord of the Field

Passes at 15-3. -Purplebeard

Adminned at 20 Apr 2011 01:31:10 UTC

Add a new subrule to the rule “Land” if it exists.  Call the new rule “Takeover” and give it the following text:

If any Sheep owns more Land than all other Sheep combined, that Sheep achieves victory.

I know I’ll regret this.

Please make Sheep Ely unidle.

Baaah.

Proposal: Divide and Conquer

Self-killed. -Purplebeard

Adminned at 20 Apr 2011 01:30:43 UTC

If the Proposal titled “Proposal: Own your very own meadow” failed, this Proposal does nothing.

In the rule entitled Land, change all intances of the phrase “unit of Land” to “plot of Land”.

Add the following to the end of the same rule:

Land is allocated from the Field, which is a 10x10 grid of plots of Land. Each 1x1 square on the grid represents 1 plot of Land. The location of all plots of Land owned by sheep is charted on this grid. When a Sheep gains a new plot of Land (that has not been transferred from another Sheep), the location of the new Plot is selected at random from the remaining unallocated plots on the grid.

Whenever a sheep performs a Land Transfer, they must notify the Cartographer to ensure that the grid reflects the new ownership status of all affected plots.

Add a new subrule to the rule called Officials, entitled Cartographer:

Duties: To ensure that any plots of Land that do not have a location specified on the Field is given a location at random; to ensure that a document exists that represents the Field, and which accurately reflects the ownership of all plots of Land; and to ensure that that document is available and its location is well publicised to all Sheep.
Powers: If a Sheep so requests it, the Cartographer may, as a weekly action, change the location of one of that Sheep’s plots of Land to a different, random, unallocated plot of Land.

Proposal: Pastures New

Times out and passes at 9-1 with 2 unresolved DEFs. -Purplebeard

Adminned at 20 Apr 2011 01:29:37 UTC

Add a subrule to Officials, called “Clodhopper”:-

Duties: Must not allow more than two Sheep to have zero Land.
Powers: As a daily action, the Clodhopper may explore a new field, adding one Land to that of any Cramped Sheep. (A Sheep is Cramped if no other Sheep has less Land than it.)

Monday, April 18, 2011

Call for Judgment: Duty fulfillment issue

Timed out (after 48 hours due to haitus) and failed, 3-8-1. Josh

Adminned at 21 Apr 2011 02:29:43 UTC

It appears that me and travis have different views on what fulfiling the duty requirements of a position are. He became the White sheep leader and used the power, all fair about that. However, I remove him from the position for not fulfilling the duty of being a white sheep. He says that it was fulfilled once he used the power under the clause that as long as another sheep, not him, is white, thus allowing him to keep the role. To be honest, that clause makes no sense for the two leader roles.

If this passes, make the following changes:

Rewrite the subrules known as “White Sheep Leader” in the rules “Officials to:

Duties: The sheep holding this position Must be White.
Powers: As a weekly action, the White Team Leader may turn the color of another Sheep with Undetermined color to White

Rewrite the subrules known as “Black Sheep Leader” in the rules “Officials to:

Duties: The sheep holding this position Must be Black.
Powers: As a weekly action, the White Team Leader may turn the color of another Sheep with Undetermined color to White

If over half of the vote also say “let him stay” and its currently vacant, assign Travis the position “White Sheep Leader”

I don’t normally do CfJ, but the interp me and Travis have kinda irked me, though I don’t blame him at all.

Proposal: Record Keeper

Fails at 2-13. -Purplebeard

Adminned at 19 Apr 2011 01:44:46 UTC

If the rule “Officials” exists add the following sub-rule “Record Keeper” to it:

Duties: Makes sure that the Ruleset on the wiki is updated when necessary.

Useful, eh?

BNScript issues.

I have been having some issues with BNScript Recently. (also known as SparrowScript, and AlethioScript, and, for a short time, SparrowAlethioLiloCopproScript)
I am trying to track down the problem, but I need a copy of the script from when it worked. So, If anyone who has a working copy could contact me, I would appreciate it.

How to tell if your script is working properly: Verify that you have ais523 set as the current Emperor. Visit http://blognomic.com/archive/vive_le_veto/ and look at the vote count at the top. If it reads “Vetoed; 1-12-1” then you have a working copy.

Proposal: Bill of Rights

Fails at 1-13 with 2 unresolved DEFs. -Purplebeard

Adminned at 19 Apr 2011 01:44:22 UTC

If (and only if) the proposal “Own your very own meadow” succeeds, remove the text in bold:

Each Sheep owns an amount of Land, represented as a nonnegative integer. By default, Sheep own 3 units of Land. As a weekly action, a Sheep can spend any number of Baabucks to make that many simultaneous Land Transfers; performing a Land Transfer transfers 1 unit of Land from a Sheep to another Sheep, with the Sheep making the transfer choosing the target and destination of the transfer. (It is legal to choose different sources and/or targets for different transfers in a group of transfers made this way, or to choose the same source and target every time.)

A Sheep who owns no Land may not perform daily or weekly actions defined by dynastic rules other than this one.

Call for Judgment: Regarding limits on pending proposal

Timed out and failed. Josh

Adminned at 21 Apr 2011 02:28:46 UTC

A proposal by the sheep “Winner” was declared illegal due to his already having two pending proposals before he made the third proposal.

This is stated nowhere in either the dynastic or core ruleset, therefore I propose adding the following to the end of section 1.4 of the core rules (the section on “Voting”):

A Sheep may have no more than two (2) pending Proposals at once. If a Sheep has three (3) or more pending proposals, all but the first two Propsals shall be considered illegal. This rule only applies to Proposals, and does not apply to CfJs, etc.

Proposal: Own your very own meadow

Reaches quorum, times out and passes at 18-1. -Purplebeard

Adminned at 19 Apr 2011 01:42:30 UTC

Create a new rule, “Land”:

Each Sheep owns an amount of Land, represented as a nonnegative integer. By default, Sheep own 3 units of Land. As a weekly action, a Sheep can spend any number of Baabucks to make that many simultaneous Land Transfers; performing a Land Transfer transfers 1 unit of Land from a Sheep to another Sheep, with the Sheep making the transfer choosing the target and destination of the transfer. (It is legal to choose different sources and/or targets for different transfers in a group of transfers made this way, or to choose the same source and target every time.)

A Sheep who owns no Land may not perform daily or weekly actions defined by dynastic rules other than this one.

People seem to be low on ideas for non-Official-related gameplay that the Officials can interact with. Here’s another concept that gives people something to do for a while; hopefully it shouldn’t be too hard to tie to the other mechanics either. The idea here is that there’s a finite amount of land to graze on; but instead of working out individual locations (everyone seems a bit bored of location mechanics at the moment, including me), we just track how much is owned, and Sheep can buy it from each other. I checked to make sure that the Glossary definitions prevent transferring Land away from a Sheep who has none; they do. You get as many transfers as you want in a week, but have to do them all at once. If you’re out of land, the cramped space prevents you participating in the other elements of the dynasty until you get more. (Perhaps we should have an Official Position for donating land to needy sheep, but I’m out of slots; the Baanker and Animal Welfare Administrator should at least ensure they can afford to buy it back.)

Proposal: Official ousting, attempt 2

Times out and passes at 11-3. -Purplebeard

Adminned at 19 Apr 2011 01:41:22 UTC

Create a new rule, “Ousting”, with the following text:

As a weekly action, a Sheep can Oust an Official Position currently held by some Sheep by spending 2 Baabucks. Upon doing so, the position in question ceases to be held, and the Sheep who held it just before the Ousting gains 2 Baabucks; additionally, daily and weekly actions described in that Office’s Powers cannot be performed for 48 hours.

The same idea as before, with a few additional safeguards: there are some frequency safeguards (tying it to a weekly action, putting a timeout on actions associated with the official position), and some eligibility safeguards (instead of getting the position automatically, you have to make it vacant then take it yourself (possibly in the same GNDT update), which improve the interactions between this and hypothetical proposals that might want to modify how official positions are filled).

Sunday, April 17, 2011

Proposal: Remove “Head of PR”

Fails at 1-13. -Purplebeard

Adminned at 18 Apr 2011 07:37:28 UTC

Remove the current Dynastic Rule 2.1.10, entitled “Head of PR”, due to the following rationale:

The position is superfluous, provides no wage, and is unlikely to be voluntarily accepted by the current active Sheep.
In addition, as it stands, the rule will only serve to add complexity to the game for complexity’s sake, which, as a result, will detract new players from joining.

Call for Judgment: Mind. Blown.

Quorum of against votes -Darth

Adminned at 16 Apr 2011 19:29:38 UTC

I just adminned I Can See Your Hairy Back. It had timed out and the voting on it was 7-4-4. I was half-way through unthinkingly passing it, until I realised that by a strict interpretation of the ruleset it actually failed - enactment calls for “a number of FOR Votes that exceed or equal Quorum”, while failure requires that “half or fewer of its Votes are FOR”. Had the emperor voted those DEFs could have gone onto one pile or the other, but because he didn’t they weighted the stack against the proposal by default.

This means that in a time-out situation an unresolved DEF is effectively a vote AGAINST, rather than a true abstention. I’m in two minds as to whether that’s a desirable outcome or not, but I thought I should raise it anyway. This is the first time that the situation has come up for me, so I wasn’t sure whether it was known and explicit.

If this CfJ passes, change the following in the end of the second bullet in the first bulleted list in rule1.5:

from

more than half of its Votes are FOR

to

it has more FOR votes than AGAINST

And also the second bullet in the second bulleted list in rule 1.5, change

half or fewer of its Votes are FOR

to

the number of FOR votes cast on it is equal to, or fewer than, the number of AGAINST votes

Additionally, enact Proposal: I Can See Your Hairy Back.

Friday, April 15, 2011

Proposal: Color Master

Illegal as Winner already has two pending proposals. Josh

Adminned at 15 Apr 2011 23:16:45 UTC

If the rule Officials exists add sub-rule,  Color Master, to it.

Duties: Must make sure that there is at least one black and one white sheep at least at one point every day.
Powers: May as a bi-daily action (twice a day) change the color of an undetermined sheep to white or black.

As you may noticed the white team leader and black team leader must have color in order to make sheep more of their color.  This allows a sheep without a color to change colors.  Which would otherwise cause the system to fall apart by having the Default Sanitiser not be able to make any sheep to those positions.

