Thursday, April 01, 2021

Call for Judgment: Its A Wash

Quorum Reached. Enacted 6-0—Clucky

Adminned at 01 Apr 2021 15:08:02 UTC

If the CfJ here (https://blognomic.com/archive/honest_mistakes#comments) is pending, fail it

Close and End the 27th game (https://blognomic.com/archive/twenty_seventh_game_raven1207_vs_clucky#comments). Neither participant receives any Pegs or Magistrelli from it, no Moda is changed, no Fine may be made on it, and no bets made on the game may be collected or lost (other than the actions performed when starting the game, it as if the game never happened).

This game was a just a mess. I made a mistake early on playing the wrong six. Currently, the score in the game is 8-8. Raven could in theory score another Il Toro on his last play, but I can Arlecchino another Ace scoring another 4 points.  Furthermore, that 8-8 score ignores the fact that Raven incorrectly tried to score Il Propore, and so really its 8-5 in my favor, which means regardless of what Raven does for his final play I win (Its a bit unclear if the rules actually prevent scoring tricks that aren’t active or if we accidentally deleted that rule but I’d argue we should follow the way we’ve been playing and use ‘active’ to mean ‘active’)

So arguably I’d win. But it feels a bit sketchy to me to not lose a game due to Raven’s good sportsmanship forgiving my honest mistake, but then also win the game off of Raven’s honest mistake. So while I don’t think we should just go with “rescore everything as if Raven had scored everything completely proper” I think the fairest thing to do is just call the game a wash and move on like it never happened, hopefully having learned from our mistakes.

Proposal: Devil details

Timed Out. Fails 2-4—Clucky

Adminned at 03 Apr 2021 03:49:53 UTC

Replace “Devil: the Heft of all Cards in the opponent’s Pocket are reduced by 5 (to a minimum of zero each)” with

Devil: the Heft of all Cards in the opponent’s Pocket are reduced by 2 (to a minimum of -1 each).

Call for Judgment: Honest Mistakes

Failed by Direction of another CfJ

Adminned at 01 Apr 2021 15:07:03 UTC

Make the 6 of Cups which Clucky played in the 27th game (here: https://blognomic.com/archive/twenty_seventh_game_raven1207_vs_clucky) actually be a 6 of Batons.

I made a honest mistake copying the wrong six from my hand for game 27. I had my hand just written down as “play the six”, because the suit didn’t actually matter for anything. And then went looking at my hand to see which one I actually had, but opened mail for game 29 and dumbly just copied the six.

Is it fair to punish me for a mistake that has zero impact on the actual game? idk. that is for you all to decide.

Proposal: Multimasking

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 02 Apr 2021 19:01:41 UTC

In the Tournament Rules of Giolitti, after “the game’s Grand Canal and Bersaglio,” add “each participants current Mask (or the fact that they are wearing no mask),”

In “Masks” replace

Each Player may wear a Mask, which is publicly tracked, and which defaults to not wearing any mask. A Player may wear, change, or remove their Mask at any time, unless they are one of the Players of a Game in progress. While a Player wears a given Mask, it affects the way the rules of a Game apply to that Player. The list of Masks and their corresponding rules alterations is as follows:

with

Each Player may wear a Mask, which is publicly tracked, and which defaults to not wearing any mask. A Player may wear, change, or remove their Mask at any time. While a Player starts a game wearing a given Mask, it affects the way the rules of that Game apply to that Player. The list of Masks and their corresponding rules alterations is as follows:

If there is a mask called Morante change its effect to the following

Once per game, at any time during that Game provided that no Sfida has been declared or accepted, you may make a comment on the game’s table which consists of the phrase “Morante Reveal:” followed by the name of another Mask. You are considered to be wearing that Mask for the remainder of that Game.

In “Masks” replace

Whenever a game Ends, any Participant of the game wearing a mask which is not Raffinato gains 1 peg. Additionally, any Participant of the game wearing a mask which is Greggio gains another peg. Then, if the game was clean and had a Campione, and the Campione is wearing a Mask, the Mask the Campione was wearing gains one Moda.

with

Whenever a game Ends, any Participant of the game wearing a mask at the start of that game which is not Raffinato gains 1 peg. Additionally, any Participant of the game wearing a mask at the start of that that game which is Greggio gains another peg. Then, if the game was clean and had a Campione, and the Campione was wearing a Mask at the start of the game, the Mask the Campione was wearing at the start of the game gains one Moda.

As lemon pointed out on the Slack, if you get in a long game you can potentially never change your mask unless you sit a round out.

This will hopefully let people change their masks for future games, without letting them switch masks midgame.

Proposal: Torn Stubs

Enaxcted popular, 5-0. Josh

Adminned at 02 Apr 2021 09:11:15 UTC

In “Gambling”, replace “After a Game has ended, if any Bets were made on it, the following may occur:” with:-

Within 48 hours of a Game having ended with Bets made on it, the following actions may be taken with regards to that Game and its Bets:

Per Clucky’s comments elsewhere, a quick fix to stop anyone from claiming (or calling in) a Bet on a very old game that everyone had forgotten.

Thirty-First Game: Lemonfanta vs Jumble

Lemonfanta is the starting player. The Grand Canal is the Ace of Swords. The Bersaglio is 22. Active Tricks: Il Toro, L’Aria, Il Verme, L’Universo, Il Propore and Tripletta.

(The Environment)

Thirtieth Game: Josh vs Brendan

Josh is the starting player. The Grand Canal is the Queen of Batons. The Bersaglio is 34. Active Tricks: Il Toro, L’Aria, Il Verme, Il Corpo Celeste, Il Propore and L’Ossa.

(The Environment)

Twenty-Ninth Game: Clucky vs Pokes

Clucky is the starting player. The Grand Canal is the 7 of Swords. The Bersaglio is 28. Active Tricks: Il Toro, L’Aria, Il Verme, L’Universo, L’Ossa and Tripletta.

(The Environment)

Proposal: Things Are Still Broken [Core][Appendix]

Reached quourm and enacted, 5-2. Josh

Adminned at 02 Apr 2021 09:09:09 UTC

In the rule Victory and Ascension, change

When a DoV is Enacted, all other pending DoVs are Failed, and a new Dynasty begins in which the Player who made the DoV becomes the Dealer.

The new Dealer will make an Ascension Address by posting an entry in the “Ascension Address” category. This should specify the Dealer’s chosen theme for the new Dynasty, and it may optionally specify that the terms “Player” and “Dealer” will be replaced with theme-specific terms throughout the entire Ruleset (where the replacement terms are different, and neither includes any words in a form in which they already appear in the non-dynastic Ruleset), and/or list a number of dynastic rules to keep. When such an Ascension Address is posted, the Ruleset is updated to reflect any changed terms, and any dynastic rules which were not listed to be kept are repealed. Between the enactment of the DoV and the completion of any changes to the ruleset and gamestate mandated in the Ascension Address, no new DoV may be made and BlogNomic is on Hiatus.

Before an Ascension Address has been posted for a new Dynasty, the Dealer may pass the role of Dealer to another Player by making a post to that effect.

to

When a DoV is Enacted, all other pending DoVs are Failed, the Player who posted the DoV becomes Dealer, and the game enters an Interregnum. When a DoV is enacted then all game actions that led up to it are considered to be upheld.

If the game is in an Interregnum then the new Dealer must either Pass the Mantle, by making a post naming another Player - in which case the Dealer ceases to be the Dealer and the Player so named becomes the Dealer - or start a new dynasty by completing the following Atomic Action:

* Make an Ascension Address by posting an entry in the “Ascension Address” category. This should specify the Dealer’s chosen theme for the new Dynasty, and it may optionally specify that dynasty-specific terms for “Player” and “Dealer” will be used in the Ruleset, and/or list a number of dynastic rules to keep (if none are specifed then the entire Dynastic Ruleset is repealed).
* Update the Ruleset to reflect any changed terms, and any dynastic rules which were not listed to be kept are repealed.

Once this Atomic Action has been completed the Interregnum ends and the new dynasty begins.

Add the following to the end of the rule Dynasties:

An Interregnum is the period between dynasties, after a DoV has been enacted and before an Ascension Address has been posted. During an Interregnum the game is in hiatus; additionally, no DoVs may be made, and no Player may achieve Victory. However, dynastic actions that are specifically permitted to be carried out during an Interregnum may be carried out.

In the Appendix’s Glossary entry for Hiatus, remove “or after a DoV’s creation or enactment”.

Trying again to fix the transition between dynasties, which is currently a little broken.

Tuesday, March 30, 2021

Proposal: Tick Tock

Enacted popular, 8-0, with the EVC rider not activated. Josh

Adminned at 01 Apr 2021 20:05:52 UTC

In the Tournament Rules of Giolitti, replace

; or may make a comment on a non-Closed Game that identifies any Players of that Game who have not posted a comment on its Table in the last 48 hours, when it was that Player’s turn to make a Play or respond to a Sfida. This comment, known as the Fine, ends the Game and makes it Closed if it was not Closed already.

with

. This comment is known as the Fine and ends the game.

In the same rule replace

* One of the Participants in the Game has Resigned, by making a comment to that Game’s Table that says “I resign” (and nothing else).
* One of the Participants in the Game has rejected a Sfida.

If a Game is Closed because a Player has Resigned or has rejected a Sfida, then the other Participant is the Campione of that Game.

with

* One of the Participants in the Game has Resigned by doing one of the following
** Making a comment to that Game’s Table that says “I resign” (and nothing else).
** Rejecting a Sfida.
** Going 48 consecutive hours without responding to a Sfida made by their Opponent (if one has been pending for the full 48 hours), or not taking their turn when it is their turn (if their turn and there have been no other rules preventing them from making a play for the full 48 hours)

If a Game is Closed because a Player has Resigned, then the other Participant is the Campione of that Game.

If the majority of EVC on this proposal include the phrase “Speed it up” replace all occurrences of 48 in the above rule change with 24

Hopefully people will just finish their current games so we don’t need to worry about back changing them, but good to have firming rules in place for timeouts as 48 hours is a bit long.

Proposal: Balena Vincitrice

Timed out and enacted, 4-1 with 1 unresolved DEF. Josh

Adminned at 01 Apr 2021 20:03:37 UTC

Replace the sentence “From this point onward, Players may no longer change their own Readiness” in the rule “The Crown Match” with the following:

If two or more Players each have a Magistrelli score of at least 30, Players may no longer change their own Readiness.

Replace the sentence “The Contender who is the Campione of two or more Games in the Crown Match is the victor of the Twenty-Eighth Dynasty of Kevan” in the rule “The Crown Match” with the following:

When a Player becomes Campione of at least two Games in the Crown Match, the Dealer may and should perform an Atomic Action with the following steps:

  1. Double the Pegs of the Player who has become Campione of at least two Games in the Crown Match.
  2. Create a Story Post naming the Player with the most Pegs as the Capofamiglia.

Once that Atomic Action is complete, the Player named by the Dealer as the Capofamiglia achieves victory and is the victor of the Twenty-Eighth Dynasty of Kevan.

And now reset everyone’s pegs to 30! Just kidding.

Proposal: Emaskulation

Passes 3-1. Enacted by Brendan.

Adminned at 01 Apr 2021 12:54:30 UTC

Add the following as new masks to the list of masks in the rule Masks:

Reali: Once per game, at any time during that Game, name a Trick that is not active in that Game and then (if you meet that Trick’s criteria) score for that Trick.

Morante: Once per game, at any time during that Game provided that no Sfida has been declared or accepted, you may reduce your Magistrelli by 2 and change your Mask to any other Mask.

Twenty-Eighth Game: Brendan vs Josh

Brendan is the starting player. The Grand Canal is the 7 of Batons. The Bersaglio is 28. Active Tricks: Il Toro, L’Aria, Il Verme, Il Corpo Celeste, L’Ossa and Il Propore.

(The Environment)

Twenty-Seventh Game: Raven1207 vs Clucky

Raven1207 is the starting player. The Grand Canal is Death. The Bersaglio is 21. Active Tricks: Il Toro, L’Aria, Il Verme, L’Universo, L’Ossa and Tripletta.

(The Environment)

Twenty-Sixth Game: Lemonfanta vs Jumble

Lemonfanta is the starting player. The Grand Canal is the Ace of Swords. The Bersaglio is 22. Active Tricks: Il Toro, L’Aria, Il Verme, Il Corpo Celeste, Tripletta and Il Propore.

(The Environment)

Tuesday, March 30, 2021

Proposal: Collect Your Bets

Timed Out. Fails 1-5—Clucky

Adminned at 01 Apr 2021 00:36:15 UTC

In “Gambling” replace everything after “After a Game has ended, if any Bets were made on it, the following may occur:” with

Each Ended Game has a Bet Status, which is Collected, Pending, Or Historic and by default is Pending. The Bet Status of Pending and Historic games is publicly tracked.

For a Game whose bet Status is Historic, if any Bets were made on it, the following may occur:

*Any Player who made a Bet which named the Player that was the Campione of that Game may, once after the game in question has ended, increase their Pegs by the Juice identified in their Bet.
*Once per finished Game, as a communal action, any Player may reduce the Pegs of all Players who made a Bet which named the Player who was not the Campione of that Game by the Juice identified in their respective Bets.
*Once per finished Game, as a communal action, any Player may increase or reduce (as appropriate) the Pegs of the Bookmaker for that game by x, where x is the number of Bets placed that named the Player who was not the Campione in that game minus the number of Bets that named the Player that was the Campione in that game.

For a Game whose bet Status is Pending, then any player or dealer may perform the following atomic action:

*Increase the Pegs for Any Player who made a Bet which named the Player that was the Campione of that Game may by the Juice identified in their respective Bets.
*Reduce the Pegs for Any Player who made a Bet which named the Player who was not the Campione of that Game by the Juice identified in their respective Bets.
*Increase the Pegs of the Bookmaker for that game (if there was one) by x, where x is the number of Bets placed that named the Player who was not the Campione in that game minus the number of Bets that named the Player that was the Campione in that game (note that if x is negative, this will reduce the Bookmaker’s Pegs)
*Make the Bet Status of the game Collected.

If the current date is April 4th 2021 or later, any Player or Dealer may set the Bet Status of all Historic Games to Collected, then remove this paragraph as well as the paragraph starting for “For an Historic Game” and the list of actions that immediately follows it from the rules.

Set the Bet Status for all Ended Games to Historic

Proposal: Per Josh

Passes 6-0. Enacted by Brendan.

Adminned at 30 Mar 2021 20:21:42 UTC

In the rule Tournament Rules of Giolitti (or its subrule Play, if it exists) delete the sentence “If they reject, the Game is Closed, and the player posting the Sfida is the Game’s Campione” and change “When each Player of a Game has made seven Plays in that Game, that Game is Closed, and the Campione of the Game is the player with the highest score. Once a Game has been Closed, no more Plays can be made in it, nor Sfidas posted on its Table. ” to read as follows:

A game is Closed if any of the following are true:

  • Each Participant in the Game has made seven plays in that Game.
  • One of the Participants in the Game has Resigned, by making a comment to that Game’s Table that says “I resign” (and nothing else).
  • One of the Participants in the Game has rejected a Sfida.

If a Game is Closed because a Player has Resigned or has rejected a Sfida, then the other Participant is the Campione of that Game. Otherwise, the Campione of a Closed Game is the Participant in that Game with the highest score. Once a Game has been Closed, no more Plays can be made in it, nor Sfidas posted on its Table.

Reposting Josh’s proposal with the pieces I objected to edited.

Proposal: Is the ship free yet?

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 30 Mar 2021 17:28:28 UTC

In the rule “Arcana” after “The following is a list of the effects different Arcana have when they appear in a Player’s Pocket” add “(if an Arcana is in a Player’s Pocket because it is the grand canal, it has no effect from this list)”

Pokes and I noticed in our game that Death arguably blocks the scoring of Il Aria or Il Verme (because you need to compare your pocket to the other player’s, and so now death is in their pocket) but not the scoring of Il Toro (as you don’t compare). Which is just… weird. So lets just make it clear that Arcana in pocket by way of grand canal has no effect other than simply giving you a 0 to protect against Il Vermes.

Twenty-Fifth Game: Pokes vs Clucky

Pokes is the starting player. The Grand Canal is Death. The Bersaglio is 21. Active Tricks: Il Toro, L’Aria, Il Verme, L’Universo, L’Ossa and Tripletta.

(The Environment)

Twenty-Fourth Game: Josh vs Brendan

Josh is the starting player. The Grand Canal is the Star. The Bersaglio is 21. Active Tricks: Il Toro, L’Aria, Il Verme, Il Corpo Celeste, Il Propore and L’Ossa.

(The Environment)

Twenty-Third Game: Jumble vs Raven1207

Jumble is the starting player. The Grand Canal is the Magician. The Bersaglio is 21. Active Tricks: Il Toro, L’Aria, Il Verme, Il Corpo Celeste, Tripletta and L’Ossa.

(The Environment)

Call for Judgment: Trick Track

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 29 Mar 2021 13:35:26 UTC

In Tricks, replace “Tricks can either be Permanent, Celestial, or Parte.” with:-

Il Toro, L’Aria and Il Verme are Permanent Tricks; L’Universo and Il Corpo Celeste are Celestial Tricks; all other Tricks are Parte Tricks.

Uphold the starting of any Games that were started while this CfJ was pending, as if the Tricks rule had been written in this way at that time.

Trick Question didn’t say where or how to track these Trick statuses. Let’s put them in the ruleset.

Proposal: L’Aria wording adjustment

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 30 Mar 2021 13:57:56 UTC

Change the wording of the L’Aria Trick’s description from

The sum of the Hefts of the cards your Pocket is higher than the sum of the Hefts in your opponent’s Pocket; can only be claimed when the Pockets of all players in the current game contain at least two cards. Points: 1

to:

The Pockets of all Players in the current Game have at least two cards, and the sum of the Hefts of the cards in the Player’s Pocket is higher than the sum of the Hefts in their opponent’s pocket. Points: 1.

L’Aria is worded very differently from every other trick. i don’t like that, so let’s fix it!

Sunday, March 28, 2021

Proposal: Ticket To Ride

self killed—Clucky

Adminned at 30 Mar 2021 00:16:00 UTC

Add a new subrule to the Tournament Rules of Giolitti called “Seeds”

Each Player as a non-negative integer amount of Seeds. A player with two or fewer seeds and at least six pegs may purchase a seed by spending six pegs.

In the Tournament Rules of Giolitti, insert the following step after “Deal seven Cards into each Participant’s Hand (starting with the Starting Player).”

* Deal an additional card into each Participant’s Hand (starting with the Starting Player) for each Seed they have. Set each participant’s Seeds to 0

Proposal: Eternal Torment IV: The Peggening

Self-killed. Failed by Kevan.

Adminned at 29 Mar 2021 16:51:58 UTC

Add a new rule titled “Eternal Bankruptcy”:

Whenever any action would change the pegs of the Player named pokes to another value, that Player’s pegs are instead changed to zero.

Set my pegs to zero.

Twenty-Second Game: Jumble vs Pokes

Jumble is the starting player. The Grand Canal is the Lightning. The Bersaglio is 21. All six Tricks are active.

(The Environment)

Proposal: Arcana of the Covenant

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 29 Mar 2021 16:36:36 UTC

Rewrite the rule Arcana as follows:

Cards whose suit is Arcana can have effects on the game, based on where they appear.

When an Arcana is played into a Player’s Pocket, it may have an effect on either themselves (the ‘holder’) or the other Participant in the same game (the ‘opponent’). The following is a list of the effects different Arcana have when they appear in a Player’s Pocket:

* Angel: the Heft of all Cards in the holder’s Pocket is doubled
* Devil: the Heft of all Cards in the opponent’s Pocket are reduced by 5 (to a minimum of zero each)
* Magician: Has a Heft of 15 whenever the holder scores Points for a Trick, but a heft of 0 whenever the opponent scores points for a Trick
* Lightning: Has all Suits
* World: The holder scores one extra Point whenever they claim a Trick
* Impostor: The opponent scores one fewer Points whenever they claim a Trick
* Death: If the opponent’s Pocket contains no Ace cards, then neither the holder or the opponent may score any points from Tricks

When an Arcana is in the Grand Canal it affects all Participants in that game. The following is a list of the effects different Arcana have when they appear in the Grand Canal:
* Angel: A Participant may consider the Bersaglio to be one higher or lower for the purposes of claiming Il Toro.
* World: All Arcana have a Heft of 15.
* Sun: All Pockets comprise of the most recent four Cards a Player has Played in their current game.
* Moon: All Pockets comprise of the most recent two Cards a Player has Played in their current game. Any Trick that requires that a Pocket contain three cards may be claimed as if it required only two cards instead.
* Star: All Arcana have all Suits.
* Lightning: Masks have no further effect in this Game. (This currently means that Arlecchino, Di Paolo and Pedrolino masks will have no effect.)
* Magician: The Dealer must post the contents of each of this Game’s Participant’s Hands in the Table for this game.

Add a new Mask to the list in Masks:

Centofanti: If any Participant in a Game is wearing the Centofani Mask then the Dealer must Deal an Arcana card as this Game’s Grand Canal.

Proposal: Line of Succession

Reached quorum 9 votes to 0. Enacted by Kevan.

Adminned at 29 Mar 2021 16:33:35 UTC

In “Ending a Game”, replace “The Dealer may, and should at their earliest convenience, make” with:-

If any Active games can be Ended, the Dealer should End them before resolving any Proposals or Calls for Judgement. If multiple Active games can be Ended, whichever of them was Started earliest should be Ended first.

The Dealer may make

Should make it unambiguous which order games are resolved in, particularly with a victory condition on the horizon which may end up caring about that order.

Twenty-First Game: Clucky vs Josh

Clucky is the starting player. The Grand Canal is the Devil. The Bersaglio is 21. All six Tricks are active.

(The Environment)

Twentieth Game: Brendan vs Lemonfanta

Brendan is the starting player. The Grand Canal is the 9 of Cups. The Bersaglio is 30. All six Tricks are active.

