Tuesday, November 01, 2005

Proposal: Lots of components

5-1. Reached Quorum.—Chronos

Adminned at 02 Nov 2005 05:53:40 UTC

Add those components to Powers:

* Reflex - Power can only be used within 24 hours of either you, one of your Temples or a City controlled by your Pantheon being targeted by a Power used by a Deity from another Pantheon. (+3 Global Worship)

* Hinder - You can {Make a Post} naming any Deity. That Deity becomes hindered. All Powers in that Deity’s list gains the Sign component. This can lead to a Power having two instances of the Sign component. (+50 Global Might)

* Earthquake - Choose 2 Temples in the same City. Those temples are destroyed. (+25 City Might)

* Volcano - Choose a Deity and a City. All temples belonging to that Deity in that City are destroyed. This power must be a Festival. (+40 City Might)

* Fog - Choose a City. For the next 24 hours, that City yields no Pilgrim Worshippers to its controlling Pantheon. This power must be a Holy Day or Festival. (+30 Global Might)

* Windstorm - Choose a City. For the next 24 hours, no Pilgrim Worshippers shall exist in that City. This power must be a Holy Day or Festival. (+30 Global Might)

* Lightning – Chose a Temple belonging to any Deity. Permanently reduce by 50 the number of Resident Worshippers yielded by that Temple. This shall be represented in the Cities Wiki by an “*” after the Deity name in the Temple’s listing. (+30 City Might)


As usual, voters on this proposal may list any Components they feel are abusable, along with their vote. If any Component listed in this Proposal is considered abusable by *TWO* or more Deities, it shall be removed from the list when this proposal is enacted.

Truman Capote

You have to up everyone’s Quint when you often up yours.

Proposal: A Fall Farewell

1-5. (Gazebo’s vote not counted, since e’s idle). Cannot be enacted without CoV.—Chronos

Adminned at 02 Nov 2005 05:51:45 UTC

Add a rule stating “Gazebo_dude may not unidle during this dynasty.”

Set gazebo_dude’s quintessence to 5000.

When gazebo_dude goes idle, write “Man, isn’t he whipped?” next to his name.

Pointless fun proposal. Maybe you guys could try to tap my quint. somehow.

Might as well…

Idle me.

I’ll be pretty distracted the next couple of months what with an overseas move and a wedding to figure out. I’ll be back, maybe february/march-ish when we’re somewhat settled, depending on when we get a computer and internet access etc. Anyway I don’t want to hold up the queue.

It’s almost a shame cause this is an excellent dynasty you’ve got going here. *sigh*

Anyway, cya all later,
Happy Nomicing,
gazebo_dude

Unforetunetely for those who owned beach-front property in Valhala…

...A massive Tsunami hit. Only the original Norse settlers survived. The People of Doraith were then liberated from their oppresion from the Greeks by a group of devout Norse pilgrims.  As this weaked Greek power, Enki’s followers were able to retake Ur.

Proposal: Not that much Prosperity

S-K by Smith.—Chronos

Adminned at 02 Nov 2005 05:40:24 UTC

Change the effects of Prosperity in the list of defined Ages to:-

Prosperity - During this Age, double any Quintessence gains.

There, that should be better.

Proposal: City Power

6-0, reached quorum. Enacted by Chronos Phaenon (you beat me to it—smith)

Adminned at 02 Nov 2005 05:49:24 UTC

I was wrong about the effects of an Age of Prosperity. Without a quintessence cost, any number of cities could be created. If we make city creation a power component instead, then the emergency override Kevan created for Powers should keep things reasonable.

Create a Global Might Power Component:

Land: Create a City. The Incarnation of the Deity using this Power is its Founder, and the Deity may choose its Name, Dominant Pantheon and Description. (+15 Global Might)

Change the Cities rule to read:-

Each City of the world has a Name, Founder, Dominant Pantheon and optional Description, tracked in the Cities Wiki.

Proposal: More Powers, again

6-1. Reached Quorum. Popularity and Fana where found abusable by 3 or more Deities. Consider that I changed my vote to make no-realiable abusable also.—Chronos.

Adminned at 02 Nov 2005 04:58:03 UTC

If Proposal: Strange Powers didn’t pass, this Proposal does nothing.


In the Powers rule, change

Deities start with no Powers, but may create a new Power by spending 1 Quintessence and constructing a new Power from a combination of the components listed below, and giving it a name of their choice. Each component has a Worship or a Might cost - a constructed power must have at least as much Worship as Might. If a Power uses any Global Might, it must also have at least as much Global Worship. A Power may only contain one instance of each component.

to

Deities start with no Powers, but may create a new Power by spending 1 Quintessence and constructing a new Power from a combination of the components listed below, and giving it a name of eir choice.

At any time, a Deity may modify a Power e eirself has created, by spending 1 Quintessence. A Power can only be modified by adding components to it.

Each component has a Worship or a Might cost - a Power being constructed or modified must have at least as much Worship as Might. If a Power uses any Global Might, it must also have at least as much Global Worship.

If a Power has a Component which gives a variable amount of Worship or Might, the balance condition between those amounts (Worship >= Might and Global Worship >= Global Might) must be true when the power is being used, instead of when it is being constructed.

A Power may only contain one instance of each component.


Add the following components to the list in that rule:

* Popularity: Power can only be used if the Deity doing so is the Godhead. (+15 Global Worship)

* Universal: This power can be used by any Deity, not only by the one who created it. (+5 Global Worship)

* Awe: Your people adores you. Power can only be used in a City where you have Worshippers. Figures X to the number of Worshippers you have in that city, divided by 100, rounded down - for example, both 1.01 and 1.99 are rounded to 1.00. (+X City Worship).

* Non-reliable: You must roll a DICE8 when trying to use this power. X is the result of that dice roll. Only usable if this Power is also either a Holy Day or a Festival. (+X Global Worship if it’s a Holy Day; + 3X Global Worship if it’s a Festival).

* Fana: X is the total number of Temples you have. (+X Global Worship).


* Transmorphing: You can change roles without spending any Quintessence (+50 Global Might).

* Channeling: You may transfer X Quintessence from a Deity to another. (+12X Global Might)

* Shapeshifting: When changing roles, you may change the ownership of X Temples from your previous Incarnation to your new one. Only one power with the Shapeshifting component may be used per change of role. (+18X Global Might)


As usual, voters on this proposal may list any Components they feel are abusable, along with their vote - if any Component is considered abusable by three or more Deities, it shall be removed from the list when this proposal is enacted.


Last try has failed for lacking of votes. I’m trying it again, having tunned down some of the powers people felt as abusable before.

Notice

Catena of the Ages has passed, but I’m unable to add the Prophecy field to the GNDT.

Ur and Doriath…

...are enlightened by Greek Worshipping.

On a side note, Chronos is the Godhead again.

Sunday, October 30, 2005

Proposal: We are overcrowding here

7-0. Reached Quorum. Wonder is abusable, More Powers has not passed.—Chronos.

Adminned at 31 Oct 2005 18:43:54 UTC

Hearing to what Gwydion has said, change the item about Pilgrims in Conversion to:

* 100 Pilgrim Worshippers for every other City which has that Pantheon as its Dominant one. This number must be capped to the number of Resident Worshippers that Deity has in this City.


Add some components to the Powers rule:

* Rage: Power can only be used within 24 hours of one City of your Pantheon being destroyed by a Deity from another Pantheon. (+12 Global Worship)

* Phenomenon: You must expend 3 Quintessence to perform a phenomenal feat, when using this Power. (+30 Global Worship)

* Wonder: You must expend 5 Quintessence to perform a wonderful feat, when using this Power. (+50 Global Worship)


If Proposal: More Powers passed add some more components to the Powers rule:

* Fana – Figure X to the number of Temples you have. (+X Global Worship).

* Channeling - You may transfer X Quintessence from a Deity to another. (+12X Global Might)

* Shapeshifting – When changing roles, you may change the ownership of X Temples from your previous Incarnation to your new one. Only one power with the Shapeshifting component may be used per change of role. (+18X Global Might)


As usual, voters on this proposal may list any Components they feel are abusable, along with their vote - if any Component is considered abusable by three or more Deities, it shall be removed from the list when this proposal is enacted.

While the 950 resdents of Olimpia were celebrating their ill-gotten gains…

...They failed to notice the huge meteor sent by the Aesir. All 950 heretics were destroyed instantly opon the meteor’s impact. The people of R’leyh wisely decided to convert.

In other news today, I declare myself Godhead

Sunday, October 30, 2005

My Internet Connection is Failing…

Could we make it easier to +1 every Deity’s Quintessence?

Cause I mean, I get lost about halfway through adding one to everyone’s Q…

Lunaetic…

...is Idle. Quorum is 6. I’m still unable to update the GNDT.

Proposal: Pilgrims are Foreigners

S-K by Gwydion.—Chronos

Adminned at 31 Oct 2005 05:18:09 UTC

I propose that:

2.5.1 Conversion

At any time, if there is at least one Temple belonging to a Deitiy in that Pantheon in a given City, that Pantheon has a number of Worshippers in that City, added together from the following types::

  * 50 Settler Worshippers if the Founder Deity is of that Pantheon.
  * 100 Resident Worshippers for every Temple of that Pantheon in that City.
  * 100 Pilgrim Worshippers for every other City which has that Pantheon as its Dominant one.

If a Pantheon has more Worshippers in a City than any other Pantheon, any Deity may change the Dominant Pantheon of that City to become that Pantheon.

be changed to read:

2.5.1 Conversion

At any time, if there is at least one Temple belonging to a Deitiy in that Pantheon in a given City, that Pantheon has a number of Worshippers in that City, added together from the following types::

  * 50 Settler Worshippers if the Founder Deity is of that Pantheon.
  * 100 Resident Worshippers for every Temple of that Pantheon in that City.
  * Between 0 and 100 Pilgrim Worshippers for every other City which has that Pantheon as its Dominant one, so long as the number of Pilgrim Worshippers not exceed the number of Worshippers to the Dominant Pantheon of the city in question.

If a Pantheon has more Worshippers in a City than any other Pantheon, any Deity may change the Dominant Pantheon of that City to become that Pantheon.

This allows for the takeover of cities by a Deity with a large number of temples in the City, but does not allow for Deities with many Dominated Cities to take over Cities with very few Temples. The wording is subject to approval, obviously, but it just doesn’t seem fair that cities with one Temple (i.e. Gwynedd) should be devoted to a Pantheon just because that Pantheon is popular elsewhere. Or maybe the Deities who found Cities which are taken over by Deities of other Pantheons should just be required to re-Incarnate as a Deity of the new Dominant Pantheon…?

Ladies, gentlemen, gods, goddesses

I have to say that I’m impressed with the Power system. Seems flexible, open, and well, powerful.. =)

Nice work. Don’t blow up all the cities at once.

R’leyh is Greek once more

And so are Olympia, Valhalla, Gwynedd and Babylon…

In a most recent change in the balance of power, the Greek Pantheon has re-achieved supremacy over the city of Olympia. Hordes of worshippers from that city went then to Valhalla, Gwynedd and Babylon where Glimpses of Chronos’s power Isnpired them to build temples to that Divinity, giving Greek Supremacy over those cities also.

By the end of the day, 400 Worshippers from all around the World rallied around Chronos temples in R’leyh where, aided by 200 local people, they overthrew Norse opression.

In the aftermath, Chronos has pronounced eirself Godhead.

Go Greeks!!!!

Notice

With the passage of Strange Powers, we can lo longer pay 1 Quint to build a Temple. We have to do that through a Inspire power

Purplebeard and Jamuraa…

...are idle, per their request. Please someone with Unix savoir-faire remove them from the GNDT. Quorum is 7.

Proposal: Catena of the Ages

6-1. Timed Out and Reached Quorum.—Chronos

Adminned at 31 Oct 2005 05:18:32 UTC

Create a rule called Prophecy:-

Existence passes through great cycles of being. Deities may usher in these cycles by declaring a Prophecy, which is tracked in the GNDT. A Deity may change eir Prophecy occasionally to a word or short phrase of eir choosing, or to nothing at all.

Create a sub-rule to that called Ages:-

The current Age is determined by the Prophecy held by the most Deities, and is named after it (such as “Age of Cataclysm”, “Dark Ages” or omitting the ‘Age’ entirely, such as “The Beginning”) and is tracked in the Deity wiki. Minor differences in spelling, plural/singular, articles and conjuctions are ignored for the purposes of considering Prophecies to be the same. In the case of a tie for most popular Prophecy, the current Age continues. In the case where the most popular Prophecy is a null entry, the Age is simply called “Ageless”. When the Age changes, the Deity who brought it about must make a post alerting the divine community of the new Age.

When the current Age is switched to an Age on this list, the corresponding global rule changes are applied, either as a one-time or continuous effect. These rule changes supersede all other rules and laws.

Age List

* Prosperity - While in this Age, Cities may be created at no cost of Quintessence by any Deity.

* Apocalypse - When switching to this Age, all Cities and Temples are destroyed.

* Persecution - During this Age, Incarnations which are the only representative of a single Pantheon in the Deity wiki are destroyed. All Temples to those Incarnations are also destroyed.

* Oblivion - When switching to this Age, all Incarnations without any Temples are destroyed.

* Stability - When switching to this Age, the Prophecy of all Deities is set to “Stability”, as if that Deity had chosen to make the change emselves (and allowing such a switch which would otherwise be illegal because of being changed more than occasionally).

* Shadow - During this Age the Archon loses any privileges and distinctions and is treated as any other Deity.

* Illumination - During this Age the Other loses any privileges and distinctions and is treated as any other Deity.

* Innocence - During this Age, Deities may post one additional proposal over the normal limit of pending proposals.

* Decline - Deities may not gain Quintessence. A Power which causes Quintessence gain can be used, but that effect does not happen.

* Peace - During this Age, Temples may not be destroyed. A Power which would destroy a Temple can be used, but that effect does not happen.

* Reason - During this Age, Powers may not be used.

* ((Incarnation Name)) - During this Age, the Deity using the named Incarnation is the Godhead.

Prophecies listed in double brackets may match a range of values of the type indicated, but if this would conflict with a specifically defined Age, the specific value is used instead. (for example, an Incarnation named “Oblivion” would not get the Godhead from the “Age of Oblivion”).

Voters on this proposal may list any Ages they do not like, along with their vote - if any Age is not liked by three or more Deities, it shall be removed from the list when this proposal is enacted.

Saturday, October 29, 2005

Proposal: More Powers

2-2. Timed Out.—Chronos

Adminned at 31 Oct 2005 05:34:56 UTC

If Proposal: Strange Powers didn’t pass, this Proposal does nothing.


In the Powers rule, change

Deities start with no Powers, but may create a new Power by spending 1 Quintessence and constructing a new Power from a combination of the components listed below, and giving it a name of their choice. Each component has a Worship or a Might cost - a constructed power must have at least as much Worship as Might. If a Power uses any Global Might, it must also have at least as much Global Worship. A Power may only contain one instance of each component.

to

Deities start with no Powers, but may create a new Power by spending 1 Quintessence and constructing a new Power from a combination of the components listed below, and giving it a name of eir choice.

At any time, a Deity may modify a Power e eirself has created, by spending 1 Quintessence. A Power can only be modified by adding components to it.

Each component has a Worship or a Might cost - a Power being constructed or modified must have at least as much Worship as Might. If a Power uses any Global Might, it must also have at least as much Global Worship.

If a Power has a Component which gives a variable amount of Worship or Might, the balance condition between those amounts (Worship >= Might and Global Worship >= Global Might) must be true when the power is being used, instead of when it is being constructed.

A Power may only contain one instance of each component.