Proposal: Black and White Licence

Reaches Quorum 14-0. Enacting. ~lilomar

Adminned at 16 Apr 2011 17:04:20 UTC

If the proposal “I can see your hairy back” passed, then remove the second paragraphs from the rules “Fleeced” and “Color (or colour if you swing that way)”.

To the rule “Color (or colour if you swing that way)”, add:-

If a Sheep’s Fleece has been Full for more than 24 hours but their Color is Undetermined, they may change their Color to Black or White. If a Sheep has a full Fleece and an Undetermined Color, and has been that way for more than 48 hours, any Sheep may change that Sheep’s Color to either Black or White.

Simplifying Spikebrennan’s colour-changing mechanic down to a couple of sentences. I’m cutting out the “becomes fixed and may not thereafter be changed” stuff, which seems unnecessarily complicated (and we’d have to remove it anyway, if we wanted to add a black-to-white mechanic later). It’s enough to simply not give a way for a Black sheep to become White, and vice versa.

Friday, April 15, 2011

Proposal: Bleat-ch and ink (Amendment to Bleat-ch and the Sun)

Reaches Quorum 1-13 and Fails. ~lilomar

Adminned at 16 Apr 2011 17:02:58 UTC

Add the following after Dynastic Rule 2.6:

2.7 Bleat-ch and Ink


Every 168 hours (the hours in a week), any Sheep may purchase one (1) of the following items:


Bleat-ch = This item changes the color of a sheep from black to white.
Ink = This item changes the color of a sheep from white to black.


These items both cost 2 Baabucks each. You must have 2 Baabucks to purchase either of them. This is non-negotiable. In addition, the Baabucks used to purchase the item will immediately be removed from the current game.

Proposal: Can someone give me an “Ambien”?

Vetoed and stamped. Josh

Adminned at 15 Apr 2011 23:20:44 UTC

Add the following text to the sub-rule Sheep Counter:

Powers: If no Sheep have become idle in the current week, the Sheep Counter gains one Baabuck for each new Sheep who becomes an active Sheep.

Proposal: Baared from the job

Times out 18-0. Enacting. ~lilomar

Adminned at 16 Apr 2011 17:00:57 UTC

In the rule “Officials”, change

As a weekly action, a Sheep can take an Official Position that is not currently filled by another Sheep, unless another rule bans this.

to

As a weekly action, a Sheep can take an Official Position that is not currently filled by another Sheep, unless another rule bans this, or that Sheep held that Position within the previous 2 weeks.

Fixes a bug in at least one proposal in the queue, and possibly in the Official Positions mechanic generally. Also sets the groundwork for something I self-killed earlier, less buggily.

Proposal: Bleat-ch and the Sun

Times out 1-13 with 2 unresolved DEFs. Failing. ~lilomar

Adminned at 16 Apr 2011 17:00:18 UTC

Add the following after Dynastic Rule 2.6:

2.7 Bleat-ch and the Sun

Every 48 hours, any Sheep may change their color from white to black or black to white. In exchange, the Sheep will lose 2 Baabucks.

Proposal: Can someone give me an “Amen”?

Times out 7-5, with 5 unresolved DEFs. Enacting. ~lilomar

Adminned at 16 Apr 2011 16:58:12 UTC

Add a subrule to “Officials”: Evangelist, with text as follows:

Duties: At least one new Sheep (who has not idled during this Dynasty) becomes an active Sheep during each week.
Powers: Gains one Baabuck for each new Sheep (who has not idled during this Dynasty) who becomes an active Sheep (excluding any Sheep who is active at the time that this rule is added to the ruleset)

Proposal: Three Bags Full

Reaches quorum, 13-4. Josh

Adminned at 16 Apr 2011 01:34:58 UTC

Add a subrule to Officials, called “Shearer”:-

Duties: Must never shear a Sheep who hasn’t asked to be Sheared in a GNDT or blog comment within the previous 12 hours.
Powers: At any time, the Shearer may change the Fleece value of any Full Sheep (other than themselves) to Shorn. Upon doing so, the Shearer sells the wool at market and gains 1 Baabuck. (This process is known as “Shearing”.)

Proposal: You there, do this, by shear force of will, if you have too.

Vetoed. Josh

Adminned at 16 Apr 2011 01:34:16 UTC

Add the following text as a subrule named ‘Grand PooBaa’ to the rule Officials:

Duties: Ensure no Official Position has not been filled for more than one week.
Powers: May assign any sheep to any position that is not currently filled, once per day.

I needed a baaaad pun before I could propose a rule {:0p

Proposal: The Cabaal

Timed out and passed, 7-1 with 5 unresolved DEFs. Josh

Adminned at 16 Apr 2011 01:33:10 UTC

Change the text of rule “Conspirators? Where?!” to the following:

Some Sheep are Conspirators. When a Conspirator idles, that (idle) Sheep ceases to be a Conspirator upon their de-idling. If at any time there are less than 3 Conspirators, the Chairsheep may secretly designate Sheep as Conspirators until there are exactly 3 Conspirators. The Chairsheep shall privately notify each new Conspirator of their new status, but shall not notify any Conspirator as to the identity of any other Conspirator.

The Conspirator with the most Baabucks is the Don. In case of a tie, there is no Don.

Removing the (now obsolete) initial assignments, adding a mechanic for assigning new Conspirators when old ones idle, and adding the unofficial position of the Don.

Proposal: Image Is Everything

Reaches quorum and passed, 17-0. Josh

Adminned at 15 Apr 2011 23:25:24 UTC

Add a subrule to rule “Officials”, “Head of PR”:

Duties: Must ensure that each week, the header image on the main blog is changed into a better representation of the current gamestate.

Might be interesting to periodically change the header to depict e.g. the current white/black ratio, official positions and new mechanics.

Incidentally, is this doable? Or would you need special access to change the header each week (which would severely limit the number of Sheep that could fill this position)?

Thursday, April 14, 2011

A Reminder

ais523: Your Default Sanitiser deadline is within 48 hours in regards to the vacant Office, “Animal Welfare Administrator”.

Proposal: Counting Power

Timed out and failed, 1-11-4. Josh

Adminned at 15 Apr 2011 23:24:50 UTC

Add the following to the sub-rule Sheep Counter:

Powers: May change the color of any sheep to White, Black, or Undetermined.

Changing the color of sheep make them easier to count.

Proposal: I can see your hairy back

Timed out and passed, 7-4 with 4 unresolved DEFs. Josh

Adminned at 16 Apr 2011 00:29:26 UTC

If there is a dynastic rule entitled “Color (or colour if you swing that way)”, add the following text to it:

If a Sheep is of Undetermined color, that Sheep may not acquire a Color of Black or White unless (i) that Sheep has, at some point prior to such acquisition of Color, had a Full state of Fleece, or (ii) the assignment of Color to that Sheep is effected by an Official who has the power to do so.

If there is a dynastic rule entitled “Fleeced”, add the following text to it.

Once 24 hours have elapsed since a Sheep of Undetermined color acquires a Full state of Fleece for the first time, that Sheep may elect to acquire either Black or White Color whereupon the Color of that Sheep becomes fixed and may not thereafter be changed.  If a particular Sheep is entitled to elect a Black or White Color by operation of the previous sentence but fails to do so within 48 hours of that particular Sheep having acquired a Full state of Fleece for the first time, any Sheep may assign a Black or White Color to the particular Sheep, whereupon once this has been done once, the Color of that particular Sheep becomes fixed and may not thereafter be changed.

Proposal: Growing Wool

Quorum 18-0 and is enacted - coppro

Adminned at 15 Apr 2011 19:14:14 UTC

Add the following to the rule Fleeced:

As a weekly action any Sheep may grow their fleece so that it becomes full.

Proposal: Mr. Alarm Clock

Times out 4-7 and fails - coppro

Adminned at 15 Apr 2011 19:12:59 UTC

Change the text of the subrule, “Mr. Alarm Clock”, to the following:-

Duties: Must ensure that a blog post or comment reminds Sheep (other than Mr. Alarm Clock) who come within 48 hours from idling due to inactivity or missing an Official duties deadline that such a deadline is coming up, before the deadline actually passes.
Powers: Mr. Alarm Clock may, at any time, change his colour to White, Black, or Undetermined.

For all those who like Mr. Alarm Clock.  Also, I think it’s only right that Mr. Alarm Clock can change his colour.  Think of all the Sheep he must inform of forthcoming deadlines; they might not take it so well if he didn’t possess a common trait.  He must blend and meld with all Sheep because he must tell all Sheep of impending problems.

Mr. Alarm Clock

Change the text of the subrule, “Mr. Alarm Clock”, to the following:-

Duties: Must ensure that a blog post or comment reminds Sheep (other than Mr. Alarm Clock) who come within 48 hours from idling due to inactivity or missing an Official duties deadline that such a deadline is coming up, before the deadline actually passes.
Powers: Mr. Alarm Clock may, at any time, change his colour to White, Black, or Undetermined.

For all those who like Mr. Alarm Clock.  Also, I think it’s only right that Mr. Alarm Clock can change his colour.  Think of all the Sheep he must inform of forthcoming deadlines; they might not take it so well if he didn’t possess a common trait.  He must blend and meld with all Sheep because he must tell all Sheep of impending problems.

Proposal: Re-wording of banking rule

s/k and Stomped by the Admin Herder. Failing. ~lilomar

Adminned at 13 Apr 2011 22:28:32 UTC

I suggest that rule 2.1.4 (pertaining to the Baanker) be reworded to subtract the stricken text, and add the bolded text.

2.1.4 Baanker

Duties: Must award Wages every week.
Powers: As a weekly action, the Baanker can must award Wages. Upon doing so, he or she shall must give 2 Baabucks to each Sheep who has an Official Position, and 1 Baabuck to each other Sheep.

Proposal: Each one was a jewel, but strangers came and tried to take them from me

s/k and Stomped by the Admin Herder. Failing. ~lilomar

Adminned at 13 Apr 2011 22:27:43 UTC

Add a dynastic rule “Location” with text as follows:

Each Sheep has exactly one Location, tracked in the GNDT . The eligible locations are CH, UK, OZ and NZ. Each Sheep begins in Center Field.  As a weekly action, a Sheep may change his own Location to any other Location, subject to any restrictions on movement or on the availability of any location.
If there are at least three White and no Black sheep in a given Location, any of the White sheep in that location may declare (via blog post)that location off-limits to any Black sheep, whereupon no Black sheep may enter that Location until the restriction is lifted. If there are at least three Black and no White sheep in a given Location, any of the Black sheep in that location may declare (via blog post) that location off-limits to any White sheep, whereupon no White sheep may enter that Location until the restriction is lifted. The restrictions in the preceding two sentences are automatically lifted at 00:00:01 on Sunday. A Sheep of undetermined color who, while in a particular location becomes Black or White does not count as being a Black or White sheep “entering” that location by reason of attaining that color.