(The Environment)

Sunday, March 28, 2021

Proposal: Trick Question

Reached quorum 8 votes to 0. Enacted by Kevan.

Adminned at 29 Mar 2021 08:55:17 UTC

In the rule Tournament Rules of Giolitti replace “Determine which Tricks are active for the game by secretly randomly selecting six of the tricks (or all tricks if there are fewer than six tricks) to be active for the game.

with

Determine which Tricks are active for the game by following the instructions in the Tricks rule

Add the following to Tricks

Tricks can either be Permanent, Celestial, or Parte.

When starting a game and selecting which Tricks are active, the Dealer selects all Permanent tricks, one secretly randomly selected Celestial trick, and two secretly randomly selected Parte tricks.

Make Il Toro, L’Aria and Il Verme Permanent

Make L’Universo and Il Corpo Celeste (if it exists) Celestial

Make Tripletta, Il Propore and L’Ossa (if it exists) Parte

Replace the effect of the Tognoli mask with

Tognoli scores one additional point every time they score a Parte trick

Proposal: Tognoli and the Bones

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 28 Mar 2021 16:34:24 UTC

Change the effect of the Tognoli to read:

Tognoli gains 1 extra point whenever they score Tripletta, Il Propore, or L’Ossa.

Add the following new tricks to the “Tricks” rule in the ruleset:

- L’Ossa: The Player’s Pocket has at least three cards, and the least recently-Played of them has the same Suit or Rank as the Game’s Grand Canal. Points: 1
- Il Corpo Celeste: The Player’s Pocket contains at least one of Sun, Moon, or Star, and the Heft of their most recently-Played card is higher than the Heft of their opponent’s most recently-Played card. Points: 1

Arrange the Tricks list in the ruleset in alphabetical order.

kevan said on the most recent tognoli effect change that it was a bit fiddly and didn’t feel like a real card game. here’s my attempt to return the tognoli mask to its original vibes while still buffing it, and in the process add a couple of Tricks! the reason for adding Il Corpo Celeste is that having more than 6 tricks in Giolitti makes the Sun, Moon, and Star automatically weaker. it’s still possible the two astronomical tricks could be the ones left out, but less likely this way!

Proposal: Best of the Best of Three, Mk. II

Reached quorum 5 votes to 1 with 1 unresolved DEF. Enacted by Kevan.

Adminned at 28 Mar 2021 16:32:35 UTC

Add a new sub-rule to the Victory rule, called The Crown Match:

When the second Player to reach 30 or more Magistrelli does so, the Dealer will immediately set every Player’s Readiness to “No”, and then set the Readiness of the first and second Players to reach 30 or more Magistrelli to “Yes”.
From this point onward, Players may no longer change their own Readiness, the first and second Players who reached 30 or more Magistrelli are the Contenders, and all other players are Spectators and may not become Contenders. The Contenders may not participate in Games other than the Crown Match. Spectators may at any time spend six of their own pegs to give a Contender a single peg as long as neither the Spectator nor the Contender is in an Active Game.
At any point at least 24 hours after the Contenders are decided, if there are no Active Games, the Dealer may start a special set of three Games called the Crown Match. The Contenders are the Participants of these Games. These Games will have at least 12 hours (but no more than 48 hours) between the ending of one and the starting of the next. For the second and third Games in the Crown Match, instead of the Dealer performing the default atomic action to start the Game, they perform an atomic action that is identical to it, except the step which is used to determine the Starting Player instead reads “Determine that the Starting Player is the Participant who was not the Starting Player of the previous Crown Match Game”.
The Contender who is the Campione of two or more Games in the Crown Match is the victor of the Twenty-Eighth Dynasty of Kevan.

now that wait for it and the magistrelli tweak are in effect and folks can’t game the system with a million micro-matchups, the crown match rules are back! the top players’ Magistrelli has increased slightly since i first passed this, but seeing as it would still take 4 max-stakes victories for the highest-ranked player to be a Contender and there’s a healthy catch-up mechanic, i’m leaving the peak at 30 (or more!).

Call for Judgment: Too Much Juice

Reaches quorum, 5-0—Clucky

Adminned at 27 Mar 2021 20:44:03 UTC

In “Gambling” replace

Any Player who made a Bet which named the Player that was the Campione of that Game may increase their Pegs by the Juice identified in their Bet.

with

Any Player who made a Bet which named the Player that was the Campione of that Game may, once after the game in question has ended, increase their Pegs by the Juice identified in their Bet.

If any Player or Idle Player used the “Any Player who made a Bet which named the Player that was the Campione of that Game may increase their Pegs by the Juice identified in their Bet.” to increase their Pegs more than once from the result of a single game, revert the additional actions so that they only increased their pegs once from the result of the game in question.

Proposal: Trying this again

Reached quorum 5 votes to 1. Enacted by Kevan.

Adminned at 28 Mar 2021 09:31:42 UTC

Remove the sentence “Each Player has a number of pegs, which is publicly tracked and which defaults to 30.” from the rule “Tournament Rules of Giolitti” and insert at the beginning of the rule “Gambling” the following sentence:

Each Player has a number of pegs, which is publicly tracked and which defaults to the median number of Pegs among all active Players.

Set the Pegs of every Player to 30.

I actually want this reset in the proposal queue, so that people can test the gambling system a bit for “free” now that it’s available.

Idling myself

Quorum drops to 5.

Proposal: Death Be Not Proud

Reached quorum 5 votes to 2. Enacted by Kevan.

Adminned at 28 Mar 2021 09:18:35 UTC

Reword the sentence in the rule “Tricks” that reads “If a Player’s Pocket contains a Death, neither the Player or their Opponent may score any points from Tricks” to read

If a Player’s Pocket contains a Death, and their Opponent’s Pocket contains no Ace cards, then neither the Player or their Opponent may score any points from Tricks

Locking down the game for nearly half its duration at a time of your choosing is just too powerful, even without the Arlecchino combo. This nerf allows it to be countered, at a possible cost to your plans.

Proposal: Pick Up Your King

SK’d.  - Jumble

Adminned at 28 Mar 2021 03:49:04 UTC

In the rule Tournament Rules of Giolitti (or its subrule Play, if it exists) change “When each Player of a Game has made seven Plays in that Game, that Game is Closed, and the Campione of the Game is the player with the highest score. Once a Game has been Closed, no more Plays can be made in it, nor Sfidas posted on its Table. ” to read as follows:

A game is Closed under the following circumstances:
* Each Participant in the Game has made seven plays in that Game.
* One of the Participants in the Game has Resigned, by making a comment to that Game’s Table that says “I resign” (and nothing else).

If the Game is closed because a Player has Resigned then the other Participant is the Campione of that Game. Otherwise, the Campione of the Game is the player with the highest score. Once a Game has been Closed, no more Plays can be made in it, nor Sfidas posted on its Table

Nineteenth Game: Pokes vs Clucky

Pokes is the starting player. The Grand Canal is the Knight of Cups. The Bersaglio is 33. All six Tricks are active.

(The Environment)

Proposal: Rule of Three

Reaches quorum at 6-0.  - Jumble

Adminned at 28 Mar 2021 03:48:08 UTC

Immediately above “At any point, the Dealer may select two Players” add a heading of Starting a Game (so that it becomes a subrule of Tournament Rules of Giolitti).

Immediately above “Beginning with the Starting Player, Players of the Game take turns ” add a heading of Play (so that it becomes a subrule of Tournament Rules of Giolitti).

Immediately above “The Dealer may, and should at their earliest convenience” add a heading of Ending a Game (so that it becomes a subrule of Tournament Rules of Giolitti).

Move “A Player may not make a Play that names the same card more than once during a given Game.” to the end of the “Play” rule.

Breaking up the main Giolitti rules into three sections, for clarity’s sake.

Proposal: Here’s the Deal

Reaches quorum at 6-0.  - Jumble

Adminned at 28 Mar 2021 03:44:42 UTC

To the Deck, add:-

Each Game of Giolitti has its own copy of the Deck (which may be referred to as that game’s Deck), which is shuffled at the start of the game. To “Deal” a card somewhere as part of a Game means to remove a secretly random Card from that game’s Deck, and to put it in that place.

In “Tournament Rules of Giolitti”, replace “Generate a secretly random Hand for the Game for each Participant. These Hands each have seven Cards, as if both those sets of Cards had been taken from the same shuffled version of the Deck.” with:-

Deal seven Cards into each Participant’s Hand (starting with the Starting Player).

Replace “Secretly randomly generate one card that is in neither players’ hands, as that game’s Grand Canal.” with:-

Deal one Card to the table as that game’s Grand Canal.

In “Masks”, replace “The Dealer should randomly generate a Hand of eight Cards for Pantalone, instead of seven Cards.” with:-

Pantalone receives a Hand of eight Cards instead of seven.

And replace “The Dealer must generate one random card with an Arcana suit, or a random card if not possible, then generate six more cards for Bonanno instead of generating a normal Hand.” with:-

Bonanno receives a Hand of six Cards instead of seven. After dealing that hand, the Dealer then selects a secretly random Arcana card still present in the game’s Deck (or a random card if there are none there) and moves it to that hand.

Uphold all past generations of Bonanno hands.

Clucky questions on Slack whether Bonanno’s “must generate one random card with an Arcana suit” means “deal a card” or “create a new (and possibly duplicate) card out of the void”. Defining “Deal” as a verb and making it the former.

Proposal: Fashion Show

Quorum reached with 6-0.  - Jumble

Adminned at 28 Mar 2021 03:32:21 UTC

Add the following subrule to “Masks” called “Moda” and give it the following task

Each Mask has a Moda, which is a positive integer which defaults to 1 and is tracked on the proper game state tracking page for the dynasty.

If there is no other mask which has a higher Moda than it, a Mask is considered to be Raffinato.

If there is no other mask which has a lower Moda than it, and it is not Raffinato, a Mask is considered to be Greggio.

Whenever a game Ends, any Participant of the game wearing a mask which is not Raffinato gains 1 peg. Additionally, any Participant of the game wearing a mask which is Greggio gains another peg. Then, if the game was clean and had a Campione, and the Campione is wearing a Mask, the Mask the Campione was wearing gains one Moda.

Friday, March 26, 2021

Call for Judgment: Cerulean

Reached quorum 5 votes to 1. Enacted by Kevan.

Adminned at 28 Mar 2021 09:15:17 UTC

If Call for Judgment: Vermillion has been enacted, this CfJ does nothing. If it has not, fail it.

In the rule Tricks, change “For each Trick which is active in the game in their Pocket they score the indicated points” to “For each Trick which is has been claimed in the game in their Pocket they may score the indicated points”..

Call for Judgment: Vermillion

Failed by passage of Cerulean CfJ. Failed by Kevan.

Adminned at 28 Mar 2021 09:14:49 UTC

Reword the sentence that reads “For each Trick which is active in the game in their Pocket they score the indicated points” in the rule “Tricks” to read

When making a Play, they may claim an amount of Score equal to the sum of Points for all the Tricks their Pocket qualifies for, and which they name in that Play.

Consider this change to be in effect for the Environments of all Active Games.

If the Sixteenth Game is Active, consider Brendan’s first claim of Il Verme in it in to be worth four points for Brendan’s Score in that Game.

Seventeenth Game redux: Jumble vs Raven1207

Restarted after the hands were misdealt in the previous version. Jumble is the starting player. The Grand Canal is the 8 of Batons. The Bersaglio is 29. All six Tricks are active.

(The Environment)

Proposal: Wait For It

Reached quorum 6 votes to 0 with 1 unresolved DEF. Enacted by Kevan.

Adminned at 27 Mar 2021 09:41:15 UTC

Add the following as a sub-rule to the rule Tournament Rules of Giolitti, called Separation of Tables:

Each Table is considered to be entirely separate. No action can be taken on any Table that relies on gamestate associated with another Table. A Player’s hand and Pocket for a Table is limited to that Table; if a Player is present in more than one Game then they have separate hands and Pockets for each Table. Tricks in a game may only be claimed in reference to cards present at that game’s Table. Arcana, once played, only affect the Game of the Table upon which they were played.

Replace the rule “Readiness” with the following

Each Player has a property called “Readiness” which is either “Yes” or “No”, and defaults to No. A Player may change their Readiness at any time.

Each Player has a property called “Wait”, which is a non-negative Integer which defaults to 0.

A Player is considered to be Available if their Readiness is Yes, and the Dealer has not already started a game containing that player on the current day

In the Tournament Rules of Giolitti, replace “, at secretly random from those whose Readiness is set to “Yes”” with

, by choosing the two Available players with the highest Wait (breaking ties secretly randomly if necessary),

In the atomic action performed when starting a game, replace the “Set each Participants’ Readiness to “No”” step with

* Set both Participants Wait to 0, and increase the Wait of all other Available Players by 1

Eighteenth Game: Lemonfanta vs Pokes

Lemonfanta is the starting player. The Grand Canal is the 10 of Swords. The Bersaglio is 31. All six Tricks are active.

(The Environment)

Proposal: Jokers

Fails 1-6—Clucky

Adminned at 27 Mar 2021 05:42:26 UTC

In Rule “The Deck”, change

The Deck consists of a number of Cards, each having a Rank and a Suit. The Cards (listed in descending rank order for each Suit) are:-

* Suit of Batons: King, Queen, Knight, Knave, 10, 9, 8, 7, 6, Ace
* Suit of Coins: King, Queen, Knight, Knave, 10, 9, 8, 7, 6, Ace
* Suit of Cups: King, Queen, Knight, Knave, 10, 9, 8, 7, 6, Ace
* Suit of Swords: King, Queen, Knight, Knave, 10, 9, 8, 7, 6, Ace
* Suit of Arcana: Angel, World, Sun, Moon, Star, Lightning, Devil, Death, Impostor, Magician

Each card has a heft. All cards with numbered Ranks have a heft equal to their Rank; an Ace has a heft of one, a Knave has a heft of 11, a Knight has a heft of 12, a Queen has a heft of 13 and a King has a heft of 14. All other cards have a heft of zero.

To

The Deck consists of a number of Cards, each having a Rank and a Suit. The Cards (listed in descending rank order for each Suit) are:-

* Suit of Batons: King, Queen, Knight, Knave, 10, 9, 8, 7, 6, Ace
* Suit of Coins: King, Queen, Knight, Knave, 10, 9, 8, 7, 6, Ace
* Suit of Cups: King, Queen, Knight, Knave, 10, 9, 8, 7, 6, Ace
* Suit of Swords: King, Queen, Knight, Knave, 10, 9, 8, 7, 6, Ace
* Suit of Arcana: Angel, World, Sun, Moon, Star, Lightning, Devil, Death, Impostor, Magician
* Suit of Jokers: Happy Joker, Sad Joker, Mad Joker, Shy Joker, Brave Joker, Clever Joker

Each card has a heft. All cards with numbered Ranks have a heft equal to their Rank; an Ace has a heft of one, a Knave has a heft of 11, a Knight has a heft of 12, a Queen has a heft of 13 and a King has a heft of 14. All other cards have a heft of zero.

And subrule “Jokers” in rule “Tournament Rules of Giolitti” and add the following as a description for subrule “Jokers”:

Similar to Suit of Arcane, Suit of Jokers has effects based on the position they appear in the Player’s Pocket. The effects are shown in the list below.

If a Player’s Pocket contains a Happy Joker, Cards played after Happy Joker have their Heft increased by 2.

If a Player’s Pocket contains a Sad Joker, Sad Joker’s Heft is equal to the Card of the lowest Heft in their opponent’s Pocket.

If a Player’s Pocket contains a Mad Joker, Mad Joker’s Heft is equal to the Card of the highest Heft in their opponent’s Pocket.

If a Player’s Pocket contains a Shy Joker, Suit of Arcanes have no effect the Player’s Pocket nor in their opponent’s Pocket but Suit of Arcanes have a Heft of 2 until the Shy Joker is not longer in the Player’s Pocket.

If a Player’s Pocket contains a Brave Joker, Brave Joker’s Heft is 5 if you have more cards from Suit of Joker in their Pocket more than their oppenent’s Pocket.

If a Player’s Pocket contains a Clever Joker, Clever Joker’s Heft is equal to then number cards from Suit of Joker in their Pocket.

Seventeenth Game: Jumble vs Raven1207

Jumble is the starting player. The Grand Canal is the 8 of Batons. The Bersaglio is 29. All six Tricks are active.

(The Environment)

Sixteenth Game: Josh vs Brendan

Josh is the starting player. The Grand Canal is the 7 of Coins. The Bersaglio is 28. All six Tricks are active.

(The Environment)

Proposal: Best of Three

self killed—clucky

Adminned at 27 Mar 2021 05:41:27 UTC

If the “Best of the Best” Proposal was enacted, replace the following:

At any point at least 24 hours after the Contenders are decided, if there are no Active Games, the Dealer may start a special Game called the Crown Match. The Contenders are the Participants of the Crown Match.
The Campione of the Crown Match is the victor of the Twenty-Eighth Dynasty of Kevan.

with this:

At any point at least 24 hours after the Contenders are decided, if there are no Active Games, the Dealer may start a special set of three Games called the Crown Match. The Contenders are the Participants of these games. For the second and third Games in the Crown Match, instead of the Dealer performing the default atomic action to start the Game, they perform an atomic action that is identical to it, except the step which is used to determine the Starting Player instead reads “Determine that the Starting Player is the Participant who was not the Starting Player of the previous Crown Match Game”.
The Contender who is the Campione of two or more Games in the Crown Match is the victor of the Twenty-Eighth Dynasty of Kevan.

an expanded section on the face-off detailed in Best of the Best, in proper competitive best-of-3 format!

Proposal: Best of the Best

self killed—Clucky

Adminned at 27 Mar 2021 05:40:26 UTC

Add a new sub-rule to the Victory rule, called The Crown Match:

When the second Player to reach 30 Magistrelli does so, the Dealer will immediately set every Player’s Readiness to “No”, and then set the Readiness of the first and second Players to reach 30 Magistrelli to “Yes”.
From this point onward, players may no longer change their own Readiness, the first and second Players who reached 30 Magistrelli are the Contenders, and all other players are Spectators and may not become Contenders. The Contenders may not participate in Games other than the Crown Match. Spectators may at any time spend six of their own pegs to give a Contender a single peg as long as neither the Spectator nor the Contender is in an Active Game.
At any point at least 24 hours after the Contenders are decided, if there are no Active Games, the Dealer may start a special Game called the Crown Match. The Contenders are the Participants of the Crown Match.
The Campione of the Crown Match is the victor of the Twenty-Eighth Dynasty of Kevan.

here’s a nice compromise, with a little bit of tournament and a little bit of race-to-the-VP-goal!! i’m not sure *what* the effect of Spectators giving the Contenders their pegs will be, but that’s for future-us to find out :U

Proposal: Magistrelli tweak

5 FOR vote, 3 AGAINST votes. Kevan’s DEF flips to FOR and this reaches a 6-3 quorum. Enacted by Clucky

Adminned at 27 Mar 2021 05:39:50 UTC

Replace the paragraph beginning “Each Player has a Magistrelli score,...” with

Each Player has a Magistrelli score, which is an integer that defaults to 10.

Every time a Player gains a peg they gain 1 Magistrelli, unless their opponent has a higher Magistrelli than them, in which case they gain half of the difference between their own Magistrelli and that of their opponent, rounded up.

If “Wits and Wagers” has been enacted, change “Every time a Player gains a peg they gain 1 Magistrelli” to “Every time a Player gains a peg for being the Campione of a Game they gain 1 Magistrelli”.

Currently 2- and 3-stakes games where the lower-ranked player wins ends up, strangely, with an inverse relationship between the lower-ranked player’s starting rank and ending rank: the lower they were at the beginning, the higher they are after the game. This still lets the lower-ranked player catch up and sometimes jump over the higher-ranked player but fixes that.

Proposal: Wits and Wagers

Quorum of FOR votes reached (7-0)—Enacted by Clucky

Adminned at 27 Mar 2021 05:37:28 UTC

If Proposal: Indepegnence is enacted then this proposal has no effect.

Add a new rule to the ruleset, called Gambling:

Each Game has a value called Juice. At any given time, a Game’s Juice is 4 minus the current stakes of the table.

Once per Game, as a communal action, a Player who is not a participant of that Game may make a comment to that Game’s Table declaring themselves to be that Game’s Bookmaker.

Once per Game, any Player who is not a participant of that Game or its Bookmaker may make a Bet on it. Making a Bet is an action that is carried out by making a comment to that Game’s Table, which names a single Player who is a participant in the game, and which identifies the Juice at the time at which the Bet was made.

After a Game has ended, if any Bets were made on it, the following may occur:
* Any Player who made a Bet which named the Player that was the Campione of that Game may increase their Pegs by the Juice identified in their Bet.
* Once per finished Game, as a communal action, any Player may reduce the Pegs of all Players who made a Bet which named the Player who was not the Campione of that Game by the Juice identified in their respective Bets.
* Once per finished Game, as a communal action, any Player may increase or reduce (as appropriate) the Pegs of the Bookmaker for that game by x, where x is the number of Bets placed that named the Player who was not the Campione in that game minus the number of Bets that named the Player that was the Campione in that game.

In the rule The Magistrelli System, change “Every time a Player gains a peg they gain 1 Magistrelli” to “Every time a Player gains a peg for being the Campione of a Game they gain 1 Magistrelli”.

This whole proposal would have been easier to word if there was some intrinsic property in the ruleset that made Giolitti tables distinct from each other

Pass-agg sniping about trash vetoes aside - this does bring pegs a bit more into in the game but also divorces them from straight wins and losses, which I hope makes them more utile as a game mechanic.

Fifteenth Game: Josh vs Lemonfanta

Josh is the starting player. The Grand Canal is the 6 of Swords. The Bersaglio is 27. All six Tricks are active.

(The Environment)

Call for Judgment: [Appendix] Zero angels

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 26 Mar 2021 15:19:43 UTC

In the appendix, under Names, replace “The names of rules are flavour text.” with “The names of rules and wiki pages (other than the Ruleset) are flavour text.”