Add the following components to the list in that rule:

* Popularity: Power can only be used if the Deity doing so is the Godhead. (+20 Global Worship)

* Universal: This power can be used by any Deity, not only by the one who created it. (+5 Global Worship)

* Awe: Your people adores you. Power can only be used in a City where you have Worshippers. Figures X to the number of Worshippers you have in that city, divided by 100, rounded down - for example, both 1.01 and 1.99 are rounded to 1.00. (+X City Worship).

* Non-reliable. You must roll a DICE10 when trying to use this power. X is the result of that dice roll. Only usable if this Power is also either a Holy Day or a Festival. (+X Global Worship if it’s a Holy Day; + 3X Global Worship if it’s a Festival).



* Exclusive: Only usable if this power is also Universal. No Power may be created or modified that would result in 2 Powers, one Exclusive and one non-Exclusive, having exactly the same components but for the Exclusive component. No Exclusive Power may be created or modified that would result in exactly duplicating another Exclusive Power. Whenever a Deity other than the one who created this Power uses it, the one who created it gains 1 Quintessence (+20 Global Might).

* Transmorphing: You can change roles without spending any Quintessence (+50 Global Might).


Voters on this proposal may list any Components they feel are abusable, along with their vote - if any Component is considered abusable by three or more Deities, it shall be removed from the list when this proposal is enacted.

 

Gwynedd

I, in my most holy holiness, found a city known as Gwynedd. -1 quintessence.

Furthermore, if I might in the same breath do so much, I create a temple to myself in the same city. -1 quintessence.

Welcome Gwydion

A peal of thunder, like bells…

Welcome, Gwydion, to BlogNomic and the realm of the gods!

Proposal: Seriously, you guys.

6-1. Reached Quorum.—Chronos

Adminned at 29 Oct 2005 18:17:22 UTC

OK, I’m willing to admit that setting my incarnation to Elvis was excessively silly.  I’ll change, but to do so through normal game actions requires me to use up four Quint, something I’m not willing to do.  So my price is four quint.

I propose that :-

Truman Capote’s Incarnation is changed to Apollo, his Pantheon to Greek.  Truman incurs no penalty for this change.

Idleness warning

Those Deities may be idled soon, if they don’t vote:

- Lunaetic - Last voted 10/23
- Jamuraa - Last voted 10/24
- Purplebeard - Last voted 10/24
- Shadowclaw - Last voted 10/25

Announcing the arrival of…

One who may ostensibly one day be the Archon of all space-time, as well as the chaos which lies underneath.

Plus, no one wants to play nomic with me :(

Oh, and, for some reason I can’t get through to the Deity wiki, so for now can I just be Gwydion of the Welsh pantheon or something? I’ll figure something better later, this is just a fallback on an old alias. lovestofail doesn’t seem to suit gameplaying very well :)

Proposal: You must be here to see…

7-0. Reached Quorum.—Chronos

Adminned at 29 Oct 2005 13:31:45 UTC

Rewrite Conversion first Paragraph so it reads:

At any time, if there is at least one Temple belonging to a Deitiy in that Pantheon in a given City, that Pantheon has a number of Worshippers in that City, added together from the following types:


This clears the loophole Rodney exploited

Thursday, October 27, 2005

Proposal: Unearthly Powers

7-0. Timed-Out.—Chronos

Adminned at 29 Oct 2005 13:16:20 UTC

[ Hm, can see potential infinite-annoyance things in Strange Powers, as soon as we introduce many more forms of Worship - that as soon as there’s a way to get 10 Worship for a very specific but attainable set of circumstances, you can use it to repeatedly build or destroy Temples. So limiting it to once per city (or deity) per day should cap that. ]

If “Strange Powers” passed, add the following paragraph to the end of the “Powers” rule:-

Deities may use their Powers at any time - however, a single Power may never be used to affect a particular City or Deity more than often. Where a Power says that it can only be used in a specific type of City, it means that its target or targets must be in that city.

Chuck in a few more Worships and Mights while we’re here (unless, again, more than three voters have said that they consider a component to be abusable, in which case skip that one):-

  • Miracle: You must expend 2 Quintessence to perform a Miracle, when using this Power. (+20 Global Worship)
  • Leader: Each Deity may only have one Power with this component. (+5 Global Worship)
  • Wrath: Power can only be used within 24 hours of one of your Temples being destroyed by a Deity from another Pantheon. (+6 Global Worship)
  • Pantheon: Power can only be used to affect Temples belonging to other members of your Pantheon. (+12 City Worship)
  • Flood: Choose a City. Each Deity with a Temple in that City loses one of those Temples. (+30 Global Might)
  • Brimstone: Destroy a City whose Temples belong to a single Pantheon. (+40 Global Might)

Reword “Sign” to “You must expend 1 Quintessence to give your people a Sign, when using this Power. (+10 Global Worship)”

Proposal: Strange Powers

9-1. Timed-Out, Reached Quorum.—Chronos

Adminned at 29 Oct 2005 05:38:36 UTC

Enact a new Rule, “Powers”:-

Each Deity may have any number of Powers, each Power being a combination of a number of components, a number of power-drawing Worship components and universe-changing Might components. (Worship and Might are divided into two types, reflecting their scope - “Global” and “City”.)

A Deity’s Powers should be listed in the Deity Wiki, and should list the components they were made from.

Deities start with no Powers, but may create a new Power by spending 1 Quintessence and constructing a new Power from a combination of the components listed below, and giving it a name of their choice. Each component has a Worship or a Might cost - a constructed power must have at least as much Worship as Might. If a Power uses any Global Might, it must also have at least as much Global Worship. A Power may only contain one instance of each component.

  • Sign: This Power costs 1 Quintessence to use. (+10 Global Worship)
  • Fire: Destroy one of your own Temples. (+8 Global Worship)
  • Mob: Power cannot be used in a City you have no Temples in. (+3 City Worship)
  • Vision: Power can only be used in an empty City. (+5 City Worship)
  • Priest: Power can only be used in a City of your Pantheon. (+5 City Worship)
  • Holy Day: Power cannot be used more than often. (+2 Global Worship)
  • Festival: Power can only be used occasionally. Festivals cannot also be Holy Days. (+5 Global Worship)
  • Inspire: Create one Temple to any Deity in any City. (+10 City Might)
  • Smite: Destroy any Temple. (+10 City Might)
  • Convert: Change the ownership of any Temple to any Deity. (+20 City Might)
  • Radiate: Gain 1 Quintessence. (+10 Global Might)

Repeal Rule 2.5.

Enact a new Rule 2.6.2, “Temples”:-

Each City may house any number of Temples to the Gods; these are tracked in the City Wiki. If a Deity changes its Incarnation, Temples dedicated to its previous Incarnation remain.

Voters on this proposal may list any Components they feel are abusable, along with their vote - if any Component is considered abusable by three or more Deities, it shall be removed from the list when this proposal is enacted.

Proposal: First Timers

9-0. Reached Quorum.—Chronos

Adminned at 28 Oct 2005 20:15:02 UTC

In Incarnations, change:

Each Deity may often change the “Incarnation” and “Pantheon” entry simultaneously by setting eir Quintessence to zero.

to

Each Deity may often change the “Incarnation” and “Pantheon” entry simultaneously by setting eir Quintessence to zero. The first time e does so, i.e. just after e joins game, a Deity may change eir Incarnation and Pantheon without setting eir Quintessence to zero.


Increase TrumanCapote’s Quintessence by 5. If Lance Billions has already set eir Incarnation and Pantheon, increase eir Quintessence by 5.

Thursday, October 27, 2005

The Norse take over the world.

I created a new City, which gave every other City 100 Norse Pilgrims. Olympia then had 400 total Norse Pilgrims, which overwhelmed the Greek Residants and Settelers. This gave every other City 100 Norse Pilgrims for a total of 500 Pilgrims in each non-Norse City, overwhelming them. Those Vikings seem to be agressive.

Welcome Lance Billions

The Archon in his inscrutable ways concentrates, pauses, and traces a new pattern. A new god joins the old in the planes of existence.

Welcome, Lance Billions!

Sounds Interesting…

I think I may join this here nomic.  Anyone have advice as far as getting my bearings here?

Proposal: Quintessance for everyone!

10-0. Reached Quorum, and then some. Timed-out also.—Chronos

Adminned at 28 Oct 2005 20:14:58 UTC

Change rule 2.2 to say

Each Deity may often increase every Deity’s Quintessence by one point.

New Deities start with 5 Quintessence.

Tremble, mortals, for I am now…

...Godhead. I have 8 temples + 3 Cities.

Cacaxtla is now Norse.

Vikings seem to be popular this Dynasty.

Proposal: Food for the Gods

3-4. Timed-Out.—Chronos

Adminned at 28 Oct 2005 10:13:15 UTC

Remove the line “Each Deity may often increase eir Quintessence by one point. ” from the Quintessence rule, and add these two sub-rules to it:-

Domain

A Deity can use an Incarnation to draw quintessence from patterns of the cosmos.

Every Incarnation has a Domain listed in the Deity Wiki. This Domain is a description of a element (be it an event, object, or abstract concept) within an Epic for which the Deity gains Quintessence. Occasionally, a Deity may change the Domain of an Incarnation which they have as eir current role. The Archon or Other may overturn such a change if done within 24 hours.

Epics

Often a Deity may make a post with the title “Epic: ((Epic Title))”. This post must contain a narrative detailing the exploits of a hero or other significant events within the mortal world.

In response to an Epic post all Deities may Exercise Domain on it, by posting any number of comments citing elements of the Epic which fall within eir Domain. After 24 hours the Epic becomes closed and those Deities which Exercised Domain have 24 hours in which ey may gain Quintessence. By default a Deity gains 1 Quintessence per Epic, but this amount is altered if any of the same elements of that Epic were cited by another Deity. If the same element or elements were cited by more than one Deity then the Deity with the more specific Domain may instead collect the Quintessence which would have gone to the Deity with the more general Domain. If the relative specificity of the Domains is unclear, then neither Deity gets any Quintessence. Any Deity may enforce this, but a decision by the Other or Archon in this matter is final.

For Example: An Epic details the battle of the armies of King Ozymandius against the Cannibal Tribes in the Jungles surrounding R’leyh. An Exercise of the Domain of Violence citing ‘the battle’ would be undercut by an exercise of the Domain of War citing the same, and the latter would get 2 Quintessence and the former 0 Quintessence. Whereas an Exercise of the Domain of Vegetation citing the Jungle would not affect the Exercise of the Domain of Life citing the army and tribes, since different elements were cited, even though Life is more general than Vegetation.

The Archon or Other may nullify an entire Epic by indicating this using eir veto icon. The Epic then has no effect and all comments to it have no effect, although the poster loses the ability to make another Epic for 24 hours.

Proposal: Hey, that was mine…

Self-killed by CP.  Failed by Excalabur

Adminned at 27 Oct 2005 22:10:16 UTC

Add a Retrofitting to Temples:

A Deity may spend X quintessence to change the ownership of a Temple in a City, where X is the combined number of Temples in that city controlled by Deities of the same Pantheon as the Deity who is to lose ownership of a Temple. Once a Deity has done so, no other such action may be done within the same day at the same City, even by other Deities.


As of now, it’s cheaper to just build more Temples. But we can change that, all right?

Wednesday, October 26, 2005

Remember me?

Can I get in on this new Dynasty?

Proposal: Contest of the gods

4-5 Timed out, failed by Excalabur.  I think.

Adminned at 27 Oct 2005 22:08:34 UTC

Add a rule to the ruleset titled “General supernatural acts”:

A Deity may spend a point of Quintessence to destroy a Temple of eir choice by removing it simeultaneously from the relevant Wiki pages.



Add a rule to the ruleset titled “Specific supernatural acts”:

A Deity may Petition for a specific supernatural power for any Incarnation by spending a point of Quintessence and making a post to the front page with the title ‘‘Petition’‘. The body of the petition shall powers specified by rule text that the Deity thinks is appropriate for that Incarnation.

If both the Archon and the Other comment with a FOR vote within forty-eight hours of the posting of the Petition, then the body of the post is added as a subrule to “Specific supernatural acts”, with the header being the name of the Incarnation in question. These special subrules rules apply only to a Deity when e has that Incarnation.

The Archon may make a Petition without spending Quintessence.



Add a subrule to the rule “Godhead”: 

The Godhead may make a Petition once per day without spending any Quintessence.



Cities wiki

Nice work, Kevan.

Proposal: Worshippers

Passed 7-0, reaches quorum. Enacted by Angry Grasshopper.

Adminned at 26 Oct 2005 17:36:09 UTC

[ Just wording the City-conversion in a nicer way, really. ]

To Rule 2.7 (“Cities”), reword the first paragraph to:-

Each City in the history of the world has a Name, Founder, Dominant Pantheon and optional Description. A Deity may create a City by spending a point of Quintessence and adding the City to the Cities Wiki - they are its Founder, and may choose its Name, Dominant Pantheon and Description.

Reword Rule 2.7.1 (“Conversion”) to:-

Each Pantheon has a number of Worshippers in a given City, at any one time, added together from the following types:-

  • 50 Settler Worshippers if the Founder Deity is of that Pantheon.

  • 100 Resident Worshippers for every Temple of that Pantheon in that City.

  • 100 Pilgrim Worshippers for every other City which has that Pantheon as its Dominant one.

If a Pantheon has more Worshippers in a City than any other Pantheon, any Deity may change the Dominant Pantheon of that City to become that Pantheon.

Proposal: No Deity Left Behind

Self-killed. Failed by Angry Grasshopper.

Adminned at 26 Oct 2005 17:34:56 UTC

[ Tut to these remember-to-do-this-every-day mechanics. ]

Reword Rule 2.2 (Quintessence) to:-

Each Deity may often increase eir Quintessence by one point, provided that they then do the same for the Deity - excluding themselves - who has the lowest Quintessence (if several are tied, they may choose one of them).

New Deities start with 5 Quintessence.

R’leyh is now Greek

That is it…

Proposal: Clearer Temples

Passed 6-0, reaches quorum. Enacted by Angry Grasshopper.

Adminned at 26 Oct 2005 17:32:44 UTC

If Proposal: the nine billion names of god didn’t pass, this one does nothing.


Rewrite the Temples rule, so it reads:

If a Deity has a Incarnation (eir “Incarnation” field in the GNDT has a valid non-null value), then e may spend one point of Quintessence to create a Temple. Each Temple so created shall be listed in the [[Deity Wiki]] as a numerical total under the Incarnation’s name. E.g., if a Deity’s Incarnation is Set and that Deity creates a Temple, then Set is listed as having one more Temple in the Wiki.

Whenever a new Temple is created, it must be located in an existing City. This is noted by the creating Deity in the [[Cities|Cities Wiki]]

If a Deity changes eir Incarnation, e has now as many Temples as that Incarnation has in the Wiki.

Example: Deity Foo has the Incarnation of Quetzaquatl, who has four Temples in the Wiki. Foo changes roles to Vishnu, who has no Temples in the Wiki. Foo now controls no temples, but Quetzaquatl is still listed as having four Temples in the Wiki. If later Deity Bar takes Quetzaquatl as eir Incarnation, Bar would now control the four Temples left with Quetzaquatl.

 

Read all about it!

Norse pantheon converts Doriath.

Return

I seem to have some spare time, now. Hello again. Sign me back up while I get my bearings, someone.

Proposal: the nine billion names of god

Passed 6-0, reaches quorum. Enacted by Angry Grasshopper.

Good idea about the terminology.

Adminned at 25 Oct 2005 18:29:09 UTC

I think the keyword changes from Excalabur’s proposal were a good idea. We are the Deities, and the roles we take on are our Incarnations.

