Hero goes into steel grate opening, descends into darkness down ladder.
Target Body Count: 120
Don’t forget to use the somewhat damaged film actors list. Brangelina Jitt aren’t cheap.
Hero goes into steel grate opening, descends into darkness down ladder.
Target Body Count: 120
Don’t forget to use the somewhat damaged film actors list. Brangelina Jitt aren’t cheap.
After opening credits roll: Unidentified character is watching a news report about the plane incident.
Target Body Count: 60
It has come to my attention that Matt and Aaron, who if I remember are early BlogNomic players, are invading Fresh Nomic, and they are the same person. They submitted the following proposal:
Create a new core rule, titled “Yally is in Charge” with the following text:
“If Yally makes a post saying that he has achieved victory, then he has achieved victory. This rule may not be repealed and the text of this rule may not be changed in any way. This rule takes precedence over all other rules. If any other rule should say to the contrary, that rule is repealed.”
(Yally was another sockpuppet of Aaron/Matt.) So I am requesting help in stopping “them”. Please, join Fresh Nomic and vote against. You can leave afterwords, but we at Fresh need Blog’s support right now.
Passed 8-0. Josh
Adminned at 02 Apr 2009 18:43:31 UTC
From Rule 2.2.1 Stunt Casting, remove the paragraph starting ‘The wiki page “List of American film actors” may only be changed by the Producer’.
Revert the ‘List of American film actors’ wiki page to the first version (the original list created by Kevan).
Relinquishing control to end problems. I have no intention of personally proposing anything retroactive…
Timed out, failed 7-2—Rodlen was here
Adminned at 04 Apr 2009 09:42:45 UTC
Cut every scene in Act 4, and make it Finished.
Devenger’s messing with the list of actors has made Act 4 /incredibly/ unfair to all concerned, especially people who only just got back online after doing RL work for ages. There’s also no challenge in randomly rolling a DICE1 and getting Brad Pitt, and a huge body-count bonus. If you just want more bodies, do it by changing the rules, or at least by making it fair to everyone, not by messing with the lists inside an Act.
Reached quorum, 10 votes to 2. Enacted by Kevan.
Adminned at 02 Apr 2009 07:28:00 UTC
Replace “Bodies” with “Royalties” throughout the ruleset (except in Rule 2.6, which uses the word in a different sense). Add a sentence after the first one in Rule 2.1:-
This represents the amount of money the Scripter is due to receive when the film is complete.
Changing “Bodies” into “Royalties” so that we’ve got a spendable resource to play with (and so that we can stop confusingly using the term “bodies” in two completely different senses).
Self-killed, failed by Kevan.
Adminned at 02 Apr 2009 07:27:22 UTC
In Rule 2.2.1, replace “If the Actor is listed as dead, then the Scene must still be posted as a comment to the Drawing Board, but it is Cut immediately afterwards.” with:-
If the Actor is listed as dead, then the Actor shall be listed in the Script as “(someone like [name])” (where [name] is the Actor’s name), and the scene’s Body Count must be reduced by 1 (to a minimum of zero).
Reducing the dead-stunt-cast punishment (although there still needs to be one, to stop stunt casting from being a no-brainer).
Since I am currently studying computer science, I have undertaken a small pet project related to Blognomic. Some will probably remember my first dynasty (the RPG dynasty) and how it ended rather abruptly. Well, I am currently working on an adaptation of the First Dynasty of Yoda as a text adventure.
As of right now, I only have the “First Test”, but I am almost finished with the game mechanics (attacking, equiping items, etc.), so hopefully I should be able to start working on the actual story soon.
If anyone here would like to help test what I have so far, the help would be greatly appreciated. I am especially looking at whether the puzzles are too difficult or too easy. If you are interested, you can download the file here. The file is a .z8 file, which means you will need some kind of z-machine (e.g. Windows Frotz) in order to play it. You should be able to easily find a free download on the internet. Let me know if you have any problems finding a z-machine.
Again, any help would be greatly appreciated. You can pm me or just comment to this post if you have any questions or comments.
Clucky hasn’t made a post or comment since March 20th, Jupiter since the 17th and SingularByte since the 21st. They are all now idle, and quorum drops to 10.
Timed out 8 votes to 3, failed by Kevan.
Adminned at 31 Mar 2009 05:32:36 UTC
On rule “2.5 Best in Show Votes” change the Popularity award so that each becomes twice their original value.
Players are gaining popularity so slowly that the stat is mostly meaningless right now. Also this raises the bar for other bonuses that grant popularity (but not as much as Best Scene).
Timed out 8 votes to 1. Failed by Kevan.
Adminned at 30 Mar 2009 10:18:51 UTC
Add the following to rule 2.2.1, Stunt Casting:
Each actor on the list can only be used once. If a Scripter rolls an actor who has already been used, then there is no effect. Actors who have been used under this rule may be referenced in the same role in later scenes, but the bonus bodies generated by their presence can only be claimed once. Any scene that re-uses an actor may be subject to a Continuity claim under rule 2.3.
Any scenes which re-use existing actors at the time of the enactment of this proposal may be considered exceptions to this rule and are not subject to continuity claims on this basis.
For voting on Act 3 (as per title). Who will be the most Popular? Whose actor was most well placed? Find out here!
Timed out 2 votes to 7. Failed by Kevan.
Adminned at 30 Mar 2009 10:18:03 UTC
Create a new rule, titled Major Characters, with the following text:
There exist Major Characters, which are listed in the wiki page Major Characters. Each Major Character has a name, a description, and is either Alive or Dead. Major Characters can only be created through proposals. When a Scripter rolls a 5 on the body count roll for a scene, they may change that scene’s body count to 1, and set a single Alive Major Character to Dead, or they can set the body count for that scene to 0 and set a single Dead Major Character to Alive. The change must be noted in the scene. If a scene implies a change from Alive to Dead or vice versa without actually changing it via this rule, the scene is automatically cut.
Create the following Major Characters:
Name: Hero
Description: The hero of the story.
Alive
Name: Man.
Description: Mysterious and Evil.
Alive
Self-killed, failed by Kevan.
Adminned at 30 Mar 2009 10:17:32 UTC
In the rule 2.2 Acts, add the rule 2.2.3 Dream Sequence:
When the Producer creates an Act, he may add the keyword ‘Dream’ in the title, before “[Act X]” (replacing X with the numeral of the new Act as usual). The Act is then considered as a Dream Sequence. A Scripter can not call ‘Continuity’ (see rule 2.3) on a scene in a Dream Sequence. Body Count in a Dream Sequence is the same as in a normal Act, as are Popularity gains from rule 2.5 ‘Best in Show Votes’.
Kind of like the Climax, except no body count total needed, and instead of affecting body count, simply continuity calls don’t count. (Admittedly, the producer can claim that a scene is a dream anyway, and just reject all continuity claims, but this way, no one has to lose body count by asking why Tall Girl is throwing a slipper on a cockroach whose head looks like that of Man). Note, the point about body count and popularity in the rule are just for clarity.
Also, if you think there should be some extra gain from dream sequences, someone can always add it by proposal later on :).
Reached quorum, 11 votes to 1. Enacted by Kevan.
Adminned at 30 Mar 2009 10:16:47 UTC
Create a new rule called “Punchlines”:
A Scripter may add a Punchline to a Scene by adding the text “[PUNCHLINE]” within the Script of that Scene. Then, the Scripter shall add a section called Punchline where they will write down the full text of the punchline. A Punchline can only be added to a Scene if the Body Count of that Scene is 1.
In rule “Best in Show Votesâ€, add the following item to the list of award categories:
* Best Original Punchline (+0.5 Popularity)
* Worst Original Punchline (-0.5 Popularity)
Come with me if you catch my drift.
Self Killed—arth
Adminned at 28 Mar 2009 11:57:43 UTC
Create a new rule called “Salary”:
Each Scripter has a statistic called ‘‘Royalties’ which is tracked in the GNDT and is a positive number with no more than two significant decimal digits, and is initially 1. No Scripter can take an action that would result in their Royalties been decreased. Each Scripter has another statistic called “Account” which is always an integer and is initially zero.
As a daily action a Scripter may “Cash In”, which means to increase their Account by an amount equal to their Salary, multiplied by the number of 8 hour periods that have elapsed since they last Cashed In. If a Scripter has never Cashed In, their Account is increased by 20 instead.
Whenever an Act is finished, each Scripter that had written a non-cut Scene for that act may increase their Royalties by 1, once within the next 48 hours of the finishing of the Act. However, if the Scripter’s scene in that act had a Body Count higher than 5, their Salary is increased an additional 0.25 for each body beyond the first 5.
Set the Salary of each Scripter who has written at least one scene to 2, and the Salary of each other Scripter to 1. Set the Accounts of each Scripter to zero.
We need some sort of resource (since Bodies and Pop are not really expendable). This time I am going for a salary type resource, where even if you forget to cash in one day, if you do the next you are still not left behind (thus making it balanced for people who can’t visit the nomic as often).