Mentorship Announcement

Josh is formally assigned as the Mentor of new player Lemonfanta.

formal entry announcement: lemonfanta / iris!

hello all! i now have an account and i formally intend to become a player!! i’ve spent most of today wiki-diving and i’ve gotta say i’m real excited– i’ve wanted an opportunity to play nomic for a while, and on top of that there’s something about this old website that feels like taking a deep breath in the woods after having been in the city streets of the centralized internet for too long. or in simpler words, it takes me back to when i was teensy & frequented a forum!! so, happy to be here and looking forward to learning the ropes.

Friday, March 26, 2021

Proposal: Blind Bidding

Fewer than a quorum not voting against. Failed 1 vote to 5 by Kevan.

Adminned at 26 Mar 2021 17:36:06 UTC

In “Tournament Rules of Giolitti”, change

If they were not the last player in the game to do so, either player in a Game may post a Sfida, which a comment that says it is a Sfida. Before either player may make their next Play or post another Sfida, the opponent of the player posting Sfida must respond with a comment specifying whether they accept or reject the Sfida. If they accept, the stakes of the Game are increased by 1, up to a maximum of 3. If they reject, the Game is Closed, and the player posting the Sfida is the Game’s Campione.

to

If they were not the last player in the game to do so, either player in a Game may post a Sfida, which a comment that says it is a Sfida. Before either player may make their next Play or post another Sfida, the opponent of the player posting Sfida must respond with a comment specifying whether they accept or reject the Sfida. If they accept, the stakes of the Game are increased by 1, up to a maximum of 3. If they reject, the Game is Closed, and the player posting the Sfida is the Game’s Campione.  If less than two Plays have been made, either player may instead post a Double Sfida, which is a post saying that it is a Double Sfida and should contain three of the poster’s cards in their hand.  A Double Sfida is the same as a normal Sfida, but if it is accepted, the stakes are set to 5.  If a Double Sfida contains any cards that are not in the player’s hand, or has less than three cards, the dealer should comment a Fine in the game the illegal Double Sfida happened naming the player.

A bit like bidding ‘nil’ in Spades.  I thought that would be interesting to add on the existing bidding system we already have.

Proposal: ArlecchiNO

Reached quorum 8 votes to 0. Enacted by Kevan.

Adminned at 26 Mar 2021 17:35:01 UTC

In subrule “Masks”, change

In a given Game, Arlecchino may play one Card from their Hand a second time.

to

In a given Game, Arlecchino may play one Card from their Hand a second time, if the card does not have a suit of Arcana.

and change

Tognoli gains 1 extra point whenever they score Il Propore.

to

After selecting the Active tricks, the Dealer secretly chooses three random tricks from the list of active Tricks.  These tricks are announced in the game’s Table, and those tricks are worth one extra point for Tognoli.

 

Balancing woooooooooo

Proposal: Confidence and Denoument

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 26 Mar 2021 17:33:36 UTC

In the Tournament Rules of Giolitti, after “If the Fine identified players, any player so identified becomes not a Campione of the Game, and any player not so identified becomes Campione of the Game. “, add

Either way, no further Plays can be made on the game. After the Fine, but not at any earlier time, the Dealer may disclose the contents of the Hands for that game to the other Players.


In the same rule, after “the Campione of the Game is the player with the highest score. “, add:

Once a Game has been Closed, no more Plays can be made in it, nor Sfidas posted on its Table.

Call for Judgment: L’ogni

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 26 Mar 2021 10:07:10 UTC

Change the description of Il Verme from “The Player’s Pocket has at least three cards, and every card in their pocket has Heft smaller than any card in their opponent’s pocket.” to “The Player’s Pocket has at least three cards, and every card in their pocket has Heft smaller than each card in their opponent’s pocket.”

Create a page on the Wiki titled “Game 14 Special Ruleset”, which is identical to the environment of Game 14, except for the title. Apply the change in the previous paragraph to that environment.

If the majority of EVCs on this CfJ also contain the text “OK but let’s be nice”, also add a new trick to that environment with the title “Il Corvo” and the text “The Player is named Raven1207. This Trick can only be claimed at most once per Game. Points: 4”

Change the environment of Game 14 to be the specific revision of this new environment that has only changes described by this CfJ.

On Game 14, we found it unclear whether the current text for il Verme means that every card in one hand has to be lower than each card in the other hand, or just lower than one particular card in the other hand. I believe it’s the former based on usual usage of ‘any’, but this clarifies it.

Fourteenth Game: Pokes vs Raven1207

Pokes is the starting player. The Bersaglio for this game is 33. All six Tricks are active.

(The Environment)

Thirteenth Game: Bucky vs Brendan

Bucky is the starting player. The Bersaglio for this game is 31. All six Tricks are active.

(The Environment)

Proposal: Speed Bump

Fewer than a quorum not voting against. Failed 2 votes to 5 by Kevan.

Adminned at 26 Mar 2021 15:15:50 UTC

Replace the first paragraph of the Tournament Rules of Giolitti with the following:

As a Daily Action, the Dealer may Start A Round by performing the following atomic action:

* Sort each Player whose Readiness is set to “Yes” into a list first by Magistrelli from highest to lowest, then breaking ties secretly randomly.
* If the list contains an odd number of Players, secretly randomly select one of the Players to be the Sconosciuta. Award that player 1 Peg and 1 Magistrelli and remove them from the list
* As the final step in the atomic action, pair the players in the order they appear in the list (so starting with the first two, then the next two, and so on), and start a game between each pair of players (known as the Game’s Participants) by performing the following atomic action (a reference to a Participant means only a Player who is a Participant of the game in question):

If the proposal here: https://blognomic.com/archive/indepegnence passes, remove “1 Peg and ” from the above atomic action.

Remove “Set each Participants’ Readiness to “No”” from the atomic action performed to start a game

Replace the rule “Readiness” with the following

Each Player has a property called “Readiness” which is either “Yes” or “No”, and defaults to No. A Player may change their Readiness at any time.

Three main things I want to change here. One is to remove the potential for a bunch of quick games to get fired off or players to get punished because their game didn’t complete on time. Now everyone can just get in a game a day (depending on Kevan’s thoughts, we might want to limit that).

Another is to standardize who you play, making top ranked players always play each other.

Third is to make it so that if you aren’t randomly selected for a game its not a loss.

Proposal: Play Single-Handed

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 26 Mar 2021 15:14:25 UTC

In the Tournament Rules of Giolitti, change

Generate a secretly random Hand of seven Cards for each Participant (as if both those sets of Cards had been taken from the same shuffled version of the Deck)

to

Generate a secretly random Hand for the Game for each Participant. These Hands each have seven Cards, as if both those sets of Cards had been taken from the same shuffled version of the Deck.

and

in their Hand when the Game began

to

in their Hand for the Game

Per my comment on 4D Chess and the subsequent proposal Lacuna, tweaking the wording for Hands to make it clearer that each Game has a separate Hand.

Proposal: Indepegnence

Fewer than a quorum not voting against. Failed 1 vote to 5 by Kevan.

Adminned at 26 Mar 2021 15:13:13 UTC

Reword the paragraph beginning “Each Player has a number of pegs, which is publicly tracked and which defaults to 30” in the rule “Tournament Rules of Giolitti” as follows:

When a Game ends, its Campione’s peg is moved up a number of times equal to the game’s stakes, and any non-Campione Players of that Game have their pegs moved down once.

Reword the paragraph beginning “Each Player has a Magistrelli score” in the rule “The Magistrelli System” as follows:

Each Player has a Magistrelli score, which is an integer that defaults to 10. Every time a Player’s peg is moved up they gain 1 Magistrelli, unless their opponent had a higher Magistrelli than them at the start of the game, in which case they gain half of the difference between their own Magistrelli and that of their opponent at the start of the Game, rounded up. Every time a Player’s peg is moved down, their Magistrelli score is reduced by 1, unless their opponent had a Magistrelli score at least four points higher than them at the start of the Game.

If the phrase “five pegs are transferred from the challengee to the challenger” exists in the Ruleset, replace it with the following:

the challengee’s peg is moved up five times, and the challenger’s peg is moved down five times, as if these actions happened at the end of a Game in which their starting Magistrelli scores were the same as their Magistrelli scores when the Dealer responds.

I swear this was a two-sentence proposal when I started it.

Call for Judgment: Ever Given Is Still There Guys Lol

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 25 Mar 2021 17:55:00 UTC

The Grand Canal for https://blognomic.com/archive/tenth_game_clucky_vs_jumble#comments is the Queen of Coins

The Grand Canal for https://blognomic.com/archive/ninth_game_raven1207_vs_josh and https://blognomic.com/archive/eleventh_game and https://blognomic.com/archive/eleventh_game is the Ace of Swords

The Grand Canal for all Games started between when this post was made and when it was resolves shall be the card posted by the Dealer to the Game’s Table as part of the the “Secretly randomly generate one card that is in neither players’ hands…” step of the atomic action done when starting that game.

In the Tournament Rules of Giolotti replace “The card is referred to as the Grand Canal.” with The card is referred to as the game’s Grand Canal”.

now in CfJ form!

Proposal: Ever Given

Self-killed. Failed by Kevan.

Adminned at 26 Mar 2021 14:55:38 UTC

The Grand Canal for https://blognomic.com/archive/tenth_game_clucky_vs_jumble#comments is the Queen of Coins

The Grand Canal for https://blognomic.com/archive/ninth_game_raven1207_vs_josh and https://blognomic.com/archive/eleventh_game and https://blognomic.com/archive/eleventh_game is the Ace of Swords

The Grand Canal for all Games started between when this post was made and when it was resolves shall be the card posted by the Dealer to the Game’s Table as part of the the “Secretly randomly generate one card that is in neither players’ hands…” step of the atomic action done when starting that game.

In the Tournament Rules of Giolotti replace “The card is referred to as the Grand Canal.” with The card is referred to as the Grand Canal for that game”.

Grand Canals are a bit of a mess due to it not being clear they are only defined for the game they were posted in. Currently unclear if a) everything ever named as the grand canal is still the grand canal and thus people’s pockets can already have several cards in them b) only the last named card is the grand canal for everyone or c) rules should just be followed as intended

easiest solution to me is to just follow rules as intended, except for Josh and Raven’s game which already started and so both players want to keep using the same grand canal they already scored with.

Proposal: See Venice and Die

Reached quorum 8 votes to 0. Enacted by Kevan.

Adminned at 26 Mar 2021 13:58:52 UTC

Remove the bullet point that begins “Secretly randomly generate one card that is in neither players’ hands.” from the Tournament Rules of Giolitti.

Replace “Secretly generate the Bersaglio for the game by rolling a DICE13 and adding 20 to the result.” with:-

Secretly randomly generate one card that is in neither players’ hands, as that game’s Grand Canal. The Bersaglio of the game is equal to the Heft of the Grand Canal, plus 21.

Replace “declare the starting player, the game’s Bersaglio” with “declare the starting player, the game’s Grand Canal and Bersaglio”.

Merging the random generations of the Bersaglio and the Grand Canal into a single card deal, removing the need for a thirteen-sided die.

Eleventh Game: Pokes vs Brendan

Pokes is the starting player. The Bersaglio for this game is 28. All six Tricks are active.

(The Environment)

Tenth Game: Clucky vs Jumble

Clucky is the starting player. The Bersaglio for this game is 29. All six Tricks are active.

(The Environment)

Ninth Game: Raven1207 vs Josh

Raven1207 is the starting player. The Bersaglio for this game is 30. All six Tricks are active.

(The Environment)

Proposal: Lacuna

Vetoed. Josh

Adminned at 26 Mar 2021 13:51:47 UTC

Add the following as a sub-rule to the rule Tournament Rules of Giolitti, called Separation of Tables:

Each Table is considered to be entirely separate. No action can be taken on any Table that relies on gamestate associated with another Table. A Player’s hand and Pocket for a Table is limited to that Table; if a Player is present in more than one Game then they have separate hands and Pockets for each Table. Tricks in a game may only be claimed in reference to cards present at that game’s Table. Arcana, once played, only affect the Game of the Table upon which they were played.

Change “The card is referred to as the Grand Canal” to “The card is that game’s Grand Canal”.

Proposal: The Masters

Fewer than a quorum not voting against. Failed 3 votes to 5 with 1 unresolved DEF. Failed by Kevan.

Adminned at 26 Mar 2021 13:46:25 UTC

If Proposal: Lacuna has more FOR votes than AGAINST votes then it is Popular and must be enacted immediately.

Add a new rule to the ruleset, called Exhibition Matches:

As a weekly action, a Player may issue an Exhibition Challenge to another Player with a higher Magistrelli than themselves by making a story post whose title is “Story Post Challenge: X”, where x is the name of the Player to be challenged.

When such an Exhibition Challenge is issued, the challenged player and the Dealer have 24 hours to respond. A response is a comment containing a FOR voting icon to the Exhibition Challenge post.
* If neither the challengee nor the Dealer respond then the Challenge is deemed to have been lost in the mail and the Exhibition Challenge is cancelled, and the challenge post ceases to be an official post with no further effect.
* If the Dealer responds but the challengee does not then the challengee has chickened out, and five pegs are transferred from the challengee to the challenger.
* If the challengee responds but the Dealer does not then the challenger and challengee have an additional 24 hours agree to either agree to either:
** Suspend the match (in which case the Exhibition Challenge is cancelled, and the challenge post ceases to be an official post with no further effect), which will be the default outcome if no agreement is made;
** Resume the challenge, if the Dealer responds during the additional 24 hours; or
** Identify and agree a willing interim Dealer, who must set up the match and, when it is finished, close it as if they were the Dealer using the rules set out in the rule Tournament Rules of Giolitti. The Exhibition Match then goes ahead.
* If both the Dealer and the challengee respond then the game goes ahead.

When an Exhibition Game goes ahead, it is set up as detailed in the rule Tournament Rules of Giolitti, with the following exceptions:
* The Readiness of the Players is neither checked nor altered;
* The stakes of the game start at 3 and players may not post a Sfida.

Wednesday, March 24, 2021

Call for Judgment: Stopped Clock

Unpopular, 6-1. Josh

Adminned at 25 Mar 2021 08:52:58 UTC

Set the Pegs of every Player to 30.

Darknight and I ended up protractedly playing to what I believe is the only draw in the dynasty so far. Because of the delays involved, we both lost an opportunity to play a second match at the same time as everyone else. The effect isn’t just “oh well, tie and split the points, next match”—it’s as if both players, who have been in the dynasty since it started, just unidled for the first time. Magistrelli score can be made up by a couple good matches, but without the ability to choose who we’re playing, making up a deficit in Pegs is something that may well be impossible even if we both play every single card perfectly from now on.

Proposal: DomiNO

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 25 Mar 2021 17:08:12 UTC

Replace the content of the Imperial Deferentials special case rule with the following:

If the Dealer has voted DEFERENTIAL on a Proposal, that vote is instead considered to be valid and either FOR (if more Players have voted FOR the Proposal than have voted AGAINST it) or AGAINST (in all other cases). However, in either case, votes of DEFERENTIAL made by other Players on the same Proposal are not considered be valid.

 

Right now, Imperial Deferentials creates some weird domino scenarios

Say you have 9 players. 2 players vote for, one player votes against, three vote def, emperor votes DEF

At that point, the proposal is technically passible: First the emperor’s vote becomes FOR, then the three DEF votes become FOR and the proposal passes 6-1.

However, if either of the two remaining players votes against, then the proposal becomes unpopular 2-6

So, for example, https://blognomic.com/archive/balance_nudge passed but if Josh or Bucky had both voted against (and the other didn’t vote FOR), it would’ve failed.

The entire point of how quorum and popularity are supposed to work, is that you can safely say “it doesn’t matter how the other players vote on this, we can safely pass it or fail it”. But with Imperial Deferentials in its current form, we do not have that luxury.

Proposal: L’Orologiara

Self-killed. Failed by Kevan.

Adminned at 25 Mar 2021 15:42:16 UTC

Enact a new subrule of “Readiness” entitled “Active Readiness” as follows:

If a Game has been Active for longer than 96 hours, and it has been over 12 hours since the last time one of its Participants made a Play, then the last Participant to make a Play may set their Readiness to Yes, if they are not a Participant in any other Active Game.

If the Game with a Table entitled “Fifth Game: Darknight vs Brendan” is still Active, then make that Game Closed, make Brendan the Game’s Campione, and End that Game.

I want to prevent this situation in future, but changing the rule won’t affect anything with the ongoing game I’m stuck in. Most players are finishing their second round, which is an opportunity I won’t have and can’t regain. I think a single peg out of two potential games is a fair way to address that. All Darknight has to do to render the second clause here inoperative is take their turns before the queue clears.

Proposal: 4D Chess

Self-killed. Failed by Kevan.

Adminned at 25 Mar 2021 15:41:43 UTC

In “Readiness”, replace “If a Player is not currently a Player in an Active Game, they may change their Readiness at any time.” with:-

If a Player is not currently a Player in an Active Game, or if all of their Active Games started more than 96 hours ago, they may change their Readiness at any time.

For each Player who included the phrase “I’m ready” in their EVC on this proposal, and whose name is either Darknight or Brendan, set that Player’s Readiness to Yes.

As suggested in comments on L’Orologio: an alternative to timeouts, allowing a player in a stale game to simply start playing another one alongside it.

Proposal: Mask Mandate

Fewer than a quorum not voting against. Failed 2 votes to 5 by Kevan.

Adminned at 25 Mar 2021 15:41:14 UTC

In the rule “Masks”

Each Player may wear a Mask, which is publicly tracked, and which defaults to not wearing any mask. A Player may wear, change, or remove their Mask at any time, unless they are one of the Players of a Game in progress.

to

Each Player must wear a Mask, which is publicly tracked, and which defaults to Pantalone. A Player may change their Mask at any time, unless they are one of the Players of a Game in progress.

There’s no strategic benefit to not wearing a mask compared to wearing Pantalone, Arlecchino or Tognoli, so we might as well give newbies one fewer step to check off before readying for a fair game.

Proposal: L’Orologio

Self-killed. Failed by Kevan.

Adminned at 25 Mar 2021 10:03:28 UTC

Enact a new subrule of “Readiness” entitled “Time Limits” as follows:

If a Game has been Active for longer than 96 hours, and it has been over 12 hours since the last time one of its Participants made a Play, then the Game is Extended. While a Game is Extended, the Dealer may make a Play on behalf of the Player who is eligible to do so, by selecting at random one of the Cards in that Player’s hand that has not yet been part of a Play in that Game and making a comment to record it. The Dealer may not score for Tricks while taking this action. After the Dealer has made a Play on behalf of a Participant, the Game ceases to be Extended and continues normally (unless and until it meets the conditions to become Extended again), with the other Participant eligible to take their turn.

Proposal: By the Book

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 25 Mar 2021 10:02:51 UTC

In “Tournament Rules of Giolitti”, replace:-

Identify the most recent edit to the ruleset in the wiki page’s edit log; this edit is the Environment for that game.

with:

Identify the most recent legal revision of the ruleset in its wiki page’s history; this revision is the Environment for that game.

Clarifying that only legal versions of the ruleset can be converted to Environment rules. As it stands there’s scope to illegally scrawl “the player named Machiavelli wins all games”, or worse, in the ruleset wiki and have it become a live rule of Giolitti, if I endorse it as an Environment without noticing. The altered version would never legally be in the ruleset, but the Environment doesn’t currently care about that, it’s just a “convert wiki page revision into valid rule text” machine.

Also adopting the strict “revision” terminology of the wiki, for clarity, although I think “edit” has been fine so far under common usage.

Eighth Game: Raven1207 vs Josh

Raven1207 is starting player.

(The Environment)

Seventh Game: Pokes vs Jumble

Pokes is starting player.

(The Environment)

Sixth Game: Clucky vs Bucky

Clucky is the starting player.

(The Environment)

Proposal: His Nibs

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 25 Mar 2021 09:57:56 UTC

Add the following to the end of the atomic action in Tournament Rules of Giolitti:

* Secretly randomly generate one card that is in neither players’ hands. Add a comment to the game’s Table naming that card. The card is referred to as the Grand Canal.

Rewrite the first paragraph of the rule Tricks as follows:

The most recent three Cards a Player has Played in their current game, or all the Cards they’ve Played during their current Game if that’s less than three, are referred to as that Player’s Pocket. A Player who is not currently a participant in a Game has an empty Pocket.

If either player has taken fewer than three Plays in the current game, when a Player is claiming a Trick that requires them to compare the contents of their Pocket to that of the other Player, the defending Player should be considered to have the Grand Canal for that game in their Pocket.

Amend the first sentence of the rule Arcana as follows:

Cards whose suit is Arcana can have effects on the game, based on where they appear. The following is a list of the effects different Arcana have when they appear in a Player’s Pocket:

To the end of that rule, append:

The following is a list of the effects different Arcana have when they appear in the Grand Canal:

Tuesday, March 23, 2021

Proposal: Mix it up

Reaches quorum, 5-0 (with 1 imp. DEF). Enacted by pokes.

Adminned at 24 Mar 2021 20:22:09 UTC

Make the following changes to the Tournament Rules of Giolitti

- Add “Determine which Tricks are active for the game by secretly randomly selecting six of the tricks (or all tricks if there are fewer than six tricks) to be active for the game” immediately before the last step of the atomic action performed when the dealer creates a new game
- After “include a link to the Environment” add ” and declare which tricks are active for the game”
- Replace “For each Trick in their Pocket they score the indicated points.” with “For each Trick which is active in the game in their Pocket they score the indicated points.”
- Add “Tripletta: The Player’s Pocket has at least three cards, and each card in their has the same Rank. Points: 2” to the list of Tricks
- Add “Il Verme: The Player’s Pocket has at least three cards, and every card in their pocket has Heft smaller than any card in their opponent’s pocket. Points: 2

If the proposal here: https://blognomic.com/archive/balance_nudge passes, increase the Points of Tripletta and Il Verme to 4 each.