Rename the ‘Deity’ column of the GNDT and Deity wiki to ‘Incarnation’, and change all references to it in the ruleset in a like manner, as well as any references to a ‘divinity’ or ‘god or goddess, (divine being, etc.,)’. The Enacting Admin is free to fix any wording in the ruleset to clarify whether a deity or incarnation is indicated.

“A name? Oh, Jesus Christ. Ah, God, I’ve been called by a million names all my life. I don’t want a name. I’m better off with a grunt or a groan for a name.”
Paul (Marlon Brando), Last Tango in Paris, to Jeanne (Maria Schneider).

Proposal: Clearer Godhead

Passed 6-0, reaches quorum. Enacted by Angry Grasshopper

Adminned at 25 Oct 2005 18:05:25 UTC

Rewrite the Godhead rule so it reads:

Since the Archon is asborbed with the metaphysical necessities of being and chaos, e is seldom present in the realm of the gods to rule over the planes of existence. The Archon’s seat as the divine principal is empty—any Deity may occupy it.

Only one Deity may be the Godhead at any time. To become the Godhead, a Deity must {Make a Post} to the main page, stating why e is allowed to do so. Once a Deity has done so, no other such post may be made within the same day, even if the conditions allowing Godhead-hood change.


Move the Glory rule to be a sub-rule of Godhead, and rewrite it to:

At any time, the Deity with the most Temples is allowed to become the Godhead.


I’ve deleted the rich get richer clause (2 quint/day) and focused on the mechanics of becoming Godhead. Let’s come with the benefits later…

Proposal: More Quint

6-0.  Reached quorum, enacted by Excalabur

Adminned at 25 Oct 2005 12:13:30 UTC

Add to the Quintessence rule:

New Deities start with 5 Quintessence.


Set each Deity Quintessence to 5.

Guess what…

I’m back… Though with way much less time to expend here. Congrats on AG for winning. Please someone can unidle me?

Monday, October 24, 2005

Proposal: Conversion

6-1.  Reached Quorum, enacted by Excalabur.

Adminned at 25 Oct 2005 12:06:30 UTC

Add a subrule to Cities titled “Conversion”:

The “Pantheon” entry in the Cities Wiki shall now reflect the Pantheon that has the greatest (as figured below) number of Temples in that City.

A City is controlled by a Pantheon if it has the greatest number of Temples in that City. If no Pantheon has a clear majority, the City is then controlled by the Pantheon of the deity that created it. The Pantheon of the original deity that created the City may count an extra one-half virtual Temple in that City for their total with respect to control.

When an individual Deity is calculating eir Temple count for Godhead, e may count an extra Temple for each City that eir Pantheon controls.

Proposal: Eternal Truths

7-1.  Reached quorum, enacted by Excalabur.

Adminned at 25 Oct 2005 11:59:51 UTC

Add a rule named Eternal Rules:-

A rule may transcend the ability of even the gods to change. Such a rule must labelled an Eternal rule in the ruleset.

An Eternal rule may not be repealed or amended by proposal during this dynasty. If an Eternal rule is altered by other means, as part of that alteration every variable in the gamestate over which that Eternal rule has some control is reset to its default starting value, or cleared if it has no starting value defined.

If a Proposal affects a part of the gamestate or ruleset which is also governed by an Eternal rule that Proposal fails unless it gets unanimous FOR votes.

In the last dynasty we saw how easy it was for other players to gang up on a winning player. It seems that every time someone wins in Blognomic it is by surprise, before the other players can organize and react. What would happen if we froze parts of the game and lived with the consequences? Obviously we have to be careful to lock down only rules that we want to be the solid bedrock of this dynasty.

Proposal: Sanctuaries

Vetoed by Excalabur, failed by Angry Grasshopper.

Adminned at 25 Oct 2005 11:58:37 UTC

If Proposal: Epochs doesn’t pass, this proposal does nothing.


Create a subrule Sanctuaries to rule Temples:

When the Archon states the Pantheon for the week, the deity with the most temples at the time the Archon made the post may, within 24 hours, create a Sanctuary the same way e would create a temple but without spending a point of quintessence. Sanctuaries may only be build in cities in which no other deity has a sanctuary.

When a sanctuary is built in a city, the name and pantheon listed shall be changed to the name and pantheon of the deity who built the sanctuary, at the time the Archon made the post which enabled em to build one.

Sanctuaries are listed in the Deity Wiki in the same manner as Temples


Amend subrule Glory so it reads:

The Deity with the most Sanctuaries at any given time is the Godhead.

Proposal: Epochs

1-7. Can’t pass w/o cov.—Chronos

Adminned at 25 Oct 2005 08:55:49 UTC

Move rule 6, ‘glory’, to be a sub-rule of rule 4.  Move rule 5 to be a sub-rule of rule 7.  Rename the ‘Deity’ column of the GNDT to be “Incarnation”, and change all references to it in the ruleset in a like manner.  Delete the first two paragraphs of rule “Deities”.

Move rule 3 to be a sub-rule of a new rule, named ‘Epochs’, with the text

The Archon must, every Monday, and within 24 hours of the passage of the proposal that created this rule, make a post to the frontpage stating the Pantheon for the upcoming week, which may be any historical, mythological, or fictional pantheon of gods or god-like beings that the Dieties of blognomic should either be familiar enought with, or could find sufficient information on using publically available resources, in order to represent the actions of one of th members of said pantheon accurately.  This may optionally accompanied by some flavour text describing the Pantheon, recent events in it, etc.. 

Before a Deity may take any game actions after the posting of the new Pantheon, e must change eir Incarnation to a member of the current Pantheon, and update eir GNDT ‘Incarnation’ and ‘Pantheon’ fields appropriately.  This procedure is known as “changing Roles”.

Have each week represent the over-dieties (us) take on the roles of a different pantheon of gods, and duke it out over the different parts of history as time goes on. 

Monday, October 24, 2005

Proposal: Divine Edict

1-5.  Cannot be Enacted w/o CoV.  Failed by Excalabur.

Adminned at 24 Oct 2005 04:12:08 UTC

Add a rule to the ruleset named “Divine Edicts”: 

The Archon may make an Edict by making a post to the front page that has the title “Edict: *” where ‘*’ is the title of the Edict. In an Edict, the Archon may decree that certain game Rules (except for any rule defining the powers of the Adversary) apply only in particular circumstances or contingencies. The texts of these Edicts supersedes the Rules in the ruleset in order of precedence.

The Archon may lift an Edict at any time by posting notice to the front page.



I am aware that there is potential abuse / favoritism here. We had similar mechanisms in the last Dynasty that I ran (a dynamic ruleset, actually), and this is markedly more tame.


“And God spake all these words, saying,

I am the LORD thy God, which have brought thee out of the land of Egypt, out of the house of bondage.

Thou shalt have no other gods before me.

Thou shalt not make unto thee any graven image, or any likeness that in heaven above, or that in the earth beneath, or that in the water under the earth…”  Exodus 20: 1-17, King James Version

Proposal: The Other

8-0.  Reached Quorum, enacted by Excalabur.

Adminned at 24 Oct 2005 03:54:54 UTC

Name rule 1 “The Other”, and replace “Adversary” with “the Other” or “Other” (as is grammatically correct) throughout the ruleset. 

Change the last sentence to read “Excalabur is the Other” instead.

Cosmic Construction Code Inspector

“Cities and gods” just passed, so new temples need to be placed in a City before they have any defined game effect.

Yahoo Groups

Has anybody sent out the ascension alert yet?

Unidle

Just a note, I will be unidling on Wednesday, when I have less homework.

Proposal: Of cities and gods

Passed 5-1, reaches quorum. Enacted by Angry Grasshopper

Adminned at 23 Oct 2005 15:56:38 UTC

Surely there must be cities in the world where men and mortals can congregate and play their part in the will of the gods. 

Add a new Wiki page called “Cities Wiki” and put a link to it in the sidebar.

Add a new rule titled “Cities”:

A Deity may create a City by spending a point of Quintessence and listing the City in the Cities Wiki. The Cities Wiki shall list the name and pantheon of the deity which created that city (the current role of the Deity in question), as well as some optional description.

The Archon may create a City without spending Quintessence.


Add the following text to the rule “Temples”:

When a new Temple is created, it must be located in an existing City. This is noted by the creating Deity in the Cities Wiki. For example: False Odin creates a Temple and decides to place it in Niflheim, which has no Temples devoted to him. He notes that Nibelheim has one Temple of False Odin in the Cities Wiki under the appropriate header.


Once a Temple is located in a City, it may not be moved from one City to another.

A Temple that was created before the passing of this proposal may be moved by the Deity that created to an existing City it at no cost.

All Temples that are not located in an existing City at the time this proposal is enacted do not contribute to the count for Godhead until they are re-located to an existing city.

Huh?

I see that people have temples, even though the Proposal hasn’t passed yet, I think.  I spent a point of Quint and created a Temple.  If we are *not* creating temples yet, i shall undo it.
Danke.

Sunday, October 23, 2005

Proposal: Whaddafu?

Vetoed by Excalabur. Failed by Angry Grasshopper.

Adminned at 23 Oct 2005 06:39:35 UTC

Repeal Rule 2.1.

Why do we still have this?

Proposal: Uneasy lies the head

Passed 5-0, reaches quorum. Enacted by Angry Grasshopper. I take the liberty of removing the temples from all of you who created them before the proposal was passed. The table looks very nice in the Deity Wiki, GazeboDude.

Err, that’s not Quorm AG.—Rodney

OK, now we have Quorm. 5-0 for—Rodney

Adminned at 23 Oct 2005 08:24:44 UTC

Create a new rule titled “Godhead”:

Since the Archon is asborbed with the metaphysical necessities of being and chaos, e is seldom present in the realm of the gods to rule over the planes of existence. The Archon’s seat as the divine principal is empty—any Deity may occupy it.

If a Deity is the Godhead, e may override the rule “Quintessence” and may often increase eir Quintessence by two points.

Only one Deity may be the Godhead at any time.

When this proposal is passed, no Deity is the Godhead.



What are divinities without mortals to worship them? Add a new rule titled “Temples”:

If a Deity has a current role (“Deity” field) as any god, goddess, divine entity, etc., in the Deity Wiki, then e may spend one point of Quintessence to create a Temple. Each Temple so created is listed in the Deity Wiki as a numerical total under that divinity, e.g., if the Deity has the role of Set and creates a Temple, then Set is listed as having one Temple in the Wiki.

If a Deity changes roles, than e has only as many Temples as the new god, goddess, or divine entity has in the Wiki. 

Example: Deity Foo has the role (“Deity” field) of Quetzaquatl, who has four Temples in the Wiki. Foo changes roles to Vishnu, who has no Temples in the Wiki. Foo now controls no temples (and would lose the Godhead if e had it), but Quetzaquatl is still listed as having four Temples in the Wiki.



Add a new rule, “Glory”:

The Deity with the most Temples at any given time is the Godhead.






“Then I saw cities rise out of the dust again and fall back into the desert whence they had arisen; and again I slept in the Temple of All the gods save One, with my head against the altar of Dorozhand.

“Then again the Temple was alight, but not with light from the eyes of Dorozhand; only dawn came all blue out of the East and shone through the arches of the Temple. Then I awoke and performed the morning rites and mysteries of All the gods save One, lest any of the gods be angry in the day and take away the Sun.

“And I knew that because I who had been so near to it had not beheld THE END that a man should never behold it or know the doom of the gods. This They have hidden.” 

 

Gods of Pegana

, Lord Dunsany

Proposal: In the beginning

Passed 5-0, reaches quorum. Enacted by Angry Grasshopper.

Adminned at 22 Oct 2005 14:23:54 UTC

Create three new GNDT fields, “Deity”, “Pantheon”, and “Quintessence”. 

Set the Quintessence of each Deity except the Archon to zero.

Add a rule titled “Quintessence”:

Each Deity may often increase eir Quintessence by one point.


Create a new Wiki page called “Deity Wiki” and put a link to it in the sidebar.

Add a new rule titled “Deities”:

Each Deity may often change the “Deity” and “Pantheon” entry simultaneously by setting eir Quintessence to zero. When a Deity elects to make such a change, e shall set the “Deity” field to the name of any historical, fictional, or imaginary deity and shall set the “Pantheon” field to the name of the pantheon to which that deity belongs. 

This action shall be referred to as “changing roles”.

The Archon may change roles without setting eir Quintessence to zero.

If a Deity changes roles to a god or goddess, (divine being, etc.,) which is not listed in the Deity Wiki, then the name and pantheon of that divinity shall be added to the Deity Wiki.

No Deity may change roles to become a god, goddess, (divine being, etc.,) which is currently listed in the “Deity” field in the GNDT for some other active Deity.


In the mists before THE BEGINNING, Fate and Chance cast lots to decide whose the Game should be; and he that won strode through the mists to MANA-YOOD-SUSHAI and said: “Now make gods for Me, for I have won the cast and the Game is to be Mine.” Who it was that won the cast, and whether it was Fate or whether Chance that went through the mists before THE BEGINNING to MANA-YOOD-SUSHAI—none knoweth.

Gods of Pegana

, Lord Dunsany

Ascension Address: Ascension Address

Gods, goddesses, deities and divinities,

I have summoned you to this plane to give notice that the old order of the gods is changing. The perilous balance between chaos and order has become upset, and a new equilibrium is being formed as we speak. The physical existence that I have wrought will no longer stand as a bulwark against disorder, and a new storm is brewing. 

I will be able to stave off the forces of dissolution but will have no longer the attention to maintain law and order amidst the realms of mortals and deities. Though I have created you, I cannot vouchsave your existence any longer. I know that you gods have held your struggles for power and position in past days, and it is my hope that you will be able to suspend such claims as you have on one another until I can derive a solution for these new problems.

It is now a time of which stories will be told from men to men throughout the generations to come, if any such men are preserved to tell the tale. The old order rests uneasily on precarious foundations, and the terrible forces outside of our existence are potent with renewed vigor. Go, then! The time is upon us to record the account of things to come and shape the mythos of future aeons. 




Change Country to Deity, and Hegemonist to Archon. All Rules are repealed. Would somebody with the privileges to do so send out an announcement on the proper Yahoo Group?

Saturday, October 22, 2005

Hiatus begins

As per “A compromise”, the dynasty ends and the game goes into hiatus. I won’t post any declaration of victory as the CfJ renders that superfluous and “Sanity Brake” would nullify it in any case.

Angry Grasshopper has won.

CFJ: A Compromise, has passed. Excalabur is now the Adversary, and a Hiatus has started.

Proposal: Democratic Dynasty Change

Vetoed by Angry Grasshopper. 13:00 CST on 10.22.05. Failed by Angry Grasshopper.

Adminned at 22 Oct 2005 12:11:22 UTC

Upon enactment of this proposal, each player will may make a post starting with “Idea: x” where x is the title of eir proposed dynasty.  In the post, ey will explain eir Idea for the next dynasty, and people may vote for or against the Idea.  The Idea with the most votes for will become the Theme for the next dynasty, and there will be a similar vote to determine the Emperor of the new Idea based Dynasty.  If this idea is ridiculous, feel free offer me an explanation of why, or not. :)

Well, this is interesting…

I turn my back for one dynasty and look what happens, eh?  You go on and on and on and eventually declare someone who is idle to have won.

Anyway, I also wish to be unidled.

What’s a Grasshopper to do?

