Friday, October 01, 2021

Proposal: Locking the Penthouse

Timed out / quorumed 8 votes to 4. Enacted by Kevan.

Adminned at 03 Oct 2021 07:57:29 UTC

Change the text of Zone Rule for “Floors” to

Blockade: A Citizen who is occupying this Zone may never have their Floor changed—any actions which would change their Floor instead have no effect on their Floor.

 

For far too long have the rich snobs at the top of the tower looked down upon us basement dwellers! Its time we rose up and made them feel fear for the change! Fellow workers rise up! You have nothing to lose but your chains!

Proposal: It’s awfully dark in here… [Movement]

Timed out 7 votes to 1. Enacted by Kevan.

Adminned at 03 Oct 2021 07:54:32 UTC

Add the following as a new paragraph to the rule “Supply Requisitions”, directly after the first paragraph:

A Zone Rule may contain a cache, which is a list of items with each Item assigned a range of numbers within 1 and 100 inclusive, known as that Item’s Range. Each Item’s range of numbers may not overlap within a single Cache and the entirety of all Items ranges must as written include all numbers in between 1 and 100, inclusive.

Reword the rule “The Clock” to the following, leaving all sub rules of said rule as they are:

When a proposal enacts that includes the sentence “Advance Time.”, the enacting admin must perform the following atomic action known as “Chiming the Hour” as part of its enactment, immediately after marking the Proposal’s status as Enacted:
For each Citizen in a Zone which has a Cache, if that player is on a Floor which is a Breaker, take the result of a DICE100: that Citizen gains an instance of the corresponding Item from the Cache. Otherwise, reduce the upper limit of the Range of each Item in the Cache by 5 for the purposes of applying the results of the next die roll corresponding to that Citizen, then take the result of a DICE100: that Citizen gains an instance of the corresponding Item from the Cache, if there is one. If reducing the upper limit of an Item in that Cache would place the upper limit below or equal to the lower limit for that Item, then instead remove that Item from the Cache for the purposes of applying the results of the corresponding die roll.

 

Adding a purpose for floors being breakers, in addition to defining what a Cache is a little more specifically. As a side note, this proposal must by necessity advance time, as a result of rewording the Clock rule. I decided to make this a movement proposal so that if this enacts players can make sure that they end up on floors with breakers if they wish to do so.

Proposal: [Core] Remantling

Self-killed. Failed by Kevan.

Adminned at 02 Oct 2021 14:39:27 UTC

In “Victory and Ascension”, replace:

If the game is in an Interregnum then the new Drone must either Pass the Mantle, by making a post naming another Citizen - in which case the Drone ceases to be the Drone and the Citizen so named becomes the Drone - or start a new dynasty by completing the following Atomic Action:

  • Make an Ascension Address by posting an entry in the “Ascension Address” category. This should specify the Drone’s chosen theme for the new Dynasty, and it may optionally specify new dynasty-specific terms as outline in the rule “Synonyms”, and/or list a number of dynastic rules to keep (if none are specified then the entire Dynastic Ruleset is repealed).
  • Update the Ruleset to reflect any changed terms, and any dynastic rules which were not listed to be kept are repealed.

Once this Atomic Action has been completed the Interregnum ends and the new dynasty begins.

With:

If the game is in an Interregnum then the new Drone must perform either the Atomic Action known as Passing the Mantle or the Atomic Action known as Ascending.

Passing the Mantle is an Atomic Action comprised of the following steps:

  • Make a Story Post as a Voteable Matter naming a citizen, known as a Coronation.
  • When the voteable matter becomes popular, then the Drone ceases to be the Drone and the named Citizen becomes the Drone.

If the Citizen named in a Coronation was not the Drone in the previous dynasty, then the Coronation instantly becomes popular, regardless of the votes cast on it.

Ascending is an Atomic Action comprised of the following steps:

  • Make an Ascension Address by posting an entry in the “Ascension Address” category. This should specify the Drone’s chosen theme for the new Dynasty, and it may optionally specify new dynasty-specific terms as outline in the rule “Synonyms”, and/or list a number of dynastic rules to keep (if none are specified then the entire Dynastic Ruleset is repealed).
  • Update the Ruleset to reflect any changed terms, and any dynastic rules which were not listed to be kept are repealed.

Once this Atomic Action has been completed the Interregnum ends and the new dynasty begins.

I think this is my second proposal ever, and it’s been quite a while since my first, so bear with me.

Kevan has a point about the Ascension rule being a bit hard to understand, I just happen to think that leaving the option for back-to-back dynasties run by the same person is better than blocking it off entirely. This leaves it as a possibility, but it has to be approved first. Other than that, nothing should be any different, it’s just phrased in a different way. (Plus there was a typo in that rule that was bugging me…)

Proposal: Usufruct

Timed out 1 vote to 7. Failed by Kevan.

Adminned at 02 Oct 2021 14:38:44 UTC

Add the following to “Floors”:

A Proposal which would modify the status of any dynastic rule if enacted is Unpopular if any Citizen is both occupying the Zone associated with that rule and has a valid Vote of AGAINST on that Proposal.

Proposal: Copbot Catastrophe

Timed out and enacted, 8-0 with one unresolved DEF. Josh

Adminned at 02 Oct 2021 10:42:11 UTC

If Proposal: Some Zone Rules was not enacted then this propsal does nothing.

Add a new rule to the ruleset as a subrule to Supply Requisitions, called Armoury:

When a Floor contains a Copbot Swarm, no Citizen may set their Floor to that Floor; any action that would result in such an outcome instead keeps them in their status quo ante location.

Add a Zone Rule to the rule Armoury:

Gun Rack: If a Citizen attempts to move from this Zone to a Floor that contains a Copbot Swarm, they may disregard the restruction set out in the rule Armoury.

Proposal: Dismantling [Core]

Timed out 2 votes to 4 (Raven and Pokes’ votes cancelling out). Failed by Kevan.

Adminned at 02 Oct 2021 10:32:36 UTC

In “Victory and Ascension”, replace:-

If the game is in an Interregnum then the new Drone must either Pass the Mantle, by making a post naming another Citizen - in which case the Drone ceases to be the Drone and the Citizen so named becomes the Drone - or start a new dynasty by completing the following Atomic Action:

with

If the game is in an Interregnum then the new Drone must either Pass the Mantle (by making a post naming a Citizen who was not the last dynasty’s Drone, in which case the passing Citizen ceases to be the Drone and the Citizen so named becomes the Drone) or start a new dynasty by completing the following Atomic Action:

Last dynasty’s post-match discussion included Emperor Josh saying that he would have considered trying to hand Brendan the win, if asked, in exchange for a cut of mantle (“I can’t win this dynasty but he can pass the mantle back to me”).

Allowing Emperors to take the mantle at the end of their own dynasty should maybe be ruled out for unbalancing dynastic gameplay - and I say this from the helm of a proposal-focused dynasty where judicious vetoes could probably change the outcome of the endgame.

Thursday, September 30, 2021

Proposal: A Faithful Recording.

Reached quorum 10 votes to 0. Enacted by Kevan.

Adminned at 02 Oct 2021 10:29:13 UTC

Add the following to the rule “The Clock” as a subrule titled “Surveillance Systems”:

Every Dynastic Action and Dynastic Proposal that has happened since the time prior to the second to last activation of the atomic action in the rule “The Clock” (if there is not one, consider it to have happened at the beginning of the dynasty) and the most recent activation of the atomic action in the rule “The Clock” is considered to be a Significant Event.

As long as it has not been done since the last time that the atomic action in the rule “The Clock” has been performed and that atomic action has been performed at least once this dynasty, any Citizen may choose to post a story post titled “Camera Feed N”, where N is the number of Camera Feeds that have been posted plus 1. A Camera Feed should be a summary of posts and actions that are currently Significant Events. As a Camera Feed does not affect the state of the game, it does not need to have every Significant Event, however all Significant Events that it does include should be reported in a way that does not misinterpret those Significant Events.

If multiple Camera Feeds are posted with the same title, then all but the one which was posted first chronologically should be deleted. If it is impossible to tell which one came first, it is decided randomly among the ones which are tied which one is deleted.

 

Doesn’t add anything rules-wise but I’m interested in developing the lore of this dynasty, especially as this is the second one consecutively following a single storyline. I understand if this isn’t a popular idea but I thought it would be worthwhile to try out.

Proposal: iunno the fire marshall said we need these

There are a lot of checkmarks and no xs and this timed out I’m not gonna count the check marks but it passed okay—Clucky

Adminned at 02 Oct 2021 03:17:09 UTC

Place one breaker on each Floor numbered B8-B1 which contains a Citizen. Place each remaining breaker on a randomly chosen Floor that does not have a breaker.

Proposal: Household Unite

Timed Out. Fails 5-6—Clucky

Adminned at 02 Oct 2021 03:15:50 UTC

Add a subrule to “Household Unit” entitled “Passage” as follows:

If the game is in Interregnum, the Drone may not Pass the Mantle to a Citizen unless that Citizen’s Floor is the same as the last Floor the Drone had (at the moment just before they became Drone).

I like the idea of the mantle as something that must be physically handed off.

Proposal: Squabble Bored [Movement]

Timed Out. Pokes and Raven’s votes cancel, which leaves 4 FOR votes and 2 AGAINST votes so this passes 5-2 with Kevan’s Def—Clucky

Adminned at 02 Oct 2021 03:14:14 UTC

Reword the text of the rule “Household Unit” as follows:

All Citizens who share the same floor are Floormates with each other. A Citizen may use VETO as a voting icon to cast a Vote on a Proposal created by another Citizen with whom they are Floormates at the time the vote is cast; this renders the Proposal Vetoed, even if the Citizen who made the VETO vote later changes their Vote or changes floors.

If the point of the rule is “everyone get on the same page or you won’t get anything accomplished,” I think this achieves that without raising the weird quantum-vote questions or admin headaches of the current version.

Proposal: Trading Post

Timed Out. Passes 9-1-1—Clucky

Adminned at 02 Oct 2021 03:09:58 UTC

Add the following to the end of the first paragraph of the rule Floors:

Each floor may contain items. The list of items on a given floor is publicly tracked and is known as its contents.

In the rule Supply Requisitions, replace this sentence:

A Citizen may remove any item from their Inventory at any time.

With this paragraph:

A Citizen may destroy an item by removing it from their inventory at any time. A Citizen may drop an item by removing it from their inventory and adding it to the contents of the floor they currently occupy. Likewise, a Citizen may pick up an item from the floor they are currently on by removing it from that floor’s contents and adding it to their inventory.

Add a subrule to Supply Requisitions titled Trading Post:

A Citizen may trade items with another Citizen by making a Story Post with the prefix “Trade Offer:” which unambiguously specifies the items they would like to offer, another Citizen to act as a trade partner, and the items they would like to receive from that Citizen.

At any point while the offer is valid, the trade partner may accept the offer by making a comment on the post with a FOR voting icon, at which point either Citizen must update both Citizens’ inventories to reflect the item transfer.

A trade offer is considered valid only if all of the following are true:
* Both the offering Citizen and the trade partner have the required items in their inventory.
* The offering player and the trade partner are on the same floor.
* Neither of the involved Citizens have left a comment on the Trade Offer which includes an AGAINST voting icon.

 

Proposal: Lockdown Protocol

Times out and fails, 3 votes to 4. (Josh and Cuddlebeam’s votes erase each other, per Household Unit.) Failed by Kevan.

Adminned at 01 Oct 2021 17:10:55 UTC

Add the following rule to the ruleset, titled Security:

Whether or not Earthlink Tower is on Lockdown is publicly tracked. To place Earthlink Tower on Lockdown, perform the following atomic action:
* Activate the special case rule No Collaboration.

To take Earthlink Tower off lockdown, perform the following atomic action:
* Deactivate the special case rule No Collaboration.

Any citizen(s) on the same floor may communicate freely with one another, regardless of restrictions imposed by the special case rule No Collaboration.

No Citizen may achieve victory while Earthlink Tower is on Lockdown.

Add the following Zone Rule to Security:

Comms Desk: This zone has a cache containing:
1-70: Radio
71-90 Keycard
91-100: Flashlight

Add the following to the list of items described in Supply Requisitions:

* Radio: While Earthlink Tower is on Lockdown, any Citizens with a radio may communicate freely with each other through PMs on the BlogNomic website. If they do, they must CC the drone on any/all communications.

If the proposal “Some Zone Rules” wasn’t enacted, the rest of this proposal does nothing.

Add the following step to the atomic action described in The Clock:

* If the number of players with a Heat Signature is greater than or equal to quorum, place Earthlink Tower on Lockdown.

Rephrase Floors’ Zone Rule as follows:

Emergency Exit: A Citizen who is occupying this Zone may freely set their Floor to any Floor, as long as Earthlink Tower is not on lockdown.

Proposal: The Mystery of Earthlink Tower

Self-killed. Failed by Kevan.

Adminned at 30 Sep 2021 18:00:34 UTC

Create a new Rule called “The Mystery”:

Citizens can have Clues (defaulting to none), which are publicly tracked, and can only be gained if they have gained all lower-numbered Clues first (if they exist). A Citizen, if they fulfill a Clue’s Requirement, can gain that Clue. The following are Clues, their number (in brackets) and their Requirement:
- [1] Realize the Missing Link: The Citizen is at a Floor higher than 40.
- [1] Mysterious Rumbling: The Citizen is at a Basement Floor.
- [2] Electrical Investigation: The Citizen is within Breaker Access.
- [2] Odd Diagrams: The Citizen is within Logistics.
- [3] Direct Comparison: The Citizen is at a Floor within the highest Zone.
- [4] The Secret in the Depths: The Citizen is at the lowest Floor.

Clues can be tracked in an abbreviated form (eg. “RtML”).

A Citizen with the clue “The Secret in the Depths” is Notable.

Create a new rule called “Victory”:

Citizens cannot achieve victory unless they are Notable and at least three explicit and different ways (described in different rules each) to become Notable exist in the Dynastic Ruleset. Citizens are not Notable by default.

Proposal: Some Zone Rules

Reached quorum 8 votes to 0. Enacted by Kevan.

Adminned at 30 Sep 2021 17:57:25 UTC

Add the following Zone Rules:

To the rule called Floors:

Emergency Exit: A Citien who is occupying this Zone may freely set their Floor to any Floor.

To the rule called Vertical Movement or Zoning:

Breach: Each Citizen occupying this zone gains a Heat Signature; whether or not a Citizen has a Heat Signature is publicly tracked.

To the rule called Movement Proposals or Logistics:

Any Movement proposal made by a Citizen occupying this Zone may name one or more other Citizens in its comment field; if it does then only those named Citizens have their EVCs considered when changing Floors as a result of that Proposal’s Enactment.

If Proposal: Time to Crate was enacted, add the following to the Atomic Action detailed in it:

Add a Copbot Swarm to each Floor that is occupied by a Citizen with a Heat Signature.

Add the following to the rule Floors:

Floors may also contain Copbot Swarms; these are publicly tracked in the same place as the locations of Citizens are tracked.

Advance Time.

Tuesday, September 28, 2021

Call for Judgment: A Floor Divided

Unpopular at 0-8. Failed by Brendan.

Adminned at 29 Sep 2021 20:14:23 UTC

Repeal the rule “Household Unit.”

There have already been hundreds of messages on Discord about how to even calculate votes in the wake of this rule’s enactment, less than three hours ago. Proposals time out often enough already. Floor-sharing is a perfectly good start for some kind of instrument in the game, but it shouldn’t end up flattening the tires of the core mechanism of Blognomic itself.

Proposal: Imperial March

Enacted 9-0 - redtara

Adminned at 30 Sep 2021 00:08:53 UTC

In the Imperial Differentials Special Case rule, replace “(if more Citizens have voted FOR the Proposal than have voted AGAINST it)” with “(if more Citizens have a valid FOR vote on that Proposal than have a valid AGAINST vote on it)”

We’ve arguably been playing this wrong for a while now. And with the increased likelihood of citizens casting non-valid for or against votes, I think its good to ad a bit of clarity to how this should work

Proposal: [Core] Universally admired and despised

S/K - redtara

Adminned at 29 Sep 2021 23:58:18 UTC

Add the following text to the end of “Votes”:

If a Votable Matter would be both Popular and Unpopular, it is instead only Unpopular.

Breaker Access says “A Proposal which would modify the status of any Currents and/or their Breakers if enacted is Unpopular if any Citizen is both occupying this Zone and has a valid Vote of AGAINST on that Proposal. ” But if it has a majority in favour, it is also Popular, allowing an admin to decide whether to enact or fail it. This is Bad.

Proposal: It’s my turn with the breaker

Self-killed - redtara

Adminned at 29 Sep 2021 23:55:59 UTC

Add the following sentence to the end of the rule “Breaker Access”:

Additionally, such proposals are unpopular if its author has no Floormates or if the author has no valid vote on that proposal.