Self-killed. - Devenger
Adminned at 28 Mar 2009 01:25:38 UTC
Create a new rule, titled Major Characters, with the following text:
There exist Major Characters, which are listed in the wiki page Major Characters. Each Major Character has a name, a description, and is either Alive or Dead. Major Characters can only be created through proposals. When a Scripter rolls a 5 on the body count roll for a scene, they may change that scene’s body count to 1, and set a single Alive Major Character to Dead, or they can set the body count for that scene to 0 and set a single Dead Major Character to Alive. The change must be noted in the scene.
Create the following Major Characters:
Name: Hero
Description: The hero of the story.
Alive
Name: Man.
Description: Mysterious and Evil.
Alive
Heh heh heh…
Adminned at 27 Mar 2009 10:51:34 UTC
The Producer is aware that all of the real money is made on DVD sales, and for that reason he has lined up some tasty bonus features, most of which no-one will ever watch.
Add a new rule, entitled Bonus Material:
The Producer may occasionally make a request for a bonus feature to be produced. He does this by making a post with a title that takes the format “BONUS: x”, where x is the type of bonus feature that he wants to see made, drawn from the list in this rule. The Producer may request each bonus feature no more often than once per Act.
This request is valid for 48 hours after the time of posting. In this time, each Scripter may produce and submit no more than one valid attempt at satisfying the Producer’s request, which is to be either posted or linked to in a comment to the original post. At the end of this 48 hour period, the Producer may judge one of the attempts to have been the most satisfying. The Scripter responsible for this attempt gains 2 points of popularity, and the winning attempt is archived on a wiki page entitled “Bonus Features”. If the producer decides that none of the attempts were satisfying, or if no attempts were submitted, then all active Scripters lose 0.5 popularity points.
Types of bonus feature:
Gag reel: The Scripter may chose any scene from the current unfinished act. If there is no current unfinished act, they may chose any scene from any act. They must then re-write the act, in no more than 100 words, detailing a take that was unusable for amusing reasons.
Making Of documentary: The Scripter may chose any scene from the current unfinished act. If there is no current unfinished act, they may chose any scene from any act. They must then draw the scene (using MS Paint or an equivalent program). This drawing should show a moment of action and should include at least one fatality.
Cast interviews: The Scripter may chose any stunt-casted actor from the current unfinished act. If there is no current unfinished act, they may chose any stunt-casted actor from any act. They must then right a short dialogue between that actor and an interviewer (no more than 8 lines each) talking about something utterly unrelated to the project.
Clear the wiki page “Bonus Features” if necessary.
Enacted 12-2. Josh
Adminned at 27 Mar 2009 10:55:17 UTC
If the Proposal titled “The Golden Envelope, Please” failed, this proposal does nothing.
Create a new rule called, “Theme Music”:
Whenever a Scripter creates a scene, e may decide that a particular song would nicely fit in with the action. Thus, that Scripter may add a section to their scene called “Theme Music” followed by the name of a song and its artist (optionally followed by an hyperlink to a page where the song may be legally listened to).
In rule “Best in Show Votes”, add the following item to the list of award categories:
* Best Music Arrangement (+0.5 Popularity)
If at least half the counted votes on this proposal contain the text “soundtrack”, add to the rule “Theme Music”:
There exists a wiki document called “Movie Soundtrack” which shall list each one of the Songs (including their respective artists and attached hyperlinks) which have been included in Scenes that have won the Best Music Arrangement Popularity Award for their Scripters. Anybody may update this document, but only with the information allowed by this rule.
And blank the Movie Soundtrack wiki document if it exists.
Enacted 12-2, with 8 in favour of the soundtrack appendage. Josh
Passed 13-0. Josh
Adminned at 27 Mar 2009 10:44:23 UTC
If the Proposal ‘Climax!’ passed, in rule ‘2.2.2 Climax Acts’ after the words ‘are doubled’ add the words ‘in that Act’.
I realised an ambiguity in my climax proposal, this should address that.
Passed 13-0. Josh
Adminned at 27 Mar 2009 10:41:34 UTC
Add a new rule under the heading ‘2.2 Acts’, 2.2.2 Climax Acts:
After the total body count of all Acts is greater than or equal to 600, when the producer creates an Act, he may add the keyword ‘Climax’ in the title, before “[Act X]” (replacing X with the numeral of the new Act as usual) Body Count for all the scenes (and thus the number of deaths in the script for those scenes) are doubled, as are Popularity gains and losses resulting from rule ‘2.5 Best in Show Votes’ from that Act.
Okay, so we’re not there yet, but I thought this would be a good idea to throw out there, as it’s getting a bit quieter.
I was going to post this back in Arth’s dynasty, but then Squid rejoined and Kevan unidled and… well, you’ll understand when I actually say what the post was. But now, there are enough new players to justify making this post, so:
We should eventually try recycling early dynasty ideas, because the new players (counting myself) didn’t get the chance to play through the early dynasties. I for one would like to try the First Dynasty of Est, or maybe the First Dynasties of Myke, Lyndse, and Geran.
Failed…by quite a bit. 1 for, whole lot of againsts. Wow.—Rodlen
Adminned at 26 Mar 2009 12:45:01 UTC
Edit rule 1.5 so that
The Scripter who proposed it has voted AGAINST it
and
Proposals the Producer has voted to VETO are considered vetoed. Proposals the author has voted against are considered self-killed unless the Producer has voted VETO on them, or they have fulfilled one of the other requirements to fail a proposal before the author’s self-kill vote is placed.
Becomes:
The Scripter who proposed it has voted AGAINST it and typed SELF KILLED in capital letters next to it
and
Proposals the Producer has voted to VETO are considered vetoed. A scripter may self kill their own proposal by using AGAINST and typing SELF KILLED in capital letters next to it. Proposals the author has voted against are considered self-killed unless the Producer has voted VETO on them, or they have fulfilled one of the other requirements to fail a proposal before the author’s self-kill vote is placed.
Thus preventing confusion and voting after a proposal has already ended but before it is processed by an admin
Reached quorum of FOR votes (14-0) - Devenger
Adminned at 25 Mar 2009 13:46:30 UTC
If “Signature Prop” passed, undo its effects.
Reword Rule 2.5 (Best in Show Votes) to:-
Once an Act has been declared Finished by the Producer, all Scripters who contributed to that Act may vote on which Scene they feel fitted best into each of the following categories, each of which has a Popularity award:-
- Best Scene (+1 Popularity)
- Worst Scene (-1 Popularity)
- Best Use of an Signature Prop (+0.5 Popularity)
- Best Supporting Actor (+0.5 Popularity)
(A Scripter cannot vote on a Scene which didn’t use a Signature Prop, for “Best Use of an Signature Prop”; nor can they vote on a Scene which didn’t include Stunt Casting, for “Best Supporting Actor”.)
Scripters may only vote for one Scripter per category, and may not vote for themselves. Once the votes have reached 50% of the contributing Scripters, the Producer may declare voting to be closed. The Scripter (or Scripters if there is a tie) who receive the most valid votes in each category have their Popularity adjusted as specified, for that category.
In Rule 2.6 (Popularity), replace “represented by any integer (may be negative)” with “represented by a number”, and replace “(regardless of whether or not it is negative)” with “(rounding it down to the nearest whole number, and regardless of whether or not it is negative)”.
Self-killed, failed by Kevan.
Adminned at 24 Mar 2009 16:34:56 UTC
At the end of the rule 2.7.1 ‘Using Props’ add the following:
When a Scripter uses a Signature Prop in a scene, that Scripter may increase their own popularity by 1.
Hoping to make the ways of increasing popularity more diverse, I think this might be a good idea, but more importantly, I’d like to see your own opinions on the matter.
It’ll be a while before anyone gets a prop to 10 C.R. anyways, and I can imagine it being hard to fit 10 words or more into your scene.
Now that Act 2 is closed, you can vote on the best and worst scenes in comments on this post.
Self-killed. Failed by Kevan.
Adminned at 24 Mar 2009 14:18:38 UTC
Ban comex.
“Also, I would like to point out that Comex included in his list EVERY PLAYER ON BLOGNOMIC. He also did it in an incredebly annoying way, provoking a ban. I think that it is his way of saying that he is quitting, and I personally hold no objection to a ban.” -Wakukee
I think Wak is right, even if he did misspell “incredibly”.
I would like everyone to comment as to their position on entering Internomic. I, and others, would like to know Blognomic’s standing on the new Nomic.
Comex just happens to be propagating a useless (possibly scam) proposal in Rootnomic.
Also, according to Qwaz, he’s the equivalent of idle in Agora and B.
So, what are his plans???
(this post deleted before there were any comments)
Rule 1.2: For the purposes of the Ruleset, excluding Rules 1.1, 1.2 and 1.8, Idle Scripters are not counted as Scripters.