With apologies to Tommy Makim.
If you’re having deja vu, well, yeah.  But I changed the locations.  China is the #1 country for sheep production, and UK, OZ and NZ are all in the top 10.

Proposal: Crimes

Times out and fails at 6-9. -Purplebeard

Adminned at 15 Apr 2011 05:47:24 UTC

Add the following rule to the ruleset immediately after the rule called Officials, entitled Unofficials:

Sheep may optionally hold up to one Unofficial Office. Unofficial Positions are listed in subrules of this rule. Unofficial Positions can be held by at most one Sheep at a time, unless explicitly otherwise stated in the appropriate sub-rule, and might not be held by any; which Unofficial Position (if any) is held by each Sheep is tracked privately by the Chairman. The holder of an Unofficial Position is known as an Irregular.

Each Unofficial Position has Duties, a list of requirements relating to that position. It is not illegal for an Irregular to fail to perform his duties; however, if an Unofficial Position’s Duties are not fulfilled (either by the appropriate Irregular, or by anyone else), any Sheep can demand the Don that Official Position to become vacant, and the Sheep holding it to hold no Unofficial Position, as long as they explain the way in which the Duties weren’t fulfilled to the Don’s satisfaction. Unofficial Positions can also have Powers, rules that only have an effect while someone holds that Unofficial Position, and which often depend on the holder.

The Chairman is always the Don. If another rule or action would cause the Chairman to cease being the Don, or if the Chairman is for any other reason not the Don, then any other player who is the Don immediately ceases to be the Don and the Chairman becomes the Don.

Add the following as a subrule to that rule, entitled The Don:

Duties: Must regulate the performance of all Irregulars.
Powers: Can appoint Unofficial Positions to those who request them. Can remove Unofficial Positions at their own discretion.

If Proposal: Totally Not An Allegory Of Apartheid passed, move White Team Leader and Black Team Leader to be subrules of the rule entitled Unofficials. Remove the rule entitled “Conspirators? Where?!” and add the following as a subrule to the rule called Unofficials, entitled Conspirators:

Duties: To conspire.
Powers: There may be up to 3 active Conspirators at any time.

Add the following as a subrule to the rule called Unofficials, entitled The Fence:

Duties: To act as a conduit for black market funds
Powers: Is not subject to the weekly restriction on transferring Baabucks.

Proposal: Totally Not An Allegory Of Apartheid

Passes at 14-0. -Purplebeard

Adminned at 14 Apr 2011 00:14:15 UTC

Add the following subrules to rule “Officials”:

White Team Leader:

Duties: Must be White.
Powers: As a weekly action, the White Team Leader may turn the color of another Sheep with Undetermined color to White.

Black Team Leader:

Duties: Must be Black.
Powers: As a weekly action, the Black Team Leader may turn the color of another Sheep with Undetermined color to Black.

Intention To Join

Hello everyone. I would like to announce my intention to join the current BlogNomic dynasty.

Thank you in advance!

-Axmann

Wednesday, April 13, 2011

Story Post: A conspiracy approaches

The Conspirators have been informed. If you haven’t been told by me that you’re a Conspirator, you definitely aren’t.

Proposal: Tattle-Tail

s/k, Fails. ~lilomar

Adminned at 13 Apr 2011 12:39:51 UTC

Change the title of the subrule, “Mr. Alarm Clock”, to, “Tattle-Tail”.
Change the text of the subrule, “Tattle-Tail”, to the following:-

Duties: Must ensure that a blog post or comment reminds Sheep (other than the Tattle-Tail) who come within 48 hours from idling due to inactivity or missing an Official duties deadline that such a deadline is coming up, before the deadline actually passes.
Powers: The Tattle-Tail may, at any time, change their colour to White, Black, or Undetermined.

Proposal: Animal Welfare Administrator

Quorums 12-2 and is enacted - coppro

Adminned at 13 Apr 2011 08:19:36 UTC

Add a new subrule to the rule called Officials, entitled Animal Welfare Administrator:

Duties: Must perform the action described in the Animal Welfare Administrator’s Powers every Monday.
Powers: The Animal Welfare Administrator can, as a daily action that can only be taken on Monday, subtract 2 from the highest Baabuck value in the GNDT, and change all Baabuck values of 0 to 1.

Call for Judgment: I thought I had four green fields

Reaches quorum and Fails 0-12. ~lilomar

Adminned at 13 Apr 2011 12:39:13 UTC

“Proposal: I had four green fields” was killed by Josh on the basis of it being an illegal third proposal.  But it wasn’t, at the time it was made.

I request that the adminning of the proposal be undone, so that the proposal is restored to the queue where it was (with all votes cast, to date, intact).

Come on, Josh—you knew this was going to happen.

Proposal: Official buyouts

Self-killed - coppro

Adminned at 13 Apr 2011 07:42:08 UTC

Add a new dynastic rule, “Official Buyouts”:

A Sheep (the Usurper) who owns at least 2 Baabucks and does not hold an Official Position can transfer 2 Baabucks to a Sheep(the Incumbent)  who holds an Official Position, in order to cause the Incumbent to cease to hold an official position, and the Usurper to hold that position.

Wow, this was hard to word correctly. The idea is to make sure that Official Positions with no or trivial Duties are not safe for life, but ousting them costs somewhat and gives a bonus to the sheep being sheephandled out of the office.

Proposal: Animal Welfare Administrator

Self-killed - coppro

Adminned at 13 Apr 2011 07:41:54 UTC

If the rule “Officials” exists, add to it a subrule called “Animal Welfare Administrator” as follows:

The Animal Welfare Administrator must redistribute wealth once every Monday. Upon doing so, they shall find the highest value of Baabucks in the GNDT, subtract 2 from it, and then immediately change any values of 0 Baabucks in the GNDT to 1.

Call for Judgment: The black sheep of the family passed

Fails at 1-12. -Purplebeard

Adminned at 13 Apr 2011 00:27:43 UTC

I voted on The black sheep of the family before I was a sheep. Thus I believe my vote couldn’t count towards it passing. It passed after I became a player with exactly quorum votes. I believe that The black sheep of the family was erroneously passed by Josh .

If this CFJ passes then The black sheep of the family has not yet passed.

Call for Judgment: Call for Judgment: Sheep: singular or plural? (fixed)

Times out and fails 6-7. Fails. ~lilomar

Adminned at 16 Apr 2011 17:06:33 UTC

If this CfJ passes, change all examples of Sheep as a plural to Sheeps and add the following as a dynastic rule:

Terminology: the word “Sheep” refers to a single entity and never multiple entities, similar to the word “Player”. The word “Sheeps” may refer to any number of entities, similar to the word “Players”.

The term “any player” was common in the last dynasty and “any caveman” in the one before it. If we use “any Sheep” in the same way, some people might interpret it instead as referring to multiple individuals, or might run scams citing this common English usage.

Call for Judgment: Sheep: singular or plural?

No effect on ruleset or gamestate -Darth

Adminned at 12 Apr 2011 12:56:21 UTC

I know the wording is part of the theme, but I think we need one word for a singular Sheep, and a different word for plural ‘Sheeps’.

For example, if the proposal “a sheep may transfer any positive quantity of Baabucks to any other sheep” becomes a rule, someone will inevitably try to transfer their baabucks to 2 sheep at once, possibly even duplicating the baabucks in the process.

Proposal: I Owe Ewe

Quorums 16-0 and is enacted.

Adminned at 13 Apr 2011 07:40:47 UTC

Reword the Duties of the Baanker to:-

Must award Wages every week.

And reword its Powers to:-

As a weekly action, the Baanker can award Wages. Upon doing so, he or she shall give 2 Baabucks to each Sheep who has an Official Position, and 1 Baabuck to each other Sheep.

Remove “As a weekly action, a Sheep who has held the same Official Position for 7 days may gain 1 Baabuck.” from Rule 2.2.

May as well merge let the Baanker do this.

Proposal: The grass is greener

Fails at 1-12. -Purplebeard

Adminned at 13 Apr 2011 00:18:02 UTC

Add a new rule, “Free trade market”:

At any time, one Sheep may create a post on this site offering to trade any amount of any value on the GNDT of their own for any amount of any other value on the GNDT of another specific Sheep.  If that sheep agrees to the trade, that sheep may make the changes to the GNDT regarding the trade.

Not sure if this will actually work, but “the invisible hand” could make things interesting…

Proposal: Alt Control Queue

Passes at 16-1. -Purplebeard

Adminned at 13 Apr 2011 00:15:17 UTC

If the rule “Officials” exists, add a subrule to it called “Admin Herder” with the following text:

Duties: Must ensure that the oldest pending proposal (if it exists) has been open for voting for no more than 60 hours.
Powers: The Admin Herder may Stomp a proposal by including an Imperial Seal (VETO) in a comment on that proposal.  A proposal that has been Stomped and either Vetoed or self-killed may be failed by any Admin.

Now with 24 more hours before the deadline.

Officiousness

As the Default Sanitiser, I will take my duties of ensuring that every officer role gets filled very seriously.

If anyone wants one of the existing roles then comment in triplicate with your qualifications and I will consider your request. Remember, yellow copy to me, puce to human resources and goldenrod for your own records.

Proposal: I had four green fields

Accidentally illegal due to mis-enactment of “The black sheep of the family”. Sorry! Josh

Adminned at 12 Apr 2011 13:28:38 UTC

Add a dynastic rule “Location” with text as follows:

Each Sheep has exactly one Location, tracked in the GNDT by its initial letter. The eligible locations are Infield, Left Field, Center Field and Right Field. Each Sheep begins in Center Field.  As a weekly action, a Sheep may change his own Location to any other Location, subject to any restrictions on movement or on the availability of any location.
If there are at least three White and no Black sheep in a given Location, any of the White sheep in that location may declare (via blog post)that location off-limits to any Black sheep, whereupon no Black sheep may enter that Location until the restriction is lifted. If there are at least three Black and no White sheep in a given Location, any of the Black sheep in that location may declare (via blog post) that location off-limits to any White sheep, whereupon no White sheep may enter that Location until the restriction is lifted. The restrictions in the preceding two sentences are automatically lifted at 00:00:01 on Sunday. A Sheep of undetermined color who, while in a particular location becomes Black or White does not count as being a Black or White sheep “entering” that location by reason of attaining that color.