Housing Regulations

All players - especially the admins - are reminded that with the enactment of Household Unit, proposal votes which do not match those of other players on the same floor are now considered to be invalid.

Proposal: The Map is the Territory

Reached quorum 9 votes to 0. Enacted by Kevan.

Adminned at 29 Sep 2021 14:50:01 UTC

For each of the following dynastic rules that exists, rename it as follows:-

  • “Occupancy” to “Engineering”
  • “Inventory” to “Supply Requisitions”
  • “Hurt” to “Medical”
  • “Vertical Movement” to “Zoning”
  • “Movement Proposals” to “Logistics”
  • “Electricity” to “Electrical”

Foregrounding the idea that each rule represents a physical section of Earthlink Tower.

Call for Judgment: Express elevator

Reached quorum 8 votes to 0. Enacted by Kevan.

Adminned at 28 Sep 2021 16:24:19 UTC

If Proposal: I swear this used to be accounting has been enacted then this CfJ has no effect.

Enact Proposal: I swear this used to be accounting, disregarding it’s statement about where in the ruleset the new rule Occupancy should be placed. Move the rule Occupancy above the rule Electricity.

Monday, September 27, 2021

Proposal: Basement Bandwagon [Movement] [Transit]

Unanimously FOR - CB

Adminned at 29 Sep 2021 14:31:15 UTC

Upon enactment of this proposal, the Floor of of each Citizen whose last vote on it was FOR becomes the Floor, if any, named last in their EVC.

:D

Proposal: Secret Shortcut

4-1, Popular - CB

Adminned at 29 Sep 2021 14:29:17 UTC

Create a new rule called “Secret Shortcut”:

If 3 or less Citizens Took The Zipline, The Drone can and shall set the Floors of all Citizens that Took The Zipline to be Floor 50 (if any), then delete this rule, at their soonest convenience. Otherwise they can and shall choose 3 secretly random citizens that Took The Zipline (if any), set their Floor to 50 (if possible), then delete this rule at their soonest convenience.

A Citizen that has Taken the Zipline is one that has privately communicated to Kevan (via PM, Discord or Slack) during this dynasty (even before this rule existed) the string “DRONE, I TAKE THE SECRET ZIPLINE”.

Proposal: Time to Crate

Reached quorum 9 votes to 0. Enacted by Kevan.

Adminned at 29 Sep 2021 08:34:13 UTC

Enact a new rule, “The Clock”:-

When a proposal enacts that includes the sentence “Advance Time.”, the enacting admin must perform the following atomic action as part of its enactment, immediately after marking the Proposal’s status as Enacted:

* For each Citizen in a Zone which has a Cache, take the result of a DICE100 roll: that Citizen gains an instance of the corresponding Item from that Cache

Throughout the dynastic ruleset, replace “Not more than once in every 48 hour period, a Citizen in this Zone may roll DICE100; if they do then they acquire an item based on the loot table below” (if it exists) with “This Zone has a Cache containing”:

Getting Maximum Occupancy’s actions onto the proposal clock, or adding a clock anyway if Maximum Occupancy fails. Rather than an action anyone can take once every 48 hours, it’s an action the group can trigger for everyone as frequently or infrequently as they wish.

(Per “Where a Proposal would amend the effects of Proposal Enactment, this does not apply to its own enactment”, this enactment does not itself cause time to advance.)

Proposal: Maximum Occupancy

Reached quorum 9 votes to 0. Enacted by Kevan. This overwrites the Zone Rule of Occupancy.

Adminned at 29 Sep 2021 08:30:14 UTC

If Proposal: I swear this used to be accounting was not enacted then this proposal has no effect.

Reword the rule Occupancy to read as follows:

Each dynastic rule may contain a special Zone Rule, which is identifiable by being the text in a rule that is fully included within the Zone Rule template. Any Citizen who is not occupying a Zone may not take any actions on the basis of that Zone’s Zone Rule; Citizens who are occupying that Zone treat the Zone Rule as normal ruletext.

Add the following as a new rule to the ruleset, called Inventory:

Each player has a publicly tracked Inventory. An Inventory is a list which may contain a list of Items, and defaults to empty. A Citizen may remove any item from their Inventory at any time. Items have no effect, and their names are Flavour Text, unless they are described in this rule.

Items:

Add the following as a Zone Rule to whichever Zone includes Floor B7 at the time at which this proposal is enacted, unless that Zone already has a Zone Rule, in which case skip this step:

Storage Unit: Not more than once in every 48 hour period, a Citizen in this Zone may roll DICE100; if they do then they acquire an item based on the loot table below:
1-70: Flashlight
71-96: Toolbox
97-100: Taser

If Proposal: Snakes and Ladders was not enacted, the rest of this proposal has no effect, Otherwise, add the following as a Zone Rule to the rule Transit Control:

Elevator Control Room: Not more than once in every 48 hour period, a Citizen in this Zone may roll DICE100; if they do then they acquire an item based on the loot table below:
1-50: Half-Eaten Bagel
51-100: Keycard

Then add the following to the list of Items in the rule Inventory:

*Keycard.
:’‘'Effect:’‘’ Allows for Pursuit Actions, as described in the rule Floors.

Proposal: It hurts. (last one was a third so posting again)

Times out 0 vote to 5, with votes from Utina, Josh, Zack, Pokes and Supernova struck per Household Unit:

Failed by Kevan.

Adminned at 29 Sep 2021 08:36:07 UTC

Add a new rule, called “Hurt”. Place this rule in the ruleset so that it contains floor 56. If that is impossible, place this rule in the ruleset so that it contains floor 72. If that is also impossible, then something is broken. Place this rule wherever the enacting admin wants to. If that is also impossible, then idk anymore just stop
Its contents are as follows:

Add a new gamestate, called “hitpoints”. It can be a non-negative, integer (for example: 0, 3, 69). Every (unidle) player has this gamestate. It defaults to 100. It is publicly tracked.

Sunday, September 26, 2021

Call for Judgment: Distraint (This tara ain’t)

Fewer than a quorum not voting against. Failed 0 votes to 8 by Kevan.

Adminned at 27 Sep 2021 16:14:32 UTC

Other than the submission of this CfJ, actions taken by redtara between the submission and enactment of “The Hunt for Red Octara” are invalid.

Call for Judgment: The Hunt for Red Octara

Reached quorum 8 votes to 0. Enacted by Kevan.

Adminned at 27 Sep 2021 14:41:22 UTC

Uphold all of redtara’s votes and official posts in this dynasty as having been legally carried out by a non-idle Citizen, and uphold their actions as having been legal if they would otherwise have been legal if carried out themselves as a non-idle Citizen.

When redtara changed their name from Ienpw, the sidebar wasn’t changed.

“If a Citizen is Idle, this is tracked by their name being removed or concealed in the list of currently active Citizens in the Sidebar”

“For gamestate which is tracked in a specific place (such as a wiki page), any alteration of that gamestate as a result of a Citizen’s action is (and can only be) applied by editing that data in that place”

This means that redtara has not been a player since that change took place. I’ve now corrected the sidebar but their actions still need to be upheld.

Proposal: This is just how we do things around here

Self-killed. Failed by Kevan.

Adminned at 28 Sep 2021 16:34:57 UTC

Within 72 hours of the passage of this proposal, everyone who voted in favour of it may increase or decrease their Floor by up to 3, as long as they made only one comment on the proposal. The author of this proposal may instead increase or decrease their Floor by up to 5.

Proposal: Take-backs

Self-killed. Failed by Kevan.

Adminned at 28 Sep 2021 16:32:17 UTC

Add the following rule to the Dynastic Rules, titled “Proposals II”:

Any Pending proposal may be Failed by an Admin at any time if all of the following are true:
* It has been open for voting for at least 12 hours.
* It has been Vetoed or Self-Killed.
* It is not Popular.

In addition, any Pending proposal may be Failed by an Admin at any time if all of the following are true:
* It has been open for voting for at least 12 hours
* It is Unpopular.

Additionally, an Admin may not Fail their own proposal if it has been Self-Killed.

Since proposals are the core mechanic of the dynasty, it’s going to be tough if both your slots are tied up on proposals that aren’t liable to pass. This way you can get your slots back a little quicker.

Proposal: i usually just go by lemon anyway!

Reached quorum 10 votes to 0. Enacted by Kevan.

Adminned at 28 Sep 2021 16:30:53 UTC

Change the name of the player named “lemonfanta” to “lemon”.

Proposal: Household unit

Timed out 6 votes to 3. Enacted by Kevan.

Adminned at 28 Sep 2021 16:28:27 UTC

Add a new dynastic rule entitled “Household Unit”:

All Citizens who share the same floor are Floormates with each other. While the votes cast on a proposal by a set of Floormates are not the same, those votes are invalid.

I thought about making an exception for core rule proposals, but that leaves a sneaky workaround where proposals can make a trivial change to the core rules. If there is an urgent core rules fix needed and we would rather this rule not apply, it can still be done by CFJ.

Proposal: Snakes and Ladders

Timed out 4 votes to 5. Failed by Kevan.

Adminned at 28 Sep 2021 16:26:25 UTC

If Proposal: Cottail Carriage was enacted, revert its effects.

Add the following subrule, called “Transit Control”, to the rule “Floors”:

Proposals require the “[Transit]” tag in order to make changes to the gamestate which would cause any Citizen’s Floor to change. Clauses that would do so in Proposals which do not have the “[Transit]” tag do nothing, unless the Proposal’s poster is in this Zone at the time of enactment.

Once per Proposal, on Proposals with the “[Transit]” tag, each Citizen may Declare Pursuit. To Declare Pursuit, a Citizen (the Pursuer) names a single specific Pursuit Action in an Effective Vote Comment (the Comment of Pursuit) which contains a vote of FOR (and no other votes). If at any point the Comment of Pursuit ceases to be an EVC, the Pursuit Action contained therein is nullified, and that Citizen cannot Declare Pursuit again on the same Proposal.

Immediately after enacting any Proposal with the “[Transit]” tag, an admin must perform the following atomic action for each Comment of Pursuit in the comments of that Proposal, in chronological order of their posting:
* If the Comment of Pursuit is not an EVC, the Pursuer does not have enough Keycards for the Pursuit Action within, or the Pursuit Action within would increase the number of floors between the Pursuer and the Proposal’s poster, abort this atomic action and skip the Comment of Pursuit.
* Reduce the Keycards of the Pursuer according to the Keycard Cost of the Pursuit Action within the Comment of Pursuit.
* Enact the effect of that Pursuit Action.

The Pursuit Actions which can be listed when Declaring Pursuit are listed immediately below; in each entry, the Pursuit Action’s name is listed, then its Keycard Cost in parentheses, then its effect. In the effects of Pursuit Actions, “the Proposal” refers to the Proposal on which the Comment of Pursuit was made, and “the Poster” refers to the poster of that Proposal.
* Stalk (2 Keycards): The Pursuer moves to the Floor halfway between their current Floor and the current Floor of the Poster (rounding down).
* Ascend (1 Keycard): The Pursuer moves upwards DICE8 plus DICE8 Floors.
* Descend (1 Keycard): The Pursuer moves downwards DICE12 plus DICE12 Floors.
* Chase (0 Keycards): If the Pursuer was on the same Floor as the Poster before the Proposal’s enactment, the Pursuer moves to the Poster’s current Floor.

how’s this: u can freeload on other players’ movement proposals, but A) u have to vote FOR it to do so, B) u can only move *towards* the proposer, C) u need to spend a resource, and D) there’s no changing your action once u’ve committed. im hoping this has a nice balance of act-early vs act-late incentives, since it resolves in order of posting!!

also, intentionally leaving the acquisition of keycards unwritten for now, ‘cause i couldnt think of a non-controversial method & i don’t wanna add turbulence to this proposal!

Vacation idle

Thought I was going to be able to take part even on vacation but I can tell now I will not be so may I be idled for the time being? See you guys after

Proposal: It hurts.

Illegal third proposal. Josh

Adminned at 26 Sep 2021 16:43:58 UTC

Add a new rule, called “Hurt”. Place this rule in the ruleset so that it contains floor 56. If that is impossible, place this rule in the ruleset so that it contains floor 72. If that is also impossible, then something is broken. Place this rule wherever the enacting admin wants to. Its contents are as follows:

Add a new gamestate, called “hitpoints”. It can be a non-negative, real, number (for example: 0.001, pi, 69). Every (unidle) player has this gamestate. It defaults to 100. It is publicly tracked.

Proposal: I swear this used to be accounting

Enacted by the Express Elevator CfJ, by Kevan.

Adminned at 28 Sep 2021 16:24:15 UTC

Add a new rule to the ruleset, called “Occupancy”, with the following text, in such a position in the dynastic ruleset that it would become the Zone that included floor 25:

Each dynastic rule may contain a special Zone Rule, which is identifiable by having a distinct background colour from the rest of the dynastic ruleset. A rule’s Zone Rule is Flavour Text for all Citizens who are not occupying that Zone; otherwise it is normal ruletext.

Add a Zone Rule to the rule called Occupancy with the following text:

Admin Department: Any Citizen who is occupying this Zone may, as a weekly action, move the Zone Rule from one Zone to another Zone that does not already have a Zone Rule, without in any way otherwise altering its contents.

I’m hoping that our resident wikimediaheads can suggest a good formatting solution for this.

Sunday, September 26, 2021

Proposal: Coattail Carriage

Passes 8-1. Enacted by Brendan.

Adminned at 27 Sep 2021 23:20:18 UTC

Enact a new subrule of “Floors” entitled “Movement Proposals” as follows:

If a Proposal includes the “[Movement]” tag, it is a Movement Proposal. If a Movement Proposal by a given Citizen is Pending, that Citizen may not create another Movement Proposal.

If a given Citizen’s EVC on a Movement Proposal contains the text Floor X, please (irrespective of capitalization), where X is a valid Floor, then if that Movement Proposal passes and if that Citizen’s effective vote on that Proposal was FOR or DEFERENTIAL, that Citizen’s Floor becomes X upon the Movement Proposal’s enactment. The enacting Admin can and should update the Citizen’s Floor value on the Earthlink Tower wiki page to reflect this change.

Proposal: Point n’ Click

Times out 2-7. Failed by Brendan.

Adminned at 27 Sep 2021 23:18:33 UTC

Create the following rule, called “Storage Room”, with the subrules “Items” and “Inventory”:

Each Zone by default has a subrule called “X Loot Table”, where X is the name of the Zone. Loot Tables are never Zones. Each Loot Table contains a list, which defaults to empty. Each entry in a Loot Table’s list is referred to as an item and must be in the following format: “Name (percent)”, where Name is the name of an Item and percent is a number between 0 and 100, non-inclusive. The sum of all percents in a single Loot Table may never equal more than 100.

Items:
The following is a list of all Items which may appear on Loot Tables and in Inventories. Entries on this list must be in the format “Name: Effect”, where Name is a term which describes the item and Effect is what that Item can do. If there is ever an Item which is in a Loot Table or an Inventory which is not on this list, that Item is removed from wherever it appears.
Flashlight: No Effect
Toolbox: No Effect

Inventory:
Each player has a publicly tracked Inventory. An Inventory is a list which may contain a list of Items, and defaults to empty.

 

Setting up a framework for a major mechanic: each zone will have different loot tables, with different reasons to go there. For the most part the pre-filled items are just placeholders until it’s clearer what mechanics there will be for them to interact with.

Checking in

Could someone unidle me, please?

Proposal: The elevator is broken

is this too much work? -utina

Fewer than a quorum not voting against. Failed 2-8 by Kevan.

Adminned at 26 Sep 2021 18:20:19 UTC

Add a new rule, called “Being stuck in a lift.” It’s contents are as follows:

  Add a new gamestate, called “stuck in a lift”. It can be false, or a date and time. Every (unidle) player has this gamestate. It defaults to false. It is publicly tracked by the Emperor.

  If any player not stuck in a lift wishes to move between floors, or is required by rule to move between floors, they shall express this to the Emperor.
  The Emperor shall roll 1 d172 for said player.
  Let N be the sum of floors between B8 and said player’s starting floor, counting B8 but not counting said player’s starting floor, and twice the amount of floors the player wishes to pass, counting the ending floor but not counting said player’s starting floor.
  If the d172 rolls higher than N (N not inclusive), inform the player that the lift did not break during said player’s journey in it, and set the player’s floor to be the new floor.
  If otherwise,
  1. inform the player that the lift did break during said player’s journey in it.
  2. set the player’s floor to B8.
  3. set the player’s stuck in a lift gamestate to be 168 hours after the movement request.

  If a player is stuck in a lift, then,
  The player may not move, and may not post proposals concerning rule changes, except of a proposal with title “get me out of the lift”. This proposal cannot contain rule changes. This proposal is referred to as the Out proposal.
  If any player wish to get another player out of the lift, they shall
    1. be at the floor B8 (this can be achieved by using the lift),
    2. vote FOR on said player’s Out proposal.
  Any FOR votes issued by players on floor B8 concerning all Out proposals are valid, and all others are not.
  If a Quorum of Quorum of players validly vote FOR on said player’s Out proposal, the player is no longer stuck in a lift.
  If it is impossible for a Quorum of Quorum of players to validly vote FOR on said player’s Out proposal (due to enough AGAINST and/or DEF votes), then it can be failed.