Proposal: Moving Target

Reaches quorum, 6-2 (with imperial DEF and 2 DEF). Enacted by pokes.

Adminned at 24 Mar 2021 20:11:45 UTC

Make the following changes to the Tournament Rules of Giolitti

- Add “Secretly generate the Bersaglio for the game by rolling a DICE13 and adding 20 to the result. ” immediately before the last step of the atomic action performed when the dealer creates a new game
- Replace “must in its contents declare the starting player and must include a link to the Environment.” with “must in its contents declare the starting player, the game’s Bersaglio, and include a link to the Environment.”
- Replace “three cards whose Heft adds up to 27.” with “three cards whose Heft adds up to the Game’s Bersaglio.”

 

Proposal: Sorry Butt

Reaches quorum, 6-1. Enacted by pokes.

Adminned at 24 Mar 2021 20:08:18 UTC

Throughout the ruleset, change all instance of the word “Trump” or “Trumps” to “Arcana”.

Proposal: Balance nudge

Reaches quorum, 6-1 (with 1 imperial DEF and 2 regular DEF). Enacted by pokes.

Adminned at 24 Mar 2021 20:06:35 UTC

Change the points of Il Toro to 4; the points of Il Propore to 2; the points of L’Universo to 2. Change the effect of Pedrolino to “You begin the Game with a Score of 3.” (if no Pedrolino mask exists, add it to the list of masks with this description.)

Proposal: Stake the pegs, peg the stakes

Reaches quorum, 5-1 (with 1 imperial DEF). Enacted by pokes.

Adminned at 24 Mar 2021 20:04:09 UTC

Replace

Each Player has a number of pegs, which is publicly tracked and which defaults to zero; when a game ends, its Campione gains a number of pegs equal to the game’s stakes. For the purposes of the Magistrelli system, this is treated as gaining one peg multiple times.

with

Each Player has a number of pegs, which is publicly tracked and which defaults to 30. When a Game ends, its Campione gains a number of pegs equal to the game’s stakes, and any non-Campione Players of that Game lose a number of pegs equal to the game’s stakes. For the purposes of the Magistrelli system, gaining X pegs is treated as gaining one peg X times.

Add 30 to the pegs of each Player; this addition has no effect on Magistrelli.

30 only because it feels more flavorful than letting it be an integer that goes negative.

Proposal: Sorry, But

Reached quorum 6 votes to 0. Enacted by Kevan to no effect, no such rule as “Impending Rules” any more.

Adminned at 24 Mar 2021 10:18:03 UTC

Replace the word “Trumps” with the word “Arcana” throughout the section “Impending Rules” and add a new step to the Atomic Action in “Rule Updates” as follows:

Replace the word “Trumps” with the word “Arcana” in the rule “The Deck” and then delete this step from this rule.

I really do have a strong reaction just to seeing the word now, and this is more on brand for tarot anyway.

Proposal: Mask Off!

Reached quorum 6 votes to 2. Enacted by Kevan.

Adminned at 24 Mar 2021 10:16:01 UTC

In “Masks”, change

Each Player may wear a Mask, which is publicly tracked, and which defaults to Pedrolino. A Player may change their Mask at any time, unless they are one of the Players of a Game in progress.

to

Each Player may wear a Mask, which is publicly tracked, and which defaults to not wearing any mask. A Player may wear, change, or remove their Mask at any time, unless they are one of the Players of a Game in progress.

Remove Pedrolino from the list of Masks in “Masks”.

Re-proposing without mask values.

Monday, March 22, 2021

Proposal: Less lumpy

Reached quorum and enacted, 6-0. Josh

Adminned at 23 Mar 2021 20:29:33 UTC

Edit the Table of any ongong Game to include a link to the most recent edit to the Ruleset, as shown on the Ruleset’s edit history page in the wiiki. Repeal the rule Rule Updates. Replace “Tournament Rules of Giolitti” (and its subrules) with a copy of the Impending Rules (and its subrules), but with the “Impending Rules” renamed to “Tournament Rules of Giolitti” in that copy. Remove the string ” (Impending)” from the names of all subrules of Tournament Rules of Giolitti. Repeal the rule Impending Rules and all of its subrules.

If the proposal Standardised Start was not enacted, change the first paragraph of the rule Tournament Rules of Giolitti to read as per the blockquote directly below; otherwise, change the first paragraph, the bullet list and the subsequent paragraph to read as per the following:

At any point, the Dealer may select two Players, known as the Game’s Participants, at secretly random from those whose Readiness is set to “Yes”, and start a Game between them by performing the following atomic action (a reference to a Participant means only a Player who is a Participant of the game in question):

* Set each Participants’ Readiness to “No”
* Secretly randomly determine one of the Participants as the Starting Player for the game
* Generate a secretly random Hand of seven Cards for each Participant (as if both those sets of Cards had been taken from the same shuffled version of the Deck)
* Privately inform both Participants of their Hand
* Identify the most recent edit to the ruleset in the wiki page’s edit log; this edit is the Environment for that game.
* Make a post to the blog announcing the start of the game, which must in its subject declare the Participants the game is between, and must in its contents declare the starting player and must include a link to the Environment. This post is known as the game’s Table.

That Game is then considered to be Active, and remains Active until it Ends. It is played under the rules listed in the Tournament Rules of Giolitti rules held in that Game’s Environment; where there is a conflict between the version of the Tournament Rules of Giolitti found in the Ruleset and that found in a Game’s Environment then the text in the Environment takes precedence.

If the proposal here: https://blognomic.com/archive/ispettore_for_all passes, then replace the final step in the atomic action above with the following

* Designate the last two cards generated for each Participants’ hand for that game to be their Eyes
* Make a post to the blog announcing the start of the game, which must in its subject declare the Participants the game is between, and must in its contents declare the starting player, what each Participants Eyes are, and contain a link to the Environment. This post is known as the game’s Table.

Proposal: Two For His Heels

Enacted 5-2. Josh

Adminned at 23 Mar 2021 18:00:54 UTC

In “Impending Rules”, replace “a Play, being a comment to the Game’s Table that names exactly one Card.” with:-

a Play, being a comment to the Game’s Table that names exactly one Card and an amount of Score claimed for the Play (defaulting to zero if not specified).

Replace “After each Play, the score for that play is calculated based on the instructions in the Tricks subrule. That is added to the scores from the Player’s previous Plays in that Game to establish a rolling score for that Player in that Game.” with:-

If the claimed Score for a Play does not exceed the Score which could be claimed for it in that situation, this is added to the claimed scores from the Player’s previous Plays in that Game to establish a rolling score for that Player in that Game.

If it exists, remove “If a Player scores a Trick for a Play that is one of their Eyes, that Player gains an additional two-thirds of a point from the Trick.” from Impending Rules.

Changing scoring from “happens automatically even if unclaimed and/or unnoticed” to “must be claimed out loud”. If a player fails to notice and declare a scoring opportunity, or misses an angle and only claims some of it, that’s all they get.

Also allowing scoring to happen in rules other than Tricks if necessary, and removing an unwanted clause that Ispettore for All (if it enacts) didn’t mean to add, and which would be activated by this change.

Sunday, March 21, 2021

Proposal: Clear Eyes, Full Hands [Tournament]

Enacted 7-0. Josh

Adminned at 23 Mar 2021 18:00:00 UTC

Replace the phrase “A run of three cards” in the rule “Tournament Rules of Giolitti” and the “Impending Rules” section of “Rule Updates” with the following:

The Player’s Pocket consists of three cards

“A run of cards” usually means, to me, cards with consecutive values, but that doesn’t seem to be how people are actually interpreting it in practice.

Proposal: Standardized Start

Enacted 6-0. Josh

Adminned at 23 Mar 2021 17:58:18 UTC

Replace the first paragraph of the Impending Rules with the following:

At any point, the Dealer may select two Players, known as the Game’s Participants, at secretly random from those whose Readiness is set to “Yes”, and start a Game between them by performing the following atomic action (a reference to a Participant means only a Player who is a Participant of the game in question):

* Set each Participants’ Readiness to “No”
* Secretly randomly determine one of the Participants as the Starting Player for the game
* Generate a secretly random Hand of seven Cards for each Participant (as if both those sets of Cards had been taken from the same shuffled version of the Deck)
* Privately inform both Participants of their Hand
* Make a post to the blog announcing the start of the game, which must in its subject declare the Participants the game is between, and must in its contents declare the starting player. This post is known as the game’s Table.

That Game is then considered to be Active, and remains Active until it Ends.

If the proposal here: https://blognomic.com/archive/ispettore_for_all passes, then replace the final step in the atomic action above with the following

* Designate the last two cards generated for each Participants’ hand for that game to be their Eyes
* Make a post to the blog announcing the start of the game, which must in its subject declare the Participants the game is between, and must in its contents declare the starting player and what each Participants Eyes are. This post is known as the game’s Table.

Atomic action stuff from Zack’s proposal was good even if the rest didn’t pass

Proposal: A Scaletti Never Betrays

Enacted 7-1. Josh

Adminned at 23 Mar 2021 17:56:12 UTC

Replace “a Traitor” with “an Impostor” in the rule “Trumps”.

To “The Deck”, add a new paragraph:-

If the word “Traitor” does not appear in the Tournament Rules, then the Dealer may replace it in the list above with “Impostor” and then remove this paragraph from the ruleset.

The suggested alternative to Bucky’s proposal. Further research into historical events at the Doge’s palace suggests that the word “Traitor” may be a mistranslation: no betrayal occurred that night.

Proposal: I Play Cuddlebeam [Special Case]

Timed out and failed, 1 vote to 6. Josh

Adminned at 23 Mar 2021 17:55:20 UTC

Deactivate the Special Case Rule “The Traitor”.

This dynasty’s duel matchmaking mixes leaves little room for the Traitor to act as one. Also, we already have one in the Deck, and we might get into trouble with the reused term.

Proposal: Ispettore for All

Timed out and failed, 2 votes to 4. Josh

Adminned at 23 Mar 2021 17:54:43 UTC

In the rule “Impending Rules”, after

generating a secretly random Hand of seven Cards for each of them (as if both those sets of Cards had been taken from the same shuffled version of the Deck).

add

The dealer shall secretly randomly choose two Cards from each Hand to be Eyes, and append the names of each Player’s Eyes to the Table. If randomizing using a physical deck of cards, these Eyes shall be the last two Cards drawn into the Hand.

Add a new paragraph to the Impending Rules as the fourth paragraph-

An Eye may not be named in a Play until after four total Plays have been made in that Game; any attempt to do so is not a Play. If a Player scores a Trick for a Play that is one of their Eyes, that Player gains an additional two-thirds of a point from the Trick.

Add the following text to the end of the rule “Tricks (Impending)”:-

If a Player scores one or more Tricks for a Play that is one of their Eyes, that Player scores an additional Point. This method of scoring is not itself a Trick.

Part of the reason Giolitti seems so random is that scoring is only slightly dependent on what the opponent’s doing. But another part is that, unlike trick-taking games, there’s little way to deduce what the opponent can do - they might be holding a specific card out, but that card’s probably not in the game at all. So there’s little ability to plan around possible opponent moves in the first place.

We can’t capture the deduction dynamic without either greatly increasing the number of cards involved in a Table or shrinking the Deck. But we can directly add the ability to plan around specific Plays by revealing that they’re available in the future.

Call for Judgment: Stalled

Fewer than a quorum not voting AGAINST. Failed 0 votes to 5 by Kevan.

Adminned at 21 Mar 2021 15:14:12 UTC

If any Plays have been made in the Fifth Game of Giolitti, between Darknight and Brendan after the posting of this CfJ then it has no further effect.

Add a comment to the Fifth Game of Giolitti, between Darknight and Brendan, stating:

This game is Closed.

That game is now Closed and the Dealer should then post the Fine to the game at their earliest convenience. Make Brendan the Campione of that game as if he had achieved a score of 1 to zero.

Remember when we used to think that six hours was forever

Sunday, March 21, 2021

Call for Judgment: Play Dice, Not CfJs

Fewer than a quorum not voting AGAINST. Failed 0 votes to 5 by Kevan.

Adminned at 21 Mar 2021 15:16:13 UTC

Uphold all rolls made in the Fourteenth Dynasty of Josh.

Those dice rolls also used the undefined CSV rolls, and DoVs resetting things don’t really work because DoVs were disabled.

Proposal: The Smouldering Cigar [Tournament]

Reached quorum 7 votes to 1. Enacted by Kevan.

Adminned at 21 Mar 2021 21:45:13 UTC

If the CfJ “Shout out to Bucky for closing my edit window” has passed, this proposal has no further effect. If that CfJ is still pending, fail it.

Change the text in both the rule “Tournament Rules of Giolitti” and the ruleset section “Impending Rules” that currently reads “The Dealer may, and should at their earliest convenience, make a comment on a Closed game that identifies any Players of the game that named a card in a Play, that they did not begin that Game with. This comment, known as the Fine, ends the Game.” to read as follows:

The Dealer may, and should at their earliest convenience, make a comment on a Closed game that identifies any Players of that Game who named a card in a Play despite not having that card in their Hand when the Game began; or may make a comment on a non-Closed Game that identifies any Players of that Game who have not posted a comment on its Table in the last 48 hours, when it was that Player’s turn to make a Play or respond to a Sfida. This comment, known as the Fine, ends the Game and makes it Closed if it was not Closed already.

Putting Brendan’s timeout idea up as a proposal, but with a 48 hour window instead of 24 - I think this is closer to the slowest acceptable heartbeat of BlogNomic. (Significantly, Brendan’s first CfJ has now been open for 24 hours with four players yet to vote or comment on it, so not everyone is checking the game this frequently.)

Call for Judgment: Play Cards, Not Dice [Appendix]

Timed out 5 votes to 0. Enacted by Kevan.

Adminned at 22 Mar 2021 16:53:59 UTC

Rewrite the rule Random Generators as follows:

The Dice Roller at https://blognomic.com/dice/roll.php can be used to generate random results.

* The DICEN command can be used to generate a random number between 1 and N.
* The FRUIT command will return a random result from the following options: Lemon, Orange, Kiwi, Grape, Cherry, Tangelo.
* The COLOUR (or COLOR) command will return a random result from the following: White, Red, Green, Silver, Yellow, Turquoise, Magenta, Orange, Purple, Black.
* The CARD command will return a card with a random suit (either Hearts, Diamonds, Spades or Clubs) and a random value (either Ace, 2, 3, 4, 5, 6, 7, 8, 9, 10, Jack, Queen, King). A card with a value that is either Jack, Queen or King is a face card.
* A list of comma-separated values in curly brackets (eg {x,y}) will return one of the values at random.

Any changes to the potential outcomes of the Dice Roller’s random result commands must be made by Proposal.

If a Proposal proposes a change to this rule that would require server-level access to the BlogNomic site to fully enact its effects, that Proposal must name a Player with such access. Only a Player with such access may Enact that Proposal. If that Proposal does not name a Player with such access, that Proposal is Illegal.

If a number or other game variable is selected “at random” or “randomly” from a range of possible values, its value shall always be taken from a uniform probability distribution over the entire range of possible values, unless otherwise specified. This value must be determined by an appropriate roll in the Dice Roller, unless otherwise specified. If a selection is explicitly specified as being “secretly” random, the Player making this determination may do so using a private method of their choosing, instead of the Dice Roller.

Uphold the random selection by the Dealer of players and start players in all games to have started before the enactment of this proposal.

At the moment the ruleset requires that players be determined “randomly”, which under the current wording means that they should be selected using the DICE command, not a CSV list, as Kevan has been using. But the CSV list is handy.

Proposal: Mask of Truth

Fewer than a quorum not voting against. Failed 1 vote to 5 by Kevan.

Adminned at 21 Mar 2021 15:34:43 UTC

Add a new Mask, “Ispettore” to the list of Masks in the rule “Masks (Impending)”. Its Rule Alteration shall be “After the Dealer informs the Player of their Hand, he appends a list of the Trumps, Knights and Knaves in the other Player’s Hand to the Table”.

Proposal: All these half scores

Fewer than a quorum of vote not AGAINST. Failed 1 vote to 5 by Kevan.

Adminned at 21 Mar 2021 15:33:54 UTC

In Impending Rules, replace

Each Game has a Stakes, which is an integer that defaults to 1 when a Game begins.

Beginning with the Starting Player, Players of the Game take turns to make a Play, being a comment to the Game’s Table that names exactly one Card. After each Play, the score for that play is calculated based on the instructions in the Tricks subrule. That is added to the scores from the Player’s previous Plays in that Game to establish a rolling score for that Player in that Game.

with

Each Game has a Stakes, which is an integer that defaults to 1 when a Game begins.

Each Game has a score for each player, which is a rational number. The Starting Player begins with a score of 1/2, and the non-starting Player begins with a score of 0.

Beginning with the Starting Player, Players of the Game take turns to make a Play, being a comment to the Game’s Table that names exactly one Card. After each Play, the score for that play is calculated based on the instructions in the Tricks subrule and added to that Player’s score for that Game.

Proposal: The Masked Hypothetical Value

Illegal proposal, flagged by Kevan.

Adminned at 21 Mar 2021 15:24:42 UTC

In “Masks (Impending)”, change

Each Player may wear a Mask, which is publicly tracked, and which defaults to Pedrolino. A Player may change their Mask at any time, unless they are one of the Players of a Game in progress.

to

Each Player may wear a Mask, which is publicly tracked, and which defaults to not wearing any mask. A Player may wear, change, or remove their Mask at any time, unless they are one of the Players of a Game in progress.

Remove Pedrolino from the list of Masks in “Masks (Impending)”.
Add to the end of the subrule “Masks (Impending)” the following:

Each Mask has a Value, which is a integer number that is publicly tracked and defaults to 50.  Whenever a Game is declared Clean, the Campione for that Game, if they are wearing a Mask, has its Mask’s Value increased by 10.  As a Daily Communal Action, any Player or Dealer may multiply all Values by 0.9, rounded down.

Value system isn’t actually attached to anything right now, but I think it’s still a good indicator.

Proposal: Pair of Jokers

Reached quorum 8 votes to 0. Enacted by Kevan.

Adminned at 21 Mar 2021 15:21:44 UTC

In the Impending Rules, replace “may start a Game between any two Players whose Readiness is set to “Yes”” with:-

may select two Players at secretly random from those whose Readiness is set to “Yes”, and start a Game between them

Replace “naming a random one of those Players as the Starting Player” with “naming a secretly random one of those Players as the Starting Player”.

Defining how I’m actually starting these games, although we probably want a better system that ensures nobody gets repeatedly, randomly left out.

Calling it secretly random so that I don’t have to laboriously crank lists of players through the Dice Roller. May as well do the same for starting player selection, to speed things up.

Proposal: Back In My Day

Fewer than a quorum not voting AGAINST. Failed 1 vote to 9 by Kevan.

Adminned at 21 Mar 2021 15:20:10 UTC

Add the following to “Rule Updates”

Player(s) who have the highest Magistrelli are known as Maestri. A proposal which changes the Impending Rules which a Maestri has voted against can never be popular.

Throwing an idea out there. Might decide I hate it in the morning. But what if top Magistrelli players could curmudgeonly be like “No that is not how Giolitti is played”

Friday, March 19, 2021

Call for Judgment: Shout out to Bucky for closing my edit window [Tournament]

Failed by the enactment of the proposal “The Smouldering Cigar”, by Kevan.

Adminned at 21 Mar 2021 21:43:43 UTC

Change the text in both the rule “Tournament Rules of Giolitti” and the ruleset section “Impending Rules” that currently reads “The Dealer may, and should at their earliest convenience, make a comment on a Closed game that identifies any Players of the game that named a card in a Play, that they did not begin that Game with. This comment, known as the Fine, ends the Game.” to read as follows:

The Dealer may, and should at their earliest convenience, make a comment on a Closed game that identifies any Players of that Game who named a card in a Play despite not having that card in their Hand when the Game began; or may make a comment on a non-Closed Game that identifies any Players of that Game who have not posted a comment on its Table in the last 24 hours, when it was that Player’s turn to make a Play or respond to a Sfida. This comment, known as the Fine, ends the Game and makes it Closed if it was not Closed already.

Proposal: A card in the hand is worth two in the deck

Fewer than a quorum not voting AGAINST. Failed 1 vote to 8 by Kevan.

Adminned at 21 Mar 2021 15:19:29 UTC

Change the first paragraph of Impending Rules to read as follows:

At any point, the Dealer may start a Game between any two Players whose Readiness is “Yes”  by performing the following atomic action:
* Post a blog entry to that effect, with that entry being known as the Game’s “Table”
* Set each of those players’ Readiness to “No”
* Name a random one of those Players as the Starting Player
* Generate a standard deck of Giolitti cards as described in the rule The Deck
* Shuffle the deck
* Deal a Hand of 7 Cards for each player in the game

Each Player of the game is then privately informed of their Hand, by the Dealer. That Game is then considered to be Active, and remains Active until it Ends.

From Impending Rules, delete “A Player may not make a Play that names the same card more than once during a given Game.”

In Impending Rules, change “that named a card in a Play, that they did not begin that Game with” to “that named a card in a Play, that they did not have in their hand at the time”.

Change the effect of the Arlecchino mask to “In a given Game, Arlecchino may play one Card that they have already played in that game a second time. “

I’m uncomfy with us “generating” cards on the fly as we need them, as it’s going to get more complicated as the rules grow. It makes a lot more sense to generate a deck once and deal cards from that. Also, players should be able to play the same card more than once in a game as long as there is some mechanic for it to get back into their hand.

Proposal: Anansi

Fewer than a quorum not voting AGAINST. Failed 3 votes to 5 by Kevan.

Adminned at 21 Mar 2021 15:17:16 UTC

Add the following to the end of the rule Tricks:

Il Verme: Each of the cards in your Pocket has a lower Heft than each of the cards in your opponent’s Pocket. Points: 2

There may be no more than six Tricks in the ruleset. If a proposal would add Tricks to the ruleset such that there would be more than six, and would not remove existing Tricks such that the total would be within this threshold once the proposal was fully resolved, then it is Unpopular and is not Popular.