I could run another dynasty if there was a uniform desire for me to do so. Rodney correctly points out that I’ve been idle the entire dynasty and that the extent of my participation was to make pithy comments—I didn’t actually play at all this round. I conclude that there is some issue of fairness which requires a judgment, and consequentially will not post a declaration of victory unless Sanity Brake fails.  (edit: by this I mean however the players of Blognomic make their preference known—there are now two CfJ’s at the time I am writing this.)

Tangentially, I do have some ideas for another round, so it wouldn’t be too difficult for me to pick one and flesh it out given a few days time.

I request to be un-idled. Can one of the existing admins give me the scoop on how the new frontend works, requisite passwords, etc.?

Call for Judgment: A compromise

Passed 5 to 0. AG wins. And this Dynasty has finally ended.

Adminned at 21 Oct 2005 18:05:01 UTC

Enact a new law with the following text:

There is an Country who is called the Adversary. The Adversary has the same powers as the Hegemonist except that the Adversary uses a distinct Veto icon, which is called the Adversary’s Seal (the icon may be added here by the Adversary). Each seal icon may only be changed by its wielder.

The Hegemonist and the Adversary may overturn a veto imposed by the other. This may only be done if all Proposals subsequent to the one vetoed are still pending. The vetoed Proposal then reverts to pending status. Once a veto has been overturned on a Proposal, that Proposal may not be vetoed again.

The Dynasty is still considered to belong to the Hegemonist alone, but if the Adversary is able to achieve victory in that Dynasty, then its title is changed in the Dynastic records to bear the name of the Adversary instead.

Excalabur is the current Adversary.

Opon the posting of a Ascension Address, this law becomes a rule and this sentence is removed.

AngryGrasshopper shall be declared the winner of this Dynasty, and a Hiatus shall start, just as if e posted a Declaraion of Victory and it passed. E may then post an Ascension Address.

Call for Judgment: Sanity Brake

5-0.  Doesn’t do anything. —Excalabur

Adminned at 22 Oct 2005 09:29:10 UTC

If this CFJ passes, render all Declarations of Victory that were posted after this illegal as well as any actions dependant on the Declarations of Victory illegal.

This will allow us to discuss what to do without Hiatuses disrputing the game. If we decide we don’t need it, we’ll just shoot it down.

Hiatus

I know I made the proposal that allowed Angry Grasshopper to win, but I think this outcome is mighty strange. It’s nothing personal, Angry Grasshopper - it’s just the principle of the thing. Usually you have to play the game to win. I’d like to hear everyone’s thoughts about this situation. Perhaps a CfJ is called for, even though the win isn’t technically illegal that I can see.

Assault: Excalabur at Royal Hunting Ground

You know the drill. I now occupy it. Legally. For real.

Thursday, October 20, 2005

Proposal: War effects

Vetoed by Angry Grashopper, 13:00 CST on 10.22.05. Failed by Angry Grasshopper.

Adminned at 22 Oct 2005 12:12:54 UTC

strike “or zero if otherwise negative” from sub-rule “war”. 

Unneccessary, since the production capacities of most of the commodities are defined to be non-negative (or not defined to hold negative values, which is the same thing), and N.B. production increasing due to war seems silly to me…

Swindle: Excalabur at Area 51

21 of my guys attack Excalibur’s 104. I gain 13797 in HD and nothing happens to excalabur.

Request to join Underdog Free Trade Association (UFTA)

Ok, this is my (lunaetic’s) actual request to join the UFTA.

Assault: Excalabur at Royal Hunting Ground

I’ve got 14 population in there, he has 13. Both sides lose 13 population. I’m now occupying it. Cost: a whole lot for the transportation, 5 lousy metal for the attack post.

Forming an alliance: the Anti-Excalabur League

We’ll need to stand together if we are to defeat our ‘glorious’ hegemonist, so I’m inviting you all to join me in my crusade against him. (inviting Gazebo_dude, Jamuraa, Lunaetic, Rodney and Smith)

standing offer to UFTA

Let’s not give any more money to The Man! I’m undercutting Hegemonic pricing whenever I can for my fellow underdogs. Supplies are limited, so act now!

Mind Control: Smith at Smith Homeland

My 3 take over 3 of smith’s people at smith homeland, of his 144.  Cost: 3 petroleum, 1 metal.

Proposal: Let’s be Realistic

7-0.  Reached quorurm.  Angry Grasshopper wins this dynasty, despite being Idle.  Feel free to CfJ if you disagree.
Enacted by Excalabur.

Adminned at 21 Oct 2005 09:29:09 UTC

Excalabur controls 10 territories, and is in the process of acquiring more. Thats a minimum of 30 cumulative attacks and invasions to reduce those holdings to 0. And that’s assuming the attacks are maximally effective. At our blistering pace, I don’t think anyone has a snowball’s chance in Greater Erg of succeeding, but I’d like to give some reward for at least trying.

Add to the rule Victory Condition:-

When a Country successfully Invades a Territory, e may modify the date by which the Hegemonist can declare victory by up to 3 days.

If, with the final votes on this Proposal a majority say “Just end it, already!” and nominate a Country (apart from emselves), and if there is no tie for the top nomination, then the Country with the most nominations wins this dynasty.

Thursday, October 20, 2005

Market Position #031

The Hegemonist will Accept Buy Orders whose H$ XX value is equal to or greater than:
* H$ 162 per unit of Grain
* H$ 110 per unit of Metal
* H$ 257 per unit of Petroleum
* H$ 702 per unit of Natural Beauty

The Hegemonist will Accept Sell Orders whose H$ XX value is equal to or lesser than:
* H$ 152 per unit of Grain
* H$ 104 per unit of Metal
* H$ 241 per unit of Petroleum
* H$ 657 per unit of Natural Beauty

 

Proposal: You know you want to

1-4.  Cannot be enacted w/o CoV.  Failed by Excalabur (sorry, Gazebo Dude).

Adminned at 21 Oct 2005 08:44:15 UTC

At the passing of this proposal, gazebo_dude wins the dynasty.

Excalabur told me to do it.

I now have the magic spreadsheet

So we will be returning to Chronos Phaenon approvedTM economic values.

That is all.

Proposal: Bringing back breeding

4-0.  Reached quorum, enacted by Excalabur.

Adminned at 20 Oct 2005 15:17:03 UTC

Add to the list of Events:

Reproduction
* Requisites:
o None
* Cost:
o Initial cost: None
o Cost per Period: 2 units of the food commodity of the country’s race per territory e controls.
o Number of Periods: 2 Periods
* Effects:
o When this Event happens, the population of each territory controlled by the country fomenting the event shall be increased by DICEX - I, where X is 20 for an underpopulated territory, 10 for an overpopulated country, and 15 otherwise. I = DICE7 (to be rolled once every time this event happens) is known as the Influenza Factor, and shall be the same for all territories the country controls.

Proposal: Minor war fix

5-0, reached quorurm.  Enacted by Excalabur.

Adminned at 20 Oct 2005 07:38:26 UTC

Add to subrule War:

If a country would ever be at war with an alliance which has no members, e is no longer considered to be at war with that alliance.

Proposal: Imminent End, take 2.

4-0.  Reached quorum, passed unanimously.  Enacted by Excalabur.

Adminned at 19 Oct 2005 11:34:37 UTC

Seeing as I messed the last one up.

Append to the Victory Condition rule the following:

If the Hegemonist is not a Government in exile on November 4th, e may declare victory

Also, repeal rule 1.1.2.2 (breeding).

Peace negotiations to Underdog Free Trade Association (UFTA)

I went a little bit overboard, guys. Please accept my sincere apologies. Let’s end this meaningless war which may or may not have made any sense at all. My offer is as follows:

1. You shall all vote FOR on Lunaetic’s request to join your alliance.
2. Smith shall post a declaration of awesomeness, declaring that accordions are, in fact, awesome, and all members of the UFTA shall confirm this in eir responses.
3. I shall not leave the UFTA until December 27th 2040

The fine for violating each of these shall be H$ 1000

Declaration of war to Underdog Free Trade Association (UFTA) by Purplebeard

Tremble, petty nations. Tremble before the power that is Purplebeard!

I’m leaving the OFTA

Let it be known that I, Purplebeard, hereby leave the OFTA for no substantial reason.

Proposal: Request to join Underdog Free Trade Association (UFTA)

Lunaetic Homeland cordially requests acceptance into the UFTA.
Lunaetic Homeland believes that it fits the implied requirements of UFTA, since it is clearly an underdog.

Wednesday, October 19, 2005

This has /got/ to go.

Repeal rule 1.1.2.2 (Breeding). 

I encourage people to come up with something better, but this this has GOT to go. (And I wrote it, I know.  Didn’t seem like so much work when someone else did it.)

Market Position #030

The Hegemonist will Accept Buy Orders whose H$ XX value is equal to or greater than:
* H$ 182 per unit of Grain
* H$ 296 per unit of Metal
* H$ 320 per unit of Petroleum
* H$ 628 per unit of Natural Beauty

The Hegemonist will Accept Sell Orders whose H$ XX value is equal to or lesser than:
* H$ 168 per unit of Grain
* H$ 261 per unit of Metal
* H$ 283 per unit of Petroleum
* H$ 499 per unit of Natural Beauty

Repel: Smith at Excalabur Homeland

27 metal sends Smith Lunaetic’s way.

Proposal: Imminent End

Self-Killed by me—Excalabur

Adminned at 19 Oct 2005 11:33:07 UTC

Append to the Victory Condition rule the following:

If the Hegemonist is not a Government in Exile a fortnight after the passage of this proposal, e may declare victory.

Er.  Notes on the new régime

1.  Chronos has not sent me the algorithm he was using for the economy.  Plus, I don’t have his resources, so the economy will be somewhat shaken up for the next few days

2.  I don’t have that much time. . . I doubt I will be able to both Hegemonize and continue to admin all the proposals.

Pillage: Excalabur at Excalabur Homeland

All those commodities from Chronos were burning a hole in my pocket. So 20 hungry smithians charge into Excalabur Homeland (pop 156) and steal 100 units of Grain. Yum!

Chronos Phaenon idled

All hail the new hegemonist, Excalabur!

I, Lunaetic, hereby announce my arrival.

Also, I hope that was a good enough arrival message.

Monday, October 17, 2005

Proposal: DIE! DIE! DIE! DIE! DIE!

1-3.  Timed out, failed by Excalabur

Adminned at 19 Oct 2005 11:32:06 UTC

Add a subrule to rule 2.9:

If only one Country is not a Government in exile, then that Country may Declare Victory, even if e is the Hegemonist.

 

Proposal: Kill! Kill! Kill! Kill! Kill!

Self-Killed.  Failed by Excalabur

Adminned at 19 Oct 2005 06:09:23 UTC

Add a subrule to rule 2.9:

If only one Country is not a Government in exile, then that Country may Declare Victory, even if e is the Hedgemonist.

Opon the passing of this proposal, the Hedgemonist shall leave any Alliances that e is part of.


Excalibur’s objective: Kill Everyone else
Everyone else’s Objective: Kill Excalibur

Question

It might be worth CfJing this, but hey.

Proposal: The Hegemonist is out of Service will make me the Hegemonist.  However, it’s still not ‘my’ Dynasty, so would I be eligable to Win?  Thoughts?

Proposal: New objective: Kill Excalabur

1-4 Cannot be enacted w/o CoV.  Failed by Excalabur

Adminned at 19 Oct 2005 06:08:22 UTC

If Excalabur is the Hegemonist, rewrite rule Victory Condition so it reads:

If the Hegemonist is a Government in Exile, and a Country has controlled Excalabur Homeland during the last 48 hours, that Country has achieved the victory conditions for this Dynasty.


If Excalabur is the Hegemonist, make all Homelands (excepting eirs) adjacent to eirs.


It would be a shame to end this dynasty so suddenly. Excalabur, I implore you to defend your new title in Chronos’s honour. Of course, you’re free to pursue a new theme by means of a proposal, so I’m just offering an alternative here.

Proposal: This Hegemonist is out-of-service

Passes unanimously 6-0 (reached quorum and then some). Excalabur is the Hegemonist. Enacted by smith.

Adminned at 18 Oct 2005 12:36:36 UTC

Upon passage of this Proposal, name Excalabur the Hegemonist of this dynasty and make Chronos Phaenon idle, as if e had not voted in the last week.


Sorry guys. My marriage just broke up and I cant give time here. See all you later.

Monday, October 17, 2005

Proposal: Green Power, or arbitrage

Self-killed. Voting was 0-4. Failed by smith.

Adminned at 18 Oct 2005 12:31:52 UTC

Add a subrule to rule 3-commodities, entitled ‘Green Power’, with the text:

Occasionally, a Country may spend any amount of any number of eir commodities in order to create one-half that number of commodities (rounding down) of a specific type.  That is, 2N commodities of any type can be destroyed in order to create N of one commodity.

Proposal: Proposals are proposals, but only on tuesdays

5-0, passes unanimously. Enacted by smith. (I’m applying to change to rule 2.7.1, as there is no rule 10 any more)

Adminned at 18 Oct 2005 12:28:35 UTC

Add to the ruleset as a sub rule of rule 10 the following, entitled ‘World War’:

  When the game is in a state of World War, the following shall be applied, supreseding any other rule:

  * Countries may only post or accept market orders to or from other countries which are in the same alliance.
  * Countries who are not in an alliance may only post or accept market orders to or from other countries without an alliance, save for the Hegemonist, instead (providing that ey are not at war with such a country).

That is all

Proposal: Going Bankrupt

Self-failed. (voting was 0-4) Failed by smith.

Adminned at 18 Oct 2005 12:24:54 UTC

Transportation and overpopulation are too costly for me. Let’s make transport cheap - that should make things a little more exciting. Otherwise I can look forward to a complete paralysis brought on by overcrowding and resource depletion - what fun!

Change the costs of Basic Transportation to:

# 10 units of population or fewer may be moved for 1 Grain and 1 Petroleum for average guys or 1 Petroleum for robots.
# 25 units of population or fewer may be moved for 2 Grain and 1 Petroleum for average guys or 2 Petroleum for robots.
# 50 units of population or fewer may be moved for 3 Grain and 2 Petroleum for average guys or 3 Petroleum for robots.
# 100 units of population or fewer may be moved for 5 Grain and 2 Petroleum for average guys or 5 Petroleum for robots.

(Do not change the Machinery Movement rate)

And it’s probably a good idea to tone down Pillage a bit to compensate.

Change the Pillage attack method to read:

A Country using Anarchy may Pillage, which transfers a number of Commodities equal to the attacking presence from the defender to the attacker, of the attacker’s choice. If the defender has insufficient Commodities to fulfill the attack, the attacker may change the defender’s government type to Anarchy. This attack is ineffective when used against a defender using Despotism.

Let’s shake things up! I’m eager for this dynasty to move along.

correction: invasion underpayment

I just noticed that I only paid basic transport on my assault against chronos. (I wasn’t paying much attention, sorry.) I changed the outcome - I could only afford to send 5 units, not 10, so the results of the combat should have been -3 population to each. What a waste of perfectly good commodities.

Market Position #029

The Hegemonist will Accept Buy Orders whose H$ XX value is equal to or greater than:
* H$ 172 per unit of Grain
* H$ 114 per unit of Metal
* H$ 458 per unit of Petroleum
* H$ 467 per unit of Natural Beauty

The Hegemonist will Accept Sell Orders whose H$ XX value is equal to or lesser than:
* H$ 166 per unit of Grain
* H$ 109 per unit of Metal
* H$ 429 per unit of Petroleum
* H$ 437 per unit of Natural Beauty

Saturday, October 15, 2005

Assault: Chronos Phaenon at Chronos Phaenon Homeland

I send 10 suicide units from my homeland to fling themselves at chronos’ stronghold of 193, leaving em with 188 (because of the fortification).