Proposal: Slumsheep Millionaire

Fails at 5-12. -Purplebeard

Adminned at 13 Apr 2011 00:12:03 UTC

Add a new rule to the ruleset, entitled National Lottewery:

Each Sheep has a collection of Lottewe numbers, which are tracked in the GNDT. As a daily action, provided that they possess at least 1 Baabuck, a Sheep may pay 1 Baabuck to add a number, either at random or of their choice, between 1 and 49 to their Lottewe numbers.

Add a new subrule to the rule called Officials, entitled Voice of the Baaalls:

Duties: To oversee the Lottewe drawing and disperse prizes.
Powers: As a weekly action, but no less frequently than once every 10 days, the Voice of the Baaalls may select three separate numbers between 1 and 49 by their own means. They must then publish those numbers as a Story Post. Once the numbers have been posted, the Voice of the Baaalls must allocate prizes. Every Sheep whose Lottewe column contains exactly one of the winning numbers gains 3 Baabucks. Every Sheep whose Lottewe column contains exactly two of the winning numbers gains 10 Baabucks. Every Sheep whose Lottewe column contains all three of the winning numbers gains 30 Baabucks.

Once these awards have been made, the Voice of the Baaalls must revert the Lottewe column of all Sheep to -.

Proposal: Baaksheesh

Enacted 14-2. ~ lilomar

Adminned at 12 Apr 2011 21:00:06 UTC

Add a new rule to the ruleset, entitled Where there is bureaucracy, there is corruption:

As a weekly action, a sheep may transfer any positive quantity of Baabucks to any other sheep, provided that this leaves them with a non-negative quantity of Baabucks.

Add the following as a subrule to the rule entitled Officials, entitled Fraud Ewenit:

Duties: Must ensure that no Sheep gets preferential treatment from another Official as a result of a Baabucks payment.
Powers: If ever a Sheep directly benefits as a direct result of an Officer using their Power, and has transferred Baabucks to them within the preceding 48 hours, then the Fraud Ewenit may reverse the use of the Power, fine both Sheep a quantity of Baabucks equal to the amount transferred, and/or change the Official Position of the offending Officer to -, at their discretion.

I was going to tighten up the wording a little, but a large part of me likes how amorphous this is.

Proposal: The Barn Wall

Fails 2-16.
~lilomar

Adminned at 12 Apr 2011 20:58:50 UTC

Add a new rule, “Easter Essays”:

April 24 is Easter Essay Day. At any time before this date, any Sheep may contact the Chairsheep privately and send them an essay of at least 400 words. This essay should be a historical, philosophical or political essay on Blognomic. If a single Sheep sends multiple Essays this way, only the last shall be counted.

At their earliest convenience on or after Easter Essay Day, the Chairsheep should create a story post with “Essay Voting” in the title. The body of this post must contain the complete texts, or links to the complete texts, of the legal Essays they have received, each with an ascending number in front (starting with 1). The Chairsheep should not divulge the identities of the Essay writers in this post. Each Sheep may add a comment to this post, or an “essay vote”, containing exactly one number. If one Sheep adds more than one essay vote, only the last counts. When 48 hours have passed after the Essay Voting post was created, the Chairsheep may resolve it once by revealing the identities of the Essay writers and awarding 5 Baabucks to the writer(s) of the Essay(s) with the most essay votes.

I like Essays. We should write more.

Tuesday, April 12, 2011

Proposal: Vive le Veto!

Reaches quorum 1-12 and fails - coppro

Adminned at 12 Apr 2011 19:35:51 UTC

In rule 1.5 “Resolution of Proposals”, just after the second bulleted list, add

Additionally, proposals that the Chairman has voted to VETO may be failed instantly by any admin.

Reproposal of ais’s.

Proposal: Control Queue

Self-killed - coppro

Adminned at 12 Apr 2011 19:35:36 UTC

If the rule “Officials” exists, add a subrule to it called “Admin Herder” with the following text:

Duties: Must ensure that the oldest pending proposal (if it exists) has been open for voting for no more than 36 hours.
Powers: The Admin Herder may Stamp a proposal by including an Imperial Seal (VETO) in a comment on that proposal.  A proposal that has been Stamped and either Vetoed or self-killed may be failed by any Admin.

This is normally the Chairsheep’s job to some extent, but the Chairsheep isn’t an admin this dynasty.

Proposal: Try to Shun again

Illegally turned into a proposal. -Purplebeard

Adminned at 12 Apr 2011 00:09:45 UTC

If a rule entitled “Color (or colour if you swing that way)” exists then add a new rule entitled “Bah Bah Black Sheep” with the following text:

If a rule indicates that some action causes a sheep to become a black sheep, it means that any sheep may subsequently flip that sheep’s color to Black.

If a proposal written by a sheep fails with a ratio of greater than 2 against votes to 1 for vote and is not self killed or vetoed then the author becomes a black sheep.
If a proposal already has a number of votes on it equal to quorum and the proposal is self killed then the author of said proposal becomes a black sheep.

If a rule entitled “Fleeced” exists then add the following to the body of that rule:

If a sheep’s color is currently Black then any Sheep may change that Sheep’s Fleece to Shorne

Three bags my arse…

Proposal: Mary had a little lamb, little lamb, little lamb

Reaches quorum 12-0 and is enacted - coppro

Adminned at 12 Apr 2011 19:33:57 UTC

Add a dynastic rule entitled: “Conspirators?  Where?!”, with text as follows.

Some Sheep are Conspirators.  Upon the enactment of the Proposal “Mary had a little lamb, little lamb, little lamb”, the Chairsheep shall secretly designate three active Sheep as conspirators.  The Chairsheep shall then privately notify each such Conspirator of such Sheep’s status as a Conspirator and shall make a blog post indicating that the Conspirators have been designated, but shall not notify any Conspirator as to the identity of any other Conspirator.

Proposal: Shunning the black sheep

Quazie is not a Sheep - coppro

Adminned at 11 Apr 2011 15:57:32 UTC

If a rule entitled “Color (or colour if you swing that way)” exists then add a new rule entitled “Shunning the Black Sheep” with the following text:

If a proposal written by a sheep fails with a ratio of greater than 2 against votes to 1 for vote and is not self killed or vetoed then any sheep may flip the color of the author of said proposal to Black

If a rule entitled “Fleeced” exists then add the following to the body of that rule:

If a sheep’s color is currently Black then any Sheep may change that Sheep’s Fleece to Shorne

This black sheep doesn’t have 3 bags full after all…

Quazie would like to Baaaaah with you

Bah.

Baah bahh ba baaah bah bah.

BAHHHH. 

HOWL!!!! *cough* *cough* I mean… BAAAAH!

(Translation: I, Quazie, of blognomics past, wish to join you all.  Please ignore that howl, I am not a wolf in sheeps clothing, I swear)

Proposal: Fleece

Enacting at 16-1. ~lilomar

Adminned at 12 Apr 2011 15:01:39 UTC

Add a dynastic rule entitled: “Fleeced”, with text as follows:

Each Sheep has a value “Fleece”, which is tracked in the GNDT.  The state of Fleece is either “Full” or “Shorn”. All Sheep begin with Shorn Fleece.

Proposal: The black sheep of the family

Reaches quorum, 13-1. Josh

Adminned at 12 Apr 2011 13:33:34 UTC

Add a dynastic rule entitled: “Color (or colour if you swing that way)”, with text as follows”

Each Sheep has a color, which is tracked in the GNDT.  The possible colors of a Sheep are Black (which may be abbreviated in the GNDT as “B”), White (which may be abbreviated in the GNDT as “W”), and Undetermined (which may be abbreviated in the GNDT as “-”).  All sheep start as having Undetermined color.

Proposal: Sheeping count of money

Reaches quorum, 16-1. Josh

Adminned at 12 Apr 2011 05:39:51 UTC

Add a new dynastic rule, “Baabucks”:

Baabucks are currency used by Sheep. Each Sheep owns an integral number of Baabucks, which can be zero but cannot be negative. New Sheep, and Sheep unidling for the first time in the dynasty, have their Baabuck holdings set to the median of all other Sheep’s Baabuck holdings.

Set each Sheep’s Baabuck holdings to 0.

Additionally, if there is a dynastic rule called “Officials”, add the following sentence to the above-created rule:

As a weekly action, a Sheep who has held the same Official Position for 7 days may gain 1 Baabuck.

and add the following subrule, “Baanker”, to “Officials”:

Duties: Must ensure every Sheep gains at least 1 Baabuck every week.
Powers: As a weekly action, the Baanker can award 1 Baabuck to every Sheep.

Using the median is my standard for this sort of thing; it tends to put newly joining Sheep not so far back that they’re out of touch, but with a definite disadvantage compared to Sheep who have been gathering them all dynasty. This gives basic rewards for hanging onto Official Positions, and a basic salary for everyone, in case Baabuck-spending mechanics are implemented (I don’t have strong feelings about whether they should be or not, they’d do just as well as a method of keeping score). Salary’s implemented via an Official Position to increase the chance that people can mess about with it in an interesting way using the other mechanics in the dynasty.

Proposal: Eating grass is serious business

Reaches quorum and passes, 18-0. Josh

Adminned at 12 Apr 2011 05:35:23 UTC

Create a new dynastic rule, “Officials”:

Each Sheep can hold up to one Official Position. Official Positions are listed in subrules of this rule. Official Positions can be held by at most one Sheep at a time, and might not be held by any; which Official Position (if any) is held by each Sheep is tracked in the GNDT. The holder of an Official Position is known as an Official.

As a weekly action, a Sheep can take an Official Position that is not currently filled by another Sheep, unless another rule bans this.

Each Official Position has Duties, a list of requirements relating to that position. It is not illegal for an Official to fail to perform his duties; however, if an Official Position’s Duties are not fulfilled (either by the appropriate Officer, or by anyone else), any Sheep can cause that Official Position to become vacant, and the Sheep holding it to hold no Official Position, as long as they explain the way in which the Duties weren’t fulfilled in the comment to the GNDT update. Official Positions can also have Powers, rules that only have an effect while someone holds that Official Position, and which often depend on the holder.

If more than half the EVCs on this proposal contain the phrase “Get it Started”, add the following subrules to the above rule, then install ais523 as the Default Sanitiser:

“Default Sanitiser”:

Duties: Must ensure no office stays vacant for more than 48 hours.
Powers: Nobody can take an official position that was created within the previous 48 hours, unless the Default Sanitiser first gives them permission in a blog post or blog comment.

