Friday, January 03, 2025

Proposal: Slipperier Streams

In “Plays”, change

Slipstream: If the most recent Play in the Ongoing Race was from a Snail other than you, change your Position by the same amount that Snail’s Position changed in their most recent Play.

to

Slipstream: Choose a Play made by a Snail other than you in the previous 24 hours, and change your Position as described in “Slipstream Distance” below.

Add a subrule to “Plays”, “Slipstream Distance”:

When a Gastropod Slipstreams a Play, the distance moved is based on the distance between the current Position of the Gastropod, and the Position from which the Play was made, as follows:

  • The Play was made from exactly 1cm in front of the Gastropod’s current position: twice the distance that the Play moved (and in the same direction)
  • The Play was made from 2-10cm in front of the Gastropod’s current position: the distance that the Play moved (and in the same direction)
  • The Play was otherwise made from within 20cm of the Gastropod’s current position: half the distance that the Play moved, rounded up (and in the same direction)
  • Other cases: one third the distance that the Play moved, rounded to the nearest integer (and in the same direction).

Slipstreaming is currently rife with timing scams – if you get to move directly after another Snail, you can get hugely powerful boosts, if you don’t it’s useless, so it gives a huge advantage to players who can be online constantly (and Waking Hour doesn’t really help with that, because for optimal Slipstreaming you want to set your Waking Hour to match someone else’s and Slipstream them mid-action). This is an attempt to a) make it less timing-critical and b) rebalance it so that you can’t get a large boost from a Snail at the other end of the track (with the largest boost coming from slipstreaming someone directly in front of you).

Call for Judgment: A Peck Of Pickled Peckers

Set GetPunnedOn’s Pecking Order to 5. Set ais523’s Pecking Order to 6.

GPO’s Pecking Order was not set when they unidled. This makes their race-end gain squiffy.

Thursday, January 02, 2025

Proposal: Pecking in order

In the rule “The Award Ceremony”, change

Each Snail may have a Pecking Order;

to

Each Snail may have a Pecking Order, which (if present) is an ordinal number representing a position within a list (e.g. 1st, 2nd, etc.);

In the rule “Race Fame Modification”, change

Any Snail whose Pecking Order is 2 or Higher is Scrutinised. Any Snails whose Pecking Order is one of the two lowest values is an Underdog, unless they are Scrutinised. All Snails who are neither Scrutinised nor Underdogs are Runners.

to

Any Snail with a Pecking Order of 1st or 2nd is Scrutinised. Any non-Scrutinised Snails whose Pecking Order is later than all, or all but one, other Snails with a Pecking Order are Underdogs. All Snails who are neither Scrutinised nor Underdogs are Runners.

The Pecking Order is defined backwards to the way that Race Fame Modification expects – high fame leads to low Pecking Order values, whereas low fame gives you a high value. Presumably, the Fame rewards are meant to give the largest rewards to players who are behind, rather than players who are ahead (especially as it doesn’t make sense to call the highest-fame Snails “Underdogs”).

Per JonathanDark, clarify exactly how the numbers work, in order to avoid confusion.

Thursday, January 02, 2025

Proposal: Uh Oh

Timed out and enacted, 3-0. Josh

Adminned at 04 Jan 2025 08:30:27 UTC

Replace

Leapsnail: If one exists, randomly select a Snail before the Finish Line whose Plays are between 0 and 4 less than yours or whose Position is within 20 of yours. Set your Position to be 1 greater than the selected Snail’s.

with

Leapsnail: If one exists, randomly select a Snail before the Finish Line whose Plays are between 0 and 4 less than yours and whose Position is within 20 of yours. Set your Position to be 1 greater than the selected Snail’s.

Proposal: Rocket stabilisation

Timed out, 3-0. Enacted by JonathanDark.

Adminned at 03 Jan 2025 23:23:38 UTC

Change the first paragraph of the rule “Items” to:

Each Snail has a publicly tracked list of Items, defaulting to an empty list (the order in which Items are listed within the list is irreievant, and if a Snail has multiple copies of the same Item, this is tracked via listing the Item and its quantity, e.g. “Magnet (2)”). Each Item has a name, and optionally an effect that is applied when the Item is Discarded. Items may also have passive effects, which apply to all Snails who have that Item in their Items (but if a Snail has multiple copies of the same Item, only one of those copies applies its passive effect).

and change the decription of Rocket Fuel in that rule to:

Rocket Fuel: Does not count as an item for any Crystals. Passive effect: if you ever have more than 20 Rocket Fuel, you lose Rocket Fuel until you only have 20 left (this does not count as Discarding an item).

Also, change each of the three copies of

When discarded, discards all Rocket Fuels you own. Moves you one cm for every Rocket Fuel discarded this way.

to

When Discarded, remove all Rocket Fuels you own from your list of Items, and you move 1 cm for every Rocket Fuel removed this way.

In the rule “Predators”, change

If that Gastropod is not a Slug, it has at least 1 Play

to

If that Gastropod is a Snail, and the Race has been ongoing for less than 60 hours, that Snail has at least 1 Play

Hopefully a comprehensive fix to rocket balance issues. Two fixes each individually prevent going from the start to the end of the course in a single rocket blast. There are also two clarifications to unclearly worded rules (the passive effects of an item don’t fire multiple times if you have multiple copies, and discarding rocket fuel is not a Discard Play that increases your plays); I think the rules already have those meanings, but it’s probably best to be clear (and it makes the ruleset easier to understand). I also added in GetPunnedOn’s suggestion of collapsing identical Items within the list, as I was editing the relevant rule text anyway.

Proposal: Enhanced Safety Protocols

Timed out, 3-0. Enacted by JonathanDark.

Adminned at 03 Jan 2025 18:34:39 UTC

If “Safety Protocols” was not enacted, the rest of this Proposal has no effect.

In the rule “Items”, replace the text “until Spot Danger has been performed” with “until after the next time Spot Danger has been performed”.

Fixing the issue Josh pointed out in “Safety Protocols”

Call for Judgment: The snails are at the starting line, gathering rocket fuel

Enacted 3-0. Josh

Adminned at 03 Jan 2025 19:39:50 UTC

Increase the Plays of every Snail by 1.

So, there’s a problem with the current official ruleset; because Snails who have not made a Play are safe from predators, I can win the current race in a single Play via Spotting Danger 34 times (over the course of 34 days) and then using a Stomp Rocket. As a consequence, right now I have no incentive to do anything else, and the game is likely to grind to a huge halt. A symmetrical increase in Plays makes predation possible, in a way that doesn’t change the official ruleset or (as far as I can tell) interfere with anything else. This needs urgent attention because otherwise we’ll have to wait for the queue to clear before most of the snails have any incentive to act, which will mean several days of boring waiting.

The “Plays=0” protection was likely intended to protect Snails who didn’t move early in the race, but the race has been ongoing for long enough that that protection probably isn’t needed in this race any more.