  The player automatically becomes unstuck when the date and time of their stuck gamestate is reached.

change my name to ui

.

Proposal: The Whole Thing

Failed - unpopular 1-8. redtara

Adminned at 26 Sep 2021 16:28:56 UTC

Create a new section of Ruleset above Dynastic Rules, called Tower-Covering Dynastic Rules.
Move the Rules **Floors** and **Vertical Movement** into this new section.
Rules and Subrules in Tower-Covering Dynastic Rules are not Zones and cannot be referred as such. They are not assigned floors.
Tower-Covering Dynastic Rules are to be repealed automatically when someone achieves Ascension.
Also, if a Quorum of players comment “ok”, then do nothing in addition to this proposal. (i.e. enact this if it reaches quorum of for votes, do not otherwise)

Proposal: Nothing To Lose But Your Chains [Core]

Enacted, Popular 10-0. redtara

Adminned at 26 Sep 2021 16:26:41 UTC

Replace the word “Workers” with “Citizens” throughout the Fair Play rule.

As Trapdoorspyder observed on Discord, the proposal that created this sentence was written when players were Workers but enacted when they’d become Legislators, so has remained unchanged during the couple of dynasties since.

Friday, September 24, 2021

Proposal: Nomic is Hard, Lets go Shopping

Unpopular after 48 hours at 6-6—redtara

Adminned at 26 Sep 2021 16:25:46 UTC

Add a new rule called “Victory” and give it the following text

A Citizen may only achieve Victory in this Dynasty as outlined by this Rule.

Proposals which modify this rule are never popular.

Add a new rule called “Real Estate” and give it the following text

Each Floor may contain between zero and three Lots. The names of a Lot that a Floor contains are publicly tracked but the fact that a certain Floor contains no Lots is not publicly tracked as it an be otherwise inferred.

Lots have a name, which is flavor text and can only contain alphanumeric characters and spaces, an effect, and can be unique but defaults to not being unique. A unique lot may not be added to a Floor if it already is contained by another Floor. A Lots Effect applies to any Citizen which has a floor which contains that Lot

The list of available Lots are as follows (following the pattern “Name: Effect” for non-unique lots and “Name (Unique): Effect” for unique lots.

* Penthouse (Unique): Proposals which you author that modify the rule “Victory” can be popular despite the restrictions in that rule (as long as they meet the other definitions for popular found in the rest of the ruleset)
* High End Boutique: You may make a proposal if you already have 2 proposals pending or have already made 3 proposals today, but not if you already have 3 proposals pending or have already made 4 proposals today.

Add the Penthouse to Floor 64.

Proposal: No Skipping Floors

Unpopular at 1-9. redtara

Adminned at 26 Sep 2021 16:15:45 UTC

Enact a new rule entitled “Judgment Hall” as follows:

No Pending Call for Judgment that is less than 7 days old can be Popular unless it is the oldest Pending Call for Judgment.

I can anticipate CfJs being a mechanism for skirting the “proposals are the primary mechanic” theme of the dynasty, but if that’s true, then it would be handing Admins even more power than usual in terms of what gets enacted when.

*presses every button on the elevator*

I’d like to unidle.

*presses every button on the elevator*

I’d like to unidle.

Proposal: Moore’s Law

Fails 2-8 - redtara

Adminned at 26 Sep 2021 16:14:53 UTC

Create a new rule called Petitposal:

A Citizen’s Proposal can be a Petitposal. A Petitposal is a Proposal with the “[Petit]” string in its title. A Petitposal is considered Popular if it “it has a number of FOR Votes that exceed or equal a Quorum of Quorum Citizens”, instead of “It has a number of FOR Votes that exceed or equal Quorum.”.

If a Petitposal would be both Popular and Unpopular, it is instead only Popular.

The Quorum of Quorum Citizens amount is recommended to be publicly tracked. A Quorum of Quorum Citizens is half the number of Citizens in a Quorum of Citizens, rounded down, plus one.

A Petitposal can only do one of the following:
- Have the proposer go down up to 10 Floors, or go up up to 10 Floors.
- Have a Citizen go down up to 5 Floors, or go up up to 5 Floors.

It is recommended for a Citizen to use regular Proposals to perform greater Floor travel than Petitposals allow.

If Circuit Breakers passed, add this to the list of things that Petitposals can do:

- Make a Floor not Shorted Out

Proposal: Broken promises

Enacted 14-0 - redtara

Adminned at 26 Sep 2021 16:13:13 UTC

Change the player Ienpw III’s name to redtara.

A decade ago when I first changed my name I said I wouldn’t to it again. Well, a lot has happened in that decade. Also, would this make me the first playerto change their name twice?

Proposal: This has bothered me for years

Self-killed - Ienpw III

Adminned at 26 Sep 2021 16:12:43 UTC

Change the definition of the keyword Should to “is recommended to”.

Proposal: Moore’s Law (Again)

Self-killed. - Ienpw III

Adminned at 26 Sep 2021 16:12:07 UTC

Create a new rule called “Motion”:

A Citizen can create a Votable Matter which is a Motion, if they have no Motion Pending. A Motion is a Votable Matter with “[Motion]” in its title. A Motion is considered Popular if it “it has a number of FOR Votes that exceed or equal a Quorum of Quorum Citizens”, instead of “It has a number of FOR Votes that exceed or equal Quorum.”.

If a Motion would be both Popular and Unpopular, it is instead only Popular.

The Quorum of Quorum Citizens amount is recommended to be publicly tracked. A Quorum of Quorum Citizens is half the number of Citizens in a Quorum of Citizens, rounded down, plus one.

A Motion, upon Passing, does one of the following (the Motion’s text specifies which):
  - Have the autor go down up to 10 Floors, or go up up to 10 Floors.
  - Have a Citizen explicitly specified by the Motion go down up to 5 Floors, or go up up to 5 Floors.

If Circuit Breakers passed, add this to the list of things that Motions can do:

  - Make a Floor not Shorted Out

Hi, I took a time machine.

Proposal: Circuit Breakers

Enacted 7-1—Ienpw III

Adminned at 26 Sep 2021 16:09:33 UTC

Add the following rule, called “Electricity”, to the Dynastic Ruleset:

If this rule is not at the bottom of the Dynastic Ruleset, any Citizen may move it there at any time.

The Breaker Panel is a publicly tracked list of Currents and their attached variables. There exist eleven Currents, labeled respectively by the letters A through K. Each Current has a Breaker, which is either a single Floor of Earthlink Tower or blank (defaulting to blank).

If two or more Currents’ Breakers are the same Floor, that floor immediately becomes Shorted Out, and all Currents cease to have that Floor as a Breaker.

The list of Floors that are Shorted Out is publicly tracked. A Floor that is Shorted Out cannot become the Breaker of a Current. If a clause in a Proposal would make a Floor that is Shorted Out the Breaker of one or more Currents, that clause has no effect.

If Proposal: Gamestate is Gamestate was enacted, add the following subrule, called “Breaker Access”, to the rule “Electricity”:

If this subrule is not at the bottom of the rule Electricity, any Citizen may move it there at any time.

A Proposal which would modify the status of any Currents and/or their Breakers if enacted is Unpopular if any Citizen is both occupying this Zone and has a valid Vote of AGAINST on that Proposal.

in addition to the elevators’ electrical difficulties, most of the floors on the tower are blacked out!! we only have enough voltage to power a precious few, so we ought to make it count. the benefits of powering a floor are pending.

Proposal: -1+1=1

why can i type here (unsigned message left by proposer)

Fewer than a quorum not voting against. Failed 1 vote to 10 by Kevan.

Adminned at 25 Sep 2021 07:29:17 UTC

If Proposal: In at the Ground Floor is not enacted, this has no effect.
The Earthlink Tower is magically moved up a few metres.
The floor originally called B1 is now called G (for ground), and the floors B2 ~ B8 is renamed B1 ~ B7 as a result.
The floors specified by proposals which also have no effect if Proposal: In at the Ground Floor is retroactively changed to the new label.

counting.

Proposal: Lights Out

Reached quorum 11 votes to 0. Enacted by Kevan.

Adminned at 25 Sep 2021 07:27:37 UTC

For each Citizen, roll {B2,B1,1,2,3} in the Dice Roller, and set their Floor to the result.

lemon redux

i would like to be unidled, please!

Proposal: Gamestate is Gamestate

Reached quorum 8 votes to 3 with 2 DEFs. Enacted by Kevan.

Adminned at 25 Sep 2021 07:24:57 UTC

If Proposal: In at the Ground Floor was not enacted then this proposal has no effect.

Add the following as a subrule to the rule Floors, called Vertical Movement:

For the purposes of this rule, a subrule to a dynastic rule is considered to be distinct from its parent, and vice-versa.

Each dynastic rule or subrule may be referred to as a Zone. Each Zone represents a number of Floors. A Citizen is said to be occupying a Zone if their current Floor is represented by that Zone.

A Zone represents floors as follows:
* The 72 Floors are represented from the bottom of the dynastic ruleset up; so Floor B8 will always be in the bottommost Zone.
* Each Zone represents a number of Floors equal to 72/n, rounded down, where n is the number of Zones.
* Any Floors not allocated to a Zone as a result of this calculation are not currently accessible, due to an intermittent electrical failure in the elevator shaft brought about by the ongoing unrest.

The Floors represented by each Zone may optionally be tracked by appending their numbers to the end of the title of those Zones in square brackets (eg Floors [B8-64]); these appendages may be referred to as Floor Markers. Floor Markers are not a part of the title of any Rule and are flavour text; any Citizen may update them at any time if they are not currently accurate.

Opening up an idea of having rules having slightly different effects if you are occupying them as a Zone or not.

Proposal: In at the Ground Floor

Enacted popular, 12-0. Josh

Adminned at 24 Sep 2021 21:15:44 UTC

Enact a new rule, “Floors”:-

Earthlink Tower has a number of Floors: 64 above ground (numbered 1 through 64 in sequence) and 8 below ground (numbered B1 through B8 in sequence). The top floor of the Tower is Floor 64, and the bottom is Floor B8, with Floor 1 being directly above Floor B1.

Each Citizen is on a Floor of Earthlink Tower, defaulting to Floor 1. A Citizen’s Floor is publicly tracked.

Ascension Address: The Uprising

Angling and zooming the cameras up from the shapeless white glow of the palace, the infrared glare balanced out and Comms Director Alger could see further packs of drones swarming through the smoke clouds.

Hillman didn’t look up from the service panel. “So is this an attack or a liberation?”

Alger switched the camera feed. “Unclear.” Military drones were skimming over the city towards Earthlink Tower. Their callsigns had all been scrambled, but the silhouettes were unmistakable. Rangefinder numbers span down on Alger’s monitor, a few turning green as she watched. “Barrels aren’t hot. But they’re not in weapons range yet. Maybe five minutes.”

“Defence control is only three floors up.” said Hillman, “If the grid isn’t up already, I can bring it online.”

Hillman closed up the panel and stood back. With a melodious ping, the executive elevator doors slid open, revealing a plushly carpeted chamber that was only three feet lower than it should have been. “See, I told you they—”

And all the lights went out.

Change the term “Cell” to “Citizen” and “Ministry of Information” to “Drone”. Change the dynastic tracking page to “Earthlink Tower”.

The main focus for this dynasty, given Discord discussion of the imbalance of proposals during the last dynasty, is to encourage more proposals. Specifically, I want to see what happens if we try a round where most or all of the game actions happen through proposals (where if you want to go up three floors, you have to convince the group to vote for a proposal that includes that outcome). I’m not going to draw any bright red veto-strength lines around that, but will be broadly against anything that tries to move gameplay into more traditional “once per day, move up one floor” territory - proposals should be the heartbeat of this dynasty.

This dynasty’s informal imperial style is probably Gardener/Laissez-Faire/Powerhouse/Scam-Neutral.

Thursday, September 23, 2021

Post dynastic discussion thread

Interregnum open thread

Declaration of Victory: Revolution

Reached quorum and enacted, 9-0. Josh

Adminned at 23 Sep 2021 22:52:31 UTC

A dark cloud rises over Clatoc as its Colonial Palace burns, and tight swarms of commandeered military drones cut through the smoke on their way to Earthlink Tower.

As you will all have seen on the news just now, I have achieved Revolutionary Victory.

The Clatoc Clarion, Cycle 9

Papes, getcher papers, only 4 Clatoc Yen! Ministry releases new Most Wanted list:

Most Wanted Cells

Citizen - Most Wanted score - Notoreity
Kevan 20 121
Clucky 16 99
Brendan 15 106
Trapdoorspyder 13 78
utina 5 8
Cuddlebeam 3 76
SupernovaStarbright 1 12
Raven1207 1 11
Darknight 1 10

Citizens with Secret Buildings as their Workplace:

17

Communications received in Cycle 8:

1

The following Cell has achieved Revolutionary Victory:

Kevan

Colonial Palace workplace manifest:
Apryl Rollins Clucky
Bess Metzler Clucky
Camellia Britt Kevan
Carey Beaudoin Kevan
Kasey Christenson Clucky
Katelyn Dubose Kevan
Noel Place Clucky
Norbert Dobbs Kevan
Patricia Sherrill Kevan
Reena Brackett Brendan
Regena Naranjo Kevan
Robby Vail Kevan
Sherryl Albrecht Kevan
Tomika Truitt Clucky
Tuyet Hyman Clucky
Tyisha Jordon Kevan
Zackary Hershberger Clucky

Wednesday, September 22, 2021

Proposal: Post-Anarchism Is So Last Year

Procedurally vetoed. Failed by Kevan.

Adminned at 24 Sep 2021 09:52:37 UTC

Add a new Building to the list in “Buildings”:-

Propaganda Mill [25]{Public}
* Select a secretly-random Ideology from those held by no Adherents of Cells (if any such Ideologies exist): all Citizens lose that Ideology, and it is deleted from the List of Ideologies.

Proposal: Silent Buzzers

Procedurally vetoed. Failed by Kevan.

Adminned at 24 Sep 2021 09:52:00 UTC

Reword the text in the rule “The Census” that reads “If there are fewer than 100 Citizens, the Ministry of Information may generate a new Citizen with the following qualities” to read:

If there are fewer than 200 Citizens, the Ministry of Information may and should generate a new Citizen with the following qualities

Buzz doesn’t currently seem to be doing anything at all, presumably because of the strictures on Adherent Ideology? We should either generate actual Citizens or delete the mechanic.

Tuesday, September 21, 2021

Proposal: The Revolution Will Be Televised

Josh’s DEF resolves FOR so this has a quorum of FOR votes. Passes 6-0 with one unresolved DEF

Adminned at 23 Sep 2021 01:38:48 UTC

To the bullet list in “News”, add:-

* If any Cells have achieved victory in the current dynasty, a list of those Cells
* If any Cells have achieved Collaborator Victory, the Ideology of those Cells
* If any Cells have achieved Revolutionary Victory, a list of all the Citizens whose Workplace was the Colonial Palace when its effect was last triggered, and the Cells they adhere to

Josh is - I think - currently blocked from confirming (or disconfirming) that a player has actually achieved victory. Although we can likely work it out from the numbers when it happens, Josh making any kind of vote or comment on a DoV would reveal some clues of private information, which he can only do “when the ruleset allows it”, which it currently doesn’t.

Proposal: The Okay Movement [Victory]

Self-killed. Failed by Brendan.

Adminned at 22 Sep 2021 16:44:24 UTC

Reword the bullet list item that begins with “Revolutionary Victory” as follows:

Revolutionary Victory: A Cell is Defiant if and only if it has an Ideological Proximity with the Ministry of Information of 1 or less, and if the effect of the Colonial Palace building has been applied at a time when that Cell was a Leader. To apply the effect of the Colonial Palace building, the Ministry of Information must roll DICEX, where X is the sum of the Notoriety scores of all Cells which are Leaders. The result of the roll corresponds to the series of contiguous sequences in the range of 1 to X, where each sequence is as long as the Notoriety of a given Cell which is a Leader, if those Cells are ordered alphabetically by name. The Cell who has the Ministry of Information’s roll fall within the bounds of their sequence achieves victory.

Iterating on Trapdoorspyder’s proposal while still maintaining the existing victory drive. So if the palace triggered right now, assuming all currently Influential Cells are Leaders, then the roll would be DICE340 and 1-91 would be Brendan, 92-174 would be Clucky, etc. Happy to take feedback if there’s a clearer way to word this.

Proposal: Criss Cross Apple Sauce

Self-killed. Failed by Kevan.