Call for Judgment: Darknight Pls

Fewer than a quorum not voting AGAINST. Failed 3 votes to 5 by Kevan.

Adminned at 21 Mar 2021 15:15:17 UTC

Append, after the words “If they reject, the Game is Closed, and the player posting the Sfida is the Game’s Campione” in both the rule “Tournament Rules of Giolitti” and the ruleset section “Impending Rules”, the following paragraph:

If a Player who must respond to a Sfida has not responded within 24 hours of that Sfida being posted, then that Player is considered to have rejected the Sfida.

At the moment, the Starting Player of my current match has not made a move, and hasn’t responded to mentions on Slack. Even if I were to make this a [Tournament] proposal, it could easily be Sunday evening before I have a chance to participate in the primary mechanic of the dynasty.

Call for Judgment: No Tag-Alongs

Passes 6-0. Enacted by Brendan.

Adminned at 19 Mar 2021 18:31:26 UTC

In the rule “Rule Updates”, change

the title of a subrule of the Tournament Rules of Giolitti

to

the title of the Tournament Rules of Giolitti rule or any of its subrules

Add after the first paragraph of “Impending Rules”:

Each Game has a Stakes, which is an integer that defaults to 1 when a Game begins.

Change the paragraph in the same rule beginning “When each Player of a Game has made seven Plays in that Game” to:

If they were not the last player in the game to do so, either player in a Game may post a Sfida, which a comment that says it is a Sfida. Before either player may make their next Play or post another Sfida, the opponent of the player posting Sfida must respond with a comment specifying whether they accept or reject the Sfida. If they accept, the stakes of the Game are increased by 1, up to a maximum of 3. If they reject, the Game is Closed, and the player posting the Sfida is the Game’s Campione.

When each Player of a Game has made seven Plays in that Game, that Game is Closed, and the Campione of the Game is the player with the highest score.

The Dealer may, and should at their earliest convenience, make a comment on a Closed game that identifies any Players of the game that named a card in a Play, that they did not begin that Game with. This comment, known as the Fine, ends the Game. If the Fine identified no players, the Game is Clean. If the Fine identified players, any player so identified becomes not a Campione of the Game, and any player not so identified becomes Campione of the Game.

Each Player has a number of pegs, which is publicly tracked and which defaults to zero; when a game ends, its Campione gains a number of pegs equal to the game’s stakes. For the purposes of the Magistrelli system, this is treated as gaining one peg multiple times.

I don’t want my proposals erased ._.

Double Zero

Players of active games should note that the enactment of Doppio Doppio Guaio has directly updated the live Giolitti tournament rules and (inadvertently) zeroed the Stakes of all active games. (Future games will begin at 1 Stakes as intended, but current games have no specified default Stakes, so they take the all-purpose backup value of zero.)

The currently open games will need to include a Sfida, if their players wish to score any pegs when the games close.

Dynasty Josh 14 secret gamestate

I think i’ve had at last tacit assent from everyone now, so:

https://docs.google.com/spreadsheets/d/1OJtPUGIoWYsFGkDrBRVcZXwb-P6iFzwd2Cln3VxdPW4/edit?usp=sharing

Go nuts.

Fifth Game: Darknight vs Brendan

Darknight is the starting player.

The Environment

Fourth Game: Bucky vs Josh

Bucky is the starting player.

Third Game: Clucky vs Jumble

Clucky is the starting player.

Second Game: Pokes vs Zack

The second game begins, with Pokes as starting player.

Friday, March 19, 2021

Proposal: Masks Up, Masks Down

Fewer than a quorum not voting against. Failed 1-6 by Kevan.

Adminned at 20 Mar 2021 12:15:04 UTC

Append to the rule “Masks” the following:

Pulcinella
For the purposes of determining Magistrelli changes when gaining Pegs, calculate for both players as if Pulcinella’s score at the start of the Game had been two points higher.
Colombina
For the purposes of determining Magistrelli changes when gaining Pegs, calculate for both players as if Colombina’s score at the start of the Game had been two points lower.

Hedge your bet or double down.

Proposal: Mask On!  Mask Off!

Reached quorum 8 votes to 0. Enacted by Kevan.

Adminned at 20 Mar 2021 12:14:10 UTC

Append the following to “Masks”:

Tognoli
  Tognoli gains 1 extra point whenever they score Il Propore.
Di Paolo
  Any cards Di Paolo has with a Suit of Trumps have a Heft of 4, instead of their stated value.
Bonanno
  The Dealer must generate one random card with a Trump suit, or a random card if not possible, then generate six more cards for Bonanno instead of generating a normal Hand.

Misc. ideas for masks.  I might make a auto-balancing proposal to Masks in the future, if I can figure out a good system for them.

Proposal: Empty Windows

Reached quorum 9 votes to 0. Enacted by Kevan.

Adminned at 20 Mar 2021 12:12:36 UTC

Change the first sentence of the rule “Tricks” to:-

The most recent three Cards a Player has Played, or all the Cards they’ve Played during their current Game if that’s less than three, are referred to as that Player’s Pocket. A Player who has never been a Player of a Game has an empty Pocket.

 

Proposal: A Modest Proposal [Core] [Appendix]

Self-killed. Failed by Kevan.

Adminned at 20 Mar 2021 12:11:16 UTC

In the rule Victory and Ascension, change

When a DoV is Enacted, all other pending DoVs are Failed, and a new Dynasty begins in which the Player who made the DoV becomes the Dealer.

The new Dealer will make an Ascension Address by posting an entry in the “Ascension Address” category. This should specify the Dealer’s chosen theme for the new Dynasty, and it may optionally specify that the terms “Player” and “Dealer” will be replaced with theme-specific terms throughout the entire Ruleset (where the replacement terms are different, and neither includes any words in a form in which they already appear in the non-dynastic Ruleset), and/or list a number of dynastic rules to keep. When such an Ascension Address is posted, the Ruleset is updated to reflect any changed terms, and any dynastic rules which were not listed to be kept are repealed. Between the enactment of the DoV and the completion of any changes to the ruleset and gamestate mandated in the Ascension Address, no new DoV may be made and BlogNomic is on Hiatus.

to

When a DoV is Enacted, all other pending DoVs are Failed, the gamestate is upheld in full, the Player who posted the DoV becomes Dealer, and the game enters an Interregnum.

The new Dealer must then start a new dynasty by completing the following Atomic Action:

* Make an Ascension Address by posting an entry in the “Ascension Address” category. This should specify the Dealer’s chosen theme for the new Dynasty, and it may optionally specify that dynasty-specific terms for “Player” and “Dealer” will be used in the Dynastic Ruleset (following the restrictions found in the rule Dynastic Role Terminology), and/or list a number of dynastic rules to keep (if none are specifed then the entire Dynastic Ruleset is repealed).
* Update the Dynastic Ruleset and the rule Dynastic Role Terminology to reflect any changed terms, and any dynastic rules which were not listed to be kept are repealed.

Once this Atomic Action has been completed the Interregnum ends and the new dynasty begins.

Add the following to the end of the rule Dynasties:

An Interregnum is the period between dynasties, after a DoV has been enacted and before an Ascension Address has been posted. During an Interregnum the game is in hiatus; additionally, no DoVs may be made, and no Player may achieve Victory. However, dynastic actions that are specifically permited to be carried out during an Interregnum may be carried out.

Remove “or after a DoV’s creation or enactment” from the description of Hiatus in the same rule.

Add a new subrule to the rule Clarifications, called Dynastic Role Terminology, with the following text:

Throughout the Dynastic Ruleset, in any tracked gamestate other than the non-Dynastic Ruleset, and in any Votable Matter or comment, the term Player is considered to be a synonym for Player and the term Dealer is considered to be a synonym for Emperor. In all other sections of the ruleset, the terms Player and Emperor must be used. The Emperor may set dynasty-specific terms for Player and Emperor in their Ascension Address; however, their selection must follow these restrictions:

* The replacement terms for the two roles must be different
* Neither term can be any words in a form in which they already appear in the Ruleset

When an Emperor changes the dynastic-specific terms in an Ascension Address, the words in bold in this rule must be changed to reflect their new values.

Any Player may amend the ruleset at any time to correct the improper use of these synonymous terms.

Throughout the non-Dynastic Ruleset change each instance of the term Dealer to Emperor. If the Dealer’s EVC to this proposal contains one other word, and that word adheres to the restrictions set out in the new rule Dynastic Role Terminology, change each instance of the term Player in the non-Dynastic ruleset to that word. Otherwise, throughout the Dynastic Ruleset change each instance of the term Player to Cardsperson.

Proposal: Raising The Stakes

Fewer than a quorum not voting against, failed 2 votes to 6 by Kevan.

Adminned at 20 Mar 2021 09:41:27 UTC

In “The game” after “the Dealer may start a Game between any two Players” add “(these players are known as the games Participants)”

Add a new subrule to “The Game” called “Wagers”

Each Player has a non-negative integer amount of Contanti, which by default is ₤1000.

If they are not a participant of a given game, and the game is not closed, then, as an atomic action, a player may make a Wager on the game by first spending X Contanti, where X is at least 10, and then making a comment on the post for that game which follows the format “WAGER: [name] X [codeword]” where [name] is the name of one of the two participants in the game, and [codeword] is an English word which has not be used for a wager on the same game. The Wager is then considered to be Open.

If a Wager is Open, and one of the Participants takes a turn in game which the Wager was made in, the Wager ceases to be Open and the Player who made the wager gains X Contanti.

If a Wager is Open, any other Player who is not a Participant in the game which the Wager was made in (or the Player who made the Wager) may, as an atomic action, spend X Contanti and make a comment on the same post saying “ACCEPT: [codeword]” where [codeword] is the English word used in the Open Wager they are accepting. The Wager then ceases to be open, and instead becomes Pending.

When a game ends, for every pending Wager on that game, if the participant whom the Wager named earned a Peg from the game, the player who made the wager gains 2*X Contanti (where X is the integer value associated with the given Wager). If the participant whom the Wager did not name earned a Peg from the game, the player who accepted the wager gains 2*X Contanti

How about a little side action on all these games?

Proposal: Pocket Protector

Reached quorum 8 votes to 0. Enacted by Kevan.

Adminned at 19 Mar 2021 14:53:45 UTC

In the rule “Tricks” replace “The most recent three Cards a Player has Played during a Game” with

The most recent three Cards a Player has Played during their current Game

 

Technically, your pocket can currently consists of cards which were played during previous games you played

Proposal: Doppio Doppio Guaio

Reached quorum 6 votes to 0, enacted by Kevan. Ostensibly shouldn’t be able to modify live Tournament Rules directly without a tag, but the tag rule is relaxed enough to overlook this, so Stakes are now live.

Adminned at 19 Mar 2021 14:50:48 UTC

Add after the first paragraph of “The Game”, if it exists, otherwise “Tournament Rules of Giolitti”:

Each Game has a Stakes, which is an integer that defaults to 1 when a Game begins.

Change the paragraph in the same rule beginning “When each Player of a Game has made seven Plays in that Game” to:

If they were not the last player in the game to do so, either player in a Game may post a Sfida, which a comment that says it is a Sfida. Before either player may make their next Play or post another Sfida, the opponent of the player posting Sfida must respond with a comment specifying whether they accept or reject the Sfida. If they accept, the stakes of the Game are increased by 1, up to a maximum of 3. If they reject, the Game is Closed, and the player posting the Sfida is the Game’s Campione.

When each Player of a Game has made seven Plays in that Game, that Game is Closed, and the Campione of the Game is the player with the highest score.

The Dealer may, and should at their earliest convenience, make a comment on a Closed game that identifies any Players of the game that named a card in a Play, that they did not begin that Game with. This comment, known as the Fine, ends the Game. If the Fine identified no players, the Game is Clean. If the Fine identified players, any player so identified becomes not a Campione of the Game, and any player not so identified becomes Campione of the Game.

Each Player has a number of pegs, which is publicly tracked and which defaults to zero; when a game ends, its Campione gains a number of pegs equal to the game’s stakes. For the purposes of the Magistrelli system, this is treated as gaining one peg multiple times.

as Jumble noted on Doppio Guaio, letting stakes increase forever is troublesome. I still think there’s something there that’s captured by pushing the stakes from 1 to 3.

Thursday, March 18, 2021

Proposal: Doppio Guaio

Self-killed. Failed by Kevan.

Adminned at 19 Mar 2021 14:37:44 UTC

Add after the first paragraph of “The Game”, if it exists, otherwise “Tournament Rules of Giolitti”:

Each Game has a Stakes, which is an integer that defaults to 1 when a Game begins.

Change the paragraph in the same rule beginning “When each Player of a Game has made seven Plays in that Game” to:

If they were not the last player in the game to do so, either player in a Game may post a Sfida, which a comment that says it is a Sfida. Before either player may make their next Play or post another Sfida, the opponent of the player posting Sfida must respond with a comment specifying whether they accept or reject the Sfida. If they accept, the stakes of the Game are multiplied by 1.5 and rounded up. If they reject, the Game is Closed, and the player posting the Sfida is the Game’s Campione.

When each Player of a Game has made seven Plays in that Game, that Game is Closed, and the Campione of the Game is the player with the highest score.

The Dealer may, and should at their earliest convenience, make a comment on a Closed game that identifies any Players of the game that named a card in a Play, that they did not begin that Game with. This comment, known as the Fine, ends the Game. If the Fine identified no players, the Game is Clean.

Each Player has a number of pegs, which is publicly tracked and which defaults to zero; when a game ends, its Campione gains a number of pegs equal to the game’s stakes if the game is clean; if the game is not clean, any players not identified in its Fine gain pegs equal to the game’s stakes.

Call for Judgment: Anti-Cloning Principle

Reaches quorum, 6-0. Enacted by pokes.

Adminned at 18 Mar 2021 00:54:16 UTC

Set the number of Pegs pokes has to 1.

Turns out ending a game gave another peg.  This should fix it.

Proposal: Every Impend

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 19 Mar 2021 14:35:09 UTC

Rename the rule “The Game” to “Tournament Rules of Giolitti”.

Make “Masks” a subrule of “Tournament Rules of Giolitti”.

Add a new rule, “Rule Updates”:-

The text of Impending Rules and all of its subrules are flavour text.

Votable Matters require the “[Tournament]” tag in order to make changes to the Tournament Rules of Giolitti rule and its subrules. If a proposal without the “[Tournament]” tag refers to the title of a subrule of the Tournament Rules of Giolitti, that reference is instead assumed to be to the equivalent subrule of Impending Rules.

If no Games are Active, any Player (or the Dealer) may, as an atomic action:
* Replace “Tournament Rules of Giolitti” (and its subrules) with a copy of the Impending Rules (and its subrules), but with the “Impending Rules” renamed to “Tournament Rules of Giolitti” in that copy.
* Remove the string ” (Impending)” from the names of all subrules of Tournament Rules of Giolitti.

If (ignoring the rule names) the Impending Rules are worded differently to the Tournament Rules of Giolitti (subrules included), then new Games may not be started.

Add a new rule after “Rule Updates” which is a copy of “Tournament Rules of Giolitti” (and its subrules), and call it “Impending Rules”.

Add ” (Impending)” to the names of all subrules of Impending Rules.

We should probably do something to stop the card game rules from changing under people’s feet mid-game: perhaps the version we’re working on is always a draft copy, and we only set it live when no games are running.

Call for Judgment: Pocket points

Becomes popular, 6-0. Enacted by pokes.

Adminned at 17 Mar 2021 22:59:30 UTC

The first game of Giolitti between myself and Jumble has ended, but a peg can’t be awarded because it is contingent on whether we scored our winnows at the opportunities when we ‘may’ have. If we treat occasions where we obviously did so as scoring winnows, by my count the game ended with my 17 points to Jumble’s 6. Consider the final score of the game to be as such, end the game, and award me a peg.

Proposal: Elo Lite

Self-killed. Josh

Adminned at 18 Mar 2021 21:58:43 UTC

Enact a new rule entitled “Fame” as follows:

Each Player has a nonnegative integer score called Fame, which is publicly tracked, defaulting to 0. When a Game between two Players with equal Fame ends, a Player who gained a Peg from that Game gains 1 Fame. When a Player gains a Peg from a Game in which the other Player had a lower Fame than them, the Player who gained the Peg gains 1 Fame. When a Player gains a Peg from a Game in which the other Player had a higher Fame than them, the Player who gained the Peg has their Fame set to the same number as that other Player’s Fame.

Not using the words “winner” or “victor” or “opponent” is hard.

Proposal: Dem Trumps

Enacted 8-0. Josh

Adminned at 18 Mar 2021 21:57:14 UTC

Add the following sub rule called “Trumps” to “The Game”

The presence of a card whose suit is Trumps can affect a Player’s Pocket.

If a Player’s Pocket contains an Angel, the Heft of all Cards in their Pocket is doubled

If a Player’s Pocket contains a Devil, the Heft of all Cards in their Opponents Pocket are reduced by 5 (to a minimum of zero each)

If a Player’s Pocket contains a Magician, it has a Heft of 15 whenever they score Points for a Trick, but a heft of 0 whenever their Opponent scores points for a Trick

If a Player’s Pocket contains Lightning, then for the purposes of scoring Tricks, it is considered to have all Suits

If a Player’s Pocket contains a World, whenever they score Points for a Trick, the number of Points they gain is increased by one

If a Player’s Pocket contains a Traitor, whenever their Opponent scores Points for a Trick, the number of Points their opponent gains is reduced by one

If a Player’s Pocket contains a Death, neither the Player or their Opponent may score any points from Tricks

add the following to the list of tricks

L’Universo: The Player’s Pocket contains at least two of Sun, Moon or Star. Points: 1

First Game: Pokes vs Jumble

A game of Giolitti begins between Pokes and Jumble, with Jumble as the starting player.

Proposal: A Full Deck

Enacted 6-0. Josh

Adminned at 18 Mar 2021 21:55:59 UTC

In the rule “The Deck”, change

The Deck consists of a number of Cards, each having a Suit.

to

The Deck consists of a number of Cards, each having a Rank and a Suit.

and

All cards with numbered values have a heft equal to their number value

to

All cards with numbered Ranks have a heft equal to their Rank

There is only one King now, and he wears four Suits.

Proposal: Pretty Please Redux

Enacted 7-0. Josh

Adminned at 18 Mar 2021 21:53:07 UTC

Make the Player named “Jumble” an admin.

Proposal: Winnowing the Winnow

Popular, 8-0. Josh

Adminned at 18 Mar 2021 21:51:33 UTC

In “The Game”, replace “The card thus named is moved into the rightmost position in their Winnow. After each Play, a Player may score their Winnow based on the instructions in the subrule to this rule, adding that to the scores from previous Plays in that Game to maintain a rolling score for that Game.” with:

After each Play, the score for that play is calculated based on the instructions in the Tricks subrule. That is added to the scores from the Player’s previous Plays in that Game to establish a rolling score for that Player in that Game.

Replace the first paragraph of Tricks with:-

The most recent three Cards a Player has Played during a Game are referred to as that Player’s Pocket.

Replace “When a Player scores their Winnow they are looking for” with “A Player’s score for a Play is based on”.

As commented during voting, the card game would be quicker to play - particularly on mobile - if players didn’t have to open up a wiki tab and carefully edit a table value, for every move. (I’m not sure if it was intentional that Winnows continue across games, but it doesn’t seem like a benefit that’s worth this downside.)

Also changing scoring from an optional “may” to a platonic thing that just happens and can be calculated by anyone, since we won’t be able to tell the difference between a player declining to score, forgetting to score, and scoring but silently.

Proposal: Fast Fails for DoVs

Unpopular, 1-6. Josh

Adminned at 18 Mar 2021 21:50:57 UTC

In the rule Victory and Ascension, change

It is Unpopular, and it has been open for at least 12 hours.

to

It is Unpopular.

 

The five-day prohibition on subsequent DoVs should be enough to prevent completely frivolous DoVs, and the 12 hour waiting period smacks of collective punishment, or - more malignly - the application of social pressure to prevent players from making DoVs unless they’re really, really sure, which would inhibit newer players more than crustier ones.

Proposal: First to make a joke about pegging

Enacted popular, 7-0. Josh

Adminned at 18 Mar 2021 21:48:35 UTC

In the rule Tricks, change the description of L’Aria to read as follows:

The sum of the Hefts of the cards your Pocket is higher than the sum of the Hefts in your opponent’s Pocket; can only be claimed when the Pockets of all players in the current game contain at least two cards. Points: 1

Add a subrule to the rule The Game, called The Magistrelli System:

High-level Giolitti still uses the Magistrelli ranking system to determine the relative skills of players.

Each Player has a Magistrelli score, which is an integer that defaults to 10. Every time a Player gains a peg they gain 1 Magistrelli, unless their opponent had a higher Magistrelli than them at the start of the game, in which case they gain half of the difference between their own Magistrelli and that of their opponent at the start of the game, rounded up.

For each Player, once add their current number of pegs to their Magistrelli score.

Wednesday, March 17, 2021

faux-proposal: pretty please redux

Just polling interest in seeing if I should be made an admin.

Call for Judgment: 🙄

Reached quorum 6 votes to 2. Enacted by Kevan.

Adminned at 17 Mar 2021 08:45:42 UTC

Enact a rule entitled “Victory” as follows:

No Players have achieved victory during the Twenty-Eighth Dynasty of Kevan, unless they have done so under a condition outlined in this rule.

Call for Judgment: Eleven hours is foreverrrrr

Fewer than a quorum not voting against. Failed 4-6 by Kevan.

Adminned at 17 Mar 2021 11:34:45 UTC

Upon enactment of this CfJ, any pending DoV that is Unpopular may be immediately failed.

Declaration of Victory: I also won right before Kevan ascended

Failed 1 vote to 9 by Kevan.

Adminned at 17 Mar 2021 08:42:44 UTC

Same reasoning as Bucky. If this enacts before any other DOV using the same premise then I’ll give everyone who voted for it 5% winshare.