Rule 1.9: If a Scripter (other than the Producer) believes that he has achieved victory in the current Dynasty, he may make a post to the Blognomic weblog in the Declaration of Victory category, detailing this.
Rule 1.9 says that only scripters can make DoVs. Idle scripters are not counted as scripters for the purposes of Rule 1.9. Comex is idle. Therefore, this is illegal.
-Darth
Also, I’m mentioned twice. Once as Darth and once as Cliche. -Darth
Adminned at 23 Mar 2009 15:04:35 UTC
Without objection, I intend to put each of the following on hold:
404NOTFOUND, aaronwinborn, Aemos, AgentHH, ais523, ajhager, Alcazar, alethiophile, Allispaul, Altharis, Ambi Valent, Amnistar, Angry Grasshopper, aran, Armayus, Ar-Pharazon, arthexis, Axeling, Axiallus, BabylonJasmine, Bahro, banana, Banja, Beane, Ben, Billy Pilgrim, Bluebottle, BobTHJ, Brainslug, Brendan, Bucky, Cafemusique, captpir8, CaptTwinky, Cascadia, Cavaliere Pugrins, Cayvie, Cheater, ChinDoGu, Chivalrybean, Chronos Phaenon, Ciaran, Cliche, Clucky, cmealerjr, CodexArcanum, Coldspell, Combustable, comex, coppro, Corlindale, Cosmologicon, Craig, Damanor, danopato , DarkElf, Darknight, Darth, David Mega, Da Vinci, Denis Brandao, Devenger, Dirk, dogfish, Doodle, Doremi, Dreson, Dr Zed, Duke, Dunam, Dustin, Dvorak Herring, Edometheus, ehird, Elias IX, E.lite, Eljefe, Elysion, Enderbean, epylar, Escher, est, Euthydemos, Excalabur, Fidelio, Fjom, Garran, garrinok, Gazanga, Gazebo Dude, Gill_Smoke, Glod, Gnauga, Gobleteer, Goethe, gr4nf, Gramira, Greth, Grey, Gwydion, harblcat, Hello Sailor, Hix, Hobbes, Hockeyruler, Iammars, Icarus, Igthorn, Inauspicious, Influenza, Iron, Iron Man, Isolde, Ivan Hope, j, Jacek_FH, Jack, Jamuraa, jay JelloGoesWiggle, Jeid, jmrdex, Jockawo, Joe, joe371, Josh, JoshuaGross, Jupiter, Kaddar, Kahbn, Kamikaze, Keitalia, Kels, Kelvin, Kevan, Kurt, Lambert, lars atomica, Leurez, Lex10, Logan, Lugosh, Lunaetic, LykeX, Mal3, Masked Jedi, Mescad, Mickey, mistarr oconnell, Mnemosyne, Moonwryn, Murphy, Nephandus, Night, Noah, Notafraud, Octave, Oni Tainlyn, Oracular rufio, Orkboi, Ornithopter, OscarMeyr, ovangle, Oze Pangolin, Paladin, patio11, Pavitra, peacefulwarrior, Person, Personman, pikhq, Plorkyeran, Poe, predisastered, Psychotipath, Purplebeard Qapmoc, Quazie, Qwazukee, Ralff, Rhontos, Rodlen, Rodney, Rotwang, Royce, Saki, Salamander , Satyr Eyes, Saurik, Scaramouche, Schrodinger’s Cat, sctfn, Seebo, Seeking, Seventy-Fifth Trombone, sgeo, Sgeo, Shade, ShadowClaw, shallowminded, Sheelawolf, Shoji, Siege, Simon, SingularByte, Sir Toby, sixsidepentagon, Slipjig, Smith, Snowballinhell7001, Soyweiser, Sparrow, SPBM, spikebrennan, Spitemaster, Syl, TAE, Tagone, Taral, Tekneek, tem2, Tesla4D, teucer, The Cube, The Doctor, The Lone Amigo, Thelonious, TheSmokingMan, Thorolf, Thrawn, Tiberias, Tiger, TigerMoth, Token, Tommy, Topher, Tripwire, Truman Capote, Vee, ViewtyJoe, vostibackle, w1n5t0n, Wakukee, Warrigal, WildCard, Wittgenstein, woggle, Wooble, Wooden Squid, Woofy, Worthstream, Xaxyx, Yagyu Jubei, Yally, Yoda your mother, Zaratustra, Zebra, Zeofar, Zephyr, zuff
Garrinok hasn’t commented since the 14th, and Hix since the 13th - they are both now idle. Quorum drops to 11.
Reached quorum, with 11 votes in favour. Enacted by Kevan.
Adminned at 24 Mar 2009 14:17:47 UTC
In rule 2.2.1., Stunt Casting, amend the last paragraph as follows (the revision in bold; the bold can be removed upon enactment to the ruleset):
The wiki page “List of American film actors” may only be changed by the Producer, who may alter it at any time. Whenever he does so, he must change the DICE number in the first line of this rule to accurately reflect the new number of entries on the “List of American film actors” page.
Cannot pass with 12 votes against. Failed by Kevan.
Adminned at 24 Mar 2009 14:13:50 UTC
Create a new rule called “Special Effects”:
A Special Effect is an set of instructions that a Scripter can follow when creating a Scene: this is known as Invoking a Special Effect. A Scripter can never invoke more then one Special Effect per Scene, and can only Invoke when the Special Effect Trigger is fulfilled, or when another rule allows the invocation (even if the Trigger is not fulfilled). The Trigger of a Special effect is a brief text that allows the Special effect to be invoked when it becomes true (which is known a fulfilling the Trigger). When a Special Effect is invoked on a scene, the comment where it is made must include an extra section detailing the Special Effect that was used.
Special Effects shall be listed as sub-rules to this rule, with their names being the titles of the sub-rules
Create a new Special Effect, “Exploding Vehicle”:
Trigger: The Script where this Special Effect is to be invoked must describe the exploding of a vehicle in 10 or more words, and the Body Count roll of this Scene is 4 or less.
Instructions: Before posting the Scene, the Scripter rolls DICE4 and add this result to the Body Count of the Scene (these additional deaths should be included in the script).
Create a new Special Effect, “Bullet Time”:
Trigger: The Script where this Special effect is invoked must include a character dodging a bullet or a similarly fast object in an implausible way, and must have not been used in the last three scenes.
Instructions: The Body Count of the Scene is reduced by 1 (as someone did avoid certain dead for now), but the scene is so cool that it cannot be Cut.
I will tie this with Signature Props on a future proposal.
After fade to black: Hero regains consciousness, to find himself lying in a wrecked wasteland.
Target Body Count: 40
Since the Props proposal passed, it would probably be best for those who want wiki accounts to put their requests in one place. Like, comments to this post. I, for starters, would like one.
Reached quorum of FOR votes (11-0) - Devenger
Adminned at 23 Mar 2009 12:38:45 UTC
In the rule 2.7 Props, after the sentence starting ‘As a daily action’, add the sentence:
When adding or removing a word from the name of a Prop, a Scripter may change the order of words in the Prop’s name
Making renaming of props more flexible, hopefully this should mean that props with long names will be able to go from (for example) ‘Hate Inscribed Lego Brick’ to ‘Lego Brick Inscribed With Hate’ and vice versa.
Oh, very well.
I, Jonatan Kilhamn, hereby register.
Illegal. Read comments. —Rodlen
Adminned at 22 Mar 2009 22:09:43 UTC
this is a continuation and addition to rule 2.2
The producer reserves the right to edit any incorrect grammer, spelling or use of punctuation in any scene.
This does not constitute the right to change the content of the script other than for clarification through the correction of incorrect application of grammar and incomprehensible word usage.
I can’t recieve PMs? What?
Whenever I try to send Wak a PM, it gives me the message:
There were members listed in your Recipients or CC fields that are unable to receive Private Messages. They have been removed by the system and you may try sending again.
Vetoed. - Devenger
Adminned at 22 Mar 2009 03:42:39 UTC
For the purposes of this proposal, any Scripter who votes FOR or AGAINST on this proposal is considered Disloyal.
Reduce the Bodies of each Disloyal Scripter except the Producer to 0.
I, Tiger, hereby registers.
Hey guys could someone idle me please? It’s exam time, and these ones actually matter haha. So I’m taking a short hiatus :).
Internomic asked me to forward this to Blognomic. The opinions in the quote here do not necessarily represent my opinions, nor those of Agora.
I am proud to announce the rebirth of InterNomic II. It is hosted at
http://internomic2.wikidot.com/ and includes a fully functioning set of
forums. (The groups ‘General’ and ‘Off-topic’ under ‘General’ in the forums
allow for anonymous and non-member posts if you want to try it out without
joining.) The initial ruleset is similar to the one that was in use when
the original InterNomic died, except with a different layout.