Adminned at 22 Sep 2021 08:53:57 UTC

In “New World Order” replace

Revolutionary Victory: A Cell is Defiant if and only if it has an Ideological Proximity with the Ministry of Information of 1 or less, and if the effect of the Colonial Palace building has been triggered at a time when that Cell was a Leader. A Cell has achieved Revolutionary Victory if it is Defiant, and if its Notoriety is higher than that of every other Defiant Cell.

with

Revolutionary Victory: A Cell is Defiant if and only if it has an Ideological Proximity with the Ministry of Information of 1 or less, and if the effect of the Colonial Palace building has been triggered at a time when that Cell was a Leader. A Cell has achieved Revolutionary Victory if it is Defiant, and if its Notoriety is lower than that of every other Defiant Cell.

Isn’t Notoriety is bad?!?! Why should we reward it!!

The Clatoc Clarion, Cycle 8

Vidsheets, vidsheets, getcher vidsheets, 4 Clatoc Yen! Ministry releases new Most Wanted list:

Most Wanted Cells

Citizen - Most Wanted score - Notoreity
Kevan 16 101
Clucky 16 83
Brendan 14 91
Trapdoorspyder 8 65
Cuddlebeam 3 73
Chiiika 2 14
SupernovaStarbright 1 11
Raven1207 1 10
Darknight 1 9
utina 1 3

Citizens with Secret Buildings as their Workplace:

14

Communications received in Cycle 7:

1

Proposal: Interface

Couldn’t become popular without a CoV. Failed 1-5 by Kevan.

Adminned at 22 Sep 2021 08:53:17 UTC

Change
“Each Cell has an Ideology, which is privately tracked by the Ministry of Information (although a Cell can and should keep track of their Ideology themselves).”
from Ideologies of Dynastic Ruleset
to
“Each Cell has an Ideology, which is privately tracked by the Ministry of Information. The Ministry can and should tell the Cell, at their earliest convenience, in confidence, their old and new Ideology, whenever a Cell’s Ideology changes.”

me nab lol

Tuesday, September 21, 2021

Proposal: The Great Movement [Victory]

Couldn’t become popular without a CoV. Failed 1-5 by Kevan.

Adminned at 22 Sep 2021 08:50:24 UTC

For each of the valid votes on this proposal that contains the phrase “I’m not ready.”, set the Cell that cast that vote to Unprepared.

For each Cell that is not an Influential Entity, set that Cell to Unprepared.

Add the following to the sub-rule “New World Order” as a new paragraph, underneath the first paragraph and above the second one:

If a Cell is Unprepared, that fact is privately tracked by the Ministry of Information. A Cell which is an Influential Entity may choose to cease being Unprepared at any time by notifying the Ministry of Information that they would like to cease being Unprepared. A Cell may choose to become Unprepared at any time by notifying the Ministry of Information that they would like to become Unprepared.

Add the following to the end of the sub-rule “New World Order”, under a new bullet point:

Renaissance victory: At the end of Cycle 10, roll a DICEX, where X is the sum total of the Notoriety of all Cells with the exception of Unprepared Cells, as posted in the Clatoc Clarion, Cycle 10.  Then, do the following atomic action, which is known as “Evaluating the Cell”, for the first Cell alphabetically that is not unprepared, assuming that M is a variable that defaults to 0 and is privately tracked by the ministry of information, and that N is a variable that is equal to the Notoriety of the Cell that this atomic action is currently being done for:

* If the dice roll is between M and M+N, then make the Cell that is currently being evaluated Great, and the Ministry of Information should then create a post saying which Cell has become Great.

* Otherwise, set M equal to M+N, and repeat the steps of this action for the next Cell alphabetically that is not unprepared.
A Great Cell may achieve victory.

Setting up an end to the dynasty that takes place in about a week. It gives time for everyone to get prepared for it, and make changes if need be. Adding directly to the New World Order rule so that nothing needs to be repealed.

Proposal: Mutiny

Popular due to a quorum (3) of influential entities voting on it—Enacted by Clucky

Adminned at 21 Sep 2021 06:57:26 UTC

Repeal “Bounties”.

I know “The Ministry of Information may, at their discretion” is there to stop farming, and the optional delayed payout lets the Informer choose how blatant they want to be about things, but this does all still feel a bit flabby. Having rival Citizens arrested is its own reward!

unidle me pls

.

Sunday, September 19, 2021

Proposal: The Chop [Victory]

Fails with a quorum of 6 votes against.—Clucky

Adminned at 21 Sep 2021 00:29:48 UTC

If any of the Cells named Kevan, Clucky or Brendan have voted against this proposal it has no effect.

In the rule New World Order, remove the text “A Cell may not achieve Victory in this dynasty except by fulfilling one of its stipulations.”.

Roll DICE100. If the result is between 1 and 40, the Cell named Kevan has achieved Victory. If the result is between 41 and 80, the Cell named Clucky has achieved Victory. If the result is between 81 and 100, the Cell named Brendan has achieved Victory. Append the result into the admin field of this proposal.

The Clatoc Clarion, Cycle 7

All the news that’s fit to bruise, 4 Clatoc Yen! Ministry releases new Most Wanted list:

Most Wanted Cells

Citizen - Most Wanted score - Notoreity
Kevan 15 85
Clucky 15 67
Brendan 13 77
Cuddlebeam 4 70
Trapdoorspyder 4 57
Chiiika 3 12
SupernovaStarbright 1 10
Raven1207 1 9
Darknight 1 8

Citizens with Secret Buildings as their Workplace:

7

Communications received in Cycle 6:

5

Saturday, September 18, 2021

Official Mininf Notice

The following item is being added to the list of censor terms:

* References direct or indirect, per the above, to specific Citizens.

Liberty in restraint, freedom through order, long live Clatoc Colony!

Proposal: 5G

Timed Out. Fails 2-3—Clucky

Adminned at 21 Sep 2021 00:29:12 UTC

In the rule Communications, change “No more than twice per Cycle” to “No more than five times per Cycle”.

Proposal: Then They Laugh At You

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 20 Sep 2021 12:35:22 UTC

To the bullet points in “News”, add:-

* If the Ministry of Information assesses that any Harmless Cells are close to achieving victory, a list of those Cells

Per Trapdoorspyder’s observation on Rebels Without A Cause that we might want to know if a Harmless Cell was somehow approaching victory.

Target Lost

Chiiika idles out automatically after a full week with no posts or comments. Quorum drops to 5.

Friday, September 17, 2021

Proposal: Montereys Coast

Cannot be enacted without a vote change, with 2 Influential votes and 5 total votes against. Josh

Adminned at 19 Sep 2021 10:47:29 UTC

Create a new subrule to the rule “Ideologies” entitled “Known Ideologies” as follows:

Each Cell has a Known Ideology, which is publicly tracked, and defaults to nothing. At any time, a Cell may update their Known Ideology to match their Ideology.

Prepend to the bulleted list in the rule “Anonymous Tips” the following:

* If the Tip’s Accused has a Known Ideology that is not nothing and which matches their Ideology, and every other Cell with the same Known Ideology as the Tip’s Accused also has the same Ideology as the Tip’s Accused, then take no further action on this Tip. Otherwise, continue with the following steps:

There’s no scam here, I just want to find a way to make a zero-trust mechanic for declaring Ideologies. Maybe information decay + prisoner’s dilemma will be sufficiently punitive?

This is a test post…

With test body…

Test commentary…

Proposal: Lead By Example

Timed out and enacted, 5-1. Josh

Adminned at 19 Sep 2021 10:45:39 UTC

Add the following as a new rule, called Leadership:

A Cell can be a Leader, and defaults to not being a Leader. Whether or not a Cell is a Leader is privately tracked by the Ministry of Information.

Make all Cells who had Adherents working in the Committee Hall at the start of Cycle 6 be Leaders.

Proposal: All Cops Are Bots

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 18 Sep 2021 19:24:44 UTC

In “Buildings”, change the effect of Copbot Depot from “All Cells with more than 2 Adherents have a one of their Adherents, randomly selected, arrested.” to:-

All Suspicious Citizens are Arrested.

To the second paragraph of “Adherents”, add:-

For each Cell who has an Adherent whose Workplace is the Copbot Depot, the Citizen (if any) that Cell most recently named in one of its Communications is considered to be Suspicious - unless that Citizen’s Workplace is the Copbot Depot. (If a Communication names multiple Citizens, the last Citizen named in it is considered to be the most recent one.)

Making the Copbots more useful by being targetted, allowing players to eliminate Citizens based on their names. Rolling the selection system into Communications rather than adding yet another comms channel.

The Clatoc Clarion, Cycle 6

Full Story! News vidsheets only 4 Clatoc Yen! Ministry releases new Most Wanted list:

Most Wanted Cells

Citizen - Most Wanted score - Notoreity
Kevan - 14 - 70
Clucky - 14 - 52
Brendan - 13 - 64
Cuddlebeam - 9 - 66
Trapdoorspyder - 9 - 53
Chiiika - 4 - 19
SupernovaStarbright - 2 - 9
Raven1207 - 1 - 8
Darknight - 1 - 7

Citizens with Secret Buildings as their Workplace:

3

Communications received in Cycle 5:

6

Thursday, September 16, 2021

Call for Judgment: We Have Always Been At War With Slontak Colony

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 17 Sep 2021 07:57:42 UTC

Uphold that the Ministry of Information’s secretly tracked Ideology information for all Cells at the time of the posting of this CfJ was correct, and uphold any subsequent updates to that tracked info based on those values having been correct. Uphold the award of Buzz, and consequentially Adherents, and consequentially Building Progress, made on the basis of those Ideologies.

At some point I accepted a Manifesto from a Cell that changed more than one Ideology, without noticing. This has affected the buzz and adherents of more than just the affected Cell. My intent is to validate their current Ideology as correct on that basis that reverting is too much effort.

Upholding my current tracked Ideology information does require a level of trust that I haven’t hilariously tampered with anything so I encourage all Cells to confirm their Ideology with me after this has enacted to ensure that no chicanery has taken place.

Proposal: Rebels Without A Cause

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 18 Sep 2021 19:23:00 UTC

In “News”, remove “The Ministry of Information may not give a Cell a Most Wanted score of 5 or less if it has authored a proposal, sent a Communication, or submitted an Application in the last Cycle.”, then add new paragraphs after the first:-

If a Cell has no Adherents and/or has an Ideology with no terms in it, then it is Harmless. The Ministry of Information may not give a Harmless Cell a Most Wanted score above 5.

The Ministry of Information may not give a non-Harmless Cell a Most Wanted score of 5 or less if it has authored a proposal, sent a Communication, or submitted an Application in the last Cycle.

Wednesday, September 15, 2021

Proposal: My Socrates Note

Unpopular at 1-5. Failed by Brendan.

Reopened by Kevan (18:17 UTC, 18th September) as this proposal wasn’t Unpopular, remaining players could have all voted FOR and changed the Imp Def.

Unpopular 1 vote to 5. Failed by Kevan.

Adminned at 18 Sep 2021 19:21:27 UTC

Create a new subrule to the rule “Ideologies” entitled “Known Ideologies” as follows:

Each Cell has a Known Ideology, which is publicly tracked, and defaults to nothing. At any time, a Cell may update their Known Ideology to match their Ideology; this causes the Cell to become Exposed, and remain Exposed until one second after the next Cycle begins.

Prepend to the bulleted list in the rule “Anonymous Tips” the following:

* Compare the Ideology of the Tip’s Accused with the Known Ideology of the Tip’s Accused; if they are identical, then take no further action on this Tip. Otherwise, continue with the following steps:

 

It SHOULD be illegal to spam the hotline, right?

Proposal: Zoooom

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 17 Sep 2021 13:31:34 UTC

If it is currently Cycle 6 or later, replace “Each Cycle is 72 hours long” with “Each Cycle is 48 hours long” in the rule “Cycles”

If it is currently Cycle 5, add the following step to the Processing: “Replace ‘Each Cycle is 72 hours long’ with ‘Each Cycle is 48 hours long’ in the rule ‘Cycles’, then remove this step from the Processing”

Proposal: The Snake Emerges (Again)

Vetoed. Failed by Kevan.

Adminned at 17 Sep 2021 13:30:06 UTC

Repeal all dynastic rules, then create a new rule titled “Cuddlebeam wins” with:

The Cell named Cuddlebeam has achieved victory.

Same thing as before, sorry for the burp. To anyone who hasn’t gotten a secret deal from me concerning this yet, I offer 15% of the emperor mantle if you’re part of the first quorum (6) players whose EVC ends up being FOR this, +5% extra (for a total of 20%) if you’re among the first two Cells to do this.

Proposal: The Snake Emerges

Self-killed. Failed by Kevan.

Adminned at 17 Sep 2021 13:29:01 UTC

Create a new rule titled “Cuddlebeam wins” with:

The Cell named Cuddlebeam has achieved victory.

So, here it is. To anyone who hasn’t gotten a secret deal from me concerning this yet, I offer 15% of the emperor mantle if you’re part of the first quorum (6) players whose EVC ends up being FOR this, +5% extra (for a total of 20%) if you’re among the first two Cells to do this.

Proposal: The Counter-Extremism Response Bill of Clatoc 8 Fallow 52

Timed out 1 vote to 4. Failed by Kevan.

Adminned at 17 Sep 2021 13:25:36 UTC

Add the following as a sub-rule to the rule Communications, called Executive Power:

The Ministry of Information may freely edit the text of the rule Censorship Terms as they see fit, within the following constraints:

* Any edit so made may only amend the process or criteria by which Messages are Censored;
* Any edit so made must be interpreted as plain-text; any edit that includes wiki formatting (other than the use of asterisks to denote bullet points) is illegal and may be reverted by any Cell;
* Any edit so made may not have the effect of indirectly or directly amending any other part of the ruleset; any edit that creates the possibility of directly or indirectly editing other parts of the ruleset is illegal and may be reverted by any Cell, as are any subsequent edits that rely on such an edit for their legitimacy;
* Any time the rule Censorship Terms is so edited, a Notice must be made notifying Cells of the fact.

This rule may only be edited or repealed through the successful application of a Proposal or CfJ, or as the result of the posting of an Ascension Address.

If a majority of the EVCs on this proposal that show FOR votes name a specific Building, increase the Progress Amount of that Building by 10% of its total Progress Requirement, rounded up.

Remove the following text from the ruleset:

As a Cyclical Action, the Ministry of Information may Issue a Notice, which is an atomic action with the following steps:

* Make a post to the Blog detailing a single addition that will be made to the list of Censorship Terms;
* Add the specified new Censorship Term to the list of Censorship Terms in this rule.

Rewrite the sentence “No Censorship Term may apply to any Communication created before the Notice that established it was posted” to read “No provision of this rule may apply to any Communication that was created before that provision of this rule was added to the Ruleset”.

Official MinInf Notice

The following is being added to the list of Censorship Terms:

* Any term that specifically directs the reader to a specific Votable Matter, rule in the ruleset, or other public utterance.

Prosperity in Unity, Clatocians!

Tuesday, September 14, 2021

Proposal: Setec Astronomy

Self-killed. Failed by Kevan.

Adminned at 16 Sep 2021 17:43:30 UTC

Create a new subrule to the rule “Ideologies” entitled “Known Ideologies” as follows:

Each Cell has a Known Ideology, which is publicly tracked, and defaults to nothing. At any time, a Cell may update their Known Ideology to match their Ideology; this causes the Cell to become Exposed, and remain Exposed until one second after the next Cycle begins.

After the sentence “A Tip may not contain any terms found in the Ideology of the Ministry of Information” in the rule “Anonymous Tips” append the following:

A Tip may not name, as its Accused, an Exposed Cell.

 

You can go public if you want, but it comes with lasting consequences. I think this is pretty compatible as-is with the proposed Intimidation Notice mechanic.

Proposal: Remember me?

Timed out 3 votes to 5. Failed by Kevan.

Adminned at 16 Sep 2021 17:42:37 UTC

Reword the rule “Heat” to be the following:

Each Cell is Hot or Cold (defaulting to Cold), and this status is publicly tracked. A Cell can also be Exposed if certain conditions are fulfilled; an Exposed Cell is always Hot. When a Cycle begins, every Cell that is Hot but not Exposed becomes Cold, and then every Cell that is Off-Grid that did not become Off-Grid within 24 hours of the end of the previous Cycle becomes Hot.

As a Cyclical Action, a Cell with an Ideological Proximity with the Ministry of Information of 0 and is not Hot or Off-Grid may submit an Intimidation Notice to the Ministry of Information, which consists of a list of names of other Cells. An Intimidation Notice may be sent to the Ministry of Information via the PM functionality at blognomic.com or by DM on Discord.

Each Cycle, before processing any Communications, for each Intimidation Notice that they have received in the previous cycle, the Ministry of Information must perform the atomic action known as “Processing that Intimidation Notice”, which consists of the following steps:
For each of the Cells that were listed in the Intimidation notice, compare the ideology of that Cell to the Ideology of the Cell that created the Intimidation Notice. If any of the Cells listed in the Intimidation Notice has an Ideological Proximity of more than 0 with the Cell that created the Intimidation Notice, then set the Cell that created the Intimidation Notice to Off-Grid and skip the rest of the steps in this atomic action.
For each Cell listed in the Intimidation Notice, set that Cell to Hot.
.