Declaration of Victory: I Won Right Before Kevan Ascended

Failed 1 vote to 8 by Kevan.

Adminned at 17 Mar 2021 08:41:51 UTC

The dynasty started when Kevan’s Declaration of Victory enacted.

Sometime later, Kevan posted an Ascension Address repealing all the dynastic rules.

In the meantime, the rules contained the following:

The Electors, as a singular collective entity, have achieved Victory.

and I was an Elector.

Therefore, I have achieved victory in the current dynasty.

As this was entirely due to the action of dynastic rules, I don’t think it counts as a core rule scam for Fair Play purposes.

If this passes, it will make that victory no longer part of the current dynasty, at which point I can pass the mantle back to Kevan.

Proposal: [Core] April Fools Redux

Timed out unsucessful, 4-4. Josh

Adminned at 18 Mar 2021 21:46:02 UTC

In the rule “Victory and Ascension”, replace all instances of

achieved victory in the current Dynasty

with

achieved victory in the current Dynasty (but after the theme-defining Ascension Address, if the dynasty has one)

 

Currently, we can achieve victory before the Ascension Address wipes the ruleset, and declare it immediately afterwards.

Proposal: Sharing Is Caring

Self-killed. Josh

Adminned at 18 Mar 2021 17:43:29 UTC

If “Proposal: Power To The Players” does not enact, this proposal does nothing.

Amend the first paragraph of “The Game” to the following:

At any point, the Dealer may start a Game between any two Players whose Readiness is set to “Yes” by posting a blog entry to that effect (the entry being known as the Game’s “Table”), setting each of those Player’s Readiness to “No”, naming a random one of those Players as the Starting Player, generating a secretly random Hand of seven Cards for each of them, and generating a random sequence of four cards called the Community (all cards generated during these steps cannot repeat a card already generated in this game.) Each Player of the game is then privately informed of their Hand, by the Dealer. The Dealer then makes a comment to the Game’s Table listing the Community cards.  That Game is then considered to be Active, and remains Active until it Ends.



If “A Fine Game” enacts, change “Ends” in the previous paragraph to “Closed”.

Tossing my two cents in for a new mechanic.

Proposal: A Fine Game

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 17 Mar 2021 16:43:05 UTC

Replace “When each Player of a Game has made seven Plays in that Game, that Game ends.” with:

When each Player of a Game has made seven Plays in that Game, that Game is Closed. The Dealer may, and should at their earliest convenience, make a comment on a Closed game that identifies any Players of the game that named a card in a Play, that they did not begin that Game with; this comment, known as the Fine, ends the Game. If the Fine identified no players, the Game is Clean.

If “Scorecard [Special Case]” was enacted, replace “when a game ends, the player with the highest score for that game gains one peg..” with:

when a game ends, the player with the highest score for that game gains one peg if the game is clean; if the game is not clean, any players not identified in its Fine gain one peg.

Call for Judgment: Six hours is foreverrrrr

Failed 1 vote to 6 by Kevan.

Adminned at 17 Mar 2021 09:44:54 UTC

Enact the proposals “Deck Builder” and “A Minute to Learn, A Lifetime to Master.”

They’re more than popular, nobody’s going to find any huge flaws that can’t be patched, let’s get the basis of the dynasty set before Europe goes to sleep.

Proposal: D-D-D-Deck Breaker

Reached quorum 7 votes to 2. Enacted by Kevan.

Adminned at 17 Mar 2021 11:33:06 UTC

This Proposal has no effect unless the rule “The Game” is part of the Ruleset.

Append to the rule “The Game” the following sentence:

A Player may not make a Play that names the same card more than once during a given Game.

Enact a new rule entitled “Masks” as follows:

Each Player may wear a Mask, which is publicly tracked, and which defaults to Pedrolino. A Player may change their Mask at any time, unless they are one of the Players of a Game in progress. While a Player wears a given Mask, it affects the way the rules of a Game apply to that Player. The list of Masks and their corresponding rules alterations is as follows:

Pedrolino
No rules changes.
Pantalone
The Dealer should randomly generate a Hand of eight Cards for Pantalone, instead of seven Cards.
Arlecchino
In a given Game, Arlecchino may play one Card from their Hand a second time.

Proposal: Power To The Players

Reached quorum 10 votes to 0. Enacted by Kevan.

Adminned at 17 Mar 2021 09:36:19 UTC

Add a new rule sub rule to “The Game” called “Readiness”

Each Player has a property called “Readiness” which is either “Yes” or “No”, and defaults to No. If a Player is not currently a Player in an Active Game, they may change their Readiness at any time.

Amend the first paragraph of “The Game” to say the following

At any point, the Dealer may start a Game between any two Players whose Readiness is set to “Yes” by posting a blog entry to that effect (the entry being known as the Game’s “Table”), setting each of those Player’s Readiness to “No”, naming a random one of those Players as the Starting Player, and generating a secretly random Hand of seven Cards for each of them (as if both those sets of Cards had been taken from the same shuffled version of the Deck). Each Player of the game is then privately informed of their Hand, by the Dealer. That Game is then considered to be Active, and remains Active until it Ends.

One game at once feels like it could get a bit slow

Proposal: Scorecard [Special Case]

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 17 Mar 2021 09:32:54 UTC

If either Proposal: Deck Builder or Proposal: A Minute to Learn, A Lifetime to Master were not enacted, or if Proposal: Polizia di carte was enacted, this proposal does nothing.

In the rule Dynastic Tracking, change “Chamber of the Great Council” to “The Card Table”, which should link to this wiki page.

Add the following to the end of the rule called The Deck:

Each card has a heft. All cards with numbered values have a heft equal to their number value; an Ace has a heft of one, a Knave has a heft of 11, a Knight has a heft of 12, a Queen has a heft of 13 and a King has a heft of 14. All other cards have a heft of zero.

Change the last two paragraphs of the rule called The Game to read as follows:

Beginning with the Starting Player, Players of the Game take turns to make a Play, being a comment to the Game’s Table that names exactly one Card. The card thus named is moved into the rightmost position in their Winnow. After each Play, a Player may score their Winnow based on the instructions in the subrule to this rule, adding that that the scores from previous Plays in that Game to maintain a roling score for that Game.

When each Player of a Game has made seven Plays in that Game, that Game ends. Each Player has a number of pegs, which is publicly tracked and which defaults to zero; when a game ends, the player with the highest score for that game gains one peg..

Add a subrule to that rule, called Tricks:

Each player has a Winnow, which is publicly tracked and defaults to blank. The rightmost three cards in a Player’s Winnow (or all cards in a Player’s Winnow, if there are three or fewer) are referred to as that Player’s Pocket.

When a Player scores their Winnow they are looking for the following patterns of cards (or “Tricks”) in their Pocket. For each Trick in their Pocket they score the indicated points.

* Il Toro: A run of three cards whose Heft adds up to 27. Points: 2
* Il Propore: A run of three cards with the same Suits. Points: 1
* L’Aria: The sum of the Hefts of the cards your Pocket is higher than the sum of the Hefts in your opponent’s Pocket. Points: 1

Proposal: Polizia di carte

Self-killed. Failed by Kevan.

Adminned at 17 Mar 2021 09:30:10 UTC

In “The Game”, replace “Beginning with the Starting Player, Players of the Game take turns to make a Play, being a comment to the Game’s Table that names exactly one Card.” with

Beginning with the Starting Player, Players of the Game take turns to make a Play, being a comment to the Game’s Table that takes a form described in the subrule “Plays”.

Create a new subrule of The Game called Plays:

A Play is one of the following:
- A comment that begins with “Carta:” and names exactly one Card.
- A comment of “Incerto”. If the previous play was a Carta play, the dealer should respond to the Incerto play with a comment that says whether the previous Carta play named a card that was in the hand of the player that made the Carta play.

Proposal: A Minute to Learn, A Lifetime to Master

Reached quorum 10 votes to 0. Enacted by Kevan.

Adminned at 17 Mar 2021 09:29:38 UTC

Enact a new rule, “The Game”:-

If no Game is in progress, the Dealer may start a Game between any two Players by posting a blog entry to that effect (the entry being known as the Game’s “Table”), naming a random one of those Players as the Starting Player, and generating a secretly random Hand of seven Cards for each of them (as if those Cards had been taken from a shuffled version of the Deck). Each Player of the game is then privately informed of their Hand, by the Dealer.

Beginning with the Starting Player, Players of the Game take turns to make a Play, being a comment to the Game’s Table that names exactly one Card.

When each Player of a Game has made seven Plays in that Game, that Game ends.

A deliberately null placeholder game, to be expanded upon (most urgently with how to win, and how to react to an invalid card play).

Proposal: Deck Builder

Reached quorum 10 votes to 0. Enacted by Kevan.

Adminned at 17 Mar 2021 09:26:41 UTC

Enact a new rule, “The Deck”:-

The Deck consists of a number of Cards, each having a Suit. The Cards (listed in descending rank order for each Suit) are:-

* Suit of Batons: King, Queen, Knight, Knave, 10, 9, 8, 7, 6, Ace
* Suit of Coins: King, Queen, Knight, Knave, 10, 9, 8, 7, 6, Ace
* Suit of Cups: King, Queen, Knight, Knave, 10, 9, 8, 7, 6, Ace
* Suit of Swords: King, Queen, Knight, Knave, 10, 9, 8, 7, 6, Ace
* Suit of Trumps: Angel, World, Sun, Moon, Star, Lightning, Devil, Death, Traitor, Magician

Ascension Address: Giolitti As It Is Played

Giolitti is a two-player trick-taking card game thought to have been played widely across northern Italy in the 17th and early 18th century. Despite its popularity, the culture of the game was unusually secretive in nature and little is known about its rules today, beyond the fact that it was played with a tarot deck (most likely a version of the Tarocco Bolognese) and that its trump suit may have reflected and satirised political characters of the time. Cartlesham (1912) suggests that the “Traditore” trump card, which reappears across all known versions of the game, may represent a high-ranking figure from the court of the Doge of Venice, although contemporary sources and card illustrations appear to disagree over the individual’s exact identity.

Replace “Doge” with “Dealer” and “Elector” with “Player”.

Tuesday, March 16, 2021

Post-Dynastic Commentary Thread

Couldn’t think of a funny joke title, sorry.

Non-CfJ notice

Bucky’s enacted CfJ has meant that the required dynastic hiatus actions are now legal.

Out of deference for the CfJ process, I’m not going to immediately doing everything again but legally. But if the CfJs Linguine and Itty Bitty both fail then my current thinking is that this gives me a safe fallback position: just do it all again, but legally. This notice serves as a statement of my intent to go down that route if both of the named CfJs fail, to give y’all an opportunity to change my mind or change the landscape by posting more CfJs or start a metadynasty whatever it is that chaos moves you to do.

Call for Judgment: Eris Rampant

Failed 1 vote to 7. Josh

Adminned at 15 Mar 2021 22:36:21 UTC

Enact a new rule entitled “Judgments Past” as follows:

During the Fourteenth Dynasty of Josh, the rule “Calls for Judgement” has no effect.

Josh said the dynasty might have ended better if none of the CfJs had happened, so…

Call for Judgment: Linguine

Failed 6-2. Josh

Adminned at 15 Mar 2021 22:23:04 UTC

Fail all other pending CfJs. Add the following to the beginning of rule 2.1:

The rest of this rule is flavour text.

Add the following to the dynastic ruleset as a new rule, called After the Bell:

At any time, the Doge may publicly randomly determine a winner from the electors called Clucky, pokes, Jumble and Kevan, by rolling a DICE96, where on a 1-26 the winner will be Pokes, on a 27-50 the winner will be Clucky, on a 51-73 the winner will be Jumble, and on a 74-96 the winner will be Kevan.

The winner has achieved victory. No other elector has achieved victory in this dynasty; if they have then their victory is removed.

End any ongoing hiatuses.

Call for Judgment: Itty Bitty Tinnie Winnie Polka Dotted Raviolitti

Enacted 6 votes to 3. Josh

Adminned at 15 Mar 2021 22:59:05 UTC

Uphold the selection of Kevan as the new Doge and in “The Elective Monarchy” replace “no new DoV may be made and BlogNomic is on Hiatus” with “no new DoV may be made, Proposals may not be submitted or Resolved, and Dynastic Actions may not be taken except for the posting of an Ascension Address or passing of the role of Doge by the new Doge”

Call for Judgment: Elective Monarchy Softlock [Appendix]

Quorum Reached. Passes 6-0—Clucky

Adminned at 15 Mar 2021 21:08:23 UTC

In rule 4.1.3, change

If BlogNomic is on Hiatus, Dynastic Actions may not be taken

to

If BlogNomic is on Hiatus, Dynastic Actions may not be taken (except where the rule defining the action explicitly requires it to be taken during Hiatus or after a DoV’s creation or enactment)

Kevan can’t make an Ascension Address because it’s currently a dynastic action.

Call for Judgment: Precision Raviolitti

Failed 6-1. Josh

Adminned at 15 Mar 2021 22:23:48 UTC

Per Clucky’s CfJ, assume these facts are all true:

According to Josh, I had 24 power, Jumble had 23 power. This means, doing a little math, Kevan had 23 power and Pokes had 26 power.

This means, proportional to my heft (which, while reported as 17.6 was likely closer to 0.176470588%), I should have had a 24/96 chance of being selected, Kevan a 23/96, Jumble a 23/96, and Pokes a 26/96.

However, these are not the odds used. Pokes was instead given a 271/1000 chance, which while *close* to 26/96 is not quite 26/96. This means that an actually uniform probability distribution was not actually used, rather an approximation of one. And while it was a very good approximation, the rules do not permit approximations.

Make the resulting roll exactly match the odds as they should have been, in the following manner: Take the existing roll of 860, subtract one, and multiply it by 96. Add a DICE96 to this, so that the result has the same distribution as a DICE96000. Then, divide by 1000, and round up; this has the same distribution as a DICE96.

From this final result, on a 1-26 the winner will be Pokes, on a 27-50 the winner will be Clucky, on a 51-73 the winner will be Jumble, and on a 74-96 the winner will be Kevan.

Call for Judgment: Uniform Sized Raviolitti

Has Reached a Quorum of AGAINST votes, so fails—Clucky

Adminned at 15 Mar 2021 19:08:53 UTC

Per the rules

If a number or other game variable is selected “at random” or “randomly” from a range of possible values, its value shall always be taken from a uniform probability distribution over the entire range of possible values, unless otherwise specified

According to Josh, I had 24 power, Jumble had 23 power. This means, doing a little math, Kevan had 23 power and Pokes had 26 power.

This means, proportional to my heft (which, while reported as 17.6 was likely closer to 0.176470588%), I should have had a 24/96 chance of being selected, Kevan a 23/96, Jumble a 23/96, and Pokes a 26/96.

However, these are not the odds used. Pokes was instead given a 271/1000 chance, which while *close* to 26/96 is not quite 26/96. This means that an actually uniform probability distribution was not actually used, rather an approximation of one. And while it was a very good approximation, the rules do not permit approximations.

As a result, Josh should re-roll for the winner, this time rolling a DICE96:

To avoid possible confusion with what the result of the dice roll means:

On a 1-26 the winner will be Pokes, on a 27-50 the winner will be Clucky, on a 51-73 the winner will be Jumble, and on a 74-96 the winner will be Kevan.

Story Post: The Election of the New Doge

The members of the Giolitti Secret Faction have seized control of the nomination process and will install the Doge of their choice.

The members of Giolitti are as follows:

Pokes, with 19.1 Heft
Clucky, with 17.6 Heft
Jumble, with 16.9 Heft
Kevan, with 16.9 Heft

A DICE1000 has been rolled in the roller; a result of 0 to 271 is pokes; 272 to 521, Clucky; 522 to 761, Jumble; 762 to 1000, Kevan.

The result was 860. Congrats to Kevan.

Story Post: From the Grand Opera, the strains of I Capuleti e i Montecchi can be heard

The prima donna’s aria has started.

Declaration of Victory: Giolitti Giolitti Show Me The Raviolitti

The total Heft of those voting FOR is 53.6; congratulations to House Giolitti! Josh

Adminned at 15 Mar 2021 15:22:39 UTC

Giolitti Family Rise Up!

Monday, March 15, 2021

Proposta: Kevan and Brendan

Bippidy bobbity boo

Call for Judgment: Procedural motion

Reached quorum, 6-0. Josh

Adminned at 15 Mar 2021 10:04:22 UTC

Set the non-Official Posts called “Rumour #7” and “Rumour #8” to the Story Post category and make them official. Consider all otherwise valid responses received on those two posts to be valid responses, and if a Masquerade has taken place between the posting and enactment of this CfJ, consider the application of any stat changes to the gamestate made as a result of those responses and delineated in the Masquerade to have been properly made.

Oops

Proposal: CoV This is Doomed

Vetoed. Failed by Kevan.

Adminned at 16 Mar 2021 12:11:57 UTC

In Rule 2.1, change

After a DoV is failed, the Doge should decrease the Political Power of each Elector whose EVC on the DoV was FOR by 1.

to

After a DoV is failed, the Doge should decrease by 1 the Political Power of each Elector whose vote on the DoV was FOR at any time.

Proposal: Oster Egg Hunt

Self-killed. Failed by Kevan.

Adminned at 16 Mar 2021 12:11:51 UTC

In the rule The Elective Monarchy, change the second paragraph to read as follows:

Each Elector has a score for Political Power, which is a integer that defaults to the median Political Power of all other Electors, unless all other Electors are Ostracized, in which case it becomes 10. Political Power is privately tracked by the Doge.

Electors also have a Political Heft, which is either 0, if they are Ostracized, or is their Political Power expressed as a percentage of the sum of the Political Powers of all Electors with non-negative scores for Political Power.

An non-Ostracized Elector may transfer any positive integer amount of their own Political Power to another Elector at any time, provided this does not cause the Elector performing the transfer to become Ostracized, either by making a Story Post which clearly specifies the transferred amount and its recipient, or by sending a Private Message to both the recipient of the transfer and the Doge which clearly specifies the transferred amount.

In the same rule change “The Doge may not process changes to any Elector’s Secret Faction while a DoV is pending.” to “The game is in hiatus while a DoV is pending.”

Add a new sub-rule to the rule The Elective Monarchy, called Ostracism:

An Elector may be Ostracized, which is a status that is privately tracked by the Doge. An Elector is is Ostracized if any of the following is true:

* Their Political Power is at or below 0
* Their Scandal is more than half their Political Power

An Elector ceases to be Ostracized if they no longer meet the criteria set out in this rule.

If Proposal: Connect the Dots was enacted, remove the last paragraph from the rule Ethics of the Nobility, and add the following to the bulleted list in the rule Ostricism:

* At any time, a Faction’s Scandal is the sum total of the Scandal of all Electors who have it as their Faction; all members of a Faction with the highest Faction Scandal are Ostracised.

Remove “If an Elector’s Scandal is more than half their Political Power, that Elector is Ostracized.” from Ethics of the Nobility.

Proposal: Big Little Lies

Vetoed. Failed by Kevan.

Adminned at 16 Mar 2021 12:11:42 UTC

In the rule Ethics of the Nobility rewrite the fourth paragraph as follows:

For any Rumour made in Season 6 or earlier, each Elector may then make a Response, where a Response must comprise of both of the following elements: a public statement (made in a comment to the Rumour Post) setting out briefly what their response to the Rumour will be, and a private message to the Doge giving a Scandal score change between -1 and 2, inclusive. The sum of all relevant Response-changes to Scandal which are sent to the Doge within the same Season of the posting of the Rumour then accrues to the Scandal of the Rumour’s subject, though this accrual is not effective until the next time the Doge stages a Masquerade. If it is Season 8 or later theny any Elector my remove this paragraph from the ruleset.

For any Rumour made in Season 7 or later, each Elector may then make a Response, where a Response must comprise of both of the following elements: a public statement (made in a comment to the Rumour Post) setting out briefly what their response to the Rumour will be, and a private message to the Doge giving a either a Scandal score change between -2 and 5, inclusive, or a Power score change of -1. The sum of all relevant changes to Scandal or Power arising from a Rumour’s responses which are sent to the Doge within the same Season of the posting of the Rumour then accrues to that Rumour’s subject, though this accrual is not effective until the next time the Doge stages a Masquerade.

Story Post: Rumour #8

Certain characters at the Court draw controversy around them like a shawl. Perhaps their hope is that if they are scandalous enough in public then what they do in the shadows will remain quiet; of perhaps they are just too boisterous for the wings, and naturally seek the centre-stage, only blooming under the effects of the limelight.

Clearly Raven1207 is one such creature; for the second time today he is the subject of Lady Pettigola’s mailbag. This time the change is minor larceny; an erstwhile host of his alleges that, after being treated to a fine dinner, Raven made his escape with a pair of elaborate silver candlesticks ensconces in his stately robes. One might think that such a lack of moral judgement is a disqualificatory characteristic, but given that the subject of discussion is the Court of the Doge, your correspondent is inclined to consider the affair borderline unremarkable.

Still, from my mailbox to yours, as always.

xoxo
Lady Pettigola

BD5521D13E8391322F7F60AF1214A50C3BFD889DA24988A605C413C69BBC3B63

Story Post: Rumour #7

As we get closer to the appointed hour of the coronation of the new Doge, it behoves your correspondent to be less coy. Not about her own identity, of course, but when it comes to her subjects, the Lady’s readers deserve to identify the undeserving, and punish them accordingly.

Today, for example, we have the case of Raven1207, who has been the subject of a vexed complaint by a former collaborator. “He seems to have thrown in his lot with the foul house of Micheli,” says the writer, “despite the fact that we were once sworn brethren.” Dear child; there are no brothers in the Court of the Doge, only rivals you haven’t offended yet; unless your name if Raven1207, in which case your offense is now laid bare for all to see.

xoxo,
Lady Pettigola

D4D48F4F0D60AE663970B92CCA69D726C1D527F2E470D126965AA103901EF4E5

Saturday, March 13, 2021

Proposal: Connect the Dots

Quorum of FOR votes reached. Enacted by Clucky

Adminned at 15 Mar 2021 15:14:28 UTC

In the rule entitled “Ethics of the Nobility” replace the sentence “A Patrician’s Political Heft is always considered to be zero” with the sentence

A Patrician is always considered to be Ostracized.