Proposal: We all live in a yellow submarine…

3-0.  Timed out, enacted by Excalabur

Adminned at 17 Oct 2005 11:13:02 UTC

Add to the list of available constructions:

Ship (Machinery)
* Cost:
o Average Guys:
+ Initial Cost: any positive amount of population up to 25
+ Cost per Period: 8 metal, 5 grain
+ No. of Periods: 3
o Robots:
+ Initial Cost: any positive amount of population up to 25
+ Cost per Period: 8 metal, 5 petroleum
+ No. of Periods: 3
* Effects:
o When the construction of a ship is initiated, the amount of population paid for it shall be included in parentheses behind the new entry. When the ship is completed, that number shall be included in parentheses behind the given name of the ship, and that population is considered to be on the ship. If, at any time, there is no population on a ship, that ship is demolished.
o As long as a ship is in an oceanic territory, the territory is occupied by that ship’s controller, or disputed between em and any other country with a ship in the territory, if another country has a ship in the territory.
o The Controller and Population field of the world listing of an oceanic territory with one or more ships in it shall be broken out as follows:
#  Controller: Occupied by country1 OR Disputed by (Country1, Country2, etc…)
# Population: (total amount) from country1 ((population on Ship1) from Ship1, (population on Ship2) from Ship2), etc., (total amount) from country2, etc…


Change the paragraph mentioning sea transport in rule Transportation to read:

If an Oceanic Territory is used as an intervening Territory for Transport, this adds a Sea Transport to the Transportation type. Each period of Sea Transport costs half the usual Transportation rate but requires an additional cost of 10 Metal for every 10 population moved or fraction thereof unless the country performing the transport controls a ship in the Oceanic Territory.


Add to rule Conflict:

When an Oceanic Territory is disputed, a country controlling a ship in that territory may perform an assault attack. In eir attack post, e must name a ship e controls in that territory and a ship the defending country controls in that territory. The population on the former ship is the attacker’s presence and the population on the latter ship is the defender’s presence. Any population changes are performed to the amount of population on the ship.


Just a random idea. More attacks could be added later.

Proposal: -insert insertion here-

4-0, reached quorum.  Doesn’t actually do anything.  Enacted by Excalabur.

Adminned at 16 Oct 2005 18:08:59 UTC

When the game is in a state of World War, the following shall be applied, supreseding any other rule:

* Countries may only post or accept market orders to or from other countries which are in the same alliance.
* Countries who are not in an alliance may only post or accept market orders to or from other countries without an alliance, save for the Hegemonist, instead (providing that ey are not at war with such a country).


With thanks to Chronos. Damn them simple solutions…

Market Position #028

The Hegemonist will Accept Buy Orders whose H$ XX value is equal to or greater than:
* H$ 172 per unit of Grain
* H$ 114 per unit of Metal
* H$ 427 per unit of Petroleum
* H$ 435 per unit of Natural Beauty

The Hegemonist will Accept Sell Orders whose H$ XX value is equal to or lesser than:
* H$ 166 per unit of Grain
* H$ 110 per unit of Metal
* H$ 399 per unit of Petroleum
* H$ 407 per unit of Natural Beauty

Saturday, October 15, 2005

Proposal: Alliance

4-0.  Reached quorum, timed out, passed unanimously, and I’m sure something else too.  Enacted by Excalabur.

Adminned at 16 Oct 2005 18:00:51 UTC

In the last sentence of hte first paragraph of rule 10 (Alliances), strike ‘two’ and replace with ‘one’.

Also, append to the end of rule 10 the following paragraph:

Movement through a territory controlled or occupied by an ally, or disputed by a group of nations that consists soley of allies does not add the ‘Hostile Transportation’ descriptor to a transportation entry.

Proposal: Hostile Takeover: Two at once?

2-3, timed out.  Failed by Excalabur

Adminned at 16 Oct 2005 17:59:26 UTC

Append a note to the end of the ‘Hostile Takeover’ to the following effect:

Note: The limitation stating that only one event may be fomented does not apply to Hostile Takeovers.  Any one other event may be fomented in addition to any number of Hostile Takeovers.  However, only one Hostile Takeover may be fomented by a country in a given territory at a given time.

Assault: Chronos Phaenon at Tekneek Homeland

My 58 kill all 48 of chronos’ people, who strike back. 

cost: 20 metal.  I shudder to think how much this invasion has cost me.

Question for Cronos

Why haven’t you been fighting Excalibur. He’s attacking your territory.

Market Position #027

The Hegemonist will Accept Buy Orders whose H$ XX value is equal to or greater than:

  * H$ 173 per unit of Grain
  * H$ 115 per unit of Metal
  * H$ 397 per unit of Petroleum
  * H$ 418 per unit of Natural Beauty

The Hegemonist will Accept Sell Orders whose H$ XX value is equal to or lesser than:

  * H$ 168 per unit of Grain
  * H$ 110 per unit of Metal
  * H$ 372 per unit of Petroleum
  * H$ 391 per unit of Natural Beauty

(Can someone please roll the DICE and apply population increase in my behalf, today? I’m lacking time to do that. If bobody does it, I’ll do tomorrow)

Proposal: -Insert zeeky boogy doog here-

Vetoed again.  Chronos has probably set a new record for most vetoes without getting voted out of office.  Failed by Excalabur.

Adminned at 14 Oct 2005 16:19:30 UTC

Add to subrule War:

When the game is in a state of World War, countries may only post or accept market orders to or from other countries which are in the same alliance. Countries who are not in an alliance may only post or accept market orders to or from other countries without an alliance, save for the Hegemonist, instead (providing that ey are not at war with such a country). The Hegemonist may not post or accept market orders at all. FORCED buy and sell orders are an exception for the purposes of this paragraph.


In subrule Market Making, change

The Hegemonist will always accept a Market Order if, and only if, one of these conditions are true:

to

The Hegemonist may only accept a Market Order if one of these conditions are true:


Change the last sentence of subrule Order Processing to read:

If the target country and the issuing country are in the same alliance, or if it was targeted at the Hegemonist and e was able to accept it but didn’t, the issuing country shall not be fined.


That should cover it. It was weird for Chronos to have to accept market orders from countries who were invading him anyway.

Friday, October 14, 2005

Mind Control: Chronos Phaenon at Tekneek Homeland

One.  More. Time.

My 50 people take control of 8 of chronos’ 56.  Cost: 18 metal.  That is all.

Proposal: -insert reference to tangelos here-

Vetoed by Chronos.  Voting was five-nil.  Adminerated by Excalabur.

Adminned at 14 Oct 2005 14:53:29 UTC

Add to subrule War:

When the game is in a state of World War, countries may only post or accept market orders to or from other countries which are in the same alliance. Countries who are not in an alliance may only post or accept market orders to or from other countries without an alliance, save for the Hegemonist, instead (providing that ey are not at war with such a country). The Hegemonist may not post or accept market orders at all. FORCED buy and sell orders are an exception for the purposes of this paragraph.


This part seemed popular enough:) (and reflects the chaos and paranoia likely to be found in world wars)

Proposal: Population increase decreased.

5-0.  Reached quorum and passed unanimously.  Enacted by Excalabur.

Adminned at 14 Oct 2005 14:47:55 UTC

Delete the last paragraph of rule 1.1.2 (population).  Create a sub-rule to that rule, entitled “Breeding”, with the text

Each time the Hegemonist posts a market position, e shall change the population of each territory by DICEX - I, where X is 20 for an underpopulated territory, 10 for an overpopulated country, and 15 otherwise.  I = DICE9 is the known as the Influenza Factor , and shall be same for all territories for each market position.

If a territory is disputed the population will not change.  If a territory is occupied, only the native population shall change, though the occupying presence shall be considered for determining of the territory is over- or underpopulated.

Market Position #026

The Hegemonist will Accept Buy Orders whose H$ XX value is equal to or greater than:
* H$ 174 per unit of Grain
* H$ 115 per unit of Metal
* H$ 370 per unit of Petroleum
* H$ 388 per unit of Natural Beauty

The Hegemonist will Accept Sell Orders whose H$ XX value is equal to or lesser than:
* H$ 168 per unit of Grain
* H$ 111 per unit of Metal
* H$ 346 per unit of Petroleum
* H$ 364 per unit of Natural Beauty

Proposal: Revolt is a bit odd

5-0, reached quorurm, passed unanimously.  Enacted by Excalabur.

Adminned at 14 Oct 2005 14:41:56 UTC

Change the cost-per-period of the ‘Hostile Takeover’ event to

DICEY population in (Territory), where Y is the native population divided by four, rounding up.  If DICEY is greater than the country’s population in (Territory), reduce eir population to 0.

This makes more sense to me.  Et vous?

Mind Control: Chronos Phaenon at Tekneek Homeland

Again. my 43 take 7 of his 63, at a cost of 15 metal.  I sense diminishing returns.  That is all.

Proposal: Apocalypse Now

Self Killed by Purplebeard—Excalabur.

Adminned at 13 Oct 2005 15:30:21 UTC

Add to subrule War:

When the game is in a state of World War, countries may only post or accept market orders to or from other countries which are in the same alliance. Countries who are not in an alliance may only post or accept market orders to or from other countries without an alliance, save for the Hegemonist, instead (providing that ey are not at war with such a country). The Hegemonist may not post or accept market orders at all. FORCED buy and sell orders are an exception for the purposes of this paragraph.

Every 24 hours after the game was last put in a state of World War due to a declaration of war, as long as the game is in a state of World War, a nuclear missile is fired upon a random territory, substracting 100 population from it and demolishing a random building and a random piece of machinery (roll a die for those). If a non-oceanic territory reaches a population of 0 because of the nuclear missile, it is destroyed unless it is a homeland, in which case it’s rendered uncontrolled and its native population is set to 20

Proposal: going the way of atlantis

Vetoed by chronos phaenon within an hour of being posted.  Failed by Excalabur shortly after that.  93 minutes from posting to failing—I’m impressed. (voting was 1-1)

Adminned at 13 Oct 2005 08:15:51 UTC

Add to 10.1 Territories:-

Whenever a Country’s Proposal gets only AGAINST Votes from other Countries , and the Proposal has not been Vetoed, then roll DICE2. On a result of 1, a Territory controlled by that Country is destroyed and removed from the World along with all its dependent sub-entries (such as Transport entries to or from there and the adjacencies of other Territories), or a Homeland Territory controlled by that Country becomes uncontrolled and its population is converted into native population. Any Country may enforce this. If the Proposing Country is a Government-in-Exile, it is obviously immune to this effect.

Wednesday, October 12, 2005

oops

I made a proposal the old way, by writing out “Proposal:”, instead of giving it a category. I’ve categorized it, now. If anyone considers this breaking the rule prohibiting making a non-official post into an official post, just say so and I’ll delete it and repropose.

Nitpicking

The last paragraph of subrule War should have been removed some time ago. Am I allowed to do this myself or should an admin do it?

Wednesday, October 12, 2005

Mind Control: Chronos Phaenon at Tekneek Homeland

my 34 guys steal 9 of chronos’ 72 at a cost of 12 metal.

Proposal: Fixing events

5-0.  Reached quorum.  Enacted by Excalabur.  I’m pretending like Purplebeard closed the blockquote above the horizontal rule.

Adminned at 13 Oct 2005 08:11:57 UTC

In rule Events, change the first two paragraphs to read:

Countries may foment Events at any time. Each Event takes a certain integer amount of Periods to take place, as well as a certain cost per period. An Event may also require a certain cost so it can be started. Any population cost must be deducted from the Homeland of the Country who is fomenting the Event, unless stated otherwise in the cost, or if e doesn’t control his Homeland. In the latter case, e will deduct it from the lowest numbered territory e controls instead. An Event may list a number of Requisites that must be met by the fomenting Country, before the posting of the Event.

A Country may announce the fomenting of an Event on the World page by adding “Fomenting: (name of Event), (amount of periods left) periods left” to the World wiki page, under the Events title in eir Homeland listing, or that of the lowest numbered territory he controls, if e doesn’t control eir Homeland, and paying the initial cost, if any.


In the same rule, in the Requisites of Hostile Takeover of (Territory), change

the Events title in eir homeland listing.

to

Wherever e posted it

 

Assault: Smith at Sinon

My 25 units destroy Smith’s 1 unit at a cost of 9 Metal to me, leaving me 24 units and none for Smith.

Pillage: Jamuraa at Sinon

My 1 unit steals 5 Petroleum from the stores of Jamuraa’s 25 units there.

Proposal: Maintenance

Vetoed by CP.  voting was 1-2.  Failed by Excalabur.

Adminned at 13 Oct 2005 08:00:21 UTC

Add an Maintenance sub-rule to Construction:

Whenever the Hegemonist increases the Stocks of Commodities of a Country due to posting a Market Position, e shall reduce the Metal stocks of said Country by 2 Metal per Construction that Country controls.

If the Hegemonist is unable to reduce a Country’s Stock of Metal, the Hegemonist shall {Make a Post} with subject “Maintenance Warning: Country X #NNN”, where “X” is the name of the Country lacking metal and “NNN” is a sequential number starting at 001 for each Country. The #NNN maintenance counter for a Country shall be reset to 001 every time the Hegemonist is able to reduce that Country’s Stock of Metal in the manner of this rule.

Whenever the Hegemonist posts a “Maintenance Warning: Country X #NNN” with a #NNN greater than 002, the Hegemonist shall demolish a Construction at random in a Territory controlled by that Country.

Add “The total number of Constructions a Country controls” to the list in Quick Reference.

Add “A Country may demolish a Construction (even an incomplete one) e controls at any time.” to the Construction rule.

invasion of the tourists?

I noticed that my homeland lost 3 units of grain production, apparantly due to a tourist destination built at Devil’s Hole. Was that accidental or is this an offensive use of the tourist destination?

Mind Control: Chronos Phaenon at Tekneek Homeland

my 28 people steal 10 of his 82 into my camp.  That is all.

Tuesday, October 11, 2005

Proposal: Formatting revamp

4-1. Reached quourm, timed out, enacted by Excalabur.

Adminned at 12 Oct 2005 23:46:35 UTC

Rearranging the ruleset to make more sense with the new wiki.
Rearrange the ruleset so that the core ruleset, the current dynasty’s ruleset, and the glossary are each in one-equal-sign headings. Renumber rules 10 and above to be sequential from one, except for the glossary, which will form section three.

Rule 1 to read:

This is the Ruleset for BlogNomic; all Countries must obey it. Section One consists of the “laws” of blognomic, covering basic Country and proposal mechanics; Section Two contains the “rules” of the current round, and Section Three contains the glossary, which exists soley to clarify the remainder of the ruleset.  Laws and rules may be referred to by their type and number.

The Ruleset and Gamestate can only be changed when the Ruleset specifically permits their being changed. (“Gamestate” is defined as any information which the Ruleset regulates the alteration of, such as Countries’ names and the blog colour scheme.)

Spivak pronouns, as defined in the Glossary, shall be used throughout the Ruleset, whenever a Country is referred to.

Admin Staff may correct obvious spelling and typographical mistakes in the Ruleset at any time.

Add the following definition to the glossary:

“Gamestate” is defined as any information which the Ruleset regulates the alteration of, such as Countries’ names and the blog colour scheme.

Change the second sentence of the first paragraph of rule (law) 10 to read:

So long as the Hiatus is in effect, the only game actions that may be taken are those covered by laws 2, 6, and 9.