Reword the sentence “Each Cycle, the Ministry of Information must carry out the following atomic action, known as Processing:” in the rule “Adherents” to the following:

“Each Cycle, after doing the atomic action known as “Processing Communications” (unless there were no Communications in the previous cycle), the Ministry of Information must carry out the following atomic action, known as Processing:”

 

Y’all probably know what goes in this box right now. One significant change from the last proposal is making the punishment for a bad intimidation off grid. There’s a recovery it’s just slow. I did that because there were concerns about the previous version being too powerful. I added a order of operations to the processing action so that Cells can’t juggle at will between against and for the Emperor as it suits them to do various actions.

Proposal: The Truth Waits for No-one

Timed out 5 votes to 1. Enacted by Kevan.

Adminned at 16 Sep 2021 17:33:26 UTC

If the Ministry of Information cast no vote on this proposal, it has no further effect.

Enact a new rule, “The Memory Hole”:-

The Ministry of Information agrees to never deliberately publish, share or otherwise reveal any privately-tracked gamestate from the Sixteenth Dynasty of Josh after a DoV has enacted during it, even after that dynasty is over. If the Ministry has made earlier agreements to share such information, he accepts that this rule prevents such information from being shared.

Reproposal of The Truth is Neither Here nor There, with plainer and unbroken wording: if players are agreed on it, then Josh should leave this dynasty’s secrets as secrets.

This is a counterpoint to Cuddlebeam’s proposal last week that Josh should tell us everything we might want to know, after the dynasty is over, which failed. Perhaps there’s a better middle ground (are there any subsets of data it would be particularly fun or useful to see?), but we should pin something down.

Proposal: Active Notoriety

Timed out and failed, 1 vote to 3 with 3 unresolved DEFs. Josh

Adminned at 16 Sep 2021 17:03:48 UTC

In “News” replace “A Cell’s Notoriety is the total of its Most Wanted scores published in the Ministry of Information’s News and Stability Threat Index posts during previous cycles” with

A Cell’s Notoriety is the total of its Most Wanted scores published in the last five Ministry of Information’s News and Stability Threat Index posts (including the one currently being published)

A bit of a selfish proposal here, but I think a fair one. Stuff that happened two weeks ago should be old news.

Proposal: Overtime at the Memory Bank

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 15 Sep 2021 09:12:16 UTC

In Buildings, replace “At the end of each Cycle, each Building gains Progress Amount equal to the triangle number of the number of Citizens who have that Building as their Workplace.” with:-

At the end of each Cycle, each Building gains Progress Amount equal to the triangle number of the number of Citizens who have that Building as their Workplace (unless this increase would be greater than half of the Building’s Progress Requirement, in which case it gains half of its Progress Requirement - rounded down - instead).

Divide all Progress Requirements by 4.

Per Josh’s concerns on Discord that the game is running slow, speeding up the buildings - but capping their progress at 50% per cycle so that they can’t be suddenly completed in a single leap. Committee Hall seems to be the most appealing workplace for players right now, but will take another 17 days to complete on current trajectories, which is a long wait.

Proposal: The Clatoc Clarion, Cycle 5

Self-killed. Failed by Kevan.

Adminned at 15 Sep 2021 08:29:28 UTC

Read All Abaht It, getchor news vidsheets here, only 4 Clatoc Yen, Ministry releases new Most Wanted list

Most Wanted Cells

Citizen - Most Wanted score
Clucky 13
Kevan 13
Brendan 12
Cuddlebeam 11
Trapdoorspyder 9
Chiiika 4
SupernovaStarbright 3
Raven1207 2
Darknight 1

Citizens with Secret Buildings as their Workplace:

2

Communications received in Cycle 4:

1

Monday, September 13, 2021

Sleeper Cell

Utina idles out automatically after seven days without making a post or comment. Quorum remains 6.

Proposal: I am getting tired of reposting this proposal.

Self-killed. Failed by Kevan.

Adminned at 15 Sep 2021 08:04:01 UTC

Reword the rule “Heat” to be the following:

Each Cell is Hot or Cold (defaulting to Cold), and this status is publicly tracked. A Cell can also be Exposed if certain conditions are fulfilled; an Exposed Cell is always Hot. When a Cycle begins, every Cell that is Hot but not Exposed becomes Cold, and then every Cell that is Off-Grid and has been so since the beginning of the previous Cycle becomes Hot.

As a Cyclical Action, a Cell with an Ideological Proximity with the Ministry of Information which is 1 or less and is not Off-Grid may submit an Intimidation Notice to the Ministry of Information, which consists of a list of names of other Cells. An Intimidation Notice may be sent to the Ministry of Information via the PM functionality at blognomic.com or by DM on Discord.

Each Cycle, before processing any Communications, for each Intimidation Notice that they have received in the previous cycle, the Ministry of Information must perform the atomic action known as “Processing that Intimidation Notice”, which consists of the following steps:
For each of the Cells that were listed in the Intimidation notice, compare the ideology of that Cell to the Ideology of the Cell that created the Intimidation Notice. If any of the Cells listed in the Intimidation Notice has an Ideological Proximity of more than 0 with the Cell that created the Intimidation Notice, then set the Cell that created the Intimidation Notice to Hot and skip the rest of the steps in this atomic action.
For each Cell listed in the Intimidation Notice, set that Cell to Hot.


Reword the first sentence of the rule “Anonymous Tips” to the following:

A Cell is an Informant if and only if they have an Adherent with a Workplace of “Committee Hall”, are not Hot or Off-Grid, and have an Ideological Proximity with the Ministry of Information which is 2 or greater.

Adding a mirror to the tips, but for against the Ministry. Cut out the broken bit with communications from the last attempt.

Proposal: You fluence, you luence

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 15 Sep 2021 07:56:18 UTC

If Proposal: Fluency/Influency was not enacted, enact it.

In “Any Cell whose Most Wanted score has been above 5 in the past three News Posts is an Influential Entity” change “three” to “two”.

Change “For the purposes of any proposal that affects only the dynastic rules or gamestate (a ‘Dynastic Proposal’)” to

For the purposes of any proposal that affects only the dynastic rules or dynastic gamestate (a ‘Dynastic Proposal’)

In the rule Influence Quorum, change

* The number of Cells who are not voting AGAINST it is less than Quorum.
* It has a number of AGAINST votes from Influential Entities that exceed or equal quorum of Influential Entities, and it does not have a number of FOR Votes that exceed or equal Quorum.

to

* It could not become Popular without a Cell that has already cast a Vote on it changing that vote, or without the roster of active Cells changing.

Proposal: The City That Sleeps

Quorum of Influence = 4, and Kevan, Josh, Brendan and Cuddlebeam have voted FOR. Enacted by Kevan.

Adminned at 14 Sep 2021 13:20:42 UTC

In “Buildings”, remove “At the end of each Cycle, each Building gains Progress Amount equal to the triangle number of the number of Citizens who have that Building as their Workplace. When a Building’s Progress Amount equals or exceeds their Progress Requirement, its Effect occurs immediately, and then its Progress Amount is returned to 0; where this requires the Ministry of Information to update the gamestate then they are encouraged to do so immediately.”

To the Processing atomic action, add two bullets before the final one:

* Increase each Building’s Progress Amount by the triangle number of the number of Citizens who have that Building as their Workplace.
* For every Building that has a Progress Amount that equals or exceeds its Progress Requirement (in alphabetical order), apply its Effect then sets its Progress Amount to 0.

It’s a bit eerie that these updates happen automatically at midnight, with a liminal period the next day during which proposals can still pass and game actions be taken, until Josh retroactively tells us what happened hours earlier (up to and including Earthlink Tower repealing an entire rule). Also some ambiguity if Earthlink Tower and another building both become complete at the same time: which fires first?

Monday, September 13, 2021

Proposal: Fire Editorial

Self-killed. Failed by Kevan.

Adminned at 14 Sep 2021 08:34:19 UTC

Reword the sentence “Each Cell has an Ideology, which is privately tracked by the Ministry of Information (although a Cell can and should keep track of their Ideology themselves)” in the rule “Ideologies” to read:

Each Cell has an Ideology, which is publicly tracked.

Delete the rule “Anonymous Tips” and its subrule “Bounties.”

I think it sounds more fun to be able to follow Ideology changes and try to gauge whether they’re cooperative or adversarial; there’s enough deduction opportunity with guessing which Adherents go where, if Bounties are exciting to people.

Proposal: Fluency/Influency

Timed out 3 votes to 1 (Utina’s vote is invalid as they are idle). Enacted by Kevan.

Adminned at 14 Sep 2021 08:33:47 UTC

Add a new rule to the ruleset, called Influence Quorum, with the following text:

Any Cell whose Most Wanted score has been above 5 in the past three News Posts is an Influential Entity; the Ministry of Information is also always an Influential Entity. Whether or not a Cell is Influential is publicly tracked.

For the purposes of any proposal that affects only the dynastic rules or gamestate (a ‘Dynastic Proposal’), the following is true, superseding the criteria set out in the core rule Votes:

A Dynastic Proposal is Popular if any of the following are true:

* It has a number of FOR Votes that exceed or equal Quorum.
* It has a number of FOR votes from Influential Entities that exceed or equal quorum of Influential Entities.
* It has been open for voting for at least 48 hours, it has more than 1 valid Vote cast on it, and more valid Votes cast on it are FOR than are AGAINST.

A Dynastic Proposal is Unpopular if any of the following are true:

* The number of Cells who are not voting AGAINST it is less than Quorum.
* It has a number of AGAINST votes from Influential Entities that exceed or equal quorum of Influential Entities, and it does not have a number of FOR Votes that exceed or equal Quorum.
* It has been open for voting for at least 48 hours and it is not Popular.

Add the following to the end of the first paragraph in the rule News:

The Ministry of Information may not give a Cell a Most Wanted score of 5 or less if it has authored a proposal, sent a Communication, or submitted an Application in the last Cycle.

Sunday, September 12, 2021

Proposal: Like Wise

Self-killed. Failed by Kevan.

Adminned at 13 Sep 2021 09:23:47 UTC

Reword the first 6 words of the Rule “Communications to the following:

No more than three times per Cycle

Reword the rule “Heat” to be the following:

Each Cell is Hot or Cold (defaulting to Cold), and this status is publicly tracked. A Cell can also be Exposed if certain conditions are fulfilled; an Exposed Cell is always Hot. When a Cycle begins, every Cell that is Hot but not Exposed becomes Cold, and then every Cell that is Off-Grid and has been so since the beginning of the previous Cycle becomes Hot.


Add the following as a new bullet point to the end of the atomic action known as “Processing that Communication”:

If there has been at least to other atomic actions called “Processing that Communication” this cycle carried out on the behalf of the Cell that created the Communication currently being processed, set that cell to Hot.

Add the following to the end of the rule “Heat”, starting as a new paragraph:

A Hot Cell may not create more than 1 Communication per Cycle.

As a Cyclical Action, a Cell with an Ideological Proximity with the Ministry of Information which is 1 or less and is not Off-Grid may submit an Intimidation Notice to the Ministry of Information, which consists of a list of names of other Cells. An Intimidation Notice may be sent to the Ministry of Information via the PM functionality at blognomic.com or by DM on Discord.

Each Cycle, before processing any Communications, for each Intimidation Notice that they have received in the previous cycle, the Ministry of Information must perform the atomic action known as “Processing that Intimidation Notice”, which consists of the following steps:
For each of the Cells that were listed in the Intimidation notice, compare the ideology of that Cell to the Ideology of the Cell that created the Intimidation Notice. If any of the Cells listed in the Intimidation Notice has an Ideological Proximity of more than 0 with the Cell that created the Intimidation Notice, then set the Cell that created the Intimidation Notice to Hot and skip the rest of the steps in this atomic action.
For each Cell listed in the Intimidation Notice, set that Cell to Hot.
.


Reword the first sentence of the rule “Anonymous Tips” to the following:

A Cell is an Informant if and only if they have an Adherent with a Workplace of “Committee Hall”, are not Hot or Off-Grid, and have an Ideological Proximity with the Ministry of Information which is 2 or greater.

Change the line of the rule reading “Each Cycle, the Ministry of Information must carry out the following atomic action, known as Processing:” to the following:

Each Cycle after processing Communications, the Ministry of Information must carry out the following atomic action, known as Processing:

 

Adding a symmetry to the two different paths of with and against the Ministry of Information, as well as adding a (slow) recovery from being Off-Grid and adding Off-Grid to the requirements of being an Informant.

Proposal: Switchboard

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 13 Sep 2021 09:18:30 UTC

In the rule Communications, change

Each Cycle, for each Communication that they received in the previous Cycle, the Ministry of Information must carry out the following atomic action (known as Processing that Communication):

to

There is an atomic action called Processing Communications, which the Ministry of Information can carry out as a daily action and should carry out at least once per Cycle. The steps of the Processing Communications atomic action are as follows:
*Any Communication which has never been the subject of a Processing Communications action is an Unprocessed Communication. If there are no Unprocessed Communications, end the atomic action; otherwise, select the oldest Unprocessed Communication and carry out the steps below

Add the following as a final step to the Processing Communications action:

*If there are still Unprocessed Communications, continue the atomic action by from the first step.

Do informal things stay informal if they are formally regulated?

All informal agreements of all Cells are hereby null and void.

This is much more of an experiment than anything. I don’t believe that the formal space of the game can enroach on other people’s informal agreements unless they choose to act like it does (as for my own agreements, this Proposal does absolutely nothing because I will just choose to ignore it), but I want to know what you guys feel about it. This came to mind from Kevan’s Proposal regarding agreements with the imperial secret info.

Proposal: Bees Can’t Bank

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 13 Sep 2021 08:59:00 UTC

In the Processing, add the following step after the step beginning “For each point of Buzz that exists in the game”

Divide each Cell’s Buzz in half (rounding up, updating each Cell’s Buzz to the new value)

 

The Clatoc Clarion, Cycle 4

Extry extry, getchor news vidsheets here, only 4 Clatoc Yen, Ministry releases new Most Wanted list

Most Wanted Cells

Citizen - Most Wanted score
Brendan 12
Clucky 12
Cuddlebeam 12
Kevan 12
Trapdoorspyder 10
Chiiika 5
SupernovaStarbright 4
Darknight 2
Raven1207 2
Utina 1

Citizens with Secret Buildings as their Workplace:

Zero

Communications received in Cycle 3:

4

Proposal: The Face of the Revolution

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 13 Sep 2021 08:55:58 UTC

In “News”, replace “The Stability Threat Index consists of an ordered list of all Cells and their Most Wanted scores” with:-

The Stability Threat Index consists of an ordered list of all Cells, their Most Wanted scores and their Notorieties

To the end of that paragraph, add:-

A Cell’s Notoriety is the total of its Most Wanted scores published in the Ministry of Information’s News and Stability Threat Index posts during previous cycles.

Change the Revolutionary Victory from “A Cell has achieved Revolutionary Victory if it has an Ideological Proximity with the Ministry of Information of 1 or less, and the effect of the Colonial Palace building has been triggered at a time when that Cell was a Leader.” to:-

A Cell is Defiant if and only if it has an Ideological Proximity with the Ministry of Information of 1 or less, and if the effect of the Colonial Palace building has been triggered at a time when that Cell was a Leader. A Cell has achieved Revolutionary Victory if it is Defiant, and if its Notoriety is higher than that of every other Defiant Cell.

Following on from Loop-da-Loop Whole, the Revolutionary Victory could a more specific definition as well: at the moment it would be quite possible for multiple Cells to meet its criteria simultaneously when the Palace fell.

Proposal: The Truth is Neither Here nor There

Self-killed. Failed by Kevan.

Adminned at 13 Sep 2021 08:46:04 UTC

Enact a new rule, “The Memory Hole”:-

The Ministry of Information should not publish or share any of the privately-tracked gamestate information from this dynasty, even after the dynasty is over. This takes precedence over any agreements to do so that they made prior to this rule’s existence.

Counterpoint to After the End: that this dynasty’s secret information remains so forever.

Saturday, September 11, 2021

Proposal: Loop-da-Loop Whole

Timed out / quorumed 8 votes to 0. Enacted by Kevan.

Adminned at 13 Sep 2021 08:45:36 UTC

Change the first bullet point under the subrule “New World Order” to the following:

Collaborator Victory: A Cell has achieved Victory if it has an Ideological Proximity with the Ministry of Information of 2 or more, is not Hot, is not Off-Grid, and has at least 1 adherent, and every other Cell is either Hot, Off-Grid, has no Adherents, or has never had a published Most Wanted score above 5.

Making the first possible condition of victory a little more exact, or closing a loophole, if you will: A cell should have to be in good standing with the emperor to achieve a Collaborator, not just make everyone else be in a bad one.