So, B Nomic and Agora, the two biggest nomics at this time (possibly
excluding blognomic, but I can’t contact them, so if anyone’s a member
please forward this to them) are invited to join InterNomic II. The ruleset
is similar to the one that was in use when the original InterNomic died,
except with a different layout.C-walker
ais523, Agoran ambassador
Reached quorum of FOR votes (12-2) - Devenger
Adminned at 22 Mar 2009 03:40:11 UTC
Change the first sentence in the dynastic rule Continuity to the following:
If any Scripter feels that one or more Scenes in a non-Finished Act contradict a non-cut Scene in a Finished Act, or contradict an earlier non-cut Scene in the same Act, he or she may call a halt to the scripting process by posting a comment on that Act that starts with an AGAINST icon, and the word “CONTINUITY!†in capital letters.
Change the last sentence in the dynastic rule Continuity to the following:
If the Producer disagrees, then the Scripter who raised the objection is snubbed - if they had a Scene in this Act, they lose all of the bodies they gained from it; if they didn’t, they may not gain Bodies from any scene they add to this Act.
Wow. Just…wow. Fixing problems pointed out. Cut scenes don’t matter anymore. Snubbed scenes are not removed anymore.
Wakukee goes idle. Quorum drops to 12.
Self-killed. - Devenger
Adminned at 22 Mar 2009 03:36:58 UTC
Create a new rule called, “Trademark Lines”:
A Scripter may create a Trademarked Line during a Scene. To do so, the line must be at least 4 words long, appear within quotes in the script section, and a Trademark Notice must be included afterwards within that Scene’s comment. The Trademark notice must be formatted as: “X is a registered trademark of Y” where X is the Trademarked Line and Y is the name of its creator.
If a Scripter includes an existing Trademarked Line in their Script (even one which they didn’t create), they must allways include a Trademark Notice naming the original creator of the line. When the Act is closed by the producer, each Scripter who created a Trademarked line which was used by a different Scripter during that act may increase their Popularity by 1.
Another new mechanic that play around the concept of popularity. This could also help team play.
Reached quorum of FOR votes (13-0) - Devenger
Adminned at 22 Mar 2009 03:26:15 UTC
Create a new rule called “Props”:
There exists a wiki document called, “Action Props” which contains a list of props which may be used during a Scene. Each Prop has a name and a Challenge Rating, which is an integer equal to the number of words in the name of the Prop.
As a daily action, a Scripter may add a new Prop with a Challenge Rating of DICE5 to the Action Props list; or instead of this, may increase or decrease the Challenge Rating of an existing Prop by adding or removing one word from its name. If the Challenge Rating of a Prop becomes zero, it is removed from the Action Props list.
Props with a Challenge Rating of 10 or more are called Signature Props.
Create a new sub-rule called “Using Props” under rule “Props”:
A Scripter may use one (and no more than one) Prop in a Scene by including a Prop section on their Scene specifying the name of the used Prop, and including the name of the Prop as part of the Script. A Scripter may not use a Prop that has been used previously on the same Act (scenes that have been cut do not count for this purpose).
If the Action Props wiki document exists, blank it.
Of course, right now it has no benefit, but if you guys like this mechanic, I’ll throw something in (right now I am thinking something like allowing people to propose abilities for signature props or giving some sort of bonus that depends on the CR of the prop). The idea is that the more challenging the prop, the more space it will take from the scene description, thus making it harder to work them in.
please be allowing this one to enter this place of apparent AWESOME and perhaps add some small bit to it by dint of my own inherent madness
TRANSLATION: hi im new i heard devenger talking about it and asked if i could koin i found it and it seemed good so i did
Passes by quorum of FOR votes (14-1). Muhahahaha. - Devenger
Adminned at 20 Mar 2009 12:08:53 UTC
Set the Producer’s Popularity to -10
He even said so himself! the Unfair Producer indeed! and this allows him to *always* compose scenes which do not affect the total body count, since he will always roll DICE5 -10. Whaddya think?
Reached quorum, 13 votes to 0. Enacted by Kevan.
Adminned at 20 Mar 2009 09:43:12 UTC
If “Stunt Casting” passed, replace “The Scripter may add that many Bodies to their own Body Count” with:-
The Scripter may add that number to the Body Count of the Scene
Clarifying an ambiguity in the previous proposal. It’s probably better to tie it to the Scene anyway - if there’s a solid continuity reason why the third stockbroker couldn’t possibly have been Bruce Willis, you shouldn’t get to keep the bonus for writing him in.
Reached quorum, 13 votes to 3. Enacted by Kevan.
Adminned at 20 Mar 2009 03:36:11 UTC
Add a new rule, “Stunt Casting”:-
A Scripter may choose to Stunt-Cast a Scene by rolling an extra DICE12024 in the same GNDT comment as their die roll for the Body Count.
The Actor at this list of American film actors whose number matches the result of this die roll is the Stunt-Cast Actor for this Scene, and their name should be mentioned in brackets after the role they are playing, in the Scene. (For example, “The getaway car runs down a street vendor (Christopher Walken) and speeds into the night.”) A Scene may only have one Stunt-Cast Actor.
The Scripter should then find the Actor on IMDB by searching for that Actor’s name at http://www.imdb.com/search (“Cast / Crew Name Search”, using “Actors only” or “Actresses only” as appropriate) and taking the first result that exactly matches the name given on the list.
- If the Actor is listed as alive, the Scripter should count the number of awards that the Actor has won or been nominated for, according to their IMDB page. The Scripter may add that many Bodies to their own Body Count (unless this would add more than ten, in which case the Scripter may only add ten).
- If the Actor is listed as dead, then the Scene must still be posted as a comment to the Drawing Board, but it is Cut immediately afterwards.
- If no such match exists, then the writing crew shrug and no bonus is awarded.
The wiki page “List of American film actors” may only be changed by the Producer, who may alter it at any time.
If the wiki page “List of American film actors” has been altered since its initial creation, it shall be reverted to that initial version when this proposal enacts.
Failed 9-5—Rodlen
Adminned at 19 Mar 2009 18:30:17 UTC
Create a new rule, called “Editor Cuts”, with the following text:
At the time of posting of each new Act, the player or players with the highest positive Popularity are made Editors for that Act. The Drawing Board shall include a list of that Act’s Editors. An Editor may Cut one Scene from the Act for which he or she is Editor.
Deserves to happen, but giving it to admins is possibly a bad idea.
I am Paul. I wish to join the game.
Self-killed. Failed by Kevan.
Adminned at 18 Mar 2009 08:12:21 UTC
Make a new rule, “Admin Cuts”:
Once per Act an Admin, called the Editor, may cut one scene from the Act before it is fiinished.
Redoing the other proposal.
I propose a new rule 2.7 Edit Cuts
Once per Act an admin [aka editor] can cut one scene from the Act before it is finalized.
I didn’t feel like most of the scenes in the prologue flowed a as a whole, could someone tighten it up.
Reached quorum 12 - 3 -SB
Adminned at 18 Mar 2009 02:10:20 UTC
In Rule 2.2 (Acts), replace “rolling DICE10 in the GNDT to get their Scene’s Body Count” with “rolling DICE5 in the GNDT to get their Scene’s Body Count”.
I think we blew most of our budget on that flashback. And, really, there’s not much narrative difference between six, seven, eight, nine and ten deaths, most of which were just described as “some guy kills X people†- a limit of five seems like it’d lend itself to better storytelling, and more of a chance for the guest stars to get their dramatic, dying close-up.
Now that we have the Best in Show rule, any Scripter who contributed to Act #1 can vote on the best and worst scenes from it, to decide who gains and loses popularity among the writing team. Comment on this post with your votes.
Quorum 12-0. Darknight
Adminned at 17 Mar 2009 21:31:19 UTC
At the end of the rule “Popularity” add the following,
All new players start with 0 Popularity.
Set all Scripters Popularity to 0.
Quorum 12-1. Darknight
Adminned at 17 Mar 2009 21:29:30 UTC
Remove any italics which were not added to the ruleset document in accordance with the rules. Admin may not add italics to the ruleset while this proposal is being enacted. (This addresses some of the paranoia over an earlier proposal to remove the italics rule.)
Repeal Glossary Rule 3.1 (Typographic Conventions). If it’s still there after being repealed, repeal it again.
Add a new Rule 3.1, called “Flavour Text”:-
When posting a blog entry, a Scripter may use the “Commentary or flavour text” field of the blog publishing form to add their own comments or description of their post. For the purposes of all other rules, such text is not considered to be part of the post.
... And this is what the flavour text edit field looks like when used. (Jeid found an early version of it by chance when writing his join message.)
This proposal uses a version of ais523’s suggestion from the earlier Flavourlessness proposal. The big assumption I’m making is that we only ever need invisible flavour text in Proposals, and can work around it in Rules (by saying “For example:” or just obviously-fluff “each player has a number of coins, which are made of solid lead and have a picture of a rabbit skull on both sides”). What do people think?