“Sheep Counter”:

Duties: Must ensure Quorum remains at least 8.

“Mr. Alarm Clock”:

Duties: Must ensure that a blog post or comment reminds Sheep (other than Mr. Alarm Clock) who come within 48 hours from idling due to activity or missing an Official duties deadline that such a deadline is coming up, before the deadline actually passes.

Really, you don’t want to see what happens when sheep get organised. It’s scary. And rather bureaucratic. Some example officials to get us started; someone responsible for making sure that new offices aren’t a free-for-all, someone who has to try to keep the dynasty interesting enough to prevent people idling out (somehow), and someone who reminds people when they’re about to idle. (No doubt I’ve judged it wrong in the first proposal, but you can always EVC these out and/or propose your own.) We should have a lot more, many of which are a lot easier than this, and perhaps some even harder but with larger rewards.

Trans-dynastic survey

The purpose of this survey is to help myself and other future Emperor-equivalents run our dynasties better.  Please answer the following questions.

1)What do you think are the characteristics of a successful dynasty?
2)Of all the dynasties you have participated in, which had the best theme?  Why?
3)Of all the dynasties you have participated in, which was the most fun?  Why?
4)Of all the dynasties you have not participated in, are there any that you wish you had?

Ascension Address: A tour of the Bureaucratic Meadow

Welcome, Mister Wolfson! I am the Tourism Facilitation Supervisor, and it looks like it’s my job to show you around the Bureaucratic Meadow. I hope you like your stay.

Feel free to take a look around. Our biggest attraction is our amazing political system. You wouldn’t imagine that sheep could be as organised as we are! That’s the Default Sanitiser, whose job it is to make sure everything gets set up correctly to start with. That’s the Statistisheep, who keeps track of everyone’s opinions. And, oh, I’d better go; Mr. Alarm Clock is telling me that I have someone else to meet.

Just before I go, a quick reminder: please don’t eat anyone. The Sheep Counter bullied me into telling you that, as we wouldn’t want him to lose his job due to the sheep count going down.

(Repeal all dynastic rules. Change Player to Sheep and Chairman to Chairsheep.)

Werewolf vs Nomic

Since I started a werewolf game somewhere else, and it’s taking a lot of my time, idle Ely.
See you as soon as I get killed (pretty soon I guess)
Good luck with the new Dynasty.

Monday, April 11, 2011

And thus I make my win count match my Dynasty count.

I hereby pass the mantle of the Chairman to ais523. Long-ish may he reign.

Sunday, April 10, 2011

Declaration of Victory: Queue Manipulation for Fun and Profit

Passed, 14-0 after 12 hours with the emperor’s FOR. Josh

Adminned at 10 Apr 2011 11:46:28 UTC

My piece is currently at Mornington Crescent. Therefore, I claim Victory.

Unlocking Mornington Crescent

I UNLOCK Mornington Crescent

Unlocking Mornington Crescent

I UNLOCK Mornington Crescent.

Proposal: Conflagration

Vetoed - coppro

Adminned at 11 Apr 2011 13:56:01 UTC

Add the following to the list of trail combinations in the rule entitled Trail:

* BEACON. A player with BEACON in their trail may use it to add the following sentence to the oddity of the station that they are currently occupying or any immediately adjacent station: “This station contains a beacon.”

Add the following as a new rule, entitled “X marks the spot”:

If a station ever shares lines with four or more stations that contain beacons, that station gains the following oddity: “As a daily action, a player whose piece is located at this station may unlock or unseal any station, including Mornington Crescent. To do so, they must make a story post to the front page of BlogNomic to say that they have done so; the station is considered to be unlocked or unsealed from the moment that the post is visible on the blog, but an admin should change the ruleset or gamestate to reflect this change as soon as is practically possible.”

If the majority of EVCs on this proposal contain the phrase “Londoner”, the rest of this proposal has no effect.

Otherwise, add the following to the end of the bulleted list in the rule entitled Movement:

* Westminster and Capitol South stations are considered to be the same station. Each of these stations is considered to share the same lines as the other. A player moving their piece to either may select which one they want to be located in (and which one they want added to their trail).
* Wembley Park and Fort Totten stations are considered to be the same station. Each of these stations is considered to share the same lines as the other. A player moving their piece to either may select which one they want to be located in (and which one they want added to their trail).
* Stockwell and King Street stations are considered to be the same station. Each of these stations is considered to share the same lines as the other. A player moving their piece to either may select which one they want to be located in (and which one they want added to their trail).

Proposal: If we’re going to make a change, let’s make it radical

Times out and fails 1-4 - coppro

Adminned at 11 Apr 2011 13:55:53 UTC

In rule 1.5, change all instances of the phrase “The oldest pending Proposal” to “Any pending Proposal”.

Change the first paragraph and bulleted list in that rule to read as follows:

Any pending Proposal may be enacted by any Admin (and the Ruleset and/or Gamestate updated to include the specified effects of that Proposal) if the following is true:-

* The proposal does not contain the phrase “This proposal is contingent on [x]”, where [x] is the title of another pending proposal; and it either
* has a number of FOR Votes that exceed or equal Quorum, has been open for voting for at least 12 hours, and has not been vetoed or self-killed; or
* has been open for voting for at least 48 hours, it has continuously been a proposal for that time, it has more than 1 valid Vote, more than half of its Votes are FOR, and it has not been vetoed or self-killed.

Enacting proposals in order is a bit of an anachronism when we have the tracking bar to the right. In practical terms it does very little to slow the game down, as the enactment of proposals is more often a function of when admins actually turn their attention to those proposals rather than a function of the rate at which they reach quorum.

This does have several advantages, though - it means that players no longer have to have their votes dictated by the impulse to expedite the processing of the queue, it means that controversial proposals can be lingered over while less important (or more clear-cut) proposals can continue to be processed, and it means that urgent problems can be fixed urgently.

It is, of course, possible to create contingency loops, where two proposals are contingent upon each other and thus neither can be passed; but it has to be done deliberately on both sides, so can’t be done as a hostile move, and both will time out naturally and be failed, so I don’t see it as a huge problem.

Friday, April 08, 2011

Proposal: Locks and Seals

Vetoed - coppro

Adminned at 11 Apr 2011 13:54:12 UTC

Change the title of the rule, “Locked Stations”, to, “Locked and Sealed Stations”.
Change the text of the rule, “Locked and Sealed Stations” to the following:-

A Player may never move their Piece to a Locked Station. If a Player’s action would require them to do so, they must instead relocate their Piece to the position “Off the Board”.

The following stations are locked:

* Oxford Circus
* Kings Cross St. Pancras
* Embankment
* Boston Manor

Any Station which is not Locked or Sealed is considered Open, and may also be referred to as Unlocked

Additionally, Mornington Crescent is a Sealed Station.  No Player’s Piece may be moved to a Sealed Station.  If a Player’s action would require them to move their Piece to a Sealed Station, they must instead relocate their Piece to the position “Off the Board”.  Sealed Stations may not be unlocked by the Trail UNLOCK.

 

Released into the wild

Wildcard idles. Quorum is unchanged.

Proposal: Odd: Smithsonian

Vetoed - coppro

Adminned at 11 Apr 2011 13:53:56 UTC

Add the following as an oddity to Smithsonian station:

Upon arriving at Smithsonian Station, a player may resurrect the skeleton of a dinosaur and ride it, adding the letters DINO to the end of their trail. As long as DINO remains in their trail, that player is not constrained by the requirement that destination stations share lines with origin stations when moving (per the second bullet point in the rule entitled Movement).

DINO will pass out of a player’s trail organically after four moves, so it’s a temporary advantage at best, and it doesn’t actually help a player get out of DC.

This Odd proposal as I’m in Knightsbridge.

Proposal: That old veto argument

Self-killed - coppro

Adminned at 11 Apr 2011 13:53:37 UTC

In rule 1.5 “Resolution of Proposals”, just after the second bulleted list, add

Additionally, proposals that the Chairman has voted to VETO may be failed instantly by any admin.

This proposal comes up so often it even has its own FAQ entry, so I won’t repeat the arguments there.

Instead, I’ll explain why I’m reproposing it now, and that’s because I’ve noticed a really big reason the “fast veto” may be necessary, especially this dynasty. There have been a lot of flawed attempts to change the MC-lock victory condition, and the people most responsible for pushing the change are thus using up nearly all their slots on it, preventing them moving forwards with other things. If the Chairman could return slots (or, at least, his own), it would avoid this problem, meaning that valid gameplay wasn’t blocked by an attempt to close a perceived loophole. (The recently repealed “third slot” rule had a similar purpose; this way achieves a similar aim in a way, although not exactly the same, but is simpler and so less confusing to newbies.)

Thursday, April 07, 2011

Call for Judgment: The station disappeared!

Failed. Josh

Adminned at 09 Apr 2011 00:18:53 UTC

Move all Players located at Monument to a legal location.

The removal of Monument as a station has left me illegally parked.

Proposal: Automatic Locks

Voted - coppro

Adminned at 11 Apr 2011 13:53:25 UTC

Add the following text to the end of the rule entitled “Locked Stations”:

Additionally, Mornington Crescent is Sealed. Sealed stations are always Locked.  If a Sealed station is ever Unlocked it immediately becomes Locked again.

Proposal: Men actually at work over here

Vetoed - coppro

Adminned at 11 Apr 2011 13:53:05 UTC

Append to the list of trails in rule 2.9 Trails the following text:

BLOCK. If a player has a trail that contains the word BLOCK, they may make a story with a title starting with “Blocked Station:” and the name of only one staion. no player may place their piece on that station for DICE3-1 (three minus one) days. If the result is 1 or 0, it shall only be blocked on the day of the posting. The posting player must also post in the [[Check before you travel]] wiki page in the Blocked section on what day the station will no longer be blocked. The day the station is unblocked is calendar days, not hours (so if you block it for two days on a Saturday, it will not be blocked as soon as it is the next Monday.)

Add a section to the Check before you travel wiki named Blocked stations.

 

Proposal: Extraordinary rendition

Timed out 1 vote to 9. Failed by Kevan.

Adminned at 09 Apr 2011 02:41:31 UTC

Add the following to the list of movement options in rule 2.6:

* A player whose piece is located at Pentagon may teleport to any station on the London Underground map.

Getting to DC is possible but challenging, but I think that getting back looks to be impossible.