On The Run

due to their extreme anarchist beliefs and eco-terrorist activities, the lemonfanta cell– one of the most wanted in the colony– has been the subject of a brutal crackdown. its members have been scattered and forced into hiding.

fiction aside, stuff came up and i’d like to be idled. i think this is my first time idling since i joined, but don’t fret, i’ll be back!! most likely by next dynasty!

sincerest apologies to my secret collaborators u_u

Proposal: Clatocian Roulette

Timed out and failed, 5-1. Josh

Adminned at 12 Sep 2021 21:32:09 UTC

Add to the end of the Processing action in the rule “Adherents” the following bullet point:

* Randomly select a Building to be Under Discussion, a status which is publicly tracked, until the next time Processing is begun.

Reword the sentence in the rule “Buildings” that reads “At the end of each Cycle, each Building gains Progress Amount equal to the triangle number of the number of Citizens who have that Building as their Workplace. ” to read:

At the end of each Cycle, each Building gains a Progress Amount equal to the triangle number of the number of Citizens who have that Building as their Workplace, or a Progress Amount equal to twice that triangle number, if the Building is currently Under Discussion.

I think it’s interesting to occasionally incentivize people to change up long-term plans.

Thursday, September 09, 2021

Proposal: Stars Align

Self-killed. Failed by Kevan.

Adminned at 11 Sep 2021 09:39:21 UTC

In the rule “Adherents” before “This list of Citizens and their qualities is tracked privately by the Ministry of Information.” add the following

A Citizen is Aligned if they are an Adherent of a Cell, have an Ideology, and the Cell they are an Adherent of shares the same Ideology.

in the rule “Buildings” after “each Building gains Progress Amount equal to the triangle number of the number of Citizens who have that Building as their Workplace” add

plus an additional two for each Aligned Citizen who has that Building as their workplace

Announcing my intention to unidle

A formal request by SupernovaStarbright to become an active cell

I think I’m caught up enough on the rules of this dynasty that I’m good to jump in :D

Proposal: Overton and Out

Reached quorum 6 votes to 1. Enacted by Kevan.

Adminned at 11 Sep 2021 09:38:44 UTC

Remove “, and may be changed by the Cell as a Cyclical action by privately communicating the change with the Ministry of Information.” from “Ideologies”.

Add a paragraph to that rule:-

As a Cyclical Action, a Cell may create a Manifesto and send it to the Ministry of Information, and no other recipients. A Manifesto is a list of up to three terms from the List of Ideologies wiki page. Manifestos may be sent to the Ministry of Information via the PM functionality at blognomic.com or by DM on Discord.

After the “For each Application received” bullet point in “Adherents”, add:-

* For each Manifesto received during the previous Cycle, change the sending Cell’s Ideology to match the one specified in their Manifesto (unless doing so would cause more than one term to be removed from that Cell’s Ideology).

Putting Ideology changes onto the cycle clock, and limiting radical changes that would remove more than one stance at a time.

Proposal: Fixing a booboo

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 11 Sep 2021 09:37:00 UTC

If Proposal: Sweetness and Light was enacted, change the tag on the Colonial Palace from {Private} to {Secret}.

Splitters

The pokes and Vovix Cells have both dissipated under the weight of their unresolved internal ideological tensions. Quorum drops to 6.

Proposal: The Clatoc Clarion

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 11 Sep 2021 09:36:16 UTC

Rename “Stability Threat Index” to “News”, and remove the first paragraph. Then add a paragraph to the end of it:-

As a Cyclical Action, the Ministry of Information should publish a News Post, containing the following:

* The Stability Threat Index
* The number of Citizens who have a Secret Building as their Workplace
* The number of Communications that were received by the Ministry of Information during the previous cycle

Expanding the Threat updates to make a little more noise about what’s happening behind the scenes: it’s useful if players can see whether a dynasty’s secret mechanics are getting a lot of use, or none at all, rather than leaving it as something for the Emperor to raise.

Wednesday, September 08, 2021

Proposal: It’s All In The Game

Timed out 3 votes to 4, with the Imperial DEF against. Failed by Kevan.

Adminned at 10 Sep 2021 21:40:42 UTC

Add a new dynastic rule called “Intercepts”

Each Cell may be Intercepting another cell, or no cell at all and by default is no one. As a Cyclical Action, a Cell may change the Cell they are Intercepting or choose to cease Intercepting any cell. If the Cell (the target) another Cell (the observer) is Intercepting goes Idle, the observer ceases to be Intercepting any Cell. Which Cell each Cell is Intercepting is privately tracked by the Ministry of Information, and if asked the Ministry of Information may privately inform a Cell which Cell they are Intercepting. Cells may not be Intercepting themselves.

In “Communications” replace “a list of Restricted Recipients, which must be a list of names of other Cells” with “optionally a Restricted Recipient, which if included must be the name of another Cell” and replace “Send the censored Message individually to each of the Cells on the Intended Recipients list via the BlogNomic DM function.” with “Send the censored Message individually to each of the Cells who are not the named Restricted Recipients (if its included) and who are either named on the the Intended Recipients list or who are Intercepting the Cell sending the Communication, via the BlogNomic DM function.”

Letting you intercept a single persons communications, but also letting you counter that if you think you know who is spying on you.

Story Post: Brendan v. MinInf, Cycle 2, Part One [HCC]

Times out, 2-5. The court finds against the plaintiff. Josh

Adminned at 10 Sep 2021 21:59:01 UTC

My sole Communication from Cycle 1 was improperly censored. As it contained only a single number, and as that number was clearly related to public information from this post, it cannot be argued to have been part of any code or cypher, and it did not contain any other term listed under the rule “Censorship Terms.” This challenge mandates that the Message be resent to its Intended Recipients with its full text uncensored.

Proposal: Stress in Univision

Self-killed. Failed by Kevan.

Adminned at 10 Sep 2021 15:11:07 UTC

Reword the bullet point in the rule “Adherents” that reads “For each point of Buzz that exists in the game (in a secretly random order), remove it from the Cell that has it, then select the first Citizen (in alphabetical order by Citizen name) who Adheres to no Cell and assign them to that Cell.” as follows:

* For each point of Buzz that exists in the game (in a secretly random order), remove it from the Cell that has it, then select the first Citizen (in alphabetical order by Citizen name) who Adheres to no Cell and who either has no Ideology or shares an Ideology with the Cell in question, and assign them to that Cell.

I feel like this is a lot of work for Josh, but it comes from Josh’s commentary on “Strength in Unity.”

Proposal: After the End

Timed out 2 votes to 5. Failed by Kevan.

Adminned at 10 Sep 2021 15:09:52 UTC

Create a new rule called “Final Disclosure”:

The Cell or Ministry of Information named Josh shall, after a DoV is Enacted, be open to summarize, disclose and discuss the gamestate private information (acquired during the dynasty that this rule was added in) that they had in their care

I don’t mind if this dynasty could be a big sociological experiment, as long as Josh isn’t the only guy who gets the results.

It’s a cross-dynastic advantage.

Stability Threat Index, Cycle 3

MININF PRESS RELEASE< ALL OUTLETS< IMMEDIATE DISTRIBUTION

STABILITY THREAT INDEX UPDATED

CLATOC’S MOST WANTED CELLS AS FOLLOWS

Cuddlebeam 12
Kevan 12
lemonfanta 12
Brendan 10
Trapdoorspyder 9
Clucky 7
Chiiika 6
Darknight 2
Raven1207 2
pokes 1
utina 1
Vovix 0

Proposal: Sweetness and Light

Timed out and enacted, 5-1. Josh

Adminned at 10 Sep 2021 09:52:24 UTC

Add a subrule to the rule Cycles, called New World Order:

This rule contains the only methods by which a Cell can achieve Victory in this dynasty. A Cell may not achieve Victory in this dynasty except by fulfilling one of its stipulations.

The ways in which a Cell may achieve Victory are as follows:
*Collaborator Victory: A Cell has achieved Victory if it has an Ideological Proximity with the Ministry of Information of 2 or more, and every other Cell is either Hot, has no Adherents, or has never had a published Most Wanted score above 5.
*Revolutionary Victory: A Cell has achieved Revolutionary Victory if it has an Ideological Proximity with the Ministry of Information of 1 or less, and the effect of the Colonial Palace building has been triggered at a time when that Cell was a Leader.

If Proposal: Shredder Party was enacted, add the following to the list of Buildings in the rule Buildings, in alphabetical order:

* Colonial Palace [1,000]{Private}
:: Has no effect except as specified by the rule New World Order.

If Proposal: Shredder Party was not enacted, add the following to the list of Secret Buildings in the rule Buildings:

Colonial Palace [1000]: Has no effect except as specified by the rule New World Order.

Add a subrule to the rule Anonymous Tips, entitled Bounties:

The Ministry of Information may, at their discretion, chose to reward an Informant that has made a correct Tip. If they do so they should inform the Informant that they are to be rewarded. Any time a Cell is rewarded, it may chose exactly one of the following rewards:

* Gain 1 Citizen as a new Adherent, without gaining buzz;
* Chose a named Citizen, and learn that Citizen’s Ideology or Adherence;
* Add 50 Progress to the Building of their choice

Once the awarded Informant has chosen a reward and communicated their choice to the Ministry of Information, the Ministry of Information should update the gamestate accordingly at their earliest convenience.

Remove the text “Non-Leaders cannot achieve victory” from the ruleset.

NB on Most Wanted scores: I’m reserving sub-5 scores for players who don’t appear to be substantively playing. I pinky-promise not to abuse the subjectivity of that to kingmake, but am happy to see that specific provision formalised if needs be.

Tuesday, September 07, 2021

Proposal: Strength in Unity

Timed out and enacted, 4-3. Josh

Adminned at 09 Sep 2021 20:10:13 UTC

Reword the sentence “Each Cycle, the Ministry of Information must carry out the following atomic action:” in the rule “Adherents” as follows:

Each Cycle, the Ministry of Information must carry out the following atomic action, known as Processing:

Directly before the bulleted list item in the rule “Adherents” that begins with “For each point of Buzz…” add the following bulleted list item:

* For each term in the [[List of Ideologies]] wiki page, add x Buzz to each Cell which has that term as part of their Ideology, where x is the number of Cells which have that term as part of their Ideology.

Following a trend should be powerful but dangerous.

Dissolved

Jumble idles out after 7 days of inaction. Quorum drops to 7.

Proposal: Shredder party

Timed out 5 votes to 0. Enacted by Kevan.

Adminned at 09 Sep 2021 11:01:58 UTC

Make the rule The Census a subrule of the rule Adherents.

Rewrite the rule Buildings as follows:

Buildings are sites where Cells can apply their Citizens to progress their goals. A Building may be Public, in which case it is publicly tracked, or Secret, in which case it is privately tracked by the Ministry of Information. Buildings have a name, a Progress Amount (defaulting to 0), a Progress Requirement (defaulting to 100), and an Effect, which is listed beneath its name in the list below.

At the end of each Cycle, each Building gains Progress Amount equal to the triangle number of the number of Citizens who have that Building as their Workplace. When a Building’s Progress Amount equals or exceeds their Progress Requirement, its Effect occurs immediately, and then its Progress Amount is returned to 0; where this requires the Ministry of Information to update the gamestate then they are encouraged to do so immediately.

The list below details each Building, with their Progress Requirement in square brackets and whether they are Public or Secret in curly braces:
* Committee Hall [300]{Public}
::All Cells with Adherents whose Workplace is this Building become Leaders.
* Copbot Depot [300]{Public}
::All Cells with more than 2 Adherents have a one of their Adherents, randomly selected, arrested.
* Darknet Hub [100]{Secret}
::Each Cell with Adherents whose Workplace is this Building lose 1 buzz.
* Demolitions Lab [100]{Secret}
::All Public Buildings lose 50 Progress Amount.
* Earthlink Tower [1000]{Public}
::The rule Buildings and all of its subrules are repealed.
* Maglev Hub [200]{Secret}
::All Secret Buildings have their Progress Amount doubled
* Panopticon AI Core [200]{Public}
::2 randomly selected Adherents have their names, workplaces, ideologies and adherences published.
* Seedy Bar [100]{Secret}
::Each Cell with Adherents whose Workplace is this Building gains 1 buzz.

At any time, a Cell may create an Application (being a list of Adherents and corresponding Buildings) and send it to the Ministry of Information.

Any Citizens for whom their Workplace has a value that is not the name of a Building, set their Workplace to blank.

Making the changes to Buildings that I feel most strongly about: that progress compounds, rather than being flat, and that buildings need to do more than affect each others’ progress.

I think individual instances of solo buildings is worth considering but maybe later.

Proposal: A Principled Populace

Timed out 6 votes to 0. Enacted by Kevan.

Adminned at 09 Sep 2021 08:15:48 UTC

Add the following step to the rule “Adherents”, just before the atomic action step which begins with “For each Vouch”:

* For each Citizen who has no Ideology and is Adherent to a Cell, set that Citizen’s Ideology to a secretly random term from that Cell’s Ideology (unless that Cell’s Ideology is blank).

In the same atomic action, replace the step reading “For each point of Buzz that exists in the game (in a secretly random order), remove it from the Cell that has it, then select the first Citizen (in alphabetical order by Citizen name) who Adheres to no Cell and assign them to that Cell.” with the following:

* For each point of Buzz that exists in the game (in a secretly random order), check if there are any Citizens who Adhere to no Cell and have a term in their Ideology which matches one of the terms in the Ideology of the Cell who has that point of Buzz, and if any such Citizens exist, remove that point of Buzz, then select the first Citizen (in alphabetical order by Citizen name) who fits the aforementioned criteria and assign them to that Cell.

i have a half-written proposal that lays out an action framework that’s buildings-related but not as collective as buildings, which i feel like the game needs rn, but the start of my week is too busy a time to finish it!! gonna try to propose that in a couple days

Monday, September 06, 2021

Mentorship announcement

I will be acting as Utina’s mentor.

Proposal: Leading us into a new era

Timed out and failed, 1 vote to 4. Josh

Adminned at 08 Sep 2021 20:17:08 UTC

Create a new rule called “Proto-Government”:

A Proto-Government (or “PG”) has a name and contains up to 3 Cells - one Judicial member, one Legislative member and one Executive member. A PG that has had all three members during two full Cycles is Ready. PGs are privately tracked by the Ministry of Information. All members of a PG must share at least 1 Ideology. A Cell can only be a member of one PG at a time. Two PGs cannot have the same name.

As a cyclical action, a Cell can clearly privately communicate to the Ministry of Information a name and position (Executive, Legislative, Judicial) for the purpose of this action - this action is known as Proto-Politics. Then, if that PG exists, and the position is vacant, they become a member of that PG in that position (if possible). Otherwise, they create a new PG with that name (if possible), then they join it in the position chosen.

A Cell can leave their PG at any time by making a Story Post that clearly indicates this.

A Cell can only achieve victory if they are the Executive member of a Ready PG.

I intend for the Legislative and Judicial positions to have special, non-victory powers but this will do for now.

This is an attempt to make private comms always relevant (you have to negotiate and mantain a PG) and distance ourselves from just solitaire-ing a win.

Proposal: Unspeakable Crimes

Timed out and enacted, 6-0. Josh

Adminned at 08 Sep 2021 19:37:10 UTC

Remove “No Public Communication may include the uncensored text of any Message that has been sent in this dynasty, or a Message which the poster intends to send.” from the ruleset.

Add a subrule to Communications, called “Infocrime”:-

The following acts are Infocrimes:

* Knowingly posting a significant amount of uncensored text from a Message that has already been sent and censored in this dynasty, to a public forum
* Sending a Message which includes significant content the sender has already shared on a public forum in this dynasty
* Deleting or altering a public communication with the intention of hiding some significant aspect of it from other players

If the Ministry of Information believes that a Cell has committed an Infocrime since the last time that Cell became On-Grid, the Ministry may render that Cell Off-Grid.

Cells may be On-Grid or Off-Grid, defaulting to On-Grid: this is publicly tracked by noting when a Cell is Off-Grid (and not noting when they are On-Grid). A Cell which is Off-Grid may not create Communications, Applications or Tips.

In the first bullet list of “Communications”, add a point after the second:-

* If the Cell that created the Communication is Off-Grid, change the Communication’s Message to “[no signal]”.

Cuddlebeam breached the “no Public Communication may include the uncensored text” rule a couple of hours ago on Discord, but there aren’t any defined consequences to having done this, it’s just something which is defined as legally impossible to do. Josh’s response was to delete the message as “extremely not allowed”, twenty minutes later, which means those who weren’t on Discord at the time missed out on learning the leaked information.

This proposal flips the “you can’t do this” censortext rule into “if you do this, you’ll be banned from the comms system”, and adds deleting messages as another thing not to do. (The “since the last time they became On-Grid” clause starts counting from this rule’s enactment, so it won’t apply to Cuddlebeam’s breach.) And we should maybe rule out deleting a message after some but not all players have read it.