To the whom(s) for which these are relevant concerns!
Wishing to be added to the roster of BlogNomic this post has been duly submitted.
Hello~
After much deliberation (hemming and/or hawing) over the currently active web based Nomic type games, I have decided join in. This decision was mostly precipitated by sleep deprivation, the starting of this newest dynasty, and my current status of unemployment. Long term idle interest in meta gaming notwithstanding this is my first time playing, and I’m determined not to cry even if the protagonist dies in the end…
Reached quorum, 12 votes to 0. Enacted by Kevan.
Adminned at 17 Mar 2009 02:21:06 UTC
In Rule 2.2 Acts, replace the sentence starting ‘If Scripter has not yet created a Scene for an Act that is not Finished’ with the following text:
If a Scripter has not yet created a Scene for an Act that is not Finished, he or she may do so as a daily action, by rolling DICE10 in the GNDT to get their Scene’s Body Count, then posting a comment to the Drawing Board describing their Scene, and including the total of all the Act’s Scenes’ (excluding those that are Cut) Body Counts.
Less counting for everyone, even if it is badly worded.
Self-killed, failed by Kevan.
Adminned at 17 Mar 2009 02:11:43 UTC
Repeal Glossary Rule 3.1 (Typographic Conventions). If there’s any of the rule left after repealing it, repeal it again.
[ This is the rule saying that any italicised words in the gamestate are magically invisible. There are currently three rules that use italics, and all of them would be fine if the italic text was legally binding. Two of them say “For example” at the start of their example, which is an obvious enough way to do it.
This recent proposal from a new player inadvertently used italics for emphasis, although luckily their sentence still made legal sense without the emphasised word.
And I’m still not really looking forward to (a repeat of?) the scam where someone sneaks an italicised “not” into a large, boring proposal. Scams are fine, but exploiting a simple loophole that we’ve all known about for months doesn’t seem very satisfying to pull or to watch. I think we can live without the flavour text rule. ]
Fails 11-1. Removing this bit of film from the movie. Darknight
Adminned at 17 Mar 2009 01:21:03 UTC
Create a new rule called “Budget”:
While the Producer has secured a large budget to ensure that the Movie will attain the desired body count, Scripters may sometimes create scenes that go over the budget Due to this, each Scripter has an “Budget” statistic tracked in the GNDT which is an integer. A Scripter’s Budget is measured in K’s and is initially zero.
Whenever a Scripter is said to “Spend XK” their Budget shall be increased by X. For example, if a Scripter has 15K and the spends 3K, their Budget is now 18K.
Create a new sub-rule “Overbudget”:
When the total Budget spent by all Scripters equals 100000K, the Producer is said to be Overbudget.
If more than half of all comments containing counted votes also contain the text “It’s burning a hole in my pocket already”, create a new rule called “Cameos”:
Whenever a Scripter creates a Scene, that Scripter may include a cameo of a single famous actor on it. To do this, the name of the famous actor must be included in their Script and they must spend 50K from their Budget. Then, the Scripter shall double the Body Count of that Scene. An actor cannot be included as a cameo for a scene if that actor has appeared on any previous scenes as a cameo.
Passes 6-1-1. Cut and print. Darknight
Adminned at 17 Mar 2009 01:14:02 UTC
A new rule to make this game a little more than a rack-up-bodies, random contest:
Best in Show Votes
Once an Act has been declared Finished by the Producer, all Scripters who contributed to that Act may vote on which Scene they thought was the best and which was the worst. Scripters may only vote for one Scripter per category, and may not vote for themselves. Once the votes have reached 50% of the contributing Scripters, the Producer may declare voting to be closed. The Scripter (or Scripters if there is a tie) who receive the most votes for Best Scene gain 1 point of Popularity (tracked on the GNDT). The Scripter (or Scripters if there is a tie) who receive the most votes for Worst Scene lose 1 point of Popularity (tracked on the GNDT).
And also:
Popularity
Popularity is statistic tracked on GNDT, represented by any integer (may be negative).
Scripters must add their Popularity (regardless of whether or not it is negative) to their roll for number of Bodies in a Scene. This can result in 0 Bodies, and the player should narrate it as such. This cannot, however, result in a negative amount of Bodies.
What do you all think?
If I have mis-formatted or phrased anything, do not hesistate to tell me.
I’m still learning the possibilities of this interface, and any feedback would be great!
Self-killed, failed by Kevan.
Adminned at 16 Mar 2009 16:42:10 UTC
In 2.2, Acts, add the sentence
The producer may change the order of scenes in an act at any time.
This is quite a simple proposal but it will help to stop acts getting into a mess if there’s invalid scenes.
Self-killed, failed by Kevan.
Adminned at 16 Mar 2009 16:34:51 UTC
In 2.2 acts, change
The description of a Scene requires a Title (text which cannot exceed five words), a Script (a text summary of the scene which cannot exceed 25 words), and the Scene’s Body Count. Scripters are encouraged to write a script that reflects the Body Count they have rolled. The Bodies statistic of a Scripter who creates a Scene increases by the Body Count of the Scene they create.
To
The description of a Scene requires a Title (text which cannot exceed five words), a Script (a text summary of the scene which cannot exceed 25 words), and the Scene’s Body Count. Scripters are encouraged to write a script that reflects the Body Count they have rolled. The Bodies statistic of a Scripter who creates a Scene increases by the Body Count of the Scene they create. Attempts to create Scenes that do not follow this format shall not count as Scenes for any purposes. Comments that are not Scenes cannot retroactively become Scenes.
Timed out 3 votes to 4, after four days. Failed by Kevan.
Adminned at 18 Mar 2009 16:38:19 UTC
Kevan, Influenza, and Gnauga have recently attempted to create Scenes, but these scenes have not followed the format required in the rules.
Attempts to create Scenes that do not follow the format prescribed by the ruleset shall count as comments. They shall not count as Scenes for any purposes. Comments that are not Scenes cannot retroactively become Scenes.
Influenza’s bodies would be reduced to 0 by this ruling. He could, at any time, fix this by posting a new, valid Scene using his previous roll.
Timed out 11 votes to 2. Enacted by Kevan.
Adminned at 16 Mar 2009 16:32:08 UTC
In Rule 2.2 Acts, replace the words
‘a Script (a text summary of the scene which cannot exceed 25 words)’
with
‘a Script (a text summary of the scene which cannot exceed 50 words)’.
Who’s been advertising BlogNomic? We’ve gotten at least 5 new players today. Not that there’s anything with new players, but with this many there has to be an advertisement or something.
Self-killed -Darth
Adminned at 16 Mar 2009 13:17:41 UTC
My proposition is to increase the word count of a script to 50,
so as to enable more elaborate descriptions within scripts, without so much the worry of overstepping the word limit,
where the current rules say:
a Script (a text summary of the scene which cannot exceed 25 words)
In my proposal, there would be a seperate rule, 2.2.2, explaining scripts more fully, and replacing the 25 word limit with 50. Splitting the Acts section thusly, there will also be the need for 2.2.1 Titles and 2.2.3, Body Count.
2.2.1 Titles:
Titles contain a maximum of 5 words, and in some way relate to the script of the scene
2.2.2 Scripts:
Scripts are the section of the Scene creation where scripters show their part of the act, showing how they reached their body count, perhaps with some flair, but being wary of a 50 word
limit on the length of scripts.
2.2.3 Body Count:
The Body Count shows how many have died and/or been killed within the script. The Bodies statistic of a Scripter who creates a Scene increases by the Body Count of the Scene they create. Scripters are encouraged to write a script that reflects the Body Count they have rolled.
The airship has landed, and I find myself in port blognome! So hello everyone, looking forwards to being a part of this :).
Flashback: Man returns home to shocking discovery. Inevitably, gunfights ensue.
Target Body Count: 100 though I expect a timeout.
Current Body Count: 104
http://blognomic.com/wiki/index.php?title=Ruleset#Acts for instructions on adding a Scene, plus an example.
I think it’s safe enough having the first Act now that people can only post a single Scene. Continuity won’t be an issue this early on, as it’s all just flashacks and they never make sense in the real movies. Try to make your descriptions fun and interesting - remember all Scenes will be placed on the Act’s wiki page!
I made a clapperboard icon:
Add me to the GNDT and whatnot so I can get cracking. :D
Timed out 10 to 0 -Darth
Adminned at 16 Mar 2009 13:16:44 UTC
[ Reproposing continuity to take into account multiple Acts being written at once. Also changing ‘CUT!’ to ‘CONTINUITY!’, since we aren’t actually filming anything yet. ]
Add a new rule, “Continuity”:-
If any Scripter feels that one or more Scenes in a non-Finished Act contradict a Scene in a Finished Act, or contradict an earlier Scene in the same Act, he or she may call a halt to the scripting process by posting a comment on that Act that starts with an AGAINST icon, and the word “CONTINUITY!” in capital letters. The rest of this comment should explain which Scenes need to be dropped, and why. Upon doing this, the Act enters Development Hell.