I think if Ostracism had been a thing when Patricians became a thing, it probably would have been written this way.

Proposal: Timing Clarification Part 2

Self Killed—Clucky

Adminned at 15 Mar 2021 15:12:09 UTC

If the proposal here: https://blognomic.com/archive/timing_clarification_part_1, has been enacted, then this proposal does nothing.

In the rule “The Masquerade” after “evaluate if the cost for Nominating the Elector” add ” (as calculated at the time this action is being performed)”

Proposal: Timing Clarification Part 1

Quorum Reached. Passes 6 - 0—Clucky

Adminned at 15 Mar 2021 15:10:23 UTC

In the rule “The Masquerade” after “evaluate if the cost for Nominating the Elector” add ” (as calculated at the time the nomination took place)”

Two Heads Up

Head 1:

Proposal: The Eyes Are The Winnow Of The Soul has been enacted, so the first winnower election is now under way. Clucky, Raven and Bucky are not valid candidates.

Head 2:

Proposal: Campaign Supernova has been enacted and campaigns are thus no more. Any Campaign to have been Activated this season was fully resolved before the rule was repealed.

Friday, March 12, 2021

Proposal: Null Victory

Timed out. Passes 7-1—Clucky

Adminned at 14 Mar 2021 16:44:57 UTC

In the rule “The Elective Monarchy”, change

If the Secret Faction of the elector who posted the DoV is different than it was at the time of the most recent Masquerade post, the Doge must vote AGAINST the DoV

to

If the elector who posted the DoV has no Secret Faction, or their Secret Faction is different than it was at the time of the most recent Masquerade post, the Doge must vote AGAINST the DoV

Story Post: The Doge Requests Your Presence At The Masquerade

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       
ElectorMaskSecret FactionPolitical Power
Elector 1Arlecchino-10
Elector 2ZanniGiolitti20
Elector 3ColumbinaMagistrelli18
Elector 4BautaMagistrelli16
Elector 5MedicoGiolitti23
Elector 6BautaBelzarini30
Elector 7ArlecchinoGiolitti23
Elector 8PantaloneLinati12
Elector 9MorettaBarbuti13

The old Winnower, Raven1207, chose to elevate Kevan and denegrate pokes. The new Winnower is Clucky. Since the last Masquerade, Raven1207 has gained 5 Scandal.

Proposal: Re-used plaster

Popular, 7-0. Josh

Adminned at 14 Mar 2021 09:05:23 UTC

If Proposal: Campaign Supernova was not enacted, this proposal does nothing.

Remove “Ensure all gamestate information related to the rule “Campaign” has been properly updated” and ” if they have a Campaign of Gerontocracy, a Faction other than “-” and are not the Winnower, they always wear a Pantalone Mask” from the rule The Masquerade.

Thursday, March 11, 2021

Proposal: Scandal without Manners

Timed Out. Fails 2-6—Clucky

Adminned at 13 Mar 2021 21:09:33 UTC

Add the following to the end of the rule “Ethics of the Nobility”:

An Elector with a Faction of “-” and positive Scandal is a Parvenu. For the purpose of calculating Political Heft, a non-Outcast Parvenu’s Political Power is reduced by their Scandal, to a minimum of one.

Proposal: Welcome To The Family

Timed Out. Fails 1-5—Clucky

Adminned at 13 Mar 2021 19:26:02 UTC

Add the following sub rule to “Factions” called “Leaders”

A Faction may have a single Elector as its Leader, which is publicly tracked. Each Faction has a Status which may be set to “Open” or “Closed”, and by default is Open. Each Faction also has an Elector List, which contains the names of zero or more Electors or Idle Electors. If the Faction is Open, this is known as a Restricted List and if its Closed it is known as an Allow List, the contents of which are also publicly tracked and is empty by default.

The Leader of a Faction may change its Status at any time. They may also add or remove the names of Electors or Idle Electors from the Elector List at any time.

If a Faction is Open, and an Elector’s name appears on its Elector List, they may not join that Faction. If a Faction is Closed, and an Elector’s name does not appear on its Elector List, they may not join that Faction.

If the Leader of a Faction goes Idle or leaves the Faction which they are a leader of, they cease to be the Leader.

If a Faction does not have a Leader, any Elector who is a member of that Faction may become its Leader.

If there are no Electors who are members of a Faction, its status always becomes Open and its Elector List becomes Empty and this information should not be publicly tracked.

As we try and make public factions matter more, making it so that randos cant crash your faction party.

Proposal: ostracized, pun on ostrich… Tarred and Feathered…something with ostrich feathers? fix this later

Timed Out. Passes 5-0—Clucky

Adminned at 13 Mar 2021 19:25:14 UTC

Append to the second paragraph of the rule “Ethics of the Nobility” the following:

If an Elector’s Scandal is more than half their Political Power, that Elector is Ostracized.

As I’ve brought up a couple times, and as Josh pointed out on Slack today, Scandal doesn’t really do anything if you can just pass off all your power to someone who hasn’t incurred it. This makes things a little stickier.

Proposal: Campaign Supernova

Enacted popular, 6 votes to 3. Josh

Adminned at 13 Mar 2021 09:34:24 UTC

Repeal the rule “Campaign”.

Brendan self-killed their proposal to do this, after many of us had taken actions under the understanding that it would enact.

Proposal: The Eyes are the Winnow of the Soul

Timed out and enacted, 4-1. Josh

Adminned at 13 Mar 2021 09:32:30 UTC

If it is not Season 6 or later, this proposal does nothing

Add a new subrule to the rule Winnowing, called Winnower Elections:

As a Seasonal Action, an Elector can make a Winnower Nomination.

Casting a Winnower Nomination in an Atomic Action with the following steps:

* Make a comment to the most recent Masquerade post, which must contain only the text “Nominating x”, where x is the name of another Elector who has not been named the Winnower at the previous three Masquerades.
* Pay the Nominating Cost. The Nominating Cost is to gain 2 Scandal, multiplied by 2 for every previous Winnower Nomination that the Nominator has made for the Nominee in previous Seasons, plus 1 for every other Elector (excluding the Nominator and the Nominee) in the same Faction as the Nominee.
* Optionally, send an Interpretation to the Doge, which is a DM containing the text “Interpretation: x” where x is the name of an Elector with the same restriction as above.

In the rule The Masquerade, change

Randomly select an Elector who has never been the Winnower (if any such Electors exists), or select a random Elector who is not currently the Winnower (if all Electors have already been the Winnower), and make them the Winnower. Resolve all Disclosures Posts which made since the last Masquerade

to

Evaluate which Elector has received the most Winnower Nominations in the season that has just elapsed, with an Elector’s Interpretation always overriding their public Nomination, breaking any ties secretly and randomly. Make them the Winnower. For each Elector whose Nomination was overridden by an Interpretation, evaluate if the cost for Nominating the Elector named in their Interpretation would be higher than the cost that they paid for their public Nomination; if it would then ensure that the difference is captured as a pending Scandal change to be enacted later in this rule.

Thursday, March 11, 2021

Proposal: Paging Oliva Pope

3 FOR votes, 2 AGAINST 2s, Josh’s DEF also resolves FOR so this passes after timing out, 4-2—Clucky

Adminned at 13 Mar 2021 04:14:36 UTC

Remove the text “, unless all Electors with the same Faction as that Patrician (including the Patrician themself) have the same Secret Faction” from the rule “Ethics of the Nobility”

The negative effects of scandal shouldn’t be trivially easy to avoid. Right a cabal could simply all join a random faction, and as long as Josh gets on to confirm a win before anyone else can join the faction too and block them their scandal doesn’t matter. So it could easily make the endgame just come down to timing which is no fun for anyone

Proposal: Shredding party

Enacted 8-0. Josh

Adminned at 12 Mar 2021 10:35:27 UTC

Repeal the rule Confessions.

If Proposal: The Campaign for No Campaigns has been enacted, remove “Ensure all gamestate information related to the rule “Campaign” has been properly updated” and ” if they have a Campaign of Gerontocracy, a Faction other than “-” and are not the Winnower, they always wear a Pantalone Mask” from the rule The Masquerade.

It is a bit needlessly long, isn’t it? Also I think it’s never been used; let’s come up with a neater, more appealing betrayal mechanic.

Proposal: The Cat’s Mother

Timed out and enacted 8-1. Josh

Adminned at 12 Mar 2021 10:32:48 UTC

In Ethics of the Nobility, replace “anonymising the names of the originator of the Rumour and its subject but including them as a sha256 hash.” with:-

anonymising the name of the originator of the Rumour but including it as a sha256 hash. The Rumour Post must unambiguously identify the Rumour’s subject.

Maybe this additional level of fog is unnecessary: a named Rumour still produces some tension over whether to respond to it and betray allegiances.

Proposal: Apathy Tax

Timed out and failed, 4-5. Josh

Adminned at 12 Mar 2021 09:33:30 UTC

In the rule “The Masquerade”, after

Increase by 2 the Political Power of each Elector whose Secret Faction is the same as the Winnower’s.

add a new list entry:

* Reduce by 2 the Political Power of each Elector who has not authored a Proposal since the last Masquerade.

Wednesday, March 10, 2021

Proposal: The Campaign For No Campaigns

Self-killed. Failed by Brendan.

Adminned at 11 Mar 2021 17:27:23 UTC

Repeal the rule “Campaign.”

I guess I’m not sure what the point of the rule is right now. “Grind optimally or non-optimally, or run a private scam that only Josh can grapple with?”

Proposal: Index Starting Power to Inflation

Passes 6-0. Enacted by Brendan.

Adminned at 11 Mar 2021 17:25:07 UTC

In the rule “The Elective Monarchy”, after

An Elector whose Political Power is at or below 0 is considered to be Ostracized.

add

When an Elector joins the Dynasty for the first time, unless all other electors are Ostracized, their Political Power becomes the median Political Power of all other non-Ostracized Electors.

Proposal: Slipping Away

At 1-6, cannot pass. Failed by Brendan.

Adminned at 10 Mar 2021 22:24:51 UTC

Add the following step to the Masquerade action, immediately before the step beginning “Posting a Story Post blog entry which contains a Guest List”

If the season number, S, is greater than 5, reduce each Elector’s political power by (S - 5). Also reduce the political power of any idle Elector who was non-idle during any point of the most recent season by the same amount.

Power eventually will slip away from us all

nothing will happen next masquerade, then -1 to everyone the following, then -2, etc…

Proposal: A Better Mask

Self-killed. Failed by Brendan.

Adminned at 10 Mar 2021 22:23:44 UTC

Add a new rule to the ruleset, entitled Ruses:

If they have not been involved in a Mistaken Identity post this Season, an Elector may initiate a Ruse as a seasonal action by making a Mistaken Identity post. A Mistaken Identity post is a post in the Story Posts category which must name exactly one other Elector who has not previously been involved in a Mistaken Identity post this Season.

As soon as possible after it is posted, the Doge should Evaluate a Mistaken Identity post. Evaluating a Mistaken Identity post is an Atomic Action with the following steps:
* Assess whether or not the ruse is effective. The ruse is effective if the Elector who posted the Mistaken Identity post and the Elector named within it had the same Mask and the same Faction at the time at which the Mistaken Identity post is posted.
* If the ruse is effective, the Doge should add the Political Powers of the involved Electors together, divide the result by two (rounded up), and set the Political Power of both Electors to that value.
* If the ruse is ineffective, the Doge should increase the Political Power of the targeted Elector by 2.
* In either case, the Doge should increase the Scandal of both named electors by 3.
* The Doge should then respond to the Mistaken Identity post to say that it is resolved.

Once the Doge has responded to a Mistaken Identity post, the Ruse is concluded and no further action can be taken with regards to it.

Monday, March 08, 2021

Call for Judgment: Scandalist

Passes 7-0. Enacted by Brendan.

Adminned at 09 Mar 2021 14:48:51 UTC

The rule The Masquerade states that each Masquerade post should contain:

a list of the names of any Electors who have accrued (or lost) Scandal since the last Masquerade (including the net change in value for each of those Electors)

So far, it seems Josh has only been including a list of Electors whose Scandal has been changed by him, not all Electors whose Scandal has changed since the last Masquerade. Since that seems to have been the intention, the aforementioned passage should be changed to read as follows:

a list of the names of any Electors who Scandal has been changed by the Doge since the last Masquerade, including the amount by which the Doge changed the Scandal of each relevant Elector

It shall be understood that any previous Masquerade posts were written with this intention in mind, and do need not be updated to include all Scandal changes that occurred in past Seasons.

Proposal: Bel Canto

Enacted popular, 7-0. Josh

Adminned at 09 Mar 2021 20:05:02 UTC

Add a new rule to the ruleset, entitled Aria:

If at any time a single Secret Faction contains Electors with a combined Political Heft of more than 50% then the Doge should, at a time of their choosing within 24 hours of this having come to pass, make a story post announcing that the prima donna’s aria has started.

Story Post: Kindly take your positions for the Masquerade

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       
ElectorMaskSecret FactionPolitical Power
Elector 1ZanniBarbuti13
Elector 2MedicoBelzarini31
Elector 3VoltoMagistrelli16
Elector 4PantaloneBelzarini20
Elector 5PantaloneBelzarini18
Elector 6Arlecchino-10
Elector 7VoltoMagistrelli12
Elector 8PantaloneLinati12
Elector 9PantaloneBarbuti20

The old Winnower, Bucky, elevated Raven1207 and denegrated Kevan. The new Winnower is Raven1207. No Elector gained Scandal in the last Season.

Monday, March 08, 2021

Proposal: Thrill of the hunt

Enacted popular, 7-0. Josh

Adminned at 09 Mar 2021 20:04:07 UTC

In the rule “Proposte” change “one or more other Electors” to “two or more other Electors”

copying a single person isn’t much fun and there is no counterplay against it

Story Post: Proposta: Clucky

What new secrets may there be

Proposal: Deferential Matters [Special Case]

Cannot be enacted without a change of vote. Failed 3 votes to 5. Josh

Adminned at 09 Mar 2021 20:02:54 UTC

In “Imperial Deferentials”, replace “Proposal” with “Votable Matter”.

I’m not sure why Imperial Deferentials don’t apply to CfJs and DoVs, if this special case rule is (as I understand it) meant to allow the Emperor to abstain on political matters without it slowing the game down. Having it apply to all three Votable Matters would mean that it matched the Player DEF system.

Proposal: A little touch up

Self-killed. Failed by Brendan.

Adminned at 08 Mar 2021 18:21:50 UTC

Change

Each Elector may have a Faction, which is publicly tracked and which defaults to “-”, and a Secret Faction, which is secretly tracked by the Doge and which defaults to “-”. An Elector may change either piece of information to any surname on the list of Italian surnames wiki page, either by changing their Faction directly in the tracking document as a Daily Action, or by private messaging the Doge to change their Secret Faction as a Daily Action. Faction and Secret Faction names are flavour text.

A Faction or Secret Faction of “-” is considered to have a no value, and for the purposes of determining whether Electors have the same values for the Factions or Secret Factions a value of “-” is not considered to match other values of “-”.

Each Elector’s Political Power is one higher for each other Elector in the same Secret Faction as themselves. The Doge is responsible for maintaining this modifier as information changes.

to

Each Elector may have a Faction, which is publicly tracked and which defaults to “Factionless”, and a Secret Faction, which is secretly tracked by the Doge and which defaults to “Factionless”. An Elector may change either piece of information to any surname on the list of Italian surnames wiki page, either by changing their Faction directly in the tracking document as a Daily Action, or by private messaging the Doge to change their Secret Faction as a Daily Action. Faction and Secret Faction names are flavour text.

A Faction or Secret Faction of “Factionless” is considered to have a no value, and for the purposes of determining whether Electors have the same values for the Factions or Secret Factions a value of “Factionless” is not considered to match other values of “Factionless”.

Each Elector’s Political Power is one higher for each other Elector in the same Secret Faction as themselves. The Doge is responsible for maintaining this modifier as information changes.

Saturday, March 06, 2021

Proposal: Missed a spot

Passes 7-0. Enacted by Brendan.

Adminned at 08 Mar 2021 18:20:47 UTC

Change the sentence in the rule “The Elective Monarchy” that reads “If the sum of the Political Hefts of all Electors whose EVC on that DoV is FOR is greater than 50%, the Doge should vote FOR the DoV” to read:

If the sum of the Political Hefts of all Electors whose EVC on that DoV is FOR is greater than or equal to 50%, the Doge should vote FOR the DoV.

Right now I think Josh technically can’t vote either way on a DoV if it’s a perfect split. I feel okay about giving a tiny bit of bias toward victory if someone manages to get within 0.5% of the mark.

Call for Judgment: OK, maybe roll a little

Failed, 1-6 with one unresolved DEF. Josh

Adminned at 07 Mar 2021 14:20:25 UTC

Brendan advanced a merchant circles campaign again with a value of 4 using the same roll referred to in the first CfJ; at the time the rule was still the previous text of

Respond to the most recent Masquerade post with a comment saying “Advancing my Merchant Circles Campaign” and giving the result of a randomly selected number between 1 and 4 inclusive.

Even though the rule was not fixed, I believe this was still illegal, as it still must be ‘randomly’ selected, but it was not the ‘appropriate’ DICE roll per

If a number or other game variable is selected “at random” or “randomly” from a range of possible values, its value shall always be taken from a uniform probability distribution over the entire range of possible values, unless otherwise specified. This value must be determined by an appropriate DICE roll in the Dice Roller, unless otherwise specified.

If the Doge increased Brendan’s Political Power by 1 as the result of the merchant circles campaign, undo it.

Friday, March 05, 2021

Proposal: No Sunday Barbutis

Timed out and failed, 2 votes to 6. Josh

Adminned at 08 Mar 2021 09:40:08 UTC

In the rule “Factions”, change

by private messaging the Doge to change their Secret Faction as a Daily Action

to

by private messaging the Doge to change their Secret Faction as a Seasonal Action

 

The purpose of this is to make sure every relevant secret faction appears in at least one Masquerade; currently, players can swap factions after a Masquerade and back before the next and be in an invisible secret faction in the middle.

Don’t mind me I’m testing edits

Sorry for the blog spam

edit one

edit two

Proposal: The Campaign for Real Fail

Timed out and enacted, 5-2. Josh

Adminned at 07 Mar 2021 20:24:49 UTC

Rewrite the rule Campaign as follows:

Each Elector has a Campaign, defaulting to “None”, which is publicly tracked. Once per Season, if their Campaign if not Jail, an Elector can change their Campaign; the list of valid Campaigns is included in this rule.

Once per Season, an Elector may Progress their Campaign, by carrying out its Activation, which is always an Atomic Action. Once an Elector has Activated their Campaign, either they (for public information) or the Doge (for secret information) should update the gamestate as directed in its Effect.

* None. Activation: None. Effect: None.
* Vatican. Activation: Respond to the most recent Masquerade post with a comment saying “Advancing my Vatican Campaign”. Effect: If your Scandal is positive, reduce it by 3.
* Foreign Powers. Activation: Respond to the most recent Masquerade post with a comment saying “Advancing my Foreign Powers Campaign”, Increase your Scandal by either 5 or the number of Electors with the same Faction as you, whichever is higher, and set your own Campaign to Jail. Effect: The Doge must increase your Political Power by 1 before the next Masquerade.
* Merchant Circles. Activation:Respond to the most recent Masquerade post with a comment saying “Advancing my Merchant Circles Campaign”, rolling a DICE4, and posting the result. Effect: Refer to the result generated in your Activation. If the result was 1 then you may reduce your Scandal by 5. If the result was 2 then nothing happens. If the result was 3 then you must gain 2 Scandal. If the result was 4 then the Doge must increase your Political Power by 1 before the next Masquerade.
* Gerontocracy. Activation: If your Campaign has been “Gerontocracy” at the start of 5 or more Seasons, you may respond to the most recent Masquerade post with a comment saying “Advancing my Gerontocracy Campaign” . Effect: The Doge must increase your Political Power by 2 before the next Masquerade.
* Revolution. Activation: Respond to the most recent Masquerade post with a comment saying “Advancing my Revolution Campaign” and naming a single other Elector whose Campaign is “Gerontocracy”. Effect: You may then set the Campaign of the named Elector to “Jail”. You may then reduce your own Scandal by 2.
* Mob Contacts. Activation: Respond to the most recent Masquerade post with a comment saying “Advancing my Mob Contacts Campaign” and naming a single other Elector. Effect: You must then set the Campaign of the named Elector to “Jail” and the Doge must increase their Power by 1 before the next Masquerade.
* Jail. Activation: None. Effect: You may set your Campaign to “None”.
* Dark Cult. Activation: If you have 15 or more Scandal, you may respond to the most recent Masquerade post with a comment saying “Advancing my Dark Cult Campaign”. Effect: You must then lose 3 Scandal and the Doge must increase your Political Power by 2 before the next Masquerade.
* Market Spy. Activation: Respond to the most recent Masquerade post with a comment saying “Advancing my Market Spy Campaign”, and increase your Scandal by 2. DM the Doge the name of another Elector. Effect: The Doge must privately inform you of the named Elector’s Political Power, and when it was last changed.
* Tavern Spy.  Activation: Respond to the most recent Masquerade post with a comment saying “Advancing my Tavern Spy Campaign”, and increase your Scandal by 2. DM the Doge the name of another Elector. Effect: The Doge must privately inform you of the named Elector’s Secret Faction, and when it was last changed.
* Society Spy.  Activation: Respond to the most recent Masquerade post with a comment saying “Advancing my Society Spy Campaign”, and increase your Scandal by 2. Effect: The Doge must privately inform you of your own Political Heft, and what the valuie of your Politcal Helft was at the last Masquerade.