Proposal: Dirty Projectors

Self-killed.Failed by Brendan.

Adminned at 07 Sep 2021 19:40:48 UTC

Repeal the rule Buildings and its subrule, and replace it (in the same position in the Ruleset) with the following as a new rule called Projects:

Each Citizen can be engaged in a Project Instance; the Project Instances each Citizen is engaged in are privately tracked by the Ministry of Informatation.

A Project Instance consists of a type of Project, listed below, and an operation code name, which is always flavour text and which must consist of one to two terms chosen from any of the Corpora lists held on the BlogNomic wiki (https://wiki.blognomic.com/index.php?title=Category:Corpora). During this dynasty, wiki pages may not be given the Corpora category tag except by proposal. By default, a Citizen is engaged in a Project Instance called Vigilance Flexo Avocet. A Project Instance has the same properties as its Project type, such as whether it is public or private, or what its Progress Target is.

Below is a list of types of Projects that are available. Each Project has a Progress Target (in curly braces), an effect, and may optionally be either Public or Private (denoted by the relevant tag in square brackets), and may optionally be either Shared or Individual(denoted by the relevant tag in square brackets).

* Black Hat Hacking {250}[Private][Shared]
::All other Project Instances gain 50 Progress.
* Brainwashing {50}[Private][Individual]
::Gain 1 random Citizen with no Adherent as an Adherent, if possible.
* Entryism {100}[Public][Individual]
::All Cells that are Leaders cease to be Leaders; then, the Cell that completed this Project Instance becomes Leader.
* Fifth Columnists {1000}[Public][Shared]
::All participating Cells become Leaders.
* Identity Theft {75}
* Registration Roll Dead Drop {10,000}[Private][Shared]
::The rule Projects and all of its subrules are repealed.
* Seditious Pamphleting {200}[Private][Shared]
::All participating Cells gain 1 Adherent
* Social Engineering {50}[Public][Individual]
::The Cell who completed this may name two other Project Instances, one as the Target, the other as the Beneficiary; the Target has its Progress reduced to zero, while the Beneficiary has its progress increased by the amount that the Target lost.
* Vigilance {1000}[Public][Shared]
::All Cells with more than 2 Adherents loose a randomly selected Adherent
* White Hat Hacking {250}[Private][Shared]
::All other Project Instancess lose 50 Progress

There is a publicly tracked list of all Citizens who are engaged in a Project Instance, other than Vigilance Flexo Avocet, whose project type is Public. This list is referred to as the Workplace Registry.

Each Cell is a Leader or not (defaulting to not), and this is privately tracked by the Ministry of Information. Non-Leaders cannot achieve victory.

Add a new subrule to that rule, called Project Progress:

Each Project Instance that has at least one Citizen engaged to it is privately tracked by the Minsitry of Information. Each Project Instance has a Progress, which is a non-negative integer that defaults to zero. Whenever a Project Instance has no Citizens engaged in it it is removed from the game.

A Cell may change the Project Instance of any or all of its Adherents at any time, by communicating that change to the Ministry of Information, creating a new Project Instance for their Adherents if desired. Whenever a Cell has an Adherent engaged to a Project Instance, and the engagement of that Adherent causes the Progress of the Project Instance to increase, then that Cell is participating in that Project Instance. A Cell may not change the Project Instance of any of its Adherents to a Project Instance that is Individual and which already has Adherents of a different Cell engaged.

Update Projects is an atomic action with the following steps:

* For each tracked Project Instance, increase its progress by the triangle number of the number of Citizens that were engaged in it at the end of the last Cycle.
* For each tracked Project Instance, in alphabetical order, if, after the first step, its Progress meets or exceeds the Progress Target for the type of Project it is, apply its effect. If the effect requires the Minsitry of Information to engage a Cell (eg Social Engineering) then this step of the atomic action is considered to be complete when they have communicated with the relevant Cell; however, they may subsequently update the gamestate on the basis of that engagement, provided that it is consistent with the effect as described above.
* Delete any Project Instance whose effect was applied in the second step of this Action, and set the Project of any Citizen engaged in such a project to Vigilance Flexo Avocet.

In the rule Adherents, make the following changes:
* Change “optionally a single Building as their Workplace (defaulting to none)” to “a single Project Instance (see the rule Projects)”.
* Change “their Workplace is set to none” to “their Project Instance is set to Vigilance Flexo Avocet”.
* In “and their corresponding Ideologies and Workplaces”, remove “and Workplaces”.
* In ‘Each Cycle, the Ministry of Information must carry out the following atomic action’ change “must” to “should”
* Change bullet point that starts ‘For each Application received during the previous Cycle’ to read ‘Update Projects’.

Add the following to the list in Censorship Terms, above the current bottommost entry:

*The name of any Citizen
*The name of any tracked Project Instance
*The name of any type of Project

Change the Project Instance of all Citizens to its default value.

Sorry, I’m also taking a stab at this. This is more words but is aiming to be a less opaque system.

i announce my arrival and my formal intention to become a player here

can i play pls

Proposal: Remember Cleanup Proposals? Those Got Repealed, But We Should Bring Them Back Sometime. Anyway,

Passes 7-0. Enacted by Brendan..

Adminned at 07 Sep 2021 19:35:24 UTC

In the rule “Adherents”, remove the second instance of “Each Cycle, the Ministry of Information must carry out the following atomic action:”, and move the associated bullet points directly above the bullet point starting with “For each Vouch”. Then, move that bulleted list and the two paragraphs above it that contain “a Cell may create a Vouch” and “Each Cycle, the Ministry” to the end of the rule “Adherents”, maintaining their relative positions to one another.

In the rule “Adherents”, after “a list of all Citizens who are Adherents of it”, add “and their corresponding Ideologies and Workplaces”.

Make “The Census” a subrule of “Adherents”. Make “Constitutionality” and “Heat” subrules of “Communications”, in that order.

i didn’t know there was a character limit on titles til i tried to paste the original title of this proposal into the field!!

ALERT: Miscommunication

the following text was PM’d to me by the user Chiiika at 20:30 on 5/9/2021! she was in the recipients field and i alone was in the CC field. as per the rule No Collaboration, i am obliged to disclose what was discussed:

There is a Unicode Zero Width Steganograph Encoder out there is under a sub domain of 330k. If you use 200E only, you can have a taxt that can survive ExpressionEngine.

Chika went to ​​​​​​​​​⁣​​​​​⁣the ​​​​​​​​​⁣⁣⁣​⁣​⁣party with a ​​​​​​​​​⁣⁣⁣​⁣​​smile on​​​​​​​​​⁣⁣​⁣⁣⁣⁣ ​​​​​​​​​⁣⁣​​​⁣⁣​​​​​​​​​⁣⁣⁣​​⁣​her ​​​​​​​​​⁣⁣​​​​⁣face. However​​​​​​​​​⁣⁣​​​⁣⁣, her​​​​​​​​​⁣⁣⁣⁣​​⁣ ​​​​​​​​​​⁣​⁣⁣​⁣happiness was​​​​​​​​​⁣​​​​⁣⁣ soon​​​​​​​​​⁣⁣​⁣⁣⁣⁣ to be replaced with a frown​​​​​​​​​⁣⁣​⁣⁣​​​​​​​​​​​⁣⁣​⁣⁣⁣⁣, ​​​​​​​​​⁣⁣​⁣⁣⁣​as Chika ​​​​​​​​​⁣⁣​⁣​​⁣caught a ​​​​​​​​​⁣⁣​​​​⁣glimpse of ​​​​​​​​​⁣⁣​⁣⁣​​Ganta​​​​​​​​​⁣⁣​⁣​​⁣ in​​​​​​​​​⁣⁣⁣​​⁣⁣ ​​​​​​​​​⁣⁣⁣​⁣​​conversation with the girl​​​​​​​​​​⁣​⁣⁣​⁣​​​​​​​​​⁣​​​​⁣⁣ ​​​​​​​​​⁣⁣​⁣⁣⁣⁣he calls​​​​​​​​​⁣⁣⁣​​⁣​ “Yuma”. ​​​​​​​​​⁣⁣⁣​​​​​​​​​​​​​⁣⁣​⁣⁣⁣⁣​​​​​​​​​⁣⁣⁣​​⁣​​​​​​​​​​⁣⁣​​​​⁣​​​​​​​​​⁣⁣⁣​⁣​​​​​​​​​​​⁣⁣​⁣​​⁣​​​​​​​​​⁣⁣⁣​​⁣⁣​​​​​​​​​⁣⁣⁣​⁣​​

The above paragraph should decode to the ideological foundation of the Ministry.

  Can’t really get the messaging right, sorry @ lemon

  We might be interested in a steganography table of some sorts, instead of a static catwhistling table.

  We need 6 bits to map each Ideology (we have 50 ideology and 6 bits have a 64 max cap), so here is a example one:
  Signal = a censored word followed by a word with vowel as the beginning letter.
  1st bit = number of “a” in target string modulo 2
  2nd bit = number of “e” in target string modulo 2
  3rd bit = number of “i” in target string modulo 2
  4th bit = number of “o” in target string modulo 2
  5th bit = number of “u” in target string modulo 2
  6th bit = if the sentence ends with a comma, 0; with a full stop, 1.

  Example: “[XXX] Unidentified man find in park,” has 2 A, 2 E, 5 I, no O and 1 U, thus the binary being transmitted is 001010 which corresponds to the 10th entry, Democratic in the Ideology List.

      this is interesting!! im neutral on this (like the idea, not the most interested in using it), tho i’m v unhappy that this code existing, even if i don’t use it, will force me to overthink my uses of ampersands, which i normally use a lot u_u

      i wonder what josh will think when ppl start talking about cats and making similar typos to one another. we should start a secret betting pool on notices vs. doesnt notice! (i bet that he notices catwhistles right away if at least 3 people use them)

        Hi! I’m sending this to all Cells except the Ministry. This is not a breach of No Collaboration because while I’m obligated to make my communications available to all Cells, this does NOT include the Ministry, because Dynastic Distance is active:

        “If “Dynastic Distance” is also active, the Ministry of Information is not considered a Cell for the purposes of this rule”

        So, in order to get references to Ideologies past the Ministry when we send Communications, I’ve made a cipher below (which I’ll call ‘Catwhistle’, in case we get other ciphers running between us).

        Cats - Pay extra attention to any catwhistles in this message.
        Unlikeely -  Abolitionist
        Not Reeally? -  Absolute monarchist
        Chancce -  Anarchist
        Perhaps, perhaps? -  Authoritarianist
        Really, really? -  Autocracy
        BBlognomic -  Colonialist
        Nnomic -  Communalist
        Eemperor -  Conservatist
        Emperorr -  Corporatist
        Mministry -  Democratic
        Ministryy -  Despotist
        Iinteresting -  Dictatorship
        Interresting -  Distributist
        Interestingg -  Egoist
        Ddynasty -  Environmentalist
        Dynassty -  Ethnocratic
        Dynastyy -  Expansionist
        Joshh -  Fascist
        Informationn -  Feminist
        Informtion -  Humanist
        Propsl -  Illegalist
        Proposall -  Imperialist
        Prroposal -  Indigenist
        Votee -  Laissez-faire
        Votte -  Leninist
        Greentick -  Libertarian
        Grentick -  Localist
        Greenticc -  Majoritarianist
        Vvictory -  Maoist
        Victoryy -  Masculinist
        Viictory -  Minoritarianist
        Sccam -  Monarchist
        Scaam -  Mutualist
        Scamm -  Neo-feudalist
        Poole -  Neo-Luddist
        Conventionl -  Neo-mutualist
        Conventonal -  Paleoconservatist
        Hstory -  Popularist
        Histry -  Populist
        Bulding -  Post-anarchist
        Bilding -  Postmodernist
        Buildin -  Producerist
        Adheret -  Progressivist
        Aderent -  Punk
        Adherets -  Radical centrist
        Aderets -  Radicalist
        Charactr -  Revolutionarist
        Characers -  Social Democract
        Cycl -  Socialist
        Cicle -  Stalinist
        & - Disregard everything, including catwhistles, after this symbol.

sorry folks, not my fault. for the record chiiika i was absolutely not gonna be using some fancy code with… bits n stuff. this method of communication was best used sparingly and very carefully imo!!

P.S. josh asked if this was about “cats” on the discord moments before my posting of this! i haven’t figured out who & what yet, but somebody owes me something

Sunday, September 05, 2021

Stability Threat Index, Cycle 2

MININF PRESS RELEASE< ALL OUTLETS< IMMEDIATE DISTRIBUTION

STABILITY THREAT INDEX UPDATED

CLATOC’S MOST WANTED CELLS AS FOLLOWS

Name - Most Wanted score
Kevan 12
lemonfanta 12
Cuddlebeam 11
Brendan 10
Trapdoorspyder 9
Clucky 6
pokes 3
Darknight 1
Raven1207 1
Vovix 0
Chiiika 0
Jumble 0

Proposal: The Middlemen

Timed out and enacted, 4-2. Josh

Adminned at 07 Sep 2021 15:19:32 UTC

In “Anonymous Tips”, replace “A Cell is an Informant or not (defaulting to not); this is privately tracked by the Ministry of Information. A Cell with 1 or more Adherents can become an Informant by unambiguously and privately informing the Ministry of Information that they are now an Informant. A Cell whose Ideological Proximity with the Ministry of Information is less than 1 is never an Informant.” with:-

A Cell is an Informant if and only if they have an Adherent with a Workplace of “Committee Hall”, are not Hot, and have an Ideological Proximity with the Ministry of Information which is greater than zero.

Replace “set the Accuser to Hot and not an Informant” with “set the Accuser to Hot”.

Replace “congratulating by Name a secretly random Adherent of a secretly random Informant Cell” with “congratulating by Name a secretly random Citizen from those who have a Workplace of Committee Hall”.

Merging Informant Cells into Adherent Workplaces: you can only create a Tip if you have someone working at Committee Hall, and keep your nose clean.

Saturday, September 04, 2021

Proposal: New Methods

Timed out and enacted, 6-0. Josh

Adminned at 06 Sep 2021 19:31:54 UTC

In the rule Censorship Terms, after the text “To censor a string of text is to replace every character in it (including spaces) with a █ character”, add “, and then optionally adding or removing up to 5 █ characters”.

The Brendan cell has developed an innovative new technique, and unless we move quickly, the state may find itself unable to fight back.

Follow the leaders

If any Cells are interested in ideological alignment with me, please reply in the affirmative to this post. I’ll send a Communication to you with a number of characters that corresponds to the position of the Ideology we will all subsequently adopt (eg, a two-character Communication would correspond to “Absolute monarchist”).

Proposal: Wrong Neighbourhood

Timed out 1 vote to 5. Failed by Kevan.

Adminned at 06 Sep 2021 18:17:53 UTC

Add to “Heat”:

A Cell can Roughhouse another Cell as a Cyclical Action by privately and unambiguously communicating this to the Ministry of Information. The next cycle, the Ministry of Information can and shall set the Heat of both of those Cells to Hot.

Stability Threat Index, Cycle 1

MININF PRESS RELEASE< ALL OUTLETS< IMMEDIATE DISTRIBUTION

STABILITY THREAT INDEX UPDATED

CLATOC’S MOST WANTED CELLS AS FOLLOWS

Name - Most Wanted score
Cuddlebeam - 11
lemonfanta - 10
Brendan - 7
Kevan - 7
Trapdoorspyder - 7
pokes - 4
Chiiika - 0
Clucky - 0
Darknight - 0
Jason - 0
Jumble - 0
Raven1207 - 0
Vovix - 0

Proposal: Get Your Skates On, Mate

Enacted 7-0. Josh

Adminned at 06 Sep 2021 07:42:48 UTC

In the rule Communications, change the first instance of “As a Cyclical Action” to “No more than twice per Cycle”.

Feels like it’s going to be glacially slow at the moment.

Issuing a Notice

The following term is being added to the list of Censorship Terms:

* Terms that indirectly but specifically refer to any of the above (eg “The second item on the Ideologies List”, “the third Cell alphabetically”).

Truth is power! Strength is virtue! Long live Clatoc!

Saturday, September 04, 2021

Proposal: In Plain Sight

Timed out and passed, 6-0 .Josh

Adminned at 06 Sep 2021 07:40:43 UTC

If https://blognomic.com/archive/where_do_you_see_yourself_in_five_years failed, this proposal does nothing.

In “Adherents”, replace “When a Citizen is Arrested, they cease Adhering to any Cell” with “When a Citizen is Arrested, their Workplace is set to none and they cease Adhering to any Cell”.

Add a subrule to “Buildings”, called “Workplace Registry”:

The Workplace Registry is a publicly tracked list of only the Names and Workplaces of all Citizens whose Workplace names a Public Building.