While an Act is in Development Hell, new Scenes may not be added to it, nor may its Scenes be challenged by the mechanic in the previous paragraph.
The Producer may remove an Act from Development Hell by either agreeing or disagreeing with the objection that put it there, in a comment on its Drawing Board. If he agrees with the objection, the Scenes that the Scripter suggested be dropped are now Cut. If the Producer disagrees, then the Scripter who raised the objection is snubbed - if they had a Scene in this Act, it is Cut; if they didn’t, they may not add a Scene to this Act.
Add a new rule, “The Cutting Room Floor”:-
Whenever a Scene becomes Cut, the Scripter who created that Scene has their Bodies reduced by the Body Count of that Scene.
If the total of all Scripters’ Bodies ever equals or exceeds 1000, the Scripter with the highest Body Count achieves victory.
Kelvin has failed to post any entries or comments to BlogNomic for seven days, and is now idle, under Rule 1.2. Quorum drops to 10.
Self-killed, failed by Kevan.
Adminned at 14 Mar 2009 13:02:34 UTC
If the proposal titled “We need Acts. We need Scenes. We need Deaths.” failed, this proposal does nothing.
Add the following to the dynastic Rule, “Acts”
Once an act has been declared Finished the producer must select a scene that is the climax of the act and move the selected scene to be displayed last on the list of scenes in the Act and further indicate his choice with the Word *Climax*.
The Bodies statistic of a Scripter who created this Scene increases by the Body count Value of the scene
Rewarding a good scene with additional bodies
I unidle. Lock and load.
Self-killed, failed by Kevan.
Adminned at 14 Mar 2009 13:02:08 UTC
[ Adding a way to challenge continuity errors in Scenes. ]
Add a new rule, “Continuity”:-
If any Scripter feels that one or more Scenes in the current Act contradict an earlier Scene in any Act, he or she may call a halt to the scripting process by posting a comment on that Act that starts with an AGAINST icon, and the word “CUT!” in capital letters. The rest of this comment should explain which Scenes are a problem, and why. Upon doing this, the Act enters Development Hell.
While an Act is in Development Hell, new Scenes may not be added to it.
The Producer may remove an Act from Development Hell by either agreeing or disagreeing with the objection that put it there, in a comment on the Drawing Board. If he agrees with the objection, the Scenes that were objected to are now Cut. If he disagrees, then the Scripter who raised the objection is snubbed - if they had a Scene in this Act, it is Cut; if they didn’t, they may not add a Scene to this Act.
Add a new rule, “The Cutting Room Floor”:-
Whenever a Scene becomes Cut, the Scripter who created that Scene has their Bodies reduced by the Body Count of that Scene.
Reached quorum, 11 votes to 0. Enacted by Kevan.
Adminned at 14 Mar 2009 13:01:39 UTC
[ A quick fix of the reroll abuse in Devenger’s proposal. ]
If the Rule “Acts” exist, replace:-
Any Scripter may create a Scene in an Act that is not Finished by rolling DICE10 in the GNDT to get their Scene’s Body Count, then posting a comment to the Drawing Board describing their Scene. If the Scripter creating a Scene has already created a Scene in that Act, the previous Scene they created is said to be Cut, as in no longer part of the finished Act, and the Scripter’s Bodies shall decrease by the Scene’s Body Count.
with:-
If Scripter has not yet created a Scene for an Act that is not Finished, he or she may do so as a daily action, by rolling DICE10 in the GNDT to get their Scene’s Body Count, then posting a comment to the Drawing Board describing their Scene.
Any Scripter who has created more than one Scene for an Act, prior to this proposal’s enactment, shall have all of their Scenes cut from that Act, and their Bodies reduced to zero.
Any chance the link color can change? Its making all the proposals look like they have been visited or gone overtime.
Thanks!
Reached quorum, 10 votes to 1. Enacted by Kevan.
Adminned at 14 Mar 2009 12:52:31 UTC
Let’s get writing more killing NOW!
If the Proposal titled “Headcount” failed, create a new dynastic rule, called ‘Bodies’, with the following text:
Each Scripter has a statistic called Bodies which is tracked in the GNDT. A Scripter’s Bodies is a non-negative integer. New Scripters start with a Bodies value of 0.
Set the Bodies of each Scripter to 0.
Create a new dynastic rule, called ‘Acts’, with the following text:
The Producer may make a new Act by posting a Story Post with “[Act X]” in the title, replacing X with the numeral of the new Act (which is the numeral of the last Act to be created plus one, or 1 if there is no previous Act); the Story Post posted is the Drawing Board of the new Act. In the Drawing Board post the Producer shall give a summary of the start of the Act no longer than 15 words, for example ‘Protagonist in office block trying to find killer of wife’, and a Target Body Count (which is a non-negative integer). Acts are not Finished when they are created.
Any Scripter may create a Scene in an Act that is not Finished by rolling DICE10 in the GNDT to get their Scene’s Body Count, then posting a comment to the Drawing Board describing their Scene. If the Scripter creating a Scene has already created a Scene in that Act, the previous Scene they created is said to be Cut, as in no longer part of the finished Act, and the Scripter’s Bodies shall decrease by the Scene’s Body Count.
The description of a Scene requires a Title (text which cannot exceed five words), a Script (a text summary of the scene which cannot exceed 25 words), and the Scene’s Body Count. Scripters are encouraged to write a script that reflects the Body Count they have rolled. The Bodies statistic of a Scripter who creates a Scene increases by the Body Count of the Scene they create.
After 72 hours, or once the total of all the Act’s Scenes’ (excluding those that are Cut) Body Counts equals or exceeds the Target Body Count of the Scene, the Producer may declare the Act to be Finished, by posting a comment to the Drawing Board containing the phrase ‘That’s enough’. A wiki page shall then be created, called Act X (replacing X with the numeral of the Act), containing each Scene that is not Cut in the Act, in the order they were posted (the Title of a Scene being its Header, and its Description and Body Count being under that header).
An example scene:
Title: Chopsticks
Description: Hero grabs man, throttles him, steals chopsticks. Then, kills four attackers with chopstick-fu, before using chopstick as throwing knife to kill final assailant.
Body Count: 6
Self-killed, failed by Kevan.
Adminned at 13 Mar 2009 13:34:43 UTC
Create a new rule called, “Final Cut” that reads:
Each Scripter has an integer statistic called “Bodies” which is tracked by the GNDT and represents the number of dead bodies that the Scripter has contributed to the total movie body count.
There exists a statistic called “Total Body Count” which is tracked in the sidebar and that is always equal to the “Bodies” of all Scripters added together.
Welcome, my assorted board of complete brilliance. You’ce all been brought here by me because I think you have what it takes. You are the best of the best of the best, most of you having frontline battle experience under ... previous political systems making you even better candidates. But you won’t need guns here, unless you really want to lead our men and women by example; I hope you all have your laptops, pens and mindless scribble pads idea generation pads.
We’re going to make a movie. Not just any movie, but the best movie ever made. It’ll combine the thrill of action, the action of thrill and the action-full purity of pure action. Currently, no movie contains more than 1000 on-screen deaths; if we don’t have that many in half of our runtime, nobody’s getting paid.
Yes, the Body Count is the name of the game, my force of scriptwriters and choreographers… With our technical team, no stunt is too ridiculous, no inane destruction of expensive architecture too great. All we need are the minds to come up with, if not the reason, at least HOW our protagonist might achieve suitably massive annihilation of everything we can make a film set.
Get thinking. Act One will start being written within a few days, or we might not have time to steal the people behind The Matrix and run the scenes over with them before filming begins. Not that we don’t trust your ability, or anything.
Repeal all Dynastic Rules. Replace Soldier with Scripter and General with Producer.
Say hello to the Movie Body Count dynasty…
Kevan requested that I muster in to the new dynasty.
I understand the concept of a nomic, but the wargame seems quite bizarre.
Hello everyone,
I am Garrinok, and, believe i have joined just in time for the beginning of a new dynasty. I am rather new at this, but whatever. I look forward to the new theme, and the new game.
I don’t know how much i may be able to contribute to the game. (I hope i can do well)
-Garrinok
Quorum stays right where it is.
Devenger has said he’s unsure what to make the theme so maybe we should think up ideas in this post.
I’m unidling myself for the next dynasty.
Hello All!
I’m Altharis, and I, like many new people, am daunted by the prospect of not only making an opening foray into the frankly terrifyingly complex world of Blognomic (Yes, I’ve known about this site for quite awhile now…), but also making such a beginning so late into the current Dynasty.
Ah well, I suppose such is life, eh?
I’ll be interested to see what I can contribute to the next Dynasty,
Altharis
13 votes in favour after 24 hours. Enacted by Kevan.