Proposal: Hermetic Order

Self-killed. Josh

Adminned at 08 Apr 2011 23:25:54 UTC

In the rule “Locked Stations”, replace “Sealed stations are subject to the same movement restrictions as Locked stations.” with:-

Sealed stations are subject to the same restrictions as Locked stations.

Clarifying that this also applies to “A player may never place their piece on a locked station.” and any other restrictions we apply to them in future, rather than just the “movement” ones.

Proposal: Men at work

Self-killed. Josh

Adminned at 08 Apr 2011 23:25:29 UTC

Append to the list of trails in rule 2.9 Trails the following text:

BLOCK. If a player has a trail that contains the word BLOCK, they may make a story with a title starting with “Blocked Station:” and the name of only one staion. That station cannot be moved to for DICE3-1 (three minus one) days, counting from the day after the post is made. The posting player must also post in the [[Check before you travel]] wiki page in the Blocked section on what day the station will no longer be blocked.

Add a section to the Check before you travel wiki named Blocked stations.

 

Will block a station for at minimum the day the post was made, plus a possible two additional days.

Wednesday, April 06, 2011

Proposal: Odd: Ealing Common

Timed out and failed, 4-9. Josh

Adminned at 08 Apr 2011 23:25:11 UTC

As a daily action, any player who is at Ealing Common may collect up to five horse chestnuts.

Absolutely no gamestate effect (and no method for tracking nuts) at this time.  Probably never.

Proposal: So I guess we never actually fixed this, huh

Failing for s/k. ~lilomar

Adminned at 08 Apr 2011 12:32:17 UTC

In the rule entitled “Locked Stations”, remove Mornington Crescent from the list, and add the following to the end of that rule:

Additionally, Mornington Crescent is Sealed. Sealed stations are subject to the same movement restrictions as Locked stations.

While we’re arguing over what the victory condition should look like, let’s put MC safely over here, out of the way.

Proposal: Jaywalking

Times out at 4-9 and Fails. ~lilomar

Adminned at 08 Apr 2011 12:31:33 UTC

Part 1:
Add the following new bulleted item to the list of bulleted items in the rule Trails:

* JAYWALK.  If a player has a Trail that includes the word JAYWALK, they may move their Piece to any Station (including Mornington Crescent), even if that Station is Locked.

Part 2:
If there is a paragraph in the Rule “Board and Pieces” that begins with the phrase: “The Washington DC Metro map”, then add the following text to the end of that paragraph:

On the Washington DC Metro map there is a grey irregular outline labeled “Capital Beltway”.  Stations on the Washington DC Metro map that are shown on that map as being within inside of the Capital Beltway (such as Takoma) may be referred to as being “Inside the Beltway”.  All other Stations on the Washington DC Metro map (such as Silver Spring) are “Outside the Beltway”.  Any Station that is not on the Washington DC Metro map is neither Inside the Beltway nor Outside the Beltway.  In addition to any other restrictions on movement that may be in place, a Player may not move his Piece from a Station Inside the Beltway to a Station Outside the Beltway unless that Player’s Trail contains the word OUT, and a Player may not move his Piece from a Station Outside the Beltway to a Station Inside the Beltway unless that Player’s Trail contains the word IN.

Part 3:  Add the following Stations to the bulleted list in the rule “Locked Stations”:

* Metro Center
* Gallery Pl-Chinatown
* Fort Totten

 

Yes, I know that “Judiciary Sq (r)” is the only Station on the Board that starts with J, and that there is no Station on the Board at all that starts with Y.

Proposal: Odd: Barking Dog

Reaches quorum and passed, 14-1. Josh

Adminned at 08 Apr 2011 01:29:44 UTC

When a player moves to Barking (D), if their trail contains the word DOG, they may increase their tickets by 3.

Proposal: Odd man out

Reached quorum and passed, 12-0. Josh

Adminned at 08 Apr 2011 01:29:34 UTC

If there is a rule entitled “Oddities”, add the following text to the end of it:

Notwithstanding anything to the contrary in the Ruleset, if a Player Votes against their own Odd Proposal or the Chairman votes to VETO an Odd Proposal then that Odd Proposal may be failed at any time even if it is not then the oldest pending Proposal.  If a Player makes an Odd Proposal and that Odd Proposal is failed while the Player’s Piece is still located at the Station to which that Odd Proposal related, then in addition to any other restrictions that may be applicable, that Player may not make any more Odd Proposals until that Player’s Piece moves.

Gapfallen

Badgerigar goes idle after a week of inactivity. Quorum drops to 11.

Proposal: Odd: Turnpike Lane

Timed out and passed, 10-0. Josh

Adminned at 08 Apr 2011 01:22:48 UTC

Add the following as an Oddity for Turnpike Lane:

Turnpike Lane contains an unstable dimensional portal. Upon moving to Turnpike Lane, a player must immediately roll DICE6 in then GNDT; if the result is a 3 or a 5, they must immediately move their piece to Boston Manor.

Sparrowscript dev request

Can there be a “mark all as read” button? I use two computers and my mild OCD means that I have to re-read every comment twice every morning.

Wednesday, April 06, 2011

Proposal: I was standin’ at the station.

Reached quorum 12 votes to 1. Enacted by Kevan.

Adminned at 07 Apr 2011 01:59:19 UTC

Add the following after the first paragraph of the rule “Board and Pieces”:-

A Station is a named location on the Board which is marked by either a notch on a single line, notches on several lines, a white circle, multiple white circles which are joined, an accessibility symbol, multiple accessibility symbols which are joined, or one or more accessibility symbols joined to one or more white circles.

All Stations are either Interchange or Standard, but not both. Any Station marked with one or more white circles is an Interchange Station. Any Station marked with one or more notches is a Standard Station. A Station marked by one or more accessibility symbols is Interchange if it is on multiple lines, or has a British Rail logo next to its name. Otherwise, Stations marked by accessibility symbols are Standard.

Stations which are marked by an accessibility symbol are Disabled Access.

The Non-Disabled Access Interchange Station which is labeled both “Bank” and “Monument” is named Bank. There is no station named “Monument”.

Remove the sentence:-

If their Piece is located at Bank or Monument, they may move their Piece to Bank or Monument.

from the Ruleset.

Leaving some things (like what to do with Interchanges and Disabled Access stations) undefined for now. Moving towards a more coherent movement mechanic. Also, fixed some pesky problems with Bank/Monument/That-one-in-the-middle-of-Bank-and-Monument-that-doesn’t-seem-to-have-a-name-or-what-is-up-with-that-anyway?.

Adding a lock

I lock Boston Manor.

Proposal: Odd: Leicester Square

Self-killed, failed by Kevan.

Adminned at 07 Apr 2011 01:56:46 UTC

Add the following Oddity to Leicester Square:

Players cannot Move to Leicester Square. If a Player is at Leicester Square, Moves that they make do not count against the daily action requirement (but Moves made from other stations that day do; thus it is legal to make one Move away from Leicester Square and another Move elsewhere that day, but not another Move after that.)

I’m at Knightsbridge. The restriction on not Moving to Leicester Square is so that players will have to spend their weekly Hop, and hope to land there, in order to be able to benefit from the extra move, making this eight-moves-a-week rather than two-moves-a-day.

Proposal: Odd: Piccadilly Circus

Self-killed, failed by Kevan.

Adminned at 07 Apr 2011 01:56:06 UTC

The circus is coming to town!  A Player may move to Piccadilly Circus during one of the time intervals specified with reference to a particular location at the wiki page “User:Spikebrennan/Circus schedule” (http://blognomic.com/wiki/index.php?title=User:Spikebrennan/Circus_schedule&rcid=15523), (which is a Gamestate document and, which, for the curious, is the touring schedule for the Ringling Brothers Barnum & Bailey Circus “Fully Charged” show).  For example, movement to Piccadilly Circus is permitted on May 15 but not on May 16 because May 15 is within the time interval specified for Trenton, New Jersey.

Proposal: Odd: Canary Wharf

Self-killed, failed by Kevan.

Adminned at 07 Apr 2011 01:55:15 UTC

Access to Canary Wharf is affected by the tides.  No Player may move his Piece to or from Canary Wharf on a particular day except during the time period between the second and third listed times for that day on the tide table at http://www.pla.co.uk/pdfs/hydro/LONDON_BRIDGE_-TOWER_PIER-_2011_Q2_Predictions.pdf .  For example, on Friday, April 15, no Player may move his Piece to or from Canary Wharf except during the time between 11:19 and 17:36.

Proposal: Odd: East Putney

Self-killed, failed by Kevan.

Adminned at 07 Apr 2011 01:38:38 UTC

No player may move or hop from East Putney to Mornington Crescent.  No player may declare victory while any player is at East Putney.  While at East Putney, take a look at the gemstone museum which includes a large fieldspar pendant from the Crown Jewels.

Proposal: David and Golders Green

Self-killed, failed by Kevan.

Adminned at 07 Apr 2011 01:34:22 UTC

Add the following as a sub-rule to the rule entitled Trails, titled Nomenclature:

Some stations form unusual trails. These are listed in this rule.

* Heathrow stations: When a player’s piece lands on Heathrow Terminals 1, 2, 3, Heathrow Terminal 4 or Heathrow Terminal 5, they add H# to their trail, where # is the number in the station name (i.e. a piece on Heathrow Terminal 4 would add H4 to their trail). # is always 1 in the case of Heathrow Terminals 1, 2, 3.

Add the following to the list of trail combinations in the rule entitled Trails:

H#. This is referred to as the “slingshot” combination. The player who possesses at least two iterations of the slingshot combination may use two or more of them to immediately undertake a number of daily actions, as specified in the rule entitled Movement, equal to the number of slingshot combinations used.

Proposal: Odd One Out

Reached quorum 14 votes to 0. Enacted by Kevan.

Adminned at 07 Apr 2011 01:32:41 UTC

Remove “When an Odd Proposal is enacted, the Player who wrote it gets 2 Tickets. When an Odd Proposal is failed, the author loses 3 Tickets, and every Player that voted against it loses one Ticket.” from the ruleset.

Since people were voting down People Do Not Like Fees in the mistaken belief that it was adding the ticket-reward/penalty mechanic (it wasn’t, it was just amending another part of that rule), maybe we should vote on removing the mechanic.

(The biggest problem for me is that if somebody posts an obviously bad or selfish Odd Proposal, players are discouraged from voting against it because they’ll lose a ticket when it fails.)

Proposal: Decisions, Decisions

Times out 2 votes to 10. Failed by Kevan.

