SKed - Rodlen
Adminned at 24 Feb 2009 20:38:35 UTC
A combination of Devenger’s idea and the current combat.
Replace the first paragraph of Rule 2.1 Skirmishes with the following text:
“At any time when there is not currently an active Skirmish, the General may create a Skirmish by posting a story post with [Skirmish] in the title, known as a Skirmish Post. Inside the Skirmish Post the General shall list each of the Enemy Combatants, including their initial Health, Armor and Damage scores. When a Skirmish is created, that Skirmish is active.”
Change the text of Rule 2.1.1 Combat to the following:
“As a daily action, a Soldier who is a Friendly Combatant of an active Skirmish may attack the Enemy. To attack, they must select their Weapon (a specific weapon in their holster), the ammo rating of which must be equal to or less than the Ammo of the Soldier. To execute the attack, the Soldier reduces their own Ammo by the ammo rating of their Weapon, and rolls DICEX in the GNDT, where X is the damage rating of that weapon.
If the roll result is above their Target’s Armor, the Health of the Target is reduced by the roll result.
If the Soldier’s Target is now dead, they may continue firing by selecting a new Target (another Enemy Combatant who is not dead), then firing again as the above paragraphs describe. Otherwise they complete their combat.
If the Soldier’s Target is not dead after the Soldier has fired at it, the Soldier must roll DICEX, where X is the Damage score of the their Target, and subtract the roll result from their Health. This Soldier has finished attacking the enemy.
The Soldier completes their combat by posting a comment to the Skirmish post, including their Weapon, a list of Targets they fired at, the damage (if any) they dealt to each Target, and updated values for the scores (including but not limited to Health), or the dead status, of their Targets, if any.
Example combat completion report (Battle Droids are 4 Health, 2 Armor):
Weapon: M4 Carbine
Targets:
- Battle Droid, dealt 5 damage, Dead
- Battle Droid, dealt 7 damage, Dead
- Battle Droid, dealt 3 damage, 1 health remaining
An Enemy Combatant is dead if its Health is 0 or below. If all Enemy Combatants for a particular Skirmish are dead, then the Skirmish ceases to be active, and is said to have ended.”
Checklist: Firing is unlimited until a Soldier fails to kill an enemy or they run out of Ammo. This will prevent attacks ad infinitum, but will allow an appropriate number of easily tracked shots. Enemies can have Armor that makes them resistant to low-powered weapons.