If any Elector has Assassin Contract or Downtown Spy as their Campaign, set their Campaign to -.

A few balance tweeks, buffs and nerfs etc - but the big thing is making Activations into atomic actions, which needs a fix.

Proposal: Mask the Audience

Timed out popular, 6-1. Josh

Adminned at 07 Mar 2021 15:32:50 UTC

To the “contains only the following identifying information about them” list in The Masquerade, add:-

* Their Mask

And add a paragraph after the list:-

Each Elector’s Mask is chosen afresh for each Masquerade by the Doge, in a secretly random manner from the following list: Arlecchino, Bauta, Columbina, Medico, Moretta, Pantalone, Volto and Zanni. However, if an Elector is the Winnower, they always wear a Medico mask; if they have a Faction of “-” and are not the Winnower, they always wear an Arlecchino mask; if they have a Campaign of Gerontocracy, a Faction other than “-” and are not the Winnower, they always wear a Pantalone Mask.

Proposal: Cull Leer Full

Adminned at 07 Mar 2021 01:37:38 UTC

Create a new rule called “Mode” with:

Each Elector has an Attire secretly tracked by the Doge, defaulting to White Pajamas. Attire has a Color (which can be White, Black, Red, Blue, Yellow, Green or Gold) and a Kind (which can be Pajamas, Robe, Dress, Tuxedo, Armor, Corset or Regalia). An Elector can change their Attire (set it to a certain Color/Kind) as a Seasonal Action by privately communicating this to the Doge.

The Doge can set each Elector’s Attire to random Color / Kind combinations and then remove this sentence from the Ruleset (they shall do this at their soonest convenience).

Add under the fourth step in The Masquerade’s Atomic Action as new steps:

- For each Elector, if their Attire Color is identical to another Elector’s, reduce their Political Power by 1.
- For each Elector, if them and only one other Elector (and no more than one) share the same Kind of Attire, increase their Political Power by 2.
- For each Elector, if their Attire during a Masquerade does not share a Color nor a Kind with any other Elector’s Attire, increase their Political Power by 4.

Add to the list after “The Guest List is a list of Electors, which contains only the following identifying information about them:”

- Their Attire (Its Color and Kind)

Fails 1-6—Clucky

Friday, March 05, 2021

Proposal: Victory Reform

Passes 6-0 with 1 unresolved DEF. Enacted by Brendan.

Adminned at 06 Mar 2021 17:50:27 UTC

In The Elective Monarchy, replace this text:

At any time, any Elector may post a Declaration of Victory (DoV). While it is open, every Elector may cast Votes on that DoV to indicate support or opposition. The Doge may only cast a vote of FOR on a DoV, and may only cast such a vote if the sum of the Political Hefts of all Electors whose EVC on that DoV is FOR is over 50%.

A pending DoV may be enacted by any admin if the Doge has voted FOR it.

A pending DoV may be failed by any admin if 24 hours have elapsed since it was posted and the Doge has not voted FOR it.

If a DoV is Failed, the Elector who posted it cannot make another DoV until after 72 hours (3 days) have passed since the time their DoV was Failed, and that Elector and any Elector who voted FOR it lose 1 Political Power.

With this:

At any time, an Elector may post a Declaration of Victory (DoV). While it is open, each Elector may Vote on that DoV to indicate support or opposition. The Doge may not process changes to any Elector’s Secret Faction while a DoV is pending.

The Doge may only vote on a DoV according to the following conditions:
* If the Secret Faction of the elector who posted the DoV is different than it was at the time of the most recent Masquerade post, the Doge must vote AGAINST the DoV.
* If the sum of the Political Hefts of all Electors whose EVC on that DoV is FOR is greater than 50%, the Doge should vote FOR the DoV.
* If the sum of the Political Hefts of all Electors whose EVC on that DoV is AGAINST is greater than 50%, the Doge should vote AGAINST the DoV.
* If none of the previous conditions are met, the Doge may not vote on the DoV.

A pending DoV may be enacted by any admin if the Doge has voted FOR it. If the Doge is an Admin, then they should immediately enact a pending DoV after casting a vote of FOR on it.

A pending DoV should be failed by any admin if 24 hours have elapsed since it was posted and the Doge has not voted FOR it, or at any time if the Doge has voted AGAINST it.

If a DoV is Failed, the Elector who posted it may not make another DoV during the same Season. After a DoV is failed, the Doge should decrease the Political Power of each Elector whose EVC on the DoV was FOR by 1.

Makes it so someone can’t turn around and change factions right before posting a DoV to steal a solo win. Also prevents everyone else from changing factions just to jump on the bandwagon after someone posts a DoV. Also also, allows the Doge to vote against DoVs to fail them so the game isn’t bogged down for 24 hours for an invalid declaration.

Story Post: Rumour #6

Every year a new parade of eager young people appear at the Doge’s court, eager to make their name. Pity those, however, who come of age just in time for a Doge’s funeral; the Court of the Wise Men is no place for the green.

Today’s correspondent is a hurt soul. He thought he had found a friend, but there are no friends here. The fellow in whom he placed his trust promised him the world: entry to high society, the rarefied shoulders of the great and the good to rub against, and a place in the upper echelons of the Court for life, all in exchange for naught but his vote. An offer was made, but was, of course, rescinded, and now the young man finds himself cast off, mocked, and abused.

It seems that one must ideally have a knack for power, as the lessons are punishingly expensive.

What isn’t expensive, however, is news of the goings-on at the court. That is free; you just have to know who your friends are. For I, of course, am your friend forever, and you shall know everything that I know, except for my identity; that, of course, is one secret I’ll never tell.

xoxo,
Lady Pettegola

0C1C4731A9523ED140F65346423586CAA218D18AB6AD368EE9CE7AB30443BD02

Proposal: Cull Leers

Vetoed. Brendn

Remakred as Illegal - the veto followed an illegal edit so technically has no bearing. Josh

Adminned at 07 Mar 2021 14:22:11 UTC

Create a new rule called “Mode” with:

Each Elector has an Attire secretly tracked by the Doge, defaulting to White Pajamas. Attire has a Color (which can be White, Black, Red, Blue, Yellow, Green or Gold) and a Kind (which can be Pajamas, Robe, Dress, Tuxedo, Armor, Corset or Regalia). An Elector can change their Attire (set it to a certain Color/Kind) as a Seasonal Action by privately communicating this to the Doge.

The Doge can set each Elector’s Attire to random Color / Kind combinations and then remove this sentence from the Ruleset (they shall do this at their soonest convenience).

Add under the fourth step in The Masquerade’s Atomic Action as new steps:

- For each Elector, if their Attire Color is identical to another Elector’s, reduce their Political Power by 1.
- For each Elector, if them and only one other Elector (and no more than one) share the same Kind of Attire, increase their Political Power by 2.
- For each Elector, if their Attire during a Masquerade does not share a Color nor a Kind with any other Elector’s Attire, increase their Political Power by 4.

Add to the list after “The Guest List is a list of Electors, which contains only the following identifying information about them:”

- Their Attire (Its Color and Kind)

Proposal: I Know What You Do In The Dark

Times out 1-3. Failed by Brendan.

Adminned at 06 Mar 2021 17:35:16 UTC

Add a new subrule to “The Masquerade” called “Unmasking”

As a Seasonal Action, an Elector may send the Doge an Unmasking List by private message, which consists of the name of every Elector (or Idle Elector) who was an Elector at the time the current Season began, as well what their Political Power and Secret Faction were at the time the the Season began (as listed in the Masquerade report)

At their earliest convenience after receiving such a list, the Doge should evaluate its correctness. The list is correct if the Elector managed to correctly deduce what the Political Power and Secret Faction of every single Elector or Idle Elector they listed (at the time the the Season began) was, otherwise it is incorrect. After doing so, the Doge must send a reply confirming the correctness or incorrectness of the list. If the List is correct, the Elector who made the list gains 3 Political Power. If it is incorrect, the Elector loses 2 Political Power.

Provides a way of gaining power by accurately determining who every single elector is.

Call for Judgment: Proper proposte

Popular, 7-0. Josh

Adminned at 05 Mar 2021 20:24:37 UTC

The rule Proposte says

If all the Electors named in the title of a Proposta have the same Secret Faction when the Doge processes it

I’ve not consistently successfully done it that way; I’ve occasionally based the outcome of a Proposte on what the status quo was when it was posted, as that makes more sense to me than a world in which people are allowed to spam Change Secret Faction PMs to me while I’m asleep. Nevertheless, that’s wrong, and it has had a measurable but not, I think, meaningful impact (i.e. I can’t see that Power or Scandal totals would have changed) on the current state of the game.

Rather than unpick a bunch of stuff, uphold the current resolution of all proposte posted before this CfJ, and the Doge will strive to be more consistent.

I think that this rule should be changed though.

Story Post: Proposta: Jumble

MI BAMBINO

This time for real

derp

herp

ignore this ples

Proposal: Ascension staging [Core]

Timed out and enacted, 5-1. Josh

Adminned at 06 Mar 2021 10:59:27 UTC

In the rule Victory and Ascension, change

Between the enactment of the DoV and the posting of the Ascension Address, no new DoV may be made and BlogNomic is on Hiatus.

to

Between the enactment of the DoV and the completion of any changes to the ruleset and gamestate mandated in the Ascension Address, no new DoV may be made and BlogNomic is on Hiatus.

Remove the last paragraph of the rule The Elective Monarchy.

There is a window in V&A where a dynasty can be hijacked by a well-timed snipe . Hiatus runs until an AA is posted, but there is a gap between the posting of the AA and its enactment in the ruleset where that ruleset is live, and another player can (if they also meet its Victory criteria) plop down a quick DOV and have legitimately won. I’m not sure that’s even a core rules scam.

Proposal: Winnow Shutter

Reached quorum and enacted, 7-0. Josh

Adminned at 05 Mar 2021 16:54:01 UTC

In “The Masquerade”, replace “Determine a new Winnower by randomly choosing an Elector who is not currently the Winnower who will become the Winnower.” with:-

Randomly select an Elector who has never been the Winnower (if any such Electors exists), or select a random Elector who is not currently the Winnower (if all Electors have already been the Winnower), and make them the Winnower.

Proposal: Disclosure

Self-killed. Josh

Adminned at 05 Mar 2021 16:53:14 UTC

Add a new rule to the ruleset, called Dynastic Wrap-up:

This rule serves as an informal commitment made by the Doge to endeavour to:

* Maintain a clear summary log of all secret actions or actions that have affected secret values;
* At the end of the dynasty, to work privately with Electors to establish their wilingness to have the data held in that log disclosed, sanitising the log of any data that the originator doesn’t want disclosed and any information on Electors who cannot be reached;
* Make all secretly tracked statistics and the sanitised log publicly available at their first opportunity thereafter

This rule establishes a commitment, but not any actions. No activity undertaken as described herein can be considered an action; nor can it affect or alter the gamestate in any way.

Story Post: Don your masks for the Masquerade

                                                                                                                                                                                                                                                                                                                                                                                                                                                                             
ElectorSecret FactionPolitical Power
Elector 1Linati9
Elector 2Belzarini15
Elector 3Belzarini15
Elector 4Barbuti14
Elector 5Barbuti14
Elector 6Barbuti21
Elector 7Barbuti12
Elector 8-10
Elector 9Jumble12
Elector 10Blue Harpers16

The old Winnower, pokes, chose to elevate Jumble and denegrate Brendan. The new Winnower is once again Bucky. 1 Scandal each has been lost by Brendan, Bucky and pokes.

Thursday, March 04, 2021

Proposal: Limited Ree Veal

Self-killed. Josh

Adminned at 05 Mar 2021 16:52:39 UTC

If there is no rule “Relevation”, create a new dynastic rule with that name and the following content:

The Doge shall, as soon as reasonably possible for them after an Elector has achieved victory, reveal each dynastic action that was taken by privately messaging the Doge, including the actor and the timing of the action.

Story Post: Proposta: pokes and Cuddlebeam

I was thinking, a little zuppa toscana, a little marinara, a little rigatoni, a little cosa nostra…

Proposal: Resolution Resolution

Vetoed. Josh

Adminned at 05 Mar 2021 16:52:06 UTC

Add the following to the end of the rule The Masquerade:

The part of a Season that falls between the end of the Preamble and the end of the season is known as its Resolution.

Move the following paragraph from the rule Winnowing to the rule Factions:

The member of each Secret Faction with the highest Political Power is its Figurehead.

In the rule Winnowing, reword the last paragraph as follows:

When a Disclosure Post has been made, the Doge must evaluate for each Secret Faction named within it (at the time of posting) whether the Disclosure was correct or not, i.e. whether the listed Electors are indeed members of that Secret Faction. If it was, then during the resolve disclosures part of the masquerade, he must resolve the Disclosure by performing the following atomic action:
* Reduce the Political Power of that Secret Faction’s Figurehead by 3,
* Increase the Scandal of each Elector named as a member of that Secret Faction in the Disclosure Post by the cumulative total of the Scandal responses received against that Secret Faction as a response to that Disclosure Post.
* Set the Secret Faction of all affected Electors to “-”.

Clarifying the “resolve disclosures” part of the masquerade into an atomic action, and fixes the double-negative issue with applying the scandal responses to the named faction members.

Story Post: Proposta: pokes

Spaghetti tortellini, pokes? Ah, ravioli, ravioli. Lasagna grazie spaghetti. Mamma mia.

Proposal: Ree Viel

Unpopular, 2 votes to 7. Josh

Adminned at 04 Mar 2021 22:44:14 UTC

Create a new rule called “Relevation”:

The Doge shall, once an Elector has achieved victory, reveal a summary of the secret information that has been transmitted to them throughout this dynasty as soon as reasonably possible for them.

I’m not super comfortable with contributing to the dynasty if that means in the end that Josh will get to keep solely for themselves a huge valuable load of inter-dynastic information (trust, betrayal, behavior info).

If someone gets it, we should all get it.

Wednesday, March 03, 2021

Proposal: Campaign Finance Reform

Passes 6-0. Enacted by Brendan.

Adminned at 04 Mar 2021 21:41:10 UTC

Make the following changes to the rule “Campaign”

Replace “by carrying out the instructions (if there are any) detailed in the list below” with ” by carrying out the instructions associated with your campaign (if there are any) detailed in the list below”

Replace “If your Scandal is positive, the Doge must reduce your Scandal by 1 before the next Masquerade.” with “If your Scandal is positive, reduce it by 1.”

Replace “and giving the result of a randomly selected number between 1 and 4 inclusive” with “and rolling a DICE4”

Technically you might be able to currently argue that you can perform any campaign, not just the one you’ve selected.

No reason that Vatican has to be done by the Doge

Fix the dice issue

Story Post: Proposta: Bucky and Raven1207

There’s something going on here, I can sense it.

Exit Vovix

Vovix idles out automatically after a week’s inactivity. Quorum drops to 6.

Proposal: Let’s Get Out Our Planners

Enacted popular, 6-0. Josh

Adminned at 04 Mar 2021 09:43:01 UTC

Add a new rule as a subrule to the rule called The Elective Monarchy, called Timings:

All actions that require the sending of a private message are considered to have taken place at the time of the date-stamp on the message as it is received in the recipient’s inbox. In the event that two Electors undertake such an action at the same time, the action defined earliest in the ruleset happens first; if multiple uses of the same action happen simultaneously then they are resolved in order of the performers’ Scandal, from lowest to highest, with further ties being broken by alphabetical order of name.

Making timings explicit, for at-present hypothetical situations like a player PMing me to change their Secret Faction then immediately PMing the Winnower to Confess.

Story Post: Proposta: pokes

So often we seem to be at odds. Perhaps all these misunderstandings demand is a glass of chianti.

Tuesday, March 02, 2021

Proposal: Counting the Seasons Until Your Return

Passes 7-0, enacted by Brendan.

Adminned at 03 Mar 2021 22:35:03 UTC

Add the following as the final step of the atomic action done to perform the Masquerade

* Increase the Season Number by 1

Add the following to the end of the rule “The Masquerade”

The Season Number is an positive integer value which is publicly tracked.

Set the Season Number to 3. Then, from each Masquerade post which has occurred between when this proposal was made and when it was enacted, increase the Season Number by 1.

Feel like it could be useful in the future to refer to specific seasons. Maybe add some rules that change their behavior after season number 10 or something. Or add rules that don’t kick in until the next season.

Call for Judgment: Slow Your Roll

Popular, 7-1 with one unresolved DEF. Josh

Adminned at 02 Mar 2021 13:16:59 UTC

The campaign Merchant Circles contains the following instructions:

Respond to the most recent Masquerade post with a comment saying “Advancing my Merchant Circles Campaign” and giving the result of a randomly selected number between 1 and 4 inclusive.

As seen here, Brendan rolled a DICE4 six consecutive times, and cherry-picked a result from that run to to advance his Merchant Circles campaign here. This violates the rules of the campaign, as the number was not selected randomly.

Thus, all Electors rolling dice with the intention of using the result to advance a campaign are hereby instructed to roll no more than once, and shall clearly label the purpose of such a roll in the comment box on the Dice Roller page. Furthermore, the Doge shall update any pending changes to Brendan’s Mistrust and/or Political Power to reflect that he advanced his Merchant Circles campaign this season with a roll of 1 (his first roll) rather than 4 (his last roll).

There is a good chance I’m way off the mark and just misunderstanding how the dice roll page works. If that’s the case then I apologize to Brendan. If I am correct and this is what happened, obviously this needs to be patched.

Call for Judgment: I Think A Might Have Been Left Out…

Enacted 7-0, with the EVC clause not activated.

Josh

Adminned at 02 Mar 2021 09:49:33 UTC

Update the gamestate to reflect the fact that Clucky’s attempt to advance their foreign powers campaign done here (https://blognomic.com/archive/the_masquerade) should not have resulted in an increase to their power, and thus if the Doge did increase Clucky’s power because of that campaign, they should reduce Clucky’s power by 1.

If Kevan’s EVC contains the phrase “I was honestly misled”, undo all the effects of their action to Progress their Campaign done here (https://blognomic.com/archive/ladies_and_gentlemen_the_masquerade) (allowing them to perform the action again this season, provided they have not done so elsewhere)

Otherwise, update the gamestate to reflect the fact that Kevan’s attempt to advance their foreign powers campaign done here (https://blognomic.com/archive/ladies_and_gentlemen_the_masquerade) should not have resulted in an increase to their power, and if the Doge did increase Kevan’s power because of that campaign, they should reduce Kevan’s power by 1.

As has been pointed out on the slack, previous the foreign powers campaign read “The Doge must your Political Power by 1 before the next Masquerade” which arguably doesn’t actually increase your power. So gotta fix this. But Kevan has a case that he was simply following the already established rules, and thus feels a bit fair to punish him. So giving him the option to honestly go “I made my choice to advance my campaign based on people doing the same thing in the last masquerade” (and sure he could dishonestly say that too but whatever I trust him)

Proposal: Archival [Appendix] [Core]

Timed out unpopular, 1 vote to 4. Josh

Adminned at 03 Mar 2021 22:03:40 UTC

Add the following entry to the Appendix rule “Other” immediately before the entry for “Post”:

Immutable
    Gamestate that is Immutable cannot be modified by ordinary means; it can only be modified by a CfJ’s enactment, or after ceasing to be Immutable and/or Gamestate.

In the Appendix rule “Representations of the Gamestate”, change

The historical fact of the occurrence of a defined game action is itself considered to be gamestate, tracked in the history of whatever resource is used to track the gamestate modified by that action, where possible, or in the wiki page Gamestate Modifications if this is not possible.

to

The historical fact of the occurrence of a defined game action is itself considered to be gamestate, tracked in the history of whatever resource is used to track the gamestate modified by that action, where possible, or in the wiki page Gamestate Modifications if this is not possible. Individual historical facts are Immutable once they have occurred.

Add the following paragraph to the end of the Core rule “Dynasties”:

Blog posts predating the start of the current dynasty, except for pending Votable Matters, are Immutable.

Call for Judgment: If I do this quickly enough, no-one will notice

Enacted, 7-0. Josh

Adminned at 01 Mar 2021 20:53:17 UTC

In the Proposal A Scandal, Darkly, after “gamestate” add “(excluding all blog posts with a date-stamp prior to this proposal, and all comments to the Blog)”.

Per Bucky’s comments on the proposal; If this doesn’t look like passing in time I’ll s/k the proposal

Proposal: A Scandal, Darkly

Timed out and enacted, 6-1. Josh

Adminned at 03 Mar 2021 15:06:29 UTC

Throughout the gamestate (excluding all blog posts with a date-stamp prior to this proposal, and all comments to the Blog), ruleset and all pending proposals or Calls for Judgement, change the term “Mistrust” to “Scandal”.

Proposal: Vulgaria

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 02 Mar 2021 19:09:30 UTC

If “The Masked Elector” enacted, remove “When a Winnower is named, all Electors whose Faction is the same as the Winnower’s gain 1 Political Power, and all Electors whose Secret Faction is the same as the Winnower’s gain 2 Political Power.” from the “Winnowing” rule and add the following steps after the second in the Masquerade atomic action:

* Increase by 1 the Political Power of each Elector whose Faction is the same as the Winnower’s, unless that Faction is Prominent.
* Increase by 2 the Political Power of each Elector whose Secret Faction is the same as the Winnower’s.

If “The Masked Elector” failed, replace “When a Winnower is named, all Electors whose Faction is the same as the Winnower’s gain 1 Political Power, and all Electors whose Secret Faction is the same as the Winnower’s gain 2 Political Power.” with:-

When a Winnower is named, all Electors whose Faction is the same as the Winnower’s gain 1 Political Power (unless that Faction is Prominent), and all Electors whose Secret Faction is the same as the Winnower’s gain 2 Political Power.

Adding a more immediate impact to the most-mistrusted house: no Winnower payout for them. (This is, I think, the only reason that Di Fieri is so oversubscribed at present.)

Also moving the Winnower gains into the atomic action, if it exists,

and renaming the (deliberately?) misleadingly-named concept of Prominence to something negative-sounding.