Adminned at 07 Apr 2011 01:11:39 UTC

Append to the first paragraph of rule 2.9:-

If a Player’s Piece is moved to a Station comprised of two words, the Player may add either the first letter of the first word or the first letter of second word to their Trail.

There we go.

Decisions, Decisions

Append to the first paragraph of rule 2.9:-

If a Player moves to a Station comprised of two words, the Player may add either the first letter of the first word or the first letter of second word to their Trail.

Just to add some more interesting spice to Trails…

Proposal: End of the Line

Reaches quorum, 11-1. Josh

Adminned at 06 Apr 2011 11:56:54 UTC

To the end of the first bullet point in Rule 3.2.2 (Rules and Proposal), add:-

  • Unless otherwise specified, a new Dynastic rule shall be placed at the end of the Dynastic Rules.

Lilomar invalidated a proposal by enacting the rule from the previous proposal at the top of the dynastic rules instead of the end, breaking the number referencing of all later proposals in the process. I’d argue that this was altering the gamestate in a manner not specified by the ruleset - the proposal didn’t call for the rules to be renumbered - but we may as well explicitly rule out any future weirdness in this area.

Proposal: Odd: Free Hugs in Marble Arch

Reaches antiquorum and fails, 1-12. Josh

Adminned at 06 Apr 2011 11:56:20 UTC

Add the following Oddity to Marble Arch:

Marble Arch is always considered Unoccupied. If two or more players are in Marble Arch, they may change the n-th letter in their own Trail to the n-th letter of any other player’s located in Marble Arch. They may not change the others’ Trails.

I’m in Angel.

Proposal: A fair lock for a brighter future

Self-killed and failed. Josh

Adminned at 06 Apr 2011 11:55:42 UTC

Add a new rule to the end of section 2 of the ruleset, entitled The Strong Lock:

Mornington Crescent is considered to be locked for the purposes of the rule entitled Locked Stations, but it can’t be unlocked using the UNLOCK trail.

Mornington Crescent is considered to be unlocked when the following four stations have oddities that contain the name of a species of gemstone: East Putney, Turnpike Lane, Cyprus, and Van Dorn Street.

Remove Mornington Crescent from the list of locked stations in the Locked Stations rule. If Proposal: Mr. Smith Goes to Washington failed, change “Van Dorn Street” in this proposal to “Pinner”. If the rule entitled “Trails” contains the following sentence: “Mornington Crescent cannot be unlocked this way, unless it is the only locked station”, remove it.

Tuesday, April 05, 2011

Proposal: Odd: Baker Street

Reaches quorum, 13-0. Josh

Adminned at 06 Apr 2011 11:54:42 UTC

If the rule Leaping exists, add the following Oddity to Baker Street:

If a letter is removed from any Player’s trail due to the rule Leaping, that letter must be added onto the end of the trail of any player who is at Baker Street at the time of the Leaping.

This station services the lost property office, and naturally a lost letter would make its way here.

Proposal: Odd: Greenwich, in the mean time…

Reaches quorum, 11-0. Josh

Adminned at 06 Apr 2011 11:53:50 UTC

Add the following oddity to Greenwich:

A player in Greenwich who has the letters G, M, and T, somewhere in their trail, may replace one instance of G with U, one instance of M with T, and one instance of T, with C. These changes are considered to happen concurrently.

3 players on Marble Arch

How did we end up with not only 2 but now 3 players on Marble Arch? Were all of these moves legal?

Proposal: Status

Times out, 7-7, and fails. Josh

Adminned at 06 Apr 2011 11:52:58 UTC

Part 1:
Add a new rule entitled “Status” with text as follows:

Players have Status attributes, which are tracked in the GNDT “Status” column as comma-separated values.  For example, if a Player’s GNDT “Status” entry is “s, -d” then that Player has the Status of “In Spoon” and “Undignified”.
* All Players have either the Status of “In Spoon” (which may be indicated in the GNDT as “s”), or “Out of Spoon” (which may be indicated in the GNDT as “-s”), but not both.  New Players begin as Out of Spoon.  All Players become Out of Spoon at 00:00:01 on each Sunday.
* All players have either the status of “Dignified” (which may be indicated in the GNDT as “d”), or “Undignified” (which may be indicated in the GNDT as “-d”), but not both.  New Players begin as Undignified.

Part 2:
The second, third, fifth, seventh and eighth unique Players to comment on this Proposal become In Spoon when this Proposal is enacted.  All other Players are Out of Spoon.
The second Player to comment on this Proposal, and any Player whose final counted Vote on this Proposal is “AGAINST” (but not “DEFERENTIAL”), are Dignified when this Proposal is enacted.  All other Players are Undigified.

Proposal: An alternative unlocking proposal

Can’t enact with 11 votes against, without a change of vote. Failed by Kevan.

Adminned at 06 Apr 2011 02:31:51 UTC

If the rule “Trails” contains the sentences

If a player has a trail that includes the word UNLOCK, they may cause one locked station to no longer be locked. To do this they must make a post to the blog stating that the station has become unlocked; the station is considered to be unlocked from the moment that the post is visible on the blog, but an admin should change the ruleset or gamestate to reflect this change as soon as is practically possible.

append the following sentence to them:

Mornington Crescent cannot be unlocked this way, unless it is the only locked station.

Putting a limit on this; people have to unlock other stations before they can unlock MC. Probably neater than the solution that makes us change the rules at some unspecified time later just so winning is possible…

Proposal: Mr. Smith Goes to Washington

Reached quorum 11 votes to 2. Enacted by Kevan.

Adminned at 06 Apr 2011 02:31:05 UTC

If there is a rule or subrule entitled “Board and Pieces”, add the following text to the end:

The Washington DC Metro map (http://washingtondcstay.com/sitebuildercontent/sitebuilderpictures/Metromap.gif) is gamestate and is considered part of the Board, except that no Station on the Washington DC Metro map is an eligible starting location for any Player’s Piece nor may a Player’s Piece be moved to a Station on the Washington DC Metro map by operation of a rule that permits an Off The Board Piece to be moved to a Station.  The Lines on the Washington DC Metro map may be referred to by the first letter of the color of that line, in lowercase (i.e., r for Red Line; o for Orange Line; b for Blue Line, g for Green Line and y for Yellow Line).

Note that this Rule would not, in and of itself, provide any way to get to any Station on the Washington DC Metro map.

unidle me

UNIDLE me

Proposal: People do not like fees

Reached quorum 12 votes to 3. Enacted by Kevan.

Adminned at 05 Apr 2011 02:41:47 UTC

If rule Oddities exists, change the last two paragraphs in rule Oddities to:

Any Station with one or more Oddities or a pending Odd Proposal related to it shall be considered Odd.
A Normal (not Odd) Station may become Odd only by Odd Proposals. Odd Proposal are posted in the category “Proposal”, start with the word “Odd:” and do not count as Proposals for the purpose of the first sentence in rule 1.3 “Proposals”.
The only effect of an Odd Proposal shall be adding an Oddity to a Normal Station. Any Player may only write Odd Proposals related to the Normal Station they are in, if any. That Station shall be named in the title of the Proposal.

When an Odd Proposal is enacted, the Player who wrote it gets 2 Tickets. When an Odd Proposal is failed, the author loses 3 Tickets, and every Player that voted against it loses one Ticket.

Copied and pasted without the so much hated sentence.

Proposal: Changing the Lock

Enacted, 13-1. Does nothing, since rule 2.8 (Currently titled “Sightseeing”) does not contain the phrase “one locked station to no longer be locked”.
~lilomar

Adminned at 04 Apr 2011 22:24:09 UTC

In Rule 2.8, replace “one locked station to no longer be locked” with “one locked station (other than Mornington Crescent) to no longer be locked”.

Now that it’s playing out, UNLOCK is definitely overpowered - with two Hops either side of a weekend, a player can end the game without much impediment in four days (with a confederate moving freely to Mornington Crescent within moments of its unlocking, and passing the mantle of victory back to the unlocker). The current ruleset just doesn’t have enough complexity to block the Trail, or to limit who can take advantage of an unlock (“I could unlock Mornington Crescent but my opponents may get there first” is interesting, “I could unlock Mornington Crescent and tell my friend to move there immediately from anywhere on the board” is less so).

I have some ideas for improving the complexity, but don’t want to present them as the only possible solutions, or anything. This is just to see if we agree on “the game should not be winnable in four days”, for now - we can take this clause back out later, when unlocking is less unstoppable.

Proposal: Checkers

Enacted 12-1. ~lilomar

Adminned at 04 Apr 2011 22:17:11 UTC

Add a new rule to the ruleset, entitled Leaping:

If a player’s piece is in a station that is adjacent to another player’s piece, and they move by any legal means to the station on the same line that is adjacent to the same player’s piece on the other side, without that player having moved in the interim, then they have successfully leaped that player. A player may only leap another player as a weekly action; if a player cannot legally leap another player due to this restriction then they may undertake the actions that would normally constitute a leap, provided that they are otherwise legal, but that action is not considered to have been a leap.

Whenever a player leaps another player, they may remove one letter of their choice from that player’s trail.

Whenever a player moves their piece to a station that is at the end of a single line (i.e. any station that has only one other station directly adjacent to it - for example, Amersham or Morden, but not Ealing Broadway or Barking), they may add an asterisk (*) to their trail immediately before the letter that they would add for that station. If a player has an asterisk in their trail and are leaped then the leaping player must remove the asterisk instead of removing any other letter. An asterisk can be ignored for the purposes of making letter combinations in a trail (e.g. UNL*OCK would have the same effect as UNLOCK).

Proposal: Unlocked Stations

Enacted 12-1. ~lilomar

Adminned at 04 Apr 2011 22:12:50 UTC

Add the following to Rule 2.9 “Locked Stations”:

Any station which is not Locked is considered Open, and may also be referred to as Unlocked

Clarifying unlocked/ open stations.

Proposal: Know Your Names

Enacted 13-1. ~lilomar

Adminned at 04 Apr 2011 22:05:05 UTC

Add the following to the end of the rule entitled “Trails”:

If a Player’s trail ever includes the full name of a station then the player may remove those letters from their trail and move to that station. This does not count as a daily move.

Proposal: A simpler key

Enacted 12-1. ~lilomar

Adminned at 04 Apr 2011 22:03:32 UTC

Append to the rule Trails the following text:

LOCK. If a player has a trail that includes the word LOCK, they may cause exactly one station that is not locked to become locked.  To do this they must make a post to the blog stating that the station has become locked; the station is considered to be locked from the moment that the post is visible on the blog, and an admin should change the ruleset or gamestate to reflect this change as soon as is practically possible.