Adminned at 12 Mar 2009 16:01:09 UTC
The recently passed proposal ( http://blognomic.com/archive/im_willing_to_end_this/ ) means I have achieved victory in the current dynasty. Hence, I declare victory. Surprisingly.
The General lies in a coma that he seems unlikely to wake from, and I’m struggling to keep up this façade. Time for some truths.
The Enemy does not exist. I have lied to you. The General has lied to you. It was in your best interests. On the plus side, we got to shoot some drones, some convicts strapped into a tank, and some confused scientists being oppressed by the deceptively powerful Cernel Joson. It’s time to lay down our arms, stop pretending to be soldiers and have some integrity.
...unless anyone fancies jobs in the film industry? Hear there’s an action movie in production. You won’t have to worry about ammo or loyalty, I don’t think… just bring whatever weapon you like to the set, we’ll see what happens.
- Devenger, Officer of Truth
Timed out 3 votes to 1, failed by Kevan.
(For what it’s worth, this admin comment field included a pre-written “Please include the final vote when you admin this proposal.” message from Wakukee.)
Adminned at 13 Mar 2009 14:10:01 UTC
If the Proposal titled “I’m willing to end this” fails, this Proposal does nothing. Qwazukee, Dogfish, and Igthorn (The oldest of the non-admins) are free to make their own proposals.
Make Wakukee an admin.
I feel that I am ready, and I know that I wouldn’t mess anything up, and would instead speed things up greatly (as I tend to be on Blognomic very often). I also think that Amnistar would probably support this were he active (feel free to comment with a message of your support or objection if you get on, Amni.) I have been here several months, and feel experienced enough to do this properly.
P.S. Thanks for putting up with my immaturity when I first joined.
I’d do it myself but I never learned how.
Reached quorum, 9 votes to 1. Enacted by Kevan.
Adminned at 11 Mar 2009 14:40:49 UTC
Devenger has achieved victory.
The general is effectively dead. Dynasties without an active emperor are dangerous. Devenger would win now if we just killed off the general. So why delay?
Amnistar goes idle. Quorum drops to 7.
MUAHAHAHAHAHAHAHAHAAAAAA!!!
Self-killed, and shipping home.
Adminned at 11 Mar 2009 14:36:44 UTC
[ Adding a new weapon, and simplifying the get/drop mechanic while I’m there. ]
Add a new subrule to Rule 2.2, titled “Grenade”:-
A Grenade has a damage rating of 10, and an ammo rating of 5. Ten Grenades are available.
When using a Grenade in a Skirmish, the Soldier using it must remove it from their holster.
In Rule 2.2, replace the paragraph beginning “A Soldier may exchange either or both of their weapons” with:-
A Soldier may remove a weapon from their holster at any time.
And replace “A Soldier may add a weapon to their holster at any time” with “As a weekly action, a Soldier who is not a Friendly Combatant in a Skirmish may add one or two weapons to their holster”.
And remove the bullet point beginning “It is a breach of martial law to lose a weapon or other non-Ammo munition.” from Rule 2.7.2.1 (No Wasters), as there’s no meaningful way to “lose” a weapon - either you’re throwing a grenade, or you’re putting a firearm back into the pool of available weapons.
Self-killed to end the war.
Adminned at 11 Mar 2009 14:36:25 UTC
[ Rewording “Armor” to a more stuntworthy description, avoiding the overlap with the enemy’s own “armor” ratings, sharpening the wording and reducing it to 1AP, since nobody much is above 1AP at the moment. ]
Rename Rule 2.4.1.3 (Armor) to “Adrenaline Rush”, and reword it to:-
Prerequisites: None.
Results: When rolling for damage during a return attack against the Stuntperson, for the remainder of the Skirmish, a roll of 1 or 2 shall be reduced to zero.
Cost: 1 AP
Add “This is known as a return attack.” before “This Soldier has finished attacking the enemy.”, in Rule 2.1.1.
This is an idea for a skirmish. I would start this eventually, but I don’t have positive loyalty. The damage values are WeaponA damage rating + Weapon B damage rating. The spies are because, as discussed on IRC, I’m the head of the Ministry of Spies.
1 Darth Cliche (10 health, 0 armor, 2 damage)
1 Darknight (10 health, 0 armor, 13 damage)
1 Qwazukee (10 health, 0 armor, 2 damage)
1 Wakukee (10 health, 0 armor, 17 damage)
20 Spies (1 health, 0 armor, 1 damage)
Wak and DK are scary…
Timed out 4 votes to 1, enacted by Kevan.
Adminned at 10 Mar 2009 08:18:38 UTC
Add a new subrule to 2.1, “Hallucinations”:-
Reports have reached us that the enemy may be using dangerous psychotropic gases against us. If the Propaganda Officer suspects that a Scout has been influenced by these gases, he may - once per Skirmish - rename any number of the Enemy Combatants to indicate their true form, and post a comment to this effect on the Skirmish post. The Scout for that Skirmish is rushed to the infirmary to get their lungs pumped; they may take no further part in the Skirmish.
Timed out 3 votes to 3, failed by Kevan.
Adminned at 15 Mar 2009 12:32:02 UTC
In Rule 2.6 (Experience), replace “When a Skirmish ends, the Experience of participating Soldiers shall increase by the number of Enemy Combatants involved who became Dead during the Skirmish.” with:-
Within 72 hours of a Skirmish ending, and only once, any Soldier who participated in that Skirmish may increase their XP by the initial Health of each Enemy Combatant they dealt damage to during the Skirmish.
Reproposal of this, but with 72 hours instead of 24. Note that the current rule is a magic-pixie auto-effect of “the Experience of participating Soldiers shall increase” - I’ve just gone through and given XP to everyone who didn’t claim it for themselves, from the last Skirmish. (Someone also set the Skirmish to “sticky + closed”, which made it invisible; I’ve changed it to “non-sticky + open”.)
Creatures from bad fanfics are attacking.
Run away.
UPDATE: Enemy Combatants now correctly identified as per Rule 2.1.4. Nonetheless, kill that dress sense. - Propaganda Officer Devenger
* 1 Confused ‘Space Marine’ cosplayer (5 health, 2 armor, 2 damage)
* 5 Surgical assistants (5 health, 0 armor, 3 damage)
* 8 Oddly dressed scientists (4 health, 1 armor, 2 damage)
* 1 Misidentified artist (1 health, 5 armor, 5 damage)
* 1 Kid in Army uniform (2 health, 0 armor, 1 damage)
Reached quorum, 9 votes to 0. Enacted by Kevan.
Adminned at 09 Mar 2009 11:11:48 UTC
Redone as a proposal.
In Rule 2.2 Weapons, after the sentence:
A Soldier may add a weapon to their holster at any time, unless this would result in their holster having three or more weapons, or if the number of copies of a weapon in all Soldiers’ holsters would exceed the availability amount of that weapon.
add the following:
A Soldier may exchange either or both of their weapons for a different available weapon or weapons as a weekly action, unless this would result in the Soldier’s holster having three or more weapons, or if the number of copies of a weapon in all Soldiers’ holsters would exceed the availability amount of that weapon. A Soldier may not exchange weapons while they are a Friendly Combatant in an active skirmish.
It is in the interest of the troops to be able to trade at the local weapon exchange. Each man and woman must be adequately equipped to fight the enemy! With the proper firepower, we will be victorious!
Self-killed, failed by Kevan.
Adminned at 09 Mar 2009 11:10:34 UTC
If the Proposal titled “Dead Man’s Boots” fails and if the Proposal titled “Alternate victory condition” failes, this Proposal does nothing., this Proposal does nothing. Create a new dynastic rule entitled “They’re Dead to Me.
For victory condition purposes, idle soldiers (including the general) are considered dead.
Because if a soldier retires mid-war without dying, they might as well be dead to me.
In Rule 2.2 Weapons, after the sentence:
A Soldier may add a weapon to their holster at any time, unless this would result in their holster having three or more weapons, or if the number of copies of a weapon in all Soldiers’ holsters would exceed the availability amount of that weapon.
add the following:
A Soldier may exchange either or both of their weapons for a different available weapon or weapons as a weekly action, unless this would result in the Soldier’s holster having three or more weapons, or if the number of copies of a weapon in all Soldiers’ holsters would exceed the availability amount of that weapon. A Soldier may not exchange weapons while they are a Friendly Combatant in an active skirmish.
It is in the interest of the troops to be able to trade at the local weapon exchange. Each man and woman must be adequately equipped to fight the enemy! With the proper firepower, we will be victorious!
Timed out 4 votes to 1, enacted by Kevan.
Adminned at 09 Mar 2009 11:09:38 UTC
Make a new rule, “Last Man Standing”:
If only one Soldier is not Dead, that Soldier achieves victory.
There can be multiple victory conditions.
I am new here. I am currently reading the rules
Reached quorum, 8 votes to 1. Enacted by Kevan.