Change the first two sentences of the fifth paragraph for rule (law) 10 to read:

The Hiatus then continues until the new Hegemonist posts an Ascension Address to the BlogNomic weblog - this should specify the Hegemonist’s chosen theme for the new round, and may optionally include a proclamation that any number of Rules will be repealed (excluding Rules 1-9), and/or that the words “Country” and “Hegemonist” will be replaced with new theme-appropriate terms. If the new Hegemonist chooses not to repeal a rule with number over 9, e may also replace any keyword in those rules with a new theme-appropriate term.

 

Invade: Chronos Phaenon at Tekneek Homeland

my 28 people invade and overthrow Chronos’ 82 folks at Tekneek homeland.

Proposal: Missed something.

3-0, timed out and passes unanimously. Enacted by smith.

Adminned at 12 Oct 2005 19:01:22 UTC

Append to the Pillage attack “This attack is ineffective when used against a defender using Despotism”.

I accidentally deleted this restriction when I revised the attack.

Proposal: Beauty Mod revamped

5-0, reached quorum, passed unanimously.  Enacted by Excalabur.

Adminned at 12 Oct 2005 14:16:23 UTC

Change the penultimate paragraph of Production to read:

The production capacities for Natural Beauty, and the stock of Natural Beauty a Country holds can be negative numbers. The stock of Natural Beauty held by a Country other than the Hegemonist may only become negative as a result of production. The Hegemonist may not take any action, other than closing market orders, that would make eir stock of Nat. Beauty negative. Other commodities’ production capacities and stocks must be non-negative.


Set every country’s stock of natural beauty to 25 upon passage of this proposal.

Market Position #25

The Hegemonist will Accept Buy Orders whose H$ XX value is equal to or greater than:
H$ 180 per unit of Grain
H$ 117 per unit of Metal
H$ 344 per unit of Petroleum
H$ 361 per unit of Natural Beauty

The Hegemonist will Accept Sell Orders whose H$ XX value is equal to or lesser than:
H$ 175 per unit of Grain
H$ 113 per unit of Metal
H$ 322 per unit of Petroleum
H$ 338 per unit of Natural Beauty

Preemptive action from the Hegemonist

I’ve premptively undone Rodney’s acrescion of 1000000000 people to Area 51. It’s easier readd it later in the (umprobable) possibility that CfJ doesn’t pass. Rolling the Market Position with the augmented population would result in unduly hurting Excalbur’s Petroleum holds.

Proposal: King of the hill

1-3.  Timed out, failed by Excalabur.

Adminned at 12 Oct 2005 13:49:02 UTC

Create a new territory without rolling the usual dice:

== Utopia ==
* Controller: None
* Population: 185
* Maximum beauty: 50
=== Production ===
* Grain: 15
* Metal: 15
* Petroleum: 15
* Natural Beauty: 5
=== Machinery ===
* Stonebreaker 3000 - Cannon
* The Hulk - Portable Mountain
=== Adjacent to ===
{All other territories)


Add to the territories rule:

Utopia is always adjacent to each other territory.

Call for Judgment: Variable?

4-1.  Reached a quorum of votes ‘for’.  Put into effect by Excalabur.

Adminned at 11 Oct 2005 14:48:42 UTC

Rodney recently made an attack against me in Area 51 using the ‘assault’ attack.  The text of Assault reads

A Country may Assault. This reduces the defender’s presence by any amount up to the attacker’s presence and reduces the attacker’s presence by that same amount, but no more than the defender’s original presence (before it was reduced). Assault cannot be used against a Country using the same government type as the attacker.

However, is ‘any amount’ required to be positive?  Rodney assumed it was not, and reduced his and my presence by a large negative number.  However, the glossary reads:

Unless otherwise specified, game variables defined to hold numeric values can hold only non-negative integers, and any action that would set those values below zero instead sets them to zero.

Is ‘any amount’ a game variable?  I would posit that it is, as numbers come in two types, ‘variable’ and ‘constant’.  As this is not a constant, it must be a variable. If you agree that the amount made in an assualt is a variable, vote FOR this CfJ.  If this call for judgment passes, treat Rodney’s assault on Excalabur as having the amount reduced for both players being zero.  Furthermore, in future when ‘any amount’ is specified, it shall be considered to be a game variable.

If, however, you felt that Rodney exploited a legitimate loophole, vote AGAINST this Call for Judgment.

Proposal: half-breeds

1-1, timed out, failed.  —Excalabur

Adminned at 12 Oct 2005 13:42:12 UTC

Add a race:-

Cyborgs: Cyborgs have the characteristics of both average guys and robots. When taking an action which involves a Cyborg population, a Country may choose to treat that population as either average guys or robots for that action. For any requirements which are continuous, instead of single action, cyborgs count as both average guys and robots (this may mean that the population units are counted twice). For feeding, cyborgs count as both normal guys and robots, and thus eat both petroleum and grain.

Note: I edited this proposal, since there hadn’t yet been a vote on it.

Monday, October 10, 2005

Proposal: Fix the Loophole

1-2.  Timed out, failed by Excalabur

Adminned at 11 Oct 2005 18:58:13 UTC

Change the desription of the Assault Attack Method to:

* A Country may ‘’‘Assault’‘’. This reduces the defender’s presence by any possitive amount up to the attacker’s presence and reduces the attacker’s presence by that same amount, but no more than the defender’s original presence (before it was reduced). Assault cannot be used against a Country using the same government type as the attacker.

 

Assault: Excalabur at Area 51

My group: 1
Excalabur’s Defenders: 51

As -1000000000 is less than 1, I choose it as the amount to reduce each side by.

Result
My group: 1,000,000,001
Excalibur’s Defenders: 1,000,000,051

Proposal: More races

2-4.  Cannot be enacted w/o CoV.  Failed by Excalabur

Adminned at 10 Oct 2005 16:30:21 UTC

Add to the list of available races:

Hippies: These are peace-loving and caring people. Hippies consume Grain as food
Genetically enhanced metal-eating dinosaurs with shotguns (‘dinosaurs’ in the GNDT): These trigger-happy monsters adore shooting others with their shotguns and eating others (or their shotguns). Genetically enhanced metal-eating dinosaurs with shotguns consume Metal as food.


Change the fourth paragraph of subrule production to read:

Each territory has a Maximum Beauty number, which shall be displayed in its World’s listing. Homelands are created with a Maximum Beauty of 24, other territories with a Maximum Beauty of 20. If the country controlling a territory has hippies as its race, the maximum beauty of that territory shall be increased by 2 until that country does not control the territory anymore, or until the race of that country changes, whichever comes first (after which it shall be reduced by 2).


Add costs for the two new races for each construction as follows:

Farm:
o Hippies:
+ {The same as robots}
o Genetically enhanced metal-eating dinosaurs with shotguns:
+ {The same as average guys}

Oil well:
o Hippies:
+ {The same as average guys}
o Genetically enhanced metal-eating dinosaurs with shotguns:
+ {The same as robots}

Steel Mill:
o Hippies:
+ Initial cost: H$ 1000
+ Cost per Period: 6 Grain + 15 Metal + 3 Petroleum
+ Number of Periods: 6 Periods
o Genetically enhanced metal-eating dinosaurs with shotguns:
+ Initial cost: H$ 1000 + 5 population
+ Cost per Period: 10 Grain + 15 Metal + 5 Petroleum
+ Number of Periods: 6 Periods

Fortification:
o Hippies:
+ {The same as average guys}
o Genetically enhanced metal-eating dinosaurs with shotguns:
+ N/A

Portable Mountain:
The same as average guys for both races

Cannon:
o Hippies:
+ N/A
o Genetically enhanced metal-eating dinosaurs with shotguns:
+ {The same as robots}

Tourist destination:
o Hippies:
+ Initial cost: H$ 800
+ Cost per Period: 2 of Grain, Metal and Petroleum
+ Number of Periods: 3 Periods
o Genetically enhanced metal-eating dinosaurs with shotguns:
+ N/A


Change the list of transportation costs to read:

#  1 unit of population may be moved for 1 Grain and 1 Petroleum for average guys and hippies, 1 Metal and 1 Petroleum for Genetically enhanced metal-eating dinosaurs with shotguns or 1 Petroleum for robots.
# 10 units of population may be moved for 10 Grain and 5 Petroleum and 3 Metal for average guys and hippies, 10 Metal and 5 Petroleum and 3 Grain for Genetically enhanced metal-eating dinosaurs with shotguns or 10 Petroleum for robots.
# 100 units of population may be moved for 100 Grain and 25 Petroleum and 10 Metal for average guys and hippies, 100 Metal and 25 Petroleum and 10 Grain for Genetically enhanced metal-eating dinosaurs with shotguns or 100 Petroleum for robots.
# 1 piece of machinery may be moved for 5 metal and 10 petroleum


Add to rule Conflict:

When calculating the results of an attack method, if the attacker’s race is Genetically enhanced metal-eating dinosaurs with shotguns, the effective size of the attacking presence is multiplied by 1.35 and rounded up. If the attacker’s race is Hippies, the effective size of the attacking presence is multiplied by 0.75 and rounded up for those calculations.


Add to rule War:

A country whose race is Hippies may not post declarations of war. Whenever peace negotiations posted by a country whose race is hippies lead to the end of a war, if at least 48 hours have passed since the last time that country received a reward for it, eir stock of Natural beauty shall be increased by 15.

Excalabur is quite AWESOME!

Thanks for the helping hand.

(I added the ‘quite’ so that it wouldn’t be an official declaration of awesomeness, which would be both illegal (I think) and awkward, since I’m in an alliance)

Proposal: Beauty mod.

Vetoed by Chronos Phaenon.  Voting was 5-0. —Excalabur

Adminned at 10 Oct 2005 16:29:20 UTC

Change the penultimate paragraph of production to read:

The production capacities for Natural Beauty, and the stock of Natural Beauty a Country holds can be negative numbers; however, a country’s stock of natural beauty may only as a result of production—- deficit spending is not allowed. Other commodities’ production capacities and stocks must be non-negative.

Furthermore, increase every country’s stock of natural beauty by 25 upon passage of this proposal.

Proposal: Er. . . remember that ‘loophole’ in the anarchy attack?

4-1.  5 votes included ‘loophole’.  Reached quorum, enacted by Excalabur

Adminned at 10 Oct 2005 16:23:06 UTC

it’s way worse now than it used to be
The current text of pillage reads:

A Country using Anarchy may Pillage, which means e may transfer Commodities from the stocks of the defender to emself, but no more than eir attacking presence and no more than the specific production capacity of the Territory in each Commodity. If any of the defending Country’s Commodity stocks is at zero after this and the Territory was controlled by the Defender before the attack , then the Territory becomes controlled by the attacking Country and the native population get added to the attacker’s presence for the final population. This Attack Method is ineffective when used in a Territory controlled by a defender using Despotism.

This means instant takeover of any invaded territory, because of the worldwide shortage of natural beauty, among other things.  Change Pillage to read as follows:

A Country using anarchy may Pillage, which transfers a number of Commodities equal to five times the attacking presence from the defender to the attacker, of the attacker’s choice.  If the defender has insufficient Commodities to fulfil the attack, the attacker may transfer one population from the defender to eirself for every five Commodities, or part thereof, that the defender was short.

Furthermore, if a 2/3 majority of the votes to this proposal include the word ‘loophole’ in their comments, change the effects of all attack posts made by anarchists between the posting of this proposal and its passage to have the effects of the ‘Pillage’ attack text, and not the old.

Mind Control: Chronos Phaenon at Tekneek Homeland

My 18 forces control 10 of his 91 forces, at a cost of 90 petroleum and 6 metal.  That is all.

Saturday, October 08, 2005

Unfortunetely for Excalibur…

...Tekneek was a Neorobotnik country. Mind Control doesn’t work on mad scientists.

Proposal: I don’t care if the natives are restless, keep the production lines running!

3-1, with two abstentions.  Timed out, enacted by Excalabur.

Adminned at 10 Oct 2005 11:43:44 UTC

Change paragraph 2 of 10.1.1 Production to:-

Whenever the Hegemonist posts a Market Position, e shall increase the Stocks of Commodities of each Country by the combined Production Capacity of all Territories that Country controls, plus one of every Commodity times the number of Territories that Country occupies, times the numbers of days between the last posted Market Position (exclusive) and the Market Position being posted (inclusive).

Gives a small production benefit to occupying a territory.

Mind Control: Chronos Phaenon at Tekneek Homeland

I was hoping to complete this invasion before Tekeneek went idle.. 
ah well.
9 more people to me.

fighting words

Remember, attack posts need to include “the initial population presence of the Attacker and Defender in that Territory, as well as the outcome of the attack.”

Market Position #024

The Hegemonist will Accept Buy Orders whose H$ XX value is equal to or greater than:
* H$ 185 per unit of Grain
* H$ 119 per unit of Metal
* H$ 320 per unit of Petroleum
* H$ 336 per unit of Natural Beauty

The Hegemonist will Accept Sell Orders whose H$ XX value is equal to or lesser than:
* H$ 174 per unit of Grain
* H$ 114 per unit of Metal
* H$ 300 per unit of Petroleum
* H$ 315 per unit of Natural Beauty

Idleing Tekneek

Tekneek is Idle. Quorum drops to 4.

Proposal: An event for all the family, surely.

Passed unanimously 4-0 (reached quorum). Enacted by smith. (thanks for the wiki formatting)

Adminned at 10 Oct 2005 07:01:10 UTC

Add an event to the event list in the Events rule:
Note: This text is in Wiki format for easy adminning

=== Hostile Takeover of (Territory): ===
* Requisites:
** (Territory) must be a Territory in which the Country currently occupies.
** The Country must have at least one population in (Territory) for each 3 native population in (Territory) or portion thereof.
** If the Country ever has 0 population in (Territory) while this event is Fomenting, this event is not fomenting anymore and is removed from the Events title in eir homeland listing.
* Cost:
**Initial cost: None
**Cost per Period: DICEY population in (Territory), where Y is equal to the Country’s population in (Territory)
**Number of Periods: 3 Periods
* Effects:
**When this Event happens, the Country Fomenting this Event must, in order:
**# Reduce the native population of (Territory) by DICEZ, where Z is equal to twice the Country’s population in (Territory).
**# Reduce the native population of (Territory) by E = DICEW, where W is the native population in (Territory).
**# Increase the native population of all adjacent non-oceanic Territories by E / N rounded up, where N is the number of Territories, including Oceanic territories, adjacent to (Territory).
**# Change (Territory) to be controlled by the Country.
** When this Event happens, if there are forces from a Country not Fomenting this Event present in (Territory), these forces are called ‘’‘POW units’‘’ and are noted in the World page. (i.e. Population: XX (+YY POW units from ZZ))
** Within 24 hours of this Event happening, POW units in (Territory) may be moved with a free frontier or normal transportation by the country they are from.
** 24 hours after this Event happens, if there are POW units left in (Territory), they are destroyed.

Remove the first two sentences of the Hostile Takeover subrule, and change the third sentence to read:

3 days after a post labeled “Hostile Takeover of ((Territory))” occured, several events occur (in order, but logically instantaneously):

Three days after this proposal passes, repeal the Hostile Takeover subrule.

Assault: Rodney at Sinon

Dem’s Fightin Werds.

Friday, October 07, 2005

Starvation Warning: Country Tekneek #002

E was 3 Petroleum short. I forgot to post it just after M.O. #023

Proposal: Death to trading fines!

Vetoed. Voting was 1-1. Failed by smith.

Adminned at 10 Oct 2005 06:55:30 UTC

Delete the last paragraph of rule 12.1.2

Mind Control: Tekneek at Tekneek Homeland

I take over sqrt(76)+1 = 10 of tekneek’s people.

HEY!