Like Chivalry, but a little stronger.  This trail would not contradict chiv’s, though it might make it redundant.

Proposal: Odd: Euston

Fails, s/k. ~lilomar

Adminned at 04 Apr 2011 22:03:01 UTC

Add the following Oddity to Euston:

When a player wants to move from Euston to another station on the Northern Line, they must first roll DICE2 in the GNDT. If the result is a 1 they may not move to a station on the Bank or High Barnet branches; if the result is a 2 then they may not move to a station on the Charing Cross or Edgeware branches.

Monday, April 04, 2011

Proposal: The key turns both ways

Enacted 12-0. ~lilomar

Adminned at 04 Apr 2011 22:01:24 UTC

Append to the rule Trails the following text:

RELOCK. If a player has a trail that includes the word RELOCK, they my cause one unlocked station to no longer be unlocked. To do this they must make a post to the blog stating that the station has become locked; the station is considered to be locked from the moment that the post is visible on the blog, but an admin should change the ruleset or gamestate to reflect this change as soon as is practically possible.

Because it seemed like a bad idea to make it easier to lock than unlock.

Proposal: Odd: Barbican

Enacted 12-1 with 1 unresolved DEF. ~lilomar

Adminned at 04 Apr 2011 21:58:46 UTC

Add the following Oddity to Barbican:

When a Player moves their piece to Barbican, that player may add the letter A the end of their trail instead of B. If they do not add the letter A to the end of their trail, they must add the letter B to the end of their trail.

Barbican used to be named “Aldersgate and Barbican”. Players may choose to update their trail based on the old name if they wish.

Proposal: Odd: London Bridge

Reaches Quorum 2-12, Failing. ~lilomar

Adminned at 04 Apr 2011 21:41:54 UTC

Add the following Oddity to London Bridge:

When a Player’s location changes to London Bridge via any means, it does not cause their Trail to be updated.

 

Because crossing water makes scent trails go cold.

Proposal: Odd: Old Street, Old Trails

Reaches Quorum 12-2, Enacting. ~lilomar

Adminned at 04 Apr 2011 21:40:06 UTC

Add a new Oddity to Old Street:

When in Old street, any player with 7 letters in their Trail may undo exactly the last 3 legal changes to his Trail.

I may post this Odd Proposal since I’m in Old Street (N).

Proposal: Oh this is Odd, after changes upon changes, it’s more or less the same.

s/k, Failing. ~ lilomar

Adminned at 04 Apr 2011 21:39:15 UTC

If rule Oddities exists, change the last two paragraphs in rule Oddities with:

Any Station with one or more Oddities or a pending Odd Proposal related to it shall be considered Odd.
A Normal (not Odd) Station may become Odd only by Odd Proposals. Odd Proposal are posted in the category “Proposal”, start with the word “Odd:” and do not count as Proposals for the purpose of the first sentence in rule 1.3 “Proposals”.
The only effect of an Odd Proposal shall be adding an Oddity to a Normal Station. Any Player may only write Odd Proposals related to the Normal Station they are in, if any. That Station shall be named in the title of the Proposal.

When a Player leaves, by any mean, a Normal Station, they shall lose 1 Ticket. When an Odd Proposal is enacted, the Player who wrote it gets 2 Tickets. When an Odd Proposal is failed, the author loses 3 Tickets, and every Player that voted against it loses one Ticket.

If not, and rule “Oddities and States” contains 4 paragraphs, replace the last two with the quoted text.
If not, and rule “Oddities and States” contains 2 paragraphs, add the quoted text to that rule.

Making Odd Proposals more important, and adding a toll to pay to avoid writing them. I gave them the monopoly in making new Odd stations, while Oddities may be amended or deleted by normal Proposals.

Proposal: Odd: King’s Cross St. Pancras, platform 9¾

Quorumed 12-1. Enacting. ~lilomar

Adminned at 04 Apr 2011 21:35:18 UTC

Add this Oddity to King’s Cross St. Pancras:

If their Piece is located in King’s Cross St. Pancras, any player may change their own Location to “-” and gain 5 Tickets.

Since I Moved to Bethnal Green (T), I may write an Odd Proposal for any station.

Proposal: Tower Hill Defence

Reached quorum 13 votes to 1. Enacted by Kevan.

Adminned at 04 Apr 2011 02:50:34 UTC

To Rule 2.5 (Movement), add:-

A Station is Unoccupied if there are no Pieces present at that Station.

And replace “any Station” and “any other Station” with “any Unoccupied Station” in that rule.

Restricting pieces from sharing a single location, to allow some strategic interaction between players.

Proposal: My Spaceship Knows Which Way To Go

Self-killed, failed by Kevan.

Adminned at 04 Apr 2011 02:49:40 UTC

Rename Rule 2.6 (Oddities) to “Oddities and States”, and reword it to:-

Stations may have Oddities and/or States. An Oddity is a particular rule related to that Station, while a State is a one-word quality possessed by the Station. A Station may have zero or more States.

All the Stations which have Oddities and/or States are listed in alphabetical order in the wiki page called [[Check before you travel]] as well as their Oddities and States. States are written in capital letters and bold.

Update the “Check before you travel” wiki page to include an Oddity of “LOCKED” for Mornington Crescent, Oxford Circus, Kings Cross St. Pancras and Embankment.

Reword the rule “Locked Stations” to the following, and renumber it to be a subrule of Rule 2.6:-

Some Stations may have the State of “LOCKED”. A Piece may never be moved to a Locked Station. If a rule would require a Piece to be moved to a Locked Station, that Piece is instead placed Off the Board. If a Piece is at a Station which is Locked, any Player may move that Piece Off the Board.

If a Player would have achieved victory, but their Piece is at a Locked Station, then they have not achieved victory.

In Rule 2.8 (Trails), reword the effect of the “UNLOCK” trail to:-

If a player has a trail that includes the word UNLOCK, they may remove the Locked State from a single Locked Station, by updating the [[Check before you travel]] page and making a post to the blog stating that the Station has become unlocked.

It seems that the LOCKED list and the Oddities list are doing similar things (except that one of them can only be edited by admins) - maybe we ought to merge them together.

Also rewording the Locked Station rule to cover what happens if a Station becomes Locked while it’s occupied (which has just happened with Embankment), and adding one extra level of waterproofing to Mornington Crescent, explicitly saying that you can’t declare a win if you’re somehow there while it’s locked.

Sunday, April 03, 2011

Trading?

I am wondering, is there a way we can set things up so that Players can, say, trade tickets for photos in a photo album?  I was just immagining that bartering could make the game interesting if that is implementable and stuff
-Eric

Photo album…

Hii, can I have access to the wiki so I can add photos to my photo album, or how does that work and stufff thanks.

Proposal: Secret Passages and Walking in Circles

Reached quorum 14 votes to 3. Enacted by Kevan.

Adminned at 04 Apr 2011 02:48:38 UTC

Add the following text to the end of the Rule entitled “Movement”:

*If their Piece is located at Bank or Monument, they may move their Piece to Bank or Monument.
*If their Piece is located at Tower Hill or Tower Gateway, they may move their Piece to Tower Hill or Tower Gateway.
*If their Piece is located at Bow Road or Bow Church, they may move their Piece to Bow Road or Bow Church.
*If their Piece is located at South Kenton, they may move their Piece to Northwick Park. (this is the Top Secret Passage, and is one-way)
*They may move their Piece to the current location of their Piece.

If a majority of EVCs on this proposal also contain the text “Hide it better” remove the line containing “Top Secret Passage” from that rule.

I have no idea why one would want to use the identity move, but explicitly including it makes it so that we don’t have to rely on loopholes in other rules to explicitly not move.

Proposal: Recall Becons

Reached quorum 18 votes to 0. Enacted by Kevan.

Adminned at 04 Apr 2011 01:10:27 UTC

Add to the end of the of the rule Movement:

*If their piece is on or off the board, they may move to any station they have listed in their photo album by spending tickets equal to the number of lines the station is situated on.

Proposal: intersections, again :-/

Timed out 2 votes to 11. Failed by Kevan.

Adminned at 04 Apr 2011 01:09:39 UTC

Add a new rule, “intersection tickets”:

If a Player changes their location to a Station which is located at the intersection of two or more Lines, that Player may increase their number of tickets by the number of intersecting Lines at the station they have just relocated to.

Friday, April 01, 2011

Proposal: Your Circuit’s Dead, There’s Something Wrong

Reached quorum 12 votes to 0. Enacted by Kevan.

Adminned at 03 Apr 2011 00:13:58 UTC

In Rule 2.6 (Oddities), replace “The only Proposals that may add a new Oddity to a Station are Odd Proposals.” with:-

Oddities may be created or amended by Odd Proposals.

And remove “Odd Proposals can be enacted only when their author is not in the related Station.”

Just a couple of fixes; removing the enactment restriction, which could be problematic if a player is unable or unwilling to move on from a station, and allowing regular proposals to add and amend Oddities if they wish to.

Call for Judgment: Server outages hold up queues

Reached quorum with 11 votes in favour. Enacted by Kevan.

Adminned at 02 Apr 2011 08:45:15 UTC

To the end of rule 1.5 “Resolution of Proposals”, append

If a proposal somehow ends up being pending for more than 7 days, it is ignored for the purpose of calculating the oldest pending proposal, and can be failed by any Admin.

A fix for a potentially worrying consequence of the server issues. If someone accidentally adminned a proposal early due to server issues - which is entirely plausible to happen by mistake, and possibly nobody would notice or even know - then no proposals can be adminned from that point onwards. This fixes the problem, but has to be a CFJ not a proposal for what I hope are obvious reasons. This rulechange should unclog the queue both now, and in similar situations forever.

Mind the Gap

Living up to his or her name, Ujalu the unnecessary goes idle after a week of inactivity. Quorum drops to 11.

And while I’m here, I should mention that - as the rest of you have probably noticed - the Blognomic site has been sporadically inaccessible over the past few days, often for up to half an hour. It’s actually the whole server that’s at fault, and we’ve raised a ticket with Dreamhost, who are now aware of the problem and claim to be looking into it. It causes a minor game problem in that proposals aren’t “open for voting” while the server is down, and proposals only time out when they’ve been “open for voting for at least 48 hours”, so I suppose we should just give proposals another twelve hours each, until this problem is fixed.