Adminned at 08 Mar 2009 04:43:58 UTC
[ Reproposing Arthexis’s victory condition, without biasing against the unloyal. And we might as well drop the existing Catch-22 joke. ]
Rename the rule “There’s only one catch” to “Field Promotion”, and reword it to:-
A Soldier’s Dedication is equal to their XP, multiplied by the absolute value of their Loyalty. If a Soldier is Dead, their Dedication is instead zero.
If the General is Dead, any Soldier whose Dedication is higher than the Dedication of all other Soldiers may declare victory.
Repeal 2.1.2 (Skirmishes Completed). (This rule was only being used by There’s only one catch.)
Self-killed, failed by Kevan.
Adminned at 08 Mar 2009 04:42:58 UTC
Add a new subrule to Rule “Stage Directions”, called “Nuke”:
Prerequisites: None.
Results: The Stuntperson achieves victory.
Cost: 50 AP
Self-killed, failed by Kevan.
Adminned at 08 Mar 2009 04:42:46 UTC
In Rule 2.6 (Experience), replace “When a Skirmish ends, the Experience of participating Soldiers shall increase by the number of Enemy Combatants involved who became Dead during the Skirmish.” with:-
Within 24 hours of a Skirmish ending, and only once, any Soldier who participated in that Skirmish may increase their XP by the initial Health of each Enemy Combatant they dealt damage to during the Skirmish.
Going up against the tougher opponents should earn a soldier greater recognition.
As usual, I am gonna jump the shark and jump start the debate on which dynastic theme we should do next. I know people might still be playing through this dynasty, but due to its low response rates and little proposal activity (and the little activity there is seems to focus simply on fixing the combat system mostly), I can’t but see it going downhill.
So what should it be next?
I am bad at this flavor-type admin comments stuff, so:
Quorumed -Private Cliche
Adminned at 07 Mar 2009 09:55:22 UTC
Create a new subrule of dynastic rule 2.7.2 Martial Law titled Always Fight, with the following text:
It is a breach of martial law to join a Skirmish without attacking the enemy in said Skirmish.
Timed out, 1 vote to 4. Failed by Kevan.
Adminned at 06 Mar 2009 10:24:46 UTC
In the rule ‘Combat’ replace
As a daily action, a Soldier who is a Friendly Combatant of an active Skirmish may attack the Enemy. To attack, they must select their Weapon (a specific weapon in their holster), the ammo rating of which must be equal to or less than the Ammo of the Soldier. To execute the attack, the Soldier reduces their own Ammo by the ammo rating of their Weapon, and rolls DICEX in the GNDT, where X is the damage rating of that weapon + the Armor score of the Target.
with
Provided he has not already done so twice in the last twenty four hours, a Soldier who is a Friendly Combatant of an active Skirmish may attack the Enemy. To attack, they must select their Weapon (a specific weapon in their holster), the ammo rating of which must be equal to or less than the Ammo of the Soldier. To execute the attack, the Soldier reduces their own Ammo by the ammo rating of their Weapon, and rolls DICEX in the GNDT, where X is the damage rating of that weapon + the Armor score of the Target.
At the current rate, even the soldiers with the biggest guns would have to attack every day to run out of ammo in a week! This should make ammo a little more important, without letting us go rambo on the enemy.
Timed out 3 votes to 0, enacted by Kevan.
Adminned at 06 Mar 2009 09:51:09 UTC
Add a new subrule to Skirmishes called “Disputing the Results” and give it the following text:
Within forty eight hours of a skirmish being completed, provided another solider has not already done so for the skirmish in question, a solider who believes that another solider initiated a skirmish against an enemy which not challenging enough, he may make a story post called “Court marshal” explaining his reasons for why the skirmish should be disputed. He may not do this if he took part in the skirmish. Soldiers should then vote either FOR or AGAINST in the comments of the post. If, after 48 hours, a majority of the active soldiers who have voted had their most recent vote as FOR, any experience gained from the skirmish is removed and any solider who participated in the skirmish loses five loyalty. The solider who made the skirmish post loses an additional five loyalty. If a majority of FOR votes is not reached, the solider who made the challenge post loses five loyalty.
We should be focusing on the real enemy, not murdering citizens too weak to post any real challenge.
Timed out 4 votes to zero, enacted by Kevan.
Adminned at 06 Mar 2009 04:41:32 UTC
[ Better to fix loopholes on the fly, and warn in advance that we’ll punish any abuse of them, when it’s important to keep the dynasty moving forward. ]
In Rule 2.1.1, replace “If the Soldier’s Target is now dead” with “If the Soldier’s Target is now dead, and if the Soldier has killed fewer than five Enemy Combatants as part of this daily action”.
In Rule 2.6, replace “When a Skirmish ends, the Experience of participating Soldiers shall increase by the number of Enemy Combatants involved who became Dead during the Skirmish.” with:-
When a Skirmish ends, the Experience of participating Soldiers shall increase by the number of Enemy Combatants involved who became Dead during the Skirmish. If the only Soldier to gain XP from a Skirmish would be the Scout of that Skirmish, then that Soldier instead gains zero XP, as nobody believes their story.
If any Soldier has killed more than five Enemy Combatants in a single daily action, between this proposal being put forward and enacted, all Combatants killed by that Soldier shall be restored to full health as if they had never died. If a Soldier has gained XP from a Skirmish and was the only Soldier to do so, that XP shall be deducted from their total.
While the troops bicker about the possibility that an enthusiastic scout could do too much damage to a large number of weak enemies, a column of black smoke rises up from behind the rocky outcrops to the south, and - as if in response to their concerns - a huge, metal juggernaut churns its way over the hilltop.
Tank: Health 30, Armor 5, Damage 3.
Gunner: Health 2, Armor 0, Damage 1.
Amni has stated that he has been very busy lately, and would like us to propose a victory condition that can be met soon. I would like the current active soldiers (Amnistar especially!) to post some victory condition ideas here. Then we can take an unofficial vote of what idea to propose in this post’s comments. Thanks.
Reached quorum, 9 votes to 0. Enacted by Kevan.
Adminned at 04 Mar 2009 11:37:21 UTC
Create a new subrule called “Fist” under rule 2.2 (Weapons):
A Fist has a damage rating of 1, and an ammo rating of 0. A number of Fists equal to twice the number of Soldiers are available.
A Soldier cannot use a Fist to attack an Enemy who has an Armor score greater than 0.
When the weapon supply is limited, some soldiers take matters into their own hands.
I wish to become Idle. Quorum falls to 7.
Reached quorum, with 8 votes to 3. Enacted by Kevan.
Adminned at 04 Mar 2009 02:45:17 UTC
In Rule 2.1 (Skirmishes), replace “At any time when there is not currently an active Skirmish, the General may create a Skirmish by posting a story post with [Skirmish] in the title, known as a Skirmish Post.” with:-
At any time when there is not currently an active Skirmish, any Soldier with a Loyalty above zero (known as the Scout) may create a Skirmish by posting a story post with [Skirmish] in the title, known as a Skirmish Post.
Replace “the General shall list each of the Enemy Combatants” with “the Scout shall list each of the Enemy Combatants”, in the same rule.
Add a new subrule to Rule 2.1, titled “Losing the Battle”:-
If a Skirmish has been active for more than one week, then any Admin may post a comment to it that the Enemy have overrun the base camp, and add 50 to the Collateral Damage. Upon doing so, the Skirmish ceases to be active.
With the general deep in military paperwork back at the bunker, and the enemy drawing ever closer, we need a volunteer…
Gnauga’s last comment was made over seven days ago. Gnauga is now idle, and quorum remains eight.
Reached quorum, 11 votes to zero. Enacted by Kevan.
Adminned at 03 Mar 2009 10:52:57 UTC
To Rule 2.3 (Collateral Damage), add the following paragraph after the first:-
If there have been no active Skirmishes within the past seven days, then any admin may declare that the Enemy have attacked the base camp directly (unless the Enemy have already done so during the past seven days). Upon doing so, the admin must add 50 to the Collateral Damage.
It’s quiet out there. Too quiet. Patrolling the camp borders late last night, I swear I saw a flash of welding sparks, and heard the growl of a heavy diesel engine on the wind. How long must we sit here and wait?
Truman Capote goes idle.
Timed out 7 votes to 0, enacted by Kevan.
Adminned at 03 Mar 2009 08:52:35 UTC
In Rule 2.2 (Weapons), after “Each weapon has a damage rating, an ammo rating and an availability amount.”, add:-
Some weapons may have special effects, or restrictions on how they may be used.
Add a new subrule to Rule 2.2, titled “M21 Sniper Rifle”:-
An M21 Sniper Rifle has a damage rating of 20, and an ammo rating of 5. Two M21 Sniper Rifles are available.
A Soldier may not use an M21 Sniper Rifle to attack the Enemy, if a Weapon other than an M21 Sniper Rifle has already been used to attack the Enemy in the same Skirmish, or if the Soldier has fired at a Target and not killed them, during this Skirmish.