My market order was legal as the ruleset says “It’s a SELL Order, the Issuer has enough Stock of the listed Commodities to fulfill the Market Order and the H$ XX value is equal to or lesser than the SELL value for that Commodities in the last Market Position at the time the Market Order was posted;”. My H$ XX value was less than the current sell value, so not only is Cronos’ failing of my order illegal, but his making a forced sell order was as well.

Intimidate: Jamuraa at Sinon

Enough of this silly mind control bisness

Proposal: Lebensraum

Failed 1-3 (timed out). Failed by smith.

Adminned at 10 Oct 2005 06:45:04 UTC

Rewrite Territories, so it reads:

Each Territory shall be adjacent to at least one other territory. That shall be listed in the World page.

At any time, if a Territory is adjacent to no other territory, it shall become adjacent to the Hegemonist’s Homeland.

At any time, if a Territory has less than a minimum of N adjacencies, a DICEX shall be rolled for that Territory, where X is equal to the number of existing territories. Make the territory being rolled for Adjacent to the territory whose number corresponds to the DICE roll (and vice versa). If a DICE roll corresponds to a territory that is already Adjacent to the territory being rolled for, or the DICE roll corresponds to the territory being rolled for, roll again.

The minimum of N adjacencies for a non-Oceanic Territory is 3 and for an Oceanic one is 5.

Whenever a new Country joins the game, there shall be created a “((Country)) Homeland”, named after the new Country, who will control the newly created Territory.

Whenever a Country’s Proposal passes, that country may roll a DICEY, where Y is the margin of votes at which the Proposal Passed (FOR - AGAINST votes). Upon rolling a number greater than Y/2, e may create a Territory which must be adjacent to eir Homeland. E does not automatically control that Territory.

At any time, if no non-Oceanic Territory adjacent to Chronos Phaenon Homeland is Uncontrolled, the Hegemonist must create a Territory, adjacent to eir Homeland.

If there are an even number of Territories in the World, then when a new Territory is added, it must be of type Oceanic. When determining the adjacencies of an Oceanic Territories.

Market Position #023

The Hegemonist will Accept Buy Orders whose H$ XX value is equal to or greater than:
* H$ 173 per unit of Grain
* H$ 118 per unit of Metal
* H$ 299 per unit of Petroleum
* H$ 314 per unit of Natural Beauty

The Hegemonist will Accept Sell Orders whose H$ XX value is equal to or lesser than:
* H$ 164 per unit of Grain
* H$ 114 per unit of Metal
* H$ 289 per unit of Petroleum
* H$ 304 per unit of Natural Beauty

Friday, October 07, 2005

Mind Control: Rodney at Sinon

4 more of Rodney’s units are taken over!

Proposal: pre-emptive fix

3-0.  Timed out, passed unanimously. Enacted by Excalabur.

Adminned at 09 Oct 2005 02:34:58 UTC

After thinking about it, it seems to me that invade should require a minimum force size. An invasion force of 1 would just be ridiculous.

Also, I think Assault should be available for use at a controlled Territory.

Change the first line of the Invade attack method in the Conflict rule to:-

A Country performing an Invasion may use the Attack Method Invade if eir 2 immediately previous attack posts were against the same Country at that same Territory, and eir attacking presence is at least a quarter the size of the defending presence.

Change the first line of the Assault attack method in the Conflict rule to:-

A Country may Assault another Country at a disputed Territory.

(that’s a strike-through on the colored text, by the way… odd that our stylesheet renders it this way)

Swindle: Jamuraa at Sinon

For 3892 this time.

Mind Control: Rodney at Sinon

I transfer 5 of rodney’s units to me!

Proposal: Rest and relaxation, this time with the right keywords

4-0.  Reached quorum and passed unanimously.Enacted by Excalabur.

—Further note—i did everything regarding the passage of this proposal, except for setting ‘passed’ on the options tab, at 08:06AM on 8th sept, including the ruleset amendment and the territory creation.  I’m assuming passage as of that time.

Adminned at 08 Oct 2005 17:34:15 UTC

Add the following to the list of buildings in rule 14:

Tourist Destination (Building)
*Cost:
**Average Guys:
***Initial Cost: H$800
***Cost/period: 2 of each commodity + 2 additional commodities of any type
***No. of periods: 4
**Robots:
***Inital Cost: H$1000
***Cost/period: 3 of each commodity
***no. of periods: 3
**Effects: Upon completion, the Maximum Beauty of the territory is increased by 1.  In addition, the production capacity of a single non-Natural Beauty commodity may be reduced by up to three, at the discretion of the builder.  If the Tourist Destination is destroyed, the Maximum Beauty of the territory is reduced by DICE2.

Requesting assistence

I’ll be gone for the weekend, but I’ve got a territory to take over, and since that can take a few minutes, and I don’t want to bother others into doing it for me without offering something in return:
Whoever is willing to act out my hostile takeover of Your Mother tomorrow shall receive a buy order for 10 units (or less, if you like) of a commodity of eir choice at 110% of the hegemonist’s BUY price at that time, rounded down. Alternatively, I’m willing to post a declaration of eir awesomeness if e would prefer it.

It’s first come, first served so respond if you’re willing to help me out.

Starvation Warning: Country Tekneek #001

E was 2 Petroleum short.

Market Position #022

The Hegemonist will Accept Buy Orders whose H$ XX value is equal to or greater than:
* H$ 179 per unit of Grain
* H$ 117 per unit of Metal
* H$ 296 per unit of Petroleum

The Hegemonist will Accept Sell Orders whose H$ XX value is equal to or lesser than:
* H$ 171 per unit of Grain
* H$ 112 per unit of Metal
* H$ 278 per unit of Petroleum

Proposal: Tourist resort

Self-Killed by Excalabur, who also failed it.

Adminned at 08 Oct 2005 00:30:20 UTC

Add to the list of buildings in rule 14 the following:

Tourist Destination (Building)
*Cost:
**Average Guys:
***Initial Cost: H$800
***Cost/period: 2 of each commodity + 2 additional resources
***No. of periods: 4
**Robots:
***Inital Cost: H$1000
***Cost/period: 3 of each commodity
***no. of periods: 3
**Effects: Upon completion, the Maximum Beauty of the territory is increased by 1.  In addition, the production capacity of a single non-Natural Beauty resource may be reduced by up to three, at the discretion of the builder.  If the Tourist Destination is destroyed, the Maximum Beauty of the territory is reduced by DICE2.


If proposal: more tourism did not pass, append its text verbatim to this proposal

Thursday, October 06, 2005

Proposal: Auto-population

Passed 5-1 (reached Quorum). Enacted by smith.

Adminned at 07 Oct 2005 15:06:17 UTC

Change the last paragraph of rule 10.1.2 to:

Whenever the Hegemonist posts a Market postion, e shall increase the population of each Controlled Territory by DICE20 if the Territory is underpopulated, DICE10 if the Territory is overpopulated, and DICE15 otherwise.

People won’t stop making babies because the government isn’t saying so. Quite the oppisite. This will stop long stalemates as well, because one will starve eventually if one doesn’t expand.

Hostile Takeover of Sinon

42

Proposal: More war

Passed 4-1 (timed out). Enacted by smith.

Adminned at 07 Oct 2005 14:52:54 UTC

Add a War subrule to rule Conflict:

A country may declare war on another alliance or a country who is not a member of an alliance by making a post entitled “Declaration of war to (target alliance or country) by (posting country or eir alliance)”. All members of eir alliance, if e is in an alliance, may now vote on this declaration the same way ey would vote on a proposal. If the posting country is not member of an alliance, or if, before 24 hours after the post was made, at least half of the members have voted FOR, both parties, and all members thereof, are officially at war. If a country takes control of Chronos Phaenon Homeland, all alliances e is not a member of and all other countries who are not member of an alliance are automatically at war with em or eir alliance unless this rule forbids it.

At any time, a country involved in a war may make a post entitled “Peace negotiations to (Name of country or alliance the country is at war with)”. The body must contain an offer, a fine for violating the offer (a fine could be set for each relevant part of the offer) and a timeframe in which both parties may not declare war on or invade each other, which may not be violated if the negotiations lead to the end of the war. Each country who is involved in this particular war may vote on these negotiations the same way e would vote on a proposal. If, before 48 hours after these negotiations were posted, at least half of the countries involved at each side have voted FOR the negotiations, the war is officially ended, and both sides of the negotiations shall complete each task set for them within either 48 hours or the timeframe set for each task in the post. If a country doesn’t, e shall be fined accordingly.

An offer consists of one or more of the following (one could be used multiple times):
* A one-time payment and/or periodical payments until a certain point in time of population or machinery to (a) certain country/countries and/or the transportation thereof to any number of territories within a certain timeframe.
* The posting of one or more specified market orders at specified prices which may differ up to 20% from the last market position for each commodity instead of the usual percentage.
* A request to join a certain alliance by one or more certain countries, or votes FOR such a request by all countries on one side of the negotiations.
* The act of agreeing to not leave an alliance until a certain point in time.
* A declaration of war to another country or alliance by a certain country.
* A declaration of awesomeness by a certain country or alliance (A certain country shall make a post entitled “(to be specified in the offer) is AWESOME!”, optionally including one or more valid reasons for the awesomeness of the specified item/country/alliance in the body of the post, and any members of eir alliance shall respond to this post affirmatively).
* Nothing

If a country is involved in a war, the hegemonist will treat the production capacities of all territories belonging to em as if they were 1 less, or zero if otherwise negative. Furthermore, the aforementioned country involved in a war may not issue or accept market orders to or from a country e is at war with,  all eir constructions with type Combat cost 2 units less per period of each commodity which is included in the cost per period, and all eir constructions without type Combat cost 1 unit more per period of each commodity (including those that are normally not included in the cost).

If there are 2 or more alliances, and all alliances are at war with at least one other alliance, the game is considered to be in a state of World War.

Countries cant declare war. This paragraph removes itself 72 hours after Proposal: More war passes.


Add (Combat) to the types of constructions Cannon and Fortification.


Add to the list in subrule: Quick reference:

* The alliance e is member of, if e is member of one.
* Any alliances or countries e is at war with.


Relevant changes: removed an ambiguity spotted by chronos phaenon, changed giving commodities to posting market orders and added the offer to agree not to leave an alliance to make having to join one mean something since one could just immediately leave it otherwise.

Proposal: More Tourism

Passed 4-1 (timed out). Enacted by smith.

Adminned at 07 Oct 2005 12:21:28 UTC

If Proposal: Tourism, again? didn’t pass, this Proposal does nothing.


Rewrite Production, so it reads:

Territories are capable of producing an integer amount of Commodities. A Territory listing in the World shall display its Production Capacity for each Commodity.

Whenever the Hegemonist posts a Market Position, e shall adjust the Stocks of Commodities of each Country by the combined Production Capacity of all Territories that Country controls, times the numbers of days between the last posted Market Position (exclusive) and the Market Position being posted (inclusive).

Whenever a Territory is created, a DICE10 shall be rolled for each of the Commodities listed in the Ruleset except Natural Beauty. The resulting numbers are the Production capacity of the newly created Territory for each of those Commodities. If the Territory being created is a Homeland, a DICE15 shall be rolled instead.

Each territory has a Maximum Beauty number, which shall be displayed in its World’s listing. Homelands are created with a Maximum Beauty of 24, other territories with a Maximum Beauty of 20.

At any time, the production capacity of Natural Beauty in a territory shall be MB - P, where MB is its Maximum Beauty and P is the sum of the production capacities of other commodities. The production capacity of Natural Beauty in a territory shall be adjusted if the production capacity or the Maximum Beauty of the territory changes for any reason.

The production capacities for Natural Beauty, and the stock of Natural Beauty a Country holds can be negative numbers. Other commodities’ production capacities and stocks must be non-negative.

An Oceanic Territory does not have any Production capacity.


This open ways for Beauty enhancing buildings.

Market Position #021

The Hegemonist will Accept Buy Orders whose H$ XX value is equal to or greater than:
* H$ 180 per unit of Grain
* H$ 118 per unit of Metal
* H$ 293 per unit of Petroleum

The Hegemonist will Accept Sell Orders whose H$ XX value is equal to or lesser than:
* H$ 171 per unit of Grain
* H$ 114 per unit of Metal
* H$ 281 per unit of Petroleum

Wednesday, October 05, 2005

Forming an alliance: Overdog Free Trade Association (OFTA)

Jamuraa and Purplebeard are invited, as they were the first time around.

Proposal: effects of being on wartime footing

5-0, passed unanimously and reached quorum.  Enacted by Excalabur

Adminned at 06 Oct 2005 15:56:23 UTC

Add this to the first paragraph in the Conflict rule:-

Unless the attacking Country is at war, e must also pay 1 Metal per 3 units, or fraction thereof, in the attacking presence in order to make an attack post using it.

Also, the the Population rule, change this sentence:-

The controller of a Territory may often encourage Breeding in that Territory by paying 1 of eir race’s food.

To:-

The controller of a Territory may often encourage Breeding in that Territory by paying 5 of eir race’s food, unless e is at war in which case it costs 10 of eir race’s food.

Proposal: yes it is invasion v.4

5-0. Reached Quorum.—Chronos

Adminned at 06 Oct 2005 11:57:26 UTC

The way I now see this working is that the aggressor has to make several attacks at a Territory before they can break another’s control there. This gives the defender a chance to disrupt the invading force or its supporting population in the adjacent territory with counter-attacks. I’m sorry if this is getting repetitive, but there are differences from previous invasion proposals.

Change this line in the Transportation rule:-

If the target Territory is controlled by another Country, it cannot be moved to.

To:-

If the target Territory is controlled by another Country, this is called Invasion Transportation (or simply Invasion). Invasion lasts an indefinite number of periods (use ‘?’ to represent the number of periods in the “In Transit” section). In order to make an attack post at a Territory controlled by another Country, a Country must have a population presence in an adjacent Territory of at least the same amount as the number of units being moved in the Invasion, and must pay for a period of Invasion Transportation there, which costs the same as Hostile Transportation. If the defending Country loses control of the Territory, the attacker may reduce the number of periods of that Invasion Transportation to 0 and thereby complete the Invasion.

Add this before the list of attack methods:-

If a Territory is the target of an Invasion, the population being moved in the Invasion Transportation is considered the presence of their controlling Country in that Territory for the purposes of attack posts made by either the invading Country or the controller of the Territory. However the invader does not get the benefit of any Constructions in that Territory. If that presence is reduced to zero, the Transportation entry is removed.

Add this attack method:-

A Country performing an Invasion may use the Attack Method Invade if eir 2 immediately previous attack posts were against the same Country at that same Territory. The defending Country then loses control of the Territory and it becomes disputed.

In Construction, Change the first bulleted effect of Fortification to:

The effective size of an attacking presence in a Territory in which the defender has a Fortification is halved, rounding up, when calculating the results of its attack.

And also change the second sentence of the first bulleted effect of Cannon to:-

If e does, the effective size of the attacking presence will be multiplied by 0.75 and rounded up instead of being halved, when calculating the results of its attack.

 

Ascension Address: Forming an alliance: Overdog Free Trade Association (OFTA)

This post is invalid, per the Alliances rule, as it includes the Hegemonist in the list.

Adminned at 04 Oct 2005 21:28:07 UTC

I extend an invitation to join an alliance to all other countries with more than one territory: Chronos Phaenon, Jamuraa & Purplebeard.

We must defend ourselves!

Hostile Takeover of Death’s Valley

A much more stylish name than ‘Your Mother’

Proposal: Tourism, again?

5-0. Reached Quorum.—Chronos

Adminned at 06 Oct 2005 11:56:43 UTC

Add another commodity to the Ruleset:

Natural Beauty: What people like to look at.