Append the following to the bulleted list in “Adherents” which contains a step beginning “For each Vouch”:

* Update the Workplace Registry according to any changes in gamestate that have occurred since the beginning of this Cycle.

originally public tasks had a bit of public information involved; here’s that, adapted to kevan’s workplace rules! maybe we build the ruleset towards figuring out a cell’s activities by tracking its adherents?

(if any of y’all have played the board game Veiled Fate, it’s occuring to me now that with the citizen rules we’re entering a similar design space!!)

Proposal: Where Do You See Yourself In Five Years?

Timed out 6 votes to 0. Enacted by Kevan.

Adminned at 05 Sep 2021 16:05:20 UTC

In “Adherents”, after “optionally a single Ideology (defaulting to none)” add:-

optionally a single Building as their Workplace (defaulting to none)

Replace “At the end of each Cycle, each Building gains 3 Progress per current Adherent that is assigned to a Project naming that Building.” with:-

At the end of each Cycle, each Building gains 3 Progress per Citizen who has that Building as their Workplace.

To “Buildings”, add:-

As a Cyclical Action, a Cell may create an Application (being a list of Citizens and corresponding Buildings) and send it to the Ministry of Information.

To the bulleted list in “Adherents” which contains a step beginning “For each Vouch”, add:-

* For each Application received during the previous Cycle which named only Citizens who both Adhere to the Applying Cell and do not have a Secret Building as a Workplace, change those Citizens’ Workplaces to the corresponding Buildings specified.

Remove all paragraphs from “Buildings” that include the word “Project”.

Answering Ream Awe Dwelling’s call for a suggested Adherent assignation system: each Citizen has a Building as a Workplace, which can be privately changed at the instigation of their Cell - a person just can’t move from a criminal job to a government one.

Proposal: Pizza Mind

Passes 8-0. Enacted by Brendan.

Adminned at 04 Sep 2021 19:00:09 UTC

Append to the first paragraph of the rule “Communications” the following:

This action is not considered a private communication for the purposes of the rule “No Collaboration [Active] [Rare].”

Thank you to Cuddlebeam, lemonfanta and Josh for clarifying in my post comments, but this would still seem like a useful distinction to me.

Friday, September 03, 2021

Proposal: Ream Awe Dwelling

Passes with 8 votes in favor and 0 votes against. Enacted by Brendan..

Adminned at 04 Sep 2021 18:44:06 UTC

Replace the text of the rule “Buildings” with the following:

A Cell can have up to three Projects (defaulting to none). A Project consists of the name of a Building and a number equal to the number of Adherents assigned to that Project. A Project with less than 1 Adherent Assigned to it ceases to exist.
A Project naming a Public Building is a Public Project and is publicly tracked; a Project naming a Secret Building is a Secret Project. The associated number and Building name of a Secret Project is privately tracked by the Ministry of Information, but the existence of the Project is marked by an instance of the text “███████” listed alongside any Public Projects held by the same Cell.

At the end of each Cycle, each Building gains 3 Progress per current Adherent that is assigned to a Project naming that Building.

There are Public Buildings (publicly tracked) and Secret Buildings (privately tracked by the Ministry of Information). Buildings have a name, a Progress Amount (defaulting to 0), a Progress Requirement (defaulting to 100), and an Effect. When a Building’s Progress Amount equals or exceeds their Progress Requirement, its Effect occurs immediately, and then its Progress Amount is returned to 0.

The following are the Public Buildings, their Progress Requirements in brackets, and then their Effects:
- Committee Hall [300]: All Cells become Leaders.
- Earthlink Tower [400]: The rule Buildings is repealed.
- Surveillance Center [100]: The Progress Amount of the Secret Building with the lowest Progress Amount becomes 0.
- Copbot Depot [100]: The Progress Amount of the Secret Building with the highest Progress Amount becomes 0.

The following are the Secret Buildings, their Progress Requirement in brackets and then their Effect:
- Criminal Hideout [200]: All Cells that are Leaders cease to be Leaders, then Cell/s that contributed the most Progress to this Building become Leader/s.
- Covert Listening Station [150]: The Cell/s that contributed the most Progress to this Building become Leader/s. All other Secret Buildings’ Progress Amounts become 0.
- Underground Printhouse [100]: The Cell/s that contributed the most Progress to this Building become Leader/s.
- Demolition Lab [200]: The Progress Amount of the Public Building with the highest Progress Amount becomes 0.

Each Cell is a Leader or not (defaulting to not), and this is privately tracked by the Ministry of Information. Non-Leaders cannot achieve victory.

Set all buildings’ Progress amounts and all Cells’ Projects to their defaults.

lots of little fixes to this rule: renaming tasks to projects (just cause it fits the theme better imo), clearing up some wording around when building effects come into play, making building names into actual building names, making building effects happen instead of demand an action from some unnamed actor, and making building progress depend on assigning adherents rather than a static +20 per player per cycle. i haven’t messed with the progress requirements, but i have set the rate of increase to 3-per adherent, assuming that 5-7 adherents is gonna be a good quantity for a well-off cell to hold. alternatively, we could later change it to 1 progress per adherent and divide progress requirements by 3, but that’s another proposal’s job. a method for assigning adherents to Projects is also intentionally absent, since that’s something i think is gonna take some discussion & negoation, and this is mostly meant to be a maintenance proposal :0

A fully public post with no private information

Okay, I genuinely don’t understand this: is there any way to send a message through the Communication action that does not violate “No Collaboration?” Even the act of selecting some players to address, and not others, seems pretty easy to interpret as a communication that is “about dynastic gameplay.”

Proposal: Cell du Jour

Times out 7-0. Enacted by Brendan.

Adminned at 04 Sep 2021 18:23:09 UTC

If the proposal “Census and Censurability” failed, this proposal has no further effect.

To “Adherents”, add two paragraphs:-

Each Cell has an amount of Buzz, reflecting some fleeting fame or notoriety among the grassroots citizens of the colony, and leading to the recruitment of further members. A Cell’s Buzz defaults to zero and is publicly tracked by a corresponding number of “+” signs after the number of Adherents the Cell has.

Whenever a Citizen becomes an Adherent of a Cell, the Ministry of Information should privately inform that Cell of that fact. The Ministry of Information may privately provide a Cell with a list of all Citizens who are Adherents of it, upon request.

In “Constitutionality”, if it exists, replace “1 random Citizen as an Adherent” with “1 Buzz”.

If “Price and Precedence” failed, add to “Adherents”:-

Each Cycle, the Ministry of Information must carry out the following atomic action:

If “Price and Precedence” enacted, add the following bullet point to the end of the list it created, otherwise add it after the text added in the previous step:-

* For each point of Buzz that exists in the game (in a secretly random order), remove it from the Cell that has it, then select the first Citizen (in alphabetical order by Citizen name) who Adheres to no Cell and assign them to that Cell.

The Ministry of Adversary proposal requires enacting admins to “add 1 random Citizen as an Adherent” to a Cell, which they can’t do without access to the Ministry’s secret list. But gaining Adherents seems like something we’d want to do generally, so this sets up a notation for an Adherents score of “2++” meaning “2, which will become 4 at the end of the cycle”.

Also explicitly saying that the Ministry should inform a Cell of its new members when they arrive, and provide a list when asked.

Proposal: Price and Precedence

Timed out and enacted, 6-1. Josh

Adminned at 04 Sep 2021 17:29:11 UTC

If the Proposal entitled “Census and Censurability” has failed, this Proposal does nothing. Otherwise:

Reword the text “As a Cyclical Action, a Cell may create a Vouch (naming a Citizen and a Cell) and send it to the Ministry of Information” in the rule “Adherents” as follows:

As a Cyclical Action, a Cell may create a Vouch (naming at least one Citizen, and a single Cell) and send it to the Ministry of Information

Reword the text “For each Vouch received during the previous Cycle which named a Citizen who Adheres to the Vouching Cell, change the Cell to which that Citizen Adheres to to the Cell named in the Vouch” as follows:

For each Vouch received during the previous Cycle which named only Citizens who Adhere to the Vouching Cell, and which named a Cell with an Ideological Proximity of at least 1 with the Vouching Cell, in order of receipt by the Ministry of Information: change the Cell to which those Citizens Adhere to to the Cell named in the Vouch (unless after doing so the Vouching Cell would have fewer than two Adherents).

Add to the rule “Adherents” the following text:

Each Cycle, the Ministry of Information must carry out the following atomic action:
* Secretly randomly order the set of Cells with no Adherents.
* For each Cell in that set, in the above order, if there are at least two Citizens who Adhere to no Cell: select the first two Citizens (in alphabetical order by Citizen name) who Adhere to no Cell and set their Adherence to the chosen Cell.

Proposal: Ace of Clubs

Timed out and enacted, 7-0. Josh

Adminned at 04 Sep 2021 09:41:46 UTC

If Proposal: Bell Leaf was enacted, revert any changes it made, if there are any.

Create a new rule called Stability Threat Index:

As a Cyclical Action, the Ministry of Information should publish its Stability Threat Index.

The Stability Threat Index consists of an ordered list of all Cells and their Most Wanted scores, arranged from largest to smallest by their Most Wanted score. A Cell’s Most Wanted score is privately tracked by the Ministry of Information, and is a subjective score out of 20 that assesses that Cell’s personal gamestate, the state of the game and the current rules, and the player’s own private communications and personal skill and apparent motivation for the game to determine how close to victory they are. If the Ministry of Information assesses that no Cell is close to achieving victory then the highest Most Wanted score that any Cell can be issued is 15.

Call for Judgment: completed restrictions

Reached quorum 9 votes to 0. Enacted by Kevan.

Adminned at 03 Sep 2021 10:27:39 UTC

In the rule “Censorship Terms”, after “Censorship terms may be identified in Communications despite being mispelled,” add “incomplete,”.

If this would cause a portion of a Message in a Communication that has already been submitted to the Ministry of Information this Cycle to be omitted that would not have been omitted had this Call For Judgement not been enacted, the Cyclical Action of submitting that Communication is reverted and treated as if it has not occurred.

is a partial word a form of mispelling? it’s arguable, but as-is i could refer to myself as “lemon” in a message & say that that’s not the same as “lemonfanta” and not misspelled and thus allowed, n that’s boring!! this is a CfJ bc my slots are full and we have less than 3 days until initial messages are going to be sent out, so it’s time-sensitive

Proposal: Ministry of Adversary

Timed out and enacted, 7-0. Josh

Adminned at 04 Sep 2021 08:50:30 UTC

Add the following to the end of the rule Censorship Terms:

As a Cyclical Action, the Ministry of Information may Issue a Notice, which is an atomic action with the following steps:
* Make a post to the Blog detailing a single addition that will be made to the list of Censorship Terms;
* Add the specified new Censorship Term to the list of Censorship Terms in this rule.

No Censorship Term may apply to any Communication created before the Notice that established it was posted.

Add a new rule to the ruleset, entitled Constitutionality:

A High Court Challenge is a post in the Story Post: Votable Matter category with a [HCC] tag. Any Cell may raise a High Court Challenge if they feel that a Censorship Term is unconstitutional, or if they feel that a Message was censored incorrectly as per the Censorship Terms. A High Court Challenge must mandate that a Censorship Term be removed or amended to a specific text, or that a previously-sent Message be resent to its Intended Recipients with a specific censored passage left uncensored.

The Ministry of Information may veto High Court Challenges.

When a High Court Challenge is Enacted, its poster gains 1 Adherent and its specified effects are made on the ruleset and/or gamestate. The oldest Pending High Court Challenge may be Enacted by any Admin if all of the following are true:

* It is Popular.
* It has been open for voting for at least 24 hours.
* It has not been Vetoed.

The oldest Pending High Court Challenge may be Failed by any Admin, if any of the following are true:

* It is Unpopular.
* It has been Vetoed.

A Censorship Term is Unconstitutional if any of the following are true:
* It specifically and explicitly targets one or more named Cells.

If Proposal: Census and Censurability was enacted, change “1 Adherent” in the text above to “1 random Citizen as an Adherent”.

Add the following to the end of the rule Cycles:

No Public Communication may include the uncensored text of any Message that has been sent in this dynasty, or a Message which the poster intends to send.

Wednesday, September 01, 2021

Proposal: Hash to hash

Reached quorum 10 votes to 0. Enacted by Kevan.

Adminned at 03 Sep 2021 10:03:54 UTC

In “Cycles” replace “current-dynasty” with “#current-dynasty”

Proposal: Bell Leaf

Reached quorum 9 votes to 0. Enacted with no effect by Kevan, as it doesn’t specify a rule to be created.

Adminned at 03 Sep 2021 10:02:32 UTC

Each Cell has a Psy-Index, which is a publicly tracked integer between 0 (total apathy) and 1000 (closest to victory), that intends to measures how close to victory a Cell is relative to the player who is closest to victory (who shall have a Psy-Index of 1000), taking into account their personal gamestate, the state of the game and the current rules, and the player’s own private communications and personal skill and apparent motivation for the game.

The Ministry shall and can, as a cyclical action, set each Cell’s Psy-Index to a value that they personally subjectively believe that their Psy-Index value should be.

I believe this would make for a very interesting graph to have later on. It also works to give other uninformed players some clue as to who might be currently the most dangerous Cells.

Proposal: Serving the Pie

Fewer than a quorum not voting AGAINST: failed 1 vote to 7 with 1 unresolved DEF, by Kevan.

Adminned at 03 Sep 2021 10:01:30 UTC

Add a subrule of “Communications”, named “Public Communications”:

Any public discussion comprised of plausibly-meaningful English text is not considered to be a circumvention of No Collaboration.

From Slack discussion: Arranging a secret plan through Communications that is to be activated when a public message, e.g. “pie is served”, is posted publicly, is ambiguously a “creative strateg[y] to circumvent this rule”. But it feels thematically appropriate to allow it under the watchful eye of the Ministry (so long as the public text isn’t the likes of “1d3b2e9790ea7245aa96c9b93031daed” flying around).

Proposal: Census and Censurability

Timed out 7 votes to 0. Enacted by Kevan.

Adminned at 03 Sep 2021 09:53:58 UTC

In “Adherents”, replace “Each Cell has a nonnegative number of Adherents, which is publicly tracked and defaults to the median number of Adherents among all other Cells.” with:-

Clatoc Colony is home to a number of Citizens, each with a Name (defaulting to “Anonymous”), optionally a single Ideology (defaulting to none) and optionally a Cell or Idle Cell to which they are an Adherent (defaulting to no Cell). This list of Citizens and their qualities is tracked privately by the Ministry of Information.

The number of Adherents a Cell has is publicly tracked.

Replace “As a Cyclical Action called Alignment, a Cell (the aligner) may pay any other Cell (the aligned) a nonnegative integer amount of Adherents, unless doing so would cause the aligner to have fewer than 2 Adherents.” with:-

As a Cyclical Action, a Cell may create a Vouch (naming a Citizen and a Cell) and send it to the Ministry of Information, and no other recipients. Vouches may be sent to the Ministry of Information via the DM functionality at blognomic.com or by DM on the BlogNomic Discord.

Replace “For each Alignment that took place in the previous Cycle, set the Adherents of that action’s aligner to 0, unless the Ideological Proximity of the aligner and the aligned is at least 1.” with:-

For each Vouch received during the previous Cycle which named a Citizen who Adheres to the Vouching Cell, change the Cell to which that Citizen Adheres to to the Cell named in the Vouch.

Add a new rule, “The Census”:-

If there are fewer than 100 Citizens, the Ministry of Information may generate a new Citizen with the following qualities:

* A Name taken from the output of the generator at http://random-name-generator.info/index.php?n=100&g=1&st=3 which does not match the name of any existing Citizen
* An Ideology selected in a secretly random manner from the List of Ideologies
* Adherence to no Cell

If “Ear of the Panopticon” passed, replace “A Cell with 1 or more Adherents can become an Informant by spending 1 Adherent and unambiguously and privately informing the Ministry of Information that they are now an Informant.” with:-

A Cell with 1 or more Adherents can become an Informant by unambiguously and privately informing the Ministry of Information that they are now an Informant.

Replace “remove half of the Adherents (rounding up) of the Accused” with:-

Arrest half of the Citizens (rounding up, and chosen at secretly random) who are Adherents of the Accused Cell

Add a bullet point to the end of the list:-

* If any Accusations matched during this action, make a blog post announcing this, including the Names of any Adherents who were Arrested as a result, and congratulating by Name a secretly random Adherent of a secretly random Informant Cell

To “Adherents”, add:-

When a Citizen is Arrested, they cease Adhering to any Cell.

Changing the “Adherents” number into a list of people with names and hopes and dreams. This loses the Ideology discount when sending someone to another Cell, but there’s potential for a mechanic that someone in an ideologically-mismatched group might be unhappy there.

The Ear of the Panopticon patching is bare bones for now (with the 1 Adherent cost becoming a murkier downside that being an Informant might reveal one of your Citizen’s Names): there’s definitely room for a more interesting system of specific individual Citizens becoming Informants, but I didn’t want to overdo it here.