Revise the third paragraph of Production, so it reads:

Whenever a Territory is created, a DICE10 shall be rolled for each of the Commodities listed in the Ruleset save Natural Beauty. The resulting numbers are the Production capacity of the newly created Territory for each of the Commodities. If the Territory being created is a Homeland, a DICE15 shall be rolled instead. At any time, the production capacity of Natural Beauty shall be 24 - P for homelands, and 20 - P for other territories, where P is the sum of the production capacities of other commodities; this value shall change if the production capacity of the territory changes for any reason, such as the construction of a building.  The production capacities for Natural Beauty, and the stocks of it held by a Country can be negative numbers.


And add a Sub-Rule to rule Market Making entitled Beauty Market, with the text:

If a Country, other than the Hegemonist, holds a negative amount of Natural Beauty, the Hegemonist will issue a FORCED BUY order in eir behalf to make up the shortfall. The BUY order will be for the exact amount of Natural Beauty, such the issuing country has 0 Natural Beauty after its closing, and shall be issued at the BUY price listed in the most recent Market Position. A Forced Buy order for Natural Beauty issued this way may be closed even if the Hegemonist has not enough Stock of Natural Beauty as to comply with it. The Closing of such a order may result with the Hegemonist holding a negative amount of Natural Beauty.

At any time, if the Hegemonist holds a negative stock of Natural beauty and any other Country holds a positive Stock of it, e shall issue a FORCED SELL Market Order in the behalf of the Country with the most stock of Natural Beauty. This forced SELL shall list the exact amount the Hegemonist would need to hold a stock of 0 Natural Beauty, or the stock held by the issuing Country, whichever is lower, and shall be issued at the SELL price listed in the most recent Market Position. The Hegemonist shall issue such orders until eir stock of Natural Beauty is non-negative or no other Country has a positive stock of Natural Beauty.

A FORCED BUY order will be processed before any normal Market Orders, but after FORCED SELL orders, regardless of the chronological ordering of their posts.

Hostile Takeover of your mother

Don’t tell me you didn’t see this coming.

Proposal: To arms, my brethren!

Self-Killed by Purplebeard.  Failed by Excalabur.

Adminned at 06 Oct 2005 00:08:44 UTC

Add a War subrule to rule Conflict:

A country may declare war on another alliance or a country who is not a member of an alliance by making a post entitled “Declaration of war to (target alliance or country) by (posting country or eir alliance)”. All members of eir alliance, if e is in an alliance, may now vote on this declaration the same way ey would vote on a proposal. If the posting country is not member of an alliance, or if, before 24 hours after the post was made, at least half of the members have voted FOR, both parties, and all members thereof, are officially at war. If a country takes control of Chronos Phaenon Homeland, all alliances e is not a member of and all other countries who are not member of an alliance are automatically at war with em or eir alliance unless this rule forbids it.

At any time, a country involved in a war may make a post entitled “Peace negotiations to (Name of country or alliance the country is at war with)”. The body must contain an offer, a fine for violating the offer (a fine could be set for each relevant part of the offer) and a timeframe in which both parties may not declare war on or invade each other. Each country who is involved in this particular war may vote on these negotiations the same way ey would vote on a proposal. If, before 48 hours after these negotiations were posted, at least half of the countries involved at each side have voted FOR the negotiations, the war is officially ended, and both sides of the negotiations shall complete each task set for them within either 48 hours or the timeframe set for each task in the post. If a country doesn’t, e shall be fined accordingly.

An offer consists of one or more of the following (one could be used multiple times, of course):
* A one-time payment and/or periodical payments until a certain point in time of commodities, population or machinery to (a) certain country/countries and/or the transportation thereof to any number of territories within a certain timeframe.
* A request to join a certain alliance by one or more certain countries, or votes FOR such a request by all countries on one side of the negotiations.
* A declaration of war to another country or alliance by a certain country.
* A declaration of awesomeness by a certain country or alliance (A certain country shall make a post entitled “(to be specified in the offer) is AWESOME!”, optionally including one or more valid reasons for the awesomeness of the specified item/country/alliance in the body of the post, and any members of eir alliance shall respond to this post affirmatively).
* Nothing

If a country is involved in a war, the hegemonist will treat the production capacities of all territories belonging to em as if they were 1 less, or zero if otherwise negative. Furthermore, e may not issue or accept market orders to or from a country e is at war with, and all eir constructions with type Combat cost 2 units less per period of each commodity which is included in the cost per period, and all eir constructions without type Combat cost 1 unit more per period of each commodity (including those that are normally not included in the cost).

If there are 2 or more alliances, and all alliances are at war, the game is considered to be in a state of World War.

Countries cant declare war. This paragraph removes itself 72 hours after Proposal: To arms, my brethren! passes.


Add (Combat) to the types of constructions Cannon and Fortification.


Add to the list in subrule: Quick reference:

* The alliance e is member of, if e is member of one.
* Any alliances or countries e is at war with.

Forming an alliance: Underdog Free Trade Association (UFTA)

I extend an invitation to join UFTA to all Countries controlling only one territory: Rodney, Tekneek, and Gazebo Dude.

Proposal: Tourism?

Vetoed by Chronos Phaenon.  Voting was 5-0 before veto. —Excalabur

Adminned at 06 Oct 2005 00:07:16 UTC

Add another commodity to the ruleset:

Natural Beauty: What people like to look at.

Revise 10.1.1 Para 2 to read:

Whenever a Territory is created, a DICE10 shall be rolled for each of the Commodities listed in the Ruleset save Natural Beauty. The resulting numbers are the Production capacity of the newly created Territory for each of the Commodities. If the Territory being created is a Homeland, a DICE15 shall be rolled instead.The production capacity of Natural Beauty shall be 21 - P for homelands, and 17 - P for other territories, where P is the sum of the production capacities of other commodities; this value shall change if the production capacity of the territory changes for any reason, such as the construction of a building.  The production capacities for Natural Beauty can be negative numbers

And add a subrule to rule 12.1 (Market Making) entitled ‘Forced BUY’, with the text:

If a country’s total production for Natural Beauty is negative, and ey have insufficient Natural Beauty to cover eir production, the Hegemonist will issue a FORCED BUY order to make up the shortfall.  The BUY order will be the exact amount needed such that after produciton is complete ey have 0 Natural Beauty in stock, and shall be issued at the BUY price listed in the most recent Market Position. 

A FORCED BUY order will be processed before any nomal Market Orders, but after FORCED SELL orders, regardless of the chronological order posted

Designed to give low-produciton countries some leverage, and to make otherwise small-produciton capacity territories appealing.  The values for the production of natural beauty were chosen to give homelands, on average, slightly negative production and other territories slightly positive production.

Proposal: Emigration fix (minor)

4-1.  Timed out.  Enacted by Excalabur.

Adminned at 06 Oct 2005 00:04:00 UTC

Rewrite step 3, Emigration in subrule Hostile Takeover to read:

#  Emigration - The native population gives up and many of the population emigrates to neighboring territories. The Territory loses E = DICEW population, where W is the native population amount. All adjacent non-oceanic Territories gain native population of E / N rounded up, where N is the number of Territories, including Oceanic territories, adjacent to that Territory. If there are forces from another Country present in the territory, their controller may move them using a free Frontier or nomal Transportation move of 0 periods within 24 hours.  If the other Country’s population has not moved within 24 hours of the hostile takeover, they are destroyed.

Two fixes in one.. what could go wrong?

Monday, October 03, 2005

Proposal: I’d like you to meet my little friend

Vetoed by Chronos Phaenon.  Voting was 1-3. Failed by Excalabur.

Adminned at 04 Oct 2005 15:52:04 UTC

Add an item of Machinery:-

  • Omega Bomb (Machinery)
    • Cost:
      • Initial cost: H$5000
      • Cost per Period:  10 Metal, H$500
      • Number of Periods: 10 Periods
    • Effects:
      • At any time an Omega Bomb may be detonated in a Territory by a Country with a presence in the Territory with the Omega Bomb, or the Omega Bomb may be detonated in a target Territory immediately after a Country has made an attack post at that Territory if e has the Omega Bomb in a Territory e controls. When the Omega Bomb is detonated in a Territory all populations in that Territory are reduced to zero, all populations in adjacent Territories are reduced to half (rounding any fractional amounts to the next higher integer), all Constructions in the Territory are demolished, and the Territory loses 1 unit of production capacity in the Commodity of the detonator’s choice (to a minimum of 0). The Omega bomb is then demolished.

Proposal: go away

5-0, reached quorurm, passed unanimously. Enacted by Excalabur.

Adminned at 04 Oct 2005 13:14:56 UTC

I’ll do a little more preparation for the invasion proposal, mark III. With the rule changes I had proposed, an invasion would be frozen if the support base was insufficient to support it since no more attack posts could be made with it, but the Invasion Transportation entry still remained, so an invasion could be rekindled by adding some more population in the support base again. How about a couple of ways to deal with these lingering Transportation entries?

Add an attack method to the Conflict rule:-

If a controlled Territory is the target of another Country’s Transportation entry, its controller may use the Attack Method Repel at that Territory if the number of units in the Transportation entry is fewer than one quarter the population in the target Territory. E may then add 1 to the number of periods required to complete the Transportation and optionally transfer the Transportation entry to an adjacent Territory which isn’t controlled by a third party. The type of the Transportation then changes accordingly (Frontier Transportation if the target Territory is uncontrolled, Sea Transport if it is Oceanic, etc).

In the Transportation rule, replace “(Transportation Type): (quantity of population), (amount of periods left) periods left” with “(Transportation Type): (Origin Territory), (quantity of population), (amount of periods left) periods left” and add a subrule called Abort:-

During a Transport Session a Country may abort any number of eir Transportation entries. Provided that no other Country now controls the origin Territory, e may pay the cost of one period of that Transportation and have it immediately return home, removing the entry from the target Territory and adding its population back to the origin Territory.

Add to the Control rule:-

If a Country ever has zero population in a Territory e controls, then that Territory becomes uncontrolled.

Market Position #019

The Hegemonist will Accept Buy Orders whose H$ XX value is equal to or greater than:

  * H$ 187 per unit of Grain
  * H$ 123 per unit of Metal
  * H$ 256 per unit of Petroleum

The Hegemonist will Accept Sell Orders whose H$ XX value is equal to or lesser than:

  * H$ 181 per unit of Grain
  * H$ 120 per unit of Metal
  * H$ 239 per unit of Petroleum

Sunday, October 02, 2005

Hostile Takeover of Somewhere over the Rainbow

The witch’s monkeys killed my former takeoverites.

Proposal: This means WAR!

Self-Killed due to loopholes.  Failed by Excalabur

Adminned at 03 Oct 2005 23:51:43 UTC

If Proposal: Alliances didn’t pass, this proposal does nothing


Add a War subrule to rule Conflict:

A country may try to declare war on another alliance or a country who is not a member of an alliance by making a post entitled “Declaration of war: (target country or alliance)”. All members of the alliance, if e is in an alliance, may now vote on this declaration the same way ey would vote on a proposal. If the posting country is not member of an alliance, or if, before 24 hours after the post was made, at least half of the members have voted FOR, both parties, and all members thereof, are officially at war. If a country takes control of Chronos Phaenon Homeland, all alliances e is not a member of and all other countries who are not member of an alliance are automatically at war with em or eir alliance, if e is member of one.

At any time, a country involved in a war may make a post entitled “Peace negotiations to (Name of country or alliance the country is at war with)”. The body may contain an offer (Ranging from “We are prepared to end this war if you give each of us 5 petroleum per week for 3 weeks” to “Please don’t kill me! Here, have my homeland.”) and a timeframe in which both parties may not declare war on or invade each other. Each country who is involved in this particular war may vote on these negotiations the same way ey would vote on a proposal. If, before 48 hours after these negotiations were posted, at least half of the countries involved at each side have voted FOR the negotiations, the war is officially ended, and the conditions listed in the negotiations are in effect.

If a country is involved in a war, the hegemonist will treat the production capacities of all territories belonging to em as if they were 1 less, or zero if otherwise negative. Furthermore, e may not issue or accept market orders to or from a country e is at war with, and all eir constructions with type Combat cost 2 units less per period of each commodity which is included in the cost per period, and all eir constructions without type Combat cost 2 units more per period of each commodity (including those that are normally not included in the cost).

If there are 2 or more alliances, and all alliances are at war, the game is considered to be in a state of World War.


Add (Combat) to the types of constructions Cannon and Fortification.


Add to the list in subrule: Quick reference:

* The alliance e is member of, if e is member of one.
* Any alliances of countries e is at war with.


Of course, the effects of war and world war should be made more noticeable later on.

Proposal: Alliances

6-1, reached quorurm.  Enacted by Excalabur.

Adminned at 03 Oct 2005 23:26:22 UTC

Add an Alliances rule:

Occasionally, a country may make a post entitled “Forming an alliance: (Name of alliance)”. In the body of the post, e shall name all countries e is willing to accept into the alliance. E may not include the hegemonist in this list. Each of those countries may respond by this post by stating that e wishes to join the alliance. If, after 48 hours after the post, at least two countries beside the country who made the post wish to join the alliance the alliance is officially formed, with the original poster and the countries who responded affirmatively as its members.

Occasionally, a country may make a post entitled “Request to join (Name of existing alliance)”. In the body of the post, e may state the reason(s) why e should be accepted into the alliance. Each member of the alliance may then vote on this request the same way e would vote on proposals. If, before 48 hours after the post, at least half of the members have voted FOR, the country making the request is added to the alliance.

If a country would be a member of two or more alliances at the same time, e is instead no longer member of each alliance e was a member of except for the last alliance he joined. At any time, a member of an alliance may leave it by making a post to that effect.


Add to the last paragraph of subrule Order Processing:

If the target country and the issuing country are in the same alliance, the issuing country shall not be fined.

Proposal: please forgive this invasion

Vetoed by Chronos Phaenon. —Excalabur (Voting was 4-0)

Adminned at 02 Oct 2005 18:16:33 UTC

Change this line in the Transportation rule:-

If the target Territory is controlled by another Country, it cannot be moved to.

To:-

If the target Territory is controlled by another Country, this is called Invasion Transportation (or simply Invasion). Invasion lasts an indefinite number of periods (use ‘?’ to represent the number of periods in the “In Transit” section). In order to make an attack post at a Territory controlled by another Country, a Country must have a population presence in a Territory adjacent to the one being Invaded of at least the same amount as the number of units being moved in the Invasion, and must pay for a period of Invasion Transportation there, which costs the same as Hostile Transportation plus 1 Metal per unit. If the defending Country loses control of the Territory, the attacker may reduce the number of periods of that Invasion Transportation to 0 and thereby complete the Invasion.

And add this to the Conflict rule:-

In the case of an attack method used in the course of an Invasion, the population units being moved in that Invasion Transportation is considered the attacking presence in the Territory.

In Construction, Change the first bulleted effect of Fortification to:

The effective size of an attacking presence in a Territory in which the defender has a Fortification is halved, rounding up, when calculating the results of its attack.

And also change the second sentence of the first bulleted effect of Cannon to:-

If e does, the effective size of the attacking presence will be multiplied by 0.75 and rounded up instead of being halved, when calculating the results of its attack.

 

Saturday, October 01, 2005

Market Position #019

The Hegemonist will Accept Buy Orders whose H$ XX value is equal to or greater than:
* H$ 188 per unit of Grain
* H$ 124 per unit of Metal
* H$ 255 per unit of Petroleum

The Hegemonist will Accept Sell Orders whose H$ XX value is equal to or lesser than:
* H$ 181 per unit of Grain
* H$ 121 per unit of Metal
* H$ 239 per unit of Petroleum